Architectural Modeling In Blender Part 1 - Modeling from a FLOOR PLAN

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 333

  • @TheCGEssentials
    @TheCGEssentials  3 ปีที่แล้ว +18

    Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !

    • @michaelwerkov3438
      @michaelwerkov3438 3 ปีที่แล้ว

      do you have any experience or thoughts on photogrammetry for room scanning?
      the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space.
      any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start

    • @lucutes2936
      @lucutes2936 2 ปีที่แล้ว

      thx for the vid

    • @blood.mirror
      @blood.mirror 2 ปีที่แล้ว +6

      Did not receive the floor plan when I signed up for emails from your website. 😕

    • @LocNgVIZ
      @LocNgVIZ 2 ปีที่แล้ว +1

      I can't received the floor plan after signed up by my emails

    • @eamonnmcbride4908
      @eamonnmcbride4908 ปีที่แล้ว

      Is there a way to lock the floor plane image while using the plane edit?

  • @ChrisStevens-vv8jq
    @ChrisStevens-vv8jq ปีที่แล้ว +73

    Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being

  • @melfredolf
    @melfredolf 2 ปีที่แล้ว +10

    You are great at explaining all the shortcuts. When you repeat saying "press E than Z" it helps so much in learning the shortcuts

  • @stevefrazee227
    @stevefrazee227 7 หลายเดือนก่อน +15

    I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.

  • @structurescience
    @structurescience 10 หลายเดือนก่อน +4

    Thank you so much for this!
    Just finished this part.
    What a fantastically satisfying feeling, seeing all these walls take shape.
    They should do this in therapy. It's so rewarding.

  • @SurfingOortCloud
    @SurfingOortCloud 2 ปีที่แล้ว +6

    oh my god its you!!!!! you taught me how to uses sketchup like years ago!!! and here you are again!!! still kicking!! what a delight

  • @damien.digital
    @damien.digital 3 ปีที่แล้ว +92

    Hi Justin!
    Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces

    • @Cytud
      @Cytud ปีที่แล้ว +6

      ohh i need this thankyou sir

  • @rinneganmastery3035
    @rinneganmastery3035 ปีที่แล้ว +1

    by far the best videos for beginners

  • @craigritchie8470
    @craigritchie8470 2 ปีที่แล้ว +344

    My image came in as a gray square (Solid). After researching I learned to press Z then pick Material Preview. I could then see the plan.

    • @sinisterwall9714
      @sinisterwall9714 2 ปีที่แล้ว +16

      I'm so glad I read through the comment, I was about to delete the image and redownload it.

    • @eddeig
      @eddeig 2 ปีที่แล้ว +6

      THANK YOU!!! You saved my day!

    • @SimonSahli
      @SimonSahli 2 ปีที่แล้ว +3

      Thank you!!!!!!!!!

    • @aswinikumar8633
      @aswinikumar8633 2 ปีที่แล้ว +1

      Thanks bro

    • @333deltasa2
      @333deltasa2 2 ปีที่แล้ว +1

      Thank you for that!

  • @multiengineer9199
    @multiengineer9199 2 ปีที่แล้ว +1

    No one Can teach better from this great great Sir....

  • @kriselt
    @kriselt 14 วันที่ผ่านมา

    Just a quick simple tip for when you're scaling the reference image to match the length of the line you drew - select the image plane in object mode and set its origin to the 3D cursor, this way it will scale the image from the starting point of your line and you won't need to move the image around and repeat the scaling process several times!

  • @KhaledAhmedYounes
    @KhaledAhmedYounes 2 ปีที่แล้ว

    Sir, your channel is criminally underrated!

  • @fotuoh
    @fotuoh 2 ปีที่แล้ว +5

    Thank you Justin and CG Essentials - this is easily one of the most cohesive and easy to listen to tutorials. Extremely beginner friendly since this one of my first attempts at learning Blender and I've really enjoyed the Part 1 of this tutorial. I'm currently modelling a 3D version of my family home we're building. My father passed away a few years ago and I'd like to think he'd really enjoy seeing this. Much love and keep up the great work my friend

    • @VinMoses
      @VinMoses 6 หลายเดือนก่อน

      how's learning journey so far ?

  • @VinMoses
    @VinMoses 6 หลายเดือนก่อน

    thanks ure the only youtuber who i find usefull and skillful in teaching.....We would love to see a full tutorial for Blender dedicated to designers and architects with all the shortcuts ofcourse 😁

  • @zeestudio3604
    @zeestudio3604 3 ปีที่แล้ว +1

    I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.

  • @valeriyay1610
    @valeriyay1610 2 ปีที่แล้ว +3

    Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.

  • @VideogameVibez
    @VideogameVibez 2 ปีที่แล้ว +1

    I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers

  • @ramanrafiq7888
    @ramanrafiq7888 2 ปีที่แล้ว +1

    Thank you so much man seriously this has helped me alot not in just modeling floor plans but also in modeling in general, thanks alot.

  • @Holm55
    @Holm55 3 ปีที่แล้ว +30

    That's funny, this week I started modeling out my apartment in blender. But I measured out the walls by hand with a measuring tape. This seems easier.

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว +6

      Well, I suppose that depends on if you have a 2D plan view of your apartment or not. If you do, definitely easier

    • @michaelwerkov3438
      @michaelwerkov3438 3 ปีที่แล้ว +4

      i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(

    • @Holm55
      @Holm55 3 ปีที่แล้ว +2

      @@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว +3

      @@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle

    • @rinathamidulin3781
      @rinathamidulin3781 3 ปีที่แล้ว +4

      @@Holm55 Use an app for scanning documents, that should help.

  • @parseeek
    @parseeek ปีที่แล้ว

    Wow, just what you need! I was just putting together a room myself yesterday in a similar way, but now thanks to your video I can see shorter and more accurate ways to recreate rooms from the blueprints faster.

    • @zhagman
      @zhagman ปีที่แล้ว

      I hear that blender is open source but if you have the budget I would buy Archicad. By the time he explains how to add a line I can draw in 3D the whole plan including Furniture in Archicad.

  • @celiolima604
    @celiolima604 7 หลายเดือนก่อน

    Wow, you're doing an awesome job spreading your knowledge! Thanks a bunch for that. Keep up the great work, and may you always stumble upon some cool stuff to learn along the way.

  • @aerofart
    @aerofart 6 หลายเดือนก่อน

    Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.

  • @craigbaker6382
    @craigbaker6382 3 ปีที่แล้ว +4

    Love this! I am doing some reno and have a desire to make some renders but also I am a huge fan of basics being so carefully and thoroughly demonstrated like this.

  • @JohnnyBobs3DDesignz
    @JohnnyBobs3DDesignz 10 หลายเดือนก่อน

    I love your videos dude, your like the one of the best instructors, if not the best. My opinion... I think it matters ;) Definitely helped me learn Blender fast... It was a smooth transition from 3Ds & MAYA. I love Blender... Took me a minute to get past the GUI but have since modified it to my liking. The best 3D app. The addon support community is the absolute greatest

  • @TheLordG0at
    @TheLordG0at ปีที่แล้ว

    I love blender. I remember trying it years and years ago and just being completely overwhelmed. I’m still so overwhelmed, it’s so versatile which is great but I feel like I’m about to climb Mount Everest in a wheelchair. I know I need to break it up into small chunks but I don’t even know where to start. Sculpting I can do. Texturing and shading makes me want to cry 😂😂😂 when watching people model things though I can see learning all the shortcuts really opens the door to being able to quickly rough out what you need. But then furniture??! Fuuuuu….dge

    • @TheCGEssentials
      @TheCGEssentials  ปีที่แล้ว +1

      Really depends on what you need to do - start with skills aligned with your goal in mind. If you want to do hard surface modeling, you probably shouldn't start with sculpting - that kind of thing. Learn to do one thing. Then another. Then another :)

    • @TheLordG0at
      @TheLordG0at ปีที่แล้ว

      @@TheCGEssentials that’s where I struggle ahaha. I have been painting portraits for years, carving, some sculpting, so I enjoy that, BUT I also love to build stuff, creations/inventions etc. I will have to flip a coin. I’m leaning toward hard surface modelling first though. Did a tutorial yesterday, the sword in the stone. Went really well! Anyways, thanks for the reply! And all the content!

  • @stevesculptor1
    @stevesculptor1 3 ปีที่แล้ว +6

    Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.

  • @davidhudson3695
    @davidhudson3695 ปีที่แล้ว

    I would recommend scaling to the largest dimensions, preferably in both axis by using a plane, to ensure the most accurate results and check the original plan is proportional.

  • @ziadlayous5118
    @ziadlayous5118 3 ปีที่แล้ว +12

    Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks

    • @sulphurous2656
      @sulphurous2656 3 ปีที่แล้ว

      It would also help incase you ever wanted to convert those to curves to put tiles or trims or anything of that sort along those walls.

    • @mmed4508
      @mmed4508 2 ปีที่แล้ว +2

      I used to do this way but it creates problems if you want to make a lot of changes afterwards, in my experience

    • @And.r_Art
      @And.r_Art 2 ปีที่แล้ว

      @@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render

  • @grilldj
    @grilldj ปีที่แล้ว +3

    For the initial ref image scaling, I recommend switching to plan view (top view, NumPad 7). This should avoid any perspective errors.
    Also, the add vert method didn't work for me on 3.3, so I used a cube and set the X length to 12 feet. After moving the ref image pivot point to a corner on the (now) box, the scaling was one and done. Thank you for the videos.

  • @christianerudition
    @christianerudition 3 หลายเดือนก่อน

    Hi Justin, doing this tutoring now, thanks so much for your great videos! I've got it all blocked out and loving it!

  • @alexandre_le_kebab9869
    @alexandre_le_kebab9869 2 ปีที่แล้ว +1

    Thanks, i wanted to create a 3d map for one of my drawing and it help a lot. Also, your voice weirdly sound like health ledger joker and i loved it.

  • @diegoarce490
    @diegoarce490 ปีที่แล้ว

    I just loved when you said "We are in America so we are going to change to Imperial scale"" or something like that. I am sooo tire of having to use a converter program to switch from Metric to Imperial .... THANK YOU

  • @thebookkeeper3508
    @thebookkeeper3508 7 หลายเดือนก่อน

    A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.

  • @hamzahshuaib4528
    @hamzahshuaib4528 3 ปีที่แล้ว +3

    Wow, this is amazing

  • @richardbornemann806
    @richardbornemann806 ปีที่แล้ว

    Great video thank you. I've got a big project coming in and usually use Strata 3D, but I need the humans and foliage that you can get in Blender, so I'm on the learning curve. My second day with Blender and everything worked perfect in your tute. Really appreciate your work.

  • @catallaxy
    @catallaxy 2 ปีที่แล้ว

    Excellent video. Nice to see you doing Blender, with your inimitable bed side manner!!

  • @tzevele7920
    @tzevele7920 2 ปีที่แล้ว +1

    thank you dude, this tutorial was exactly what i was looking for.

  • @justawolfbunny9971
    @justawolfbunny9971 6 หลายเดือนก่อน

    Thank you for these tutorials! I'll definitely use this info on blender

  • @Cineinsaner
    @Cineinsaner 2 หลายเดือนก่อน

    Bro I love your intro 😄 it's funny for me😂😂 every time

  • @AlmondChocolateMilk
    @AlmondChocolateMilk 2 ปีที่แล้ว +7

    0:40 You don't have to do that, just do Layout > Add > Image > Reference

  • @jasonjamerson
    @jasonjamerson 3 ปีที่แล้ว +6

    I need Blender to add some line drawing tools, my work revolves around specific measurements like this.
    You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว +3

      Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition

    • @MrTahref
      @MrTahref 3 ปีที่แล้ว +3

      snap utilities addon can do that

    • @aronbijl4109
      @aronbijl4109 3 ปีที่แล้ว

      @@TheCGEssentials I agree!

  • @Zoran_Zivic
    @Zoran_Zivic ปีที่แล้ว

    After importing image you can just press ALT+R and it will reset image rotation, to skip process of rotating image by Z and Y axis.

  • @monix373
    @monix373 3 ปีที่แล้ว

    It's nice how you have your dog with you in the thumbnail. :)

  • @RedzwanulHuq
    @RedzwanulHuq 3 ปีที่แล้ว +6

    You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot

  • @thebookkeeper3508
    @thebookkeeper3508 7 หลายเดือนก่อน

    I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.

  • @kansascitycomputers
    @kansascitycomputers 2 ปีที่แล้ว

    you are coming along good with your skills

  • @NancyMerlos
    @NancyMerlos 2 ปีที่แล้ว +1

    I just want to give a quick thank you for this video. So much great information and very easy to follow! I am currently trying to teach myself how to use blender and this was awesome, keep up the great work!

  • @HashtagBassCovers
    @HashtagBassCovers ปีที่แล้ว

    Excellent tutorial. I was building the house from Signs for my alien game in unity but needed something more in depth if it was gonna look the part and this video alone will get me like 50% of the way there good job!

  • @vivianwarran8804
    @vivianwarran8804 2 ปีที่แล้ว

    Love this video - very easy to understand and follow. Thank you.

  • @ahamedshahib8945
    @ahamedshahib8945 3 ปีที่แล้ว +1

    thanks bro...as an budding architect this helps me a lot to learn blender as a beginner...and in this video its just a startup for me and i hope the next class video will be uploaded soon...and also i just start practising parametric architecture i hope soon you will teach as to make parametric designs asap....thank you soo much and keep doing lot of videos like this...

  • @caseymoloto2486
    @caseymoloto2486 2 หลายเดือนก่อน

    hi man video was really helpful 100% greatness just need to know which type of blender your using

  • @letscompose8560
    @letscompose8560 ปีที่แล้ว +2

    Bridge edge loops on your windows instead of deleting or dissolve vertices. You won't have to spend time filling in faces and flipping normals.

  • @jeffellis1149
    @jeffellis1149 3 ปีที่แล้ว +3

    There is a much faster and simpler way to scale the drawing correctly. Draw a line on any of the dimensions - longer dimensions will be more accurate. Say the line you drew was 6 feet and the dimension on the drawing was 18 feet 4inches (or 18.333 feet). Divide 18.333 by the 6 feet and scale the drawing by the result. Done.

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว +1

      Seems like this should work fine - thanks!

    • @jon_do
      @jon_do 3 ปีที่แล้ว +1

      I would rather create a cube, type the length to be exactly 12 feet (in the N menu > Dimensions) and then scale the floorplan to match.
      Never confusing the N menu's scale with the dimensions. 👍

  • @muimotion
    @muimotion หลายเดือนก่อน

    I was wondering how you usually would go about finding out how HIGH the model is going to be? I didn't quite understand how you found out the walls were 10 inches when you extruded them upwards.

  • @pierre-luc8400
    @pierre-luc8400 3 ปีที่แล้ว +10

    for the doors and the windows, you could have used the bridge option. otherwise, great tutorial

  • @andeniem
    @andeniem ปีที่แล้ว

    Y am just learing how to work with blender. This video's are very helpful. Thank you very mutch.

  • @DMSAProductions
    @DMSAProductions 2 ปีที่แล้ว

    Perfectly explained tutorial! looking forward to see the other parts. Keep up the good work! Would recommend to anyone starting 3D modeling.
    p.s. The link for download the floor plan, didn't work on my side, not sure if it is transient issue or not, just wanted to let you know. But was able to complete the tutorial with any floor plan available on Google.

  • @effeeffe6281
    @effeeffe6281 ปีที่แล้ว +1

    at 4:25 you can "Set Origin" (of the image) -> "Origin to 3D cursor" to avoid any other Scale adjustments

  • @Birkkromann
    @Birkkromann 3 ปีที่แล้ว +9

    Instead of deleting the faces and creating a new face for the gap, you could bridge them instead. I think it's called bridge edge loops 😊

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว +3

      Lol - I think I've even talked about this in other videos - makes sense :)

    • @Birkkromann
      @Birkkromann 3 ปีที่แล้ว

      @@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!

    • @Eichetheking
      @Eichetheking 3 ปีที่แล้ว

      Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.

  • @matiastemesio893
    @matiastemesio893 ปีที่แล้ว

    well, if you do it in autocad, it will import the plane with perfect dimensions, also it makes vertices where you can snap with your 3d mesh

  • @munundam8781
    @munundam8781 2 ปีที่แล้ว +2

    good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line

  • @DavesChaoticBrain
    @DavesChaoticBrain 3 ปีที่แล้ว +1

    I'm really liking the Archipack add-on. Check that out if you're looking for some good tools.

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว

      Yep - th-cam.com/video/l-aom9PyosM/w-d-xo.html

  • @jonhjosephperez-qm2sp
    @jonhjosephperez-qm2sp ปีที่แล้ว

    WOW thanks very helpful VID i just understand how to use BLENDER
    best VID thanks bro more VID for blender

  • @nougadt
    @nougadt 6 หลายเดือนก่อน

    So valuable -Thank you!

  • @alicemystery5332
    @alicemystery5332 ปีที่แล้ว

    Nice tutorial. Keep up the good work !

  • @liketobe2743
    @liketobe2743 11 หลายเดือนก่อน

    total blender noob here but 14:00, A for select all while beeing in edit mode then F for fill? or Wire frame, A select all, F fill?
    I tried btw your wall tutorial and i was like damn thats complicated, so i started doing it just by trying and now i see this tutorial and its like i just did it :D

  • @JoseASGomez
    @JoseASGomez 3 ปีที่แล้ว

    Wow... men thank u a lot...😊👍🏾...it is so much nicer to follow your explication and moves while your shortcuts are readable... And the during of your vids are moderate...I think now I can concentrate me to get a blender pro...🤠👍🏾gracias compadre😎

  • @razern420
    @razern420 9 หลายเดือนก่อน

    Ive just finished studying , ive come across with this blender program which i decided to learn , its really versatile but can it do whats a bim modeller can?

  • @joefromfocuspictures5894
    @joefromfocuspictures5894 2 ปีที่แล้ว

    I love this! Nice work

  • @brittney6103
    @brittney6103 2 ปีที่แล้ว

    This is so amazing!!!

  • @icandoit6155
    @icandoit6155 3 ปีที่แล้ว +3

    Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว +1

      Sounds like you might only be in shaded mode in your viewport for the first one. Switch it to material preview

  • @danzarlengo7127
    @danzarlengo7127 ปีที่แล้ว

    Great vid series - thanks!

  • @Piertu
    @Piertu 10 หลายเดือนก่อน

    I have downloaded and am in the process of trying blender do to what I believe has great versatility and detail. my current situation is utilizing a software like this mainly for architectural/construction and remodeling purposes. I first tried ketchup and I was able to get into it and build and probably finish what you are showing but adding fences grass and siding detail in about this time frame without learning to do all these add ons shortcuts and etc. is it usually this complicated or is there another app like sketch up that is simpler? only reason im giving this blender a shot is it is free and so versatile but weighing the option the $500 for getting plans out the door quickly maybe all the worth it if im not investing so. much time. I downloaded your pic on my Mac Pro 2o22 and I can't find the download on the image link to start the tutorial. I seem to have this issue with another donut tutorial where some of the tutorial requests aren't working on my computer is this a Mac blender issue possibly? any and all help is welcome. just trying to find a good architectural software.

    • @TheCGEssentials
      @TheCGEssentials  10 หลายเดือนก่อน

      In my opinion for that specific instance based solely on what you're describing, I'd probably lean towards SketchUp. Blender is super powerful for sure but it can be quite complicated. If you're looking to generate something quickly in a simple fashion and then also create printable plans SketchUp is going to be a better fit.

  • @aguilarcesar9750
    @aguilarcesar9750 2 ปีที่แล้ว +1

    Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do

    • @johannak2675
      @johannak2675 2 ปีที่แล้ว +1

      Click Z when you have the square selected, then select "Material Preview"

    • @aguilarcesar9750
      @aguilarcesar9750 2 ปีที่แล้ว

      @@johannak2675 Thanks! 😀

    • @thebookkeeper3508
      @thebookkeeper3508 7 หลายเดือนก่อน

      I had the same issue.

  • @zeestudio3604
    @zeestudio3604 3 ปีที่แล้ว +1

    Please also include the interior in next part. Great tutorials 😍

  • @mr.hashundredsofprivatepla3711
    @mr.hashundredsofprivatepla3711 4 หลายเดือนก่อน

    Can you please do a video on how to design a floor plan?

  • @hodgeutoo-aPoetsBlues
    @hodgeutoo-aPoetsBlues 2 ปีที่แล้ว

    Great video, saved me a lot of time! Thank you!

  • @Allinone_2052
    @Allinone_2052 ปีที่แล้ว

    For 3d modelling which is better blender or sketchup please answer me

  • @Akiraruben
    @Akiraruben ปีที่แล้ว

    Which is your preferred software between blender and sketchup for architecture modelling?

  • @revitnews
    @revitnews ปีที่แล้ว

    Sir, please make a short into video on
    Rhino modeling and blender cycle rendering workflow

  • @Thing4and5
    @Thing4and5 2 ปีที่แล้ว

    For this menu heavy program, I wish your screen was showing visuals for where you're clicking etc. :( Still a great tutorial as usual!

  • @silengeng9259
    @silengeng9259 2 ปีที่แล้ว +1

    How do you make those plane opacity down so i could see the plan through it?

  • @rustandbleed
    @rustandbleed 2 ปีที่แล้ว +4

    I think during the initial scaling part, its much easier/faster to put in a 1'x1' square in the floor plane and then match it up with a 1' square mesh in blender.

  • @lanalee7175
    @lanalee7175 2 ปีที่แล้ว +1

    Hey I was trying to put the wall down like you did at 11:00 but for some reason it isn't working. Any suggestions ? Thanks

  • @golias1979
    @golias1979 3 ปีที่แล้ว +1

    Do you prefer archipack or this method?

  • @scottharrison6836
    @scottharrison6836 ปีที่แล้ว

    You hit pretty quickly on the primary reason I've yet to use Blender for an architectural project. I would really really love to, but the idea that you can "just right click to set the 3D cursor" and then extrude a line which is "very close to 12" fundamentally misses the most important thing in architecture .... precision. The idea of modeling a building/structure which is "close" might work if you are playing with ideas or in school, but in architecture the idea of just being close is not an option. The fundamental reason I've need been able to utilize Blender is the difficulty of getting things to the proper dimensions and precisely aligned.

    • @TheCGEssentials
      @TheCGEssentials  ปีที่แล้ว

      There's nothing saying you can't go through and model the project exactly to scale, you just need to make sure that when you extrude, you're extruding exactly the length of the walls rather than matching up with the image. For a lot of applications, just matching the image is "close enough," but it just depends on what you're doing. There's nothing fundamentally saying you can't model those exact dimensions in Blender

    • @scottharrison6836
      @scottharrison6836 ปีที่แล้ว

      @@TheCGEssentials The problem in architecture is that everything is relative to something else which means things have to fit together precisely. I just run into so many problems with the simplest things. I'm sure there are ways to do these things but it's always the simple things that get in the way. I could love to see you do a video focusing on the most simple operations. Here's one that you might consider. I simply want to start with a rectangle of a particular size with one corner precisely located at the origin or on the grid which I can build off of. If the shape size fits the grid them it's easy but if not, how do you move the rectangle so that one corner is at the origin? From there I can use extrusions but just getting to a simply located starting point for an object is always difficult. I really want to use Blender and have found ways using snaps and zero scaling, but it always seems I hit a wall sometimes. How hard could it be to simply create a 2-point or even 3-point rect command that snaps to the grid or vertices. If I can select two vertices and hit f to fill and create a line, why can't there just be a damn line command for which I can select a point, suggest a direction and enter a length. Those two things alone would make Blender better for what I do. Would love to see that but most add-ons go for much more complicated problem. I just want a line and a rectangle.

  • @kppunkx
    @kppunkx 3 ปีที่แล้ว +1

    is there any addon like sweep tool in blender? i know bewel profile but doesnt fullfil the desire results

  • @ManoCraftas3
    @ManoCraftas3 2 ปีที่แล้ว +1

    Hello, great tutorial, tho I think that some overlapping faces were created during the wall extrusion (when you extruded walls and then windows or doors seperately). Any idea how to avoid or fix that?

    • @zeitstudios
      @zeitstudios 2 ปีที่แล้ว

      Instead of extrude you could try creating loop cuts and bridge edges so that there will be no overlapping faces..or else you could use boolean modifier. It's way easy to apply boolean modifier with bool tool enabled from preferences.

  • @thebookkeeper3508
    @thebookkeeper3508 7 หลายเดือนก่อน

    The dissolve edges part at 11:05 leaves me with a light grey wall remaining in that part. If I try to select the smaller edges, too, then dissolve, the wall begins to become angular and messed up.

  • @testtest1art
    @testtest1art ปีที่แล้ว

    that was amazing

  • @ThePlugTurtle
    @ThePlugTurtle ปีที่แล้ว

    This was very helpful, thank you mr. zuckerberg

  • @aprizuniverse
    @aprizuniverse 11 หลายเดือนก่อน +2

    having hard time downloading the image

  • @emmaslow
    @emmaslow ปีที่แล้ว

    Is it as imprecise as it seems to add the vertex? It's making me twitch after being used to precision. Maybe I'm missing the details.

  • @blood.mirror
    @blood.mirror 2 ปีที่แล้ว

    This was good! Thank you!!

  • @MickeyMouse-bp3zq
    @MickeyMouse-bp3zq หลายเดือนก่อน

    Hi Im very new to blender, I really enjoyed your video! i tried out some of the tools you used in the video but when i pressed the E ( extrude shortcut) nothing happened, also when I pressed shift A + mesh , I don't see the single vert option ? Are you using an advanced version of blender ,perhaps or do i need to ad add ons ? Again very new, so sorry if its supposedly obvious , Im oblivious lol 😅.

    • @MickeyMouse-bp3zq
      @MickeyMouse-bp3zq หลายเดือนก่อน

      Okay i figured out how to uses extrude and the importance of selecting the correct mode of operation, to use specific functionality. But I still don't know how to add a single vert( as the option doesn't show in the shortcut for me ), nor do I fully understand is usefulness when I can just use the 3d cursor as a marker to measure from. Could someone help and perhaps elaborate its usefulness and how to use it?

  • @ddddelfina
    @ddddelfina 4 หลายเดือนก่อน

    great intro

  • @aliza6959
    @aliza6959 ปีที่แล้ว

    Hi! I have a question, how do you know what corner to use in order to scale it properly. I'm following along and while I understand how to do, it's understanding what to use as a reference point? If that makes any sense.

  • @polskaprince
    @polskaprince 3 ปีที่แล้ว +1

    I was wondering how would you go about applying pbr materials to the external walls and different ones for the interior walls?

    • @simonixio
      @simonixio 2 ปีที่แล้ว +1

      I think that on edit mode, using the face selection, you can select an exterior wall and then click on the material properties tab and assign it one of the materials you’ve already made.

  • @andy0245
    @andy0245 8 หลายเดือนก่อน

    Is this suitable for a Beginner (me lol) whose interested in basic architecture?

  • @gyorgyvarszegi
    @gyorgyvarszegi 9 หลายเดือนก่อน

    I have tried to create a 3D printout of our house. I have followed your instructions carefully.
    1. I have found that Blender accumulates errors (may be rounding errors). Despite carefully inserting snapping vertices, coordinates start to mismatch. Faces can not be added without correcting the vertex positions. The result is visually ok. But a closer look shows a plenty of problems.
    2. The design contains only vertical walls and archimesh doors and windows. But the 3D printing Add On checker and the Creality Slicer reports errors.
    I think creating a design from vertices is not a real option.

    • @TheCGEssentials
      @TheCGEssentials  9 หลายเดือนก่อน

      I've not witnessed errors in the precision of the model so far, though I do find the whole thing pretty clunky. Blender really hasn't focused on adding great precision modeling tools to the program. I'm not sure how there would be rounding errors unless you're trying to model to very high levels of detail, like to the 10th or hundredth of a unit.