Blender + Nuke | A.I Enhanced Digital Matte Painting Workflow

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 51

  • @paoloricaldone6273
    @paoloricaldone6273 ปีที่แล้ว +6

    This is exactly what I was looking for.
    More contents about AI images uses in Nuke workflow are welcome!!
    I have almost all your courses and I always look at those. Good job.

  • @tryptamedia7375
    @tryptamedia7375 ปีที่แล้ว +3

    More of this content! Youre the only one really putting stuff like this out

  • @lumiin3d
    @lumiin3d ปีที่แล้ว +3

    This is amazing. Excited for the Blender + Nuke workshop

  • @Jasmine-cn4wc
    @Jasmine-cn4wc 11 หลายเดือนก่อน +2

    feels like a game-changer for matte painting🔥thanks for sharing!

  • @basiliasTG
    @basiliasTG 11 หลายเดือนก่อน +2

    Amazing! I would love to see more stuff and courses with nuke/blender workflow!

  • @andreybagrichuk5365
    @andreybagrichuk5365 3 หลายเดือนก่อน

    What an fantastic content guys, thank you a lot for sharing knowledge !

  • @RonnieMirands
    @RonnieMirands ปีที่แล้ว +2

    I´ve been doing something similar but using Krita and Fusion. Just using image planes. Of course if the camera moves too much, i will go to geo like you made. But in general, SD does a good job in matching light and colors.

  • @engerek3024
    @engerek3024 ปีที่แล้ว +1

    Thank you. This is so helpful for new era with A.I.

  • @ImReadyD151
    @ImReadyD151 ปีที่แล้ว

    Man I’ve been waiting for a video that shows how to use geo in nuke! You’re always coming in clutch

  • @RichKetones
    @RichKetones ปีที่แล้ว +1

    Yeeeesss finally thank you sir

  • @bliccer9319
    @bliccer9319 ปีที่แล้ว +1

    Great great content. So cute to see how you talk and move your hands while talking. Proper POV lecturer mode =)

  • @GabrielMendezC
    @GabrielMendezC ปีที่แล้ว +5

    "After Effects it's the wrong tool for great CG Comp". Love that phrase 😂 Totally Agree.

  • @natemosemann7628
    @natemosemann7628 ปีที่แล้ว +3

    Really cool thought process and makes me want to learn Blender. Also kinda looks like that shot from Alien Covenant with the lasers and stuff!

    • @CompositingAcademy
      @CompositingAcademy  ปีที่แล้ว +2

      I did reference alien covenant! I worked on that movie as well. Ridley scott is a beast and loves smokey scenes - which I've been studying a lot recently just because I've been filming various smoke elements.
      Although the lasers I played them up a bit here probably slightly overdoing it on purpose cause it looked cooler, wouldn't be very stealthy with these lasers haha

    • @natemosemann7628
      @natemosemann7628 ปีที่แล้ว +2

      @@CompositingAcademy Cool! Haha well the lasers look really cool regardless.
      I also love adding interactive smoke to everything, but sometimes I feel low skill cause it can hide my mistakes and whatnot haha. Anyways, much respect.

  • @RichKetones
    @RichKetones ปีที่แล้ว +1

    You are a genius!!!!

  • @Gireshahid33
    @Gireshahid33 ปีที่แล้ว +1

    Awesome

  • @otisfuse
    @otisfuse 11 หลายเดือนก่อน +1

    Crazy to see what can be done with AI

  • @chrisnrs354
    @chrisnrs354 10 หลายเดือนก่อน

    please show how you did the lazers

    • @CompositingAcademy
      @CompositingAcademy  10 หลายเดือนก่อน

      hey chris,
      there's a bunch of techniques involved there, they can be found in the course if you're interested! Cheers

  • @JayronimoFilms
    @JayronimoFilms ปีที่แล้ว +2

    This was a really interesting approach! Did you still end up rendering out sequences of other elements such as the floor and puddles out of blender to accurately capture the reflections?

    • @CompositingAcademy
      @CompositingAcademy  ปีที่แล้ว +1

      Yep! The floor is rendered out so all the specular still is there with moving reflections. If I wanted to be super picky you could re-project the A.I in blender for the reflections in the ground, but since it's almost the same color / glossy reflection you can't really tell.
      Definitely this approach wouldn't work on a super specular surface - but neither would a normal DMP workflow.

    • @JayronimoFilms
      @JayronimoFilms ปีที่แล้ว +2

      Gotcha, I totally agree. I think the AI did a really good job creating detail on the cliffside, but I think the floor and puddles had plenty of great detail as they were, its a great strategy combining both of these methods for sure

  • @albertneuteng9862
    @albertneuteng9862 8 หลายเดือนก่อน

    Amazing! Is it possible to project texture to deforming model? I'm new to Nuke. For example, I make a character speaking using metahuman,then enhance the details on face by AI. Can I project the AI result to my animation face?

    • @CompositingAcademy
      @CompositingAcademy  8 หลายเดือนก่อน

      It's possible! Look into Position pass projections on nukepedia, I believe there are a few gizmos and tutorials for it

  • @SouvikKarmakar1
    @SouvikKarmakar1 3 หลายเดือนก่อน

    @CompositingAcademy which VR headset you're using

  • @fraserwoodhouse4606
    @fraserwoodhouse4606 11 หลายเดือนก่อน +1

    Cool wotkflow, thanks for sharing. Some honest feedback from a beginner is it felt like you skipped over the useful bits and rambled over repetitively in other areas

    • @CompositingAcademy
      @CompositingAcademy  11 หลายเดือนก่อน +1

      Thanks! I agree, sometimes the pacing is hard to get right on my end, trying to improve on various aspects with it

  • @HadjFilmz
    @HadjFilmz 4 หลายเดือนก่อน

    So you can bring your blender cg environment into nuke in 3d space and enhance the look to make it more realistic

    • @CompositingAcademy
      @CompositingAcademy  4 หลายเดือนก่อน +1

      Yep you can! This is a common workflow on feature films to enhance renders in Nuke.

    • @HadjFilmz
      @HadjFilmz 4 หลายเดือนก่อน

      @@CompositingAcademy I’ve been trying for years bringing like render passes from blender and matching the foreground chrome key image plane but it wouldn’t match into Nuke can you render everything and separate the key footage like some sort of depth map and color correct it to match the background rest of the footage in nuke ? And do you have any courses for that?

    • @CompositingAcademy
      @CompositingAcademy  4 หลายเดือนก่อน +2

      @@HadjFilmz Definitely that's possible. Color matching is an important skill. We have courses on Blender + Nuke, as well as detailed tutorials on keying and software basics for Nuke.
      Currently there's a summer sale if you're looking to grab it on discount:
      www.compositingacademy.com/nukecourses
      Cheers!

    • @HadjFilmz
      @HadjFilmz 4 หลายเดือนก่อน

      Thanks I know you worked in the industry I spent years trying to find a way to color match the keyed footage to the background does it covers that in the course and also does it covers bringing animations from blender in this course

    • @CompositingAcademy
      @CompositingAcademy  4 หลายเดือนก่อน +1

      @@HadjFilmz It covers both yes. There's a lot of other topics covered as well. I would recommend the Beginner Series + Blender Workshop as that should cover everything you're looking for.

  • @roadstudiosproductions
    @roadstudiosproductions ปีที่แล้ว +2

    really want that shot for our movie tutorial please for blender and after effects

    • @ImReadyD151
      @ImReadyD151 ปีที่แล้ว +3

      Do yourself a favor and learn Nuke. Trust me you’ll never go back

    • @roadstudiosproductions
      @roadstudiosproductions ปีที่แล้ว +2

      @@ImReadyD151 oh okay

  • @twistedjourney
    @twistedjourney ปีที่แล้ว

    Super cool workflow! Does the new course and techniques apply to Unreal Engine 5 as well?

    • @CompositingAcademy
      @CompositingAcademy  ปีที่แล้ว +1

      Thank you! I think it will apply, nothing is really software specific, although the workshop does show some other techniques around building 3d assets quickly. Usually unreal is paired with maya or blender if you need to build an asset. However, all of the comp portion which is still the primary focus of the workshop definitely will work on unreal renders, and the assets all can be used too. It’s really geared toward CG filmmakers or people doing full cg projects who want to make their stuff not look like video games purely out of the renders. Cheers!

    • @twistedjourney
      @twistedjourney ปีที่แล้ว

      @@CompositingAcademy thank you. I will definitely pick this course up, I’m shifting my content towards 3D now using Unreal engine and Blender with mixture of completely in CG and live action and CG

  • @luten4824
    @luten4824 11 หลายเดือนก่อน +1

    0 second Reading Like❤

  • @aegisgfx
    @aegisgfx 11 หลายเดือนก่อน

    Blender has really robust sculpting tools, you don't have to use Adobe products for anything...

    • @CompositingAcademy
      @CompositingAcademy  11 หลายเดือนก่อน +1

      true! I just like doing it in VR because it's easier / more fun to place things. But you can totally do this in blender

    • @aegisgfx
      @aegisgfx 11 หลายเดือนก่อน

      @@CompositingAcademy gotcha

    • @aegisgfx
      @aegisgfx 11 หลายเดือนก่อน

      @@CompositingAcademy you can also check out a stable diffusion tool called stable projectorz, does something similar to what you're doing here but it's far more powerful.