Problems we don't talk often

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  • เผยแพร่เมื่อ 10 ก.ย. 2024
  • We complain about a lot of things. These ones here, might go unnoticed.
    Wanna talk about fighting games? Check out / siberianlab
    Music used:
    From the Soundtrack of Klonoa: Door to Phantomile
    The Ring by Hiroshi Okubo
    Sad Forest Drum by Kanako Kakino

ความคิดเห็น • 53

  • @dgw4049
    @dgw4049 29 วันที่ผ่านมา +11

    FIX BELLY SPLASH

    • @Vlikdude
      @Vlikdude 29 วันที่ผ่านมา

      Bro that belly splash is a big one, especially on the crossover jumps

    • @christopherzach9468
      @christopherzach9468 25 วันที่ผ่านมา

      @@Vlikdude Maybe, but it's smaller than it's ever been in any other SF game.

  • @aaronp2542
    @aaronp2542 29 วันที่ผ่านมา +2

    Is that the Klonoa music? Man of culture

  • @thesneakingbox4254
    @thesneakingbox4254 26 วันที่ผ่านมา

    I genuinely don’t think they’ll make lariat hit behind. They think that’s by design. However, raising the hitbox so he doesn’t get tapped out of Lariat (especially EX) when a LP or LK grazes his head would be awesome. Or making ex Lariat invincible, even partially.

  • @kingcobra6766
    @kingcobra6766 27 วันที่ผ่านมา

    I’ve always had the idea of Zangeifs Level 1 being a lot like Potemkin Heavenly Pot Buster. Catching at least most aerial opponents. But when he whiffs he’s but in an air state instead and can do any air move. Making in an actual reversal.
    Oh and fix lariat, Demon flip cross ups are annoying.

  • @SirFuzzyLogik
    @SirFuzzyLogik 27 วันที่ผ่านมา +1

    Everyone is saying Zangief beats Bison. Is that true? A matchup video would help me because Bison feels oppressive to me

    • @SiberianLab
      @SiberianLab  26 วันที่ผ่านมา +2

      It's a curious match up. Bison doesn't have good reversals, thus you can take that and continue pressure very often. Getting that first KND tho? Very difficult. He dominates the neutral. In most scenarios, Bison dictates the pace of the match.

  • @AggroSZN
    @AggroSZN 29 วันที่ผ่านมา +2

    1st, very new 2 gief. Your channel is very helpful

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา

      I hope the content helps. Enjoy!

  • @jorgishi
    @jorgishi 29 วันที่ผ่านมา

    Hey man, thanks for the guides.
    Currently struggling with Plat 3, but your videos let me go through gold 5 to plat 3.

    • @Un1234l
      @Un1234l 29 วันที่ผ่านมา

      You don't need Zangief specific knowledge to climb to Master. Get better at the fundamentals (applies to every character) and you will get to Master quite easily.
      Don't over extend, punish your opponents when they overextend or make mistakes. React to DIs. That will pretty much get you to Master.

    • @jorgishi
      @jorgishi 28 วันที่ผ่านมา

      @@Un1234l Thanks! yesterday I've trained a lot of DI reactions and it worked! I have a lot to learn.

  • @JuicyLeek
    @JuicyLeek 27 วันที่ผ่านมา

    Hey grappler sensei! Did you see the Brazil World Warrior grand finals? Zangief_Bolado did cr.HP -> DR -> knee -> hellstab… and no Lariat! He did this punish combo twice and I don’t understand why. Any thoughts?

    • @SiberianLab
      @SiberianLab  26 วันที่ผ่านมา +1

      Hi! It's for oki. You are around +10 in that scenario. While it seems huge, it's mostly used to bait a DP or super.

    • @JuicyLeek
      @JuicyLeek 26 วันที่ผ่านมา

      @@SiberianLab thank you grappler sensei!

  • @dobiqwolf
    @dobiqwolf 29 วันที่ผ่านมา

    Nice highlight about the DI range or lack of it, this is the issue for me with SF6, I feel like I am playing a different game to the rest of the cast at times, I am fighting my opponent but also the universal system.
    I have been going on about this for a while actually, his frame advantages don't make much sense because most of his normals are too slow, headbutt is amazing but then what else do you have;
    either increase his frame advantages or reduce start up frames for some of his normals.
    The more I think about it, the most I think that we are supposed to play Gief vastly differently compared to the rest of the cast; maybe we should be more aggressive, force more guesses from opponents as this is the core principle of the game (your attack or defence is never guaranteed).

  • @Mandydeth
    @Mandydeth 29 วันที่ผ่านมา +1

    I still don't know why so many pros are putting Zangief in S tier. Solid A, but having so many tools still fundamentally broken keeps him down there no matter how many times you get bodied by Kobayan.

    • @vicente321
      @vicente321 29 วันที่ผ่านมา

      Japanese pros just see the damage he does on punish yet they don't bat an eye whenever marisa does the same thing but better lol.

    • @Gurpwnder
      @Gurpwnder 28 วันที่ผ่านมา

      @@vicente321 It depends on the punish.
      Gief's 5-6f punish HEAVILY outdamages Marisa's, since she doesn't have a medium that's 6f.
      All her 4-6f punishes are heavily scaled because she has to start with lights, whereas Gief stands well above the pack with a 2895 - 3910.
      Basic example is a blocked Drive Reversal, which Gief obliterates for no meter. Marisa's tickling you in comparison.

    • @cosmic5665
      @cosmic5665 18 วันที่ผ่านมา

      ​@@vicente321Marisa is no where near as good as gief lol

  • @CrooklynBrawl3r
    @CrooklynBrawl3r 29 วันที่ผ่านมา +1

    Hello fellow grapplers!!!

  • @praetor64
    @praetor64 29 วันที่ผ่านมา

    id be interested in a combo that allowed a side switch, even if its low damage having some more utility with combo would be nice

  • @dannyleong308
    @dannyleong308 29 วันที่ผ่านมา

    Make his hp armor break like Marisa gladius, also make it so it doesn't get beat by mid hitting moves like Blanka cr mp

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา

      I think it'd be on brand with Gief to break armor with 5HP. At least, the fully charged one.

    • @Dabear3234
      @Dabear3234 28 วันที่ผ่านมา

      @@dannyleong308 I think they should give him the back dash cancel like he had in sf5

    • @Dabear3234
      @Dabear3234 28 วันที่ผ่านมา

      On 5hp that is

  • @mvargasmoran
    @mvargasmoran 29 วันที่ผ่านมา

    I never use that crMK what's that for?
    maybe crLK > crLP > crMK but I get Drive Impacted to death with that, it works maybe once per match.

    • @mr.coomcoom
      @mr.coomcoom 29 วันที่ผ่านมา +2

      you're in luck, the last patch juiced it up! I use it during dr on knocked down opponent as you can now combo it into hellstab>lariat. keeps them guessing on their wake up.
      i think you can also frame trap with it now as well with the spd, similar to Standing MP.

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา +1

      A longer +7 DRC that deals the same damage as 2mp. Meter built is not as good as 2mp.

  • @mr.coomcoom
    @mr.coomcoom 29 วันที่ผ่านมา +1

    Blah blah blah, fix lariat...
    Making the stomp hit low would make it usable (maybe). I just wonder sometimes why game designers make choices like giving marisa an arsenal of armor break moves and characters like zangief 2 moves with 1 hit of high armor.

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา +1

      I honestly think stomp being a low would fix nothing for the move. It has to be faster and have better follow ups with different scaling and plus frames.

    • @mr.coomcoom
      @mr.coomcoom 28 วันที่ผ่านมา

      @@SiberianLab that's why i said (maybe)

    • @Dabear3234
      @Dabear3234 28 วันที่ผ่านมา

      @@mr.coomcoom they need to just get rid of the long range Siberian express and just give the ex one the armor

    • @mr.coomcoom
      @mr.coomcoom 28 วันที่ผ่านมา

      @@Dabear3234 long range sib express is death, destroyer of win streaks. i also don't think it should be stuffed by cr. LK but w/e

  • @Dabear3234
    @Dabear3234 29 วันที่ผ่านมา

    i though everyone had the same drive impact range....

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา

      After testing, I was extremely suprised.

    • @Dabear3234
      @Dabear3234 28 วันที่ผ่านมา

      @@SiberianLab you know it makes sense now because bison's feels like it goes full screen

  • @EvansGambitAtomicZangi
    @EvansGambitAtomicZangi 26 วันที่ผ่านมา

    Good video, but let's not forget that death is the comparison of happiness. I'm surprised you didn't compare Zangief's Hadouken to Ken's or Ryu's.

    • @SiberianLab
      @SiberianLab  26 วันที่ผ่านมา +1

      ?

    • @thesneakingbox4254
      @thesneakingbox4254 26 วันที่ผ่านมา

      @@SiberianLab sounds like someone who doesn’t play Gief tbh

  • @joaquimbarbosa-bernardes1313
    @joaquimbarbosa-bernardes1313 27 วันที่ผ่านมา

    Lariat has to counter cross-ups for starters

  • @azizkash286
    @azizkash286 29 วันที่ผ่านมา +1

    Bro fix his horrible lariat first

    • @jpVari
      @jpVari 29 วันที่ผ่านมา

      Nothing to fix. Better to accept that now and take the game on its own terms.

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา

      I wish, but at this point it feels the weaknesses of lariat are deliberate.

  • @thelasthellfish6719
    @thelasthellfish6719 29 วันที่ผ่านมา

    Buenos días máster! Buen inicio de semana 🤙

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา +1

      Igualmente! Recuerda mantenerte hidratado!

  • @Stabrinality
    @Stabrinality 29 วันที่ผ่านมา +2

    Giefs hp is not reactably di-able lol. You have 12 frames to react. Sf6 has 3 frames of input lag. Yeah sure, when you have the bot jab in to hp, you can di it, but thats not a reaction. Its hilarious that you want to call 13 frames "very late" when its still not even in the human range in sf6 lmao. below 15, its not a reaction, its a guess.
    this is a painfully dishonest point dude. Its like rage baiting almost.

    • @SiberianLab
      @SiberianLab  29 วันที่ผ่านมา

      You can react very easily and late, especially considering the recovery frames, which give you the PC.

    • @randomaccount6726
      @randomaccount6726 28 วันที่ผ่านมา

      You're right its pretty much impossible to react to, but I still agree with the other points in this video. Hellstab and CR.MP being Zangief's only 2 options from having +7 frames all the way to +13 frames is a bit goofy tho. I hope Zangief can get a special-cancellable hevay move in especially after landing a +11 move.

  • @LebanonsFinest
    @LebanonsFinest 28 วันที่ผ่านมา

    The only problem is that he hasn’t been nerfed yet, top 1 character lol

    • @SiberianLab
      @SiberianLab  28 วันที่ผ่านมา

      I'd be funny if he ever gets to top 1

  • @Toneyabc
    @Toneyabc 29 วันที่ผ่านมา

    Man this character 🤦🏾‍♂️ Thankfully I like his design in this game so it keeps me using him.
    When one of his nonsensical things happen when im playing I just shake my head now and whisper "F**k you Capcom" 😂😂