Create Brushed Steel Material In Under 2 Minutes | Metals In Blender (All Versions) Eevee & Cycles

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 14

  • @5MinutesBlender
    @5MinutesBlender  3 ปีที่แล้ว

    If you liked this tutorial, please consider making a small donation, it will help us!
    𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender

  • @templehistory.online
    @templehistory.online 3 ปีที่แล้ว +4

    Thanks for the explanation about the cube - something was missing in all other tuts.

  • @chautran3379
    @chautran3379 3 ปีที่แล้ว +2

    The video is great. I have a question is when I hit F12 to render, it is still in the black color even though I turned off Scene world before that. Thanks.

    • @5MinutesBlender
      @5MinutesBlender  3 ปีที่แล้ว +2

      Hi, turning off the Scene World affects only the viewport, the rendered output from F12 will still use the scene world. To get the bright environment light in the actual rendered output (we also call it HDRI lighting), you need to setup the world material with some HDRI. This has been explained in this tutorial 👉 th-cam.com/video/JUhq6cHTuOE/w-d-xo.html (takes just 2 minutes to setup and it is very useful). I hope this helps.

    • @chautran3379
      @chautran3379 3 ปีที่แล้ว +2

      @@5MinutesBlender I got it. Thank you so much.

  • @soonwookkim5840
    @soonwookkim5840 ปีที่แล้ว +1

    It was very quick and effective tutorial, thank u!

  • @andrexsintoval3776
    @andrexsintoval3776 3 ปีที่แล้ว +1

    1:09, while yes this works for photos if you are actually gonna be using this in animation, this isn't the best idea unless your background is a HDRI matching your theme

    • @5MinutesBlender
      @5MinutesBlender  3 ปีที่แล้ว

      I understand. However, there is a way out. You can always use a suitable HDRI which somewhat matches with your scene in terms of lighting, and you can then turn off the actual HDRI in the world material keeping only its lighting. So your scene won't be affected by the contents of the HDRI, only the objects will be lighted properly. For example, if your scene is that of an indoor studio, you can use any indoor HDRI and turn-off the HDRI background itself keeping only the lighting in the render.

    • @andrexsintoval3776
      @andrexsintoval3776 3 ปีที่แล้ว

      @@5MinutesBlender I know, thats what I was referring to, this is a bit harder for sci fi scenes though so I typicly don't use a HDRI at all and instead do hand lighting

  • @gottagowork
    @gottagowork ปีที่แล้ว

    Sorry, but this is a video about creating elongated noise pattern. Has nothing to do with shading for a brushed appearance which require anisotropy.

  • @tsorapa
    @tsorapa 2 ปีที่แล้ว +1

    in solid view it displays as expected, rendering it or in material prev it's untextured

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Hi, it should render correctly, and at my end it displays correctly even in the material preview mode. Can you please send your blend file to us so that we can check and get back to you? Our email ID is given in the About section of this channel. Thanks!