Weight of the car and weight balance definitely affects this. GT cars tend to run 27-29. But really light cars, 21-23 can be good. I think the Prototypes you will generally want to run around 21-22. An old muscle car might go as low as 3-4 psi lower in the back if it's extremely front heavy. I'll try to find the right balance for the car, and then start dropping PSI until I start losing lap time. You can tell because the grip starts giving away under load (real easy to feel on a wheel) when they go to low.
thanks for the comment, I have watched some of your vids! and tuning guides! in the past! wish you all the best mate! I'm on Xbox as fearlessgibbon5 if you want to run a few laps some time! good luck mate! stay strong! ❤❤
Looking at your tire temps through a run will help tell you where your tire pressure needs to be. Inner/outter temps hot? Needs more tire pressure Middle temps hot? Needs less pressure Beyond that; the lower the tire pressure, the more thrust-grip IE-acceleration and braking The more “perfect” the tire pressure, (meaning even tire temperature around your desired corner) the more corner grip. If you’re working in a spec series and you have a car that just won’t hook up and get the power down, dropping the tire pressure below “perfect” will allow more grip under acceleration with some sacrifice in corner grip. However, the drivability will often greatly improve consistency and average laptimes. This completely skips over suspension tuning, but tires is a fundamental that you absolutely have to get through to be able to do the rest.
From FM2 till now the standard tune on cars have: (S class and higher and/or with race parts) Tire pressures to high Gearbox to short in the first 3 or 4 and to long from mid to the end 4/5/6 (7) Suspension usually to soft (Because of high tire pressures maybe?) Damping to high, rebound to low. Adjusting above depending on car and class will lead in to 1-3 seconds gain quick and easy. Besides laptime, it makes the car more stable and consistent making it a better car to race. Leaderboard tunes are often sharp and snappy while most drivers 99% will not be consistent with them. They are good for qualifying but hard to race. Adjusting ARB (Anti Roll Bars) to more stiffer/stable combined with above can result in a consistent car. Maybe this is something your viewers would be interested in to learn how to do. It is tricky because it is also a matter of skill level and driving style, but it can make a lot of difference. Peace
you know what your doing mate! thanks for the comment! its exactly how you explained it with the nuances of skill and snappiness! for the fast tunes, its learning how to drive them!
@@Inside-wheel It sure is not easy and not for all. Hence i always say: "Do not pick the fastest car/tune per se, But pick the car/tune you are fastest with, consistently." Because that will be the best car/tune to race with and matches the skill level and driving style. In multiplayer this is highly underestimated. Peace
Very good comparison. I also tried this after watching and it's crazy how just tyres alone make a significant difference. Can wait for the next one as I always struggle with what camber and toe settings to run, can we get a tutorial on this too?
That car weighs nothing thats why it works. 22psi wont help if your in a 2000lbs RS6. You just have to take in the weight of the car when choosing your pressures.
thanks for the input mate! 2000lbs is a light car! still at under 1000kg i honestly run tease pressures with great success! i will increase it slightly for weight at 3000lbs ill run 24psi ill tune you an Audi rs6 if you like?, I have a great rs4 tune on there that's good!
@@theenglishtrucker1849 if you running Awd drive, defo run higher pressure on the rear to a point where you get enough oversteer! But maintain grip! Same as fwd, This game is all about rotation! And it breaks down 3 stages, turn in, corner speed and corner exit! I will go in-depth with theory and practise soon! If you want any advice or tips msg me on here or xbox mate! Good luck and thanks mate!
Low pressure gives more grip, harder tyres give more speed, Stiffer springs needs firmer tyre pressure. Wet weather needs softer tyre pressure and softer suspension. Using these basics, will put you in the ballpark of any set up
@@Sundance001 thanks for the comment mate! That’s right I’d also start with neutralising the forza stock tune! I.e, remove toe from wheels and Center both roll bars! Then see how it feels and go from there!
just tested this and zero difference at all. i can get top 1% on any rivals leaderboard so not driver error. tried this on my 2000 silvia spec r at 2200lbs with race tires on mediums. and did 22 psi and 32 psi and the difference was only the way the car felt. lap times were the same. i tested on mugello full circuit.
there's been a few updates since but i believe this is still relevant as you said it changes the feel, so its all about finding the sweet spot, not just putting them on 27 psi every time. thanks for the response and giving it a go mate
I got the same result. I used my normal tune and just reduced tyre pressure and didn't get any improvement, just a slightly different feel. After that I tried playing around with the other settings and I got the impression, that the car got much easier to control with oversteery settings. They were still oversteery, but they grip loss was less sudden and therefore easier to compensate. I didn't get any faster, but that might be different for drivers that like oversteery cars more.
Unfortunately the all cars at stoc are 🤮😔😔, that îs not really and to make the cars good we must puts bizarre values😢😢. The handling and tunning are worse, have nothing with reality 🤮🤮🤮
Weight of the car and weight balance definitely affects this. GT cars tend to run 27-29. But really light cars, 21-23 can be good. I think the Prototypes you will generally want to run around 21-22. An old muscle car might go as low as 3-4 psi lower in the back if it's extremely front heavy. I'll try to find the right balance for the car, and then start dropping PSI until I start losing lap time. You can tell because the grip starts giving away under load (real easy to feel on a wheel) when they go to low.
thanks for the comment, I have watched some of your vids! and tuning guides! in the past! wish you all the best mate! I'm on Xbox as fearlessgibbon5 if you want to run a few laps some time! good luck mate! stay strong! ❤❤
Looking at your tire temps through a run will help tell you where your tire pressure needs to be.
Inner/outter temps hot? Needs more tire pressure
Middle temps hot? Needs less pressure
Beyond that;
the lower the tire pressure, the more thrust-grip IE-acceleration and braking
The more “perfect” the tire pressure, (meaning even tire temperature around your desired corner) the more corner grip.
If you’re working in a spec series and you have a car that just won’t hook up and get the power down, dropping the tire pressure below “perfect” will allow more grip under acceleration with some sacrifice in corner grip. However, the drivability will often greatly improve consistency and average laptimes.
This completely skips over suspension tuning, but tires is a fundamental that you absolutely have to get through to be able to do the rest.
From FM2 till now the standard tune on cars have: (S class and higher and/or with race parts)
Tire pressures to high
Gearbox to short in the first 3 or 4 and to long from mid to the end 4/5/6 (7)
Suspension usually to soft (Because of high tire pressures maybe?)
Damping to high, rebound to low.
Adjusting above depending on car and class will lead in to 1-3 seconds gain quick and easy.
Besides laptime, it makes the car more stable and consistent making it a better car to race.
Leaderboard tunes are often sharp and snappy while most drivers 99% will not be consistent with them.
They are good for qualifying but hard to race.
Adjusting ARB (Anti Roll Bars) to more stiffer/stable combined with above can result in a consistent car.
Maybe this is something your viewers would be interested in to learn how to do.
It is tricky because it is also a matter of skill level and driving style, but it can make a lot of difference.
Peace
you know what your doing mate! thanks for the comment! its exactly how you explained it with the nuances of skill and snappiness! for the fast tunes, its learning how to drive them!
@@Inside-wheel It sure is not easy and not for all.
Hence i always say:
"Do not pick the fastest car/tune per se,
But pick the car/tune you are fastest with, consistently."
Because that will be the best car/tune to race with and matches the skill level and driving style.
In multiplayer this is highly underestimated.
Peace
Very good comparison. I also tried this after watching and it's crazy how just tyres alone make a significant difference. Can wait for the next one as I always struggle with what camber and toe settings to run, can we get a tutorial on this too?
Please make a video on Ride Height Next
Sometimes the Science is in the lap time not the telemetry! ❤
How do I change from BAR to PSI on the tire
In the setting there would be measurement change it to imperial 🚀
@@Inside-wheelthank you
I will try this, but what about tire wear?
THE TEMP STAYS LOWER, AND THE GTIP IS BETTER WHEN THE TYRES ARE RUNNING OUT! RUNNING OUT!
Less tyre pressure gives more grip.
But costs more tyre wear
This audio sounds odd. It seems A.I. generated.
it my Australian cousin
What about tyres deteriorating too fast with lower pressure?
There fine I often make softs last on shorter races
That car weighs nothing thats why it works. 22psi wont help if your in a 2000lbs RS6. You just have to take in the weight of the car when choosing your pressures.
thanks for the input mate! 2000lbs is a light car! still at under 1000kg i honestly run tease pressures with great success! i will increase it slightly for weight at 3000lbs ill run 24psi ill tune you an Audi rs6 if you like?, I have a great rs4 tune on there that's good!
@@Inside-wheel It would be very interesting to see if it works.
@@theenglishtrucker1849 if you running Awd drive, defo run higher pressure on the rear to a point where you get enough oversteer! But maintain grip! Same as fwd, This game is all about rotation! And it breaks down 3 stages, turn in, corner speed and corner exit! I will go in-depth with theory and practise soon! If you want any advice or tips msg me on here or xbox mate! Good luck and thanks mate!
Low pressure gives more grip, harder tyres give more speed,
Stiffer springs needs firmer tyre pressure. Wet weather needs softer tyre pressure and softer suspension.
Using these basics, will put you in the ballpark of any set up
@@Sundance001 thanks for the comment mate! That’s right I’d also start with neutralising the forza stock tune! I.e, remove toe from wheels and Center both roll bars! Then see how it feels and go from there!
just tested this and zero difference at all. i can get top 1% on any rivals leaderboard so not driver error. tried this on my 2000 silvia spec r at 2200lbs with race tires on mediums. and did 22 psi and 32 psi and the difference was only the way the car felt. lap times were the same. i tested on mugello full circuit.
there's been a few updates since but i believe this is still relevant as you said it changes the feel, so its all about finding the sweet spot, not just putting them on 27 psi every time. thanks for the response and giving it a go mate
I got the same result. I used my normal tune and just reduced tyre pressure and didn't get any improvement, just a slightly different feel. After that I tried playing around with the other settings and I got the impression, that the car got much easier to control with oversteery settings. They were still oversteery, but they grip loss was less sudden and therefore easier to compensate. I didn't get any faster, but that might be different for drivers that like oversteery cars more.
Esta información vale millones 👍
tyre pressure should be 32psi when warm...
Using telemetry not lap times
@@Inside-wheel general consensus has always 32 is the "general use" sweet spot. But I dropped below on my TVR and dropped about 3 seconds 🤣
@@insomniacbritgaming1632 sone times it’s worth experimenting mate
@@Inside-wheel it really is, also reduced the amount of exit corner wheelspin too
Unfortunately the all cars at stoc are 🤮😔😔, that îs not really and to make the cars good we must puts bizarre values😢😢.
The handling and tunning are worse, have nothing with reality 🤮🤮🤮
I run 28,27, For most cars. Are U talking Race or Quali Pi? 🤙👍
I use 22 24 fir light cars then up to 25 27 on heavier cars! Hope this helps!
I'm testing NOW 💪💪🤙 thx
How is it?