ppl have no idea how difficult are some of these modellings, that's coming from a guy use su since SU6... gotta respect to this man. subscribed to this man's patreon. it's a crime this channel goes unnoticed.
@@TutorialsUp may i know which version of su u are using? does all plugin u are using are compatible with lastest su tho? i am still using su 17, dont really feel like upgrading..
With you I confidently challenge all other 3D modelers. You're proving that everything is possible with SketchUp. Heeeey Trimble!!! You have to make a golden statue for this guy at SketchUp office building.
it's a Quad face tools which designed specifically for quad-based geometry. watch this it may prove beneficial for you in any case. Path Select and Save Selection tools for SketchUp 2021 th-cam.com/video/oilvXkgB-bo/w-d-xo.html
yes, you are right I need to do something about it. I download this music collection in 2018 and never update it. now I will try to find better and free music. Thanks for your suggestion 😊
The plugin name is "Quad Face Tools" a very useful tool in quad modeling this also allows to select "loops" and "rings" please watch the full video of this plugin for better understanding. tutorial available on my channel with this name - How To Use QuadFace Tools In Sketchup. Thanks
@@TutorialsUp thanks. When trying to connect a very long set of edges/lines, using the "Shift key and mouse "left button" is tiring and takes time to go through each edge when there are 100s or thousands. I'm sure there should be a lot of optional tools for selecting broken edges or lines to connect them in one click. The only problem with highlighting a square around the selected edges, will takes in other objects in the model and messes up selection. The selection should be able to "isolate" only the lines/edges to be able to group, or weld edges without including other unrelated objects in the model.
Did you ever use the "SketchUV" plugin besides It has very advanced UV features it also has a "Path Select tool" which is very useful to select long connected edges in a very easy way. This is why I create a separate video on this tool please search this hopefully you will find the video "Path Select and Save Selection tools for SketchUp 2021" Thanks hope this helps
@@TutorialsUp I haven't heard about the 'Path Select' tool, but it sounds logical for the use and from the title name. So I think it will be the right option for me. Thanks. I only know when isolating long broken lines from within a complex model, this would come in handy to avoid taking in other objects hopefully.
@@TutorialsUp Thank you! is there a link (video, plugin) you can attach here, please? I wanted to show my water distribution network look like an actual pipe layout on the ground. For client and colleague visualization purposes.
Tutorials up please upload a video demonstrating different terrains and the different ways of drafting the different terrains please do that asap if you would be willing
Here, i have a important doubt... could we able to set a ratio like 1:8 for instance for making the road on the terrain.. because in my project road ratio has to be done.. demanded by our university.. please reply 🙌
Hi, lots of thanks for this very definitive tutorial. One question though; my "selection tools" menu set does not contain "select all smooth edges in the current selection" button. How will I add that? The idea of getting rid of unnecessary edges that easy would have been priceless! Thanks in advance.
It's OK! I've got it! Watched your tutorial on the matter in your channel. I consider myself a pro user of SU, and yet I have a lot to learn from you! Two thumbs up!
yes I have tutorials about terrain modeling on my channel this one I created using the SketchUp location toolbar tomorrow I will publish a new tutorial related to this. Thanks
It would be nice to explain a more complex approach. For instance, when you have cross section roads with roundabounds and sidewalks and curbs... With a simple spline road it feels easy. And in most of the cases, architects modelers never received topographic files as simple as that.
hi Just wondering if you can give me a hint of how do I project many flat quad surfaces texture to complex curved quad surfaces? like in this video, I want to project the road texture to the terrain below? The way I do it now is to project every face one by one, maybe there is a better way?
Can I know why you want to project texture? if you have quad faces project them and use the ThruPaint plugin on quads and textured them like in this video, by the way, there are two plugins. which I think will help you. I don't remember their names. give me a little time I will share the name with you soon or maybe one quick video. Thanks
@@TutorialsUp the terrain wont be regular quads, cos you have to cut a road out of the whole terrain, but thank you very much for the reply. not sure how to send you a screenshot link to explain more cos youtube wont let me send link. The question is: how do I make a prefect winding road texture on a terrain surface?
@@TutorialsUp ah, I found my way to do it myself, make a road on flat surface, use Drape to the terrain to cut out a road shape, use Align endpoints to the terrain surface to make the flat road surface fit into the terrain, add texture to it. delete the Draped shape on the terrain, and replace it with the road with texture.
I like the 3rd one the most. The issue I find with the 1st one is that for more complex terrains, the road generated would also be of a jagged, complex shape, which is not how roads are. Option 2 seems useful but the result looked very unrealistic - I don't think for such sloping terrains, that much of earth/concrete fill is used. It might be useful if the road slope is known, or the terrain doesn't slope so drastically. Regardless, always love your videos and workflows!
You truly are a legend and a great asset to us on SketchUp here with your skill set. Much appreciated. But I was wondering. Do you know if you could maybe try and make a tutorial on how to create marble/onyx material? The only thing I seem to miss out on is the reflections that seem to disappear from when I made the base material which I draw to the two sided material. I don't really get that.
Roads are NEVER laid out using spline curves or French curves or ovals. They are ALWAYS designed with sections of curves with fixed radii. Pieces of a circle fitted together with all intersections at tangent points.
Second one is terribly irrealistic. Your terrains are quite smooth. One big problem with creating roads is that the pavement must be always HORIZONTAL on the cross section. While the road itself will adapt, along it's main axis, to the terrain, but up to a certain point (you can´t have too steep clumbs) Then the terrain adapts to the road... Most techniques to create roads will have the road adapting to the terrain both in its main axis but ALSO in it's cross section. So if the road is on the side of a mountain, you would have the pavement inclined several degrees, along with the mountain slope...
I know it's not perfect roads 😁 just quick methods for architecture students. by the way, you can replace road texture with other textures like mud track or pathways then it may make sense. 🤔
ppl have no idea how difficult are some of these modellings, that's coming from a guy use su since SU6... gotta respect to this man. subscribed to this man's patreon.
it's a crime this channel goes unnoticed.
Thank you so Much 😍
let me know if you need any other tutorial exercise file I will give it to you if I still have.
@@TutorialsUp may i know which version of su u are using? does all plugin u are using are compatible with lastest su tho? i am still using su 17, dont really feel like upgrading..
I'm using SketchUp 2020 mostly plugins work fine if you're using SketchUp 2027 or newer versions.
I just send a list of my plugins on Patreon.
Really gonna need someone to do tutorials on roads using the "free" plugins for once.
This is a really good tutorial. Many aspects of computer drawing are covered in this.
With you I confidently challenge all other 3D modelers. You're proving that everything is possible with SketchUp.
Heeeey Trimble!!! You have to make a golden statue for this guy at SketchUp office building.
😃I'm Glad you liked my efforts
Thank you.
viewing of your processing in modelling with su is visually joyful & internally communicating with our understanding consciousness.
This is utmost crazy. Love it.
hello, could I ask what plug in can I use to select all the lines along the road in 4:47?
it's a Quad face tools which designed specifically for quad-based geometry.
watch this it may prove beneficial for you in any case.
Path Select and Save Selection tools for SketchUp 2021
th-cam.com/video/oilvXkgB-bo/w-d-xo.html
Absolutely gorgeous! cant stop watching. Thanks!
Thank you! Cheers!
Thanks, Student from Thailand
My pleasure!
This guy is Sketchup GOD.
Glad you liked my work 😍
@@TutorialsUp You and Aeron from the channel (Sketchup) is my favorite in Modelling tech. But I hope for better background music.
yes, you are right I need to do something about it. I download this music collection in 2018 and never update it. now I will try to find better and free music.
Thanks for your suggestion 😊
at 4:45 -4:48 what is the name of the extension for the tool on the menu used to connect the line segments along the road?
The plugin name is "Quad Face Tools" a very useful tool in quad modeling this also allows to select "loops" and "rings" please watch the full video of this plugin for better understanding. tutorial available on my channel with this name - How To Use QuadFace Tools In Sketchup.
Thanks
@@TutorialsUp thanks. When trying to connect a very long set of edges/lines, using the "Shift key and mouse "left button" is tiring and takes time to go through each edge when there are 100s or thousands. I'm sure there should be a lot of optional tools for selecting broken edges or lines to connect them in one click. The only problem with highlighting a square around the selected edges, will takes in other objects in the model and messes up selection. The selection should be able to "isolate" only the lines/edges to be able to group, or weld edges without including other unrelated objects in the model.
Did you ever use the "SketchUV" plugin besides It has very advanced UV features it also has a "Path Select tool" which is very useful to select long connected edges in a very easy way. This is why I create a separate video on this tool please search this hopefully you will find the video "Path Select and Save Selection tools for SketchUp 2021"
Thanks hope this helps
@@TutorialsUp I haven't heard about the 'Path Select' tool, but it sounds logical for the use and from the title name. So I think it will be the right option for me. Thanks. I only know when isolating long broken lines from within a complex model, this would come in handy to avoid taking in other objects hopefully.
✠ This guy demonstrates to master brutal skills in modelling.
Very good, but much more simple with Instant road mui plugin! :)
Yeah but that's not free
I don't get it how can you take offset of the line on 19:30
OMG So glad i found this tutorial. Thanks!!!!!
You are so welcome!
you are the god of sketchup!
Wow. Great tutorial.
Glad you liked it!
Hello, i cant find Plugin MC-AlignEnds...
Looks like SkectUcation delete that Plugin :(
Did you guys have another alternatif like MC-AlignEnds Plugin?
plugin is updated and now only available on SketchUp extension warehouse. link is on my website
Thanks
Amazing tutorial that combine some plugin drawing. Big thanks bro!
My pleasure! ❤
Excuse me, what is the tool in 3:43???
Anyway thank for your sharing good vd:D
Good work
Good tutorial sir 😎👍👍 and give us a idea for design 😎👍👍👍🎉🎉🎉
Thanks for Watching.😊
@@TutorialsUp yups
Fotoy channnel brother please 😀🙏👍
Ini yg saya cari, sangat sering bingung kalau dapat proyek modeling di dinas binamarga, cara mengatur material, terimakasii
Thanks for Watching.😊
Wow!! fantastic!
How did you generate the surface?? Can we do this using a .dwg network line?????
Using SketchUp's "Location" toolbar
yes, you can do it with the help of a topo shaper plugin.
Thanks
@@TutorialsUp Thank you! is there a link (video, plugin) you can attach here, please? I wanted to show my water distribution network look like an actual pipe layout on the ground. For client and colleague visualization purposes.
Tutorials up please upload a video demonstrating different terrains and the different ways of drafting the different terrains please do that asap if you would be willing
Great work, but what about intersection?, can you share tutorial of road with intersections?
hiii
Can you put a list of the plugins that used in the video? Please
and put list of steps because is easier to understand
thank uuu
great video
this is a great tutorial, ill completely try it later!
Thanks
such a cool lesson! THANK YOU!!!! you are super!
Thank you! 😃
is MC-ALIGN plugin still available ?? i could not find it in sketchucation
plugin is updated and now only available on SketchUp extension warehouse. link is on my website
Thanks
i cant find the bezier spline he used
Here, i have a important doubt... could we able to set a ratio like 1:8 for instance for making the road on the terrain.. because in my project road ratio has to be done.. demanded by our university.. please reply 🙌
where can I find the un smooth plugin download
this helps a lot! thank you for this tutorial!
You're welcome!
Amazing Skill
hwo do i explode the first flat road lol. i cant find it
can you please mention the time?
Great tips! Thanks
you're welcome 😊
Nice work👍🏻
Hi, lots of thanks for this very definitive tutorial. One question though; my "selection tools" menu set does not contain "select all smooth edges in the current selection" button. How will I add that? The idea of getting rid of unnecessary edges that easy would have been priceless! Thanks in advance.
It's OK! I've got it! Watched your tutorial on the matter in your channel. I consider myself a pro user of SU, and yet I have a lot to learn from you! Two thumbs up!
Thanks for Watching.😊
Wow! That awesome!
Anyway, how to make terrain like that?
Any tutorial? thankyou..
He has a tutorial on that
yes I have tutorials about terrain modeling on my channel
this one I created using the SketchUp location toolbar tomorrow I will publish a new tutorial related to this.
Thanks
It would be nice to explain a more complex approach. For instance, when you have cross section roads with roundabounds and sidewalks and curbs... With a simple spline road it feels easy. And in most of the cases, architects modelers never received topographic files as simple as that.
hi Just wondering if you can give me a hint of how do I project many flat quad surfaces texture to complex curved quad surfaces? like in this video, I want to project the road texture to the terrain below? The way I do it now is to project every face one by one, maybe there is a better way?
Can I know why you want to project texture? if you have quad faces project them and use the ThruPaint plugin on quads and textured them like in this video, by the way, there are two plugins. which I think will help you. I don't remember their names. give me a little time I will share the name with you soon or maybe one quick video.
Thanks
@@TutorialsUp the terrain wont be regular quads, cos you have to cut a road out of the whole terrain, but thank you very much for the reply. not sure how to send you a screenshot link to explain more cos youtube wont let me send link. The question is: how do I make a prefect winding road texture on a terrain surface?
@@TutorialsUp ah, I found my way to do it myself, make a road on flat surface, use Drape to the terrain to cut out a road shape, use Align endpoints to the terrain surface to make the flat road surface fit into the terrain, add texture to it. delete the Draped shape on the terrain, and replace it with the road with texture.
I like the 3rd one the most. The issue I find with the 1st one is that for more complex terrains, the road generated would also be of a jagged, complex shape, which is not how roads are. Option 2 seems useful but the result looked very unrealistic - I don't think for such sloping terrains, that much of earth/concrete fill is used. It might be useful if the road slope is known, or the terrain doesn't slope so drastically. Regardless, always love your videos and workflows!
Thanks for Watching.❤
What is the plugin used for selecting lines in loop..?
Quad face tools
nice music 🌝
Glad you like it!
very good, thank you Pro
Glad you liked it!
Just super useful and perfect
Glad to help. 😊
Bro. How this creat in blender 🧐
Hi, how do you do to duplicate the line road in the 3rd method ?
Thanks a lot for the video :)
using SketchUp's offset tool
can you mention the time?
@@TutorialsUp At 19:30, your green arrow turn in black arrow
how can I create a road like that with connecting alley , that have different width ?
i will feel very happy if some voice over added in feature
Voice is not necessary, everything needed is in the videos. Narration would add time to production and also lengthen the video.
Thanks
Master
Hats off
🤩
Great video! May I ask what song is playing at the end of the video? Thank you!
Hi! great video. please also make a video about how to install plugins and where to find them
please watch this video on my channel: How to Download and install SketchUp Plugins / Extension
How to input Coordinate in sketchup
Mantap bro...
Hi thank you for this video
Can you please tell me where can I get these plugins for free
please see the description.
How about intersections?
oh....... Amazing
Thanks for Watching.😊
tnx for this tutorial
You are most welcome
You truly are a legend and a great asset to us on SketchUp here with your skill set. Much appreciated.
But I was wondering. Do you know if you could maybe try and make a tutorial on how to create marble/onyx material? The only thing I seem to miss out on is the reflections that seem to disappear from when I made the base material which I draw to the two sided material. I don't really get that.
Are the plugins used here are free?
yes
can you put a list with all plugins for me?! please :) thank you
In the description
very nice
Thanks
Amazing
Thank you! Cheers!
good job
Thank you! Cheers!
Thanksyou.
You're welcome
Nice
Thanks
With sandbox tool and some extrude plugin it s very similar effect.
Good object
Thanks
Can you release the skp files?
already available on website link in description
merci
Thanks
Dat is Amazing! ;-)
Thanks
would love to have all those warehouse extension but am only using sketch up for free 🤧
Ferfect
Thanks
Roads are NEVER laid out using spline curves or French curves or ovals.
They are ALWAYS designed with sections of curves with fixed radii. Pieces of a circle fitted together with all intersections at tangent points.
Second one is terribly irrealistic.
Your terrains are quite smooth. One big problem with creating roads is that the pavement must be always HORIZONTAL on the cross section. While the road itself will adapt, along it's main axis, to the terrain, but up to a certain point (you can´t have too steep clumbs)
Then the terrain adapts to the road...
Most techniques to create roads will have the road adapting to the terrain both in its main axis but ALSO in it's cross section. So if the road is on the side of a mountain, you would have the pavement inclined several degrees, along with the mountain slope...
Wheres d tutorial
hm.. expert...
Супер
Sketchkup - s = ketchup
Must be me but this is slightly out of focus again. Can't read any of the smaller menus or see what buttons you are using!
🤔 I upload all videos in Full HD resolution make sure watch at least in HD quality.
@@TutorialsUp Ah! Didn't realise that was an option on TH-cam. Doh!!!! All good now thanks. And keep the great vids coming, cheers
Phần mềm không phế, tôi phế! 😢😢
Definitely don’t like any methods that depart from road construction techniques.
I know it's not perfect roads 😁 just quick methods for architecture students. by the way, you can replace road texture with other textures like mud track or pathways then it may make sense. 🤔
Barriers not good for motocycle riders.. 🤲🏽
can you speak or not?
where can I find the un smooth plugin download