Amnesia setup were situational at best. Honestly I didn't even notice any changes until I saw the video. I knew about standing HP, but that was about it. The scaling however is way too important.
Hope they revert jp anti air dmg and resource already good enough. But making him without anti air kinda too much. He might became another nash in sf5.
@@DollRyougiNah, he will be more similar to bison in a way where it struggles with aint airs. (do obviously different playstyles) I don't think this would quite kill the character, but it I do think it will now longer be top 5.
@@DollRyouginah. JP having an anti-air normal move that had invincibility to mid-air attacks is wild. Now it functions like every other AA normal in the game
desk is more "show, not tell" kind of video you can't really put it on the background to listen to what the patchnotes were, which is it's only drawback, i guess
@@budafuka Yeah but without being able to build bar after an OD amnesia, he has to be fully stocked for that to happen. That's quite different to him having 2 bars, using a counter and killing an opponent at 60% hp.
@@ultimateman55 He can still side switch or put you full screen with it. It still has its utility. You just won't end a round for an opponent trying to grab you at 55% health. The AA nerf is just straight up taking a tool away. I guess he still has 6HK, even if it's more situational.
@@chachawho435still bad design choice when his lvl two was really niche, to the point of not really having uses outside of, closing out the round (and lvl 3 is better for that) or making unsafe moves safe. Now it has uses of being good /okay install
@@chachawho435I think it wasn't really a bug, but like they programmed Jamie to have his character model change slightly with each successive drink level along with SA2 being active or inactive, and somehow overlooked the fact that there would be times where the model would have to change out of sequence before the next round, thanks to his SA2 being time-limited. This is a great change, but still makes SA2 better to use early in a round instead of later. If he did it at, say, drink level 2 or 3 (or 4 with more than half Drive meter), they ought to give him a "backup stock" to carry over into the next round.
I absolutely love the way you showcase these. Very easy to understand, clear breakdowns, great music choice…you really have it all here. Thank you for all the work you do for us! You elevate the level of the whole community.
@@tedjomuljono3052better but not perfect. it can still miss for people really close to the ground. I guess they probably didn't want it to hit grounded moves that count as airborne (e.g. Ryu's forward+HK)
Jamie's DP is also buffed, see notes, would love to get a side by side comparison 2. Improve techniques that were clearly difficult to use. We've improved techniques that were difficult to connect with in combos or were unreliable as anti-air techniques.
nice comparison! although i think it'd be better if you indicated the minor changes with like, lines or something, so it became a bit more clear to some folks
Great comparison,
JP used Amnesia > JP forgot how to build meter.
No od reversal build meter... so jp gets the same treatment. Sounds fair to the cast
He's old give him a break
Amnesia setup were situational at best. Honestly I didn't even notice any changes until I saw the video. I knew about standing HP, but that was about it. The scaling however is way too important.
Reminder that this is a small patch, a bigger patch will be coming later, I think at the end of the season
Hope they revert jp anti air
dmg and resource already good enough.
But making him without anti air kinda too much.
He might became another nash in sf5.
@@DollRyougiNah, he will be more similar to bison in a way where it struggles with aint airs. (do obviously different playstyles) I don't think this would quite kill the character, but it I do think it will now longer be top 5.
@@DollRyougiit's still one of the best AA normals in the game it's just not so free to use anymore.
@@DollRyougiAt worst he'll go from top 2 to top 5
@@DollRyouginah. JP having an anti-air normal move that had invincibility to mid-air attacks is wild. Now it functions like every other AA normal in the game
I'm so glad this exists, everyone else's videos are like 20-40 minutes long for a frankly short series of patch notes.
the soy youtube influencer: 30 mins video about the patch notes
the chad desk: 5 mins video clearly showing before and after in a concise manner
Comment of the year. I was suffering through that other vid right up until I saw Desk's vid in the suggestions.
desk is more "show, not tell" kind of video
you can't really put it on the background to listen to what the patchnotes were, which is it's only drawback, i guess
We know who that Soy youtube influencer is 💀
@@dazedd-fi4yx "We know who that Soy youtube influencer is"
every ones
Pin this
you put this together fast! great breakdown
Looking back at season 1 tournaments with JP is gonna be pretty hilarious in a few years. Those OD Amnesia nerfs are gonna hit him hard.
I mean, he can still do 40% with full resources to close a round. I think the AA nerf is gonna hit him way harder in the long run.
@@budafukaAA nerf was unnecessary imo
@@vitaminrstudios That AA nerf was so harsh, I almost feel bad for him.
Almost. 👹
@@budafuka Yeah but without being able to build bar after an OD amnesia, he has to be fully stocked for that to happen. That's quite different to him having 2 bars, using a counter and killing an opponent at 60% hp.
@@ultimateman55 He can still side switch or put you full screen with it. It still has its utility. You just won't end a round for an opponent trying to grab you at 55% health. The AA nerf is just straight up taking a tool away. I guess he still has 6HK, even if it's more situational.
Jamie losing drinks after super was so stupid it was more of a bug than a design choice
It wasn’t a bug
@@chachawho435still bad design choice when his lvl two was really niche, to the point of not really having uses outside of, closing out the round (and lvl 3 is better for that) or making unsafe moves safe. Now it has uses of being good /okay install
@@Raziel_Goetia I played like 200 hours of Jamie. I agree with you lol
@@chachawho435I think it wasn't really a bug, but like they programmed Jamie to have his character model change slightly with each successive drink level along with SA2 being active or inactive, and somehow overlooked the fact that there would be times where the model would have to change out of sequence before the next round, thanks to his SA2 being time-limited.
This is a great change, but still makes SA2 better to use early in a round instead of later. If he did it at, say, drink level 2 or 3 (or 4 with more than half Drive meter), they ought to give him a "backup stock" to carry over into the next round.
Wait, so if you were at drink level 2-3 and used his level 2, you’d go back to drink level 0 after the install ran out?
Thank you for the easy to understand video. This is good enough for small patch, while waiting for the big one in S2.
Best video on the patch. Everything narrowed under 5 minutes with visual examples. Thanks!
Ryu got mad buffs.
The comparison with pre-patch is really helpful. Thank you for the video Desk 🙇♂
i absolutely love your music.
You can buy it, absolutely worth every penny.
me too
@@RicksterLPs his Deskography
gadouken gadouken
@@michelpetrusWhere?
Thank you for the pre vs post patch differences. Perfectly presented! Keep it up
Best video i could've watched about the changes. Great work!!!
Sweet video! Straightforward and easy to understand visually
I absolutely love the way you showcase these. Very easy to understand, clear breakdowns, great music choice…you really have it all here. Thank you for all the work you do for us! You elevate the level of the whole community.
These is actually very good changes
They am!
Desk Video...afternoon complete!!!
Finally somebody put in the time to do a side by side! Amazing work.
Great video! Just what i look for. Short and simple, not 20 min or more
lookin at you Mr "HEEEEEEEEEEEELLOOOOOOOOOO AAAAAAAAAND WELCOOOOOOOME"
@@BronzeAgePepper If he never streamed I would be 100% sure he was playing back his audio slowed, to artificially inflate vid time.
Excellent presentation and editing as always!!
Great breakdown as ever! Wish they’d done much of this a couple months in, but here we are
Fantastic editing!
Came for the balance changes, stayed for the music.
Thanks for the video. It’s better than reading a patch note
THIS is a video to share. Great comparison for a better understanding of the changes. Thanks.
How y'all get these perfect side by side comparison before and after patches. Keep up the nice work and ty!
Great video editing, made the changes very clear
As always, the best overview video thus far!
love the "before" and "after" new patch. Subcribed and like for sure!
Great video as always... extremely well presented and explained.
Thank you so much for making this! Wanted to see what the hurtbox changes looked like side by side to really get a feel for them
Thank you for explaining. Its really easy to understand whats the difference. Please do more in the future!
Amazing resource. Desk is always the best!
Good job,DESK! Keep on cooking,on SF6!
Bigger hurtboxes and recovery
Some overlooked mistakes fixed
Looking good!
Desk always deliver the good stuff.
0:57 YEAH, that was a mistake...
Forgot to mention Giefs Lvl 1 change! But great vid as usual anyway ❤
did it got better? can it actually land on people now?
@@tedjomuljono3052 yes, it has a better hitbox now
@@tedjomuljono3052better but not perfect. it can still miss for people really close to the ground. I guess they probably didn't want it to hit grounded moves that count as airborne (e.g. Ryu's forward+HK)
@@useruser-tc7xx Fair enough
*Breakfast + Tea:* Check
*Desk vid (with bis Music):* Check
This gonna be a good week alright!
1:20 FINALLY
Best update vid ive seen so far, short to the point and detailed at the same time
Amazing comparison. Really loved seeing the actual video of before and after. Please continue to do this next time
Jamie's DP is also buffed, see notes, would love to get a side by side comparison
2. Improve techniques that were clearly difficult to use.
We've improved techniques that were difficult to connect with in combos or were unreliable as anti-air techniques.
Good Jamie buffs.
A nice balance patch that comes with this sick Cyber Dan remix? Schweet! 😆
I remember listening to this on a Sfv Dan Infinite combo video, it was just majestic.
@@chillidewd5582OOOOOH, that's what it's from! I remember that Desk video from years back. Man how time flies :)
This is great. While I’m grateful for the detailed patch notes Capcom put out, a video like this is way more useful and easier to digest.
Thanks for putting this together, desk.
nice comparison! although i think it'd be better if you indicated the minor changes with like, lines or something, so it became a bit more clear to some folks
THANK YOU DESK! this is exactly what I was looking for, and I knew this was the place to look
Loved the Luke and JP nerfs, never being so happy about a patch before.
Still one of my favorite Songs you have ever composed
So you are telling me I get some cool music with my patch notes???
Can you explain or show Ed Kill Rush Head Invincibility? Other characters have it too like Marisa crHP
Is that the Dan infinite music 😂 love it
Desk to the rescue as always ✨
Jamie changes are huge. Very happy
Great job illustrating the changes. Also this song fucks.
thank you desk
great presentation, good job!!
Actually a pretty fantastic video.
Excellent comparison, we the FGC thank you Desk
Great video. Thanks for sharing!
This is so nice!!! thank you!
Good lord, JP has been hit hard by the nerf hammer.
Lol good. He's cheap lol
I don't like to read sometimes. Thanks for doing this!
JP's bout to have a drop off.
Jamie getting drink from throw is so huge. Love that change
Well made video, thank you!
excellent work man!
Excellent work
You're the best desk!
thanks desk!!!
this is why desk is best
FYI you dont need to hold LP and LK for jamie to get the drink after grab. Only LP
I have to give this video a like.❤
Fantastic video.
Wow thank you desk for showing us these. Would it kill to have Capcom to show/post images with their patches? Or at least make them clear!?!
Jamie getting a drink after a THROW is HUUUUGE! That's gonna help him so much!
"ShyeEEAAH GAGOUKEN"
It's stuck in my head.
Nice short and sweet!
What about guile?
I feel like Ryu is pretty solid now with his shoryu changes, hashogeki damage and pressure and hadoken buffs
thanks very well done
Bro my boy Zangief getting a small W 🎉
you mean Geef.
@@BronzeAgePepper -_-
I never noticed with devil's dance you lost drinks with Jaime. Maybe because whenever I used it, I was the final combo for the round
I dont even play street fighter anymore ,but I hope that these jp changes will make the game more interesting to watch
Yes. At least my girl AKI got a buff.
AKI still bottom tier though
Yes. At least his girl AKI got a buff.
@@suzaku3573 it's not a buff when everyone else gets better buffs
@@LecorbakOfficial no way you’re being serious 😂
@@suzaku3573 let's see where she will be in everyone's tier list in a few weeks/months then
Damn this remix of Dan's theme is fire, or maybe its from a game i never played but it's fire 🔥
Great video
Gief also got a larger hitbox to his super 1 making it far more consistent and an actual anti air now
Dang it was hoping for some footage on Zangief’s level 1
This is great, but the buff to aki's crouch lp seems pretty significant at first look. It has a lot more range than it did before
God I hope the next patch lets Jamie be +1 after drink in corner without ex
Thank you.
Thank You!
Thanks soo much!
Nice video 📸
Thank the lord on those Ryu changes. Ex shoryu clipping people and getting punished in turn was truly awful before.
Thanks a lot