This is exactly what I was looking for. More contents about AI images uses in Nuke workflow are welcome!! I have almost all your courses and I always look at those. Good job.
I´ve been doing something similar but using Krita and Fusion. Just using image planes. Of course if the camera moves too much, i will go to geo like you made. But in general, SD does a good job in matching light and colors.
I did reference alien covenant! I worked on that movie as well. Ridley scott is a beast and loves smokey scenes - which I've been studying a lot recently just because I've been filming various smoke elements. Although the lasers I played them up a bit here probably slightly overdoing it on purpose cause it looked cooler, wouldn't be very stealthy with these lasers haha
@@CompositingAcademy Cool! Haha well the lasers look really cool regardless. I also love adding interactive smoke to everything, but sometimes I feel low skill cause it can hide my mistakes and whatnot haha. Anyways, much respect.
This was a really interesting approach! Did you still end up rendering out sequences of other elements such as the floor and puddles out of blender to accurately capture the reflections?
Yep! The floor is rendered out so all the specular still is there with moving reflections. If I wanted to be super picky you could re-project the A.I in blender for the reflections in the ground, but since it's almost the same color / glossy reflection you can't really tell. Definitely this approach wouldn't work on a super specular surface - but neither would a normal DMP workflow.
Gotcha, I totally agree. I think the AI did a really good job creating detail on the cliffside, but I think the floor and puddles had plenty of great detail as they were, its a great strategy combining both of these methods for sure
Amazing! Is it possible to project texture to deforming model? I'm new to Nuke. For example, I make a character speaking using metahuman,then enhance the details on face by AI. Can I project the AI result to my animation face?
Cool wotkflow, thanks for sharing. Some honest feedback from a beginner is it felt like you skipped over the useful bits and rambled over repetitively in other areas
@@CompositingAcademy I’ve been trying for years bringing like render passes from blender and matching the foreground chrome key image plane but it wouldn’t match into Nuke can you render everything and separate the key footage like some sort of depth map and color correct it to match the background rest of the footage in nuke ? And do you have any courses for that?
@@HadjFilmz Definitely that's possible. Color matching is an important skill. We have courses on Blender + Nuke, as well as detailed tutorials on keying and software basics for Nuke. Currently there's a summer sale if you're looking to grab it on discount: www.compositingacademy.com/nukecourses Cheers!
Thanks I know you worked in the industry I spent years trying to find a way to color match the keyed footage to the background does it covers that in the course and also does it covers bringing animations from blender in this course
@@HadjFilmz It covers both yes. There's a lot of other topics covered as well. I would recommend the Beginner Series + Blender Workshop as that should cover everything you're looking for.
Thank you! I think it will apply, nothing is really software specific, although the workshop does show some other techniques around building 3d assets quickly. Usually unreal is paired with maya or blender if you need to build an asset. However, all of the comp portion which is still the primary focus of the workshop definitely will work on unreal renders, and the assets all can be used too. It’s really geared toward CG filmmakers or people doing full cg projects who want to make their stuff not look like video games purely out of the renders. Cheers!
@@CompositingAcademy thank you. I will definitely pick this course up, I’m shifting my content towards 3D now using Unreal engine and Blender with mixture of completely in CG and live action and CG
@@CompositingAcademy you can also check out a stable diffusion tool called stable projectorz, does something similar to what you're doing here but it's far more powerful.
This is exactly what I was looking for.
More contents about AI images uses in Nuke workflow are welcome!!
I have almost all your courses and I always look at those. Good job.
More of this content! Youre the only one really putting stuff like this out
This is amazing. Excited for the Blender + Nuke workshop
feels like a game-changer for matte painting🔥thanks for sharing!
Amazing! I would love to see more stuff and courses with nuke/blender workflow!
What an fantastic content guys, thank you a lot for sharing knowledge !
I´ve been doing something similar but using Krita and Fusion. Just using image planes. Of course if the camera moves too much, i will go to geo like you made. But in general, SD does a good job in matching light and colors.
Thank you. This is so helpful for new era with A.I.
Man I’ve been waiting for a video that shows how to use geo in nuke! You’re always coming in clutch
Yeeeesss finally thank you sir
Great great content. So cute to see how you talk and move your hands while talking. Proper POV lecturer mode =)
"After Effects it's the wrong tool for great CG Comp". Love that phrase 😂 Totally Agree.
Really cool thought process and makes me want to learn Blender. Also kinda looks like that shot from Alien Covenant with the lasers and stuff!
I did reference alien covenant! I worked on that movie as well. Ridley scott is a beast and loves smokey scenes - which I've been studying a lot recently just because I've been filming various smoke elements.
Although the lasers I played them up a bit here probably slightly overdoing it on purpose cause it looked cooler, wouldn't be very stealthy with these lasers haha
@@CompositingAcademy Cool! Haha well the lasers look really cool regardless.
I also love adding interactive smoke to everything, but sometimes I feel low skill cause it can hide my mistakes and whatnot haha. Anyways, much respect.
You are a genius!!!!
Awesome
Crazy to see what can be done with AI
please show how you did the lazers
hey chris,
there's a bunch of techniques involved there, they can be found in the course if you're interested! Cheers
This was a really interesting approach! Did you still end up rendering out sequences of other elements such as the floor and puddles out of blender to accurately capture the reflections?
Yep! The floor is rendered out so all the specular still is there with moving reflections. If I wanted to be super picky you could re-project the A.I in blender for the reflections in the ground, but since it's almost the same color / glossy reflection you can't really tell.
Definitely this approach wouldn't work on a super specular surface - but neither would a normal DMP workflow.
Gotcha, I totally agree. I think the AI did a really good job creating detail on the cliffside, but I think the floor and puddles had plenty of great detail as they were, its a great strategy combining both of these methods for sure
Amazing! Is it possible to project texture to deforming model? I'm new to Nuke. For example, I make a character speaking using metahuman,then enhance the details on face by AI. Can I project the AI result to my animation face?
It's possible! Look into Position pass projections on nukepedia, I believe there are a few gizmos and tutorials for it
@CompositingAcademy which VR headset you're using
Quest 3!
Cool wotkflow, thanks for sharing. Some honest feedback from a beginner is it felt like you skipped over the useful bits and rambled over repetitively in other areas
Thanks! I agree, sometimes the pacing is hard to get right on my end, trying to improve on various aspects with it
So you can bring your blender cg environment into nuke in 3d space and enhance the look to make it more realistic
Yep you can! This is a common workflow on feature films to enhance renders in Nuke.
@@CompositingAcademy I’ve been trying for years bringing like render passes from blender and matching the foreground chrome key image plane but it wouldn’t match into Nuke can you render everything and separate the key footage like some sort of depth map and color correct it to match the background rest of the footage in nuke ? And do you have any courses for that?
@@HadjFilmz Definitely that's possible. Color matching is an important skill. We have courses on Blender + Nuke, as well as detailed tutorials on keying and software basics for Nuke.
Currently there's a summer sale if you're looking to grab it on discount:
www.compositingacademy.com/nukecourses
Cheers!
Thanks I know you worked in the industry I spent years trying to find a way to color match the keyed footage to the background does it covers that in the course and also does it covers bringing animations from blender in this course
@@HadjFilmz It covers both yes. There's a lot of other topics covered as well. I would recommend the Beginner Series + Blender Workshop as that should cover everything you're looking for.
really want that shot for our movie tutorial please for blender and after effects
Do yourself a favor and learn Nuke. Trust me you’ll never go back
@@ImReadyD151 oh okay
Super cool workflow! Does the new course and techniques apply to Unreal Engine 5 as well?
Thank you! I think it will apply, nothing is really software specific, although the workshop does show some other techniques around building 3d assets quickly. Usually unreal is paired with maya or blender if you need to build an asset. However, all of the comp portion which is still the primary focus of the workshop definitely will work on unreal renders, and the assets all can be used too. It’s really geared toward CG filmmakers or people doing full cg projects who want to make their stuff not look like video games purely out of the renders. Cheers!
@@CompositingAcademy thank you. I will definitely pick this course up, I’m shifting my content towards 3D now using Unreal engine and Blender with mixture of completely in CG and live action and CG
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Blender has really robust sculpting tools, you don't have to use Adobe products for anything...
true! I just like doing it in VR because it's easier / more fun to place things. But you can totally do this in blender
@@CompositingAcademy gotcha
@@CompositingAcademy you can also check out a stable diffusion tool called stable projectorz, does something similar to what you're doing here but it's far more powerful.