I love how the tcg gives players the opportunity to use their favorite characters regardless of their actual kit in game. Like I like chongyun but his kit is so specific that I never end up using him
I ran him with Benny and Noel. His Elemental skill benefit noel normal atk, even after ult. Benny is pyro so melt is on the table and his ult buff dmg pretty well and can be used for healing. Had one game where I tried to set up for a Noel sweep, ended up using Chongyun ult in the end for 7 freakin dmg, no buff or melt. Had it melt and got Benny buffed, easy 10+ dmg. In the mean time though, just his elemental skill giving cryo and Benny elemental skill for melt is already enough to do decent dmg and surprise kill some.
I love it when people use their favorite in their deck and make it work as best as possible. It's so much fun to see how they build their decks, I prefer those decks way more than meta decks
I really think once most people get all the rewards literally everyone will stop talking about and playing it. They definitely need to continously update the level rewards and not just abandon it after lvl 10, like they do with the Reputation system, if they want people to keep playing.
@@damage1387 i meant the match system that we already have in GI TCG right now pretty much sure its random because you dont need anyone to join your world to match (i think you haven't tried playing against other players since you dont know what im talking about, try it its not fun to beat npc or your friends who does not have enough time to learn more about the game) *Currently there's 2 option of playing against other right now in game (invite teammate - your friend need to join your world so i think this is what you are talking about) the other is (match coop - you'll queue in alone just need to wait for few secs, you also don't need to let anyone join your world and its random - this is what im talking about when i said coop)
For the long-term history (2+ years), I don't want it to be as insanely complicated as YGO/Magic. Keeping a TCG alive also seem to be as hard as nuclear fusion from the landscape of physical/digital TCGs. Creating high-difficulty PvE TCG content that tests deckbuilding and technical play might be a different way to go.
But it's already at YGO and MTG's level of complication and depth. YGO and MTG just have a bad rep because of years of misinfo and at a glance takes. I've played both games for the past 10 years, and seeing to new players with similarly powerful decks it's not much different than GITCG
@@scarletnoct5807 GITCG is nowhere close to MTG and YGO in complexity. This is coming from someone with no card game experience, so I'm starting from a clean slate (I actually have tried MTG before btw). You've had a decade of experience, so you have a bias.
@@scarletnoct5807 I’ve been playing magic for 11 years and Genius Invocation is not even remotely as complicated as magic. You could maybe have tried this argument a decade ago but modern magic has had a good deal of complexity creep and even a decade ago I would’ve still said it was more complex. Genius Invocation is a pretty simple TCG.
@@Aphidae You can't seriously argue that MTG isn't as complex as GITCG, Genius Invocation is really complex if you play at a semi-high level, as complex as the MTG tournaments. It's really complex because of the interactions between decks and players
I just want them to add some long term incentive for this. Make a weekly checklist in the Cat's Tail or such consisting of objectives that give players useful rewards like primogems, character enhancement books, etc. Once I obtain everything, reach max rank, and get all the achievements the only reason left for me is personal enjoyment, which is fine I guess but still. It's already permanent so why not do something more rewarding with it.
@@lesmoonwalker Nah cos you can max the BP in 2 weeks without even focusing on it. They should tie primogem rewards with it like spiral abyss. Everyone doesn't HAVE to be able to obtain everything on a game... Gamers are too fragile nowadays. Ps I'm horrible at tcg so I probably will miss out but why should the gamers that enjoy it and are decent at it not get rewarded because I have a skill issue?
@@rainx213 Nobody is forcing us to do it. There is already a sizable portion of players who choose not to complete the looping 9-12 Abyss cycles for the primogems (myself included). When I don't want to do it, I don't. Better to make it a chore than to have it become the 2nd case of fishing IMO. At least it's something more to prioritize than domain farming.
Personally, I'd hate if there were rewards for PvP, because then I'd be forced to play it and I just don't like competitive games. This might come as a shock to real "gamers", but casual players just don't wanna be stressed and that's one of the main appeals of Genshin. Refusing to add main gameplay PvP and keeping TCG PvP as an optional feature shows to me that MiHoyo understands their audience really well.
@@nikmerkulov2790 Waving primogens in front of a Genshin player is the same as forcing us to play, it's why we put up with some god awful events sometimes.
@@YetAnotherWeebTrash What if the rewards were *NOT* for wishing on banners? Character/Weapon/Artifact EXP items, ascension materials, talent books, Dust of Azoth, Fragile Resin, etc.
@@forevermasteri4330 still all valuable things that would make ppl play pvp even if they didn't want to. Ideally the rewards would have to be sm meaningless to the main game like new cards, cosmetics, food, ingredients, materials, ores (things which you can always get as much as you want on the open world but take time to collect)
I haven't tried out pvp yet but just getting started with the tcg but already I love it. And the fact that the lack of monetization allows them to buff and nerf characters as needed is refreshing.
I feel like it would benefit a lot from a ranked system even for casuals. Sometimes when i want to test a fun deck i don't wanna run against the same Ayaka/Yoimiya otk for the 50th time. Having too separate queues one being competitive and one for less serious players will benefit both. Not to mention that rank is usually what keeps a lot of people interested in playing once they unlock everything, even if they're bad at climbing.
Even for more casual players, ranked systems are preferred anyways. If you play at a lower level, you just fall down to others who play at the same level. If you don't play meta decks, you lose to them and they rise, and then you stop playing them. A casual mode just further confuses matchmaking, or they have secret mmr anyways, in which case they do the same exact thing and there's no point to the separation. Part of the problem though is just that there is not very good dynaminity in the game at all. You see the same decks because the actual cards are very unimpactful, so most decks are almost exactly the same staples with a few tech options. So you're only going to see characters who work well with those staples or fit the general format best. Not every character combination works with enough synergy to really do anything, so your decisions are already hugely limited unless you just fight pve. I mean hell, the pacing of the format already makes 3 characters too awkward to use. Most decks focus on a core of two and largely neglect the third, its just way too resource intensive and slow. And once you start to fall, you easily snowball into a loss as you've lost your main combo, and dealing damage is very slow without reactions considering you die in 2-3 hits anyways. Which is also another reason some characters just don't work, they rely on a burst that is too expensive, so you can't afford to stick them through without just dying and wasting that investment.
Thumbnail is quite funny, also been having a blast, I had hoped TCG would be good despite not being a card game player and I wasn't sure if it would but I've seen other people like me actually enjoy it despite not being interested in the genre.
Having played several tcgs and mostly magic, I was delighted by how well this tcg is built. It was also relatively hard to find cards that are overpowered due to a lack of the developers understanding its own mechanics - meaning: the developers understood well what they were doing. At one point I thought I had found an infinite combo with yoimia but even that turned out to be a misunderstanding.
As a card game nerd(mainly yugioh) Tcg is some of the most fun ive played in this game since i literally just started(when i didnt know anything at all)
I really hope they'll make a stand alone app for this. I really enjoy the game, but the startup time on mobile is too high having to go into genshin first for a quick casual game.
Honestly, I want to buy enough decks and dices in real life to teach my family and friends. It's a cool game, straightforward and fast paced thanks to the use of dices to get energy, with beautiful artwork on the cards.
@@luipaardprint with tokens, a piece of paper and a calculator it can be really easy, I play YuGiOh and dnd, in dnd you must have the dice and some token for condition, keeping score for life points etc. The real-life game could be different from the online one to make
@@anna.owo. I agree it can be done, I've played a lot of dnd back in the day, but it's not the smooth family experience op is looking for. I hope hoyo will release a standalone app so people can skip the AR requirement to play this game. Maybe a hybrid monetised model where people with a genshin account get to play without having to invest, but people just interested in the game can pay a small fee to play.
By the way, there is a hidden ladder/elo. This is confirmed by people who went into crazy win to loss ratios and suddenly had to wait 20+ Minutes to get a match. So hoyoverse basically said "it's all casual" but still made a system for ranked play.
Casual games still benefit from coarse skill based matchmaking, and every game you play uses it. Generally because the gap between skilled and unskilled is so large that nobody would have fun doing it truly randomly. Nothing about this runs counter to "it's all casual"
Imma be honest. I am happy people are having fun but I personally am not the biggest fan of it. I love the art on the cards it’s beautiful but the rng with the dices is a lil infuriating and the strategy is a little too big brain for my Unga Bunga aa
I love playing the PvP version! Hopefully the balancing patches will indeed happen. Chongyun has no business being able to one shot from 10 to 0 HP with a single burst. Ults carrying over between _rounds_ mustn’t be a thing. Freeze needs to be counterable (even if it’s idk a 4 white cost card), and cards which delete opponent’s supports are also glaringly needed. They have a fairly good foundation for the system’s launch, now we need to give them a lot of feedback to calibrate and make it enjoyable for everyone, not only for Ayaka/Yoi/Collei players. 🙃
@@indeeditiscirro Considering Maguu Kenki can only create Anemo dice, he's probably the most rng reliant character in the game which is probably how they wanted to balance it. Though he does feel pretty op when you get him going.
@@kitkatkk2 that's why I specified "destroying enemy _supports_ ", not just any enemy cards ;) Send Off is a good and fun card, but when I play against someone who just stacks a million Paimons and Ellins, I wish I could send one of them off, too.
Im thinking maybe Genshin will also make a coop raid like Honkai where you can get weapons, we have 9 event only weapons so far so maybe if we have more they could implement it
that reminds me about Honkai's Three Kingdoms event where the whole community basically becomes Kongming haha, i would love if genshin had an event like that, putting the MMO in mmorpg, like windtrace, but that event gets pretty stale and unchaotic with just 3 people, or perhaps i have too many friends lol
I won't lie, even if I enjoy TCG while not being really good at it, once I reach lvl 10 and if they don't add any further rewards, I don't think I will play it much anymore. I guess I will when new character cards get added but other than that... If they stop giving primos and exp books and stuff after you reach lvl 10 like they do with pretty much everything else, I won't feel the need or motivation to play anymore. Hope they don't screw this up
The focus on heroes, and how they can influence deckbuilding is a bit like flesh and blood, or at least what I've heard of that game. I also do think that cards mostly being nonpermanent makes the game feel more spellslingery.
My experience on the game was kinda mixed. Started fun with my favorite characters. Then experimenting with new ones. Then found out that everyone runs the same two or three meta characters. So I got bored and went back to the normal game. A fun experiment nonetheless
They should give every characters passive skills like mona and ayaka does. Like xiangling should have food related passive making food related deck is possible in the future etc
Idk what’s happening in your personal life but I hope you’re well! I always enjoy seeing your videos! Wish you posted more but quality over quantity is always appreciated. Wishing you good holidays 🎄
I feel like the majority of people still doing matchmaking are really good and know the meta. Also it’s a pretty small number given how often I rematch someone through matchmaking.
Just to clarify or state. I tried coop matchmaking 4AM kept waiting for almost 10 mins. No one ever accepted. It could also mean not all bots running COOP in general. It’s just new players trying it.
I like how i waited like a week and then came and knew exactly the best 2 decks to build and just decided to do the ayaka yoimiya chongyun deck and breezed through all fights
My new main deck is Cyno/Collei/Fischl and I go absolutely nuts with Chef Mao and the NRE. It's absolutely meta. It's also genuinely fun and satisfying so this is one of the rare times where I use whatever's meta.
I think TCG could be a good point for future limited events where the card game is the focus. The requirements for getting the feature are low enough so that it's easily accessible even for new players. It would be interesting though to see how the game changes over time in terms of popularity. I don't think it would go down the same direction as fishing (which is a feature that gets forgotten) but at the same time developers have to put a good amount of effort in ensuring things work in order to stop that from happening. Though if there's anything I would add (not sure if it's already there) it would be a way to convert the coins earned into in-game rewards outside TCG like the serenitea pot currency or overall just a way to incentivize players to come back and play.
It really is a nice balance of competitiveness and casual. I think this actually works better for both parties. the borderline nature means competitive players can play the game to relax without stressing about affecting their rankings. And casuals can get invested and find that being more competitive isn't too daunting and gradually improve. The game is very accessible such that even otherwise casual players may end up putting in the effort to improve. I think the meta of the main game is not only exclusive (what characters you have, and your favorite not always being great) but also daunting (Most of the deeper mechanics and numbers are hidden unlike TCG) so casuals just give up and do what's comfortable. But I feel like trying a different deck with different combo is actually incentivized without putting much pressure. ie. instead of losing every game to get you to improve(there're some of that but not a lot), playing the same deck can get boring so you change it up and try something else.
Yeah those Pokemon/Smash comparisons is a good shout. I couldnt put a my finger on what it reminded me of, but it's a very Nintendo way of doing things: Focus on the skill and player expression, while making the polished core as intrinsically enjoyable and polished as possible. There's a psychology to it as to why it's arguably competitively 'healthy', even though it might not be popular for the extrinsically motivated playing for the reward. Look up overjustification effect as the negative impacts on reward systems that leads to bad faith behaviors and the illusion of 'fun'. Not that GITCG couldnt add at least some extrinsic soft leaderboard. Nintendo been doing the same thing with Spatoon, just gotta strike the right balance and I feel Hoyo overcorrected abit too much. It will live on because it can rely on its big community and just being pretty uniquely structured TCG with a strong IP. But i trust Hoyo in supporting the TCG community more than Nintendo/GF/TPC supports Smash and Pokemon lmao. Just give us spectator mode and either account wide card access or cross server play.
I’m curious to see if this might one day spark the creation of community made tournaments and the like There’s a lot of possibilities for interesting content to spark from this imo
They could also made a separate app that links in your Genshin account and let you use your cards. But not having a monetary incentive makes me find about how will they maintenain this game
All i want for them is a way to be able to befriends people you match with, as I've encountered some very interesting playstyles and comp and ALSO I WANNA CHAT PLSSS let me chat during a match 😭 at the VERY LEAST if they don't want cheat or hateful comments, only enable emotes but I desperately wanna react to what is happening and just hangout with my opponent :(
Oh btw, I see you using the liyue friend group xingqiu chongyun and xiangling and it makes me happy bc its literally my comp as well 😭💖 I love them three and they actually synergies very well together! Made them a deck entirely food based so I could include chef Mao xiangling's dad >:) which also work kinda good for both tuning your cards and get a bit of survivability
@@dellepsim3026 I don't want them spamming emotes that you know will annoy you... That is is more irritating than them chatting.. they might ended up going chatting spree rather than play the card game
@@marielgalicha8548 I dunno, mihoyo made TCG related emotes recently with this game mode coming out and it's such a shame they exist (and will be implemented in game eventually) but they cant be used bc I mean... you can't communicate during a TCG match 😭 I just think it would be a neat feature :> would make me feel less lonely
"We adding Abyss for challenging experience" nah, im here for story/non-meta gaming - Someone "We adding Ranking in Cards for challenging experience" - nah, im here for main game - Prob someone in future
Ngl, this is one of the few gamemodes , or games in general, that I actually think a battle pass system would semi work. Like give me a skin each season for a random character and some random resources, that would keep me playing for a pretty long time. They just need to make the time needed to grind for the skin not too much and everybody would love it.
I am a melt player in TCG, and always has been. Bennet/Chongyun/Diluc just makes enough impact to crush almost everyone in this game, especialy if they don't know how resonance cards work
My biggest concern is the lack of good pvp matchamaking/ranks. Mihoyo just doesn't want "losers" at all costs, so unless you play in an activb server with other fellow TCG players that actually care about winnning/improving, everything's going downfall after this patch most likely. Also the lack of it means there's little incentive to keep trully playing outside of "funsies", so its just doomed to fail on the big picture and just fall down in the shadows to be just another thingy to do in genshin, like fishing or teapot. Oh well...
Btw, the matchmaking system does have hidden MMR. I've noticed it myself, heard similar experiences from other people, and a lot of content creators are also testifying for it. Matches are super easy at the start, but if you keep having ridiculously high win rate, the matchup becomes harder and harder. I've won using AyaMiya without any challenge for like 20-30x matches in a row, but nowadays I'm always up against freeze, collei quicken, superconduct, or AyaMiya mirror. People also start to understand how AyaMiya works and they start to know how to obstruct my setup. Now after playing a lot, my win rate is maybe like 60%-ish only, much different than the first week where I had 100% win rate.
I agree with the sudden win rate drop. It's not because of MMR in my opinion. Rather, everyone is being lazy and spamming a broken team. EVERYONE uses ayamiya and quicken and maguu Kenki. It's so boring, even when I'm winning with it myself
with only about 3 weeks to the card game, a lot of ppl starting to use meta deck and counter deck to each other, even the cyno card is pretty insane to use
The TCG really should've been its own game. The fact that a mode I'm never going to touch is taking up space on my computer is frustrating. I just wanna play Genshin Impact, not Hearthstone. I would be extremely disappointed if Hoyo decides to make TCG hardcore. This is not what Genshin was ever about, and it feels so out of left field. I don't have a problem with Hoyo making a Genshin card game, but it REALLY should've been it's own game.
Chongyun at least trained, Xingqiu is the definition of a noob, he only read one book lmao X) I love TCG, but honestly people who abyse OP cards are a bit annoying. I hope some of the characters get nerfed and buffed bc it sucks to play against Yoimiya team without a freeze team
Just play around them.I keep seeing people crying about Yoimiya teams but it's really easy to shut them down with either a swap team , a burst team or tank team and freeze teams is their best counter too.
The damn game mode has a god damn flaw that is completely turning off for me, the randomness of rolling dice, never have I been playing a card game with this level of bullshit. You RNG for drawing cards, RNG for drawing answer for opponent move, RNG for drawing your cards that work for you, you now even have to RNG for damn resources you need to use for anything. Where have I been seeing this before ? Oh right, 4 layers of RNG in artifact farming. And because of that Dice RNG at least half the deck is to use to reduce that, which reduce greatly in variety of decks. There's no meta comp, but there's only one deck for everyone.
Nah. I don't agree with the idea that Hoyo doesn't want some sort of ranking out of fear of alienating players. After sticking around for this long, I'm pretty sure the *real* reason is because it shines a gigantic spotlight on their shortcomings and the potential of it effecting their bottom line is too much to risk. In terms of TCG, the card game is alright but it is indeed unbalanced (you have not played it enough if you think it's balanced) and fairly rng dependent. It's not feasible to make a leaderboard because it would easily highlights what's actually good and what got more love or ignored during development. Going back to the regular combat gameplay of Genshin, having a leaderboard of some sort wouldn't affect players negatively because I guarantee you that most casuals wouldn't even care to look at em because they're just about numbers. Thinking it'd drive away casuals is just stupid. However, what people would pay attention to is what characters people are using. Seeing easily obtainable 4 stars and only some 5 stars as top ranked would essentially encourage players to make the same sorts of teams which would create a potential scenario of people gravitating less towards newer characters and simply stick with what's already in the game and save up gems for reruns. You don't make a game with this many complexities and number values that *people* *can* *freely* *see* and not have a sense of competitive nature and min-maxing involved. I still don't understand why people keep arguing against this when it's blatantly obvious that Genshin is meant to attract casuals but retain the hardcore. They make more money this way because believe it or not, casuals still like to play a character that is fun to play just as much as the hardcore do. As long as that's achievable then being the "best" isn't necessary. Back again to TCG, I fully believe that somewhere along the way they realized just what exactly they had made and why adding something like ranked would simply lead to more problems. Genshin isn't even dedicated to adjusting its own characters so doing so for a card mini game just wasn't gonna happen. Which leads to the unfortunate scenario of TCG invocation being updated on occasion but only with some decent content much like the Teapot. Hoyo clearly wants players to have this sort of competition and grind that the community keeps trying to deny exists but they also want as many casuals as possible to play as well. In other words, Hoyoverse or rather Mihoyo from the very outset wanted to have its cake and eat it too. That might as well be the running theme for all of Genshin Impact because it is THE consistent issue with all of the game's systems. Genshin has good ideas and the TCG is no different but the execution needs more work. The only problem is, how much work will Hoyo actually put in aside from just initial creation?
@Abdurazaq Omotunde of course the game is far from perfect. I'm just arguing against terrible points some people make. I'm not casual, this assumption were very wrong. I'm a min max meta kinda player. A leader board would make the game pay to win, simply because f2p players couldn't be in the top of the rank. We all know that constellations give absolute power in genshin. So to win the top rank, a player would need to pay. P2W.
@Abdurazaq Omotunde not alone, but adding a gacha system, with constellations that improve damage up to 10 times, makes the game pay to win. The only reason genshin isn't pay to win, it's because there's no winners between players and the only challenge can be beat with free units. With a leaderboard, players who want to get first place - or win - will have to pay for it.
I dont mind this card game that much, its easy to play, get in and there is 0 pressure to play but god i fucking hate the dice roll each turn, which is the only thing that keeps me away from enjoying it and that is comming from someone who is an MTG player were mana screw is a death sentence. And just like MTG, I have lost more games in Genious Invocation from bad dice rolls than playing bad but the difference on why it pisses me off more is how more consistent you get bad dice rolls. RNG its indeed a thing in cardgames to make it interesting and not an auto player but when you put a resourse base system in it you must at least have something that gives you enough consistency to mitigate those mana screw moments. The game has those cards but they are not enough because 1 of the types demans to you play with 2 of the same element and the other gives you a lot of elemental energy but in exchange eats up a sloth on you support cards and triggers on the next turn, and considering how fast pased the game is, its too expensive to be worth and only works on heavy shield strategies.
Oceanid, Fischl and Keqing is the deck I used. I cleared all NPC and character invitation with that deck. I only need to get 150k coins and reach lvl 10 to get the namecard. I ain't touching TCG again after I get the name card
It's surely for both, fair point. If it just casual, why tf balance. Just ignored it like Genshin gameplay, it's casual no need to balance the existing mechanic like Qiqi not generating particles with 80 ER cost 💀
It’s not strange. This is a children’s game. Just like Pokemon Unite, this game mode has a few actual real pros and lots of children who get easily lost.
I think you haven't looked deep enough into the PvP mode. There is a hidden rank matching system, if you win a lot, you will find that matching time take longer. If you are casual player, you will find players of similar rank. If you lose a lot, you will get bots.
what if HYV decides to incorporate a ban system for matchmaking? players choose to ban cards of their choice for both sides. like banning in ML, it sure can help to balance things
It's an ok little game, but ultimately because I come to Genshin for the combat and exploration I'll end up dropping the card game. It's kind of like episode 3 of PSO: pretty well made card game but I don't play PSO for card games :P
I'm not into TCG so before I play Genius Invocation I just copy the meta decks from content creators. So Ayaka OTK, Collei Quicken, Freeze, Melt, stuffs like that I play co-op match and try to win at least one game using every single type of meta deck archetype. Now this type of playing is demotivating me because all I do is just copy paste X person deck & X person startegy to beat opponents. It feels like I'm cheating and no there's no creativity or "me" in it.
i personally started out picking characters that fit the elements i use in my main team for regular gameplay. since i always use 1 electro, 1 pyro, 1 anemo, i started out matches with diluc, sucrose and keqing! ^_^ try finding fun teams in different ways. you can also try using elements you’d never use in normal gameplay etc!
"undeniably great" mate people will forget about it and only do the weeklies lmao, its fishing 2.0 but theres a battlepass challenge so people might do it weekly now.
I got the impression that the TCG was designed to be played on the mobile version of the game withotu concern of loss of skill due to controller. basically, a way to migrate people to their mobiles.
I just started playing this card game and I spent way too much time playing it. It's just fun, and I'm not looking to play pvp as I hate pvp 9 time out of 10 in just about every game.
I tried it, found it boring and clunky and will never touch it again. Edit: I should also mention that Im not a big fan of TCGs in general. The only one I would consider learning is Yu Gi Oh and I would seek out dedicated games for that experience. To me its a little weird to have this random card game mode in my action RPG though I could see the merchandise oppertunity. Granted old RPGs like FF8 had card game modes but Im not sure if a full game compares well to a gacha game you play for like 30 minutes after work. Its weird, I wont play the TCG because it just doesnt fit into my shedule. I rather farm or quest.
I love how the tcg gives players the opportunity to use their favorite characters regardless of their actual kit in game. Like I like chongyun but his kit is so specific that I never end up using him
I ran him with Benny and Noel. His Elemental skill benefit noel normal atk, even after ult. Benny is pyro so melt is on the table and his ult buff dmg pretty well and can be used for healing.
Had one game where I tried to set up for a Noel sweep, ended up using Chongyun ult in the end for 7 freakin dmg, no buff or melt. Had it melt and got Benny buffed, easy 10+ dmg. In the mean time though, just his elemental skill giving cryo and Benny elemental skill for melt is already enough to do decent dmg and surprise kill some.
He's good with razor, surprisingly.
He is great with yoimiya.
I love it when people use their favorite in their deck and make it work as best as possible. It's so much fun to see how they build their decks, I prefer those decks way more than meta decks
@@pontoancora why? how is he good with yoimiya
I really think once most people get all the rewards literally everyone will stop talking about and playing it. They definitely need to continously update the level rewards and not just abandon it after lvl 10, like they do with the Reputation system, if they want people to keep playing.
unless they add a ranked matchmaking mode, it's just gonna be basically streamers playing
Imagine if every win(coop match) gives 5 primo
@@ohreally3500 you could just farm a second account over and over again could you not? Unless they make it be random match making ig
@@damage1387 i meant the match system that we already have in GI TCG right now pretty much sure its random because you dont need anyone to join your world to match (i think you haven't tried playing against other players since you dont know what im talking about, try it its not fun to beat npc or your friends who does not have enough time to learn more about the game)
*Currently there's 2 option of playing against other right now in game (invite teammate - your friend need to join your world so i think this is what you are talking about) the other is (match coop - you'll queue in alone just need to wait for few secs, you also don't need to let anyone join your world and its random - this is what im talking about when i said coop)
No, it will change genshin main genre which is open world rpg to tcg
For the long-term history (2+ years), I don't want it to be as insanely complicated as YGO/Magic. Keeping a TCG alive also seem to be as hard as nuclear fusion from the landscape of physical/digital TCGs. Creating high-difficulty PvE TCG content that tests deckbuilding and technical play might be a different way to go.
But it's already at YGO and MTG's level of complication and depth. YGO and MTG just have a bad rep because of years of misinfo and at a glance takes. I've played both games for the past 10 years, and seeing to new players with similarly powerful decks it's not much different than GITCG
@@scarletnoct5807 GITCG is nowhere close to MTG and YGO in complexity. This is coming from someone with no card game experience, so I'm starting from a clean slate (I actually have tried MTG before btw). You've had a decade of experience, so you have a bias.
@@scarletnoct5807 I’ve been playing magic for 11 years and Genius Invocation is not even remotely as complicated as magic. You could maybe have tried this argument a decade ago but modern magic has had a good deal of complexity creep and even a decade ago I would’ve still said it was more complex. Genius Invocation is a pretty simple TCG.
From what I know about hearthstone I think it being about as complicated as hearthstone if not less is a good place to aim for.
@@Aphidae You can't seriously argue that MTG isn't as complex as GITCG, Genius Invocation is really complex if you play at a semi-high level, as complex as the MTG tournaments. It's really complex because of the interactions between decks and players
I just want them to add some long term incentive for this. Make a weekly checklist in the Cat's Tail or such consisting of objectives that give players useful rewards like primogems, character enhancement books, etc. Once I obtain everything, reach max rank, and get all the achievements the only reason left for me is personal enjoyment, which is fine I guess but still. It's already permanent so why not do something more rewarding with it.
Well, it'd then be a chore you have to undertake rather than an enjoyment you can do whenever you feel like it.
The battle pass has a weekly mission that rewards points for doing 2 matches against the Cat's Tail patrons. Does that count?
@@lesmoonwalker Nah cos you can max the BP in 2 weeks without even focusing on it. They should tie primogem rewards with it like spiral abyss. Everyone doesn't HAVE to be able to obtain everything on a game... Gamers are too fragile nowadays. Ps I'm horrible at tcg so I probably will miss out but why should the gamers that enjoy it and are decent at it not get rewarded because I have a skill issue?
@@rainx213 Nobody is forcing us to do it. There is already a sizable portion of players who choose not to complete the looping 9-12 Abyss cycles for the primogems (myself included). When I don't want to do it, I don't. Better to make it a chore than to have it become the 2nd case of fishing IMO. At least it's something more to prioritize than domain farming.
@@rainx213 id rather have a reason to play the tcg instead of just throwing it away after there is no reason to play anymore
Flaim's back with his immensely informative videos and brilliantly hilarious thumbnails.
Personally, I'd hate if there were rewards for PvP, because then I'd be forced to play it and I just don't like competitive games. This might come as a shock to real "gamers", but casual players just don't wanna be stressed and that's one of the main appeals of Genshin. Refusing to add main gameplay PvP and keeping TCG PvP as an optional feature shows to me that MiHoyo understands their audience really well.
How are you forced to play? Fomo is a you thing, work on it.
@@nikmerkulov2790 Waving primogens in front of a Genshin player is the same as forcing us to play, it's why we put up with some god awful events sometimes.
@@YetAnotherWeebTrash What if the rewards were *NOT* for wishing on banners?
Character/Weapon/Artifact EXP items, ascension materials, talent books, Dust of Azoth, Fragile Resin, etc.
@@forevermasteri4330 still all valuable things that would make ppl play pvp even if they didn't want to. Ideally the rewards would have to be sm meaningless to the main game like new cards, cosmetics, food, ingredients, materials, ores (things which you can always get as much as you want on the open world but take time to collect)
YOU ARE FINALLY BACK! I MISSED YOUR VIDEOS 😭
I haven't tried out pvp yet but just getting started with the tcg but already I love it. And the fact that the lack of monetization allows them to buff and nerf characters as needed is refreshing.
although i hope they wont go ham even on ayakamiya decks because sure balancing is fun but change usually just sucks even if its beneficial
I feel like it would benefit a lot from a ranked system even for casuals. Sometimes when i want to test a fun deck i don't wanna run against the same Ayaka/Yoimiya otk for the 50th time.
Having too separate queues one being competitive and one for less serious players will benefit both. Not to mention that rank is usually what keeps a lot of people interested in playing once they unlock everything, even if they're bad at climbing.
Even for more casual players, ranked systems are preferred anyways. If you play at a lower level, you just fall down to others who play at the same level. If you don't play meta decks, you lose to them and they rise, and then you stop playing them. A casual mode just further confuses matchmaking, or they have secret mmr anyways, in which case they do the same exact thing and there's no point to the separation.
Part of the problem though is just that there is not very good dynaminity in the game at all. You see the same decks because the actual cards are very unimpactful, so most decks are almost exactly the same staples with a few tech options. So you're only going to see characters who work well with those staples or fit the general format best. Not every character combination works with enough synergy to really do anything, so your decisions are already hugely limited unless you just fight pve. I mean hell, the pacing of the format already makes 3 characters too awkward to use. Most decks focus on a core of two and largely neglect the third, its just way too resource intensive and slow. And once you start to fall, you easily snowball into a loss as you've lost your main combo, and dealing damage is very slow without reactions considering you die in 2-3 hits anyways. Which is also another reason some characters just don't work, they rely on a burst that is too expensive, so you can't afford to stick them through without just dying and wasting that investment.
@@Charmlie.R youre fighting against bots tho omegalul
@@Charmlie.R jean/sucrose/mirror fatui focuses on all 3 and is strong as heck. so does fischl/collei/keqing so does a noelle/lavachurl/summoner deck.
Thumbnail is quite funny, also been having a blast, I had hoped TCG would be good despite not being a card game player and I wasn't sure if it would but I've seen other people like me actually enjoy it despite not being interested in the genre.
Having played several tcgs and mostly magic, I was delighted by how well this tcg is built. It was also relatively hard to find cards that are overpowered due to a lack of the developers understanding its own mechanics - meaning: the developers understood well what they were doing.
At one point I thought I had found an infinite combo with yoimia but even that turned out to be a misunderstanding.
Imo after level 10 they should add a alternate versions of abyss where every week it's like a tournament vs npc for gems
As a card game nerd(mainly yugioh) Tcg is some of the most fun ive played in this game since i literally just started(when i didnt know anything at all)
I really hope they'll make a stand alone app for this. I really enjoy the game, but the startup time on mobile is too high having to go into genshin first for a quick casual game.
Honestly, I want to buy enough decks and dices in real life to teach my family and friends.
It's a cool game, straightforward and fast paced thanks to the use of dices to get energy, with beautiful artwork on the cards.
Keep in mind having to track and calculate all elemental damage reactions irl is a nightmare
@@luipaardprint with tokens, a piece of paper and a calculator it can be really easy, I play YuGiOh and dnd, in dnd you must have the dice and some token for condition, keeping score for life points etc. The real-life game could be different from the online one to make
@@anna.owo. I agree it can be done, I've played a lot of dnd back in the day, but it's not the smooth family experience op is looking for. I hope hoyo will release a standalone app so people can skip the AR requirement to play this game. Maybe a hybrid monetised model where people with a genshin account get to play without having to invest, but people just interested in the game can pay a small fee to play.
By the way, there is a hidden ladder/elo. This is confirmed by people who went into crazy win to loss ratios and suddenly had to wait 20+
Minutes to get a match.
So hoyoverse basically said "it's all casual" but still made a system for ranked play.
It’s called mmr
Yeah I can tell, I keep getting 1 win 1 lose type streaks which is very weird. Its clearly balancing something
Casual games still benefit from coarse skill based matchmaking, and every game you play uses it. Generally because the gap between skilled and unskilled is so large that nobody would have fun doing it truly randomly.
Nothing about this runs counter to "it's all casual"
Imma be honest. I am happy people are having fun but I personally am not the biggest fan of it. I love the art on the cards it’s beautiful but the rng with the dices is a lil infuriating and the strategy is a little too big brain for my Unga Bunga aa
I love playing the PvP version! Hopefully the balancing patches will indeed happen. Chongyun has no business being able to one shot from 10 to 0 HP with a single burst. Ults carrying over between _rounds_ mustn’t be a thing. Freeze needs to be counterable (even if it’s idk a 4 white cost card), and cards which delete opponent’s supports are also glaringly needed. They have a fairly good foundation for the system’s launch, now we need to give them a lot of feedback to calibrate and make it enjoyable for everyone, not only for Ayaka/Yoi/Collei players. 🙃
*angry send-off noises*
YES and maguu Kenji should NOT be allowed two bloody elements
Ults not carrying over rounds would not be fun. I agree with everything else you said though.
@@indeeditiscirro Considering Maguu Kenki can only create Anemo dice, he's probably the most rng reliant character in the game which is probably how they wanted to balance it.
Though he does feel pretty op when you get him going.
@@kitkatkk2 that's why I specified "destroying enemy _supports_ ", not just any enemy cards ;) Send Off is a good and fun card, but when I play against someone who just stacks a million Paimons and Ellins, I wish I could send one of them off, too.
Im thinking maybe Genshin will also make a coop raid like Honkai where you can get weapons, we have 9 event only weapons so far so maybe if we have more they could implement it
that reminds me about Honkai's Three Kingdoms event where the whole community basically becomes Kongming haha, i would love if genshin had an event like that, putting the MMO in mmorpg, like windtrace, but that event gets pretty stale and unchaotic with just 3 people, or perhaps i have too many friends lol
I won't lie, even if I enjoy TCG while not being really good at it, once I reach lvl 10 and if they don't add any further rewards, I don't think I will play it much anymore. I guess I will when new character cards get added but other than that... If they stop giving primos and exp books and stuff after you reach lvl 10 like they do with pretty much everything else, I won't feel the need or motivation to play anymore. Hope they don't screw this up
The focus on heroes, and how they can influence deckbuilding is a bit like flesh and blood, or at least what I've heard of that game. I also do think that cards mostly being nonpermanent makes the game feel more spellslingery.
"the game is mostly balanced" ayaka and yoimiya enter the chat eating minty meat rolls:
There's a lot of counters to that.
@@pontoancora i want to know pls
@@jonathansibrian695 freeze, overload, sucrose skill ejecting, first turn ko yoimiya. Noelle tank deck
@@pontoancora ohh i will try noelle tank deck then
Thanks for the reply
@@pontoancora even still, with a gud setup, it's very gud, otherwise its horrifyingly bad
My experience on the game was kinda mixed. Started fun with my favorite characters. Then experimenting with new ones. Then found out that everyone runs the same two or three meta characters. So I got bored and went back to the normal game. A fun experiment nonetheless
They should give every characters passive skills like mona and ayaka does. Like xiangling should have food related passive making food related deck is possible in the future etc
Idk what’s happening in your personal life but I hope you’re well! I always enjoy seeing your videos! Wish you posted more but quality over quantity is always appreciated. Wishing you good holidays 🎄
i just hope they add new charater cards in the future. i want a candace card
I feel like the majority of people still doing matchmaking are really good and know the meta. Also it’s a pretty small number given how often I rematch someone through matchmaking.
Just to clarify or state. I tried coop matchmaking 4AM kept waiting for almost 10 mins. No one ever accepted. It could also mean not all bots running COOP in general. It’s just new players trying it.
I like how i waited like a week and then came and knew exactly the best 2 decks to build and just decided to do the ayaka yoimiya chongyun deck and breezed through all fights
That is just evil
I'm not judging you, but I moan in annoyance every time I see people with Yoimiya & Ayaka or Fischl & Xiangling. And Xingqiu in any combination.
@@asasphinx its not like i am doing pvp because its useless after all
I just am using them to not waste time on the pve fights
@@asasphinx yoimia isn't even that good, if at all
@@ratioripbozo She... actually is. Mainly for her burst which activates every time you use a skill, for 2 rounds straight.
My new main deck is Cyno/Collei/Fischl and I go absolutely nuts with Chef Mao and the NRE.
It's absolutely meta. It's also genuinely fun and satisfying so this is one of the rare times where I use whatever's meta.
Have you ever encountered a Minion-Destroying card?
It’s too early to say what’s meta and what’s not
I think TCG could be a good point for future limited events where the card game is the focus. The requirements for getting the feature are low enough so that it's easily accessible even for new players. It would be interesting though to see how the game changes over time in terms of popularity. I don't think it would go down the same direction as fishing (which is a feature that gets forgotten) but at the same time developers have to put a good amount of effort in ensuring things work in order to stop that from happening.
Though if there's anything I would add (not sure if it's already there) it would be a way to convert the coins earned into in-game rewards outside TCG like the serenitea pot currency or overall just a way to incentivize players to come back and play.
Bro, you’re voice is so soothing I’m literally falling asleep to thi…
Missing your videos RedFlaim!! 💗 Hope you are okay and well 😄
It really is a nice balance of competitiveness and casual. I think this actually works better for both parties. the borderline nature means competitive players can play the game to relax without stressing about affecting their rankings. And casuals can get invested and find that being more competitive isn't too daunting and gradually improve. The game is very accessible such that even otherwise casual players may end up putting in the effort to improve. I think the meta of the main game is not only exclusive (what characters you have, and your favorite not always being great) but also daunting (Most of the deeper mechanics and numbers are hidden unlike TCG) so casuals just give up and do what's comfortable. But I feel like trying a different deck with different combo is actually incentivized without putting much pressure. ie. instead of losing every game to get you to improve(there're some of that but not a lot), playing the same deck can get boring so you change it up and try something else.
I love tcg it makes me be able to slay other players and it slays completely god i love this gsme
i was wondering where you were, glad to see you back!!
Yeah those Pokemon/Smash comparisons is a good shout. I couldnt put a my finger on what it reminded me of, but it's a very Nintendo way of doing things: Focus on the skill and player expression, while making the polished core as intrinsically enjoyable and polished as possible. There's a psychology to it as to why it's arguably competitively 'healthy', even though it might not be popular for the extrinsically motivated playing for the reward. Look up overjustification effect as the negative impacts on reward systems that leads to bad faith behaviors and the illusion of 'fun'.
Not that GITCG couldnt add at least some extrinsic soft leaderboard. Nintendo been doing the same thing with Spatoon, just gotta strike the right balance and I feel Hoyo overcorrected abit too much. It will live on because it can rely on its big community and just being pretty uniquely structured TCG with a strong IP.
But i trust Hoyo in supporting the TCG community more than Nintendo/GF/TPC supports Smash and Pokemon lmao. Just give us spectator mode and either account wide card access or cross server play.
would love a spectating mode, however i dont think cross-server is mandatory due to ar32 being quite a low hanging fruit
Probably you didn't know? But there definitely is hidden mmr, like very evidently. People like Zajef match up with high skilled players every match
Genshin TCG should be a seperate game with it's own ranking system or at least provide more rewards relevant to the main game.
I’m curious to see if this might one day spark the creation of community made tournaments and the like
There’s a lot of possibilities for interesting content to spark from this imo
They could also made a separate app that links in your Genshin account and let you use your cards.
But not having a monetary incentive makes me find about how will they maintenain this game
Welcome back 🥳
All i want for them is a way to be able to befriends people you match with, as I've encountered some very interesting playstyles and comp and ALSO I WANNA CHAT PLSSS let me chat during a match 😭 at the VERY LEAST if they don't want cheat or hateful comments, only enable emotes but I desperately wanna react to what is happening and just hangout with my opponent :(
Oh btw, I see you using the liyue friend group xingqiu chongyun and xiangling and it makes me happy bc its literally my comp as well 😭💖 I love them three and they actually synergies very well together! Made them a deck entirely food based so I could include chef Mao xiangling's dad >:) which also work kinda good for both tuning your cards and get a bit of survivability
so true,idk why they won't include chat system when they have censorship. And even emotes that can be used if chat system is prohibited
@@dellepsim3026 I don't want them spamming emotes that you know will annoy you... That is is more irritating than them chatting.. they might ended up going chatting spree rather than play the card game
@@marielgalicha8548 I dunno, mihoyo made TCG related emotes recently with this game mode coming out and it's such a shame they exist (and will be implemented in game eventually) but they cant be used bc I mean... you can't communicate during a TCG match 😭
I just think it would be a neat feature :> would make me feel less lonely
Been a while, Red!
"We adding Abyss for challenging experience"
nah, im here for story/non-meta gaming - Someone
"We adding Ranking in Cards for challenging experience"
- nah, im here for main game - Prob someone in future
the thumbnail looks so hilarious lol, i love it
Ngl, this is one of the few gamemodes , or games in general, that I actually think a battle pass system would semi work. Like give me a skin each season for a random character and some random resources, that would keep me playing for a pretty long time. They just need to make the time needed to grind for the skin not too much and everybody would love it.
Tbh GITCG is pretty fun. Never getting tired of it.
I am a melt player in TCG, and always has been. Bennet/Chongyun/Diluc just makes enough impact to crush almost everyone in this game, especialy if they don't know how resonance cards work
My biggest concern is the lack of good pvp matchamaking/ranks. Mihoyo just doesn't want "losers" at all costs, so unless you play in an activb server with other fellow TCG players that actually care about winnning/improving, everything's going downfall after this patch most likely.
Also the lack of it means there's little incentive to keep trully playing outside of "funsies", so its just doomed to fail on the big picture and just fall down in the shadows to be just another thingy to do in genshin, like fishing or teapot. Oh well...
need them to make it a physical tcg for me to collect eventually tbh
Not me just farming in my Teapot not for it to look good but to get those sweet ways to buy character experience and artifact experience:
It could be a seperate game rather than a mini-game so people with low spec device could play to feel the aesthetic of the full game.
0:45 1.2 was festering desire
Btw, the matchmaking system does have hidden MMR. I've noticed it myself, heard similar experiences from other people, and a lot of content creators are also testifying for it. Matches are super easy at the start, but if you keep having ridiculously high win rate, the matchup becomes harder and harder. I've won using AyaMiya without any challenge for like 20-30x matches in a row, but nowadays I'm always up against freeze, collei quicken, superconduct, or AyaMiya mirror. People also start to understand how AyaMiya works and they start to know how to obstruct my setup. Now after playing a lot, my win rate is maybe like 60%-ish only, much different than the first week where I had 100% win rate.
I agree with the sudden win rate drop. It's not because of MMR in my opinion. Rather, everyone is being lazy and spamming a broken team. EVERYONE uses ayamiya and quicken and maguu Kenki. It's so boring, even when I'm winning with it myself
with only about 3 weeks to the card game, a lot of ppl starting to use meta deck and counter deck to each other, even the cyno card is pretty insane to use
The TCG really should've been its own game. The fact that a mode I'm never going to touch is taking up space on my computer is frustrating. I just wanna play Genshin Impact, not Hearthstone. I would be extremely disappointed if Hoyo decides to make TCG hardcore. This is not what Genshin was ever about, and it feels so out of left field. I don't have a problem with Hoyo making a Genshin card game, but it REALLY should've been it's own game.
Yeah, Genshin needs endgame content so we can actually play genshin.
Chongyun at least trained, Xingqiu is the definition of a noob, he only read one book lmao X)
I love TCG, but honestly people who abyse OP cards are a bit annoying. I hope some of the characters get nerfed and buffed bc it sucks to play against Yoimiya team without a freeze team
Just play around them.I keep seeing people crying about Yoimiya teams but it's really easy to shut them down with either a swap team , a burst team or tank team and freeze teams is their best counter too.
Overload and swirl are other great counters to yoimiya
@@kazual9206 When Yoimiya starts to one shot characters in the second rotation, you don't have much time. Freeze saves
Hoyo Official Statement, "something, something, something, excessive anxiety." Don't hold your breath.
The ability to message the opponent while dueling would be nice :trollface:
I don't think I'd ever quit genshin again if they allowed us to switch out Dailies from local quests to TCG duels
Shoutout to the player who beat me a few days ago and who I got rematched with (same username & team) the very next game lol
The damn game mode has a god damn flaw that is completely turning off for me, the randomness of rolling dice, never have I been playing a card game with this level of bullshit. You RNG for drawing cards, RNG for drawing answer for opponent move, RNG for drawing your cards that work for you, you now even have to RNG for damn resources you need to use for anything. Where have I been seeing this before ? Oh right, 4 layers of RNG in artifact farming. And because of that Dice RNG at least half the deck is to use to reduce that, which reduce greatly in variety of decks. There's no meta comp, but there's only one deck for everyone.
Okay but why isn't anyone talking about maguu Kenki???? He has TWO WHOLE ELEMETNS WITH Summons??? It's so cracked and I find it so hard to win against
Nah. I don't agree with the idea that Hoyo doesn't want some sort of ranking out of fear of alienating players. After sticking around for this long, I'm pretty sure the *real* reason is because it shines a gigantic spotlight on their shortcomings and the potential of it effecting their bottom line is too much to risk. In terms of TCG, the card game is alright but it is indeed unbalanced (you have not played it enough if you think it's balanced) and fairly rng dependent. It's not feasible to make a leaderboard because it would easily highlights what's actually good and what got more love or ignored during development.
Going back to the regular combat gameplay of Genshin, having a leaderboard of some sort wouldn't affect players negatively because I guarantee you that most casuals wouldn't even care to look at em because they're just about numbers. Thinking it'd drive away casuals is just stupid. However, what people would pay attention to is what characters people are using. Seeing easily obtainable 4 stars and only some 5 stars as top ranked would essentially encourage players to make the same sorts of teams which would create a potential scenario of people gravitating less towards newer characters and simply stick with what's already in the game and save up gems for reruns. You don't make a game with this many complexities and number values that *people* *can* *freely* *see* and not have a sense of competitive nature and min-maxing involved. I still don't understand why people keep arguing against this when it's blatantly obvious that Genshin is meant to attract casuals but retain the hardcore. They make more money this way because believe it or not, casuals still like to play a character that is fun to play just as much as the hardcore do. As long as that's achievable then being the "best" isn't necessary.
Back again to TCG, I fully believe that somewhere along the way they realized just what exactly they had made and why adding something like ranked would simply lead to more problems. Genshin isn't even dedicated to adjusting its own characters so doing so for a card mini game just wasn't gonna happen. Which leads to the unfortunate scenario of TCG invocation being updated on occasion but only with some decent content much like the Teapot. Hoyo clearly wants players to have this sort of competition and grind that the community keeps trying to deny exists but they also want as many casuals as possible to play as well. In other words, Hoyoverse or rather Mihoyo from the very outset wanted to have its cake and eat it too. That might as well be the running theme for all of Genshin Impact because it is THE consistent issue with all of the game's systems. Genshin has good ideas and the TCG is no different but the execution needs more work. The only problem is, how much work will Hoyo actually put in aside from just initial creation?
A leader board in abyss would make the game pay to win.
@Abdurazaq Omotunde of course the game is far from perfect. I'm just arguing against terrible points some people make.
I'm not casual, this assumption were very wrong. I'm a min max meta kinda player. A leader board would make the game pay to win, simply because f2p players couldn't be in the top of the rank. We all know that constellations give absolute power in genshin. So to win the top rank, a player would need to pay. P2W.
@Abdurazaq Omotunde not alone, but adding a gacha system, with constellations that improve damage up to 10 times, makes the game pay to win.
The only reason genshin isn't pay to win, it's because there's no winners between players and the only challenge can be beat with free units.
With a leaderboard, players who want to get first place - or win - will have to pay for it.
Genius TCG is what you do to punish dumb people, toxic people, and lazy people. the key tool to play this game is your brain.
I dont mind this card game that much, its easy to play, get in and there is 0 pressure to play but god i fucking hate the dice roll each turn, which is the only thing that keeps me away from enjoying it and that is comming from someone who is an MTG player were mana screw is a death sentence. And just like MTG, I have lost more games in Genious Invocation from bad dice rolls than playing bad but the difference on why it pisses me off more is how more consistent you get bad dice rolls.
RNG its indeed a thing in cardgames to make it interesting and not an auto player but when you put a resourse base system in it you must at least have something that gives you enough consistency to mitigate those mana screw moments. The game has those cards but they are not enough because 1 of the types demans to you play with 2 of the same element and the other gives you a lot of elemental energy but in exchange eats up a sloth on you support cards and triggers on the next turn, and considering how fast pased the game is, its too expensive to be worth and only works on heavy shield strategies.
That's why I like to run dice manipulation cards like Jade Chamber and Favonius Library, definitely takes the RNG Edge off.
I kinda went against the general ayaka-yoimiya meta and built my cool overload deck. Summon shitting Oz and go ham with Diluc)
Oceanid, Fischl and Keqing is the deck I used. I cleared all NPC and character invitation with that deck. I only need to get 150k coins and reach lvl 10 to get the namecard. I ain't touching TCG again after I get the name card
I just want them to add increased speed to the whole thing. The only reason I don't play it as much right now, is because the things take too long.
Better for one on ones if they make like Runterra and give option to eliminate one of 3 decks the opponent brings in the game
RedFlaim is such quality content every time
Really nice thumbnail
It's surely for both, fair point. If it just casual, why tf balance. Just ignored it like Genshin gameplay, it's casual no need to balance the existing mechanic like Qiqi not generating particles with 80 ER cost 💀
I wish they made a standalone version of the TGC, would love to play them on-the-go without installing the entire game. Also, buff Noelle
It’s not strange. This is a children’s game. Just like Pokemon Unite, this game mode has a few actual real pros and lots of children who get easily lost.
I think you haven't looked deep enough into the PvP mode. There is a hidden rank matching system, if you win a lot, you will find that matching time take longer. If you are casual player, you will find players of similar rank. If you lose a lot, you will get bots.
It’s basically it’s own game now
what if HYV decides to incorporate a ban system for matchmaking? players choose to ban cards of their choice for both sides. like banning in ML, it sure can help to balance things
I wonder if it would be better to first throw the dice and then decide your starting character instead of first chosing and then throwing the dice.
Finally 😍😍😍 my favourite genshin CC
It's an ok little game, but ultimately because I come to Genshin for the combat and exploration I'll end up dropping the card game. It's kind of like episode 3 of PSO: pretty well made card game but I don't play PSO for card games :P
its ONLY competitive if your playing against other players which ALOT of people ARENT, otherwise its REALLY casual
Yeah, but some of the enemies want you to pull your hair out
I'm not into TCG so before I play Genius Invocation I just copy the meta decks from content creators. So Ayaka OTK, Collei Quicken, Freeze, Melt, stuffs like that I play co-op match and try to win at least one game using every single type of meta deck archetype. Now this type of playing is demotivating me because all I do is just copy paste X person deck & X person startegy to beat opponents. It feels like I'm cheating and no there's no creativity or "me" in it.
i personally started out picking characters that fit the elements i use in my main team for regular gameplay. since i always use 1 electro, 1 pyro, 1 anemo, i started out matches with diluc, sucrose and keqing! ^_^ try finding fun teams in different ways. you can also try using elements you’d never use in normal gameplay etc!
Does anyone ever wonder if they added custom characters? And if so what would the customization be like.
"undeniably great" mate people will forget about it and only do the weeklies lmao, its fishing 2.0 but theres a battlepass challenge so people might do it weekly now.
I think having both ranked & none-ranked matching would be good tbh.
Make co-op worth it hoyoheads
hyv be like try not to add permanent contents without future-proofing them challenge (100% impossible)
Collei, yoimiya, xingqiu, and maybe ganyu is too OP
lol ,i eat them with my Diona and anemo swap decks.
Is there no SBMM? I've had queues like 20+ secs waiting
dude casually forgot about genshin fishing feature 🗿
I got the impression that the TCG was designed to be played on the mobile version of the game withotu concern of loss of skill due to controller.
basically, a way to migrate people to their mobiles.
I just started playing this card game and I spent way too much time playing it. It's just fun, and I'm not looking to play pvp as I hate pvp 9 time out of 10 in just about every game.
As some one who plays magic the gathering, I find Genius Invocation TCG kinda boring ngl.
while you can unlock the game at AR32, you need AR40 JUST to get two characters to invite.
*laughs in beating level 8 player* but I think I would continue playing bc it’s just way too addicting.
The queue has hidden mmr and the people who win a lot only match vs other meta decks
I tried it, found it boring and clunky and will never touch it again.
Edit: I should also mention that Im not a big fan of TCGs in general. The only one I would consider learning is Yu Gi Oh and I would seek out dedicated games for that experience. To me its a little weird to have this random card game mode in my action RPG though I could see the merchandise oppertunity.
Granted old RPGs like FF8 had card game modes but Im not sure if a full game compares well to a gacha game you play for like 30 minutes after work.
Its weird, I wont play the TCG because it just doesnt fit into my shedule. I rather farm or quest.
"game is well balanced"
*AyaMiya has entered the chat*
There is no incentive to playing coop. If they gave the winners even just mora or crystals cores, i might play it after getting the rewards
Windrace a better option than TCG