Lets Talk About Mover (Unreal Engine 5.4)

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  • เผยแพร่เมื่อ 12 พ.ค. 2024
  • In this video we will take a first look at the new Mover plugin released with Unreal Engine 5.4. The Mover plugin is the long-term replacement for the aging CMC (Character Movement Component) that has been a staple with Unreal for many years.
    See related video for motion matching animations:
    • Unreal Engine 5.4 Moti...

ความคิดเห็น • 26

  • @BooneyTune

    Thanks for the video. It was very informative and a good update on what's to come.

  • @everything-bagel

    I hope Epic takes Mover seriously and finishes the project in a reasonable amount of time with adequate documentation/examples. After working with the Network Prediction Plugin, GAS, and Lyra, that seems like a tall ask tbh 😅

  • @dmangamesSTUDIO

    thanks for the summary!

  • @Clydiie

    i can defo see this as the future along side motion matching

  • @irusu.

    thanks for this vid

  • @eddiej.l.christian6754

    One thing I can’t find any NFO on is how the new Mover Plugin can work with Motion Matching

  • @bruceoberleitner3031

    Hi, Great Video! Got a question for you. I have always wanted to add the ability for my characters to climb a ladder. Could you create a new movement mode to do such a thing with this system? If so, any possibility I can convince you to create a tutorial for that? Thanks

  • @LOL1423derp92

    so I'm wondering now if you swap movement modes, it should be locally predicted? so if you test it out with some lag, it should look fine for the client

  • @user-dx4ql9re3y

    I want to know about how works mover in multiplay games

  • @ethanwasme4307

    hopefully we can change the capsule shape and transform for prone movement

  • @DaDarkDragon

    Id love to get a simple example of how to make a move mode(and maybe transition) in blueprint. Doesnt have to be complicated

  • @SDynasty-yi3mi

    Cool video but image quality is low, don`t know why.

  • @ivan-_-8577

    Instead of bolting crooked plugins to the engine, it would be more productive to develop the classes existing in the engine with support for backward compatibility.