EotS Campaign AAR:Turn 10

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • We explore blockade victory in more detail as I attempt to leverage good cards to put one in place.

ความคิดเห็น • 17

  • @manchesterjk
    @manchesterjk 8 ปีที่แล้ว +1

    I'm really enjoying this AAR. Including your analysis on decision-making. Thank you for posting this.

    • @johnsteidl293
      @johnsteidl293  8 ปีที่แล้ว +1

      +manchesterjk
      Glad you're enjoying it. I've always felt that an AAR should include analysis, and EotS has so many subtleties that I think it benefits more than most.

    • @johnsteidl293
      @johnsteidl293  5 ปีที่แล้ว

      Thanks for watching, and for posting!

    • @georgiosiosifidis5999
      @georgiosiosifidis5999 3 หลายเดือนก่อน

      Can't understand why the Japanese army from Seoul wouldn't react to the Marine invasion on Pusan by moving Overland. Would you please help me?

  • @georgiosiosifidis5999
    @georgiosiosifidis5999 3 หลายเดือนก่อน +1

    Can't understand why the Japanese army in Seoul wouldn't react to the Marine invasion of Pusan by moving overland. Would you please help me?

    • @johnsteidl293
      @johnsteidl293  3 หลายเดือนก่อน +1

      The intel condition was a surprise due to Watchtower, so no reaction allowed. Also, I believe I attacked Seoul to kill his air unit, which effectively pins the stack. (If the hex you're in is a declared battle hex, you have to fight in that hex - can't go reacting off to fight in a different hex.)

    • @georgiosiosifidis5999
      @georgiosiosifidis5999 3 หลายเดือนก่อน +1

      @johnsteidl293 I asked because I saw no pinning move.
      Thanks for the answer, didn't notice it was a surprise attack.
      Thanks a lot for the fast response, and your overall work!
      Has taught me a lot so far.

    • @johnsteidl293
      @johnsteidl293  3 หลายเดือนก่อน +1

      @@georgiosiosifidis5999 The pin was tricky to see because I didn't move the US CVs onto the map section here. I just removed 6 x 1-step Japanese air units given that each CV was assured of killing one. (It's right around 29:00.) I'm sure this wasn't the only place I was going a little too fast to easily follow! It's a great game, but there's a lot of subtlety.

    • @georgiosiosifidis5999
      @georgiosiosifidis5999 3 หลายเดือนก่อน +1

      @johnsteidl293 Three comments:
      1) yes, often times it's hard to follow, but you have generally been doing a great work, without overloading the viewers with info.
      2) for physical play, I suggest the use of some custom made counters (I have created my own) to denote all movement, activations, battles and unit participation in battles, as well as possibly HQs' activation range.
      Such counters will help retrace moves if needed, in otherwise big and chaotic operations. I think it would be helpful to add such counters into the mix in future printings.
      3) In my channel I have been working on several GMT Games tutorials and playthroughs so far. Eots is among the very next ones I am going to deal with, very soon.
      I am going to adopt a "from scratch " approach, directed to total beginners. So, once more thanks for the videos, they have helped me understand a lot of subtleties!

    • @johnsteidl293
      @johnsteidl293  3 หลายเดือนก่อน

      @@georgiosiosifidis5999 Something to be aware of for your tutorial... These videos were based on a key rule interpretation from the Consimworld team play of about 10 years ago. At that time, a CV(L/E) starting an operation in the same hex as a ground unit could escort that unit through enemy air ZOIs to an invasion hex. Per the current version of the rules, that is not legal. The ground unit either has to trace a path that avoids enemy ZOIs, or the player might put his Carriers in positions where they can neutralize those ZOIs. In practice that means creating a path of battle hexes through the enemy ZOIs.
      The main effect of this change is to make it more difficult for the late-game Americans to penetrate the Japanese perimeter and grab an undefended naval base in the rear. They can still do it, but it will take a major operation, probably with a big EC card.