Positive Review: th-cam.com/video/HLm8D6tN6GA/w-d-xo.html Buy the game here I get money - Base Edition: gamesplanet.com/game/sid-meier-s-civilization-vii-steam-key--6998-1?ref=potato Deluxe Edition: gamesplanet.com/game/sid-meier-s-civilization-vii-deluxe-edition-steam-key--6998-2?ref=potato Founders Edition: gamesplanet.com/game/sid-meier-s-civilization-vii-founders-edition-steam-key--6998-3?ref=potato
I spent so much time wondering why people did not like the UI and why I felt strange seeing it. Now I know its because of all the color that's missing from the different districts and UI, even the Wonder construction is weird to me because i like seamless construction not this still frame build up crap. I also can't get passed how bad the mini-map looks its just a block of bland colors, the mountains also look funny to me like multiple popsicle sticks with very few lines of mountain ranges. I cant believe they got rid of the lenses and search options on tiles it helped so much to clarify when I needed a certain yield. I do like the Min-Max of districts in civ 6 and seeing big numbers on my adjacency so maybe I will like it after the mods fix the game. They are going to make us pay for every single mechanic that I already have in civ 6, no thanks see you later. mods get to work thanks.
from wiki: "Denuvo has been criticised for high CPU usage and excessive writing operations on storage components, the latter potentially causing significant life-span reductions for solid-state drives (SSDs)." ok, that's bad
I almost spat my tea out when you said in your video that England was missing from Civ 7, only thing that stopped me was the thought of wasting tea and the shame I would feel for such a waste.
haha that rant was epic. Had to laugh so hard! What are devs replying to the UI feedback? Feel like there is nothing to deny, everybody is calling it out...will it be a fast follow fix?
As an UI/UX designer of 20+ years, I agree completely with Potato's comments on the UI. They went with artistic style over ease of use. They would have had to actively had to ignore user testing results to arrive at this end result. If I had to guess, it's a result of trying to launch cross-platform all at once.
Unfortunately I have to 100% agree on Big Ol´Potato. The first 12 to 20 hours were often times a hit and mostly miss experience in terms of UI and understanding things in general. How many times have I searched the screen for information without knowing what exactly to look for in the first place?! The feeling of 'They started from scratch' came up several times and I asked myself why? The biggest take from my 25hrs right now is that Civ7 is indeed a game you have to re-learn even as a veteran player. Not because of overcomplexity or too many new mechanics but because of lack of visual explanation or straight up UI not showing me the information what I want/need.
@@LaQcaracha1 I think this new entry will go from a 7/10 to a 9/10 with some quality of life updates and community mods. Every launch with this franchise has the same problem anyways. In regards to why "they started from scratch", it's because releases like Old World and Humankind make it clear that there is potentially ramping competition with civ, and Firaxis overhauled their engine to make the franchise cross play and have really nice visuals
nah, that'd be 201 i think, 101 should be reserved for games that use the left thumbstick as a mouse instead of letting us select options in actual menus.
@@mornegouws6041 my man, they teach us to throw up at the sight of such things, gonna bring this up in the next semester lol. Anyways, the idea of the UI is good, but terrible execution
I'm a UX developer. I imagine they developed the UI to be optimized for Switch / console first. That's a common design mindset - make it work on the more compromised platforms first, then let it expand on more feature rich platforms. It's smart when it comes to web (mobile first, desktop second) but it's clearly an issue here, and if the game is undercooked, then yeah. They haven't taken any time to make the UX work better on PC beyond "it does technically function".
Is it really that bad? It sounds like a lot of people are annoyed they aren't world beaters straight out the gate and have to learn how to play a new game. If you have played the same game thousands of times and switch to something new it will take getting used to, seems like a lot of people have zero patience these days. People complaining about art styles, when they are subjective. I personally think the graphics look great, especially for a game that is launching on so many platforms on day 1. There are some valid criticisms but there has never been a perfect computer game where we agreed with every aspect.
@@lewispaterson7505I think it’s a balance thing with the graphics in a lot of ways. I think the cities look amazing in pictures and I enjoy seeing the work they put into unique architecture and such, but it would also be annoying while playing to not easily be able to find the stuff you put somewhere in your city. Maybe some sort of outline would help while not having to re-do whole designs, but these cities which do look better aesthetically are much harder to understand in terms of game functionality
@@lewispaterson7505 Terrible take. Millennia famously had a dogshit UI and it wasn't hard to be a worldbeater. Dozens of streamers have already totally wrecked the game balance and crushed deity AI. No one who currently has access to the game would have trouble wrecking deity. The UI is just bad.
@@lewispaterson7505 it's not art style we're discussing, it's the user experience. Lacking hotkeys is pretty bad. Not having clear visual cues for core game mechanics isn't great either. Having no explanation or text in-game for concepts is another critical problem. You can definitely make a grey slate interface pop where it needs to, and you can make a realistic environment equally readable, and there's still work to be done here. Learning curve =/= accessibility and usability
Genuinely relieved that a big name gamer spoke out about the coloring/lighting/art style of civ 7. I have only ever played civ 6, but I have seen videos of people playing other civilization games. After seeing civ 7 and other civ games, I can confidently say the art style and ease of readability (scientific buildings are blue, etc.) is of of the main reasons I spent so much time playing civ 6. It hurts looking at civ 7 and trying to figure out what is going on in the game anymore. It's probably just my silly little adhd brain, but it makes the game look so much more fun and interesting with all the bright colors and easily recognizable civs/districts.
i feel the same! I recently tried Civ 5 and while the more dark minimalist theme was nice it was frustrating how obtuse the UI was compared to civ 6. like yes it has cartoony style or whatever but at least I know what is happening on my screen at a glance. Also the UI is just depressingly dull and gloomy in Civ 7, with no wonder or anything, which is a shame.
@thomaselliot8486 Oh man, the UI in civ 5 is so much better. I can click once on a city and actually do everything I want in that city in one screen, without having to use a hotkey or click on a handful of tiny little icons on the bottom right. I have to use a UI mod to replicate that one click interface with 6 or if drives me crazy.
@@emiel_nl Thing is civ 5 is still way more colourful than this. Also didn't even have districts/buildings so couldn't run into this issue in the first place.
Or Gog sale. Whichever comes first. My normal rule with Steam is 80% off minimum. Thas why I haven't played Cyberpunk yet when my friends are long finished with it lol.
0:30 "I don't think the game actually feels fully ready for launch." 'half baked" etc. Almost every game released feels this way now. Civ 5 and 6 both took at least a year with some dlc and content updates before they became the great games they were. I'll be back in a year for civ 7 i guess. Sigh
civ 6 came out without religions guys... And i remember hating everything about the ui too because it was so different from civ V. At the end of the day changing hqbits is hard, and when you play that much hours of the same game i can feel potato pain ahah
Brilliant move to upload both of these at the same time. Watching this first, then the positive review. Based on length, it looks like you are enjoying it at least. Looking forward to all your content on Civ 7!
"If your a fan of Civ 5 you are probably gonna hate Civ 7" As a fan of Civ 5 with 2000 plus hours played..that's exactly what I figured. I mean I never warmed up to 6 tbh and 7 seems to be 6 on steroids. Well thanks for the confirmation Potato. I just saved 200 bucks or more when all the future DLCs are added in I'm sure.
civ6 and its looking a lot like civ 7 as well, fckin suck for multiplayer lol. I liked that civ 5 visually and gameplay mechanics-wise was very accessible. civ 6 is just so convoluted with sim city shit and 0 emphasis put on how these things would play out against real players.
@@jaded-harper While I personally never had an issue with adjacency puzzle (but then again, I didn't really minmax or play on max level, so for me it was more like a small 'good job' moment every once in a while where everything clicked together), I think I'm in a similar boat. I really disliked the way Civ6 had multiple macro-level systems that intersected in small areas while never being totally interconnected. Things like city pop cap, amenities, land attractiveness, rock bands, and all the other needlessly convoluted mechanics that don't really interact with each other but impact the core gameplay, so it feels like you have to master 6-7 rather dissimilar systems just to play somewhat correctly. Civ 5 and Amplitude games are much better in this regard, where every system either ties together to the core empire-building experience or doesn't feel mandatory to master. I'm also on the side of those who disliked Civ6 artstyle, though. But on the flipside monetization of Civ7 absolutely repulsed me. All in all I'm going to wait for a complete edition on sale.
@ mostly agree with all that brother, it's why to this day even though all my friends own everything for civ6 we just continue to play civ5 with lekmod. it's just a way more refined and enjoyable multiplayer experience without the needlessly complex sim city fluff that often times feels like it gets in the way of you actually play the game. the new mechanics weren't even necessarily hard to grasp per say, just annoying and very unneeded in the game imo
I'm glad you mentioned the art style. My immediate reaction when I started this video was 'oh this is way too dark and muted'. Calling depressing seems pretty apt.
Glad you are back and fully healthy Potato! The way you've included your raw emotions as you explain your thoughts was a great touch and really kept me engaged in the video. I hope the World Summit event goes well. Much love man.
This is literally what Civ5 reivews came in when they launched it at first and it took the first expansion pack to make it tolerable to the median person.
Yeah, And 5:17 everyone that was criticizing Civ 6 then loves that shit now. I think this game makes it clear that the change of art styles from 5 to 6 was one of game design because the player didn’t need to read tiles like they do in 6. I still prefer the art of 5, but I’d never want to play civ 6 with Civ 5s art style. It would be an absolute mess. And that’s the thing. I love Civ 6 game play more than I’d ever admit. So much so that I want more complicated relationships between buildings districts city centers and the environment. Adjacency was cool as hell but after 6? years it feels simple. Let tiles influence more than just those they touch. Let specific resources give districts specific advantages. Let districts effect happiness. And you can not support all that with a color pallet that is so dull. Where is that vibrant green and blue? I miss it.
I agree that you can't get both, tile readability and beautiful artstyle and cities. I really like the realistic/diorama look they chose for Civ 7, the need is for a lense like the Empire lense in Civ 6, that you can activate and deactivate at will (i.e. : with a key, like y for yields). Then you could color-code tiles. That could also be the strategic view, but I really feel less people would use it if it was a different view altogether.
I like the vibrancy of the blues and greens in civ 6, but did find it hard to and still to a degree find it hard to play with from an art style. The issue in my opinion lies in not the vibrancy of greens, blues, purples, reds but in the vibrancy of yellows. This isnt in reference to building like commercial hubs symbols, but rather in reference to terrain colouration. I find the strength of the yellows too high, and it hurts the art style of the game. imo they just needed to mute colours just slightly to have it be a far better appearance.
I know this sounds dumb, but there's something that REALLY gets under my skin and bugs me about undiscovered tiles in Civ 6 and 7 not being clouds the way they were in Civ V. It was beautiful and elegant. The way 6 and 7 show them makes me feel claustrophobic somehow.
i agree civ 6 is so much more visually appealing and easier to understand. its more newbie friendly and i think they took a step back in the graphics and UI. its like we thought there will be flying cars but instead we got s cybertruck.
I've seen a grand total of like 30 minutes of Civ 7 gameplay at this point and even after a minute I was already like "everything looks the same and there's no color" - glad to hear I'm not just imagining that. That was also one of the problems I had with Amplitude's Humankind: The UI was completely grey and it looked so idk... soulless. And unfortunately, Civ 7 seems to be going heavily in the same direction...
Yep, even Humankind has a better UI, and that's saying something. Humankind's UI may be too "clean", if there's such a thing. At least in Humankind they used color to convey information, Civ 7 looks like the devs forgot any color other than grey.
its kind of comically frustrating how bad the UI is. I would almost rather have a more "traditional" civ game launch where there are a bunch of missing systems or bugs than this. Because atleast I know they will get fixed or added. The UI is likely stuck the way it is until civ 8 or someone fixes their mess for them.
UI and visual/graphic design seem to have fallen off a cliff (based on all the reviews I've seen from people, and what I can see with my own 2 eyes looking at the background footage). I'm genuinely wondering how they locked this all in as the final style/design when I've barely heard a single person not state it as a major downside or something to grit your teeth and put up with. the map looks amazing visually, like a beautiful little diorama, but the design of it beyond simple "pretty picture look good" seems soooo lacking (without even mentioning the huge misses in UI design)
I absolutely love that you made a video just absolutely tearing apart the devs in charge of UI if that’s your only real problem with the game I feel pretty confident it can be rectified just put out a big ass patch fixing the ui or a series of smaller patches. Regardless of the ui state now I’m in for the ride the beginning of the trips bound to be rocky af but it’ll all be worth it at the end.
I am not buying Civ 7 because the developers decided to pick and choose which historical figures to include, for… “reasons.” You can play as Xerxes, a bonafide world leader, or as Harriett Tubman- someone who never went anywhere near politics. It just doesn’t make any sense at all, and I was already disliking some fo the direction they were taking with this concept in previous entries. So, I’ll stick with Old World and previous Civ titles. Time for players to remember that it’s okay not to give their money to big corporations on day one, and to instead wait for a sale or not buy.
i so distinctly remember firaxis telling us not to worry about the drab and confusing UI cuz "this isn't the final release version of the game!" they heard us, communicated that they heard us, and proceeded to do *fucking nothing*
Never mind the terrible UI. The thing that turns me off the game the most is the age transitions. It feels so abrupt and arbitrary. You can be one turn from conquering an enemy capital and the time just runs out and the enemy is saved by the bell because the war and units all reset. But that's nothing compared to the civ switching. I don't ever want to see the Greeks suddenly become the Aztecs. Not from the AI, and certainly not my own civ. Before you counter with "but stone age United States was already ridiculous", you're right. It's not about realism. You accept a certain level of absurdity when you play these games. The main draw has always been about the immersion in the fantasy of taking MY PEOPLE through the whole history of this world, absurdity and all. And when MY PEOPLE change in an instant to SOME OTHER PEOPLE they aren't MY PEOPLE anymore. Civ switching sucked in Humankind, it sucks in Civ 7, it's always always always going to suck, unless you can find an organic way to do it gradually. But that would probably require a good UI.
Wow, no views! I’m early! I like how you broke it up. And the “not finished” feedback is something sadly, I’ve been hearing. Thanks for being an honest Spud, Bud!
The UI feels like the UI in Old World. Played for two hours and have never played again. I also agree with the use of colour. I have dyslexia and CIV 6 uses this colour really well.
100% agree on Civ6 and the importance of colour. I've looked at all the gameplay and just think, 'wow that's hard to read and wtf is going on?'. The war in the last firaxis livestream was a confusing mess. Units all blended into the landscape. It was hard to tell which units were which. Just bad.
I don't know what I was expecting but I was not expecting your negative review to be so honest. actually hear the passion in your voice and I appreciate that in a world of half truths. Will use the positive as a chaser to this for sure as I am picking it up for sure. Keep up the good work my dude. Pleased you liked the UI as much as you stated though XD
You got me with the title, I didn't see there was a second positive review. But separating them like this is a wonderful idea. Thank you for the reviews!
"I only want people I already heard of in my game that includes fun tidbits about real history" is a helluva take. Though I can sympathise when iconic leaders are left out.
Racists are going to do racism. Nothing new. Though I guess there is a legitimate criticism somewhere with them picking so many obscure not really leader characters for leaders while not having iconic people. Though that has nothing to do with diversity.
I can and I can't. I can in that some of them would have made for interesting gameplay touches. I can't because Nuke Gandhi needed to fucking die as a meme and that a lot of these leaders would not have made for good gameplay with the systems they have now. (Also, because once the systems are settled, they're gonna want to introduce new ones and likely that's where they'll put the old leaders with these interactions.)
I completely agree with your take on the art-style. Obviously taste is subjective but your point of color-communication I think is incredibly important. Plus it was just down-right original and together with the music worked REALLY well to make it feel, i dunno, cozy. The game I'm looking at now feels very bland and cold. And I gotta say, hat's off for not holding back on this one. I've loved your content for ages but ngl I kinda had the feeling you would pretty much glaze the game no matter what, maybe make some minor critiques but nothing too radical like most content creators with acces would do. And from what I've seen from civ 7 I kinda felt that would be dishonost, to me atleast, because while it has maybe some merits I really can't say I see a lot of stuff that gets me exited. When they announced the game I was 100% in the "But...that's humankind. And Humankind sucks."-camp. I've grown a bit more hopeful since then and was getting to the point of " Well, im gonna buy the game when expansions come out anyway. Maybe i should just get it now?" but now I think I will wait a couple months, let some patches come in, maybe some mods will help here or there and honostly...If your gonna release a DLC so close after release then I will wait until then because you will inevitably also add a ~20% discount (50% if enough people feel this way) on the base game to get more people in.
Definitely r.e. colour communication. Often folk don't even notice it but it helps them subconsciously if that makes sense. In Civ 6 I could glance at a mid game screenshot and see how a city was laid out and the lack of that is one thing that concerns me. Same with the UI, sure sukritact made it so much better in Civ 6 and their UI mods are essential for me, but the base version was serviceable whereas the Civ 7 one looks under cooked. At least it's an easy, ish, fix.
@@johnryan5133 Exactly. If you had scouted an enemy city but no longer had vision on it you could make out very well what was build where. I feel like I need too get a notepad going or something in Civ 7 if I want to remember where their Garrison was. And that was even without a color palate. In civ 7 the cities feel incredibly slapped-together.
Overcorrection of critique or game balance is one of my personal pet peeves. It shows a lack of understanding at the cause of a problem and instead appears as a knee jerk reaction to complaints, which often results in the same problem at the other extreme.
Wow. I thought Spiff's Civ VII legions video put Civ VII in a bad light. This is such a great rant. LOL! He may have just burned a few of his bridges to Firaxis though. I doubt he'll be getting any calls from Firaxis execs anytime soon. Thank you, Potato.
The UI and art style in Civ VII looks like every other 4x out there......Which was a big reason why I didn't play those and played Civ VI instead. It also made the game SO much more accessible for many people who were usually intimidated by 4x games. Totally agree with Potato on the level of loathing I have for how this game looks currently.
Seeing the title and thumbnail was a legit jumpscare. Not as much of a jumpscare as the UI of civ7 was for potato. Bro got so mad he legit started tweaking, the same guy who usually just doesn't give a F- about people being toxic in chat and usually just makes "your mom" jokes Well, that was a rant for sure. I hope that the UI makers get resurrected soom enough for this project, I wanna see you play and break the AI. Thanks for the vid mate!
A lot of this talks about UI being the primary problem. Have you gotten any experience with console UI if it's any different - better or worse - with controller? Or only PC since that's what you seem to mainly stick to?
Quill18 had a moment where he couldn't work out why he couldn't place a Garden where he wanted because the UI just wasn't explaining it. I believe the issue was that he had to place it next to the City or another Urban District but the game offered no explanation to him.
Damn potato I’m glad to hear you’re not a shill and all that but hearing your rant on the UI and the color scheming is annoying as well. Like we get it dude just move on. There’s a lot of people with different opinions who don’t care as much about the UI as you but you’re acting like you’re *the* authority on these things. You’re communicating like Civ is *yours* and they massacred your baby and you’re literally throwing a tantrum.
Positive Review: th-cam.com/video/HLm8D6tN6GA/w-d-xo.html
Buy the game here I get money -
Base Edition: gamesplanet.com/game/sid-meier-s-civilization-vii-steam-key--6998-1?ref=potato
Deluxe Edition: gamesplanet.com/game/sid-meier-s-civilization-vii-deluxe-edition-steam-key--6998-2?ref=potato
Founders Edition: gamesplanet.com/game/sid-meier-s-civilization-vii-founders-edition-steam-key--6998-3?ref=potato
I spent so much time wondering why people did not like the UI and why I felt strange seeing it. Now I know its because of all the color that's missing from the different districts and UI, even the Wonder construction is weird to me because i like seamless construction not this still frame build up crap. I also can't get passed how bad the mini-map looks its just a block of bland colors, the mountains also look funny to me like multiple popsicle sticks with very few lines of mountain ranges. I cant believe they got rid of the lenses and search options on tiles it helped so much to clarify when I needed a certain yield. I do like the Min-Max of districts in civ 6 and seeing big numbers on my adjacency so maybe I will like it after the mods fix the game. They are going to make us pay for every single mechanic that I already have in civ 6, no thanks see you later. mods get to work thanks.
I'm disappointed the positive video link isn't a rickroll
I hate "dark mode" in apps.
from wiki: "Denuvo has been criticised for high CPU usage and excessive writing operations on storage components, the latter potentially causing significant life-span reductions for solid-state drives (SSDs)." ok, that's bad
Denuvo seems really bad but it's also only for the pc version. Just play on console.
Guys I think Potato doesn't like the UI very much
That's odd. Did he mention it?
@@mornegouws6041 It was so brief you may missed it.
@@mornegouws6041 if you blink your ears you missed it
You think?
This is the problem with subtle people, you never know what they are thinking.
hahaha yeah I feel that UI rant. Also completely agree with feeling frustrated and annoyed for the first X hours and then the gameplay just clicks
It's you, off of the thing!
Quick question can you flip the building ui to the right like civ 6???
I almost spat my tea out when you said in your video that England was missing from Civ 7, only thing that stopped me was the thought of wasting tea and the shame I would feel for such a waste.
haha that rant was epic. Had to laugh so hard! What are devs replying to the UI feedback? Feel like there is nothing to deny, everybody is calling it out...will it be a fast follow fix?
As an UI/UX designer of 20+ years, I agree completely with Potato's comments on the UI. They went with artistic style over ease of use. They would have had to actively had to ignore user testing results to arrive at this end result. If I had to guess, it's a result of trying to launch cross-platform all at once.
“I play both sides so that I always win” - PotatoMcWhiskey
🧠
Catherine would be proud ❤
Posting both good and bad reviews to always be right can make you seem unreliable. People trust honest and consistent opinions more.
@@VirtualVoyager1906 Both are honest? One focused on the positives, other on the negatives...
FIRST you get the cash then talk the trash!!!
As an interaction designer I have to say this reaction is one of my worst nightmares
Unfortunately I have to 100% agree on Big Ol´Potato. The first 12 to 20 hours were often times a hit and mostly miss experience in terms of UI and understanding things in general. How many times have I searched the screen for information without knowing what exactly to look for in the first place?! The feeling of 'They started from scratch' came up several times and I asked myself why? The biggest take from my 25hrs right now is that Civ7 is indeed a game you have to re-learn even as a veteran player. Not because of overcomplexity or too many new mechanics but because of lack of visual explanation or straight up UI not showing me the information what I want/need.
@@LaQcaracha1 I think this new entry will go from a 7/10 to a 9/10 with some quality of life updates and community mods. Every launch with this franchise has the same problem anyways. In regards to why "they started from scratch", it's because releases like Old World and Humankind make it clear that there is potentially ramping competition with civ, and Firaxis overhauled their engine to make the franchise cross play and have really nice visuals
I like the new UI. Theres always gonna be differences of opinion. ADHD people will hate it probably.
Hey Potato, ever since I started playing Civ 7, my wife started seeing other men. Is this a bug? It’s making things unplayable.
It's a feature.
Clearly a feature, put in place to allow you more time to play the game
Imagine joking about being a cuck.
@@lenney872 are you sure it’s not just you wearing a hat?
@ Yes, that could be it or even a novelty mustache.
For some reason I feel like Potato had to get drunk to get mad enough to be able to record this video
The burp at 14:19 makes me agree 😂
Very smart in uploading both at the same time.
Still gonna bait so many people
@@rac8153 Reddit is having a MOMENT.
@@rac8153 Don't think so, people are aware that potato makes his money on Civ and Civ type games. I haven't read a wild comment here yet.
So, we'll put you down as 'undecided' on the UI.
It sounded like he was warming up to it by the end tbh
I'm not sure I've heard an f-bomb from Potatoe before.
@johneurek8181 i was just thinking "I haven't heard that" and potato said it about 5 seconds later. Oh wow lots of f bombs.
Not a single positive thing to say and 0/10 that's insane! No chance I'm buying..... If only you had somewhere we could see the positives!
There's a video with positive stuff as he said in the beginning
...facepalm. Why do you think he said it.
UI in Civ VII should be a case study , a bloody university presentation on topic of UX and Design . 101 on what NOT to do .
@@konradkruk9468 judging how common white text on grey is, I assume it's what they're taught to do in design school.
This is what happens when you try to make an universal UI for computers, consoles and pads.
nah, that'd be 201 i think, 101 should be reserved for games that use the left thumbstick as a mouse instead of letting us select options in actual menus.
UX aint that terrible, UI is the main issue
@@mornegouws6041 my man, they teach us to throw up at the sight of such things, gonna bring this up in the next semester lol.
Anyways, the idea of the UI is good, but terrible execution
I'm going to watch so much Civ 7 Potato gameplay by the time I buy it in 5 years
same
Yep, it will take awhile for it to become known weather it's a train wreck, or not.
@@xerxes8632 the price they're asking is too much of a gamble.
I had to watch the negative one first.
I'm curious which will get more views.
With 30 min of praise and 15 of negatives, seems like you at least enjoyed the game
You can still enjoy something and be pissed at it at the same time
I'm a UX developer. I imagine they developed the UI to be optimized for Switch / console first. That's a common design mindset - make it work on the more compromised platforms first, then let it expand on more feature rich platforms. It's smart when it comes to web (mobile first, desktop second) but it's clearly an issue here, and if the game is undercooked, then yeah. They haven't taken any time to make the UX work better on PC beyond "it does technically function".
Is it really that bad? It sounds like a lot of people are annoyed they aren't world beaters straight out the gate and have to learn how to play a new game. If you have played the same game thousands of times and switch to something new it will take getting used to, seems like a lot of people have zero patience these days. People complaining about art styles, when they are subjective. I personally think the graphics look great, especially for a game that is launching on so many platforms on day 1. There are some valid criticisms but there has never been a perfect computer game where we agreed with every aspect.
I've got to agree, this looks like a mobile game for $5 on the Play Store, not a $90 (or whatever) AAA release
@@lewispaterson7505I think it’s a balance thing with the graphics in a lot of ways. I think the cities look amazing in pictures and I enjoy seeing the work they put into unique architecture and such, but it would also be annoying while playing to not easily be able to find the stuff you put somewhere in your city. Maybe some sort of outline would help while not having to re-do whole designs, but these cities which do look better aesthetically are much harder to understand in terms of game functionality
@@lewispaterson7505 Terrible take. Millennia famously had a dogshit UI and it wasn't hard to be a worldbeater. Dozens of streamers have already totally wrecked the game balance and crushed deity AI. No one who currently has access to the game would have trouble wrecking deity. The UI is just bad.
@@lewispaterson7505 it's not art style we're discussing, it's the user experience. Lacking hotkeys is pretty bad. Not having clear visual cues for core game mechanics isn't great either. Having no explanation or text in-game for concepts is another critical problem. You can definitely make a grey slate interface pop where it needs to, and you can make a realistic environment equally readable, and there's still work to be done here. Learning curve =/= accessibility and usability
Yeah, but what do you think of the UI?
The UI? First I'm hearing of it
@@PotatoMcWhiskey It's not a UI, it's a U Why?
Ui is the dutch word for onion, it makes you cry
I'm wondering if he thinks it's a gray mess or if it should be more colorful.
@@PotatoMcWhiskey U, I? Isn't the term for that just "we"?
Civ 7 ruined my life, I played it once and I lost everything even my dog left me
Wait, a Civ game not being ready at launch? Impossible.
To be fair, you could have left the word civ out of that post and lost nothing of the accuracy
@@joshsimpson1283You ain't wrong.
I really, really hope Sukritact is watching this and taking notes for their inevitable UI fix mod
Please they need to save us!!
Suk doesn't even need to watch this video, because he actually knows how to do good UI design
Finally. The carnage we were waiting for.
These two video notifications jumpscared me lmao
For some reason Potato dropping so many f bombs is getting me unreasonably hype.
Im 100% behind everything you said
I also ordered the Founders Edition tho :D
@@brandobatel Same. Huge regret spending an extra $50AUD to play it 5 days early 😩
You get more than early access but I feel you haha
Was sitting in front of the steam cart checkout last night about to pull the trigger on the founder edition. Glad I didn’t.
Only 28 hours left!!! I plan to nap, because I don't think I'll get to bed Wednesday night.
Genuinely relieved that a big name gamer spoke out about the coloring/lighting/art style of civ 7. I have only ever played civ 6, but I have seen videos of people playing other civilization games. After seeing civ 7 and other civ games, I can confidently say the art style and ease of readability (scientific buildings are blue, etc.) is of of the main reasons I spent so much time playing civ 6. It hurts looking at civ 7 and trying to figure out what is going on in the game anymore. It's probably just my silly little adhd brain, but it makes the game look so much more fun and interesting with all the bright colors and easily recognizable civs/districts.
Coming from civ 5 I really disliked the colorful style of civ 6 ...... and now I kind of hate the dark theme of civ 7, how the turntables have turned
i feel the same! I recently tried Civ 5 and while the more dark minimalist theme was nice it was frustrating how obtuse the UI was compared to civ 6. like yes it has cartoony style or whatever but at least I know what is happening on my screen at a glance. Also the UI is just depressingly dull and gloomy in Civ 7, with no wonder or anything, which is a shame.
@thomaselliot8486 Oh man, the UI in civ 5 is so much better. I can click once on a city and actually do everything I want in that city in one screen, without having to use a hotkey or click on a handful of tiny little icons on the bottom right. I have to use a UI mod to replicate that one click interface with 6 or if drives me crazy.
@@emiel_nl Thing is civ 5 is still way more colourful than this. Also didn't even have districts/buildings so couldn't run into this issue in the first place.
Give me colour or give me death.
I will wait 8 years for the Steam sale.
The natural order of things
It'll probably be a decent price this time next year, and the UI mod will be out
Base will probably be on sale quickly since they have DLC planned.
Or Gog sale. Whichever comes first. My normal rule with Steam is 80% off minimum. Thas why I haven't played Cyberpunk yet when my friends are long finished with it lol.
U n me both
Where is my GANDHI!!!!!
Don’t worry, he will be in the atomic age DLC.
@@janodelic2615 For 19.99 + S&H
@@janodelic2615 It's still early, but this is *the* underrated comment.
0:30 "I don't think the game actually feels fully ready for launch." 'half baked" etc. Almost every game released feels this way now. Civ 5 and 6 both took at least a year with some dlc and content updates before they became the great games they were. I'll be back in a year for civ 7 i guess. Sigh
Every Civ needs at least the first 2 expansions to feel complete
civ 6 came out without religions guys... And i remember hating everything about the ui too because it was so different from civ V. At the end of the day changing hqbits is hard, and when you play that much hours of the same game i can feel potato pain ahah
@@wepotetI forgot it didn't have religions. I pre-ordered civ 6, but I only remember what it is now lol.
Brilliant move to upload both of these at the same time. Watching this first, then the positive review. Based on length, it looks like you are enjoying it at least. Looking forward to all your content on Civ 7!
View farming.
"If your a fan of Civ 5 you are probably gonna hate Civ 7" As a fan of Civ 5 with 2000 plus hours played..that's exactly what I figured. I mean I never warmed up to 6 tbh and 7 seems to be 6 on steroids. Well thanks for the confirmation Potato. I just saved 200 bucks or more when all the future DLCs are added in I'm sure.
civ6 and its looking a lot like civ 7 as well, fckin suck for multiplayer lol. I liked that civ 5 visually and gameplay mechanics-wise was very accessible. civ 6 is just so convoluted with sim city shit and 0 emphasis put on how these things would play out against real players.
While i put most hours into 4 i did love 5, i never really clicked with 6. I think i am in the same boat as you.
Same. They're leaning into the simcity Farmville crap. Wanna min max a city or conquer the world?
@@jaded-harper While I personally never had an issue with adjacency puzzle (but then again, I didn't really minmax or play on max level, so for me it was more like a small 'good job' moment every once in a while where everything clicked together), I think I'm in a similar boat. I really disliked the way Civ6 had multiple macro-level systems that intersected in small areas while never being totally interconnected. Things like city pop cap, amenities, land attractiveness, rock bands, and all the other needlessly convoluted mechanics that don't really interact with each other but impact the core gameplay, so it feels like you have to master 6-7 rather dissimilar systems just to play somewhat correctly. Civ 5 and Amplitude games are much better in this regard, where every system either ties together to the core empire-building experience or doesn't feel mandatory to master.
I'm also on the side of those who disliked Civ6 artstyle, though. But on the flipside monetization of Civ7 absolutely repulsed me. All in all I'm going to wait for a complete edition on sale.
@ mostly agree with all that brother, it's why to this day even though all my friends own everything for civ6 we just continue to play civ5 with lekmod. it's just a way more refined and enjoyable multiplayer experience without the needlessly complex sim city fluff that often times feels like it gets in the way of you actually play the game. the new mechanics weren't even necessarily hard to grasp per say, just annoying and very unneeded in the game imo
The points unrelating to UI starts at 15:08.
Comments section didn’t even make it 30 seconds in lmao
I'm glad you mentioned the art style. My immediate reaction when I started this video was 'oh this is way too dark and muted'. Calling depressing seems pretty apt.
Glad you are back and fully healthy Potato! The way you've included your raw emotions as you explain your thoughts was a great touch and really kept me engaged in the video. I hope the World Summit event goes well. Much love man.
Civ6 was so easy to read (artstyle, colors, and so on), in Civ7 i cant see anything.
I'm a civ 1 play, I'm getting old and my eyes are weak. I don't need the tiny detailed graphics.
I'm never going to see the fleas on the scout's dog.
The burp mid-way through the DEI section sent me. Absolute chaos.
This is literally what Civ5 reivews came in when they launched it at first and it took the first expansion pack to make it tolerable to the median person.
Pricing - Trash , UI - Trash , color, and art design - subjective but trash
Yeah, And 5:17 everyone that was criticizing Civ 6 then loves that shit now. I think this game makes it clear that the change of art styles from 5 to 6 was one of game design because the player didn’t need to read tiles like they do in 6. I still prefer the art of 5, but I’d never want to play civ 6 with Civ 5s art style. It would be an absolute mess.
And that’s the thing. I love Civ 6 game play more than I’d ever admit. So much so that I want more complicated relationships between buildings districts city centers and the environment. Adjacency was cool as hell but after 6? years it feels simple. Let tiles influence more than just those they touch. Let specific resources give districts specific advantages. Let districts effect happiness.
And you can not support all that with a color pallet that is so dull. Where is that vibrant green and blue? I miss it.
Civ 6 was garbage, terrible art, terrible UI, terrible gameplay worst Civ game ever made
Lmao not at all. @thehildabeast100
I agree that you can't get both, tile readability and beautiful artstyle and cities. I really like the realistic/diorama look they chose for Civ 7, the need is for a lense like the Empire lense in Civ 6, that you can activate and deactivate at will (i.e. : with a key, like y for yields). Then you could color-code tiles. That could also be the strategic view, but I really feel less people would use it if it was a different view altogether.
I like the vibrancy of the blues and greens in civ 6, but did find it hard to and still to a degree find it hard to play with from an art style. The issue in my opinion lies in not the vibrancy of greens, blues, purples, reds but in the vibrancy of yellows. This isnt in reference to building like commercial hubs symbols, but rather in reference to terrain colouration. I find the strength of the yellows too high, and it hurts the art style of the game.
imo they just needed to mute colours just slightly to have it be a far better appearance.
@@thehildabeast100 i wasnt a fan of six, but can accept we all like different stuff. It sold extremely well at the end of the day
I know this sounds dumb, but there's something that REALLY gets under my skin and bugs me about undiscovered tiles in Civ 6 and 7 not being clouds the way they were in Civ V. It was beautiful and elegant. The way 6 and 7 show them makes me feel claustrophobic somehow.
This dual-video setup is genius. Bravo
i agree civ 6 is so much more visually appealing and easier to understand. its more newbie friendly and i think they took a step back in the graphics and UI. its like we thought there will be flying cars but instead we got s cybertruck.
I've seen a grand total of like 30 minutes of Civ 7 gameplay at this point and even after a minute I was already like "everything looks the same and there's no color" - glad to hear I'm not just imagining that. That was also one of the problems I had with Amplitude's Humankind: The UI was completely grey and it looked so idk... soulless. And unfortunately, Civ 7 seems to be going heavily in the same direction...
Yep, even Humankind has a better UI, and that's saying something. Humankind's UI may be too "clean", if there's such a thing. At least in Humankind they used color to convey information, Civ 7 looks like the devs forgot any color other than grey.
its kind of comically frustrating how bad the UI is. I would almost rather have a more "traditional" civ game launch where there are a bunch of missing systems or bugs than this. Because atleast I know they will get fixed or added. The UI is likely stuck the way it is until civ 8 or someone fixes their mess for them.
They built a UI for Mobile and Consoles and PC gamers just have to deal with it until we are saved by mods
Funniest video I have watched in a long time. 10/10.
god it feels good to hear you swear and hear the passion. fuck.
holup, no Gandhi?! wtf he's The OG of the OGs!!! they're gonna sell him extra, are they?
Man, I'm just happy to see you making videos on Civ7
"I can't nuke a bish as Ghandhi, and that feels wrong!"
Made my day Potato 🤣
UI and visual/graphic design seem to have fallen off a cliff (based on all the reviews I've seen from people, and what I can see with my own 2 eyes looking at the background footage). I'm genuinely wondering how they locked this all in as the final style/design when I've barely heard a single person not state it as a major downside or something to grit your teeth and put up with. the map looks amazing visually, like a beautiful little diorama, but the design of it beyond simple "pretty picture look good" seems soooo lacking (without even mentioning the huge misses in UI design)
The rant on the UI, completely understandable. It's so egregious it almost feels like it's personally insulting.
I absolutely love that you made a video just absolutely tearing apart the devs in charge of UI if that’s your only real problem with the game I feel pretty confident it can be rectified just put out a big ass patch fixing the ui or a series of smaller patches. Regardless of the ui state now I’m in for the ride the beginning of the trips bound to be rocky af but it’ll all be worth it at the end.
That burb was so well-timed
I am not buying Civ 7 because the developers decided to pick and choose which historical figures to include, for… “reasons.” You can play as Xerxes, a bonafide world leader, or as Harriett Tubman- someone who never went anywhere near politics. It just doesn’t make any sense at all, and I was already disliking some fo the direction they were taking with this concept in previous entries. So, I’ll stick with Old World and previous Civ titles. Time for players to remember that it’s okay not to give their money to big corporations on day one, and to instead wait for a sale or not buy.
The 0/10 review: 15 minutes run time
The 10/10 review: half an hour.
im so relieved to hear someone else be so annoyed at the UI as me..
7:00 oh my word: the UI rant is a work of art: I’m howling with laughter in the kitchen cooking my supper listening to this. Genius 👏 😂
The community needs to continue to hold fire axis accountable for the UI after the launch, make sure they can’t ignore the issue
They lost me on the initial cost, pre-order options, and DLC schedule. It's greedy and does indeed give the "ick".
i so distinctly remember firaxis telling us not to worry about the drab and confusing UI cuz "this isn't the final release version of the game!" they heard us, communicated that they heard us, and proceeded to do *fucking nothing*
Never mind the terrible UI. The thing that turns me off the game the most is the age transitions. It feels so abrupt and arbitrary. You can be one turn from conquering an enemy capital and the time just runs out and the enemy is saved by the bell because the war and units all reset.
But that's nothing compared to the civ switching. I don't ever want to see the Greeks suddenly become the Aztecs. Not from the AI, and certainly not my own civ. Before you counter with "but stone age United States was already ridiculous", you're right. It's not about realism. You accept a certain level of absurdity when you play these games. The main draw has always been about the immersion in the fantasy of taking MY PEOPLE through the whole history of this world, absurdity and all. And when MY PEOPLE change in an instant to SOME OTHER PEOPLE they aren't MY PEOPLE anymore.
Civ switching sucked in Humankind, it sucks in Civ 7, it's always always always going to suck, unless you can find an organic way to do it gradually. But that would probably require a good UI.
Wow, no views! I’m early!
I like how you broke it up. And the “not finished” feedback is something sadly, I’ve been hearing. Thanks for being an honest Spud, Bud!
I click on the video, and the first video on the autoplay is "Civ 7 is a 10/10 masterpiece" by Potato. Ah yes, tell us how you really feel lol
The UI feels like the UI in Old World. Played for two hours and have never played again. I also agree with the use of colour. I have dyslexia and CIV 6 uses this colour really well.
Petition to have Potato's wife dress as UI for this years' Halloween
LOVE the Civ 6 color take.
And the color point is also phenomenal
100% agree on Civ6 and the importance of colour.
I've looked at all the gameplay and just think, 'wow that's hard to read and wtf is going on?'.
The war in the last firaxis livestream was a confusing mess. Units all blended into the landscape. It was hard to tell which units were which. Just bad.
5:00 onward (puts hand to chest) "Oh, my" 😂
I think Civ VI’s UI is amazing, I don’t know why they changed it
I don't know what I was expecting but I was not expecting your negative review to be so honest. actually hear the passion in your voice and I appreciate that in a world of half truths. Will use the positive as a chaser to this for sure as I am picking it up for sure. Keep up the good work my dude.
Pleased you liked the UI as much as you stated though XD
12:16 Kermit impression
@@samueleggleton4623 LMAOOO
Wait, this is the final UI? I thought it was like a placeholder
You got me with the title, I didn't see there was a second positive review. But separating them like this is a wonderful idea. Thank you for the reviews!
Hahahaha! Jesus this is genuinely hilarious. I'm withholding my opinion until I play but I love to hear you fired up about something you care about.
angry potatoe yells at game he made himself play. 10 out of 10
The fuck? People are complaining about the roster being diverse? It's a god damn Civ game! Do they only want Civs from Europe or something?
"I only want people I already heard of in my game that includes fun tidbits about real history" is a helluva take. Though I can sympathise when iconic leaders are left out.
Racists are going to do racism. Nothing new.
Though I guess there is a legitimate criticism somewhere with them picking so many obscure not really leader characters for leaders while not having iconic people. Though that has nothing to do with diversity.
I can and I can't. I can in that some of them would have made for interesting gameplay touches. I can't because Nuke Gandhi needed to fucking die as a meme and that a lot of these leaders would not have made for good gameplay with the systems they have now. (Also, because once the systems are settled, they're gonna want to introduce new ones and likely that's where they'll put the old leaders with these interactions.)
I couldnt care less for culture war stuff, i do think 10 civs per era is too few however.
honestly it's probably just because being anti-diversity is having an 'in' moment more than anything else
I will never forgive Civ 7 for making Harriet Tubman a leader of America.
I completely agree with your take on the art-style. Obviously taste is subjective but your point of color-communication I think is incredibly important. Plus it was just down-right original and together with the music worked REALLY well to make it feel, i dunno, cozy. The game I'm looking at now feels very bland and cold.
And I gotta say, hat's off for not holding back on this one. I've loved your content for ages but ngl I kinda had the feeling you would pretty much glaze the game no matter what, maybe make some minor critiques but nothing too radical like most content creators with acces would do. And from what I've seen from civ 7 I kinda felt that would be dishonost, to me atleast, because while it has maybe some merits I really can't say I see a lot of stuff that gets me exited.
When they announced the game I was 100% in the "But...that's humankind. And Humankind sucks."-camp. I've grown a bit more hopeful since then and was getting to the point of " Well, im gonna buy the game when expansions come out anyway. Maybe i should just get it now?" but now I think I will wait a couple months, let some patches come in, maybe some mods will help here or there and honostly...If your gonna release a DLC so close after release then I will wait until then because you will inevitably also add a ~20% discount (50% if enough people feel this way) on the base game to get more people in.
Definitely r.e. colour communication. Often folk don't even notice it but it helps them subconsciously if that makes sense. In Civ 6 I could glance at a mid game screenshot and see how a city was laid out and the lack of that is one thing that concerns me. Same with the UI, sure sukritact made it so much better in Civ 6 and their UI mods are essential for me, but the base version was serviceable whereas the Civ 7 one looks under cooked. At least it's an easy, ish, fix.
@@johnryan5133 Exactly. If you had scouted an enemy city but no longer had vision on it you could make out very well what was build where. I feel like I need too get a notepad going or something in Civ 7 if I want to remember where their Garrison was. And that was even without a color palate. In civ 7 the cities feel incredibly slapped-together.
Overcorrection of critique or game balance is one of my personal pet peeves. It shows a lack of understanding at the cause of a problem and instead appears as a knee jerk reaction to complaints, which often results in the same problem at the other extreme.
14:18 Potato fermenting
This video is great! We need more videos like this on youtube. Love your passion and feedback for design Potato
"If you think Civ 6 looks cartoonish, you're dumb" THANK YOU. You're bold for saying it, but you're right to.
Wow. I thought Spiff's Civ VII legions video put Civ VII in a bad light.
This is such a great rant. LOL!
He may have just burned a few of his bridges to Firaxis though. I doubt he'll be getting any calls from Firaxis execs anytime soon. Thank you, Potato.
I thought Planet Coaster 2’s UI was as bad as it gets
I was wrong
The UI and art style in Civ VII looks like every other 4x out there......Which was a big reason why I didn't play those and played Civ VI instead. It also made the game SO much more accessible for many people who were usually intimidated by 4x games. Totally agree with Potato on the level of loathing I have for how this game looks currently.
Finally! It’s good to know that I’m not the only one that liked the aesthetic of Civ 6.
Marketing team, "Let's release it as a beta, but pretend it's ready, and then let's call the real release a dlc, and charge twice!"
the UI looks a bit WAY too much like Old World
THAT'S what it reminded me off
Just want to say I was part of the 5% of people on the survey that knew this was going to be a negative review.
So can we assume your average score over 2 reviews is 5/10 ??
In all seriousness though totally agree on the UI.
Seeing the title and thumbnail was a legit jumpscare. Not as much of a jumpscare as the UI of civ7 was for potato. Bro got so mad he legit started tweaking, the same guy who usually just doesn't give a F- about people being toxic in chat and usually just makes "your mom" jokes
Well, that was a rant for sure. I hope that the UI makers get resurrected soom enough for this project, I wanna see you play and break the AI. Thanks for the vid mate!
Why do new games that are supposed to be amazing all come out unfinished and have such crappy UI?
CS2, Planco 2, MSFS 2024, I could go on and on
Simple answer: corporate greed
As someone with vision impairment, it will be significantly harder for me to see what is on the screen with the dark colour palette.
A lot of this talks about UI being the primary problem. Have you gotten any experience with console UI if it's any different - better or worse - with controller? Or only PC since that's what you seem to mainly stick to?
nope
need more of these reviews so much emotion. this is no review this is art
civ 6 does look slightly cartoon-ish but its not a bad cartoon-ish
@@hahaimadecoy Slightly? Understatement, but still better art style than VII
So cool how much you like the UI. Can’t wait to have no idea where to click and to fully relearn basic concepts
What do you think Civ VII does better than Humankind?
Quill18 had a moment where he couldn't work out why he couldn't place a Garden where he wanted because the UI just wasn't explaining it. I believe the issue was that he had to place it next to the City or another Urban District but the game offered no explanation to him.
Damn potato I’m glad to hear you’re not a shill and all that but hearing your rant on the UI and the color scheming is annoying as well. Like we get it dude just move on. There’s a lot of people with different opinions who don’t care as much about the UI as you but you’re acting like you’re *the* authority on these things.
You’re communicating like Civ is *yours* and they massacred your baby and you’re literally throwing a tantrum.