My god, what a beautiful surprise, I'm very happy to see you playing my map, I hope you enjoyed it, it really took some work, but in the end it was worth every minute
Great job, the sheer variety of architecture in this map is amazing. I'd love to see a developer commentary video where you show and talk about some of your favorite parts of the map. I don't like playing (or generally even watching) horror maps or movies but love watching creators talk about them. Also, almost every time he opens a door I think I hear a second door opening sound. Am I imagining that?
@@MatthewPherigo Thank you so much for the sweet words. Hm, it would be interesting to make a commentary video about this, I'll think about it. but I'll warn you right away, there is a language barrier, but you can try something, Thank you for the words, it means a lot to me. Now about the doors; look, it was a bug with cs:go sounds, but I thought it was interesting, so I kept it
I love the idea of something using those Exit signs to lure you. It's like whatever entity that's preying upon you only knows that it's prey heads towards those signs, but it doesn't know why, so it just places them in a line towards wherever it wants you to go. An imperfect Mimicry, like those stories of hearing voices of people you know calling out to you in the woods, but they're just parroting words and the voice sounds very off, though the sign method definitely feels way more subtle, like it's inadvertently pandering to one's expectations.
I can imagine something like that in a horror game. The more you "progress" the more aggressive the signs would get, the louder their electrical hums would be. Really cool!
There's a Champion in League of Legends that imperfectly mimics things. That would be Fiddlesticks, a rather tame name for a demon that is described as the 'Ancient Fear' and 'The Primordial Demon of Fear'. It mimics the voices and words of those that it killed. It's legitimate one of my favorite things from a game I'll never play.
The doors on this map are fucking terrifying, the way they open so quickly makes me think something on the other side of the door pushes or pulls it open violently before vanishing the moment you can see what was behind the door.
also 8:44 would've been such a good time to just have the door at the end of the hall swing open violently, only to show nothing on the other side except another room.
Hey Librarian. I have a map suggestion. A really good map suggestion. It's an rp map that plays in a city with overflowed water whilst its night time. The ambient sounds and the design is really, really good. The map is called rp_tnb_riverside. Would love to see ya play it! Cya!
@@maybeimrambling9401go to work shop and type in rp_tnb_riverside. You while on G mod maps you’ll find it if you still haven’t found it ( i also know I’m almost 100% late lol-)
liminal space fans when they see something not scary note: this is a joke. no need to start spamming 🤓 and 🗿 emojis at me, i also like liminal spaces 😐
you probably already did this, but you should make a workshop collection with all the maps you played so far, this way we could also play these maps without the need of recurringly searching for them even for those who don't have a video published. i think is a neat idea.
8:28 The pink and green lights, the eerie silence and the electrical reminds me a lot of the atmosphere of the end of a level in Hotline Miami 1. You are the only one left, forced to walk back through the level and contemplate the violence that you inflicted. I would love to see Librarian turn his analytical eye towards Hotline Miami, but due to its lack of horror and its rough difficulty it will probably never happen.
It amused me how you're always so on edge for unusual or irregular details and then (at 07:44) just passed by an unplugged yet running vending machine, looked directly at it and just went on your way :D Would have liked it though if you noclipped through the starting map as well. That one had a lot more variation to it than the latter part.
Totally agree, even for GMOD maps in general honestly it's up there. Also for Librarian exploration videos, this one will be hard to top. Could've titled it 'Librarian gets unwittingly trapped in the backrooms'.
Something that could compete is if someone makes a liminal/backrooms map with effectively unlimited procedural generation somehow; similar to minecraft I suppose. Depends what you mean I guess. Atmospherically and design wise I'm not sure we'll top this one eh.
21:04 when you entered this room I immediately felt a wave of coziness wash all over me. I would stay there forever lol. Only one entrance, comfortable looking bed, warm lights, tiny isolated bathroom. I would take a warm shower and sleep. Additionally the design of the bedroom reminds me of summer vacation in a remote village where I stayed in a two-story wooden hut. The bedroom there had the same ceiling design. So I guess I'm just biased to that part of the map.
I saw the video title and decided to explore the map myself before watching the video and I gotta say, I was fascinated by this map. At one point I became so lost and I was using so much of my brain power to try to remember where I was and where I hadn't explored yet. And whenever I thought I had explored everything I would find a huge new area and it just kept baffling me. Not to mention the scares that are incredibly well executed (Which btw! You just didn't seem to get the same ones I did! There were some amazing ones in the first map you missed. One in that room with the broken mirronr that is amazing but for some reason it just didn't happen with you. I would really like for you to revisit this map and try to find more). When I first started exploring, I would try to open the doors and see that a lot of them are locked so I had the same thought as you "Oh so this is going to be a very linear experience to somewhere specific" but after a while I realized, all of the doors can be opened eventually and it all connects. It nails the liminar space vibe and I would constantly be wowed by every new section I found.
Also, I don't really know how it works regarding the scares but, for me it felt like once I got the first one it began guiding me to the next one very subtly. I have no idea what the first trigger was (although I think the first weird thing I noticed was some weird sounds in the bathroom of the numbered hotem room, which you opened the door of but didn't go in btw xD) but I started getting the other ones eventually, but I think it would be a great diservice to this map if it was a case of a scare only being triggered if you had triggered something else beforehand because of the labyrinthian nature of it, it would benefit a lot more if they were fixed ones that you found regardless of the order of you exploration. Still the ones I managed to find were very well made.
50:09 thats an actual phenomenon with the brain, called "phantom sense".with enough focus, and training, you can trick your brain into feeling things in vr. Its like getting your brain to have every sense other than touch telling it that this is happening, so it fills in the gaps, making you feel it too
Something that you might not have considered for this channel is having a look at the Thief games, particularly the first two. They're stealth games set in an early industrial revolution, which also step into horror fairly often, and as much as I like them, they actually unsettle me in the same way as a lot of these maps do. It's particularly interesting, because the maps almost always start populated with NPCs, but the normal gameplay loop requires knocking them out, so you essentially depopulate the map for yourself. Near the end, it's very common to be exploring the map-which you know by heart by this point, because you've been exploring it for an hour or two-and creep yourself out, because these are mansions, tunnels, streets, places where people _should be,_ with _absolutely no one in them,_ because of _your actions._ They're all stashed in dark corners, unmoving, and all that's left are the empty corridors.
When I was younger I went to this smaller school and my teacher was my aunt. Anyway me and at least one other friend would enter the building at later hours when it was supposed to be closed, so keep in mind that the lights were off and there was no one but the janitors. My friend and myself would slowly walk down these dark hallways that had light at the end of them. It would be quiet, then slight noises, then quiet again. Those were the days.
My grandma used to work at a DFCS office, and would randomly bring me there at night to clean or something; it was really creepy in the dark, especially during certain times, and was probably one of the most memorable parts of my early childhood. Though, I never get any nostalgia for it for some reason, and liminal spaces never seem to bring up memories of it, despite it looking exactly like a lot of liminal space pictures. Also about the backrooms "lore", there's no real consistent lore other than a single 4chan post, everything else is fan made and split between multiple wikis and series that have contradictory canons.
@@AnAverageGoblin It's because the backrooms would never have worked in the same manner as SCP; it's a much more narrow concept that doesn't leave as much room for creativity. There's several (at least one) Backrooms-adjacent SCPs that were made before the original 4chan post that started the backrooms. It certainly doesn't help that the backrooms wikidot doesn't have very good quality control like SCP does. Anyhow, originality can be pretty difficult. Kane Pixels does it best.
26:35 Immersion breaking? The CoF soundtrack would be PERFECT for these videos! I'd love if you put Brandon or Crow in the background of these videos in areas it would fit in.
I'm a little too early to make an assessment of how dreamlike the architecture is yet, but some of those hallways at a tangent, before the 10-minute mark, remind me SO STRONGLY of hospitals I've been to or worked in. I don't know why hospitals insist on putting nursing stations in _genuinely_ liminal places. I don't think I've ever seen a nurse's station that wasn't in a glorified hallway. Bonus points if (like one place I worked) the hallways containing patient rooms sprout off the nurse's station junction at 45-degree angles instead of 90-degrees. (The 'I don't know' is mostly rhetorical, I suspect it's to try and keep a clear line of sight and convenient rapid access to patient rooms.) Nothing contributes more to me getting lost in hospitals than those cursed "open corner" layouts, I swear.
Oh my god, police sirens started blaring in the distance outside my window exactly as the incident at 1:03:15 happened and for a moment I genuinely had no idea what was real.
1:06:47 and that my friends, was the start of a beautiful [for now, two parter], series, inspired by this very creator. I'm glad the next one came just right after
I can't imagine how uncomfortable it is to walk in a extremely quiet environment, while feeling like your being watched, especially in Virtual Reality.
Somehow, watching this video reminded me that Portal, the original one, uses liminal space horror techniques when showing the offices and the abandoned meetings during the escape section. No wonder it fucking terrified me.
This was... Fantastic. How varied the map was from place to place, the attention to detail in every single room, especially in how unsettling it was. So few scripted sequences that feel like it's just an RP Exploration map, but when they happen it make the map feel genuinely alive and active, occasionally shifting, changing, altering, and pulling you along by an invisible carrot. So brilliant!
You know what? This feels more like the Backrooms than many of the games about the Backrooms I've seen. The many different environments, transitioning to each other seamlessly... while other games tend to have to deal with loading screens between levels and stuff.
I might have spent too much time in hospitals, but it's crazy how a detail as small as making the handrails along the hallways tall and awkward totally sells the Hospital aspect of this map to me. Every hospital I've ever been in has had handrails identical to these.
imagine being trapped in a liminal space, suddenly seeing a shadowy figure from the distance, and you starting running and trying to hide, yet you always catch a glimpse of it from some far-off area, signs of it everywhere you go meanwhile, someone else saw you, and has spent all that time trying to find you to help you, but you're always disappearing and running off
Phantom sense is this feeling you have librarian. It’s like if your playing with a friend and the give you a hug or somthing and you can feel it, it’s really cool how it works you can feel the warmth of a hug or the tap of your shoulder. Enjoy your day lady’s and gentlemen.
Quite the experience, the ‘classic backrooms’ and the house room and the liminal hotel sequence I do believe is from that found footage backrooms stuff made by someone (I forget who but I think it’s something along the lines of Kane pixels, that sequence is a repetitive theme I see in backrooms stuff, no clue if it’s apart of the ‘official’ backrooms lore or not)
Kane has his own interpretation of The Backrooms, it's own lore. What we saw here on the map was a rather faithful recreation of the first Backrooms episode he created.
Hey Librarian! I just thought i should let you know something. The final portion of this map that takes place in the backrooms, the layout and textures bare a striking resemblance to a web series about the backrooms on youtube by the Author Kane Pixels. The little drop down, the small gallery of famous liminal space images, that one garbage can, it's a nearly perfect copy of the layout of that web series (I think our map creator has some inspiration~) I'm not mentioning this to throw shade or anything, I just thought it was cool! It's a really great webseries and this map was stellar. Can't wait to see what you do in the future! :)
your ringtone is brandon from cry of fear, what a legend Edit; two hours later i decided to hop on the map myself and play brandon while quietly exploring it, youtube at some point autoplayed sophie when it was finished wow what an experience
Returning to this after the new Bedbananas video to experience the vanilla map again. It was used well there, and it's still great here. 35:54 Red Door.
Literally nightmare ive had since i was a kid is in this map, black windows, underground houses, flooded hallways and more i really like how much effort went into making these maps, there are even standalone indie horror games based off these maps on steam
interior windows also give me a feeling like if the place would grown usually when you look through the windows you can see outside, a busy street would be expected from the view of the window or maybe nature, but here you still see the unfamiliar environment that you are in like if it was a mysterious extension to the interior that isnt even visible from the outside and you are stuck in here
I have to say, after only having watched your channel for the past few days, it really is a diamond in the rough on youtube. In the day and age of having hundreds of youtubers with millions of subscribers and pumping out multiple videos per day, it is really refreshing to find one that puts the effort into the quality of the videos, and trying to make it the most enjoyable experience for the viewer. I love your commentary on each different map and how it relates to you and your fears, it makes me want to go and play these maps myself to see what I can find. Being a big fan of liminal spaces myself, I feel that I am almost also in this map with you as you explore. Glad I found your channel
Seeing these windows that show places that you can escape trough makes me remember of dreams that punching things makes nothing, and you even feel your punch doing nothing, or when you try to scream but can't
Thanks to the designer for such an awesome gmod map experience and thanks to you too Librarian for a great playthrough with your commentary. I think this might be my favourite one yet.
Librarian, high ceilings actually can be pretty scary: Imagine going around a corner in a hallway with a high ceiling and suddenly there is this creature which stands there and it has to lower it's head because it is too big and stretched but you only see it for a Split second because as soon as you Focus on it, it is gone
1:08:51 This legit spooked me cause i swear ive had a dream of that exact location with the raised ceiling, only difference was there were people and offices around instead of the backrooms
These maps and commentary are some of the best I've ever seen and heard. Whereas others might just give a montage of images, The Librarian offers thoughtful insights throughout the entire video. I'm so glad I found his channel, and I hope he never stops exploring these maps!
You reminded me of one of my ... gripes I guess with "Lorification" of Backrooms- I approached this concept with blank slate of mind, knowing only the beggining jist and hoped it will stay like this, a spacial anomaly concept anyone can make up for themselves, everyone having their interpretation of what Backrooms are and how far they go. Yeah, I know now that it's basically a response to SCP and many disgruntled writters moved to Backrooms Wiki, but it broke this concept for me. I have a certain distain for overexplanation and lorification of cosmic horror- too much explanation and too deep "lore" breaks the mystique for me, breaks the strangeness and aliennes of the concept. This like also quite disapoints me, because I had some non intrusive concepts relating to Backrooms in a brewing stage, just some mentions here and there in universe I am working on, and then got to know that like a bunch of people already "Lorified" Backrooms and would be pissed at me for "disregarding" their work. They claimed it and started the quite irreversable progress of "explaining the magic", binding the place by invisible rules of what is and what isn't there. I really hoped Backrooms will stay as a vague concept of location behind reality, a sort of ZONE where things happen and rules are sparse and extremaly vague, a place you can interpret as you wish- just like Silent Hill or Purgatory.
Yeah, I totally agree with you. I mean, props to the guy who made the level, even when they did get to the backrooms bit, bc its really well done, but I lost all fear when we transitioned to the backrooms proper. And it definitely has to do with the over explanation of the lore. For the first half, it was pretty original for me, so I was actually creeped out by the atmosphere, especially the hotel area. I watched the Rose Red TV series by Stephen King, so I was getting a lot of those vibes in that area. And then when we were underground, when we saw the figure in the distance, I was genuinely startled. Again, loads of respect for the creator, bc they genuinely had a great concept and atmosphere going: I just lost it all when it transitioned to the Backrooms
Just wanted to say I get not liking other concepts of the backrooms, but I don't think anyone would be mad at you for coming up with your own concept. That's the fun of it- anyone can do what they want- and community concepts have become so developed they begin to exist in their own world. For example, many people consider the OG backrooms post a separate thing from Kane Pixels/the super developed lore backrooms. It's an inevitability when people want to engage with a medium without much content, to make content.
@doukz7045 honestly this whole thing is almost exactly the same experience I have being in a fandom with an "over lorified" Multiverse branching off of something that started relatively simple (I won't name names, but if you know, you know). I constantly feel that same way, like I can't make original contributions to it without someone saying I'm 'doing it wrong' somehow. Despite the fact that it's all fan works and therefore there's technically no wrong answer, and in the end, nobody would actually care. I also kind of feel like the original and the online fan-organism are kind of their own separate things now. It's sort of weird to see something similar happening in a different place, but maybe that's just an internet thing.
Some Florida homes seem to have a lot of interior windows, principally to section off sunrooms from the rest of the more interior spaces, but also occasionally for no discernable reason... This place looks a LOT like a hospital complex, with clinical areas that merge into administrative sections, then into lobbies, then into somewhat seedy and run-down storage backrooms. VERY interesting and personally evocative. This is the BEST map I've seen you explore, probably because it IS so varied and extensive.
I'm a relatively new viewer to this channel and I am amazed at how much these vr videos captivate me. It is always so intriguing how the story you tell matches up with what I think and your voice really ties it all together. I always feel like your story is usually that you either found or were hired to explore these strange places and discover the secrets becuase that's how you do it. You explore these places like someone in real life would explore them. I think that is why I find these Gmod vr videos so interesting.
Hey Librarian! Just recently found your channel and been binge watching your videos. These videos just have a really peaceful, comfortable nostalgic vibe to it and I can imagine myself wandering inside these spaces when you go through them in your VR videos. Your narration is also top-tier! Really high quality stuff, definitely one of the best TH-cam channels out there!
So my most eerie part is the spawn you’re in right noz, just a buzzing sound with a windows and the narrowness, man if i meet this place in real life, i couldn’t move at all
I once had a nightmare/dream where the entire world had a Chessboard pattern. I cant remember the details of it but i remember being terrified when i woke. That pool area gave me the chills with its tiles. brought back that small memory.
This map would be perfect for a roleplay where you roleplay a dream. Like one person will be the person dreaming it all and the rest act as if everything is normal and supposed to be like this
I was totally blown away when the map transitioned from "Oh, it's just an empty hotel you got lost in" To: WELCOME TO THE BACKROOMS, ENJOY YOUR ETERNAL STAY!
Such Incredible map. The vibe and thoughs it gave me by watching this video is somthing far beyond of my memories or familiar shapes or rooms. Maybe my mind messing with me but I know for sure that even if all my thoughs is fake, I'm not gonna forget them. Now they're feels like you rememberd your life, like life before. Like beyond your oldest memories, like you remembert something horribly important, shocking feeling that it's always was there, and now you know it like the first time meet this places, but still can't explain why it's so exciting to at least see those palces in the game. I really feel like it's far before. Like when you there you finding it familiar, but you know that you never been in such places, so why does it familiar? Maybe being child you saw a shape or style or somthing and now you remember those memories again. I'm lost in this feeling of familiar but knowing it's far beyond your memories and same feeling that you definatly not been in such places.
Hey Librarian, Love your content! Just wanted to say that there is a console command for HL2 called 'Smoothstairs' which smooths out the player eye z coordinates while descending or ascending stairs; I know you dislike bumpy stairs in VR and thought Garry's mod is a source game and might have the same command, haven't had the chance to test it myself yet but I thought I'd let you know just in case ^_^
this is easily my favorite map you've gone through not only that, this has become my favorite gmod map. I don't think I've seen a liminal map done as well as this
2:48 haha actually that's the exact opposite of custom, a door sound effect from Half-Life 2 :D anyway great vid, love listening to you talk, you're always on point Edit: oh man that fluorescent lamp hum. Takes me back to math class lol. But I actually like it. Calms me down, if not obnoxiously loud.
That entire second map looks and feels like its straight from Kane Pixel's backrooms found footage videos. Many sections feel like parts from specifically the first installment. If you haven't seen that, I recommend checking that out
36:50 there is actually a guy in that room and he is visible in the mirror but when you walk in you hear glass breaking and a door opening and he's gone
I used to work 24 hour shifts as technical support operator in a huge 95 floor office building. Being left alone on the floor with only noises being computers and ventilation humming was really stressful for me. The offices that feel welcoming during work hours really feel odd with no one being there. I was almost glad when someone called or wrote about some problems because it took my attention away from the empty office.
It's a really pleasant experience watching your videos of you playing such maps in VR, since you give quite an interesting commentary and put yourself into the mood of the map. So watching you play it feels like exploring the map alongside with you. Very enjoing your content!
I’ve had this idea for a liminal space horror game for a long while now and I don’t know how to code stuff so anyone can use it if they like. The idea is where you are trapped in liminal like places but they somewhat have non Euclidean geometry like a school and you find a door to a class room but on the other side is a mall. And you constantly feel as if someone or something is following or even hunting you, every once and a while you may even see it for a moment before it sneaks back and disappears from sight. This game could have hundreds of places that are connected randomly like imagine being in a school and opening a door and seeing a opening within a forest and when you go through the door and turn around the door is gone and then you find a cabin which when you enter it you are in a hospital, the entire time having no one but you and your thoughts and maybe that thing you think may or may not be following you.
My god, what a beautiful surprise, I'm very happy to see you playing my map, I hope you enjoyed it, it really took some work, but in the end it was worth every minute
It shows
Great job, the sheer variety of architecture in this map is amazing.
I'd love to see a developer commentary video where you show and talk about some of your favorite parts of the map. I don't like playing (or generally even watching) horror maps or movies but love watching creators talk about them.
Also, almost every time he opens a door I think I hear a second door opening sound. Am I imagining that?
@@MatthewPherigo Thank you so much for the sweet words. Hm, it would be interesting to make a commentary video about this, I'll think about it. but I'll warn you right away, there is a language barrier, but you can try something, Thank you for the words, it means a lot to me. Now about the doors; look, it was a bug with cs:go sounds, but I thought it was interesting, so I kept it
Well done 👏👏👏🔥 my favorite from all the maps I've seen
well that was a good map design !! well done
I love the idea of something using those Exit signs to lure you. It's like whatever entity that's preying upon you only knows that it's prey heads towards those signs, but it doesn't know why, so it just places them in a line towards wherever it wants you to go. An imperfect Mimicry, like those stories of hearing voices of people you know calling out to you in the woods, but they're just parroting words and the voice sounds very off, though the sign method definitely feels way more subtle, like it's inadvertently pandering to one's expectations.
i swear ive seen it done in a movie at one point otherwise it would be a good plot device
I can imagine something like that in a horror game.
The more you "progress" the more aggressive the signs would get, the louder their electrical hums would be.
Really cool!
There's a Champion in League of Legends that imperfectly mimics things. That would be Fiddlesticks, a rather tame name for a demon that is described as the 'Ancient Fear' and 'The Primordial Demon of Fear'. It mimics the voices and words of those that it killed. It's legitimate one of my favorite things from a game I'll never play.
@@Techhunter_Talon Fid Gang
@@Techhunter_Talon i haven't played league in a looooong time, but i assume teemo is still as much of a demon as ever too?
The doors on this map are fucking terrifying, the way they open so quickly makes me think something on the other side of the door pushes or pulls it open violently before vanishing the moment you can see what was behind the door.
also 8:44 would've been such a good time to just have the door at the end of the hall swing open violently, only to show nothing on the other side except another room.
Hey Librarian. I have a map suggestion. A really good map suggestion. It's an rp map that plays in a city with overflowed water whilst its night time. The ambient sounds and the design is really, really good. The map is called rp_tnb_riverside. Would love to see ya play it! Cya!
Mention it in his discord
where can i find this mod
@@maybeimrambling9401go to work shop and type in rp_tnb_riverside. You while on G mod maps you’ll find it if you still haven’t found it ( i also know I’m almost 100% late lol-)
@@ShadowAdisaster thanks that will save me alot of time and never think you are to late!
@@maybeimrambling9401ty also happy to help!
5:42 that caught me off guard. I was so focused on the map itself not thinking about any scary stuff, and suddenly that happens. Nearly shit my pants
liminal space fans when they see something not scary
note: this is a joke. no need to start spamming 🤓 and 🗿 emojis at me, i also like liminal spaces
😐
@@samthestupido 🤓🤓🤓🤓🤓🤓🗿🗿🗿🗿🗿🗿🗿🗿🤓🤓🤓🤓🤓🤓🤓🤓🗿🤓🗿🤓🗿🤓🗿🤓🤓🗿🤓🗿🤓🤓🗿🤓🤓🗿🤓🤓🗿🗿🤓🗿🤓🤓🗿🤓🗿🤓🗿🤓🗿🤓🗿🤓🗿🗿🗿🗿🤓🗿🤓🗿🗿🗿🗿🗿🗿🗿🗿🤓🤓🤓🗿🤓🤓🗿🤓🗿🤓
@@samthestupido 🙂
@@samthestupido
note: too bad🗿
@@samthestupido 🗿🗿🗿
you probably already did this, but you should make a workshop collection with all the maps you played so far, this way we could also play these maps without the need of recurringly searching for them even for those who don't have a video published. i think is a neat idea.
you can just, go through his videos. Use the from oldest to newest option.
Anyone else notice that at 7:46 the vending machine works despite being unplugged? Giving a pseudo-matrix type of vibe where nothing makes sense.
was going to mention it lol
I saw that.
yeah
noticed aswell
i noticed that too, im glad someone else did. I honestly thought he was going to mention that
Love how a good bit of the map is inspired from Kane Pixel's backroom video. (the map at 1:03:52 and up)
Im glad someone noticed some of the references to Kane Pixels
The best version of the Backrooms!
Only thing missing was the bacteria
yeah a very good recreation as soon as he went into that area I was thinking 'I know this place"
kane > basically any version of the backrooms
36:20 oh man i hate pitch black windows so much
here before this blows up
@@yatzku It's pretty unnecessary to say that, probably nobody truly cares about it.
Legend
who knew kml had likings for liminal gmod maps
@@cmwgfo2024 No, the reply is meant to just let you know.
I love how at this point you can start to hear the absolute FEAR in his voice and see it in the way he moves XD 58:29
Now this is Horror. >:)
8:28 The pink and green lights, the eerie silence and the electrical reminds me a lot of the atmosphere of the end of a level in Hotline Miami 1. You are the only one left, forced to walk back through the level and contemplate the violence that you inflicted. I would love to see Librarian turn his analytical eye towards Hotline Miami, but due to its lack of horror and its rough difficulty it will probably never happen.
i always love to hear people talk about Hotline Miami
@@honeychroma those two games have had such an emotional impact on me. They are my 2 favorite games.
This is an commentary that gives us 16x the detail.
Another great adventure by The Librarian! Love watching your videos to relax!
y'mean to freak out whether yer really alone or yer bein' watched by someone or somethin' that you just can't see
@@cheborneck4828 amen, may the collector save the righteous!
Relax?! Man its just cool
This is relaxing? I thought this was the opposite of _relaxing_
Unironically after a long days work, watching The Librarian comforts me with his voice while braving stuff I'd never go near
It amused me how you're always so on edge for unusual or irregular details and then (at 07:44) just passed by an unplugged yet running vending machine, looked directly at it and just went on your way :D
Would have liked it though if you noclipped through the starting map as well. That one had a lot more variation to it than the latter part.
This is it. This is the ultimate Liminal Space masterpiece map that will never be topped.
Totally agree, even for GMOD maps in general honestly it's up there. Also for Librarian exploration videos, this one will be hard to top. Could've titled it 'Librarian gets unwittingly trapped in the backrooms'.
Something that could compete is if someone makes a liminal/backrooms map with effectively unlimited procedural generation somehow; similar to minecraft I suppose.
Depends what you mean I guess. Atmospherically and design wise I'm not sure we'll top this one eh.
Would it really be so bad if something topped it? I feel like it'd be good if something topped it.
I think it depend on view point because it’s not the ultimate to me.
21:04 when you entered this room I immediately felt a wave of coziness wash all over me. I would stay there forever lol. Only one entrance, comfortable looking bed, warm lights, tiny isolated bathroom. I would take a warm shower and sleep. Additionally the design of the bedroom reminds me of summer vacation in a remote village where I stayed in a two-story wooden hut. The bedroom there had the same ceiling design. So I guess I'm just biased to that part of the map.
Every other part is uncomfortable with never ending doors especially with something watching..
7:39 that vending machine is pretty brightly lit considering it's not plugged in XD more dream logic
I saw the video title and decided to explore the map myself before watching the video and I gotta say, I was fascinated by this map. At one point I became so lost and I was using so much of my brain power to try to remember where I was and where I hadn't explored yet. And whenever I thought I had explored everything I would find a huge new area and it just kept baffling me. Not to mention the scares that are incredibly well executed (Which btw! You just didn't seem to get the same ones I did! There were some amazing ones in the first map you missed. One in that room with the broken mirronr that is amazing but for some reason it just didn't happen with you. I would really like for you to revisit this map and try to find more). When I first started exploring, I would try to open the doors and see that a lot of them are locked so I had the same thought as you "Oh so this is going to be a very linear experience to somewhere specific" but after a while I realized, all of the doors can be opened eventually and it all connects. It nails the liminar space vibe and I would constantly be wowed by every new section I found.
Also, I don't really know how it works regarding the scares but, for me it felt like once I got the first one it began guiding me to the next one very subtly. I have no idea what the first trigger was (although I think the first weird thing I noticed was some weird sounds in the bathroom of the numbered hotem room, which you opened the door of but didn't go in btw xD) but I started getting the other ones eventually, but I think it would be a great diservice to this map if it was a case of a scare only being triggered if you had triggered something else beforehand because of the labyrinthian nature of it, it would benefit a lot more if they were fixed ones that you found regardless of the order of you exploration. Still the ones I managed to find were very well made.
this guy is a king of explaining himself or a feeling
This map is the definition of creepy and comfy. These type of videos are so relaxing to watch
50:09 thats an actual phenomenon with the brain, called "phantom sense".with enough focus, and training, you can trick your brain into feeling things in vr. Its like getting your brain to have every sense other than touch telling it that this is happening, so it fills in the gaps, making you feel it too
Something that you might not have considered for this channel is having a look at the Thief games, particularly the first two. They're stealth games set in an early industrial revolution, which also step into horror fairly often, and as much as I like them, they actually unsettle me in the same way as a lot of these maps do. It's particularly interesting, because the maps almost always start populated with NPCs, but the normal gameplay loop requires knocking them out, so you essentially depopulate the map for yourself. Near the end, it's very common to be exploring the map-which you know by heart by this point, because you've been exploring it for an hour or two-and creep yourself out, because these are mansions, tunnels, streets, places where people _should be,_ with _absolutely no one in them,_ because of _your actions._ They're all stashed in dark corners, unmoving, and all that's left are the empty corridors.
I love the Thief series
When I was younger I went to this smaller school and my teacher was my aunt. Anyway me and at least one other friend would enter the building at later hours when it was supposed to be closed, so keep in mind that the lights were off and there was no one but the janitors. My friend and myself would slowly walk down these dark hallways that had light at the end of them. It would be quiet, then slight noises, then quiet again. Those were the days.
My grandma used to work at a DFCS office, and would randomly bring me there at night to clean or something; it was really creepy in the dark, especially during certain times, and was probably one of the most memorable parts of my early childhood. Though, I never get any nostalgia for it for some reason, and liminal spaces never seem to bring up memories of it, despite it looking exactly like a lot of liminal space pictures.
Also about the backrooms "lore", there's no real consistent lore other than a single 4chan post, everything else is fan made and split between multiple wikis and series that have contradictory canons.
Reason you didn't get nostalgic is because that whole "liminal spaces nostalgia" thing is just placebo. Works on some, doesn't work on others.
@@AnAverageGoblin It's because the backrooms would never have worked in the same manner as SCP; it's a much more narrow concept that doesn't leave as much room for creativity. There's several (at least one) Backrooms-adjacent SCPs that were made before the original 4chan post that started the backrooms. It certainly doesn't help that the backrooms wikidot doesn't have very good quality control like SCP does.
Anyhow, originality can be pretty difficult. Kane Pixels does it best.
@@bottlebeard its official im immune to placebos
26:35 Immersion breaking? The CoF soundtrack would be PERFECT for these videos! I'd love if you put Brandon or Crow in the background of these videos in areas it would fit in.
I'm a little too early to make an assessment of how dreamlike the architecture is yet, but some of those hallways at a tangent, before the 10-minute mark, remind me SO STRONGLY of hospitals I've been to or worked in. I don't know why hospitals insist on putting nursing stations in _genuinely_ liminal places. I don't think I've ever seen a nurse's station that wasn't in a glorified hallway. Bonus points if (like one place I worked) the hallways containing patient rooms sprout off the nurse's station junction at 45-degree angles instead of 90-degrees.
(The 'I don't know' is mostly rhetorical, I suspect it's to try and keep a clear line of sight and convenient rapid access to patient rooms.)
Nothing contributes more to me getting lost in hospitals than those cursed "open corner" layouts, I swear.
Oh my god, police sirens started blaring in the distance outside my window exactly as the incident at 1:03:15 happened and for a moment I genuinely had no idea what was real.
58:21 that felt like a scene straight out of a horror movie my god
I like how you speak like a philosopher to just talk about a wall
1:06:47 and that my friends, was the start of a beautiful [for now, two parter], series, inspired by this very creator. I'm glad the next one came just right after
This map is absolutely gorgeous! Literally the only issue I have with it is how the doors just violently swing open right into your face.
I can't imagine how uncomfortable it is to walk in a extremely quiet environment, while feeling like your being watched, especially in Virtual Reality.
I'm a time traveler from the future and I'm here to say that I've seen this video 32 times already and it is awesome.
Cap?
Cap...
That red walled hallway looks like something straight out of The Shining.
Somehow, watching this video reminded me that Portal, the original one, uses liminal space horror techniques when showing the offices and the abandoned meetings during the escape section.
No wonder it fucking terrified me.
This was... Fantastic. How varied the map was from place to place, the attention to detail in every single room, especially in how unsettling it was. So few scripted sequences that feel like it's just an RP Exploration map, but when they happen it make the map feel genuinely alive and active, occasionally shifting, changing, altering, and pulling you along by an invisible carrot. So brilliant!
13:36
"Oh, crate! This map has water."
1:03:16 That buzzer scared the hell out of me, lol. What a great map and video. I was on the edge of my seat for the whole thing.
You know what? This feels more like the Backrooms than many of the games about the Backrooms I've seen. The many different environments, transitioning to each other seamlessly... while other games tend to have to deal with loading screens between levels and stuff.
I might have spent too much time in hospitals, but it's crazy how a detail as small as making the handrails along the hallways tall and awkward totally sells the Hospital aspect of this map to me. Every hospital I've ever been in has had handrails identical to these.
imagine being trapped in a liminal space, suddenly seeing a shadowy figure from the distance, and you starting running and trying to hide, yet you always catch a glimpse of it from some far-off area, signs of it everywhere you go
meanwhile, someone else saw you, and has spent all that time trying to find you to help you, but you're always disappearing and running off
I'd have to say out of all Liminal Spaces maps,this ones the biggest and the best
Agreed
Phantom sense is this feeling you have librarian. It’s like if your playing with a friend and the give you a hug or somthing and you can feel it, it’s really cool how it works you can feel the warmth of a hug or the tap of your shoulder. Enjoy your day lady’s and gentlemen.
Quite the experience, the ‘classic backrooms’ and the house room and the liminal hotel sequence I do believe is from that found footage backrooms stuff made by someone (I forget who but I think it’s something along the lines of Kane pixels, that sequence is a repetitive theme I see in backrooms stuff, no clue if it’s apart of the ‘official’ backrooms lore or not)
Kane has his own interpretation of The Backrooms, it's own lore. What we saw here on the map was a rather faithful recreation of the first Backrooms episode he created.
ive never seen a guy see an unknown figure in a horror map willing go after the mystery figure well done Librarian
12:58 I do not like that room it gives the vibe that somebody was strapped into that chair and forced to watch something horrific on the TV
Hey Librarian! I just thought i should let you know something.
The final portion of this map that takes place in the backrooms, the layout and textures bare a striking resemblance to a web series about the backrooms on youtube by the Author Kane Pixels.
The little drop down, the small gallery of famous liminal space images, that one garbage can, it's a nearly perfect copy of the layout of that web series (I think our map creator has some inspiration~)
I'm not mentioning this to throw shade or anything, I just thought it was cool! It's a really great webseries and this map was stellar.
Can't wait to see what you do in the future!
:)
That's without doubt the best liminal space map i've seen in Gmod
your ringtone is brandon from cry of fear, what a legend
Edit;
two hours later i decided to hop on the map myself and play brandon while quietly exploring it, youtube at some point autoplayed sophie when it was finished
wow what an experience
your channel has got to be the most relaxing and comforting lets play channel ive ever seen, even the horror videos lol ❤️
That hotel has got to be inspired by the Overlook from the Shining
Returning to this after the new Bedbananas video to experience the vanilla map again. It was used well there, and it's still great here.
35:54 Red Door.
Watching this with Empty Bliss in the background. What an atmosphere.
I have covid right now and your videos are helping me get through it.
You have a very calm and comforting voice, Librarian, and I enjoy your conversations while exploring these maps, great video as usual!
Literally nightmare ive had since i was a kid is in this map, black windows, underground houses, flooded hallways and more i really like how much effort went into making these maps, there are even standalone indie horror games based off these maps on steam
I find when watching The Librarian that "get on with it" scene from Monty Python often runs through my head. XD
interior windows also give me a feeling like if the place would grown
usually when you look through the windows you can see outside, a busy street would be expected from the view of the window or maybe nature, but here you still see the unfamiliar environment that you are in
like if it was a mysterious extension to the interior that isnt even visible from the outside and you are stuck in here
I have to say, after only having watched your channel for the past few days, it really is a diamond in the rough on youtube. In the day and age of having hundreds of youtubers with millions of subscribers and pumping out multiple videos per day, it is really refreshing to find one that puts the effort into the quality of the videos, and trying to make it the most enjoyable experience for the viewer. I love your commentary on each different map and how it relates to you and your fears, it makes me want to go and play these maps myself to see what I can find. Being a big fan of liminal spaces myself, I feel that I am almost also in this map with you as you explore. Glad I found your channel
Seeing these windows that show places that you can escape trough makes me remember of dreams that punching things makes nothing, and you even feel your punch doing nothing, or when you try to scream but can't
I've been watching your videos for the past 3 days and your already one of my favorite youtubers
Same here
Probably the best liminal space/backrooms map I've ever seen!
Thanks to the designer for such an awesome gmod map experience and thanks to you too Librarian for a great playthrough with your commentary. I think this might be my favourite one yet.
Librarian, high ceilings actually can be pretty scary: Imagine going around a corner in a hallway with a high ceiling and suddenly there is this creature which stands there and it has to lower it's head because it is too big and stretched but you only see it for a Split second because as soon as you Focus on it, it is gone
This also looks like liminal space! Love watching your relaxing videos Lib, you've been growing your channel so fast.
1:08:51
This legit spooked me cause i swear ive had a dream of that exact location with the raised ceiling, only difference was there were people and offices around instead of the backrooms
These maps and commentary are some of the best I've ever seen and heard. Whereas others might just give a montage of images, The Librarian offers thoughtful insights throughout the entire video. I'm so glad I found his channel, and I hope he never stops exploring these maps!
I just keep coming back to this video, this is easily my favorite liminal map
You reminded me of one of my ... gripes I guess with "Lorification" of Backrooms- I approached this concept with blank slate of mind, knowing only the beggining jist and hoped it will stay like this, a spacial anomaly concept anyone can make up for themselves, everyone having their interpretation of what Backrooms are and how far they go.
Yeah, I know now that it's basically a response to SCP and many disgruntled writters moved to Backrooms Wiki, but it broke this concept for me.
I have a certain distain for overexplanation and lorification of cosmic horror- too much explanation and too deep "lore" breaks the mystique for me, breaks the strangeness and aliennes of the concept.
This like also quite disapoints me, because I had some non intrusive concepts relating to Backrooms in a brewing stage, just some mentions here and there in universe I am working on, and then got to know that like a bunch of people already "Lorified" Backrooms and would be pissed at me for "disregarding" their work.
They claimed it and started the quite irreversable progress of "explaining the magic", binding the place by invisible rules of what is and what isn't there.
I really hoped Backrooms will stay as a vague concept of location behind reality, a sort of ZONE where things happen and rules are sparse and extremaly vague, a place you can interpret as you wish- just like Silent Hill or Purgatory.
Yeah, I totally agree with you. I mean, props to the guy who made the level, even when they did get to the backrooms bit, bc its really well done, but I lost all fear when we transitioned to the backrooms proper. And it definitely has to do with the over explanation of the lore. For the first half, it was pretty original for me, so I was actually creeped out by the atmosphere, especially the hotel area. I watched the Rose Red TV series by Stephen King, so I was getting a lot of those vibes in that area. And then when we were underground, when we saw the figure in the distance, I was genuinely startled. Again, loads of respect for the creator, bc they genuinely had a great concept and atmosphere going: I just lost it all when it transitioned to the Backrooms
Just wanted to say I get not liking other concepts of the backrooms, but I don't think anyone would be mad at you for coming up with your own concept. That's the fun of it- anyone can do what they want- and community concepts have become so developed they begin to exist in their own world. For example, many people consider the OG backrooms post a separate thing from Kane Pixels/the super developed lore backrooms.
It's an inevitability when people want to engage with a medium without much content, to make content.
@doukz7045 honestly this whole thing is almost exactly the same experience I have being in a fandom with an "over lorified" Multiverse branching off of something that started relatively simple (I won't name names, but if you know, you know).
I constantly feel that same way, like I can't make original contributions to it without someone saying I'm 'doing it wrong' somehow. Despite the fact that it's all fan works and therefore there's technically no wrong answer, and in the end, nobody would actually care. I also kind of feel like the original and the online fan-organism are kind of their own separate things now. It's sort of weird to see something similar happening in a different place, but maybe that's just an internet thing.
Why did I smile so hard when you were happy. You were happy about it and it made me happy, very noice!
Some Florida homes seem to have a lot of interior windows, principally to section off sunrooms from the rest of the more interior spaces, but also occasionally for no discernable reason... This place looks a LOT like a hospital complex, with clinical areas that merge into administrative sections, then into lobbies, then into somewhat seedy and run-down storage backrooms. VERY interesting and personally evocative. This is the BEST map I've seen you explore, probably because it IS so varied and extensive.
I'm a relatively new viewer to this channel and I am amazed at how much these vr videos captivate me. It is always so intriguing how the story you tell matches up with what I think and your voice really ties it all together. I always feel like your story is usually that you either found or were hired to explore these strange places and discover the secrets becuase that's how you do it. You explore these places like someone in real life would explore them. I think that is why I find these Gmod vr videos so interesting.
Hey Librarian! Just recently found your channel and been binge watching your videos. These videos just have a really peaceful, comfortable nostalgic vibe to it and I can imagine myself wandering inside these spaces when you go through them in your VR videos. Your narration is also top-tier! Really high quality stuff, definitely one of the best TH-cam channels out there!
I've watched this video numerous times. It's one of my top comfort videos and in my opinion one of the best liminal maps ever
Even this guys ringtone is nice and aesthetic, I love it
Real chill vibes. Exploration, somewhat poetic rambling, occaisional tension, and a parasocial relationship forming. Might stick around.
So my most eerie part is the spawn you’re in right noz, just a buzzing sound with a windows and the narrowness, man if i meet this place in real life, i couldn’t move at all
I once had a nightmare/dream where the entire world had a Chessboard pattern. I cant remember the details of it but i remember being terrified when i woke. That pool area gave me the chills with its tiles. brought back that small memory.
This map would be perfect for a roleplay where you roleplay a dream. Like one person will be the person dreaming it all and the rest act as if everything is normal and supposed to be like this
I was totally blown away when the map transitioned from "Oh, it's just an empty hotel you got lost in" To: WELCOME TO THE BACKROOMS, ENJOY YOUR ETERNAL STAY!
Such Incredible map. The vibe and thoughs it gave me by watching this video is somthing far beyond of my memories or familiar shapes or rooms. Maybe my mind messing with me but I know for sure that even if all my thoughs is fake, I'm not gonna forget them. Now they're feels like you rememberd your life, like life before. Like beyond your oldest memories, like you remembert something horribly important, shocking feeling that it's always was there, and now you know it like the first time meet this places, but still can't explain why it's so exciting to at least see those palces in the game. I really feel like it's far before. Like when you there you finding it familiar, but you know that you never been in such places, so why does it familiar? Maybe being child you saw a shape or style or somthing and now you remember those memories again. I'm lost in this feeling of familiar but knowing it's far beyond your memories and same feeling that you definatly not been in such places.
Hey Librarian, Love your content! Just wanted to say that there is a console command for HL2 called 'Smoothstairs' which smooths out the player eye z coordinates while descending or ascending stairs; I know you dislike bumpy stairs in VR and thought Garry's mod is a source game and might have the same command, haven't had the chance to test it myself yet but I thought I'd let you know just in case ^_^
This seems like a fun hide and seek map
Love the fact that he's doing everything, with the Alan wake player model.
The speedy doors give me a spike every time 😵💫
Imagine like a map that had an NPC that would walk around and peer over and under stuff like how you do and you can just barely see it in spots.
I remember when I first discovered this guy, now I can’t stop watching him. I dunno why but his content is addicting
this is easily my favorite map you've gone through
not only that, this has become my favorite gmod map. I don't think I've seen a liminal map done as well as this
This has to be my favorite liminal map you've explored so far! Really cool
2:48 haha actually that's the exact opposite of custom, a door sound effect from Half-Life 2 :D anyway great vid, love listening to you talk, you're always on point
Edit: oh man that fluorescent lamp hum. Takes me back to math class lol. But I actually like it. Calms me down, if not obnoxiously loud.
Although this map is pretty unnerving, I realized how comfy the map could actually be when you encountered the pool
That entire second map looks and feels like its straight from Kane Pixel's backrooms found footage videos. Many sections feel like parts from specifically the first installment. If you haven't seen that, I recommend checking that out
there needs to be one of these kinds of maps that put actors in that fire off a door opening or closing sound just out of bounds occasionally
36:50 there is actually a guy in that room and he is visible in the mirror but when you walk in you hear glass breaking and a door opening and he's gone
I used to work 24 hour shifts as technical support operator in a huge 95 floor office building. Being left alone on the floor with only noises being computers and ventilation humming was really stressful for me. The offices that feel welcoming during work hours really feel odd with no one being there. I was almost glad when someone called or wrote about some problems because it took my attention away from the empty office.
spooky
I love great wolf lodge. Getting cabin vibes at working-class prices.
Another amazing map exploration by you. Keep up the good work!
Knee high flooded basements or interiors always have room for fright.
"That was a strange custom sound."
for some reason it was funny when you said that😂
It's a really pleasant experience watching your videos of you playing such maps in VR, since you give quite an interesting commentary and put yourself into the mood of the map. So watching you play it feels like exploring the map alongside with you.
Very enjoing your content!
I’ve had this idea for a liminal space horror game for a long while now and I don’t know how to code stuff so anyone can use it if they like. The idea is where you are trapped in liminal like places but they somewhat have non Euclidean geometry like a school and you find a door to a class room but on the other side is a mall. And you constantly feel as if someone or something is following or even hunting you, every once and a while you may even see it for a moment before it sneaks back and disappears from sight. This game could have hundreds of places that are connected randomly like imagine being in a school and opening a door and seeing a opening within a forest and when you go through the door and turn around the door is gone and then you find a cabin which when you enter it you are in a hospital, the entire time having no one but you and your thoughts and maybe that thing you think may or may not be following you.