There is one correction to this video. You first select character cards, and then the player tracker board. Changing the order completely changes the experience. As per guide, the cards are to be selected first.
This looks amazing and it is amazing 😮. I got to know about this on a Pinterest post. This is really nice game to teach a child special cognitive thinking skills. The price at this game come in market can be reduced 😅, 4.4k is somewhat overpriced for Indian middle class economy 😢. Price tag makes this game for upper/upper middle class only, Schools can buy and teach History to children but Educational scenario out there is so pathetic (they will just stick to the NCERT and Rattafication 😅). Will buy for sure.
Ajeet arrives in a region with a hidden token and reveales it. HT is either used or removed in case of events, and then is moved back to the hidden token box. Ajeet conquers the region too. Now Anita, attacks that region and conquers it. What do you suggest we do with the hidden token option of that region - Do we add a new hidden token and let Anita reveal it or the region will not have the option of hidden token again ever in the game?
Hi, once a Hidden Token is used/or removed from the map it cannot be placed, replaced, or used again. Its corresponding space on the map will remain empty for the rest of the gameplay.
Do we get 6 VPs for conquering the export harbor near Ujjain? 😮 in that case, isn't having the starting position at Ujjain a big advantage? I am trying to adopt an in-house rule where I interchange the points allotted to the 2 export harbours - 6 and 3 (the one in the Tamil Nadu region). Please let me know your thoughts on this.
Hi, yes, you do get 6VP for conquering the export harbor near Ujjain. No, Ujjain (or any other start location or personality card, etc.) does not have an advantage in the gameplay. We worked with a mathematician (Ph.D. level) to ensure that the game is statistically-balanced. Every start location or card may seem to hold a perceived 'advantage' but in reality, in the gameplay, together with all the gameplay factors such as neighboring regions and their values, ease or difficulty in achieving VP conditions, ease or difficulty in moving etc. all of them are equally balanced mathematically. In the case of the 6 VP export harbor: this has been consciously decided based on the balancing factors. Do remember that VP points gained can be easily deducted if this region is re-conquered by another player. Defending your occupied regions is a part of the game's strategy, so is attacking other players' occupied regions. A player who controls the 6VP export harbor can easily lose it to another player if he adventures too far from it with his Armies and leaves it defenseless. // On the in-house rule proposed: in general we do encourage players to explore in-house rules. In this case, switching the values between the two export harbors might imbalance other factors, hence we wouldn't really recommend re-writing the regions' values. You could, of course, try it out and explore, just keep this in the back of the mind.
Bhai aap please ek baar trouble board game par ideo bana do hindi me bhai or ha aap na famous board games par bhi banaye karo video in hindi kyunki bahut se log english me dal dete hai video and we want hindi so so please make video on trouble, Otthelo,catan, cluedo, Scotland yard, abalone, battleship, life etc.
The Influencer Character card says that "In battle, only if attacked, you may speed march (jump) your OTHER ARMY to the battle region" does this mean that if I am holding a region without an army on it currently and that region is being attacked, I can move any of my army for defence of my fort or not ?
Hi Aniruddh, the Influencer card applies only in a battle (where opposing armies meet). So you cannot use it for defending your regions where your army is not present (where you only have a fort). I hope this helps.
Hi, our next game, Nayakas, will be published this February. Though it is not an expansion, it is a new game altogether, a worker placement and resource management game set in medieval India.
If all cards in resource deck are finished but the game is still being played among 3 remaining players, do we bring back the resource cards from discarded pile or have to manage with whatever resources remain at that point of time with each player. Similarly what needs to be done if Army cards are finished.
In phase 2 we have 6 actions I mean 3 for basic( move, conquere, battle) and 3 for advance( remove event token, use ability card, reveal hidden token) So Before playing 3 basic actions, can I move to advance actions? if i move to advance can i come back to basic actions?
Yes, you can do both, as you please. There is no priority among actions, basic and advanced actions can be taken any 3 out of the 6, in any order as you please.
Can my army pass through a region where an event (example tsunami) is present and move on to next region without removing the event. In that case, i will have 2 actions of move and avoid an event completely?
Hi, just saw your question now. As per the Rulebook, page 16: "If you move into a region affected by an Event, you need to remove the Event in your next Action, whether you plan to conquer the region or not." So even if you intend to take 2 Actions of Move, you will still move first into the region affected by an Event and would have to remove the Event before moving to the next region. In this case, you wouldn't be able to take 2 consecutive Move Actions because in between you would have to clear the Event. I hope this helps. Cheers!
@@RDSR19 most welcome, anytime! For immediate questions reply, feel free to e-mail us at hello@goindiagames.com as we're replying promptly to all e-mails received. On other social media content providers' pages, like this one, we might not see the questions immediately as there are no direct notifications coming to us.
Hi Raam, the game comes with two difficulty levels - Basic and Advanced. The Basic level would have somehow a similar difficulty level as Catan or Risk, while the Advanced version would take it up a notch. I hope this helps.
I have question as below: If attackers is attacking defenders home region with points 22 ( by selecting his all cards) and defender has both army on his home region with points 25 total [21(cards point) + 4(home region point)]. In this case definitely defender wins with total with 25 points but while discarding cards attacker will discard all his 22 points but defender has only 21 in his hand and 4 was his home region added points. What defender is suppose to do? Is he suppose to put down whole 21 points then still he is 1 point less compared to attacker. Could somebody explain here?
Hi Hitesh, this scenario is covered by the Rulebook on page 11, Section Winner, 3rd paragraph: "(...) the winner discards an equal amount of Army Strength as the player who lost the battle. Or, the winner can choose to discard all the Army cards they played in battle if deemed as a MORE FAVORABLE alternative." This last portion covers the scenario you described, where the home region points cannot be discarded. Hence the winner will only discard the Army cards played in battle (in your scenario - 21 Army Strength cards).
Can we use 2 vp condition cards at a time Eg: previously I have already conquered 4 provinces in that I have 3 harbours. In the next round in phase 2 I have conquered 1 harbour and 1 proviences. So in this case I have completed 6 proviences and i get 1 vp condition and 4 harbours for 1 vp condition. So the question is can I get 2 vp conditions cards at a time in same round and can I use 2 vp condition cards in same round
Hi, I have a doubt.can someone please guide me. If player looses its home, and it is being attacked in a region where he has army pawn, can he choose not to play with army? If yes and he looses, where in the board his army pawn has to step back?
Hi Aalap, as long as you battle in a region you control (except your Home Capital City), you can always choose to battle with the Strength of only your region value without using any Army cards. This applies in any situation, even if you lost your Home Capital City to another player. If you lose the battle, your Army pawn will retreat to your Home Capital City, even if you do not control your Home Capital City anymore. In this case, on your next Action/s, you can retreat further to an adjacent region from your Home Capital City or you can attempt to re-conquer your Home Capital City by challenging its Region Value Strength or via Battle. In the case where the next Action/s belong to the player who controls your Home Capital City, they can choose to battle your Army pawn, or retreat their own Army Pawn to an adjacent region, or do nothing - as per their own choice. // On a separate note, in case this is helpful - each player has and will always have only one Home Capital City (their Start Location) during the entire gameplay (even if it gets conquered by another player). If a player conquers another player's Home Capital City, this region will become a conquered Capital City but not their HOME Capital City. Even if a player has lost their Home Capital City but has conquered another player's Capital City, their HOME Capital City will remain to be considered their Start Location (now occupied by another player). All game rules mentioning "Home Capital City" refer to the Start Location region of each player. // I hope this helps. Cheers!
Hello Sir... main aap ka har game ki explaination follow karta hoon, aur main ek game lover hoon... Kindly, aap mujhe ek game explain kar sakte hain hindi mein? Catan Merchant of Europe... 2:37
How many harbours does the game have? I get that there are 2 export harbours but are there any more harbours in the game? I only ask cause the VP Conditions mentions 1 VP for controlling 4 harbours. But i thought there are only 2 harbours which are the Export harbours? Or is every coastal region a harbour with the 2 export harbours marked with dotted lines?
Played the game 9 times already (7 times in 2 player mode, 2 times in 3 player mode - all in advanced gameplay). Enjoyed each time immensely. Had a couple of aueries though: 1. There seems to be not much incentive to battle as most of the games u can win without battling. Plus, out of 9 times, hardly 1-2 games required us to battle.. (no situations arose as well). Any suggestions on ways to incentivize battles. 2 VP for 3 wins seems too low. Couple of home rules i had in mind - pls. Let me know ur opinion. a. Make it 5 VP for 3 battle wins b. Increase game win mark to 35 VP to make battles inevitable.. (will increase game time though.. ) 2. Somehow, player with Ujjain as starting home base rarely loses.. he/she can easily access 12 VP in vicinity which is a huge advantage. While, a PhD mathematician might saw everything is balanced, I can say from experience that it is not proving to be the case. Couple of home rules in my mind - let me know your opinion. a. Make the 6 VP location to 3 VP. b. Interchange VPs of both the export harbours. (3 and 6 respectively).
The game is designed to allow battles but not to incentivize them by itself. It depends on the players and their playing style if they want to pursue a winning strategy based on battles or on other methods, or a combination of both. If a player wants to pursue battles as their main strategy, they may choose the Conqueror Personality card, which gives them more army advantages, build up their armies strength and then pursue and initiate battles across the board. On the FAQ sheet, on the back of the History Notes sheet, you will find the option/suggestion to increase the game win mark to a higher value, like you pointed out, if your table group loves to extend the time play and the battle opportunities as well. You can also try your home rules suggestion of increasing the VP for winning 3 battles, if your table group likes that. This will not unbalance the game play. Every home capital city, such as Ujjain, has a "perceived advantage" which in reality balances out throughout the game. Take a close look at all other capital cities in relation to the VP conditions, ease of movement, resource allocations in vicinity, etc. and you will realize that each one of them has its sweet spot of a "perceived advantage". I think the Ujjain player/players at your table spotted this and are utilizing this strategy optimally. All you have to do it discover and employ your own location strategies to counteract them. We have players who swear that Rajjagriha is always winning, or Taxila, and so on. In reality, a player understands a strategy that works for them with that respective player group and keeps employing it optimally. In case of Ujjain, our suggestion is for the opponent players to pursue the Ujjain conquered regions and re-occupy/or battle for them in order to reduce Ujjain's score. In this way, Ujjain would have a harder decision to make: should they keep they armies in their regional vicinity for continuous defense/protection of their regions, or to advance further on the map while leaving some of their regions unoccupied. Opponent players can always use 1-2 turns (made up of all 2-3 move actions) to surround Ujjain occupied regions, including the 6 VP harbour, and re-conquer it, reducing Ujjain score.
@@anshuman8842 Thank you so much! 🙏 Super humbled to hear this. 🙏 There are so many amazing board games out there, we hope you will continue exploring the hobby and get to try and have fun with a lot of them! 💖
Yes, you are still in the game. As long as you have your home capital city fort you can respawn both your armies there as soon as each of them has at least one army card to it.
In 'Revengeful' ability card, it is mentioned that I can take an action (with double force) against another player if they use an ability action against me. I did not understand how anyone can take an ability action against me. Also, please explain what I can do in case, they actually use an. action against me.
Hi, the Revengeful card applies when another player plays any one of these Ability Card Actions: Ingenious, Versatile, Perceptive, or even Revengeful, that affect any one of your regions or regions where your Armies are present. For example, let's say a player plays the Ingenious card action and they reposition an Event on the map from a region where the Event is currently on by moving it onto one of your regions. This action has affected you/it is done against you, hence, if you have the Revengeful card, you can play it on your turn against this player. You can now reposition two Events (double the effect) from the map anywhere else on the map, on two of this player's regions.
if i move two army pawns away from the home capital in different rounds and later if any player attacks my home capital , is that comes under conqueror or attack. if it is attack should i battle with my two army cards or not. can you please clarify bro
Hi, you can perform max three actions, any combination of actions that you want. For example, you can take the same action three times, or different actions each time, or any combination of actions you like. If you want to take less actions than three (where two are free and one is paid) that is possible too. In the advance version, the number of actions remains constant just that the variety of action options increases.
Hello Sir... main aap ka har game ki explaination follow karta hoon, aur main ek game lover hoon... Kindly, aap mujhe ek game explain kar sakte hain hindi mein? Catan Merchant of Europe... Thank you... 3:34
Hi, Can I move my army token to my territory, where opponent army present and in his next action they had kept to perform conquour in their next turn....???
Hi, yes, you can move your Army into your territory even when an opponent army is present there. As it was your territory, with your fort on it, the opponent player who moved into your region even before you moved your Army in it, has to attempt to conquer the territory in their immediate action (in their current turn or next turn). Now that your Army is in your territory, your opponent has to battle your Army in an attempt to conquer your region.
You can take the same trade objects that are illustrated on the region that you conquered. If there are no trade objects illustrated on the region that you conquered, then no trade objects are taken. For example, if the region shows a Black Pottery illustration, then you can take one Black Pottery trade object upon conquering the region.
How do I conquer a region where another player has an army but no one controls, I.e there is no fort in the region? Can’t I just pay coin or discard army and conquer it without doing a battle? In that case, what Happens to the other player’s army?
Yes, you can simply pay coins/discard armies and conquer the region without a battle. The other player's army is allowed to move out of the region, or stay in (battle or do nothing), as he pleases. This is because when he moved in the region, the region was uncontrolled, so there is no obligation to battle (neither for him, nor for you).
If I use 2 move actions and then end up into an opponent territory (is this even allowed), how will battle happen in this scenario? Do I mandatorily have to buy a 3rd action? Or will battle happen as my first action in my next turn? But say if the opponent whom I have ended up in the territory has their chance right after mine, do they have to battle compulsorily as their first action or can they use a move action and bring their army?
You do not have to mandatorily buy a 3rd action, the battle will happen as your first action in your next turn. Your opponent does not have to compulsorily battle you (battle/attempting to conquer is only your obligation if you moved into their region), hence they can use their next action as a move action to bring it their remaining army for defense.
If my home city is attacked, as rule says i can defend with my all army cards but what about the army pawns, do they remain at their current position or they have to comeback to homecity?? Also if they remain at their current location, and i lose battle and my army cards are empty in any one slot on tracker, what happens to my army pawn, will it be removed from map or remain at its current location??
Hi, battles (attack and defense) happen only in regions (including home capital cities) where opposing Army pawns meet. You can defend your home capital city with all your army cards in one or both Armies only if your Army/both Army pawns are in your home capital city. Otherwise, you can only defend it with your home capital city strength (of 4). If your Army pawns are in a different position than in your home capital city, they do not come back to your home capital city to defend it. // If you lose a battle, in any region, and you have no army cards left on your tracker under that army, your Army pawn goes off the map. It respawns in your home capital city as soon as you add one army card to it. However, if you do not hold your home capital city anymore, you first have to reconquer your home capital city with your remaining Army pawn on the map before you can respawn your lost Army pawn there.
@@goindiagames384 okay fair enough. But consider this example Team A attacks ujjain(home city of team B) where one army pawn of team B is present and other army pawn is somewhere in south. Now battle starts at ujjain. Team B is fighting with all army cards with it on tracker and eventually team B wins but is left with only 1 army card. Team B decides to put that 1 army card on army pawn which is at ujjain and now the other army pawn which is in south is left with zero army card, what will happen to it?
@@RDSR19 Hi, reading through your example and explanation above I think you might have been misreading the rules all along. I think these are the things that you are missing: each Army pawn battles only with its corresponding army cards on the tracker. Army cards on the tracker, once placed on an Army, cannot be redistributed during the game. So once you place an army card on Army 1, that card cannot be moved on Army 2 at any point in time. The same with Army 2. Army cards cannot be redistributed on the tracker neither before nor after a battle (or at any other moment during the game). When a player battles with all his army cards, that means that if he battles with Army 1 he will battle with all the army cards corresponding to his Army 1. The same with Army 2. If he battles with both Army 1 and Army 2, then he can battle with all the army cards corresponding to both the Armies (if he wishes to). Still, he cannot redistribute the remaining army cards after a battle between his two Armies. It is the same for attack as well as defense. // An Army cannot battle unless it is present at the battle location (the Army pawn has to be in the battle region). An Army cannot be present on the map if it has no army cards on the tracker corresponding to it. Based on all these rules, the example described by you above cannot occur. // In case of any battle where an Army pawn remains without an army card on the tracker corresponding to it, that Army pawn goes off the map. It respawns in its Home Capital City as soon as the player adds one army card to it on its corresponding tracker location. If the player has lost his Home Capital City to another player, he has to first reconquer it with his remaining Army pawn on the map before he can respawn his lost Army pawn there. If he doesn't have a remaining Army pawn on the map (if both Armp pawns are off the map), he loses the game. // To conclude, I think I understood your confusion now and I hope I was of help in clarifying it. Cheers!
@@goindiagames384 ok i got it all wrong. I misinterpreted the rule. Now its clear and thanks a lot, really appreciable that u are solving all such queries. Also one feedback, this game is so awesome and it duely needs to be known all over our nation atleast and also your channel should put videos of it. Thanks once again.
@@RDSR19 thank you so so much for your words! We're really glad and grateful to hear this. As we are a small team, we have focused all our attention so far to make sure that the product is flawless in terms of production and customer service. Unfortunately this meant less time for creating content (videos, etc.) around it. We hope to change this soon and be able to balance all aspects of creating a good product as well as meaningful content around it. Thank you again for all your feedback! Much appreciated!
If I conquer a province controlled by my opponent... Do I need to pay coins to capture that province after the battle ? Or that province automatically belongs to me after defeat my opponent in the battle?
Hi, the game was not conceptualized with Catan in mind. But we do find that players who like to play Catan like playing Bharata 600 BC as well. Bharata has lesser luck elements than Catan, as it does not use a dice mechanism, so you get to control the game to a larger extent. It does cover concepts such as Resource Management, which can also be found in Catan, though the game mechanics are different in both of the games.
wow the production quality is crazy high on this one. This looks better than mainstream board games in the US
I never knew this sort of games are available in India. Requesting more of this sort of game reviews in future
im french and it looks interesting :)
There is one correction to this video. You first select character cards, and then the player tracker board. Changing the order completely changes the experience. As per guide, the cards are to be selected first.
You are correct, Aditya. Thank you for pointing this out!
such an interesting, beautifully crafted game, eventhough slightly complicated
Thanks , well made video
Simply loved playing this game!
You deserve more views and subscribers
This looks amazing and it is amazing 😮. I got to know about this on a Pinterest post. This is really nice game to teach a child special cognitive thinking skills. The price at this game come in market can be reduced 😅, 4.4k is somewhat overpriced for Indian middle class economy 😢. Price tag makes this game for upper/upper middle class only, Schools can buy and teach History to children but Educational scenario out there is so pathetic (they will just stick to the NCERT and Rattafication 😅).
Will buy for sure.
I'm in India for a couple of weeks and brought this via Amazon. Thanks for the video, playing it tomorrow night
Wow looks amazing. A lot of the game mechanics are similar to PC games like Civilization or Total war.
I think you missed to mention what happens when events are not removed and are present in the regions where your armies are present.
you cannot go for phase 2 action in the next round or another round, so collect the resources and pay it back for events
Keep up the good work man! Appreciate it
Ajeet arrives in a region with a hidden token and reveales it. HT is either used or removed in case of events, and then is moved back to the hidden token box. Ajeet conquers the region too.
Now Anita, attacks that region and conquers it. What do you suggest we do with the hidden token option of that region - Do we add a new hidden token and let Anita reveal it or the region will not have the option of hidden token again ever in the game?
Hi, once a Hidden Token is used/or removed from the map it cannot be placed, replaced, or used again. Its corresponding space on the map will remain empty for the rest of the gameplay.
Please make a video on trouble board game in hindi please
Nice! Very clear explanation.
It'll be our first session of Bharat 600BC this weekend. Shasn next. 🙂
I have liked the vidoe
Amazing game where is this available and what is the price can we buy this from local stores
Do we get 6 VPs for conquering the export harbor near Ujjain? 😮 in that case, isn't having the starting position at Ujjain a big advantage?
I am trying to adopt an in-house rule where I interchange the points allotted to the 2 export harbours - 6 and 3 (the one in the Tamil Nadu region). Please let me know your thoughts on this.
Hi, yes, you do get 6VP for conquering the export harbor near Ujjain. No, Ujjain (or any other start location or personality card, etc.) does not have an advantage in the gameplay. We worked with a mathematician (Ph.D. level) to ensure that the game is statistically-balanced. Every start location or card may seem to hold a perceived 'advantage' but in reality, in the gameplay, together with all the gameplay factors such as neighboring regions and their values, ease or difficulty in achieving VP conditions, ease or difficulty in moving etc. all of them are equally balanced mathematically. In the case of the 6 VP export harbor: this has been consciously decided based on the balancing factors. Do remember that VP points gained can be easily deducted if this region is re-conquered by another player. Defending your occupied regions is a part of the game's strategy, so is attacking other players' occupied regions. A player who controls the 6VP export harbor can easily lose it to another player if he adventures too far from it with his Armies and leaves it defenseless. // On the in-house rule proposed: in general we do encourage players to explore in-house rules. In this case, switching the values between the two export harbors might imbalance other factors, hence we wouldn't really recommend re-writing the regions' values. You could, of course, try it out and explore, just keep this in the back of the mind.
@ thank u for the detailed reply. Btw, i love the game immensely 😍
@@anshuman8842 Thank you so much!! This made our day! Super grateful and humbled to hear this. 🙏
Hey hi. I felt very nice seeing your board game library. Is their any list of those game available sorted just like in your background??
Bhai aap please ek baar trouble board game par ideo bana do hindi me bhai or ha aap na famous board games par bhi banaye karo video in hindi kyunki bahut se log english me dal dete hai video and we want hindi so so please make video on trouble, Otthelo,catan, cluedo, Scotland yard, abalone, battleship, life etc.
The Influencer Character card says that "In battle, only if attacked, you may speed march (jump) your OTHER ARMY to the battle region" does this mean that if I am holding a region without an army on it currently and that region is being attacked, I can move any of my army for defence of my fort or not ?
Hi Aniruddh, the Influencer card applies only in a battle (where opposing armies meet). So you cannot use it for defending your regions where your army is not present (where you only have a fort). I hope this helps.
Are there any expansions/new versions planned ? If yes, when ?
Hi, our next game, Nayakas, will be published this February. Though it is not an expansion, it is a new game altogether, a worker placement and resource management game set in medieval India.
@@goindiagames384 looking forward to it !
Make hindi version pls pls
Please have a gameplay over scythe
If all cards in resource deck are finished but the game is still being played among 3 remaining players, do we bring back the resource cards from discarded pile or have to manage with whatever resources remain at that point of time with each player. Similarly what needs to be done if Army cards are finished.
Hi, all discarded piles come back into the game. You may refer to the Rulebook on page 4 bottom right text box.
And also make Jaipur board game on hindi there is no hindi video in hindi of Jaipur on youtube
In phase 2 we have 6 actions I mean
3 for basic( move, conquere, battle) and 3 for advance( remove event token, use ability card, reveal hidden token)
So Before playing 3 basic actions, can I move to advance actions?
if i move to advance can i come back to basic actions?
Yes, you can do both, as you please. There is no priority among actions, basic and advanced actions can be taken any 3 out of the 6, in any order as you please.
@@goindiagames384 good bro, thanks
Is teaming up as allies in between/or at start of the game allowed?
Hi Harshit, teaming up is allowed only at the start of the game.
Can my army pass through a region where an event (example tsunami) is present and move on to next region without removing the event. In that case, i will have 2 actions of move and avoid an event completely?
Hi, just saw your question now. As per the Rulebook, page 16: "If you move into a region affected by an Event, you need to remove the Event in your next Action, whether you plan to conquer the region or not." So even if you intend to take 2 Actions of Move, you will still move first into the region affected by an Event and would have to remove the Event before moving to the next region. In this case, you wouldn't be able to take 2 consecutive Move Actions because in between you would have to clear the Event. I hope this helps. Cheers!
@@goindiagames384 Thanks and yeah its clear.
@@RDSR19 most welcome, anytime! For immediate questions reply, feel free to e-mail us at hello@goindiagames.com as we're replying promptly to all e-mails received. On other social media content providers' pages, like this one, we might not see the questions immediately as there are no direct notifications coming to us.
Please upload in hindi
How does this compare in difficulty against Risk or Catan? Planning to gift this to my neighbour kids who love playing Risk and Catan.
Hi Raam, the game comes with two difficulty levels - Basic and Advanced. The Basic level would have somehow a similar difficulty level as Catan or Risk, while the Advanced version would take it up a notch. I hope this helps.
@@goindiagames384 thanks a lot. We are going to buy it this week.
I have question as below:
If attackers is attacking defenders home region with points 22 ( by selecting his all cards) and defender has both army on his home region with points 25 total [21(cards point) + 4(home region point)].
In this case definitely defender wins with total with 25 points but while discarding cards attacker will discard all his 22 points but defender has only 21 in his hand and 4 was his home region added points. What defender is suppose to do? Is he suppose to put down whole 21 points then still he is 1 point less compared to attacker.
Could somebody explain here?
Hi Hitesh, this scenario is covered by the Rulebook on page 11, Section Winner, 3rd paragraph: "(...) the winner discards an equal amount of Army Strength as the player who lost the battle. Or, the winner can choose to discard all the Army cards they played in battle if deemed as a MORE FAVORABLE alternative." This last portion covers the scenario you described, where the home region points cannot be discarded. Hence the winner will only discard the Army cards played in battle (in your scenario - 21 Army Strength cards).
Hi
Can you please make a video of your top 10 board games. Tq you
Can we use 2 vp condition cards at a time
Eg: previously I have already conquered 4 provinces in that I have 3 harbours.
In the next round in phase 2 I have conquered 1 harbour and 1 proviences.
So in this case I have completed 6 proviences and i get 1 vp condition and 4 harbours for 1 vp condition.
So the question is can I get 2 vp conditions cards at a time in same round and can I use 2 vp condition cards in same round
Congratulations! Smart move. Yes, you can.
@@goindiagames384 thanks brother
Hi, I have a doubt.can someone please guide me.
If player looses its home, and it is being attacked in a region where he has army pawn, can he choose not to play with army? If yes and he looses, where in the board his army pawn has to step back?
Hi Aalap, as long as you battle in a region you control (except your Home Capital City), you can always choose to battle with the Strength of only your region value without using any Army cards. This applies in any situation, even if you lost your Home Capital City to another player. If you lose the battle, your Army pawn will retreat to your Home Capital City, even if you do not control your Home Capital City anymore. In this case, on your next Action/s, you can retreat further to an adjacent region from your Home Capital City or you can attempt to re-conquer your Home Capital City by challenging its Region Value Strength or via Battle. In the case where the next Action/s belong to the player who controls your Home Capital City, they can choose to battle your Army pawn, or retreat their own Army Pawn to an adjacent region, or do nothing - as per their own choice. // On a separate note, in case this is helpful - each player has and will always have only one Home Capital City (their Start Location) during the entire gameplay (even if it gets conquered by another player). If a player conquers another player's Home Capital City, this region will become a conquered Capital City but not their HOME Capital City. Even if a player has lost their Home Capital City but has conquered another player's Capital City, their HOME Capital City will remain to be considered their Start Location (now occupied by another player). All game rules mentioning "Home Capital City" refer to the Start Location region of each player. // I hope this helps. Cheers!
Hello Sir... main aap ka har game ki explaination follow karta hoon, aur main ek game lover hoon...
Kindly, aap mujhe ek game explain kar sakte hain hindi mein? Catan Merchant of Europe...
2:37
Please please please please please make in Hindi
Please make hindi video of this game
How many harbours does the game have? I get that there are 2 export harbours but are there any more harbours in the game? I only ask cause the VP Conditions mentions 1 VP for controlling 4 harbours. But i thought there are only 2 harbours which are the Export harbours? Or is every coastal region a harbour with the 2 export harbours marked with dotted lines?
Yes, every blue circle costal region is a harbour, with the 2 export harbours marked in darker blue circles connected with dotted lines to ships.
Make jaipur card game in hindi
If i have a conqueror card and i buy 6 armies with 12 coins, do i get 1 extra army or 2 extra armies??
You will get 2 extra armies. 1 extra for every 3 army cards you buy.
Please make a video on heavy strategy board games
Played the game 9 times already (7 times in 2 player mode, 2 times in 3 player mode - all in advanced gameplay). Enjoyed each time immensely. Had a couple of aueries though:
1. There seems to be not much incentive to battle as most of the games u can win without battling. Plus, out of 9 times, hardly 1-2 games required us to battle.. (no situations arose as well). Any suggestions on ways to incentivize battles. 2 VP for 3 wins seems too low. Couple of home rules i had in mind - pls. Let me know ur opinion.
a. Make it 5 VP for 3 battle wins
b. Increase game win mark to 35 VP to make battles inevitable.. (will increase game time though.. )
2. Somehow, player with Ujjain as starting home base rarely loses.. he/she can easily access 12 VP in vicinity which is a huge advantage. While, a PhD mathematician might saw everything is balanced, I can say from experience that it is not proving to be the case. Couple of home rules in my mind - let me know your opinion.
a. Make the 6 VP location to 3 VP.
b. Interchange VPs of both the export harbours. (3 and 6 respectively).
The game is designed to allow battles but not to incentivize them by itself. It depends on the players and their playing style if they want to pursue a winning strategy based on battles or on other methods, or a combination of both. If a player wants to pursue battles as their main strategy, they may choose the Conqueror Personality card, which gives them more army advantages, build up their armies strength and then pursue and initiate battles across the board. On the FAQ sheet, on the back of the History Notes sheet, you will find the option/suggestion to increase the game win mark to a higher value, like you pointed out, if your table group loves to extend the time play and the battle opportunities as well. You can also try your home rules suggestion of increasing the VP for winning 3 battles, if your table group likes that. This will not unbalance the game play.
Every home capital city, such as Ujjain, has a "perceived advantage" which in reality balances out throughout the game. Take a close look at all other capital cities in relation to the VP conditions, ease of movement, resource allocations in vicinity, etc. and you will realize that each one of them has its sweet spot of a "perceived advantage". I think the Ujjain player/players at your table spotted this and are utilizing this strategy optimally. All you have to do it discover and employ your own location strategies to counteract them. We have players who swear that Rajjagriha is always winning, or Taxila, and so on. In reality, a player understands a strategy that works for them with that respective player group and keeps employing it optimally. In case of Ujjain, our suggestion is for the opponent players to pursue the Ujjain conquered regions and re-occupy/or battle for them in order to reduce Ujjain's score. In this way, Ujjain would have a harder decision to make: should they keep they armies in their regional vicinity for continuous defense/protection of their regions, or to advance further on the map while leaving some of their regions unoccupied. Opponent players can always use 1-2 turns (made up of all 2-3 move actions) to surround Ujjain occupied regions, including the 6 VP harbour, and re-conquer it, reducing Ujjain score.
@ thank u for the detailed reply. Bharata 600 BC is the best board game I have ever played.. along with Cluedo ☺️
@@anshuman8842 Thank you so much! 🙏 Super humbled to hear this. 🙏 There are so many amazing board games out there, we hope you will continue exploring the hobby and get to try and have fun with a lot of them! 💖
Do you lose the game if both the armies are off the board but you still.have your capital city fort? Or are you still in the game?
Yes, you are still in the game. As long as you have your home capital city fort you can respawn both your armies there as soon as each of them has at least one army card to it.
In 'Revengeful' ability card, it is mentioned that I can take an action (with double force) against another player if they use an ability action against me.
I did not understand how anyone can take an ability action against me. Also, please explain what I can do in case, they actually use an. action against me.
Hi, the Revengeful card applies when another player plays any one of these Ability Card Actions: Ingenious, Versatile, Perceptive, or even Revengeful, that affect any one of your regions or regions where your Armies are present. For example, let's say a player plays the Ingenious card action and they reposition an Event on the map from a region where the Event is currently on by moving it onto one of your regions. This action has affected you/it is done against you, hence, if you have the Revengeful card, you can play it on your turn against this player. You can now reposition two Events (double the effect) from the map anywhere else on the map, on two of this player's regions.
@@goindiagames384 thank u. This is helpful ☺️
I loved the game and explanation. But the editing part i didn't like the blurring transition which felt awkward to my eyes
if i move two army pawns away from the home capital in different rounds and later if any player attacks my home capital , is that comes under conqueror or attack. if it is attack should i battle with my two army cards or not. can you please clarify bro
It's in conquered and yes you can battle with all your army cards
But in that case do army pawns come back to home city or can we just battle with all army cards and army pawns remain at their current location??
@@ChaiandGames can you please answer the above?
In advance gameplay, how many actions do we have to do ? do we have to perform all the three actions of advance version or anyone of the three?
Hi, you can perform max three actions, any combination of actions that you want. For example, you can take the same action three times, or different actions each time, or any combination of actions you like. If you want to take less actions than three (where two are free and one is paid) that is possible too. In the advance version, the number of actions remains constant just that the variety of action options increases.
@@goindiagames384thanks for the reply. I purchased the game this week and I loved it.
Hello Sir... main aap ka har game ki explaination follow karta hoon, aur main ek game lover hoon...
Kindly, aap mujhe ek game explain kar sakte hain hindi mein? Catan Merchant of Europe...
Thank you...
3:34
Hi, Can I move my army token to my territory, where opponent army present and in his next action they had kept to perform conquour in their next turn....???
Hi, yes, you can move your Army into your territory even when an opponent army is present there. As it was your territory, with your fort on it, the opponent player who moved into your region even before you moved your Army in it, has to attempt to conquer the territory in their immediate action (in their current turn or next turn). Now that your Army is in your territory, your opponent has to battle your Army in an attempt to conquer your region.
How many trade objects can we take when we conquer a region ? Is it the VP point number shown or only one trade object?
You can take the same trade objects that are illustrated on the region that you conquered. If there are no trade objects illustrated on the region that you conquered, then no trade objects are taken. For example, if the region shows a Black Pottery illustration, then you can take one Black Pottery trade object upon conquering the region.
How do I conquer a region where another player has an army but no one controls, I.e there is no fort in the region? Can’t I just pay coin or discard army and conquer it without doing a battle? In that case, what Happens to the other player’s army?
Yes, you can simply pay coins/discard armies and conquer the region without a battle. The other player's army is allowed to move out of the region, or stay in (battle or do nothing), as he pleases. This is because when he moved in the region, the region was uncontrolled, so there is no obligation to battle (neither for him, nor for you).
If I use 2 move actions and then end up into an opponent territory (is this even allowed), how will battle happen in this scenario? Do I mandatorily have to buy a 3rd action? Or will battle happen as my first action in my next turn? But say if the opponent whom I have ended up in the territory has their chance right after mine, do they have to battle compulsorily as their first action or can they use a move action and bring their army?
You do not have to mandatorily buy a 3rd action, the battle will happen as your first action in your next turn. Your opponent does not have to compulsorily battle you (battle/attempting to conquer is only your obligation if you moved into their region), hence they can use their next action as a move action to bring it their remaining army for defense.
If my home city is attacked, as rule says i can defend with my all army cards but what about the army pawns, do they remain at their current position or they have to comeback to homecity??
Also if they remain at their current location, and i lose battle and my army cards are empty in any one slot on tracker, what happens to my army pawn, will it be removed from map or remain at its current location??
Hi, battles (attack and defense) happen only in regions (including home capital cities) where opposing Army pawns meet. You can defend your home capital city with all your army cards in one or both Armies only if your Army/both Army pawns are in your home capital city. Otherwise, you can only defend it with your home capital city strength (of 4). If your Army pawns are in a different position than in your home capital city, they do not come back to your home capital city to defend it. // If you lose a battle, in any region, and you have no army cards left on your tracker under that army, your Army pawn goes off the map. It respawns in your home capital city as soon as you add one army card to it. However, if you do not hold your home capital city anymore, you first have to reconquer your home capital city with your remaining Army pawn on the map before you can respawn your lost Army pawn there.
@@goindiagames384 okay fair enough.
But consider this example
Team A attacks ujjain(home city of team B) where one army pawn of team B is present and other army pawn is somewhere in south. Now battle starts at ujjain. Team B is fighting with all army cards with it on tracker and eventually team B wins but is left with only 1 army card. Team B decides to put that 1 army card on army pawn which is at ujjain and now the other army pawn which is in south is left with zero army card, what will happen to it?
@@RDSR19 Hi, reading through your example and explanation above I think you might have been misreading the rules all along. I think these are the things that you are missing: each Army pawn battles only with its corresponding army cards on the tracker. Army cards on the tracker, once placed on an Army, cannot be redistributed during the game. So once you place an army card on Army 1, that card cannot be moved on Army 2 at any point in time. The same with Army 2. Army cards cannot be redistributed on the tracker neither before nor after a battle (or at any other moment during the game). When a player battles with all his army cards, that means that if he battles with Army 1 he will battle with all the army cards corresponding to his Army 1. The same with Army 2. If he battles with both Army 1 and Army 2, then he can battle with all the army cards corresponding to both the Armies (if he wishes to). Still, he cannot redistribute the remaining army cards after a battle between his two Armies. It is the same for attack as well as defense. // An Army cannot battle unless it is present at the battle location (the Army pawn has to be in the battle region). An Army cannot be present on the map if it has no army cards on the tracker corresponding to it. Based on all these rules, the example described by you above cannot occur. // In case of any battle where an Army pawn remains without an army card on the tracker corresponding to it, that Army pawn goes off the map. It respawns in its Home Capital City as soon as the player adds one army card to it on its corresponding tracker location. If the player has lost his Home Capital City to another player, he has to first reconquer it with his remaining Army pawn on the map before he can respawn his lost Army pawn there. If he doesn't have a remaining Army pawn on the map (if both Armp pawns are off the map), he loses the game. // To conclude, I think I understood your confusion now and I hope I was of help in clarifying it. Cheers!
@@goindiagames384 ok i got it all wrong. I misinterpreted the rule. Now its clear and thanks a lot, really appreciable that u are solving all such queries. Also one feedback, this game is so awesome and it duely needs to be known all over our nation atleast and also your channel should put videos of it. Thanks once again.
@@RDSR19 thank you so so much for your words! We're really glad and grateful to hear this. As we are a small team, we have focused all our attention so far to make sure that the product is flawless in terms of production and customer service. Unfortunately this meant less time for creating content (videos, etc.) around it. We hope to change this soon and be able to balance all aspects of creating a good product as well as meaningful content around it. Thank you again for all your feedback! Much appreciated!
Will light blue harbours come into play only if the daredevil card is chosen? Otherwise it will just be a normal province or mahajanapadha right?
Yes, you are correct. Without the Daredevil card, the light blue harbours function just as any other Province.
The game is wonderful. But will never be able to replace our daily games like chess and carrom 🙃. Because it is too complicated 🙄
once you start playing you will like the game so much
It's not for everyone. It's for medieval lovers
No it is for strategists..believe this is going to change a lot for the board games in India..just wait for 2-3 years
@@thirstyjogger ancient early history not mediaeval... mediaeval is Mughals
@@karanpatel1346 🤦🏻♂️🤦🏻♂️That genre is called Medieval
Can you recommend a link to buy sleeves for these cards?
If I conquer a province controlled by my opponent... Do I need to pay coins to capture that province after the battle ? Or that province automatically belongs to me after defeat my opponent in the battle?
Hi, that province will automatically belong to you after you defeat your opponent in battle. You do not need to pay any extra coins for it.
Looks like board version of crusader king III
from where to buy this game ? i am from ahmedabad
Can I lose a battle intentionally so that I can move my army pawn back to my home city
Absolutely! In fact, that's a smart strategy that we have accounted for while making the game. Happy you discovered it! Kudos to you!
@@goindiagames384 thanks . I am going to buy this game very soon . Hope my family enjoys it as well
@@RKO_Pur Thank you for your support. That's so nice of you! We hope your family enjoys it too!
What happens when events are not removed?
Hi Arun, The events stay on the board but that player cannot take the Action phase.
What are the ways to earn army cards without coins? Plz tell
Hi Harkirat, you can only buy army cards with coins.
If all army cards ends from army pile, will the discarded army cards come back to army pile or we have to play with remaining army with us??
Hi, discarded army cards come back to the army pile. You may refer to the Rulebook on page 4, bottom right text box.
this is 1000 times better than catan
Pl upload a video in hindi also
Insurace game kaise khelte ha plzz bataye
Please make this video in hindi
Hi Poonam, we have asked Ronak to make a Hindi version as well. :) He finally agreed! We hope he'll make it soon.
Plz hindi mai video banaye
Similar to catan is it ?
Hi, the game was not conceptualized with Catan in mind. But we do find that players who like to play Catan like playing Bharata 600 BC as well. Bharata has lesser luck elements than Catan, as it does not use a dice mechanism, so you get to control the game to a larger extent. It does cover concepts such as Resource Management, which can also be found in Catan, though the game mechanics are different in both of the games.
How much this game costs
Indian version of Scythe.
i made it with paper at home
How much coins should a player gets
Hi, it depends on the player - on how many resources the player decides to exchange for coins.
Hindi please
The trade tokens seems to be made of card board why the shit I would pay 4200 for this crap?
Make hindi version if you don't make hindi version I will dislike
Make hindi version if you don't make I will dislike you
I will dislike you if you dont make hindi version