It'd be tough to implement. Apparently night fighting really only happened with twin engine fighters intercepting bombers, and they had to be guided by ground radar within arm's reach before they could even spot large bombers. I don't think it would feel right if you could see the enemy in war thunder at night.
I find Spits (coming from BF109s) almost impossible to fly. I almost feel like the flight model is almost too sensitive to carburettor flooding and flat spinning.
@@wahtx7717 I would say look into the interviews from old German pilots that flew it compared to a 109 most do say the aircraft was all and the verge of being unstable,
Spotting a plane and then realising they are an ally is so annoying. I believe except for the planes that dont have radios(zero and early planes) we should know our allies locations.
What the other guy said about T-4-1, and learn to distinguish plane types. Also look out for the roundels on the wings, or the direction the planes come from. After a while you end up knowing where your team is, and where the enemy is
@@lukrowany_lui4732 Sometimes you say your location while chasing a plane to see if they respond with theirs thus letting you know they're allies but they don't respond. I get so mad makes me want to friendly fire after I spend a long time chasing a friendly.
Overspeed especially early British planes has very low flaps and landing gear max speed limit. Actually tho its way higher but somehow Gaijin decided to make the British planes like this.
100% sensitivity on all 3 axes. In pitch axis menu change the multiplier from 1 to 0.8 or 0.75. You wont be able to fully pull the stick to 100% deflection but I believe it is rare that you'd ever need to. Over time try increasing the multiplier back towards 1.
@@viewer54322 what flight stick do you use? 100% sensitivity on my TM Hotas is a no go because of the self centering resistance, there is no accuracy around the centre point so I have to birth it wide with lower sensitivity to compensate for that, which is probably why my experience with the spitfire on stick has been so poor, it's not so bad with a controller as the sticks are free flowing but with the Hotas I can't find accuracy on high sensitivity
@@benshaw576 I always thought the sensitivity settings were confusing since everyone advises setting them lowrer than 100% but for me it seems to induce oscillations due to setting seeming to cause input lag. I use vkb gunfighter but tm is still a good stick too. Paying for expensive stick wont change much. Try the reduced multiplier and the sensitivity at what you want. When you reduce the multiplier it will remove the far end of the deflection and youll be able to feel more precise. I would make sure to save this setting for spitfire, playing any other plane with reduced multiplier would be bad. p.s. please search around, I am not an expert so maybe my method isnt good for xyz reasons. If you find any helpful info please share it with me here. cheers
Im a simple man, I see WT sim content I like 👍🏼
Also the new sound for the 7.7mg sound way better now.
This is an amazing vid, I really wish they had night maps though in sim, I think it’d be sick. Either that or a day-night cycle in it
There are sunset maps, and low light maps. I wouldn't say night but pretty close.
It'd be tough to implement. Apparently night fighting really only happened with twin engine fighters intercepting bombers, and they had to be guided by ground radar within arm's reach before they could even spot large bombers. I don't think it would feel right if you could see the enemy in war thunder at night.
Night maps would be so cool but with full moon, made the way so you can see something, you can put night in test flight and visibility is Very bad
I already have issues with spotting enemies in daytime. No thanks.
@Evan-fh2zg night air maps were already a thing years ago, they removed it because it was hard to see in prop battles
I find Spits (coming from BF109s) almost impossible to fly. I almost feel like the flight model is almost too sensitive to carburettor flooding and flat spinning.
Adjust your sensitivity
Technically that is very accurate to the spitfire, it was very sensitive and responsive to every little movement of the stick
@@LV_daWEEDIts too floaty in war thunder though
@@wahtx7717 I would say look into the interviews from old German pilots that flew it compared to a 109 most do say the aircraft was all and the verge of being unstable,
@@LV_daWEED It was, but the floatiness in war thunder is exaggerated. IL2 Great Battles has a better flight model.
Spotting a plane and then realising they are an ally is so annoying. I believe except for the planes that dont have radios(zero and early planes) we should know our allies locations.
Just ask for location on keybord t+4+1
The problem, @@lukrowany_lui4732, is that they don't answer even. when we explain to what t 4 1 is useful
@@lukrowany_lui4732what if you play in VR 😅
What the other guy said about T-4-1, and learn to distinguish plane types. Also look out for the roundels on the wings, or the direction the planes come from.
After a while you end up knowing where your team is, and where the enemy is
@@lukrowany_lui4732 Sometimes you say your location while chasing a plane to see if they respond with theirs thus letting you know they're allies but they don't respond. I get so mad makes me want to friendly fire after I spend a long time chasing a friendly.
Could you share your post fx settings please, that's looks great
How is your nose so steady every time I play sim when I use guns I’m jerking up and down left and right
Great job !
hello, did you change something on postFX setting?
hi
Can you help me I have like a circle joystick that’s rlly big and idk how to turn it off
Guyz, maybe I don’t know something, but please tell me why did he break his flaps and gears before landing?
Too much speed. Cant tell how much as he is using knots.. I would understand miles and kilometers per hour.
knots are about 1 to 1.15 mph so at 157 knots he was doing roughly 180mph which is way too fast for gears and flaps down lol
Overspeed especially early British planes has very low flaps and landing gear max speed limit. Actually tho its way higher but somehow Gaijin decided to make the British planes like this.
How do you fly that spitfire so smooth? The flight model is twitchy and broken asf, what's your secret ?
100% sensitivity on all 3 axes. In pitch axis menu change the multiplier from 1 to 0.8 or 0.75. You wont be able to fully pull the stick to 100% deflection but I believe it is rare that you'd ever need to. Over time try increasing the multiplier back towards 1.
@@viewer54322 what flight stick do you use? 100% sensitivity on my TM Hotas is a no go because of the self centering resistance, there is no accuracy around the centre point so I have to birth it wide with lower sensitivity to compensate for that, which is probably why my experience with the spitfire on stick has been so poor, it's not so bad with a controller as the sticks are free flowing but with the Hotas I can't find accuracy on high sensitivity
@@benshaw576 I always thought the sensitivity settings were confusing since everyone advises setting them lowrer than 100% but for me it seems to induce oscillations due to setting seeming to cause input lag. I use vkb gunfighter but tm is still a good stick too. Paying for expensive stick wont change much. Try the reduced multiplier and the sensitivity at what you want. When you reduce the multiplier it will remove the far end of the deflection and youll be able to feel more precise. I would make sure to save this setting for spitfire, playing any other plane with reduced multiplier would be bad.
p.s. please search around, I am not an expert so maybe my method isnt good for xyz reasons. If you find any helpful info please share it with me here. cheers
ATTACK THE D POINT!!!!!😂
bro is it VR?
just how u move your head?
i mean look around
Track-ir or vr
track IR (sorry for the late response)