For my humble factory I achieved peace by mostly artillery. Spidertrons are great for laser clearing if you research enough damage but at the end of the day you're better off dropping ordinance from a distance on nests and using spiders to mop up worms
The reason why a 0.34 expansion chance doese not come up 34% of the time is that it isn't 34% the tile number is not a percentage but a value. So to find the actual chance of expansion you add up all possible expansion values for that nest and divide by the value of the chunk. I would hope guess that order of choice etc. is already factored in and represented in the value. Looking at the blinkin expansion right at the edge however there is a good chance that the 1.00 value is caped and the acrual value used is even higher, which lowers the chance of an 0.34 even more.
Of course the more chunks, the lower the individual chunk chance, my thoughts are that the displayed values are going through additional calculations (like say, squaring all values before selecting a chunk, which would lead to a chunk with value 0.10 becoming 0.01 (100 times less likely than a 1.00 value chunk instead of the apparant 10 times less).
I have a question, if rather than 3 you used 10 spiders to make a war group, would they destroy everything so quickly that there was no sustained damage and overall damage was minimal, even when walking right through the middle of the largest nests? Would that make them nearly invincible? Or not much different?
They don't seem to work together for smart targeting, so I think it would mostly lead to a larger % of wasted rockets. The biters/worms outrange us and target whatever comes into range first, which is almost always the front spider, so walking straight through would lead to the front spider being destroyed in probably a similar timeframe
@@MichaelHendriksLIVE Ah ok well that's unfortunate! I think the new rules should be: 1. No spider dodging 2. Drink whenever a spider proceeds to its next stage of life (death) Ok?
don't know if someone already mentioned this, but the black widow had been out of rockets for a while when it died
Remember kids, don't drink and spidertron! 😂
For my humble factory I achieved peace by mostly artillery. Spidertrons are great for laser clearing if you research enough damage but at the end of the day you're better off dropping ordinance from a distance on nests and using spiders to mop up worms
I can’t decide if you are making a 10k base or teaching how to make one.
Both-ish it seems to be turning out
Talking starts at 0:16
First! Hey Mike I love your content, you have an insane approach to the game!
Hey Mike, must have missed it but how did you eliminate all buters without using the spidertron/laser turret trick from the ultimate deathworld video?
Spiders without lasers, as on this map the nests are not continuous
@@MichaelHendriksLIVE Oh gotcha, so you can generate new terrain that might not have a nest, and you keep doing that until there's no more
yeah exactly
The reason why a 0.34 expansion chance doese not come up 34% of the time is that it isn't 34% the tile number is not a percentage but a value. So to find the actual chance of expansion you add up all possible expansion values for that nest and divide by the value of the chunk. I would hope guess that order of choice etc. is already factored in and represented in the value. Looking at the blinkin expansion right at the edge however there is a good chance that the 1.00 value is caped and the acrual value used is even higher, which lowers the chance of an 0.34 even more.
Of course the more chunks, the lower the individual chunk chance, my thoughts are that the displayed values are going through additional calculations (like say, squaring all values before selecting a chunk, which would lead to a chunk with value 0.10 becoming 0.01 (100 times less likely than a 1.00 value chunk instead of the apparant 10 times less).
I have a question, if rather than 3 you used 10 spiders to make a war group, would they destroy everything so quickly that there was no sustained damage and overall damage was minimal, even when walking right through the middle of the largest nests?
Would that make them nearly invincible? Or not much different?
They don't seem to work together for smart targeting, so I think it would mostly lead to a larger % of wasted rockets. The biters/worms outrange us and target whatever comes into range first, which is almost always the front spider, so walking straight through would lead to the front spider being destroyed in probably a similar timeframe
@@MichaelHendriksLIVE Ah ok well that's unfortunate!
I think the new rules should be:
1. No spider dodging
2. Drink whenever a spider proceeds to its next stage of life (death)
Ok?
These are stream vods, I'm too far ahead already
Mike can I have a mega base save game please.