Challenging + Difficulty ( Start with only 2 Timbers) - Comprehensive Build Order- Manor Lords

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 8

  • @Marc79999
    @Marc79999 5 หลายเดือนก่อน +1

    I like the idea but your BO could be much better. Let me give you some tips:
    1. Multiple families on the same building has atrocious efficiency, you should get 3 logging camps at first instead of assigning 3 families.
    2. It took you forever to build a hunters hut, and you had 2 idle workers and it's free, you should have built it right after the first logging camp.
    On the same note, you can move the animals by ordering a free building (like a hunter's hut) inside the radius and then deleting it before actually building it. You repeat that until you get them close to you.
    Finally, your hut placement is bad. If you don't have a granary, the hut goes next to where the stalls will go, because it's better to transport 1 animal in a trip than to make 3 trips for 2 meat and 1 hide. You also get it built sooner that way. Once you have storehouse and granary, you move the hut next to the animals, because the handcarts of those buildings can move 10 items at a time.
    3. You built a well, which cost you timber, worker time and makes your workers slack off by fetching water. There is zero reason to have a well before upgrading to lvl 2 houses, it doesn't cause loss of approval.
    4. You built a market well before fixing homelessness. This tied up a worker from the hut, which is 10% of your workforce for no benefit at all.
    5. You built a church before getting firewood, clothes and fixing homelessness. Cold, lack of fuel, lack of clothes and homelessness have worse penalties than church and are way easier to provide.
    6. You did not get a tannery for clothing, opted for buying very expensive clothes instead. I guess you didn't know you can turn hides into leather. You place the tannery close to where the stalls will go.
    7. You fixed homelessness without having firewood and clothing. Those penalties are harsher than homelessness, there is no reason to upgrade the workers camp before fixing that. You should have at least 5 meat, 5 leather and 5 firewood before upgrading the tents, and you create the marketplace at the same time you upgrade so they stock the stalls right away (but not before).
    8. You built a sawpit, stonecutter and a church before 5 burger plots. Each house increases your workforce by 1, so you missed out on 50% increased workforce.
    9. If the stone deposit is far away, build a storehouse before you build the church. They will transport the stone much faster with handcarts.
    Improved BO:
    1. Logging camp and hunters hut (1 worker until at least 5 hides).
    2. Two more logging camps (at least 1 worker each).
    3. Woodcutter (1 worker until at least 5 firewood).
    4. Tannery (1 worker until 5 leather).
    5. Upgrade tents and build a 3 stall market. Then man the woodcutter, tannery and hunters hut until they have a stall with 5 goods each.
    6. Build 5 burgage plots with space for house extension and backyard, 2 of them with massive backyard for veggies.
    7. Build sawpit and stonecutter (in no particular order). If not playing in the experimental patch, assign worker to sawpit only if a log is in storage, until you reach 20 planks. Get also at least 10 stone if the stonecutter is close (i would aim for 25/35 if it's very far, for granary, granary upgrade and Manor).
    8. Storehouse (if the stone deposit is not very close). 1 worker, only allow stone to be collected, wait for 10 stone.
    9. Church.

    • @immi9748
      @immi9748  5 หลายเดือนก่อน

      Hi, ty. That the Hunters camp dont needs any ressources to build I didnt realized at this pont =). Also I was not sure If the Well had any impact xD.
      Yeah adding a Tannery instead of buying is the right call in the end. The Storehous must be build before the Sawpit because the Ox might be busy moving logs around and we need the storehous to hault the stones close to the Church building place from the stonecutter to save time while we wait for planks.
      Let me add some points why I gone for the Church first and left some options you would priotries. I tried most of the stuff which led to much randomness in the start and I'm a person that dont like randomness.
      I fixed the Homelessness Debuff before it appears, because at the used gameversion, where I made this BO, a Burgage Plot is the reason why the Homelessness debuff became so strong. Also without houses the need for Firewood was basicly no problem.
      Also, I saw no reason why I should build Burgage Plots that early and ramp up the debuff when I start with 0 Money (Nothing start) to invest in Veggies at this point or other backyard extensions
      Going for the Woodcutter that early, also blew up the Build Order because it occupied a worker that I needed elsewhere. I realy tried all the variations, and leaveing the Woodcutter and Burgage Plot until the church was built, was the most reliable BO for me.

    • @Marc79999
      @Marc79999 5 หลายเดือนก่อน

      @@immi9748 Testing my BO would take you 30 minutes, why don't you give it a try?
      The issue with firewood is not that the houses need it, it's that the penalty for not having it on the market and the cold penalty are worse than the no church penalty.
      Also, you build burgage plots early not because of house extensions, but because you get one additional family member; which means you get 50% more workers.
      I just recommended to do them like that because they cost the same regardless, I know you won't be able to upgrade backyards for a while.

    • @immi9748
      @immi9748  5 หลายเดือนก่อน

      @@Marc79999 I will try it out later. I forgot that the Tannery will probably help to keep the people in check.
      If this is the case, your BO makes absolute sense.
      Ok, the Tannery makes it extremly relaxing. It takes alot of pressure out of the first months. Even though I was not able until June to attract a 6th family.

    • @Marc79999
      @Marc79999 5 หลายเดือนก่อน

      @@immi9748 June is not too bad, I got it on march with default challenging, but I had one more ox, 20 bread, 13 firewood, 10 stone and 6 more timber to give me a headstart compared to you. Did not play perfectly, and forgot to build the 6th house right away (but I think it didn't cost me the population). However, I did it on the experimental patch, where I don't get access to the tent upgrade.

    • @Marc79999
      @Marc79999 5 หลายเดือนก่อน

      @@immi9748 I made a video about the BO for default challenging difficulty on winter start, in case you want to take a look.
      There is no voiceover but the description is very detailed and it has the relevant timestamps.

  • @blablubb4553
    @blablubb4553 3 หลายเดือนก่อน

    Doesn't work the same any more because the ability to upgrade the worker's camp has been removed from the game.