Microsoft Just Nuked Themselves
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- เผยแพร่เมื่อ 7 พ.ค. 2024
- Asmongold Clips / Asmongold Reacts To: Microsoft has closed Redfall's Arkane Austin, HiFi Rush's Tango Gameworks, and more in devastating cuts at Bethesda
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-Congratulations, you made a good game!
-So, are we safe from getting fired?
-Well, about that...
and who cares if the game is "good" yet the sales are shit?
"good game" lmao
People praised the game but most didn't buy it, this is the reason.
Thing is, hifi rush did sell well@@LxDization
"We already got what we wanted out of you, why would we keep you around?"
Hi fi rush did amazing,and the studio that made it still got shut down. No wonder why a lot of Japanese companies dont want to sell out to Western companies
No it didn't. It didn't sell well at all. It is still a flop. It is the same with Prey. It's a good game, but from a commercial point of view it failed.
Xbox themselves have said that the game sold very good. So if you're correct maybe they should stop lying with every breath they take.@@LxDization
It was critically acclaimed. It made a slight profit. It didn't sell well. People that good at making games will find a way. They're on to bigger better things hopefully
I never bought one of their games, but I've heard of all of them
@@BoondockGore so it sold well and made a profit but it wasn't big money profit.
Well maybe they let them go because it couldn't also carry the other games that did fail.
The wrong people got laid off. Whoever told the redfall devs, a studio known for making great single player games, to instead make a multiplayer live service game should've been fired. It's the same mistake EA made with bioware and anthem.
Anthem is a good concept, but poor executions by bioware
They only made Prey (Dishonored was by Arkane Lyon) and more than half of their people left before and during Redfall's development.
@@HapPawhere Doesn't change the fact that BioWare never wanted to make Anthem. Same as Arcane never actually wanting to make Redfall. It's publisher mandated for the sake of greed. Make live service game NOW!
CorpoExec: "Make a live service game, that'll make us lots of money for our real customers: Rich shareholders."
Single Player Dev: "But we don't make games like that. That's not why gamers love our games."
Corpos Exec: "Don't care. Make it or we'll fire you. Fail to make money and we'll fire you. Chop, chop."
The problem is that most people who made Prey, have long since left. When Redfall turned into a live service and the whole project stalled out, most of the devs saw the writing on the wall and bounced. If memory serves, less than 30% of the developers working on Prey were still working at the studio when Redfall was released.
The annoying thing about modern Microsoft is, they seem to have this weird expectation of a game selling well even if it's on Game Pass. Hi-Fi Rush sold very well on Steam but it had almost no sale on Xbox and I've read articles of Microsoft executives being pissed about it... but of course it didn't sell on Xbox, it was free on Game Pass. Everyone who owns an X-Box has Game Pass! Why would you buy a game that you could get for free on Game Pass? It's just silly.
Its why Larian refused to put BG3 on Game Pass.
It probably would’ve sold a lot more if they actually marketed hi fi rush. Remember it was a stealth release with day 1 on gamepass. Xbox shot themselves in the foot with that one
It’s almost as if the metric is being used because it’s the only one that could possibly make hi-fi rush look bad.
These decisions to force multiplayer live service shovelware are coming from outside the studios that they are closing, and they’re closing the studio because the games aren’t selling, and laying blame at developers’ feet.
Hi-fi rush is a good game that wins awards, makes money, and doesn’t require any online components. They gave it no advertising budget, didn’t push it like all the other live service games, because they wanted a live service game, yet it was so good it survived off word of mouth. So, they can’t just say “oh it didn’t sell”- it did!
They have to create a narrative to convince outsiders that this is a good business decision, rather than some short sided greed driven ploy to boost investor confidence that they’re sorting the wheat from the chaff.
@@legacysquid0625 Thats a very good point. If binyot never played it, I would have missed its release.
Let’s be honest, Bethesda deserves to be shut down.
Fallout and Skyrim... Nuff said
their games are basically functioning bugs these days
After seeing the budget, that went into Starfield. 100%
No. I need Elder Scrolls 6
All they need to do is hire one of the many talented writers and designers that got fired this year.
Also beg Kirkbride to write for them again
Microsoft to NinjaTheory: - If Hellblade2 don't sell 2 million in one week you're done
One week later, sells 1.9 millions
Microsoft to NinjaTheory: - Well, pack your stuff
Xbox - make bad game = fired / make good games = fired
Also Microsoft, puts it on game pass day 1 and wonders why isn't it selling in billions
I have an awful feeling that this is exactly what will happen. Hellblade 2 will be more ambitious, and it'll cost too much, and it won't make as much money as the publisher wants, so they'll axe the studio even though they're actually making games with a real message and spirit, unlike the legion of Assassin's Creed tower climbing games that keep getting funded.
They did that to new vegas using review scores (which the industry controls).
That wasn't Microsoft, that was Bethesda.@@Peglegkickboxer
Hi-Fi Rush won a GOTY at Audio Design, and now they close the studio less than a year after. That is a straight-up disgusting move. Hope this situation will get even more attention, but the sad part is that the studio is already closed 😢
I feel riots coming on.
They should've won best art direction too; I don't care how realistic or how much bloom Alan Wake 2 had... Hi-Fi Rush making the whole world move to the beat was not only cool visually; it helped you keep to the beat by giving you all that visual input.
Creativity should be rewarded more than "how realistic are the graphics".
@@ConformistOwlyall are actually delusional 😂
@@lildad559 I don't think riots will happen over a small game like Hi-Fi Rush or even the company behind it (too late anyway), but I don't think it's delusional to think that a game deserves best art direction (a category that specifically mentions creativity or smart design over just good graphics) for having a really creative style that also contributed to the purpose of the game.
The game awards is a joke anyway, most award shows are. The general public's votes only count for 1/10th of where the actual awards go... and most of the awards they hand out are chosen from simple choices that don't have thought put in them because the 9 people in charge of choosing probably never played the majority of the games.
What probably happened is they looked briefly at screenshots of the game, and Alan Wake 2 won because of its photo-realism; even though the category isn't "best graphics", that's what it is usually when 9 people don't actually look at the games. Screenshots won't give Hi-Fi Rush the award over Alan Wake 2, actually playing the game and seeing how the world moves would.
@@lildad559 nah he fucking isn't
Arkane Austin is not a loss. At all. Microsoft isn't being dumb with that one.
It's like Rocksteady. Almost everyone that made Arkane great at their peak is gone, replaced by people hired for reasons other than qualification.
they made prey dude def a loss
Except Microsoft IS still dumb for that one. They kept the studio alive for an entire year after Redfall, spending millions by keeping devs working full time to fund an update they shit canned a few weeks before it was going to release. Microsoft can’t even close a studio correctly.
Clearly they were all diversity hires
Skin color and sexual preference is more valued than qualifications these days, sad world.
@@ZenTauren And this is the outcome. Karma.
Arkane Austin was already mangled and half dead after Zenimax forced them to make live service slop and most of the staff quit in protest. Xbox just took them out back and put them out of their misery. Now Tango though, that is despicable. Really slimy and nasty stuff.
From what I’ve seen as comments the same happened to Tango, after the former lead retired, everyone else moved on from the company…
But yeah take that with a grain of salt.
@@KnowThatIDontKnowYou Mikami wasn't involved with Hifi at all other than greenlighting it, would imply to me the studio had a bright future even without him. Sad.
Tango has always been a bit of a disappointment to me. Mikami was involved in some of my favorite games of all time, and when I heard he was starting up his own studio I was thrilled. TEW never lived up to those games sadly. I've bought Rush a few days ago, but I haven't played it yet.
@@skolkor I really enjoyed TEW for what it was. My fav Mikami game will always be Vanquish.
@@anaguma90 RE4 for me.
The problem I have with this is that the executives that forces the stuff that make these games bad are the ones doing the firing, not the ones getting fired.
Absolutely approved, its always the employee that wants to make a good game that gets fired. While alot later the stuff gets out, that the management never wanted anything that might benefit the Game OR the devs/artists working on the game, BUT they still sit at their position bringing demise to the next studio.
The more games become flops by big gaming corps the more these corps need to die of, to ensure that the people that make good games get their chance and start rising. These small ones still have the touch to the players and their audience, while Microsoft, Blizzard and Ubisoft lost theirs.
"If we succeed, it's because of my good leadership, but if we do poorly it's because you lot slacked off." This is the mentality these people have, they refuse to take any accountability for their actions but act all high and mighty when things go according to plan.
It's also a fault within the structure of these companies, that are so big that the ones who are really in charge know so little of what's going on within their own company that they're completely unaware that they employ these sort of leeches.
@@keidaron Why do people like you assume bad employees (developers in this instance) just don't exist? I'm sorry, it's clear from a lot of points of view that Redfall, for example, was a terribly made game. Not just higher ups but the actual game design was awful. They clearly didn't know what the hell they were doing. I hate to burst your bubble but terrible developers exist just like terrible managers.
@@jeremycampbell4021 oh they both exist, the majour difference, is that there are a multitude of ways to get rid of a bad employee, but there are only a limited ways of removing a bad leader. And bad leaders, have a tendency, of also being good at spreading the shit they cause around
@jeremycampbell4021
Isn't making sure bad employees don't exist a leader's job? If not why companies would pay so much just to hire some dudes sitting around and does nothing in development process?
Tango Gameworks was one of the few devs that constantly took risks on something new.
And yet Emil Pagliarulo still has his job.
Shush! He makes Toddy seem smart, so he will 100% stay!
Bethesda needed that anyway, they been sucking way before Microsoft got involved.
I'm f*cking tired of people acting like game developers are entitled to a job. No one else behaves like this.
@@Psycorde "no one else behaves like this"
you sure about that?
@@Deathscythe91 Pretty much. People anywhere else get fired, no one gives a sh*t.
@@Psycorde Tbh the people on twitter (not like twitter is real life) have zero concept of working a corporate job. They think everyone goes into a "job", hang out, make a couple games, share a couple laughs, make an 8 figure salary, get praised for making a cup of coffee and leave for the day. The level of ignorance is beyond science.
@@Psycorde WNBA, but that would be an exception not the rule
I think blizzard is going for that legendary triple L. No more AAA, it's LLL quality.
So BLLLizzard then? 🤔
You can't spell Blizzard without "L"
Cope
What is a LLL game? Is it so bad, that it's actually brilliant? A "The Room" type of gaming experience, where everything is so horrible, that you just cant look away.
they just set a record for revenue because D4 made them over a billi...
XBox watched Sony shit the bed with Helldivers and went: "Hold my beer."
Only difference is Sony retracted the decision after fans bullied them, Phil Spunker listens to nobody and thinks he's the saviour of Xbox.
The fake image of Phil Spencer pro gamer is now gone.
The issue with layoffs is that more often than not it's lower level devs and artists that get fired, yet the ones responsible at the higher levels and management just get shifted to other positions, when it should be the other way around.
agreed!
Ehh the Bungie layoffs throws a wrench in that, the best music composers and veterans are gone.
Take away what makes your studio tick could change its whole identity.
@@CraftierUD Not it doesn't. Veterans and best artists are not the ones responsible for the direction of a game.
I think its insane people just assume management is the problem. Management might make bad calls but the person making the game isnt the manager. When games have bad animations, bad performance, bad mechanics, etc its not the managers fault is the developers. Its like blaming the restaurant manager for a bad meal. They mightve made a bad menu but the chef who cooked your garbage meal is the one at fault here
@@stephenmisener1659 No it's not blaming the manager for a bad meal. It's blaming the manager for every meal being bad, for the tables being dirty and falling apart, all the staff being rude and the restaurant smelling like a landfill. All happening at once.
Meanwhile 343 still gets to drive halo into the ground… makes zero sense.
they fired basically everyone there last year, the studio still exists but Microsoft gutted it
@@Johnmaloney1962 at it didnt do shit because theyre still fucking up with almost every single new update.
@@Johnmaloney1962fired the higher ups etc
The game has better leaders ship now unfortunately halo fans will never like them they do something good they get hated in they do something bad try get hated on lol
@@ghostlyswat12Halo fans praised 343 for infinite’s art direction, music, and core gameplay. This praise is well deserved. It’s just that literally everything else has been laughably terrible and they deserve every bit of criticism they get. 343 has had halo for longer than Bungie now, and they still can’t even figure out how to deliver a minimally finished game, much less an actually good game.
@@echopraxia4552 it’s funny because now I see ppl saying the art direction sucks
The mp and campaign are good the game just really lacked content at launch
And now since they are working on the next game infinite ain’t gonna get any major content
The devs aren’t the best and the fan base is toxic
People are arguing in the comments about which Arkane studio developed exactly what... Well, you can look at it from a simple perspective. Arkane Austin was led by Raphael Colantonio, the original founder of Arkane (which was founded in Lyon btw). One of the games Arkane Austin developed was Prey, amazing game and one of the best immersive sims out there. Unfortunately, it didn't sell well (one of the reasons is probably the name that Raphael's studio was forced to use by Bethesda, making it look like the remake of an older game called Prey, even though it had nothing to do with it).
Two months after the release of Prey, Raphael left the studio. After that Bethesda assigned the task to Arkane Austin to develop live service game called Redfall. I'm pretty sure most of the team didn't want to work on it because by the time Redfall got released 70 percent of the team (just think about it) left the studio. Redfall releases and... it's terrible.
So, what does it all tell us? 1) Arkan Austin is not the same studio it was before; 2) Bethesda forced them to develop a product nobody wanted to work on. And regardless of who developed what, you can blame them for ruining a great studio.
The problem isn't entirely that the games aren't well made, it's that if these games came out 10+ years ago and had the same amount of failure, but the budget of games from 10+ years ago, they would just be chalked up as failures and the studios would move on to the next project. But when these Triple A studios feel the need to spend 9 figures and 7 years working on a game, that game will need to sell like a fucking Pokemon game in order to actually make a fraction of their money back. You can't just invest 100 million and 7 years into a project and have "pretty good" sales, they NEED these games to go gangbusters to actually make a profit. And I do think that the recent gross trend of the $70 Triple A game is actually a way to try and cover production better.
Triple A games are becoming too big to succeed. It's another part of what makes indie games so successful, not just in general, but especially in recent years. Most of the indie games I've played are made with the goal of the game to be to give people a fun experience rather than with Triple A having their goal being to please shareholders and make a net positive off the investment of production. But at a certain amount of time and budget spent you CAN'T make a profit unless your game sells like the older Call of Duty/Pokemon/Final Fantasy games. Triple A devs are putting way too much investment into these games in order for them to succeed in any capacity. It's similar to how the movie Pacific Rim was made with such a massive amount of budget being spent on physical cockpits for the mechs that there was no feasible way for them to have ever made that money back, but in that case they were doing it out of passion for the kaiju movie genre.
When we get something like Forspoken, that reportedly cost $100 million to make, takes up 150 fucking gigs of storage, and was met with underwhelming audience reviews and was overall a disliked game, one starts to wonder how many copies would need to have sold to even break even to begin with. These games that take up too much space, cost more to make than my entire fucking neighborhood would make in an entire year, and take longer to produce than it takes for an elephant to have 3 kids (african elephants can be pregnant an average of 22 months, more you know) then the executives must be living in fucking fairy wish dreamland if they think they can make that type of money back by selling one game.
TD;DR Triple A games are becoming too big to succeed. Their budget and production times are getting completely beyond a point where profit is reasonable unless they sell like hotcakes.
As harsh as Asmon is putting it with Arkane Austin, it does feel like there is an explanation for its demise. with Tango, it doesn't have any justification.
@@HernasRoom mikami left recently though i bet he heard it was going to happen or that they were going to get cut
it seems that in the long run it brought in less money than starfield for example. Seems that they decided that games didn't bring enough and cut off the problematic parts of Bethesda. After it's not poor quality that is the problem but amount of money the games are bringing in
Shinji Mikami left last year, so maybe they just couldn't put together any concrete long term plans.
The big names left why would they bother keeping Tango around?
Just hire the people from the company and throw them on an IP Microsoft owns, having them under the Tango banner is a legitimate waste of resources and money.
What good games did they make? Hi-Fi rush?
Out of 4 games only 1is actually good. And it's a small rhythm game. For their scale.
Arkane Austin and Arkane Lyon are separate. Arkane Austin made Prey, Asmongold has just never heard of these games as at the time he was only playing WoW
Prey wasn't that good.
@@denkerbosu3551 your capping, Prey was phenomenal
@@BrianHopsonit was mid
@@Mohgensteinratioed
@@denkerbosu3551Prey is a masterpiece
Asmon is so out of touch here.
Arcane are experts of singleplayer games. They were forced to do a live service game.
That will take longer as it isn’t their expertise.
Then they were given a development pipeline of like less than 2 years?
They asked to make it singleplayer but were denied. They said they weren’t confident in it. Told to just do it. And they were the ones fired? Not the ones who forced them to do it??
They were set up for failure and are punished for doing what they were told.
They should make it if a studio is being closed, it should be illegal to so without allowing the studio to break away if they wish. Allow them to forsaken IPs that were bought during the acquisition but allow the studio and their talent to leave. Premise and all.
The redfall studio absolutely deserves the cut, nothing more to be said about that.
But the guys who made hi-fi rush? Are they on drugs? They make a brand new IP and smash success of the year and they're rewarded by getting shut down?
Akrane Austin does not deserve the cut; Redfall is Zenimax and Microsoft's fault; the studio never wanted to make the game and thought Microsoft was going to cancel it when they bought Zenimax (a game entirely outside of the genre they are known for and on a new engine; who could have guessed?). They worked as the second team on Dishonored before making Prey.
The main Arkane studio in Lyon is probably going to get shut down soon, too, now that they are being forced to make a Marvel game (Developers of Dishonored 1, 2 and Death of the Outsider, Arx Fatalis, Deathloop, and second team on Wolfenstein Youngblood).
Tell me you don't know anything about a studio without telling that. Arkane Austin is a studio behind Prey and Dishonoured. It also has one of the most experienced game designers Harvey Smith (Deus Ex).
Do people/devs not realize that big corporations do not care about them? If they want to cut back on costs they'd cut you in a heartbeat. If you bring your dev studio under them your studio is lost and it's no longer yours, no matter what they say.
Exactly. They will try to quell any concerns in the beginning but it only takes a handful of bad quarters before their true face is revealed.
There is some virtue in staying an independent company, but many company founders explicitly have an endgame of selling. Can you really blame them though? I would probably do the same if I was promised millions of dollars in an acquisition. I'd never have to work again.
@@David-gj6dc funniest thing they should actually do is sell the studio, then all of the talent leaving would be bonkers. So the studios like Microsoft has the IP for name sake, but not any talent to work with,while the actual devs become millionaires.
With the history, these companies burn what little trust these IP's have anyway
Yep. Putting your studio under the thumb of any public corporation run by a board is the beginning of the end for you. You will lose all creative freedom in time and you will be forced to make whatever some out-of-touch nerds in suits got told is hot and popular by an analytics team.
@@A1stardan Devs figured out this strategy over a decade ago.
>Get good at making games
>Found independent studio
>Make good game
>Studio worth millions now
>Sell studio to bigname publisher
>Everybody jumps ship
Now you are set for life and also not working under the thumb of some ignorant shareholders that don't know a damn thing about making games. You and your buddies can now just make games together for fun or you can do something totally different with your life.
It used to be people would go to work for the big name publishers because you were just starting out and needed work, or you loved a particular IP and wanted to work on that specific IP, but now there's literally no good reason to do the latter because every huge publisher/studio is being mismanaged out the ass and is more concerned with workplace politics than making good games.
@@digiquo8143Just like other lead devs. Made Good game -> sell well -> bought by big company -> left the dev studio LOL. I hate to say it but the morality is netral chaos
Tango getting shut down is a travesty. Hi fi rush was amazing.
Yeah but they wre losing money so it must not have been amazing enough
@@thecultofcagedSometimes good things just don't make money. Doesn't mean they aren't good. (See Firefly, Titanfall 2, Okami, Psychonauts, Disco Elysium...)
@thecultofcaged Bitch you really think HiFi Rush cost 300 million or something?
That was a budget game. It did not require massive sales, Xbox needed massive sales due to their own mistakes.
Its like saying "I'm in debt, and unfortunately my sons lemonade stand didn't make up for it, so I'm taking away his toys and bed"
Apparently Shinji Mikami left Tango to start a new independent studio which caused major disruptions in management. Another comment suggested that this was why Xbox closed the studio, and to also shift around devs.
@@343Films Psychonauts is xbox franchise
That Arkane studio made Prey. Best game I've played the past couple years. RIP a sequel being made.
Sad that most likely we will not see Prey 2 :(((((
"Phil Spencer, the savior of the Gaming Industry!"
Are we winning yet? Cause I'm tired of losing boss...
Well it would have been worst if EA bought them.
@@redemptionjack4657 Probably, but it's getting tiresome continuously having to pick between the lesser of two evils...
If anything, small studios or solo devs are keeping gaming fun with releases like Lethal Company and Ultrakill.
@@Fatigue023 & gone after few weeks
@@Fatigue023 AMong us is gone
Diversity scrolls 6
Elder Scrolls whole plot is everybody is racist. And i love it
Smells like N'WAH in here...
As a Dark Elf, i fucking hope not
Y'all n'wahs don't even drink skooma.
can't wait to see what a mess they make out of it.
To be fair. It was the Zenimax executives who pushed for live service games like Redfall and Fallout 76 as a way to boost revenue and stock value since they had wanted to sell the company for a long time. MS bought Zenimax and they aquired Redfall when the game was almost ready and the studio lost 70 percent of the old devs. MS doesnt care, they own the IPs and they can milk them for all eternity after all the studios and devs are gone. MS owns Flight Sim, Aces High, the original studio that made them got shut down and all the devs fired. Years later they hired a new studio to make a new MS Flight Sim game, and it was successful. Milking the IP for all eternity.
Ah yes, the good old "We work in the industry so we should be safe from getting fired". Thats like saying "We make pipes that cant hold water but we work really really hard on them! You gotta protect the engineering community bro!". If you produce crap you either step up your game or you will lose your job. We've had waaay to long of a time where digital businessess have been hiring just to look good on paper while allowing people without the required skill into the field. This is probably just the start of a massive cleansing of multiple business areas
_glances at artists complaining about AI stepping on their toes_
I’m noticing a pattern…
I read somewhere that Tango was closed because Shinji Mikami left and they were in quite a turmoil management wise, so it was easier for Microsoft to close them and either move talents elsewhere or make smaller studio that could work on more games, like HiFi Rush 2.
he was the studio lead i guess and yeah he did leave the studio to create an independent studio called Kamuy, smart decision to be honest this way his new studio won't be dependent on big companies decisions
@@symphonixblades he learned a valuable lesson: Western companies have a lot of money, but have no idea what they're supposed to be doing.
@@symphonixblades Then, the ex-devs from Tango should migrate to Kamuy, at least those who are either Japanese or came with him prior, from Platinum or Clover/Capcom.
@@Not_interestEd- Japanese companies do neither. Square Enix ... do I need to say more?
@@haku1155 Rip Supcom.
If they're going to fire people from Bethesda can they fire Emil first? Because let's be honest here, his shitty writing is one of many reasons why Starfield tanked. Also this could allow the next fallout to have a better story for once.
We can hope, i don't want the next Fallout to have to search a family member again
It was also because 400 devs across 10 studios worked on it. That kind of bloat and disconnectedness is a recipe for blandness and jankiness.
@@paulw5039It's a reason too
@@mateoreyes6921Fallout is all about searching since the first one.
Actually just fire the entire company and take the IPs. I do not think Microsoft could make a worse Fallout or Elder Scrolls than Bethesda is going to at this point. I legit do not want to buy anything else from that brand, ever.
From my understanding, Arkane Austin only really worked on Prey and Redfall. The other games like Dishonored were handled by Arkane Lyon in France (and I believe Lyon isn't hit by the closures like Austin is). Arkane Austin was used more with networking and collab with other studios
"...and it wasn't even bad like Starfield was bad. Redfall was *_bad_* bad." - Asmongold 2024
It seems that a studio being forced to make a game they're not passionate about leads to a studio dying and an executive claiming a bonus for trimming the fat.
Power corrupts, absolute power corrupts absolutely. The bigger the corpo gets, the less of its initial spirit and commitment remains. All societies eventually collapse in on itself, industries are the same, governments are no different, nations do too but on a different time scale. The collapse of big companies will be more apparent, but don't you mistake this for anything new.
The only way for nice things to keep going is by sharing the same creative spirit and having the next generation of inspired people to carry the torch. Indie gaming is the way to go right now.
Bethesda like Bioware is under the grills right now, Microsoft gambled big in spending BILLIONS in adquiring Bethesda taking it away to avoid giving their releases for playstation thinking Starfield was going to be the next Skyrim and the game of the generation and it fumbled bad, then BG3 came out of nowhere took the GOTY and they couldnt even port it to Xbox until 4 months later because the stupid parity they choose to do between the xbox series S/X, meanwhile Playstation practically had a free console 4 months exclusivity because of that.
The entire Xbox brand fell off with the release of the Xbox 360.
@@Rexhunterjyou spelt Xbox One wrong.
@@ShayolGhul88 No, I am not talking about the hardware itself, the Xbox 360 was a good console but it was also the first console Microsoft started to force their gross anti-consumer practices on us to make more money, it was the beginning of the slippery slope.
@@Rexhunterj Xbox360 was the first and only console that ever broke on me, and as I was a casual, the warranty for the red ring of death issues had already expired....
@@RexhunterjOne of the main downfalls of the gaming industry was indeed the Xbox 360 being a good console and superior to PS3 in the first years of commerce, this allowed Microsoft to practice its disgusting anti-customer laws and starts another monopoly
out of those 2000 people like 400 were devs and rest were support crew and coffee influencers
Two thirds of their devs were probably spending most of their time on college campuses protesting America too lol
0:40 I contest the idea that Redfall is "their only bad" game. According to reports, over 70% of the devs that worked on Prey were no longer at the studio near the end of Redfall's development, because no one wanted to work on that game. The current iteration of Arkane Austin has really only made one game - and that's Redfall, which judging from the reviews failed on all possible fronts (art, graphics, performance, AI, gameplay programming, game design, level design, world building, narrative). What was the point in keeping them around? The team that made Prey was already gone in anything but name... So not a big loss for players IMO, but still sucks that a lot of people lost their jobs of course :/
Tango though, that one sucks
"It's what you've done lately." EXACTLY. Redfall looked and ran like a student project. Not bad if you were in that team of students, but this was a major company.
yeah. but redfall is also the exact type of game that studio WASNT well versed at. a typical fps shooter was not in that studios portfolio. redfall was doomed fromt eh start and it probably wasnt even the studios fault. doubt they wantedt o maek a classic fps
Sad to see that its the end of the company who made such good gems, like Prey and the first Dishonored.
Left 4 Dead asset flip on latest version of unity
@@AManChoosesASlaveObeys They didn't make Dishonored, that was Arkane Lyon
They didn't even want to create Redfall but were forced to do it
Sad that we'll never get an Evil Within 3
You'd want one with the goofs they've hired?
@@MisterGreis Better than nothing.
@@blockyorbits2376 sure bud.
@@blockyorbits2376 sometimes it is better just to stop.
We actually got The Evil Within 3. It´s called Resident Evil 4 Remake and it has been pretty successful.
So sad that we will never get another Prey game. Might've not been the most popular but for people who liked it, it was the top of it's kind.
Bethesda definitely isn't going anywhere.
Ninja theory is sweating buckets right now.
If Ninja Theory isn't quaking in their boots, they will now after seeing this.
They are fucked
It’s sad to see that some people only know Arkane due to Redfall. They made some phenomenal games
When
It was literally in the video. Games like Prey
@@Shlepp Yeah, just Prey. Lol That's the one good game they made.
@@gsoma4022 Prey and Dishonored where well received games
@@Commander_Shepard. dishonored....Evil within.....they have made a few good ones out there. 1 bad game doesnt justify being shut down
Elder Scrolls 6 needs to be better than Elden Ring and Baldur's Gate 3 combined. Even Todd acknowledged that the gap between five and six is so large it has to be the best thing there ever was.
There was rumour about about this.
Basically every large studio post 2016 pushed out their talent and became just project managers, consultation group for ESG DEI and horde of sweatshop worker.
Current purge is purge of people that have tendencies to align themself with certain opinions or have history of social activism.
Source is my friend- Polish sweatshop programmer.
It's all healing. Good devs/directors like Metzen, Kojima, Carmac, Houser, Miazaki, Yokotoro are doing well.
they should fire everyone who even was remotely involved in starfield
Everyone, from top to bottom, including Todd Little Lies Howard who is the source of all the malignant rot in that studio now.
The execs are also to blame if none of them are left after the transfer then that is good.
Platform for woke BS, they just forgot to shove a game somewhere in there
Literally 10 studios worked on the game , so the whole thing?
@@jonathanvilleneuve4211 Well, yeah, kinda. Because it's exactly this kind of bloat and disjointed detachment that generated such a boring game. One studio could (and does) make a better game in 1/4 the time.
@@paulw5039 i get chu on that. I mean the only Bethesda are known far is for bugs breaking game terrible AI dogshit dialogues same engine for almost 2 decades. The only reason people still play are because of the mods lmao
This is the future of Blizzard.
Its less likely with blizzard due to wow still being very strong.
@@Ay-xq7mj WoW players haven't been excited for an expansion since like 2018 at best, closer to 2016 because Legion sucked too. The games been slowly dying forever, only kept together by the sheer amount of wallet opening WoWs whales are willing to do for a 70$ reskin.
It's the future of the Overwatch team.
Good.
@Ay-xq7mj WoW isn't as strong as you would think. They have been losing players for a decade, and aren't bringing in new players to their soon to be 20 year old game. The in game shop has been their saving grace.
As a game dev making games for a company, how tf are you supposed to make a good game, when it's the company forcing you to make a shite game by making you add useless junk or mtx or content cuts, and if the game tanks, you get fired for it. That's literally the stupidest thing I've ever thought about. The worlds going to shite lol.
I can understand shutting down tango gameworks, in the 14 years the company has been up they've made only 4 games, and the 2 evil within games are the only superb ones and those are mostly Bethesda's craftsmanship. they really weren't worth keeping around, Hi-Fi rush's all time peak on steam db is 6,000, there is nothing justifying keeping them around.
Both Evil Within games were SOOO GOOD, it's a shame really, I hope these developers get a job soon. I really need another horror game like those.. Especially the first one.
The founder of tango made a new studio so we will likely get a new ip from him soon
@@thecultofcaged Hopefully! 🙏
I don't know why this is surprising to anyone. This is what happens whenever Microsoft acquires any game company (see Rare, and Lionhead Studios). Microsoft is where game companies go to die...
IMO they were cutting out the cancerous companies that discarded the people who made them great for DEI hires and ESG funds. At least, with Arkane and Tango Gameworks.
Unfortunately, I got caught up in those layoffs. It's exhausting to watch incredibly talented devs get the boot from studios regardless of how successful or how much profit their games are making. They pour their hearts into projects nobody wants, only to be shown the door with a meaningless pat on the back.
How many VPs, Heads and C-level employees do these companies have, doing who knows what, while earning 5 to 10 more than the average income of their companies. What about the huge bonus every CEO claims at the end of each financial year, which ends up being enough to keep everyone who would be laid off from these companies for the following years to come?
Studios need to take responsibility for these decisions. Layoffs should start from the top down.
I'm fed up with the corporate suits sending in HR like their personal enforcers, delivering the bad news with all the empathy of a brick wall, while the big bullies in suits stay in their ivory towers looking down on everyone.
This cycle needs to break. It's high time these companies face consequences. This can't be allowed to become the new normal.
The funniest thing about these layoffs, is that the sole person responsible for a game to suck is usually from management--unrealistic timeline, impulsive game play requirements, and money hungry stupid decisions, and so much more, are usually decided by the management roles. Artists and Engineers usually do amazing jobs, designers make more mistakes but when they made a great game they have enough to sample from to make decisions.
Management however, are usually lack of vision or common sense, and are the number one reason causing a game to fail.
I forget to mention that these people usually don't get fired with the studio, they are usually reassigned to another studio, a less important role, or straight up jump ship before studio is even closed.
Sadly a companies job isnt to protect their employees, their job is literally to make money.
which Hi Fi Rush made and still got shut down somehow
As someone who benefits from making money I don’t think its sad when people are fired so a company can continue to make money. I’ve lost a good job and it sucked, but I would also not hesitate to fire people if it was best for my profits. I don’t work for charity.
There's a difference between making money and using anti-consumer practices to destroy the creative process to put out objectively worse products as a result of greed.
@@symphonixblades did you see the charts? It didn't sell well. the game was good sure but not a success in sales. 8k peak and 200ish peak in 24 hours is not good signs of sales even if you account for gamepass and 3rd party launchers.
Well yeah, they're a business.
"It's not what you've done, it's what you've done lately"
Doesn't explain how Bioware has survived this long given their latest releases...
Wow, Beth Esda was the first female game developer in the industry too, true story.
They did Dishonored though, that's a game that deserve a praise to be honest...
They only did Prey and Redfall by themselves
Arcane Lyon who made dishonored 1 with Austin and the 2 is still alive
Being a game developer legimately sounds like one of the worst possible jobs you can get. You're underpaid, it's highly competitive, the working conditions are shit (even in America, much worse in Japan), the fans show little-to-no respect for you, and even if you MAKE SUCCESSFUL PRODUCTS the parent company can just Thanos-snap you and your entire company into ash overnight.
I'm genuinely surprised people still actively choose to be game devs, honestly.
so is every other job...wtf are you on?
Yeah, 30+ years ago when I was deciding what I wanted to do with programming, I of course looked at game development, but it seemed like long hours for low pay in places I didn't want to live. So I went with (non-entertainment) business and the occasional government contract.
Fans respect you if you work for a project where the game is not in decline due to your own idea that you're being 'forced to work too hard' on what's supposed to be your art.
@@bobbob-vw4cc There are a myriad of other industries with better pay, benefits, working conditions and job security compared to the game development industry, notably in the trades and STEM....what are YOU on?
@@kirkginoabolafia3650 oh no! i'm in an office job with central heating/air, omg it's sooooooo hard. stop crying, zoomer. Go be a construction worker for a day. what are you on!?
Blizzard wish's they only had 2 L's in a row. Blizzard gotta be in the triple digits for consecutive L's
D4 bad.
Overwatch 2 bad.
Dragonflight meh.
Cata Classic cringe.
Hearthstone, HotS and Starcraft dead.
yes but blizzdrones still buy their games, so they don't care
@@cattysplat wc3 reforged disaster too and in my opinion Overwatch 1 which they ruined by trying to conform regular games into its dogshit meta Esport composition. I came back after like 7 months or so for OW1 and the game was complete ass you had to play arcade to have remotely any fun.
@@pablopablo3834 overwatch could be a great skill based mmorpg that have tank, dps, healer while fighting dragons. orcs, goblins, and robots.
But they are still milking the boomer game World of Warcraft.
they just set a record for revenue because D4 made them over a billi
Why Tango Games? I know people have mixed feelings about The Evil Within but still the games are good, however their most recent game Hi-Fi Rush was super well received and even got an award, why shut down a studio that actual put in effort and did work to give players a good and completed product.
I miss when video games didn’t make as much money. Yeah, the market was a lot smaller, more broad but the quality and dedication to making a labor of love product was expected back then. The people running these companies now are the same people who used to call Pokémon “Pokeman”
I like Ghostwhire Tokyo and Evil Within games. What a Fuck.
Don't be sad that it's gone. Be happy that it happened.
Ghostwire was like the first Assassin's Creed game, solid and pretty with a lot of potential, but a lot of it was kinda half-baked.
Assassin's Creed 2 on the other hand is one of my favorite games ever, and I was really hoping Ghostwire would follow that pattern with a sequel.
Prey 2017 is goated and is never getting a sequel because Zenimax and Xbox pushed the studio into doing a multiplayer piece of shit they didn't even want to do, its just sad.
Prey was released in 2017 but yeah I'm SUPER pissed we're probably not getting a sequel to the game. fuck
@@BrianHopson oh my bad I swear I think it was 2018 sorry
@@Fadull_24 nah all good
Arkane Austin is not the same as the entirety of Arkane Studios. They did make Redfall indeed, which was bad so I've heard (didn't play it myself). That being said, Prey, which they also made, was an amazing game.
IM SOO GLAD it was austin and not lion. austin did refall and prey and lion made dishonored 2 and deathloop
Austin did good games before Dishonored, before Lyon was even an offshoot. They did Dishonored 1 and Prey, too. Lyon made Dishonored 2 and Deathloop, both games inferior to Austin's output. Redfall was forced on them by Microsoft, and 70% of the studio quit because of it.
Prey and Dishonored 1 is so much better than dishonored 2 and dealthloop
@@timon20061995 riiiiiight, so you should be saddened that the better studio was gutted and killed. Lyon is the B team that remains.
@@modernmobster well the first game was made by both of them.
You're either being sarcastic or you are very stupid to believe that Deathloop was anywhere near the levels of Dishonoured
Well that's something the mods can't fix.😂
Redfall was kind of on the publisher, though. Basically they were angling to sell so they pretty much browbeat their studios into shoehorning existing projects into the live service mould in an attempt to get someone to buy in on the potential endless revenue.
The studio making Redfall had no experience doing multiplayer, much less looter shooter stuff. So they had the same deadline but had to completely revamp a title to somehow become live service and include a loot aspect.
As a result of this mid-race horse swap, a lot of people were out of their element, there was no coherent vision, everyone was stressed because the deadline was ticking closer, etc. tt.
Most of their experienced staff left because of this. Something like 70% from what I've heard. Any replacements would've been dropped into a complete fustercluck of a project, stuff half finished and abandoned, other stuff Frankenstein'd into something that could charitably belong into a looter shooter or live service title, things they had no effing idea what it was supposed to be because the person that burned out making it didn't get far enough for it to make sense to an outsider looking in, the works.
Or at least that's what I gathered. Not connected in any way so as usual, all of this is hearsay and she said he said.
Note that Arkane Austin (there's also an Arkane Lyon in France who made Dishonored) made Prey, which was a pretty damn good game, IMO. Not sure what the hell happened with Redfall though.
Its worth clarifying that Arkane Austin is seprate from Arkane Lyon. Arkane Austin (the one that shut down) was ONLY responsible for Redfall and Prey. This clip makes suggested they also made Dishonored, which they didn't.
Also, Tango games have been widely successful and they have shown a lot of talent. Most of the outrage is about Tango specifically, most people are not surprised at all about the other studios that were cut.
Can any of you people get your facts straight? Arkane Austin was the main studio before Lyon even existed. Austin made everything BEFORE Dishonored 2, which was Lyon's first solo project after Harvey Smith moved to France. Austin would then go on to make Prey and Lyon would go on to make Deathloop. Austin was responsible for Redfall, but 70% of rhe team that made those previous games quit by that point BECAUSE they were mandated to make Redfall.
@@modernmobster Arkane Lyon was founded in 1999, while Arkane Austin wasn't founded until 2006 (after Lyon's co-founder Colantonio moved to Texas). Austin didn't make *everything* prior to Dishonored 2, because it didn't even exist during Arkane's first couple of projects, but it did lead work on the original Dishonored. You're right about everything else though.
@@modernmobsterYour facts are debunked by reading the wiki for literally 5 seconds.
@@modernmobster
Arcane Lyon creation : 1999
Arcane Austin creation : 2006
Dishonored 1 : both studios
Dishonored 2 and Deathloop : Lyon
Prey and Redfall : Austin
Now stop saying shit under every comment and use google
@@modernmobsterArcane Austin wasn’t even a real studio until Dishonored 1 and it was just some worked farmed out from the Arcane Lyons studio. Prey was its first independently developed game. Maybe you should get your facts straight.
The good Arkane games like Dishonored were made by the main studio in France, not by Arkane Austin.
Austin made Prey, though, which is a top 2 Arkane title
Prey >>>>>> dishonored 2 and deadloop
i have to agree on asmon here, i constantly read about these games from people "this game is awesome" "i love this game" "This game is great" but at the end, nobody is playing it and its just bad and dying. Same for Wildstar or BDO or other games, they are all sooo great and sooo good but they are all dead.
And yeah for sure Dishonored or the evil within was great games, but that was another time in History. Its like 10 years ago. No Wokeness, no political statements, no CEO Shareholders, which forces you to release games in alphastatus and fix it 2 years later..
Redfall and Prey were made by Arkane AUSTIN studio
> Dinga Bakaba from Arkane Lyon in France, did not made Redfall, their studios are known for Dishonored and are currently working on the Blade game set in Paris.
Dishonored and Dark Messiah of Might and Magic are two great IPs from Arkane
didint they also make arx fatalis ? that shit the goat
Well the main studios that made those is still going. It's called Arcane Lyon ( the main Arcane office ).
And now they are making Marvel's Blade game
Bethesda is at 2 L's in a row already with Fallout 76 and Starfield
76 seems to be bouncing back lately. Yeah, shitty launch but I would consider them only at one L right now.
BGS (Bethesda game studios) is not the same as Bethesda, the publisher
I still love Bethesda tho they made my fav games so far with fallout4 being on top and nowdays 76 is do coming back
Fallout 76 was expected to be bad at the start being there first multi-player online game, but its still a good game. Stanfield tho was horrible imo. The next elder scrolls will be the test to determine if its time for them to walk or if they have there shit together. Honestly tho, Bethesda should just stick to single player games
To be fair Arkane only did level design on Wolfenstein: Youngblood and they did a really good job.
*pukes*
i understand why they shutting down the Redfall devs, that flop was harder then Microsoft can forgive.
"Remember, it's not what you've done, it's what you've done LATELY" is the realest shit
I don't want to defend deleting tango gameworks, but to be fair Mikami left tango gameworks in february... The guy was the founder and the core of the studio, the main dude behind evil within, hi fi rush, ghostwire.
Don't know if they would manage to put the same quality content or even manage to continue working with someone else at the helm.
Oh, I didn't know that.
Cope harder bozo😂
@@stefordlucky6056 He is making a new indepent company called Kamuy
Not quite, he barely participated in the development of Hi-fi Rush.
Shinji Mikami did not have any hands-on involvement in Hifi Rush, John Johanas did and he worked on the Evil Within 2, Mikami's entire goal was to foster talent for their upcoming games.
the studio that made redfall was one of the best immersive sim developers of this generation. They don't deserve to die like this because Microsoft forced they make that shitty game and launch unfinished.
Seeing the title and thumbnail and all I could think of was "what kind of stupid shit have they done this time?" Suffice it to say, they did more stupid shit. What a shocker.
Gamers rise up, now it's time to leave a negative review on steam to change the world👌
Forces Arkane Austin to work on a game they have no care for and then punish them for it. Get an amazing game from Tango, and also punish them for it. There is no justification here, Microsoft is a fucking circus!
Mikami literally was the only thing tango was wanted for as a company. There is no future for Tango without him. HiFi Rush although good never will be a "system seller"
@@Besend522 Making system sellers wasn't their job. It was making a great game, which they did. Also there never will be an xbox S/X system seller since each xbox release is also a PC release.
@@Xandersamayou act like everyone wants to game on pc sometimes a console is a better experience in terms of simplicity
@@dimes305 I didn't say that... what are you reading? I said there can never be a system seller if first party microsoft games release both on console and pc st launch because pc is the bigger market. That's common sense...
@@Xandersama aren’t ps5 games on pc too? So you’re saying ps5 doesn’t have a system seller? All I’m saying is people should use pcs for things other than gaming you know like me I use it to make beats pcs weren’t designed for gaming I’m surprised it’s a big market tbh it’s not very convenient for gaming
darwinist jungle is the takeaway. these are not people who are good at making games and the product proves that. these are people who are good at office jobs and meetings, who are good at keeping a good paying job that is not based on the performance of the product but on the performance of office politics. this is why indie studios with sub 20 employees are turning out superior gameplay to these giant asset mills. sure "quadruple A" games turn out stunning amounts of collectible digital potatoes to fill your modular starship but the game is designed by committee and sucks to prove it.
Dishonored 2 is so underrated. I remember when I was able to kite all of these witches to this platoon of guards and then I stood on a ledge watching them take care of my job for me. The mansion level is beautiful in it's art and puzzles too
I hope they get Bethesda back in shape. I have playing the same buggy old game 13 years later but with micro transactions as the only update
There is no way Redfall costed 100 million dollars. If that is true then there is certainly some corruption behind that.
5 million dollars to make the game 95 lining pockets of executives
I'm still convinced games don't cost that much to make its just inflated for no reason
@@thecultofcaged some bosses and executives in the gaming world make 10-100k dollars a month its crazy when the ones actually making the game (developers, artists and engineers) Dont make even close to that.
Its widely known that microsoft forced them to make a game they werent passionate about and knew the game was half baked but wanted the game out. Its not surprising since they try to inflate their earnings. WB is historically bad at that and even recently did that with the latest MK. These companies need to stop being ran strictly for the shareholders and always seeing the line go up (as in profits). How much money is enough to pull in before you start ruining your reputation like these companies lately
Judging a team based on one game tho? PREY was amazing imo.
Tango Gameworks being nuked is probably the worst gaming news i have heard in a while. so much potential just gone
naaahh
@@bobbob-vw4ccPlay The Evil Within & Hifi Rush
@@brucewayne2955 nah, trash games
Both Dishonored and Prey are amongst the best games of their generation and it's unquestionable.
I had to check if arkane had made the other recent Wolfenstein games bc I was gonna say those games were amazing but nope they literally just made Youngblood the worst game in the Wolfenstein franchise, which totally nuked that series. Good job Arkane 👏
Well that shutdowns any slight potential for another evil within or dishonoured. The studios recent games were meh but what they made in the past were essentially cult classics.
For a second i thought that they closed Arcane as a whole. Thank god it was only Austin branch.
they were the good ones XD they made dishonored 1 and prey the other branch made dishonored 2 and deathloop
@@Offisian
Arcane Lyon creation : 1999
Arcane Austin creation : 2006
Dishonored 1 : both studios
Dishonored 2 and Deathloop : Lyon
Prey and Redfall : Austin
It would be 3 Ls in a row. Dont forget 76
What's really sad is that most of the devs from Tango gets shifted to work at whatever studio Zenimax had left, some of them could be lucky and work with id but the worst fate is that they'll be working developing COD for the rest of the Microsoft's lifespan.
To clarify, Arkane Studios is not part of the cuts, its Lyon branch is, and all they made was Redfall. They did not, in fact, make any of the other games that popped up on the screen, that was the main branch.
Not really they are cutting the fat, Bethesda is on the brink of collapse Microsoft bailed them out
Hm no Bethesda is far from the brink of collapse Fallout and skyrim still sells tons.
@@redemptionjack4657 both are on game pass, they aren’t selling copies on Xbox. Most they make is from micro transactions. Microsoft didn’t buy them just to let them continue bankruptcies, they are changing the atmosphere of the company.
How are they on the brink of collapse? They have some of longest running and most successful IP's in the industry. They keep releasing Skyrim because there's still demand for it (sold over a million copies on the Switch alone). Fallout is seeing a huge boost thanks to the show. Literally all of their games are commercial successes... Microsoft bought them for 7.5 billion, seems like more of an investment than a bail out to me.