I got the NES version back when I was around 10 years old. I was so proud of myself that I'd managed to get all the way to the end on my own. It was only as I got to Rhone that I realized that I was a higher level than I expected. Turned out my mom had been grinding exp for me while I was at school every day. I couldn't even be upset about that.
I played on my aunt's NES at like 3 years old, had no idea what it was but thought it was really cool. Monsters and magic lol When I eventually got a Gameboy color, and found 3 at gamestop, I was old enough to actually fully play the game and complete it. Then went back to play 1 & 2 on emulator :) Edit: and then friend gave me Dragon Quest Monsters 1 and I still think that game easily goes toe to toe with Pokemon.
When I was 10 my game froze just before I could buy a weapon I was grinding all day for. My dad played and redid my grinding while I slept. I now own all the Dragon quest games.
This game was ungodly hard and demanded the utmost grinding. I got dragon quest 4 within the same year, and it was a breath of fresh air and so much better. Loved that.
Thanks for acknowledging this. People mock the dq2 prince being dead more than alive, or AI 18:40 spamming thwack to miss with death. So this is a weird video title. DQ4 lets you maximize money chapter 3 with torneko if patient enough to flip and buy back broadswords or store casino tokens to get liquid metal armor and other stuff later on, and you use the wagon to have more than 4 characters rotate for the final battle (and spam insulatle vs psaro's 7 forms with one of the gypsy twin girl who learns it). Similar to frieza in dragon ball lol. DS game had way better animations not in dq11 2d, which vastly disappointed me. It had a slow start, but rewards like 3ds improvements to dq7 (with a guide for those blasted fragments). I am glad the fan game dragon quest+ had an easy mode to vastly improve the first one as much as final fantasy pixel remaster had with boost (minus the random encounters which wasn't too bad in dq+).
I'll comment more on the game later but I wanted to say this first. Rest in Peace Akira Toriyama. You may have left this world but your legacy will never be forgotten.
Agreed. I was wearing my Goku T-shirt by complete chance when the news was officially announced. I’m wearing my Goku T-shirt today too, also by complete chance.
With what hes done Japan needs to make a day of remembrance for him, his econimic contribution to Japan was tremendous. I remeber seeing a video and he was talking about being so broke and struggling, he literally was crying and talking about they had finally got the success they worked so hard for. He went from barely making it as to were the Slime from DQ became icon with millions of toys made enough for every household in Japan to have one.
I do Cosplay and the first Fancon here happened 3 weeks after Akira’s death. I did the DQ1 hero for my cosplay and on the sword I put RIP Akira Toriyama in Japenese
Actually that's not true, scientists believe when the sun dies it will knock earth off its aries, send earth to decimate in space until its nothing so everything will be forgotten
The analysis of the Cave of Rhone is EXACTLY what makes this game so great. Truly a legitimate challenge. Right up there with stuff like Ninja Gaiden. I think the only reason that I actually beat the game is because I critical'd the final boss unexpectedly. This is a game where, even as an adult, you'll feel legitimately proud of yourself if you beat it.
I had come here to basically say the same thing. Pig faced orcs were the original D&D orcs. A lot of Japanese fantasy was from people playing D&D, so the pig faced orc originated there, and was considered the norm.
Yes. The Middle Earth stories give few details as to what orcs are actually supposed to look like. Within the realm of gaming, however, the mid-'70s D&D pig variant absolutely pre-dates The WoW/Elder Scrolls "buff green human/elf" one.
@TheOriginalSentack Also worth noting: TSR, then owner of the D&D IP, were very anal in "protecting" the D&D name. Anything in Japan that wanted to release with D&D in the name *had* to receive TSR approval, which could take years of back and forth and editing. @@willmistretta The green skinned orcs and goblins come from Warhammer Fantasy, around 1984, and usually depicted as kinda caveman/ape like, as a way to distance themselves from the typical Tolkien creatures. Warcraft copied the idea of them as greenskins as, apparently, the first game was supposed to be a Warhammer RTS, but due to not managing to get the licensing rights, Blizzard had to create their own thing, which turned out great for them in the end.
Playing this for the first time, i was surprised just how thoughtful and fleshed-out the world was. I can still picture the layout of most of the towns. Talking to NPCs and taking notes to solve riddles was a great compliment to the snappy battles.
So many memories, this was a great game. My brother played through and beat it several times. When he got to the final boss battle gauntlet, he didn't realize where he was at first. He encountered Atlas, the first of the five Henchmen of Hargon and his jaw dropped. He was like, "Oh shit! Atlas!" and immediately called his friend to get tips. From there, he went on to beat the game. I miss those simpler days. I also miss Akira Toriyama himself, his artwork is so iconic and stylistic that no one has been able to emulate it. Requiescat in Pace Toriyama-san, thank you for your contributions to the world through all the anime and video games you had an impact on. We will never forget you sir.
DQ8 might be my absolute favorite. I really like creating my own monster teams for the arena and finding which combos initiated special attacks and whatnot
Its no wonder why dragon quest became the biggest RPG series in Japan through the 80s and 90s. With each game being bigger and better then the previous one.
I thought you abandoned this series because it was over a year since the first one, good to see you continuing it. Hopefully the third video doesn’t take another year to release.
My first time playing Dragon Quest II was when it was released for the Switch. I really loved it as it felt so much more grand than the first game. The only downside is that last chapter of the game, when you finally get to the Dark World. I can't imagine not having quick saves, the enemies are absolutely brutal. Can't wait for episode III!
The "dark world" is DQ 3 with the overworld being the main setting and then the final stretch being in the underworld which is Alefgard from 1 and 2. 2's final stretches which as outlined in the video, are infamous, are the cave to and general area of Rhone. 2 doesn't have multiple worlds which later became a DQ staple with games like 3 followed by the Zenithia trilogy
From my understanding (since I never played the original), the Switch version is also way easier. Not just the auto save, but every team members is stronger and more useful, among other things. Yeah, I can't even imagine what the original was like.
I got the original Dragon Warrior (nee Quest) from that old Nintendo Power subscription deal. And I loved it, so I got the second game as soon as I knew it even existed. And I beat it. It came with all those nifty maps, and I relied on them to get through, but get through I did. Even though it was back in the pre-internet days when I was pretty much on my own, I still did it. The best part of that first playthrough was that during those five final boss fights in Hargon's castle, my main hero got a series of critical hits where he literally one-shot four of the five bosses, including Hargon and Malroth themselves.
Been looking forward to this video for awhile now! I’m not really into RPGs, especially JRPGs, but Dragon Quest is such a history rich franchise and your first video left me wanting more. It’d be cool to see this evolve into a series like ShaneBrained’s Fire Emblem retrospective
I'm currently doing a playthrough of the original 4 games on NES in order and its fantastic to see the jumps in evolution of graphics, gameplay, and Enix learning how to code on the NES. Just wait until you see what they got away with graphics- and effects-wise in 4 and how fluid it is compared to the other three.
An interesting thing I wanna point out about the puff-puff girl in this game: The line with her accusing the protagonist of being gay is actually a mistake, specifically from the fan translation of the Super Famicom remake. The line in the original Japanese is something more like, "So what if I'm an okama?" The mistake is understandable since okama is a tricky word that can mean gay man, effeminate man, or transgender woman depending on context. There's a very interesting article on Legends of Localization about this word that brings up this very NPC, and how she's been changed and translated in various rereleases of the game. It's called "The Japanese Word 'Okama' in Video Game Translations" if you want to look it up, I think it's a great read.
Dang, I’m upset I got that wrong as this would be the origin of the jokey puff-puffs. Still not exactly PC but I’m familiar with Okama thanks to One Piece and Mr. 2 Bon Clay.
Many kids including myself probably got their intro to RPG with the 1st Dragon Warrior/Quest from the free game that Nintendo offered for the 1st year Nintendo Power Subscription. Spend so many hours on that game. So when DQ 2 came out the excitement was crazy. Just the intro of the game got me hooked. Took my time to play the game and enjoy most bits of it. Discovered the crazy amount of gold duplicating and selling the Thunder Staff which made purchasing items easier.
I love it. What i don't love is that the monsters don't want to be my friend more often. (Perhaps the builders cooking skills on his monster munchies are lackluster)
I played the Switch version of the Erdrick trilogy, and I pretty much agree with everything you said here. DQ II feels like an important middle step between the simplicity of I and the incredible experience that is III, which kinda leaves its legacy in an odd place. It's a game that I'd recommend the least for people to play, even though it's a clear step up from I.
Nothing struck fear in my heart like walking into that Lighthouse when I was "sure that I was leveled up enough" -- only to stumble into 5 dragonflies who all attacked first with flames.
Kinda like the volcano in the original nes final fantasy. They nerfed the area in most remakes but in the original the red gargoyles could cast fire 2 and if you cane across a group and they got first strike it was basically guaranteed game over
It was a LONG wait from your first DQ retrospective to this one. Hope the DQ3 video is already in the works! Thanks for all the effort you’ve put into this series of videos!
Yes i have to agree DQII is a magical game. Albeit difficult. Especially after finishing DQI (The map of DQII is similar to DQI). Im not looking at it through rose colored nostalagia glasses as I played and finished the Super Famicom version just 2 years ago. It has one of the saddest introductions of a character in your party in a RPG. Wont spoil it, but it involves a "certain mirror."
This video was fascinating. I knew game development was shorter back then due to being able to reuse a lot more assets and the debugging not taking as long, but I didn’t expect them to start on the sequel the month before the original. And when the _entire_ game was so out of balance it was literally (and I do mean literally, not figuratively) unbeatable, it just took a month to rearrange some towns, enemies, weapons, and edit the values to a beatable state. I’d bet with another month they could have gotten it balanced to a satisfactory degree. I’m curious if they rebalanced the game in any other versions… if not, I’m sure there are mods that do that considering how popular Dragon Quest is. It’s also amazing to me how having multiple endings was considered. Sure the ideas were scrapped, but can you imagine how amazing the idea would have been at the time? I don’t recall any console rpg with multiple endings until the SNES era. I’m gonna look that up now actually…
Wait, I forgot the original Dragon Quest _technically_ had multiple endings. I guess I was thinking 3 or more endings in an NES RPG where at least 2 of them aren’t bad endings. It could be something like good ending/true ending/bad ending or good ending/joke ending/bad ending. If anyone knows any examples for NES, please let me know. I’m researching on my own too. 😂 Edit: Haven’t found anything for NES RPGs with 3 or more endings. I’m going to assume that wasn’t really a thing until SNES then.
The first console RPG that I know of with something more than binary endings (good/bad) is Phantasy Star III on Mega Drive, released in Japan in 1990. Technically only one of those endings really loops into providing a plausible explanation for the twist ending of Phantasy Star II, but the 3 alternative endings are all relatively more hopeful in different ways.
@@DontKnowDontCare6.9 Good to know. Some companies can be finicky about rebalancing a game on rerelease. I’m of the mind that if your original game was unbalanced but still beloved, offer the players 2 modes: An original mode and a rebalanced mode. (Assuming you have the space to do so, which nowadays shouldn’t be an issue.) If only Star Ocean First Departure R had that option. The PSP version was easy in the beginning then went to suddenly challenging partway through. The Switch version made everything harder though meaning it goes from normal difficulty (slightly more on the challenging side), to unfairly difficult midway through.
In Earthbound Begginings / Mother 1, the overworld music also changes with party members. When Ninten is alone, it's a song, and it changes when he's not alone. The name of the song is "Being Friends", and the fact that I recognized it from Super Smash Bros. Melee (which also introduced me to Earthbound as a whole) made me stand there for like 1 minute listening to it. It's something so simple, but left a strong impression on me.
I actually just finished playing DQ2 for the first time. I had a great time with it. It has that quality that all great games of its era have, of being a lot more than the sum of its parts
Was beginning to think Derrick found another job instead of GVG! Is he part-time now? Considering the higher focus on his personal streams instead of making content for GVG, I wouldn't be surprised. Thanks for the video! Can't wait for DQ3 HD and DQ12 later this year.
@@WooWooTime999 Jon and Derrick were previously announced as the only full-time members but that was months ago and Jon looks doing at least 75% of the work currently. They also stated he gets paid more than the other members so it makes sense
Nah, he’s searching for another job in _addition_ to GVG. Plus he’s still been on GVGcast. However, if what was said before is still true, Derrick is going to be more focused on long-form content, whereas Jon on quick videos. As you can imagine, long-form content is a lot more difficult and time-consuming to make. This video was supposed to be done months ago if I remember correctly, but his house’s mouse infestation delayed it I believe. If you are missing Derrick content in GVG, remember to subscribe to GVG’s VOD channel.
(The vod channel is @GoodVODSGaming by the way. GVGcast is now on Twitch, but the VODs are posted to that channel since the algorithm doesn’t like them being on the same channel.)
The reason that the battle screen was changed to black was so that both background tiles and sprites could be used for the monster graphics. This allowed the monsters to have more colors than they normally could.
@@emanuelpinheiro742 it was a limitation p much, you can see it in a lot of nes boss fights, the entire bg is black cuz of how it uses the bg sprites for the boss itself
I beat the SNES version without a guide, and I LOVED it! I actually enjoy exploring every nook and cranny in a game like this, and I felt rewarded for doing so in a way I RARELY feel in much newer J-RPGs... But obviously, the better balance of the SNES version makes it a lot less of a hassle to explore every nook and cranny.
I have such nostalgia for Dragon Warrior 2. DW1 blew me away and the wait for 2 seemed endless. I kinda loved the difficulty spike at the end of the game because it created the brutal march to Hargon’s castle…which just felt right to me as a kid.
So glad you’re making this series! Started my own play through of the series (Switch). Even with the quality of life improvements on the new version your review matches exactly how I felt about the first and second games- especially the roller coaster of 2 and the feelings about the end!
I will never forget how much of a pain that cave before the last dungeon was... Not only that, when I finally got through the cave one of my first battles had 3 enemies, two of which could cast Thwack (AoE Defeat). They both cast it, killing everyone but the Hero, then the other enemy crit him, killing him too. This means going back to the last save point before going through that damn cave. Good thing is that I was playing the phone version, so I had just quick saved as soon as I left the cave. Loaded that and safely got to the resting place before the final dungeon. Even the new and more balanced versions can still be challenging.
12:02 Well, about the Ork... Most people might not know this, but the original first edition DnD Orc did in fact have a pig like face. In that version, the pig features were mearly a way to emphasize the uglyness and deformed aperance of the orc, in a way that was easy and simple to draw, and really went to further then that. Over time this pig like aperance faded in the west, though some features like the snout like noses and and long lower k-9 teath that look like tusks remain Considering the creative process ( people giving Toriyama monster ideas and rough scetches, and letting him work his magic from there) its posible that one of the references for the orc was the original DnD 1e version, and rather then useing the LotR story or recent depiction of Orcs as guide, he went all in on the pig aspect and creted a whole new and unique depiction of Orc.
Perfect timing. I literally started this game for the very first time 3 days ago. Just got to Alefgard. Love it so far! Edit: Well damn... I haven't been using a guide yet, but it looks I'll have to pretty soon. All of that sounds incredibly tough and obtuse lol.
I first played the game after playing Dragon Quest Builders 2. While it was really cool seeing where all the references came from, I found it to be a very enjoyable game in its own right.
I really enjoyed this game. It's almost comparable to the Japanese Super Mario 2, in that it looks pretty similar to the first game, but goes way harder and pulls no punches. Everyone complains about the later part of the game, but honestly if you just keep trying you will make it through. It's a great iterative sequel.
Great video. I played the original when it came out here, after watching my dad play it. Later, when I started collecting retro games (maybe like… in 2005?) I got the remaining NES Dragon Quest games and decided to play them… oh boy… DQ2 started off so good! I loved it… then I got the boat and I just never knew where to go or what to do… I think I chipped away at the game over a span of what could have been years… having to read walk throughs to a point to try and remember where I was, and what I was doing. I did t have to grind too much at the end because I basically spent a year being lost and was a decent level naturally lol… I finally finished it, and it felt very rewarding… but I don’t know if I’d ever play it again. I never did play 3, but I did play 4, and 5 on the DS, and then 7 and 8 on 3DS.
I'm playing Dragon Quest Builders 2 right now and I must say that the lore they dumped from this game is amazing. (Sadly, some of the dialogue drags on so long due to the fact that it takes forever to clear.) I do admit that Dragon Quest 2 (Dragon Warrior II) was the first challenging game I ever dealt with and the fact that it almost never got released due to how badly the difficulty went shocked me. I'm glad they delayed the game by months, but felt sad that they couldn't finish playtesting due to time constraints. At least the ports fixed the difficulty issues. Here's hoping for Dragon Quest Builders 3 in 2025! :D
Ah Dragon Quest Quest 2. Or as I knew it back on the Gameboy Color Dragon Warrior 2. My memories have faded with time but I can still recall things. How the game start with Hargon's forces like siege to the Kingdom of Moonbrooke. How one badly injured soldier escapes with his life only to pass away once he reaches Midenhall and warns the King of want happened. Those opening moments have stuck with me for years. Back then I was new to gaming so to see something like that happen in a video game showed me what the medium could be capable of. For weeks I'd bounce back and forth between 2 and the original game due to them being on the same cart. I remember early on I'd adventure forth to meet the Price of Cannock only to learn he wasn't in his Kingdom. Not wanting to have to trek all the way back to where he was I decided to restart the game. Then I remember being lost trying to find the Princess of Moonbrooke. I remember restarting once again because I thought I was missing something. Then I asked my best friend what I was doing wrong and he told me the solution I felt silly 😅. But the thing I remember the most was the trek towards Rhone. The game would throw group after group of enemies that could trash you no problem. Then you face Hargon's elite minions. First Atlas with his massive attack, then Pazuzu with ailments and breath, and finally Belial with strong attacks and devastating spells. After facing all these challenges I finally reached Hargon. The battle was tough but not as unforgiving as the gauntlet I faced to get there. I beat him and I was happy and decided to leave the area without any doing any post battle healing. Then as I try to leave each direction I turn is blocked by an impact crater. Then he appears. Sidoh or as he's known these days, Malroth. I knew about the various Dark Lords from Dragon Quest Monsters but I was NOT expecting one to how up right after beating one. I got my butt kicked. Several times He's hit hard and he can heal himself. I remember getting really mad at the last part. Then one morning I decide to play right before school and to my shock and joy THIS time I finally beat Malorth. I remember writing about this with such joy and passion in my class journal(kudos to my classmate Britney who would read over my journal each week and have to grade my writing while I covered my experiences with the games). I had beaten the likes of Blue, the final battle in Monsters, and Dragonlord but Malroth stuck with me. The joy I felt for taking down such a tough boss after the tough road to reach him felt so good. Dragon Quest 2 is far from my favorite Dragon Quest but I will remember it for the rest of my life for it helped shape my tastes in gaming 😎.
There's an item called the Dragon's Potion that is dropped by metal babbles. It lets you save your game on the spot. That item was vital for when I first played Dragon Warrior II. It didn't start you again in the same place, but it took a lot of pressure off. If someone asked me "rate the first four-five dragon quest games," I'd have to put DQ2 in last, but with a caveat that it was revolutionary for its time and you need 2 for the team to experiment what worked to make 3 and 4 so great.
Haha! You forgot you couldn't enter Wellgarth to find Roge Fastfinger without the Golden Key. And it's pretty hard to find even with the NPC clues. But honestly, I love that whole fetch quest. One thing helps you get the next, which helps you get the next, and so on and so on.
I originally played Dragon Warrior on the NES but was unaware there were any other games in the series until the GBC 2-in-1 port. Loved the fact you could revisit the continent from the 1st game!
Never really knew about DQ when I was younger. Started playing FF in my early teens. Started DQ 1, finished that and now I’m starting DQ 2! Looking forward to seeing the series evolve 😄
Great video Derrick, really looking forward to the next episode. I've never played Dragon Quest 2, but I enjoyed hearing about your experience playing the game.
If you're able, I recommend the original version of the game. It's truly brutal but in this ...simple, innocent way. Like all DQ games, it has this almost-wholesome (?) quality that really allows you to put yourself into the shoes of the characters. I finnnnnnaaaaaalllllllyyyyy beat it legitimately a few months ago.
I first finished Dragon Quest 2 on the Switch after futzing cluelessly with the GBC version as a kid, and now it's one of my favorite retro RPGs. Even with all the streamlining and difficulty adjustments, it's decently challenging! Inventory management matters, status effect spells are powerful, and different enemy encounters require different approaches to clear efficiently. And the scenario design is just perfect-the way most goals are spoken by a couple NPCs instead of just one, the way the openness of the game kinda breathes in and out... It's got the best quest in Dragon Quest.
At the age of 42, I find myself embracing a more leisurely pace when it comes to gaming, particularly with titles like Call of Duty. However, I have discovered a newfound passion for enchanting adventures such as Dragon Quest and Final Fantasy VII Rebirth. My journey into the realm of JRPGs began in 2020, and I have been utterly captivated ever since. Dragon Quest XI, my inaugural JRPG experience, has left an indelible mark on me, as I have triumphantly conquered its most challenging difficulty not once, but twice.
I received Dragon Warrior II (I'm American, so NES version) as a late Christmas present in January 1990. I was in junior high at the time, and the game took me almost two months to beat! About half the game was played with my friend who lived upstairs, and some of the puzzles and battles we solved together, while for others I was on my own except for the materials that came with the game. I liked DWI well enough, but DWII was incredible. As you said in the video, the game was a joy and an improvement in every way. Until Rhone. I'd faced difficult challenges in NES games before (there's a reason for the trope "Nintendo hard"), but DWII was the first game that actually made me want to throw my controller, and I'd take days off from playing in frustration. It's not just that the battles were difficult. Difficult I could handle (it took me a half dozen attempts and some level grinding to defeat the first Green Dragon in DWI.) It's that they were UNFAIR. Hearing the stories decades later about how the game wasn't balanced properly made perfect sense. My grade for the game would be: Everything up to the Cave to Rhone- B+. Rhone and everything after: F.
It sounds like a lot but it plays out quite naturally in practice. The only part I struggled with was finding the thief. I didn't catch on that the game was implying he never actually escaped his cell.
The original Dragon Quest ended up becoming one of my favorite games of all time because of how cozy of an experience it is! Especially the Switch port and the fact that you can just beat it in a single sitting if you have the free time for it. I've probably played that one upward of 14 or 15 times now, mostly on the Switch, but I have finished both the NES and SNES versions as well. (But not the GBC version quite yet.) Dragon Quest II was an interesting experience for me! I first played it basically immediately after I beat the Switch port of the first game, and I was immediately in love with how much larger the world felt, especially with the inclusion of Alefgard being one of the continents you could go to. But my experience was definitely soured by the end and approaching the final dungeon. I lost patience, and I only just barely beat the final boss; both the Prince of Cannock and Princess of Moonbrooke were dead, and the hero only had 1 HP, but with one last strike, I was able to beat it. I felt satisfied by overcoming it, but honestly, I was tempted to never play the game again because of the difficulty spike towards the end. However, I gave the game another try years later, and I enjoyed my experience with it immensely! I embraced the challenge of the ending, I did the grind to get everyone up to max level for the final dungeon, and I actually had a ton of fun with it. And now, I'm on my third playthrough and still enjoying it!
An underrated game within the original trilogy, despite choosing DQ III as the total package, II is a great game on its own and huge follow up for establishing the franchise.
I think the biggest knock on 3 is that you have to create your own party...I really dislike doing that because it feels like it's not my job to figure it out. Maybe it gives more replay value but that's not what I care about. I like how weak the Prince of Cannock (offensive) and Princess of Moonbrooke (defense) are, and how annoying it is to plan your attacks in advance as a result of this. And later in the game when you start bumping into enemies that breathe fire or that randomly steal your MP.... :chef's kiss:
I played the trilogy on the Switch release, and contrary to most, I loved the art style in the fighting scenes. See, instead of sprites they used the original Toriyama drawings which I loved seeing during fights, so that’s an improvement to me, as sprites were a downgrade from the original art. Looking forward to your video about III, and can’t wait for the remake of III and in the future for XII :))
I didn't even start playing Dragon Warrior one until 1996 when my local supermarket that rented video tapes and Nintendo games and had it for sale I didn't even know what it was I've always had fascination with dragons and I remember begging my grandmother for the money to buy it then once I got it and started getting into it I remember meeting someone that worked at IHOP when I was hanging out with a waitress friend and he knew all about the game and I offered to pay his manager his salary for an hour or so he can tell me everything about the game and I remember him taking the back of a paper menu and drawing me out a map and I had the best time finally getting to the dragonlord and beating him
About the orc: in the original D&D Monster Manual (and a lot of pre-WotC art) orcs were depicted with pig-snouts and even the 5th edition Monster Manual describes them as having "piggish faces with prominent lower canines that resemble tusks". It's just that in the West Warhammer/Warcraft style orcs overtook the popular imagination while Japan went with straight up pig-men. It's possible that DQ2 popularized the pig-man orc, but by no means created it.
Out of all four of the NES Dragon Warrior games, Part 2, the cartridge was the hardest one to get running. So much blowing and pushing in and pulling out. It came with a handbook. The handbook said if you're willing to accept the risk of equipping the Sword of Destruction, you will somehow be able to take down Malroth in one blow. That only works if you are up over level 45.
It took me 20 years to finally beat Dragon Warrior 2 and remember the ending. The endgame music was and still is my favorite music ever out of all the JRPG's in existence. Grinding Magic Vampires and Bazuzu for a Mysterious Hat is worth the effort because once you equip it, the Open door spell becomes free.
My first experience with this game was so long ago, I dont remember how old I was, but I had the Gameboy Color version, so I suppose I was spared any suffering from difficulty balancing, and I NEARLY got through the WHOLE game as a kid, until getting roadblocked at the first floor of Hargon's Castle. I don't know if it was because I did not pay attention or thought of it but I never thought of using the item that dispels the illusion, and finally years later I went back to the game and looked up a guide, and I was not happy about it at the time, but again, I'm amazed I got as far as I did without a guide.
For whatever reason, my copy of Dragon Warrior II did not come with dungeon maps and a player's guide like DW1 & 3 did. Other than a few tips in Nintendo Power, I was on my own for this one, which was daunting for a nine year old. I remember getting stuck trying to get into the Sea Cave for the Eye of Malroth in particular, and called up my friend all excited when I finally did it.
I just finished this on NES yesterday - amazing how the save battery still worked perfectly. I used the same maps that you did at Mike's RPG center and can't imagine going through those caves on my own. The game was definitely too hard; but I ended up beating the final bosses with the hero at level 35. Overall, I definitely liked the first game better because Christ, almost every single random encounter in the second half of the game is so damn intense.
Me and my brothers had the first two games growing up. I remember my brother had sent away for a map/guide that was advertised at the end of the manual. It was the only way we could beat the game.
Dragon Quest 2 started my love for the series, although it's the one I like the least after having played the other games over time. I remember getting it from a flea market for five bucks (this was 1996 BTW) and the guy there was talking about how great the game was. Man, what a time, haha.
yeah! did play the original Dragon Warrior 2 back then! I still remember my friend calling me and make me listen to the intro, we heard the character walk in, I was wondering what it was, until the music did start, I was very exited!!
On my first playthrough, during the final boss, i made a risky play by having one character use kamikaze and have the other revive him that turn, while my hero kept swinging. It worked.
It's incredible how much more bearable the random battles are if you know that you can run from most of the less forgiving ones (rarely you require more than three attempts to ran away). You actually have 50% of chance to run in the first and second attempts and 75% on the third, with an almost guaranteed run on the fourth attempt, which is still true up until the Dragon Quest games released recently.
I rented DQ1 a lot before getting it from the Nintendo Power giveaway back in the day. I was totally hooked and got DQ2 as soon as I could when it came out. DQ2 didn't seem that hard to me but it would be many years before I would find out how broken the game was. Regardless, I played the heck out of it. I got to the final save point in Rhone at level 15! Which was awesome but also painted me into a corner that was almost impossible to fight out of. Another fun challenge you can do is "simply" beat the game without healing Lars. The ending doesn't change but you get some extra dialog with Lars.
I got the NES version back when I was around 10 years old. I was so proud of myself that I'd managed to get all the way to the end on my own. It was only as I got to Rhone that I realized that I was a higher level than I expected. Turned out my mom had been grinding exp for me while I was at school every day. I couldn't even be upset about that.
That's a cool freaking mom.
My mom did the same for my pokemon games lol she'd help evolve the ones I didn't like using to fill out the prefect
I played on my aunt's NES at like 3 years old, had no idea what it was but thought it was really cool. Monsters and magic lol
When I eventually got a Gameboy color, and found 3 at gamestop, I was old enough to actually fully play the game and complete it.
Then went back to play 1 & 2 on emulator :)
Edit: and then friend gave me Dragon Quest Monsters 1 and I still think that game easily goes toe to toe with Pokemon.
You couldn't have asked for a cooler mom!
When I was 10 my game froze just before I could buy a weapon I was grinding all day for. My dad played and redid my grinding while I slept. I now own all the Dragon quest games.
This game was ungodly hard and demanded the utmost grinding. I got dragon quest 4 within the same year, and it was a breath of fresh air and so much better. Loved that.
Thanks for acknowledging this. People mock the dq2 prince being dead more than alive, or AI 18:40 spamming thwack to miss with death. So this is a weird video title.
DQ4 lets you maximize money chapter 3 with torneko if patient enough to flip and buy back broadswords or store casino tokens to get liquid metal armor and other stuff later on, and you use the wagon to have more than 4 characters rotate for the final battle (and spam insulatle vs psaro's 7 forms with one of the gypsy twin girl who learns it). Similar to frieza in dragon ball lol.
DS game had way better animations not in dq11 2d, which vastly disappointed me. It had a slow start, but rewards like 3ds improvements to dq7 (with a guide for those blasted fragments).
I am glad the fan game dragon quest+ had an easy mode to vastly improve the first one as much as final fantasy pixel remaster had with boost (minus the random encounters which wasn't too bad in dq+).
I actually enjoy this game more. It feels like more of an accomplishment beating it.
I'll comment more on the game later but I wanted to say this first. Rest in Peace Akira Toriyama. You may have left this world but your legacy will never be forgotten.
Agreed. I was wearing my Goku T-shirt by complete chance when the news was officially announced. I’m wearing my Goku T-shirt today too, also by complete chance.
With what hes done Japan needs to make a day of remembrance for him, his econimic contribution to Japan was tremendous. I remeber seeing a video and he was talking about being so broke and struggling, he literally was crying and talking about they had finally got the success they worked so hard for. He went from barely making it as to were the Slime from DQ became icon with millions of toys made enough for every household in Japan to have one.
I do Cosplay and the first Fancon here happened 3 weeks after Akira’s death. I did the DQ1 hero for my cosplay and on the sword I put RIP Akira Toriyama in Japenese
Actually that's not true, scientists believe when the sun dies it will knock earth off its aries, send earth to decimate in space until its nothing so everything will be forgotten
The analysis of the Cave of Rhone is EXACTLY what makes this game so great. Truly a legitimate challenge. Right up there with stuff like Ninja Gaiden. I think the only reason that I actually beat the game is because I critical'd the final boss unexpectedly. This is a game where, even as an adult, you'll feel legitimately proud of yourself if you beat it.
The pig-faced orcs were from OG D&D in 1975, you can find them in grayhawk
I had come here to basically say the same thing. Pig faced orcs were the original D&D orcs. A lot of Japanese fantasy was from people playing D&D, so the pig faced orc originated there, and was considered the norm.
Yes. The Middle Earth stories give few details as to what orcs are actually supposed to look like. Within the realm of gaming, however, the mid-'70s D&D pig variant absolutely pre-dates The WoW/Elder Scrolls "buff green human/elf" one.
@TheOriginalSentack Also worth noting: TSR, then owner of the D&D IP, were very anal in "protecting" the D&D name. Anything in Japan that wanted to release with D&D in the name *had* to receive TSR approval, which could take years of back and forth and editing.
@@willmistretta The green skinned orcs and goblins come from Warhammer Fantasy, around 1984, and usually depicted as kinda caveman/ape like, as a way to distance themselves from the typical Tolkien creatures. Warcraft copied the idea of them as greenskins as, apparently, the first game was supposed to be a Warhammer RTS, but due to not managing to get the licensing rights, Blizzard had to create their own thing, which turned out great for them in the end.
@@Robonauta Yeah, but everyone knows those are orks, not orcs. ;)
@@willmistretta Orcs are Orks when they get their hands on dakka. WFB greenskins are still Orcs with a C.
If you look at old fanart of the game, there are always memes with thr Prince of Cannock in a casket being carried around by his cousins.
Playing this for the first time, i was surprised just how thoughtful and fleshed-out the world was. I can still picture the layout of most of the towns. Talking to NPCs and taking notes to solve riddles was a great compliment to the snappy battles.
FORTY MINUTES ON DRAGON QUEST II??? I'm in.
This is approaching Action Button territory
Haha count me in too
So many memories, this was a great game. My brother played through and beat it several times. When he got to the final boss battle gauntlet, he didn't realize where he was at first. He encountered Atlas, the first of the five Henchmen of Hargon and his jaw dropped. He was like, "Oh shit! Atlas!" and immediately called his friend to get tips. From there, he went on to beat the game. I miss those simpler days. I also miss Akira Toriyama himself, his artwork is so iconic and stylistic that no one has been able to emulate it. Requiescat in Pace Toriyama-san, thank you for your contributions to the world through all the anime and video games you had an impact on. We will never forget you sir.
Masahiro Sakurai's youtube channel is what taught me the significance of Dragon Quest. He's a really good window into japanese gaming in general.
What video specifically?
also requesting sauce
Cant wait for DQ3 one of my all time favorite games! Another super high quality retrospective! Loved the vid!
went big mode on 8 and 1-3 of Dragon Quest this year, and they've been stellar! Glad to see another video about it.
DQ8 might be my absolute favorite. I really like creating my own monster teams for the arena and finding which combos initiated special attacks and whatnot
Its no wonder why dragon quest became the biggest RPG series in Japan through the 80s and 90s. With each game being bigger and better then the previous one.
I’ve just started DQ II 😄 never really heard about them before, unlike FF. looking forward to seeing the games progress.
I thought you abandoned this series because it was over a year since the first one, good to see you continuing it. Hopefully the third video doesn’t take another year to release.
thats probably the grind lol... took him months to finish.
@@charlestrudel8308 that and a series of unexpected events that weren’t so fortuitous. :P
@@charlestrudel8308Luckily by 3 the grinding time is decreased by a good 70% or so.
@@ryan20028 oh yeah indeed
@@Klaxynd clearly.
My first time playing Dragon Quest II was when it was released for the Switch. I really loved it as it felt so much more grand than the first game. The only downside is that last chapter of the game, when you finally get to the Dark World. I can't imagine not having quick saves, the enemies are absolutely brutal. Can't wait for episode III!
The "dark world" is DQ 3 with the overworld being the main setting and then the final stretch being in the underworld which is Alefgard from 1 and 2.
2's final stretches which as outlined in the video, are infamous, are the cave to and general area of Rhone. 2 doesn't have multiple worlds which later became a DQ staple with games like 3 followed by the Zenithia trilogy
From my understanding (since I never played the original), the Switch version is also way easier. Not just the auto save, but every team members is stronger and more useful, among other things.
Yeah, I can't even imagine what the original was like.
Fun fact: The Brazilian eShop has DQ1 and DQ3, but not DQ2. Other franchises have similar omissions still
I got the original Dragon Warrior (nee Quest) from that old Nintendo Power subscription deal. And I loved it, so I got the second game as soon as I knew it even existed. And I beat it. It came with all those nifty maps, and I relied on them to get through, but get through I did. Even though it was back in the pre-internet days when I was pretty much on my own, I still did it.
The best part of that first playthrough was that during those five final boss fights in Hargon's castle, my main hero got a series of critical hits where he literally one-shot four of the five bosses, including Hargon and Malroth themselves.
Same here, with the exact same Nintendo Power subscription when I was 10-11 or so.
Been looking forward to this video for awhile now! I’m not really into RPGs, especially JRPGs, but Dragon Quest is such a history rich franchise and your first video left me wanting more. It’d be cool to see this evolve into a series like ShaneBrained’s Fire Emblem retrospective
I'm currently doing a playthrough of the original 4 games on NES in order and its fantastic to see the jumps in evolution of graphics, gameplay, and Enix learning how to code on the NES. Just wait until you see what they got away with graphics- and effects-wise in 4 and how fluid it is compared to the other three.
An interesting thing I wanna point out about the puff-puff girl in this game: The line with her accusing the protagonist of being gay is actually a mistake, specifically from the fan translation of the Super Famicom remake. The line in the original Japanese is something more like, "So what if I'm an okama?" The mistake is understandable since okama is a tricky word that can mean gay man, effeminate man, or transgender woman depending on context. There's a very interesting article on Legends of Localization about this word that brings up this very NPC, and how she's been changed and translated in various rereleases of the game. It's called "The Japanese Word 'Okama' in Video Game Translations" if you want to look it up, I think it's a great read.
Dang, I’m upset I got that wrong as this would be the origin of the jokey puff-puffs. Still not exactly PC but I’m familiar with Okama thanks to One Piece and Mr. 2 Bon Clay.
Many kids including myself probably got their intro to RPG with the 1st Dragon Warrior/Quest from the free game that Nintendo offered for the 1st year Nintendo Power Subscription. Spend so many hours on that game.
So when DQ 2 came out the excitement was crazy. Just the intro of the game got me hooked. Took my time to play the game and enjoy most bits of it. Discovered the crazy amount of gold duplicating and selling the Thunder Staff which made purchasing items easier.
I heard the DQ1 battle music and just thought:
COMMAND
COMMAND
COMMAND
COMMAND
that GDQ run was epic
Dragon Quest Builders 2 is a good re-imagining of DQ2
I never realized just how close the two were until now!
I love it. What i don't love is that the monsters don't want to be my friend more often. (Perhaps the builders cooking skills on his monster munchies are lackluster)
I played the Switch version of the Erdrick trilogy, and I pretty much agree with everything you said here. DQ II feels like an important middle step between the simplicity of I and the incredible experience that is III, which kinda leaves its legacy in an odd place. It's a game that I'd recommend the least for people to play, even though it's a clear step up from I.
Nothing struck fear in my heart like walking into that Lighthouse when I was "sure that I was leveled up enough" -- only to stumble into 5 dragonflies who all attacked first with flames.
Kinda like the volcano in the original nes final fantasy. They nerfed the area in most remakes but in the original the red gargoyles could cast fire 2 and if you cane across a group and they got first strike it was basically guaranteed game over
It was a LONG wait from your first DQ retrospective to this one. Hope the DQ3 video is already in the works! Thanks for all the effort you’ve put into this series of videos!
Yes i have to agree DQII is a magical game. Albeit difficult. Especially after finishing DQI (The map of DQII is similar to DQI).
Im not looking at it through rose colored nostalagia glasses as I played and finished the Super Famicom version just 2 years ago. It has one of the saddest introductions of a character in your party in a RPG. Wont spoil it, but it involves a "certain mirror."
new Derrick video? Don't mind if I do!
This video was fascinating. I knew game development was shorter back then due to being able to reuse a lot more assets and the debugging not taking as long, but I didn’t expect them to start on the sequel the month before the original. And when the _entire_ game was so out of balance it was literally (and I do mean literally, not figuratively) unbeatable, it just took a month to rearrange some towns, enemies, weapons, and edit the values to a beatable state. I’d bet with another month they could have gotten it balanced to a satisfactory degree.
I’m curious if they rebalanced the game in any other versions… if not, I’m sure there are mods that do that considering how popular Dragon Quest is.
It’s also amazing to me how having multiple endings was considered. Sure the ideas were scrapped, but can you imagine how amazing the idea would have been at the time? I don’t recall any console rpg with multiple endings until the SNES era. I’m gonna look that up now actually…
Wait, I forgot the original Dragon Quest _technically_ had multiple endings. I guess I was thinking 3 or more endings in an NES RPG where at least 2 of them aren’t bad endings. It could be something like good ending/true ending/bad ending or good ending/joke ending/bad ending. If anyone knows any examples for NES, please let me know. I’m researching on my own too. 😂
Edit: Haven’t found anything for NES RPGs with 3 or more endings. I’m going to assume that wasn’t really a thing until SNES then.
The first console RPG that I know of with something more than binary endings (good/bad) is Phantasy Star III on Mega Drive, released in Japan in 1990. Technically only one of those endings really loops into providing a plausible explanation for the twist ending of Phantasy Star II, but the 3 alternative endings are all relatively more hopeful in different ways.
The DQ 1+II for OG GameBoy was rebalanced. The grinding had been improved. But only a little.
@@savagej4y241 Oh cool! That’s very interesting to know. Thanks a bunch!
@@DontKnowDontCare6.9 Good to know. Some companies can be finicky about rebalancing a game on rerelease. I’m of the mind that if your original game was unbalanced but still beloved, offer the players 2 modes: An original mode and a rebalanced mode. (Assuming you have the space to do so, which nowadays shouldn’t be an issue.)
If only Star Ocean First Departure R had that option. The PSP version was easy in the beginning then went to suddenly challenging partway through. The Switch version made everything harder though meaning it goes from normal difficulty (slightly more on the challenging side), to unfairly difficult midway through.
In Earthbound Begginings / Mother 1, the overworld music also changes with party members. When Ninten is alone, it's a song, and it changes when he's not alone. The name of the song is "Being Friends", and the fact that I recognized it from Super Smash Bros. Melee (which also introduced me to Earthbound as a whole) made me stand there for like 1 minute listening to it. It's something so simple, but left a strong impression on me.
I actually just finished playing DQ2 for the first time. I had a great time with it. It has that quality that all great games of its era have, of being a lot more than the sum of its parts
I just wanted to say I love your TH-cam avatar. The House in Fata Morgana was really good (both visual novels).
@@notyoursavior78 thanks!
Was beginning to think Derrick found another job instead of GVG! Is he part-time now? Considering the higher focus on his personal streams instead of making content for GVG, I wouldn't be surprised. Thanks for the video! Can't wait for DQ3 HD and DQ12 later this year.
Aren't they all part time?
@@WooWooTime999 Jon and Derrick were previously announced as the only full-time members but that was months ago and Jon looks doing at least 75% of the work currently. They also stated he gets paid more than the other members so it makes sense
Nah, he’s searching for another job in _addition_ to GVG. Plus he’s still been on GVGcast.
However, if what was said before is still true, Derrick is going to be more focused on long-form content, whereas Jon on quick videos. As you can imagine, long-form content is a lot more difficult and time-consuming to make. This video was supposed to be done months ago if I remember correctly, but his house’s mouse infestation delayed it I believe.
If you are missing Derrick content in GVG, remember to subscribe to GVG’s VOD channel.
(The vod channel is @GoodVODSGaming by the way. GVGcast is now on Twitch, but the VODs are posted to that channel since the algorithm doesn’t like them being on the same channel.)
While DQ3's remake MAY be released this year I doubt DQ12 will.
The reason that the battle screen was changed to black was so that both background tiles and sprites could be used for the monster graphics. This allowed the monsters to have more colors than they normally could.
Really? Not a good decision.
@@emanuelpinheiro742 it was a limitation p much, you can see it in a lot of nes boss fights, the entire bg is black cuz of how it uses the bg sprites for the boss itself
I beat the SNES version without a guide, and I LOVED it! I actually enjoy exploring every nook and cranny in a game like this, and I felt rewarded for doing so in a way I RARELY feel in much newer J-RPGs... But obviously, the better balance of the SNES version makes it a lot less of a hassle to explore every nook and cranny.
This video was an absolute pleasure to watch! I now have an intense desire for you to make a detailed video on every dragon quest game!
I have such nostalgia for Dragon Warrior 2. DW1 blew me away and the wait for 2 seemed endless. I kinda loved the difficulty spike at the end of the game because it created the brutal march to Hargon’s castle…which just felt right to me as a kid.
So glad you’re making this series! Started my own play through of the series (Switch). Even with the quality of life improvements on the new version your review matches exactly how I felt about the first and second games- especially the roller coaster of 2 and the feelings about the end!
I will never forget how much of a pain that cave before the last dungeon was... Not only that, when I finally got through the cave one of my first battles had 3 enemies, two of which could cast Thwack (AoE Defeat). They both cast it, killing everyone but the Hero, then the other enemy crit him, killing him too. This means going back to the last save point before going through that damn cave. Good thing is that I was playing the phone version, so I had just quick saved as soon as I left the cave. Loaded that and safely got to the resting place before the final dungeon.
Even the new and more balanced versions can still be challenging.
12:02 Well, about the Ork...
Most people might not know this, but the original first edition DnD Orc did in fact have a pig like face. In that version, the pig features were mearly a way to emphasize the uglyness and deformed aperance of the orc, in a way that was easy and simple to draw, and really went to further then that.
Over time this pig like aperance faded in the west, though some features like the snout like noses and and long lower k-9 teath that look like tusks remain
Considering the creative process ( people giving Toriyama monster ideas and rough scetches, and letting him work his magic from there) its posible that one of the references for the orc was the original DnD 1e version, and rather then useing the LotR story or recent depiction of Orcs as guide, he went all in on the pig aspect and creted a whole new and unique depiction of Orc.
Perfect timing. I literally started this game for the very first time 3 days ago. Just got to Alefgard. Love it so far!
Edit: Well damn... I haven't been using a guide yet, but it looks I'll have to pretty soon. All of that sounds incredibly tough and obtuse lol.
Make sure you use a map and take notes once you get the boat and you'll be fine. Enjoy!
I get personally offended when people dog on DQ2. It’s my favorite in the series. I’m not sure why, but the music is probably it.
It’s my favorite too
I first played the game after playing Dragon Quest Builders 2. While it was really cool seeing where all the references came from, I found it to be a very enjoyable game in its own right.
Loved this retrospective so much. Please, keep them coming. Great job on this.
I really enjoyed this game. It's almost comparable to the Japanese Super Mario 2, in that it looks pretty similar to the first game, but goes way harder and pulls no punches. Everyone complains about the later part of the game, but honestly if you just keep trying you will make it through. It's a great iterative sequel.
Great video. I played the original when it came out here, after watching my dad play it. Later, when I started collecting retro games (maybe like… in 2005?) I got the remaining NES Dragon Quest games and decided to play them… oh boy… DQ2 started off so good! I loved it… then I got the boat and I just never knew where to go or what to do… I think I chipped away at the game over a span of what could have been years… having to read walk throughs to a point to try and remember where I was, and what I was doing. I did t have to grind too much at the end because I basically spent a year being lost and was a decent level naturally lol… I finally finished it, and it felt very rewarding… but I don’t know if I’d ever play it again. I never did play 3, but I did play 4, and 5 on the DS, and then 7 and 8 on 3DS.
I'm playing Dragon Quest Builders 2 right now and I must say that the lore they dumped from this game is amazing. (Sadly, some of the dialogue drags on so long due to the fact that it takes forever to clear.) I do admit that Dragon Quest 2 (Dragon Warrior II) was the first challenging game I ever dealt with and the fact that it almost never got released due to how badly the difficulty went shocked me. I'm glad they delayed the game by months, but felt sad that they couldn't finish playtesting due to time constraints. At least the ports fixed the difficulty issues.
Here's hoping for Dragon Quest Builders 3 in 2025! :D
Just started playing this game for the first time since I played the original on the NES. Loving this mobile switch port. Still a very good game .
Ah Dragon Quest Quest 2. Or as I knew it back on the Gameboy Color Dragon Warrior 2. My memories have faded with time but I can still recall things. How the game start with Hargon's forces like siege to the Kingdom of Moonbrooke. How one badly injured soldier escapes with his life only to pass away once he reaches Midenhall and warns the King of want happened. Those opening moments have stuck with me for years. Back then I was new to gaming so to see something like that happen in a video game showed me what the medium could be capable of.
For weeks I'd bounce back and forth between 2 and the original game due to them being on the same cart. I remember early on I'd adventure forth to meet the Price of Cannock only to learn he wasn't in his Kingdom. Not wanting to have to trek all the way back to where he was I decided to restart the game. Then I remember being lost trying to find the Princess of Moonbrooke. I remember restarting once again because I thought I was missing something. Then I asked my best friend what I was doing wrong and he told me the solution I felt silly 😅.
But the thing I remember the most was the trek towards Rhone. The game would throw group after group of enemies that could trash you no problem. Then you face Hargon's elite minions. First Atlas with his massive attack, then Pazuzu with ailments and breath, and finally Belial with strong attacks and devastating spells. After facing all these challenges I finally reached Hargon.
The battle was tough but not as unforgiving as the gauntlet I faced to get there. I beat him and I was happy and decided to leave the area without any doing any post battle healing. Then as I try to leave each direction I turn is blocked by an impact crater. Then he appears. Sidoh or as he's known these days, Malroth. I knew about the various Dark Lords from Dragon Quest Monsters but I was NOT expecting one to how up right after beating one. I got my butt kicked. Several times He's hit hard and he can heal himself. I remember getting really mad at the last part.
Then one morning I decide to play right before school and to my shock and joy THIS time I finally beat Malorth. I remember writing about this with such joy and passion in my class journal(kudos to my classmate Britney who would read over my journal each week and have to grade my writing while I covered my experiences with the games). I had beaten the likes of Blue, the final battle in Monsters, and Dragonlord but Malroth stuck with me. The joy I felt for taking down such a tough boss after the tough road to reach him felt so good.
Dragon Quest 2 is far from my favorite Dragon Quest but I will remember it for the rest of my life for it helped shape my tastes in gaming 😎.
There's an item called the Dragon's Potion that is dropped by metal babbles. It lets you save your game on the spot. That item was vital for when I first played Dragon Warrior II. It didn't start you again in the same place, but it took a lot of pressure off.
If someone asked me "rate the first four-five dragon quest games," I'd have to put DQ2 in last, but with a caveat that it was revolutionary for its time and you need 2 for the team to experiment what worked to make 3 and 4 so great.
Haha! You forgot you couldn't enter Wellgarth to find Roge Fastfinger without the Golden Key. And it's pretty hard to find even with the NPC clues.
But honestly, I love that whole fetch quest. One thing helps you get the next, which helps you get the next, and so on and so on.
I originally played Dragon Warrior on the NES but was unaware there were any other games in the series until the GBC 2-in-1 port. Loved the fact you could revisit the continent from the 1st game!
Always here for more DQ
Never really knew about DQ when I was younger. Started playing FF in my early teens. Started DQ 1, finished that and now I’m starting DQ 2! Looking forward to seeing the series evolve 😄
I love this game so much. It's my favourite Dragon Quest game
Great video Derrick, really looking forward to the next episode. I've never played Dragon Quest 2, but I enjoyed hearing about your experience playing the game.
If you're able, I recommend the original version of the game. It's truly brutal but in this ...simple, innocent way. Like all DQ games, it has this almost-wholesome (?) quality that really allows you to put yourself into the shoes of the characters. I finnnnnnaaaaaalllllllyyyyy beat it legitimately a few months ago.
I first finished Dragon Quest 2 on the Switch after futzing cluelessly with the GBC version as a kid, and now it's one of my favorite retro RPGs. Even with all the streamlining and difficulty adjustments, it's decently challenging! Inventory management matters, status effect spells are powerful, and different enemy encounters require different approaches to clear efficiently.
And the scenario design is just perfect-the way most goals are spoken by a couple NPCs instead of just one, the way the openness of the game kinda breathes in and out... It's got the best quest in Dragon Quest.
At the age of 42, I find myself embracing a more leisurely pace when it comes to gaming, particularly with titles like Call of Duty. However, I have discovered a newfound passion for enchanting adventures such as Dragon Quest and Final Fantasy VII Rebirth. My journey into the realm of JRPGs began in 2020, and I have been utterly captivated ever since. Dragon Quest XI, my inaugural JRPG experience, has left an indelible mark on me, as I have triumphantly conquered its most challenging difficulty not once, but twice.
I received Dragon Warrior II (I'm American, so NES version) as a late Christmas present in January 1990. I was in junior high at the time, and the game took me almost two months to beat! About half the game was played with my friend who lived upstairs, and some of the puzzles and battles we solved together, while for others I was on my own except for the materials that came with the game.
I liked DWI well enough, but DWII was incredible. As you said in the video, the game was a joy and an improvement in every way. Until Rhone. I'd faced difficult challenges in NES games before (there's a reason for the trope "Nintendo hard"), but DWII was the first game that actually made me want to throw my controller, and I'd take days off from playing in frustration. It's not just that the battles were difficult. Difficult I could handle (it took me a half dozen attempts and some level grinding to defeat the first Green Dragon in DWI.) It's that they were UNFAIR. Hearing the stories decades later about how the game wasn't balanced properly made perfect sense.
My grade for the game would be: Everything up to the Cave to Rhone- B+. Rhone and everything after: F.
You mean January 1991. The game wasn't released yet in America in January 1990.
23:00 - 24:25 Holy shit that’s more random and complex than Zelda II or Castlevania 😨
Yeah that’s definitely something that would sell guidebooks back in the day. lol
It sounds like a lot but it plays out quite naturally in practice.
The only part I struggled with was finding the thief. I didn't catch on that the game was implying he never actually escaped his cell.
@@LiamQ_Q I’m dumb and I need things spelled out for me. I needed a guide for the trading quest in Zelda Link’s Awakening
The original Dragon Quest ended up becoming one of my favorite games of all time because of how cozy of an experience it is! Especially the Switch port and the fact that you can just beat it in a single sitting if you have the free time for it. I've probably played that one upward of 14 or 15 times now, mostly on the Switch, but I have finished both the NES and SNES versions as well. (But not the GBC version quite yet.)
Dragon Quest II was an interesting experience for me! I first played it basically immediately after I beat the Switch port of the first game, and I was immediately in love with how much larger the world felt, especially with the inclusion of Alefgard being one of the continents you could go to. But my experience was definitely soured by the end and approaching the final dungeon. I lost patience, and I only just barely beat the final boss; both the Prince of Cannock and Princess of Moonbrooke were dead, and the hero only had 1 HP, but with one last strike, I was able to beat it. I felt satisfied by overcoming it, but honestly, I was tempted to never play the game again because of the difficulty spike towards the end.
However, I gave the game another try years later, and I enjoyed my experience with it immensely! I embraced the challenge of the ending, I did the grind to get everyone up to max level for the final dungeon, and I actually had a ton of fun with it. And now, I'm on my third playthrough and still enjoying it!
I like the change in music when the party is complete.
An underrated game within the original trilogy, despite choosing DQ III as the total package, II is a great game on its own and huge follow up for establishing the franchise.
I think the biggest knock on 3 is that you have to create your own party...I really dislike doing that because it feels like it's not my job to figure it out. Maybe it gives more replay value but that's not what I care about. I like how weak the Prince of Cannock (offensive) and Princess of Moonbrooke (defense) are, and how annoying it is to plan your attacks in advance as a result of this. And later in the game when you start bumping into enemies that breathe fire or that randomly steal your MP.... :chef's kiss:
Dragon Quest/Warrior 3 is my favorite video game of all time.
If you liked 2, I'm confident you'll enjoy 3.
I played the trilogy on the Switch release, and contrary to most, I loved the art style in the fighting scenes. See, instead of sprites they used the original Toriyama drawings which I loved seeing during fights, so that’s an improvement to me, as sprites were a downgrade from the original art.
Looking forward to your video about III, and can’t wait for the remake of III and in the future for XII :))
They are also doing hd2d remakes of DQ1 and 2
2 was rough, but I'm super happy to see dq content.
1:30 It also was partially kept so simple because it was made for a small cartridge. With DQ2 I believe they had 2-4 times more storage to work with.
Love this series! I played DQ2 for the first time on mobile. And it was so helpful since I could quick save anywhere. I enjoyed it quite a bit!
I didn't even start playing Dragon Warrior one until 1996 when my local supermarket that rented video tapes and Nintendo games and had it for sale I didn't even know what it was I've always had fascination with dragons and I remember begging my grandmother for the money to buy it then once I got it and started getting into it I remember meeting someone that worked at IHOP when I was hanging out with a waitress friend and he knew all about the game and I offered to pay his manager his salary for an hour or so he can tell me everything about the game and I remember him taking the back of a paper menu and drawing me out a map and I had the best time finally getting to the dragonlord and beating him
still crazy how quickly games were developed back in the day
I literally just started playing this today lol
About the orc: in the original D&D Monster Manual (and a lot of pre-WotC art) orcs were depicted with pig-snouts and even the 5th edition Monster Manual describes them as having "piggish faces with prominent lower canines that resemble tusks". It's just that in the West Warhammer/Warcraft style orcs overtook the popular imagination while Japan went with straight up pig-men. It's possible that DQ2 popularized the pig-man orc, but by no means created it.
It's worth noting that gygax dnd had pig orcs at least 4 years before the monster manual.
Out of all four of the NES Dragon Warrior games, Part 2, the cartridge was the hardest one to get running. So much blowing and pushing in and pulling out. It came with a handbook. The handbook said if you're willing to accept the risk of equipping the Sword of Destruction, you will somehow be able to take down Malroth in one blow. That only works if you are up over level 45.
It took me 20 years to finally beat Dragon Warrior 2 and remember the ending. The endgame music was and still is my favorite music ever out of all the JRPG's in existence. Grinding Magic Vampires and Bazuzu for a Mysterious Hat is worth the effort because once you equip it, the Open door spell becomes free.
My first experience with this game was so long ago, I dont remember how old I was, but I had the Gameboy Color version, so I suppose I was spared any suffering from difficulty balancing, and I NEARLY got through the WHOLE game as a kid, until getting roadblocked at the first floor of Hargon's Castle. I don't know if it was because I did not pay attention or thought of it but I never thought of using the item that dispels the illusion, and finally years later I went back to the game and looked up a guide, and I was not happy about it at the time, but again, I'm amazed I got as far as I did without a guide.
I have DQ 1,2,3,4,5,6, and 8 on my phone and play them through regularly.
These games are timeless.
I'm gonna try to get these classics whenever they go on sale next time.
Dragon Quest is much better than the credit it gets, and deserves more love.
I'm curious where you got the translations for Hori's essay, want to give it a read myself if possible.
Going into it I didn't want to like it as much as I did. But as it went along I couldn't help but to fall for it. It's not perfect but it belongs.
Amazing video on Dragon Quest/Warrior II. Well done.
For whatever reason, my copy of Dragon Warrior II did not come with dungeon maps and a player's guide like DW1 & 3 did. Other than a few tips in Nintendo Power, I was on my own for this one, which was daunting for a nine year old. I remember getting stuck trying to get into the Sea Cave for the Eye of Malroth in particular, and called up my friend all excited when I finally did it.
Wow! I never noticed the change in music when you got the complete party! Neat
I just finished this on NES yesterday - amazing how the save battery still worked perfectly. I used the same maps that you did at Mike's RPG center and can't imagine going through those caves on my own. The game was definitely too hard; but I ended up beating the final bosses with the hero at level 35. Overall, I definitely liked the first game better because Christ, almost every single random encounter in the second half of the game is so damn intense.
thank you again Torriyama San. great video GVG!
i love when the overworld music changes. the happiest moment of life up until then
DQ/Warrior was my first game. Ever. I just started playing the Switch ports. Can't handle the feels sometimes. I miss Akira ❤
40 min video by GVG is good for me! Especially a Dragon Quest video! 😊
Such a great video. Was a joy to watch, thank you.
I'm playing dragon quest 3 on my game boy color right now. Such an amazing game!!!
Me and my brothers had the first two games growing up. I remember my brother had sent away for a map/guide that was advertised at the end of the manual. It was the only way we could beat the game.
Played this game recently and it is still so very very good.
Dragon Quest 2 started my love for the series, although it's the one I like the least after having played the other games over time. I remember getting it from a flea market for five bucks (this was 1996 BTW) and the guy there was talking about how great the game was. Man, what a time, haha.
YES! This is my favorite game of the NES games!
The Princess couldn’t learn the Revive spell in the original? That’s insane! Thank god for the updated versions
yeah! did play the original Dragon Warrior 2 back then! I still remember my friend calling me and make me listen to the intro, we heard the character walk in, I was wondering what it was, until the music did start, I was very exited!!
On my first playthrough, during the final boss, i made a risky play by having one character use kamikaze and have the other revive him that turn, while my hero kept swinging. It worked.
It's incredible how much more bearable the random battles are if you know that you can run from most of the less forgiving ones (rarely you require more than three attempts to ran away). You actually have 50% of chance to run in the first and second attempts and 75% on the third, with an almost guaranteed run on the fourth attempt, which is still true up until the Dragon Quest games released recently.
Eagerly awaiting the dragon quest 3 review. That was my first one!
Good video title, DQ2 was indeed more important than i thought it was.
III is such a huge step from II I look forward to the video on it.
I rented DQ1 a lot before getting it from the Nintendo Power giveaway back in the day. I was totally hooked and got DQ2 as soon as I could when it came out. DQ2 didn't seem that hard to me but it would be many years before I would find out how broken the game was. Regardless, I played the heck out of it. I got to the final save point in Rhone at level 15! Which was awesome but also painted me into a corner that was almost impossible to fight out of.
Another fun challenge you can do is "simply" beat the game without healing Lars. The ending doesn't change but you get some extra dialog with Lars.
As someone whose first proper RPG was Golden Sun. Having only 3 in a Party feels weird to me.