How to Setup VR Hands for the Best Experience

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  • เผยแพร่เมื่อ 5 ธ.ค. 2024

ความคิดเห็น • 187

  • @JustinPBarnett
    @JustinPBarnett  2 ปีที่แล้ว +7

    Get Auto Hand here: assetstore.unity.com/packages/tools/physics/auto-hand-vr-physics-interaction-165323?aid=1011lfR8v&pubref=review

  • @Vidien
    @Vidien 2 ปีที่แล้ว +19

    Thanks for the great content! Purchased this after seeing it in another one of you videos. Would really love to see a more in depth video on setting this up in a project and implementing some of the features. Keep up the great work!

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +11

      Definitely! I'm planning on making some small games with different frameworks to see how they each perform

    • @qualar
      @qualar 2 ปีที่แล้ว

      I second this.

  • @neilfosteronly
    @neilfosteronly 2 ปีที่แล้ว +3

    I am at about 1 year of really focusing on learning Unity. Started with Unity learn and got my first VR device in September on 2021. Entered all your game jams. Was playing around with Little Melee System on your last jam. Someone liked one of my test videos and hired me for a prototype for a few $100. He was happy with what I made, but I used HVR and he wants Auto Hand so redoing now. In under a year of learning got paid to make a game, I would know nothing about programming or VR with out TH-camrs like you. Thanks.

  • @PhilippThayer
    @PhilippThayer 2 ปีที่แล้ว +8

    would really love a more in depth tutorial on how to implement auto hand features in a project! also just wanna say your videos really helped me a lot these past months, started doing vr projects for university with absolutely no prior knowledge and your videos basically cover everything i needed to know to get these things to work :)

  • @ethritt9264
    @ethritt9264 2 ปีที่แล้ว +9

    As the wise Penguinz0 once said: “Yeeeaaahhhh babyyyy, that’s what I’ve been waiting fooorrrrr!!!”

  • @differentreality449
    @differentreality449 2 ปีที่แล้ว +4

    I remember buying this and getting hyped because I saw all the amazing functionality with it but never using it due to the lack on info online (or I was just lazy), thank you for this tutorial! I've been out of the groove for game dev recently and needed something like this to get me back into it.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +4

      The developer's just recently done an overhaul on the documentation, so it should be MUCH better than when you used it before

  • @ethandogyo7298
    @ethandogyo7298 2 ปีที่แล้ว +19

    It would be great if u could make a video on how to implement this for your own project. Like bringing in your own character model and objects and having the character moveable with hands and u can throw your own objects and break them.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +12

      Yes I'm planning on showing how to make a mini-game with this asset in the near future!

    • @CodyOQuinn
      @CodyOQuinn 2 ปีที่แล้ว +5

      @@JustinPBarnett are you still planning on doing this?

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +6

      @@CodyOQuinn yes!

    • @coolerbones
      @coolerbones 2 ปีที่แล้ว +4

      @@JustinPBarnett hey uh, sorry to be yet another person asking for this, but you still working on it? i’m developing my own game to play with friends and every time i try to use my own hand models i glitch out everywhere and i’ve tried everything and nothing seems to work

    • @shayaltshue1791
      @shayaltshue1791 2 ปีที่แล้ว +3

      Not afraid to triple down on this, but I'd like to be another name in the hat that would like you to do a demo/tutorial for auto hands lol. Their documentation and examples are.... well blatantly non-existent on this front.

  • @darcproducts2586
    @darcproducts2586 2 ปีที่แล้ว +2

    I had to buy this asset after watching your video. I've been messing around trying to create hands and a good grabbing system for a few days for my final for my Game Developer degree and I am tired of not making much progress. I am finally going to make my first Unity Asset Store purchace and buy this asset as I see it will solve all my basic problems I have in most of my projects. I am stubborn sometimes and think I can create these advanced systems, but in reality, I am wasting time making wonky systems, and it is probably holding me back from focusing on the things I am good at. Thanks for the video and hopefully I will get an "A" for the class now that I will be able to put proper hands in my prototypes!

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +1

      I think you'll be pleased once you get it!! It'll save you many many hours of work trying do do it yourself

  • @sarasyed3854
    @sarasyed3854 2 ปีที่แล้ว

    I have purchased Auto Hands after watching this and that's the best money I have ever spent on, thank you! BTW you have beautiful eyes!

  • @JonHuhnMedical
    @JonHuhnMedical ปีที่แล้ว +1

    Entering the rotational values for the (R) Follow Offset Robot Hand (and the left one as well) doesn't go any good. Once you hit play, they get overwritten again by some default values.

  • @k1ng401
    @k1ng401 2 ปีที่แล้ว

    Timely! I was just going through your old hands tutorial project this morning to grab stuff out for my current project. I’ll check this out

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Let me know what you think!

    • @k1ng401
      @k1ng401 2 ปีที่แล้ว +1

      @@JustinPBarnett too much functionality and expense for what I need right now. I think if I keep developing more projects (or my current project grows in complexity) then this will definitely be a great way to learn how to implement all the different types of hand interaction.

  • @eNVy100
    @eNVy100 2 ปีที่แล้ว +5

    Sweet! Maybe a Hurricane VR Setup and Review in the near future? :D

  • @kingminor
    @kingminor 2 ปีที่แล้ว +2

    Yay, can't wait until the multi-player tutorial

  • @danielvestergaard1692
    @danielvestergaard1692 2 ปีที่แล้ว +5

    A tutorial that goes more in depth into “Auto hand”, it’s features and how they can be implemented into a project would be awesome!
    Big fan of the videos! Keep up the great work🥽

    • @ethandogyo7298
      @ethandogyo7298 2 ปีที่แล้ว

      Agreed

    • @cs-us3jg
      @cs-us3jg 2 ปีที่แล้ว

      Yup, it's not as easy as 123 to add it to your existing project

    • @ethandogyo7298
      @ethandogyo7298 2 ปีที่แล้ว

      @@cs-us3jg have u found it out yet?

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +2

      Absolutely! Will be more in the near future

  • @gizmobly350
    @gizmobly350 2 ปีที่แล้ว +5

    That's cool! Nice job! Would love to see something comparing the VRIF, Hurricane/Hex body, and Auto Hands. Like which is better for whom. I bought Auto Hands the other day, and its on my Unity Asset pile-of-shame to check out. Its now moved up to the top of the list, though. Thanks for making this!

  • @aladdina23
    @aladdina23 2 ปีที่แล้ว +2

    Quick question, in this video you mention setting up a "URP project", but in your "How to Make VR Games in 2022" tutorial video you mention using just a basic "3D" project. Is there a big difference? When would you use 3D vs 3D URP?
    I'm new to Unity, but I've been watching your videos and they've been helping me learn a ton!

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +3

      If you're just learning, 3D is going to be the most hands-off pipeline. But if you're making a game to release, I'd go with URP as it's more performant and more customizable.

  • @xden1skax
    @xden1skax 2 ปีที่แล้ว

    Great video! Thanks a lot for the overview.
    The only note to the video is that sound level is lower than the ads you get while watching it. So you crank up the volume to 100% to listen to you, but then ads make you deaf :)

  • @qualar
    @qualar ปีที่แล้ว +1

    When I change the offset then stop and paste the settings when I run again they just switch to the incorrect values again.

    • @Roxyjungle
      @Roxyjungle ปีที่แล้ว

      Same problem here . Did you find any solution?

    • @qualar
      @qualar ปีที่แล้ว

      @@Roxyjungle Unfortunately not.

    • @Roxyjungle
      @Roxyjungle ปีที่แล้ว

      That's sad . I also suffering with this since a day. Maybe the version of the engine causes. 2022.3.7 i using@@qualar

  • @maxrichhart4929
    @maxrichhart4929 2 ปีที่แล้ว

    SO COOL! This video could not have been more perfectly timed!

  • @TraceyPatter
    @TraceyPatter 2 ปีที่แล้ว +1

    To piggy back what others are saying, I also am looking forward to any videos you do on how to implement. I call myself an advanced beginner and there is not enough documentation for me to work with, maybe for more seasoned developers. The developer did indicate that he is looking to do that. It has a lot of cool features and I look forward to getting back to use it when I learn more.

  • @DishyMcFl
    @DishyMcFl ปีที่แล้ว +1

    would love to see an updated version of this

  • @onurcaba9896
    @onurcaba9896 2 ปีที่แล้ว +1

    There is a hand align issue in Quest Build, if i fix hands in editor, Quest build become missAligned but if did not fixed in editor, everything is fine in build, what is wrong?

  • @jeffreybaltierrez2656
    @jeffreybaltierrez2656 2 ปีที่แล้ว +3

    Would you be willing to do a tutorial talking about implementing some of this with a networking tool like Mirror or Photon or something else?

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Yes! I should be working on a Mirror tutorial shortly

  • @praveenb-xr
    @praveenb-xr ปีที่แล้ว +1

    what headphoen you are using justin. I love collecting those

  • @Kingstantin
    @Kingstantin ปีที่แล้ว

    Nice but where can I find your tutorial of how to actually use this in an existing project?

  • @daryladhityahenry
    @daryladhityahenry 2 ปีที่แล้ว

    Hi.. Are you using Virtual Desktop for this ( testing )? And is it possible to use auto hand with XR Device Simulator?
    Great video! Thanks!!

  • @michaelwickerson4862
    @michaelwickerson4862 2 ปีที่แล้ว

    Any idea how to fix the text in play mode, it is good on the PC but pink squares in play mode. I am really thinking of signing up for your awesome course this winter break. More of my 3D modeling students are moving towards Quest 2 VR experience for their models in blender and Rhino. fbx files are the way to go!

  • @ivanduric8751
    @ivanduric8751 2 ปีที่แล้ว +1

    Justin, perfect overview of a great asset. It would be great if you could show how it can be used in the project (setup, etc.). I have purchased this asset some months ago. The main problem I have is that there is a continuous movement (i.e. I am continuously moving forward all the time) as soon as I activate my hand controllers (especially the left one for moving forward). There must be something in the setup. I am looking forward to your new video!

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +1

      Agreed! I’ll be doing some mini games with different assets in the future so people can see how they work in a more real world setting

  • @GeeCeeAte
    @GeeCeeAte ปีที่แล้ว

    So I really really want autohands. But the inventory in hurricane is amazing. What is your recommendation? Would it be easy to implement that inventory system with autohands?

  • @jehriko7525
    @jehriko7525 2 ปีที่แล้ว

    this is gunna make my GameDev experience so much easier thanks a ton!

  • @creepersider
    @creepersider 2 ปีที่แล้ว

    I would love more videos going into the nitty-gritty of how to use this!

  • @jakoblacour
    @jakoblacour ปีที่แล้ว

    Look so much forward to see more AutoHand tutorials. Would just like to add that it would be so cool if you could cover features such as FinalIK, passthrough, hand tracking and Normcore or Photon Fusion.
    Btw this tutorial is so helpful - thanks!!!

  • @scyfe115
    @scyfe115 2 ปีที่แล้ว +2

    Can you make a video on how to make a multiplayer game?

  • @pimpermax5176
    @pimpermax5176 2 ปีที่แล้ว

    are u still working on a tutorial how to implement this for your own project??

  • @Fizzpop.
    @Fizzpop. 2 ปีที่แล้ว

    Do you know if Auto Hand has any built-in scripts to allow PC controls? I'm trying to test with a build on my VR headset while using my PC as host+client (with mirror) but don't want to make my own scripts if they have this written somewhere

  • @VistaLargaGames
    @VistaLargaGames ปีที่แล้ว

    Justin, several people have asked including my self now, but you haven’t answered.
    Why do the hand offsets reset when I hit play? I fixed them at runtime then copy and pasted the values. But when I hit play it resets to the wrong offset

  • @Roxyjungle
    @Roxyjungle ปีที่แล้ว

    Great Tutorial ! But my component values switching to a totally different value when I switching to play mode .I've tried everything .Any idea what's causing this ? I'm Using Unity 2022.3.7

  • @BrillzBe
    @BrillzBe 2 ปีที่แล้ว

    This finally pushed me over haha got a copy for myself and diving back into unity, thinking about starting somewhere easy, building a mini world for a main menu! maybe pull a sword from a stone to start the game, maybe just being able to move on a platform but looking forward it it! ++ would love to see an in depth how to fully use assets guide like auto hands! Amazing videos

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Good for you! Yes I'll definitely be putting out more updated tutorials for Auto Hand

  • @Cuban
    @Cuban ปีที่แล้ว

    What asset would you recommend to kickstart VR in Unity with Multiplayer support for Standalone Quest 2?

  • @obsleet
    @obsleet 2 ปีที่แล้ว

    Thanks. I was looking for an asset to take my VR game into Open XR and I think this is it.

  • @LuxBacelo
    @LuxBacelo 2 ปีที่แล้ว

    I really loved the framework/asset but it's so expensive as I'm in the learning phase and not planning doing games to sell (just making it for fun an learn). Do you know something similar? I know wouldn't be the same but at least a similar approach so I can change the system for this one later when makes sense to me. Thank you!

  • @musabkara1684
    @musabkara1684 2 ปีที่แล้ว

    Yes it would be nice to go in to details. Thanks for the video :)

  • @tinaso9146
    @tinaso9146 2 ปีที่แล้ว

    thanks for the review ! great asset!

  • @airedpotato
    @airedpotato 2 ปีที่แล้ว +1

    OMG FINALLY LETS GOOO

  • @kpr2
    @kpr2 2 ปีที่แล้ว

    Awesome as always :) Still hoping for that HurricaneVR info / intro / tutorial here sometime too. Rock on!

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +1

      Coming soon!

    • @kpr2
      @kpr2 2 ปีที่แล้ว

      @@JustinPBarnett Woohoo! Can't wait! Thanks! :)

  • @haks999ify
    @haks999ify 2 ปีที่แล้ว

    Is it possible to use the Oculus Quest 2 controller in all projects simply by integrating auto hand assets? I need to be able to grab, hand over, or interact with an object by touch, rather than using a grip on a controller or using a trigger or button. Is it possible to solve everything by purchasing this asset?

  • @THE_ONLY_GOD
    @THE_ONLY_GOD 2 ปีที่แล้ว

    Would have been better to simply show if it is easy to setup in a project. Are the grab poses procedural and simply function automatically or have to make a pose?

  • @PurpleLich
    @PurpleLich 2 ปีที่แล้ว

    How does this asset compare to Hurricane VR? There seem to be a lot of similarities?

  • @WiktorWdowiak
    @WiktorWdowiak 2 ปีที่แล้ว

    Can you help me? I have a little problem, when after exporting the Demo scene to an APK and playing it on my Quest 1, I'm flying all over the map and can't seem to stop it. What can I do with it?

  • @oscarmorado8544
    @oscarmorado8544 2 ปีที่แล้ว

    Have any of you used hand tracking with this asset? I know it's still on beta and I want to know how precise is it before acquiring it, since I need to use hand tracking in my project. The asset looks great, but as it's very recent I'm not sure if this covers what I need.

  • @NovaSixSix
    @NovaSixSix 2 ปีที่แล้ว

    I built the Auto Hand Demo scene and set it up using OpenXR and Vive/Index controllers. Everything works great with the Index controllers and the Vive controllers are fine for most things except for moving/teleporting. This seems to be because movement is setup to use the Thumbsticks whilst the Vive controllers only have the Touchpads.
    I tried changing some of the TeleporterPointer settings but I couldn’t make it work with the Vive controllers. Do you think you could run through the procedure for getting the movement controls working with the Vive controllers?
    Also, I would be curious to see how to setup two custom hand rotations? One for the Vive controllers and another for the Index controllers?

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      I don't have vive controllers, so can't really help you out with that. I'd recommend joining Auto Hand's discord and asking in there

  • @SabSnake
    @SabSnake 2 ปีที่แล้ว

    Auto Hand, very nice. I have it. Would be nice to see a tutorial or few of HurricaneVR/HexabodyVR ( Unity Assets ).

  • @carpineti93
    @carpineti93 ปีที่แล้ว

    Hi, I followed this guide but I can't build working apk. Can anyone tell me how to do it or link me some documentation? 🤯

  • @mathieuhamel-dangleant3218
    @mathieuhamel-dangleant3218 2 ปีที่แล้ว

    Definetly interested for a more detailed video aswell!

  • @Equilibrium_productions
    @Equilibrium_productions ปีที่แล้ว

    hey for some reason when ever i launch it my hands wont move how do i fix it?

  • @stefanocambazzu7146
    @stefanocambazzu7146 2 ปีที่แล้ว

    Can you make a video for oculus driver configuration?
    I can't get the x y buttons to work.
    How can I let the viewer know that the viewer is on the table and pause the game?
    thank you

  • @smukkegreen
    @smukkegreen 2 ปีที่แล้ว

    Can you teleport with theese hands?
    Very nice video.
    Like others I would also like to see the best practice how to use the hands in my own project.
    Great channel my g ♥️

  • @gikisTSB
    @gikisTSB 2 ปีที่แล้ว

    Hello there, Justin!
    Thank you for sharing this knowledge with us!
    this is a bit off topic question, but is it rational to develop in unity using Quest 2 air link or link cable is a better option? I'm asking because I want to upgrade my strap and If I go with Bobo m2 with battery, I probably won't use it if I use link cable (if that's better option for gaming and unity). If I use KIWI - then there's no difference, because it has no battery.
    Appreciate your attention!

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Either works! I tend to use the cable because I don't have to re-connect to my computer as much

  • @vrverse9767
    @vrverse9767 2 ปีที่แล้ว

    I'd love to see you add this to some test products.

  • @iansloman1434
    @iansloman1434 2 ปีที่แล้ว

    This doesn't seem to work for me. I am using Android Oculus. When I try to Assets / Auto Hand / Package (Setup) / Oculus VR I get five errors.
    I can't copy the screen - the errors relate to "The type or namespace name 'OVRInput' could not be found".

  • @yufoo
    @yufoo 11 หลายเดือนก่อน

    请问是否测试过pico4?我在测试pico4与auto hand的之后发现一些特殊的问题。谢谢

  • @stefanocambazzu7146
    @stefanocambazzu7146 2 ปีที่แล้ว

    I configured it with the Oculus option.
    Can you make a video to explain the steps listed below?
    thank you

  • @stefanocambazzu7146
    @stefanocambazzu7146 2 ปีที่แล้ว

    How do I save the position of the Oculus configured player to save it to a file and retrieve it for reading? Can you make a video about this?

  • @rbanister100
    @rbanister100 5 หลายเดือนก่อน

    Well, VR is great and all that, but I just can not get use to the blocky graphics, like from the 90's. I am, expecting to see HIRES GRAPHICS in this MQ3 headset

  • @BillyMayonaiz
    @BillyMayonaiz 2 ปีที่แล้ว

    I’m looking forward to the HurricaneVR asset, but I think for a follow up video to this, it would be interesting to compare the player based physics in comparison to HurricaneVR once that’s out. Some game genres like to move towards the more realistic movement and actions so it would be cool to see how this tool works in that regards, for climbing, firearm animation like reloading, or even puzzles. Great video as always, you’re my teacher at this point, Professor Barnett.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Professor Barnett! I love that! lol. And yea I'd love to do a comparison video between this and hurricane in the future

  • @VolcanicDisruption
    @VolcanicDisruption 2 ปีที่แล้ว

    Now that I have the asset I need someone to show me how I can use it haha. How would I set up my own custom hand and have it work the same way.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +2

      I'll be doing more detailed tutorials soon!

  • @thebibleverse
    @thebibleverse 2 ปีที่แล้ว

    Just purchased via your link. Would love a deep dive into the asset.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Thanks so much! I’ll be doing one in the coming month or so!

  • @chickenstrips7171
    @chickenstrips7171 ปีที่แล้ว

    how do you add a custom hand to it i mean like a different kind of hand like lego hands

  • @stefanocambazzu7146
    @stefanocambazzu7146 2 ปีที่แล้ว

    I need to save the player position so that when I close the game and reopen it, it restarts from the last position.
    I tried to save the transform.x, transform.y, transform.z of both the container and the offet but it doesn't work

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      I'm actually coming out with a script that positions the player on Thursday!

  • @msms-rd6us
    @msms-rd6us 2 ปีที่แล้ว +1

    please make "how to make stable object in unity vr" video

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Stable object?

    • @msms-rd6us
      @msms-rd6us 2 ปีที่แล้ว

      @@JustinPBarnett i meant stabbing like with sword and the sword goes through the object

    • @msms-rd6us
      @msms-rd6us 2 ปีที่แล้ว

      Like in boneworks and the walking dead.

  • @THE_ONLY_GOD
    @THE_ONLY_GOD 2 ปีที่แล้ว

    OpenXR plugin isn’t ready yet.

  • @djflavadee
    @djflavadee 2 ปีที่แล้ว +1

    VR Interaction Framework if you could demo it

  • @CreamyPopTart
    @CreamyPopTart 2 ปีที่แล้ว

    Could you do a updated version on the full body stuff, using IK.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +1

      Yup! Trying to get my own procedural hands and then I’ll tie it all together and do an updated ik video

    • @CreamyPopTart
      @CreamyPopTart 2 ปีที่แล้ว

      @@JustinPBarnett that sounds amazing.

  • @michaelemerson570
    @michaelemerson570 2 ปีที่แล้ว

    Auto Hand is actually now in the Spring Sale at 50%, in case anyone has just come to this tutorial and needs it :)

  • @pRoFlT
    @pRoFlT 2 ปีที่แล้ว

    yah i got this one so excited. and then i haven't done anything other then play with demo. really need to get back into vr stuff. been lazy.

  • @skeetscott3315
    @skeetscott3315 2 ปีที่แล้ว

    Can you please do a set up on version 2021.2.16f1
    I have been trying to make a vr game but don't know how to start.

  • @osmanDemir104
    @osmanDemir104 2 ปีที่แล้ว

    Thanks.
    Does this have hand tracking for oculus quest 2 without controller, with hand physics and hand pose?

  • @code-do
    @code-do 2 วันที่ผ่านมา

    Why wouldn't you show how to set up intractables?

  • @parsec3d
    @parsec3d 2 ปีที่แล้ว

    Only controllers or works with hand tracking?

  • @rolanddeschain5255
    @rolanddeschain5255 2 ปีที่แล้ว

    Please do a video on Hurricane and Hexabody, together they are more feature complete than other offerings which is more important to actually making a game than good looking procedural grips. They have comparable procedural grabbing to AH as well anyway.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Yes! Planning on doing that soon. Might even do one for each asset.

  • @stefanocambazzu3753
    @stefanocambazzu3753 2 ปีที่แล้ว

    how do you save the position of the player to write it to a file and retrieve it for reading?
    thank you

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Actually coming out with a video on thursday about how to position the player

  • @joeysmith3465
    @joeysmith3465 2 ปีที่แล้ว

    Can you make video on how to setup vr project for xr interaction toolkit 2.0.1?

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Check out my 2022 setup video

    • @joeysmith3465
      @joeysmith3465 2 ปีที่แล้ว

      @@JustinPBarnett I figured it out thanks. I also want to say that your videos were very helpful when I was first starting out to learn unity vr dev.

  • @darbanranu
    @darbanranu ปีที่แล้ว +1

    How Should I use hand tracking?

    • @JustinPBarnett
      @JustinPBarnett  ปีที่แล้ว

      What do you mean?

    • @darbanranu
      @darbanranu ปีที่แล้ว +1

      ​@@JustinPBarnettI saw in your video, it looks like you only use the controller, if the hand tracking feature was there it would really help me, or do you know how to activate hand tracking? I will be very helpful

    • @JustinPBarnett
      @JustinPBarnett  ปีที่แล้ว

      @@darbanranu I believe for Auto Hand it's only controller tracking still.

  • @braveknightmedia8043
    @braveknightmedia8043 2 ปีที่แล้ว

    Got my copy!

  • @ashirdev9598
    @ashirdev9598 2 ปีที่แล้ว

    AMAZING!

  • @chucksecci3374
    @chucksecci3374 ปีที่แล้ว

    Hi, I have a problem with the initial offset position of my hands. I followed your video tutorial but it seems like my offset value is reset every time I enter play mode. Of course I copy the value from play mode to editor mode. I also tried overriding like you did in the video, but it still automatically resets. This happens using OpenXR demo but not XR demo. Someone know a fix?

    • @VistaLargaGames
      @VistaLargaGames ปีที่แล้ว

      Same thing here. Any solutions?

    • @chucksecci3374
      @chucksecci3374 ปีที่แล้ว

      @@VistaLargaGames Unfortunately I didn't find a solution

    • @VistaLargaGames
      @VistaLargaGames ปีที่แล้ว

      @@chucksecci3374 the only solution I found was via a Script at runtime

  • @NovaSixSix
    @NovaSixSix 2 ปีที่แล้ว

    This was a fantastic introduction and I think it might be exactly what I need, I will definitely use your affiliate link :-) Do you think it could replace VRTK for all of the basic VR interactions? I’ve been using VRTK v3.3 and moving to v4 has been daunting for me as it still seems to be missing some features, the main one being the ability to use Unity’s menu canvas.
    Oh and I’d love to hear your thoughts on the various VR assets, especially VRTK. I’m also confused about the roll that Valve’s SteamVR plugin has going forward. Are they likely to do an uber update at some point, I feel like it has a lot of cool functionality that is going unused.

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      I'd love to do a VRTK video and maybe even some comparisons in the near future

  • @Reallythinkaboutyourself
    @Reallythinkaboutyourself 2 ปีที่แล้ว

    I feel like this plug-in does a lot of the perks of Hurricane VR and more.
    This was a great tutorial though, I hope the Hurricane VR one happens soon as I’m feeling bad about my purchase over Auto Hands 😞

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +1

      Soon! They're both pretty similar. I'd still say Hurricane is a better overall framework at this point

  • @vbs3d
    @vbs3d 2 ปีที่แล้ว

    Thank you for such a great video. Very helpful for me. And would really love to see a video of a virtual fitting room AR tutorial. Hope you do the same. Thanks bro..

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      You're welcome! And good suggestion

  • @no.sixtyseven8195
    @no.sixtyseven8195 2 ปีที่แล้ว

    Am i pushing myself backwards? is that a thing??? Prob shouldnt be able to do this in the demo no??

  • @OneTime_12
    @OneTime_12 2 ปีที่แล้ว

    Does this work with Hexa Body and Hurricane VR?

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +1

      No, you'd have a hard time with that. Might could get Hexa Body to work with it, but I generally don't recommend mixing frameworks unless you REALLY know what you're doing

  • @prikshitchaudhary2659
    @prikshitchaudhary2659 4 หลายเดือนก่อน

    Can it be used with hurricane vr

  • @sashamakeev7547
    @sashamakeev7547 2 ปีที่แล้ว

    Purchased pakcage in hopes for better vr experience.
    Well it works great but only for things that are in demo scene. ANYTHING beyond that is close to impossible. I tried to create a functional gun with operational slide and magazine (thing that i made in my system in like 8-10 hours) and after 2 days of work it just isnt possible.
    I cant say thats 60$ wasted. I will still take most of mechanics and implement them in my system. But honestly i am dissapointed.

  • @Taki7o7
    @Taki7o7 2 ปีที่แล้ว

    Autohand SteamVR Demo on Valve Index does not really work well, your left hand is basically useless, you cannot pickup stuff, you cannot lift yourself up with the left hand etc. Not sure if it's just fckd up in the Demo, or if it's a general problem with the package, but this made me not buying it. When not even the package advert demo works as expected ^^

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว

      Huh, haven't tried the demo. It seems to be focused on the quest platform for sure, but I have tried it with my index and it works fine for me.

  • @blaklespaul
    @blaklespaul 2 ปีที่แล้ว

    Eyeballing the offset for Oculus is almost certainly not the correct way of doing it, isn't there delta overrides elsewhere so that fixing Oculus doesn't break other devices? Worth looking into before following the video

  • @tatepayton7368
    @tatepayton7368 2 ปีที่แล้ว

    Will there be a future video on how to make procedurally generated hand animations from scratch so that some of us don't have to spend money? lol

    • @JustinPBarnett
      @JustinPBarnett  2 ปีที่แล้ว +1

      Yes! I'm slowly but surely working on that video now!

  • @hansshadow360
    @hansshadow360 2 ปีที่แล้ว

    Can you use the hands? not he controls....

  • @orokro_stuff
    @orokro_stuff 2 ปีที่แล้ว

    I want an actual tutorial on how to add just picking up and throwing to a 100% new project, not demos.
    I feel like a) this is trying to do too much, and it's overwhelming and b) I dont want to reinvent the motion / telporting shit I already set up from your previous tutorials.
    I just want a way to pick up and throw things, and a tutorial on how to do that.

  • @smokinglife8980
    @smokinglife8980 ปีที่แล้ว

    Thanks man this is great!

  • @andresordonezbolanos3528
    @andresordonezbolanos3528 2 ปีที่แล้ว

    It's a bit expensive :(. But thank you very much for your tutorial.