I'm so excited!! Would love to see a video in the future about how to make arced projectiles come from players hands and all the various fun ways you could use that to create effects. Like arcing paths and smart projectiles that move around terrain obstacles.
Hi Valem, nice to see your new video! I've followed your many tutorials and become well at VR developing. But can I ask you to make video about how to build a game? I couldn't figure what should I do with a settings to build my game. So if you don't mind, please make a video for everyone who have problems like me. Always appreciate at your works.
hello Valem, if you can I ask you an information about this, in this scene I am testing, the left and right controllers (with their Xray, direct, interactor) have set layer = default. If I try to create a new layer (called for example "test" in the pyrmid gameobject) and assign the pyramid this new layer (instead of default), I add in the Xray interactor the new layer "test" and leave "default" (so the ray can take both objects on the default layer and those on the test layer), but then doing play, the laser can't drag the pyramid anymore.. Why? is there any other settings to change to make this work? thanks
I cannot use my controller in the demo scene of the starter pack. and the gaze is fixed. can anyone help? there is a ray straight out of the center anchor. blocks vision.
I get the following error: Failure to restart OpenXRLoader after shutdown. It's coming from Unity's OpenXRRestarter script in the RestartCoroutine. Any ideas?
Hi i was wondering if i could use the VR headset and a logitech G29 steering wheel as the controller in a driving game in Unity? is this possible? And also do u have any recommendations of what VR headset I shld go for?
Apple's team must be a tiny bit annoyed about that random blue band headset concept art that keeps getting featured for no reason as the "Apple VR" headset.
Hey Valem. Is there any chance that you could make a guide on how to make a VR mobile experience in unity? I saw your tutorial from 2019 but it's obviously outdated considering the changes and advancements that have been made. I've tried finding other sources for this but have been unsuccessful so far. The documentation doesn't really cover how to make VR games on mobile, so I would really appreciate any help I can get.
If someone can put me in a direction of a creator I have a simple fun ideas drawings and games and areas already played out planned out floor plans everything drawn by hand I'm starting to put it in the drawing in VR to show Creator but I don't know where to go
Why would a developer make something specific to the Oculus SDK besides a fun demo or tutorial? By doing so, wouldn’t they only be able to publish to Quest or am I missing something. I ask as a noob, not a dick. Great video, thanks!
Wanna know something fun, meta expected vr to fall heavy, not there company but because it fell, it falls into a controlled market, witch basicly means meta now can chip and perfect at vr applications (there doing it wrong but vr declining was part of the plan)
This year gonna be full of new functionality for VR
That gaze is cool. Like you look at an NPC and then they are like "hey, what's up"
Thank You for tutorial Valem.
cant wait to see what new features come to light in 2023!
Thank you so much for these great tutorials
Thank you for reminding me that there is a working Demo that I can use as a baseline!
Happy 2024🎉
I'm so excited!! Would love to see a video in the future about how to make arced projectiles come from players hands and all the various fun ways you could use that to create effects. Like arcing paths and smart projectiles that move around terrain obstacles.
Hi Valem, nice to see your new video! I've followed your many tutorials and become well at VR developing. But can I ask you to make video about how to build a game? I couldn't figure what should I do with a settings to build my game. So if you don't mind, please make a video for everyone who have problems like me. Always appreciate at your works.
Thank you for this
What the best version of unity today for VR ? 2021.3.16? Or already got better one?
Any news about VR in HDRP ?
fantastic tutorial, you should have more subs tbh.
Thx!
Do you use the Quest pro for Gaze interaction? I am a bit confused about how to trigger it without a device that supports eye tracking...
hi how directly Connect VR to unity? i setup everything but when i play and put Vr on my head it doesn't play in VR mode i see editor like before!
nice
dang work
Hello sir i dont see 3d URP while creaitng project, what is the soultion?
How do you blend this with the Complete XR Origin Hands Setup
Which VR headset to buy for unity development ?
hello Valem, if you can I ask you an information about this, in this scene I am testing, the left and right controllers (with their Xray, direct, interactor) have set layer = default. If I try to create a new layer (called for example "test" in the pyrmid gameobject) and assign the pyramid this new layer (instead of default), I add in the Xray interactor the new layer "test" and leave "default" (so the ray can take both objects on the default layer and those on the test layer), but then doing play, the laser can't drag the pyramid anymore.. Why? is there any other settings to change to make this work?
thanks
I cannot use my controller in the demo scene of the starter pack. and the gaze is fixed. can anyone help? there is a ray straight out of the center anchor. blocks vision.
in xr plugin management android settings is replace by WebGL settings and I can't turn on oculus support
hey i have a question can i just use the vr template that unity has to already have the toolkit installed
I'm just wondering if you have looked into Ultimate XR?
does anyone know how to get rid of the controller things and replace them with hands?
Please make a video about how to connect your quest 2 to unity play mode
Does the Unity XR Interaction Toolkit support hand tracking? I hope there are video tutorials. thank you
Hey Valem, My Game is Half Way Finished, Do You Recommend to Upgrade New Version Of XR Interaction Tools Kit(I want to Use Poke Interaction)
NOTHING SHOWS UP IN ANDROID WHEN I GO IN XR PLUGIN MANAGMENT
Help! it wont let me install xr interaction toolkit idk how to fix it :(
I get the following error: Failure to restart OpenXRLoader after shutdown. It's coming from Unity's OpenXRRestarter script in the RestartCoroutine. Any ideas?
How to I play test my vr game?
I'm getting an error downloading the pre-release version of XR Interaction Toolkit. It says "Cannot fetch authorization code"
Honestly why the balls hasn’t there been a complete XR Origin rig from the beginning?
Hello, i have a question if i want to make a vr stand alone oculus quest 2 game should i do something différente in the xr plug-in management ?
Hi i was wondering if i could use the VR headset and a logitech G29 steering wheel as the controller in a driving game in Unity? is this possible? And also do u have any recommendations of what VR headset I shld go for?
@CallOf DooDoo im using Pico 4
wooo
Apple's team must be a tiny bit annoyed about that random blue band headset concept art that keeps getting featured for no reason as the "Apple VR" headset.
can someone can teach us how to learn from documentation xd
Hey Valem. Is there any chance that you could make a guide on how to make a VR mobile experience in unity? I saw your tutorial from 2019 but it's obviously outdated considering the changes and advancements that have been made. I've tried finding other sources for this but have been unsuccessful so far. The documentation doesn't really cover how to make VR games on mobile, so I would really appreciate any help I can get.
Mec... c'est top. Mais penses tu faire des tutos en "frenchie" ?
Je viens de m'essayer au dev en vr sur unity et viens de découvrir ta chaine.
If someone can put me in a direction of a creator I have a simple fun ideas drawings and games and areas already played out planned out floor plans everything drawn by hand I'm starting to put it in the drawing in VR to show Creator but I don't know where to go
Why would a developer make something specific to the Oculus SDK besides a fun demo or tutorial? By doing so, wouldn’t they only be able to publish to Quest or am I missing something.
I ask as a noob, not a dick.
Great video, thanks!
i did not see the android thing
me too, did you fix it?
people in 2024 like
^^^^
On dirait un belle accent français là non ?
BROOO FIRST COMMENT
thats funny
VR has started its life cycle of hype. And it's on the decline.
The uprising will begin…. Sometime…..
Wanna know something fun, meta expected vr to fall heavy, not there company but because it fell, it falls into a controlled market, witch basicly means meta now can chip and perfect at vr applications (there doing it wrong but vr declining was part of the plan)
It's only just begun