I wish we could all work from the same base because some of these features are ported between slivers. Manufacturer specific slicers should simply contain manufacturer specific settings on top of the the base slicer. Kinda like how fedora etc are built on top of the Linux kernel.
You can just simply import the 3mf files most of the times into PrusaSlicer and might have to tweak them slightly. Atleast in Orca they are just 3mf files that get opened
@@towlnator - Some of the calibration features in OrcaSlicer open input boxes that allow the user to enter values to customize the calibration, for example, a range of nozzle temperatures appropriate for the filament material to avoid a nozzle clog or extruder jam trying to extrude filament when the nozzle is too cold. It would be tedious to edit G code to manually replace the nozzle temperatures.
@@towlnator - It's good to have the option of editing G code. I routinely did that to concatenate files to make sequential print operations for manufacturing an entire build plate of parts when a slicer wouldn't do sequential printing the way I wanted it to be done, but most people would greatly prefer to have the slicer prompt them for max and min temperature and then print the calibration pieces without any fuss or bother. I'm comfortable editing G code as I've written entire programs in G code for the CNC router I built, but if I preferred PrusaSlicer, I'd still run OrcaSlicer just to have it generate the calibration prints.
I see so many people not liking the ui, saying it looks outdated, but honestly, the main reason i havent switched over to orcaslicer is the ui. I like th simplicity
The UI is the reason I'm still on 2.7. If they don't fix it soon, I guess I'll switch to Orca because if I'm gonna have a garbage UI anyway, I might as well get new features faster.
Fuzzy skin painting for me is a huge deal! Getting fuzzy skin to go where you want it on a complex part can be painfully time consuming. I use it for both grip on functional pieces and as a texture on other parts. I wish there were a texture tool built into Prusa slicers as well!
I hope that ports over to orca slicer. Paint on fuzzy skin is the thing I'm most excited about. I use fuzzy skin somewhat commonly to make things look less 3D printed but I don't want it everywhere.
That paint on fuzzy skin feature is going to be huge for me… I’m going to use it to make the inner surface of parts grabby to adhere epoxy to, like the inside of a rocket nose cone. I’m also delighted to see support for different nozzle sizes start to appear.
Thank you for the video on this, ModBot! I have been very excited about using Scarf Seams since around when I heard about them, and was surprised to see that they were added to PrusaSlicer. Just one problem: I didn't notice a difference at first. And I didn't know how to visibly see it in the slicer (as you have shown, by going to "Actual volumetric flow rate" in the Slice Preview. Thank you for the video! I really do appreciate it! :)
Oh, I wonder if I can get the multiple beds to work with multiple kinds of printers. This seems like it would be a great thing for managing things for my little fleet of mixed printers.
I'm working on a project at the moment where I really had issues with the seams. Printing rims für a Lego model, but the seams look awful on the shiny surface. I will test the new scarf seam feature right away! Thanks for this video!
@kimmotoivanen I knew this comment was comming 😄 You're right. But still, Prusa being a huge pioneer, at least before Bambu came out, I'm really surprised they didn't keep up. Even them!
@@ArkatzMods In fact Prusa is growing despite Bambu Lab - while being EU company with EU salaries and prices. Mk4S being roughly the same speed as P1/X1 and faster with multicolor (Core One being "enclosed" Mk4S, maybe even faster), *where* didn't they keep up?
If using different nozzle sizes, it also would be nice to set different layerhights for the nozzles. For example an 0.25mm nozzle using 0.1mm layerhight for the outer perimeter, 0.4mm nozzle using 0.3mm layerhight for the other perimeters and 0.8mm nozzle using 0.6mm layerhight for infill (always integer factors between layerhights). If counting layers by the smalest nozzle, nozzle 1 would print layer 1,2 and 3, nozzle 2 would print the other perimeters only in layer 3 (with the amond of plastic needed for 0.3mm layerhight), than nozzle 1 would print in layer 4,5 and 6, nozzle 2 follows in layer 6 with 0.3mm layerhight - and than the 0.8mm nozzle does the infill from layer 6 with 0.6mm layerhight. And so on. Such a function would also be usefull for a single nozzle printer: Everything with 0.4mm nozzle, outer perimeter (or maybe 2 of the perimeters if the walls are tiltedmore than 30°, 3 of the perimeters if over 60°) printed with 0.1mm layerhight (or maybe even 0.05mm layerhight starting from second layer), everything else with 0.3mm layerhight. Would speed-up the print a lot while appearing like being printed with high resolution - as you only can see the outside anyways.
Using a larger nozzle for infill and a smaller one for perimeters in IDEX printers is simply genius , sure is simple , but is still quite a big change, it now means that IDEX printers can be faster than single nozzle printers both when printing a bunch of small parts (mirroring) and when doing some large prints (specially if the large print is detailed) , that will surely make them more popular , well , aside from Bamboo releasing their own IDEX.
I had an Ultimaker 2+ and used Cura slicer. Never noticed any seams when printing cylinders. I hope I didn't make a mistake giving up the ULM2+ for Prusa MK4S.
I havent used prusaslicer in ages. Time to give it another go! I'm more of a hobbyist, so I find it difficult to transfer every setting from cura and translate the names of different settings and how they interact with each other on PS. I love the program, but I couldn't get the same results out of it.
@@mynameisben123 In my experience, external perimeters first reduces the seams on thin walls where nothing else will. It makes overhangs worse, which is why it's not good for most geometries.
You may like or not Bambu Lab, but the kick they gave to the industry was really overdue. Good to see Prusa getting the user experience feature that Studio and Makerworld brought. Adding Orca feature to the mix will just make them better. I don't have a Prusa printer as none of their offer fill my need for now, but I appreciate what they did to the industry.
I have mixed feelings on Bambu. On the positive side, they definitely pushed 3D printer UX forwards. On the negative side, they're kicking plastic waste generation into overdrive by pushing AMS as an everyday printer accessory, and Bambu's AMS is especially wasteful.
@SnakebitSTI I have an AMS on both printer I have and I rarely print color. Having 4 spools of the most used filament ready and dry on hand is nice. Then, having the printer switch spool automatically and keep printing when the first spool get empty actually reduce waste because how many just throw away almost empty spools because they don't want to mess with changing the spool mid print? Then, using different material for support interface means that the last layer of a petg support can be made with pla and you won't want to deal with complex support any other way. Did I mention multicolor print. Sure, that produce waste, but there's different way to minimize it like by printing a flushing object that just need to be pratical. Wood carving and cnc miling can produce waste too. The waste is not a problem, it's how you deal with it that can be a problem. And adding to the fact that my bambu almost never fail a print means that I don't really waste filament.
@@patricklebel1141 Good for you. Now go convince Bambu to advertise their AMSs based on that use pattern. Multicolor printing is front and center in their marketing material, which is quite wasteful to do with a Bambu AMS.
@SnakebitSTI As it is with any single hotend printer. But nothing force one to absolutely get an AMS, the printer is quite usable without one. I've printed colored models and managed to minimise the waste quite well. Sure, I have funny practical objects around me. I'm confident that if one is really bothered by the waste, it will look at how to minimize it or what to do with it. Creative peoples always find a way.
@@patricklebel1141 My complaint is that Bambu's marketing encourages wasteful use of 3D printers. You have not even attempted to address the topic of how Bambu markets their printers and AMS add-ons. The fact that someone can choose not to use a Bambu printer wastefully does not change the fact that Bambu chooses to encourage people to use them wastefully.
I tried the scarf seen one time; it didn't seem to really help all that much.. if avnything it just made it look like I have two seams now.. haven't used it in a while
Is it just me but are you talking slower in this video? I like it! Also, the Return of Fuzzy skin was very welcome for me. I hated the old implementation with adding perimiters.
It’s called setting the speed to the same as the inner but it’s not reccomended because as the plastic cools it shrinks, you will get rippling, especially if you aren’t using a bamboo or state of the art machine that does all the hard work for you
@@avocadoarms358that is not what i mean. When the layer goal is set the outer and inner wall are slowed down. This option let the print speed on the same.So if the layer time is less than the set layer target, both the outer and inner perimeter are slowed down. This setting allows the outer perimeters not to be slowed down, resulting in more beautiful surfaces
@@avocadoarms358bambu's shoddy printers are really unstable and relies on very aggressive input shaping, which washes away the surface detail when printing the outer wall fast. None of their printers can be called state of the art.
prusaslicer is the best slicer hands down. Orca has some cool stuff, but i personally do not like orca at all so im glad to see prusa getting some more of those awesome features.
Fuzzy skin painting seems more like a gimmick than anything, giving texture to a model can be done beforehand on any serious 3D modeling program, with far more control, I don't understand the point of adding it to a slicer. I think slicers should be only to translate your model into gcode and control the printer in the best way possible to get what you want with the best quality. If this keeps going I wouldn't be surprised if in some years we will be getting a "Prusablend by Josef Prusa" which will be basically a dumbed down repackaged franken-blender specifically for 3D printing.
Yhea it's unfortunate cause they are in my opinion still a great company. What they did for the 3d printing community is impressive and I hope that they don't go bankrupt because they shared/open sourced all their developments. At least they get something back from open sourcing.
can't wait for Prusa 3.0 to come out. code name Prusa 3D. it should likely keep the Slicer for the first layer, but other than this, a truly 3D paradigm has long been awaited. the great minds at Prusa research will finally employ 7th grade geometry. the stacked first layers have served us well, even with the big bundle of limitations. thanks for all the hard work, guys
nothing, ben, dearest. if you've ever considered an example of a definition of useless spew, this must've been it. it's my awkward way of expressing a longing for a set of better ways of approaching slicing. like a mix of what cnc kitchen and fullcontrol do. i'd like to one day maybe be able to contribute myself with at least 170° perfect overhangs. yet definitely not by pre~ or postprocessing gcode. and i'm associating this idea with prusa because of the way they approach making their stuff and because the video told me to. i'm not saying prusa should give us good new 3d printing. only that if someone does, it's likely it's them.
So all these groundbreaking new features are basically ported from / inspired by Orca. What's new is the increasing delay between Orca innovating and Prusa Slicer copying, around a full year now
If I remember correctly orca doesn't have paint on fuzzy skin. Either way I have moved to orca but I don't think it's as polished as prusa slicer I have performance issues with orca that I don't have with prusa.
@@ovDarkness Prusa is really cumbersome when you have a multimaterial print with several modifiers added. In prusa you have to rightclick and search and add process options one by one for each object and modifier, whereas in orca it is right there on the screen, you just have to select the object/modifier and all the process options are below the object list in a simple tabbed panel.
orca slicer is the new cura, a million settings to achieve the same results that prusa slicer gets. Just bloatware to accommodate a large list of supported 3d printers.
@@LilApe the interface is better in Orca. I used cura in the beginning and i hated their slow and inefficient interface. Why they have to put all their options in such a long folding list??? Also many default values are the worst. Why? Those nitpicky stuff defines user experience.
And the UI is still garbage. Staying on 2.7.4 until they fix it. If that doesn't happen soon, I guess I'll switch to Orca because if I'm gonna have a garbage UI anyway, I might as well get new features faster instead of waiting for Prusa to backport them.
Just curious, what do you find garbage about the UI? I'm finding it quite the opposite. I think Orca is too clunky and has too much options and I don't even want to talk about Cura. I'd like to hear your opinion for real.
@@TuncayAyhan The Orca-fication of it. How they replaced tabs that had icons with buttons that only have text (no quick navigation at a glance, you have to read), no borders (who knows where it ends? better slow down and make sure to move the mouse precisely in the middle) and no visual indication they're actually tabs. How they hid all the menus under a single button, adding a useless click to half the operations you do, just to have a "clean" bar. How they made the icons in the main window smaller to... I don't even know what the hell they were going for there. And frankly, I just hate the modern flat UIs. All element look the same, so it takes more effort to find what you're looking for. Cura and Orca had garbage UIs from the start, which is why I was sticking with Prusa Slicer, despite it never having the best/newest features, but now that reason is gone.
Glad to see stuff from Orcaslicer getting "Backported" into PrusaSlicer. The more features we have in whatever your favourite slicer is the better.
I'm looking forward to paintable fuzzy skin being ported from PrusaSlicer to OrcaSlicer. It works both ways. Open source for the win!
I wish we could all work from the same base because some of these features are ported between slivers. Manufacturer specific slicers should simply contain manufacturer specific settings on top of the the base slicer. Kinda like how fedora etc are built on top of the Linux kernel.
Calibration print generators like SuperSlicer has would be great in PrusaSlicer.
You can just simply import the 3mf files most of the times into PrusaSlicer and might have to tweak them slightly. Atleast in Orca they are just 3mf files that get opened
@@towlnator - Some of the calibration features in OrcaSlicer open input boxes that allow the user to enter values to customize the calibration, for example, a range of nozzle temperatures appropriate for the filament material to avoid a nozzle clog or extruder jam trying to extrude filament when the nozzle is too cold. It would be tedious to edit G code to manually replace the nozzle temperatures.
@Liberty4Ever I wouldn't call ~6 gcode inserts tedious. Especially you do it once and save it for usual ranges
@@towlnator - It's good to have the option of editing G code. I routinely did that to concatenate files to make sequential print operations for manufacturing an entire build plate of parts when a slicer wouldn't do sequential printing the way I wanted it to be done, but most people would greatly prefer to have the slicer prompt them for max and min temperature and then print the calibration pieces without any fuss or bother. I'm comfortable editing G code as I've written entire programs in G code for the CNC router I built, but if I preferred PrusaSlicer, I'd still run OrcaSlicer just to have it generate the calibration prints.
YES! Retraction tests, temp towers, speed etc.
I see so many people not liking the ui, saying it looks outdated, but honestly, the main reason i havent switched over to orcaslicer is the ui. I like th simplicity
The UI is the reason I'm still on 2.7. If they don't fix it soon, I guess I'll switch to Orca because if I'm gonna have a garbage UI anyway, I might as well get new features faster.
You also can't navigate Orca with keyboard as much.
Fuzzy skin painting for me is a huge deal! Getting fuzzy skin to go where you want it on a complex part can be painfully time consuming. I use it for both grip on functional pieces and as a texture on other parts. I wish there were a texture tool built into Prusa slicers as well!
I'm just looking forward to in slicer top surface fuzzy skin like the script tentech made.
@@firequartz3606 Lol hi haha. Working on it ;)
Multi bed and multi nozzle size are two fearures that have been bugging me waiting for. Super hyped to see them available now!
Love the multiple beds feature!
I hope that ports over to orca slicer. Paint on fuzzy skin is the thing I'm most excited about. I use fuzzy skin somewhat commonly to make things look less 3D printed but I don't want it everywhere.
Great tour the PrusaSlicer, great to see the multibed implementation
Thanks for sharing your content 🙂
That paint on fuzzy skin feature is going to be huge for me… I’m going to use it to make the inner surface of parts grabby to adhere epoxy to, like the inside of a rocket nose cone.
I’m also delighted to see support for different nozzle sizes start to appear.
Thank you for the video on this, ModBot!
I have been very excited about using Scarf Seams since around when I heard about them, and was surprised to see that they were added to PrusaSlicer.
Just one problem: I didn't notice a difference at first.
And I didn't know how to visibly see it in the slicer (as you have shown, by going to "Actual volumetric flow rate" in the Slice Preview.
Thank you for the video!
I really do appreciate it! :)
1:35 very nice sphere
The most exciting thing about 2.9 is that it’s closer to 3.0
Next version dont need to be 3.0, it can be 2.10 (see minecraft versions)
Hopefully a major UX overhaul is umder development. After using Orca realized how bad the Prusa UI & UX is
Why? Do you know of any features that will be in that version?
"Version 2.9" doesn't mean "2 + 9/10", it means "9th minor update to the 2nd major version".
@@KanielD 3.0 comes after version 2.999999 🤣
Now we're just waiting for brick layers
have you seen orca issue #7872 Non-Planar Z Contouring Integration, it looks really good
Tish looks awesome hopefully it's not too hard to polish for merge and release.
I think the multiple beds is s great addition.
Oh, I wonder if I can get the multiple beds to work with multiple kinds of printers. This seems like it would be a great thing for managing things for my little fleet of mixed printers.
Paint on fuzzy skin is a game changer. No more havin to use modifiers. 👍
I'm working on a project at the moment where I really had issues with the seams. Printing rims für a Lego model, but the seams look awful on the shiny surface. I will test the new scarf seam feature right away! Thanks for this video!
So, you guys are still there, years back to Bambu? I'm surprised, for real surprised. I was not aware Prusa was this much late.
I wonder what slicer Bambu had used as a base if *Prusa* hadn't done tons of work on top of Slic3r and supermerill on top of that. Cura? Their own?
@kimmotoivanen I knew this comment was comming 😄 You're right. But still, Prusa being a huge pioneer, at least before Bambu came out, I'm really surprised they didn't keep up. Even them!
@@ArkatzMods In fact Prusa is growing despite Bambu Lab - while being EU company with EU salaries and prices.
Mk4S being roughly the same speed as P1/X1 and faster with multicolor (Core One being "enclosed" Mk4S, maybe even faster), *where* didn't they keep up?
@@kimmotoivanen Well, the X1C came out years ago, right?
1:33 A sphere????
How that wasn't caught in editing I don't know 😂
Yeah, dats not a sphere lol
Cool stuff for sure. Cant wait tol these are more common in other slicers.
Josef says "Proo-suh" not Proo-shuh 😂👍
If using different nozzle sizes, it also would be nice to set different layerhights for the nozzles. For example an 0.25mm nozzle using 0.1mm layerhight for the outer perimeter, 0.4mm nozzle using 0.3mm layerhight for the other perimeters and 0.8mm nozzle using 0.6mm layerhight for infill (always integer factors between layerhights). If counting layers by the smalest nozzle, nozzle 1 would print layer 1,2 and 3, nozzle 2 would print the other perimeters only in layer 3 (with the amond of plastic needed for 0.3mm layerhight), than nozzle 1 would print in layer 4,5 and 6, nozzle 2 follows in layer 6 with 0.3mm layerhight - and than the 0.8mm nozzle does the infill from layer 6 with 0.6mm layerhight. And so on.
Such a function would also be usefull for a single nozzle printer: Everything with 0.4mm nozzle, outer perimeter (or maybe 2 of the perimeters if the walls are tiltedmore than 30°, 3 of the perimeters if over 60°) printed with 0.1mm layerhight (or maybe even 0.05mm layerhight starting from second layer), everything else with 0.3mm layerhight. Would speed-up the print a lot while appearing like being printed with high resolution - as you only can see the outside anyways.
We already have that to some extent. See the “combine infill” setting.
Favorite feature is the reduction of seams. But, why is that an optional setting and not the standard? What is the downside of using this feature?
Haven't seen any
Much slower print time, and looks ugly on slopes and none curved surfaces
yeah it actually adds 30mins onto an 8 hour print, fully cylinder print
Using a larger nozzle for infill and a smaller one for perimeters in IDEX printers is simply genius , sure is simple , but is still quite a big change, it now means that IDEX printers can be faster than single nozzle printers both when printing a bunch of small parts (mirroring) and when doing some large prints (specially if the large print is detailed) , that will surely make them more popular , well , aside from Bamboo releasing their own IDEX.
I had an Ultimaker 2+ and used Cura slicer. Never noticed any seams when printing cylinders. I hope I didn't make a mistake giving up the ULM2+ for Prusa MK4S.
I havent used prusaslicer in ages. Time to give it another go! I'm more of a hobbyist, so I find it difficult to transfer every setting from cura and translate the names of different settings and how they interact with each other on PS. I love the program, but I couldn't get the same results out of it.
I still need to try fuzzy skin, particularly painted on. I can see it having some value in certain situations.
waiting for the top layer fuzzy skin mod to enter official release
If your print doesn't have overhangs, print the external perimeters first and it will get rid of the seams entirely.
Wait doesn’t this mean the seams will definitely be visible ?
@@mynameisben123 In my experience, external perimeters first reduces the seams on thin walls where nothing else will. It makes overhangs worse, which is why it's not good for most geometries.
It looks like you are doing a lot of printing for Skadis hobby painting organizing. I've been doing the same. :)
Did they fix their screw up with vase mode yet?
I can't wait until they can do a simple retraction tower. Nice updates though.
Prusa 2.9 vs current Orca?
You may like or not Bambu Lab, but the kick they gave to the industry was really overdue. Good to see Prusa getting the user experience feature that Studio and Makerworld brought. Adding Orca feature to the mix will just make them better. I don't have a Prusa printer as none of their offer fill my need for now, but I appreciate what they did to the industry.
I have mixed feelings on Bambu. On the positive side, they definitely pushed 3D printer UX forwards. On the negative side, they're kicking plastic waste generation into overdrive by pushing AMS as an everyday printer accessory, and Bambu's AMS is especially wasteful.
@SnakebitSTI I have an AMS on both printer I have and I rarely print color. Having 4 spools of the most used filament ready and dry on hand is nice. Then, having the printer switch spool automatically and keep printing when the first spool get empty actually reduce waste because how many just throw away almost empty spools because they don't want to mess with changing the spool mid print? Then, using different material for support interface means that the last layer of a petg support can be made with pla and you won't want to deal with complex support any other way. Did I mention multicolor print. Sure, that produce waste, but there's different way to minimize it like by printing a flushing object that just need to be pratical. Wood carving and cnc miling can produce waste too. The waste is not a problem, it's how you deal with it that can be a problem. And adding to the fact that my bambu almost never fail a print means that I don't really waste filament.
@@patricklebel1141 Good for you. Now go convince Bambu to advertise their AMSs based on that use pattern. Multicolor printing is front and center in their marketing material, which is quite wasteful to do with a Bambu AMS.
@SnakebitSTI As it is with any single hotend printer. But nothing force one to absolutely get an AMS, the printer is quite usable without one. I've printed colored models and managed to minimise the waste quite well. Sure, I have funny practical objects around me. I'm confident that if one is really bothered by the waste, it will look at how to minimize it or what to do with it. Creative peoples always find a way.
@@patricklebel1141 My complaint is that Bambu's marketing encourages wasteful use of 3D printers. You have not even attempted to address the topic of how Bambu markets their printers and AMS add-ons. The fact that someone can choose not to use a Bambu printer wastefully does not change the fact that Bambu chooses to encourage people to use them wastefully.
I tried the scarf seen one time; it didn't seem to really help all that much.. if avnything it just made it look like I have two seams now.. haven't used it in a while
Legit suggested fuzzy skin painting a long while ago, glad they finally added it and can't wait for it to go to Bambu
Pity Prusa slicer doesn't have the latest Elegoo profiles like the 4 pro
Is it just me but are you talking slower in this video? I like it!
Also, the Return of Fuzzy skin was very welcome for me. I hated the old implementation with adding perimiters.
only took an ENTIRE year for scaft to be added lol
I havent updated to 2.9 because i was like "i bet nothing changed but bug fixes why bother"
Just my luck it seems.
@1:33 Shpere ?!
Are there a "don't slow down outer perimeters" feature added? I only see this in orca and ideamaker so far😢
It’s called setting the speed to the same as the inner but it’s not reccomended because as the plastic cools it shrinks, you will get rippling, especially if you aren’t using a bamboo or state of the art machine that does all the hard work for you
@@avocadoarms358that is not what i mean. When the layer goal is set the outer and inner wall are slowed down. This option let the print speed on the same.So if the layer time is less than the set layer target, both the outer and inner perimeter are slowed down. This setting allows the outer perimeters not to be slowed down, resulting in more beautiful surfaces
I proposed that feature to Orca slicer's devs because that's what I use. In hindsight I should've done the same thing to Prusa slicer :(
@@avocadoarms358bambu's shoddy printers are really unstable and relies on very aggressive input shaping, which washes away the surface detail when printing the outer wall fast. None of their printers can be called state of the art.
@@youtubehandlesux nice I love that feature thank you 😊
Model hollowing still broken, so no update.
prusaslicer is the best slicer hands down. Orca has some cool stuff, but i personally do not like orca at all so im glad to see prusa getting some more of those awesome features.
Fuzzy skin painting seems more like a gimmick than anything, giving texture to a model can be done beforehand on any serious 3D modeling program, with far more control, I don't understand the point of adding it to a slicer. I think slicers should be only to translate your model into gcode and control the printer in the best way possible to get what you want with the best quality. If this keeps going I wouldn't be surprised if in some years we will be getting a "Prusablend by Josef Prusa" which will be basically a dumbed down repackaged franken-blender specifically for 3D printing.
Look at that beautiful microswiss ng revo!
It's funny how even with their slicer Prusa are now playing catch-up with others that use their open source groundwork and improved on it lol
Yhea it's unfortunate cause they are in my opinion still a great company. What they did for the 3d printing community is impressive and I hope that they don't go bankrupt because they shared/open sourced all their developments. At least they get something back from open sourcing.
Prusa still alive?
Wish they would add the same printers as orca.
can't wait for Prusa 3.0 to come out. code name Prusa 3D. it should likely keep the Slicer for the first layer, but other than this, a truly 3D paradigm has long been awaited. the great minds at Prusa research will finally employ 7th grade geometry.
the stacked first layers have served us well, even with the big bundle of limitations. thanks for all the hard work, guys
I don't understand. Did they announce any info about the 3.0 version?
i guess i should dream smaller, yeah? consider me just an annoying troll
@@sebastian_matcovschiwhat does this mean
nothing, ben, dearest. if you've ever considered an example of a definition of useless spew, this must've been it. it's my awkward way of expressing a longing for a set of better ways of approaching slicing. like a mix of what cnc kitchen and fullcontrol do. i'd like to one day maybe be able to contribute myself with at least 170° perfect overhangs. yet definitely not by pre~ or postprocessing gcode. and i'm associating this idea with prusa because of the way they approach making their stuff and because the video told me to. i'm not saying prusa should give us good new 3d printing. only that if someone does, it's likely it's them.
So all these groundbreaking new features are basically ported from / inspired by Orca.
What's new is the increasing delay between Orca innovating and Prusa Slicer copying, around a full year now
Now only if we could do it all from a phone lol
sooooooo basically everything we've had in orca for years now
If I remember correctly orca doesn't have paint on fuzzy skin. Either way I have moved to orca but I don't think it's as polished as prusa slicer I have performance issues with orca that I don't have with prusa.
Now they need a major UX overhaul. After learning Orca slicer, the Prusa interface feels really outdated and clunky
I use both (among many other) and Orca is cumbersome m borderline unusable for me.
@ovDarkness that means you did not learn to use the slicer and you had no complicated multimaterial prints
@@ovDarkness Prusa is really cumbersome when you have a multimaterial print with several modifiers added. In prusa you have to rightclick and search and add process options one by one for each object and modifier, whereas in orca it is right there on the screen, you just have to select the object/modifier and all the process options are below the object list in a simple tabbed panel.
orca slicer is the new cura, a million settings to achieve the same results that prusa slicer gets. Just bloatware to accommodate a large list of supported 3d printers.
@@LilApe the interface is better in Orca. I used cura in the beginning and i hated their slow and inefficient interface. Why they have to put all their options in such a long folding list??? Also many default values are the worst. Why? Those nitpicky stuff defines user experience.
first?
As the second commentator, I second your first nomination
And the UI is still garbage. Staying on 2.7.4 until they fix it. If that doesn't happen soon, I guess I'll switch to Orca because if I'm gonna have a garbage UI anyway, I might as well get new features faster instead of waiting for Prusa to backport them.
Just curious, what do you find garbage about the UI? I'm finding it quite the opposite. I think Orca is too clunky and has too much options and I don't even want to talk about Cura.
I'd like to hear your opinion for real.
@@TuncayAyhan The Orca-fication of it. How they replaced tabs that had icons with buttons that only have text (no quick navigation at a glance, you have to read), no borders (who knows where it ends? better slow down and make sure to move the mouse precisely in the middle) and no visual indication they're actually tabs. How they hid all the menus under a single button, adding a useless click to half the operations you do, just to have a "clean" bar. How they made the icons in the main window smaller to... I don't even know what the hell they were going for there.
And frankly, I just hate the modern flat UIs. All element look the same, so it takes more effort to find what you're looking for.
Cura and Orca had garbage UIs from the start, which is why I was sticking with Prusa Slicer, despite it never having the best/newest features, but now that reason is gone.
cant wait for Prusa slicer features to make it into orcaslicer. PS is utter garbage.
Las costuras son incribles, practicamente no la veo más con los nuevos ajustes.