How One Champion Almost Broke An Entire Game

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 469

  • @mokutomedia1253
    @mokutomedia1253 ปีที่แล้ว +321

    I feel that mana cheating can only be fine on those big champions that basically say "if you level me win the game". Aurelian Sol is a perfect example in my opinion. He makes big cards from a limited pool FREE! But, at that stage in the game it's not broken and there is still a chance to play against it.

    • @onlinepanic2036
      @onlinepanic2036 ปีที่แล้ว +44

      The best "win the game" card to me is level 3 azir. There isn't even a discount, his deck is just so obscenely high value its an unstoppable force by nature.

    • @justascarecrow6988
      @justascarecrow6988 ปีที่แล้ว +5

      @@onlinepanic2036 Unless you are fighting a nab deck.

    • @onlinepanic2036
      @onlinepanic2036 ปีที่แล้ว +6

      @@justascarecrow6988 nab is cool and all but when they play that card it wont have the same effect since it wont draw from the emperors deck for more value.
      3 mana 5/4 fearsome? cool. i have two more.

    • @kayaek2558
      @kayaek2558 ปีที่แล้ว +4

      @@onlinepanic2036 Ascended's call, the 10 mana spell that summons Nasus and Renekton at max level (AND rallies) is always on the bottom of the Emperor's Deck, so if your opponent nabs it its quite likely you lose the game, (at least that's what I would assume).

    • @onlinepanic2036
      @onlinepanic2036 ปีที่แล้ว +1

      @@kayaek2558 emporors deck has 2 rallies. ascendeds call, and the landmark. and they really dont need rallies to win. most games where azir levels up xerath is carpet bombing people and sandstorms are wiping value off the board left and right.

  • @lumengrave
    @lumengrave ปีที่แล้ว +28

    Totally agree with the main point. Having a deck with this much RNG and mana cheating be competitively viable is no bueno. For exactly the reason you pointed out via Rubin Zoo's tweet. It removes skill based gameplay and replaces it with: praydge they don't have some bullchip. This is the kind of deck that belongs at like a 30-40% winrate. It can still be allowed to do bonkers things, just not with consistency to make it viable in competitive play.

  • @jonathan45564
    @jonathan45564 ปีที่แล้ว

    16:09 Howling Abyss is _not_ fun to play against wtf? “Yeah, lemme just summon Aurelion Sol and Garen for free and you can just sit and watch me”

    • @jorgeperez2872
      @jorgeperez2872 ปีที่แล้ว

      You still have to spent the mana those champions cost my boy, also in a deck that don't necessarily combo with them 😂

  • @kaiminus
    @kaiminus ปีที่แล้ว

    I wonder if the youtube algorythm will have misunderstood bullCHIP as the other word. :p

  • @UandWMan
    @UandWMan ปีที่แล้ว

    Idk who needs to hear this but equipments that can summon units aren't spells. They shouldn't fucking cost spell mana or make landmarks cost spell mana.

  • @Snnuy
    @Snnuy  ปีที่แล้ว +299

    I hope you guys enjoyed the video! I strongly disliked the Seraphine archetype but I really didn't want this video to sound negative, but more of a "hey this is what happened during this meta and here's what we had to deal with".
    This is a celebration of Runeterra and the passionate community we have.
    Speaking of the awesome community, here are some of the cameos, people that helped me with the script, or generally people that inspired me with their insight:
    TheLegendXVII: www.youtube.com/@TheLegendXXVII
    AlanzqTFT: www.twitch.tv/alanzqtft
    MajinBae: www.youtube.com/@MajiinBae
    PuffballPanda: www.youtube.com/@PuffballPanda
    Yangzera: twitter.com/Yangzera
    LadyPickl: twitter.com/LadyPickl
    Drisoth: twitter.com/Drisoth
    Footballhead: twitter.com/Football_Head2
    YelloMagi
    THIS DOESN'T MEAN THEY AGREE WITH ME AND THE VIDEO, I JUST LOVE THEIR CONTENT AND WANTED TO INCLUDE THEM

    • @DragunnitumGaming
      @DragunnitumGaming ปีที่แล้ว +2

      Amazing video!! very well edited and i didn't feel the pass of time until i finished it! 👏👏👏

    • @Despresso-ht6ce
      @Despresso-ht6ce ปีที่แล้ว +2

      Lady pickle best streamer. not even inclucing her twitch smh

    • @potapipi
      @potapipi ปีที่แล้ว +2

      we need more undertale music in your videos !!!

    • @evangamer7296
      @evangamer7296 ปีที่แล้ว

      RELEASE YOUR MARIO KART VIDEOS!!!!

    • @botevelynn5592
      @botevelynn5592 ปีที่แล้ว

      she should be good with decks like avatar of the tide or some control like that, not some bullsh't 20 to 0 magic

  • @luxluna9000
    @luxluna9000 ปีที่แล้ว +565

    Hillarious how Seraphine almost ruined one game and came to another just to do the same

    • @travisprescott9708
      @travisprescott9708 ปีที่แล้ว +26

      At least she didn't ruin WR.

    • @usarhabilidade2697
      @usarhabilidade2697 ปีที่แล้ว +4

      EXACTLY

    • @Cheasle2
      @Cheasle2 ปีที่แล้ว +70

      Seraphine didn't ruin league at all, people just like to hate on her.

    • @euqinemor
      @euqinemor ปีที่แล้ว +67

      @@Cheasle2 People had several reasons to hate her and most of them are justified. The one i like the most is that Riot keeps nerfing Sona and could easily used Seraphine's kit do be Sona's rework making it easier to balance.

    • @Hyperversum3
      @Hyperversum3 ปีที่แล้ว +25

      @@euqinemor Seraphine is very far from being a problematic champ compared to other recent ones when it comes to this anyway.
      Also while they are quite similar, Sona is more of an Enchanter, Seraphine is more of a control mage.
      The issue of Sona not receiving buffs is more noticed because they look similar, but go check how many 6300 shards champs are costantly picked vs older ones.
      Some stood the test of time (Yi for example), but how often do you see Soraka? Garen? Ashe as an actual ADC? They aren't necessarly bad, just like Sona, but their pick rates are tanked by having similar but superior choices.
      I really like Soraka modern kit, but I still play Nami over her because... Why wouldn't I? Nami is strong no matter what. Soraka heals way too little compared to the average DPS these days

  • @Phantasmguy
    @Phantasmguy ปีที่แล้ว +73

    Snuuy: "Seraphine-"
    Chat: AAAAAAAAAA

    • @pedropimenta896
      @pedropimenta896 ปีที่แล้ว +9

      Kai'sa: levels
      Chat: STAH GARDIAN HYA

  • @misteltein3420
    @misteltein3420 ปีที่แล้ว +330

    Honestly I think bar, songspinner and old ionian telsones were more degenerate than Seraphine, but yes, she is problematic. Spell champion for spell region is like putting a rabbit into australia - complete disaster. Also it's quite fun that after the nerf she became even more degenerate with Bandlephine and Seryzephine decks.

    • @deshelo4343
      @deshelo4343 ปีที่แล้ว +11

      Songspinner should be a slow spell and generated spells should cost at the very least 1 mana. I think those changes would be interesting.

    • @sailorjojo7771
      @sailorjojo7771 ปีที่แล้ว +24

      @@deshelo4343 it would be a dead card than. Imagine spending 10 mana for 3 not-so-good spells? Moreover, there were always have been spell champs in spell regions as it should be - Ezreal, Karma, Lee Sin?

    • @deshelo4343
      @deshelo4343 ปีที่แล้ว +3

      @@sailorjojo7771 I don't really think spell champs being part of spell regions are the big problem. The problem is the randomness of those *new* 2 cost spells. Ok, maybe slow spell AND set their costs to 1 is a bit overkill, but the fact that they are almost totally random freaks me out, you just can't play around them (specially if you don't have the mana to do so). Besides, 2 cost spells are usually pretty decent and versatile, unlike higher cost spells which are usually good in a very specific context.
      In the end, you chose to play around the randomness, and therefore you must accept the risks.

    • @misteltein3420
      @misteltein3420 ปีที่แล้ว +4

      @@sailorjojo7771 Yeah, I've said it wrong. I mean, Karma as double cast champion is fine because she is basically a 10 mana champion and she's from Ionia, where are no spells worth being doubled. Like, you'll get even more protection, but it won't help you to actually win the game, so you'll have to pair her with something good. Seraphine on the other hand is in the region, which benefits highly from spells (2 mana fast decimate), so she with ezreal can choose any secondary region, that's why ezrephine-noxus was so cringe.

    • @travisprescott9708
      @travisprescott9708 ปีที่แล้ว +9

      Seraphine and her support cards should at least be region locked so there rng isn't complete bs. Also seraphine should be a 1/2 since she can lvl in deck, cause as of now she's too hard to remove for a cheap unit that can come down and allow you to vomit out vaule.

  • @autisonm
    @autisonm ปีที่แล้ว +36

    As a League player I think its kinda funny how I thought that this was about the League Seraphine incident when she was released. Another thing that is funny is Ezreal constantly coming back into meta because of random cards, just like how he comes into meta in LoL randomly whenever new items are introduced.

  • @airiquelmeleroy
    @airiquelmeleroy ปีที่แล้ว +83

    Seraphine, Fanclub President and Songspinner, and maybe some others (essentially the piltover music package), should reveal the cards they create or draw. It would be pretty favourful for the "music cards" to show off to the opponent their creations.
    Back Alley bar should have "new and not reduced cards cost 1 less". That way you can have fun with the "new card" archetype, but can't stack discounts with viktor, drum solo, fanclub, etc.
    I really think discounts + random cards is the problem. If you want to nerf discounts, fine, but I believe that in order to not postpone the problem for a new card to break the game, just freaking reveal the created cards. That solves the "impossible to play around" problem for good, even if new cards are introduced to the pool, or that stack discounts.

    • @pedropimenta896
      @pedropimenta896 ปีที่แล้ว +8

      Put a Countdown on BAB so it dissipates, or disolve after playing X cards. Cant discoubt the whole store right?

    • @travisprescott9708
      @travisprescott9708 ปีที่แล้ว +5

      @@pedropimenta896 Bar costs 7 mana now, it's too expensive for a countdown.

    • @brunobauer2133
      @brunobauer2133 ปีที่แล้ว +2

      I think they could make bar like Sera from Marvel Snap and make it so That it cant discount card to 0 cost

  • @elnazknl4517
    @elnazknl4517 ปีที่แล้ว +86

    You are getting better and better at making these!
    Proud of you

  • @cjwarrington177
    @cjwarrington177 ปีที่แล้ว +20

    Seraphine was my breaking point. I went from being a sweaty masters player to uninstalling the game and haven't played since.

  • @esaualfaro3447
    @esaualfaro3447 ปีที่แล้ว +8

    Seracringe....
    This is a very good video! So much fun to watch.

  • @heavyadrelingblogs5630
    @heavyadrelingblogs5630 ปีที่แล้ว +112

    Cringe Seraphine: Why does everyone hate me? You are supposed to like me!
    Chad Aatrox: "Come. Let me earn their hatred. Again. And forever."

    • @arjunbaweja7755
      @arjunbaweja7755 ปีที่แล้ว +11

      YES, at least aatrox is chad when he kills you

    • @j.athanasius9832
      @j.athanasius9832 ปีที่แล้ว +2

      @@arjunbaweja7755 I just want Aatrox to get his happy ending… 😢

    • @Headchrusherdeth
      @Headchrusherdeth ปีที่แล้ว +5

      reddit is down the hall to the left

    • @heavyadrelingblogs5630
      @heavyadrelingblogs5630 10 หลายเดือนก่อน

      ​@@Headchrusherdethrope chair and soap are waiting you at home

  • @commenter_HIMIK-MAN
    @commenter_HIMIK-MAN ปีที่แล้ว +8

    I want seraphine decks to be actually unplayable.

  • @sagirem
    @sagirem ปีที่แล้ว +148

    I actually like the idea of Seraphine, I hate how it is achieved : Mana reduction to spam spells with an Ezreal abusing it.
    I think if bar and Ezreal would be removed she would be an ok champ

    • @travisprescott9708
      @travisprescott9708 ปีที่แล้ว +17

      Before seraphine got added to the game there weren't any problematic bar decks and ezreal wasn't really meta. Seraphine and her support cards are what's enabling those 2.

    • @dankmemes8254
      @dankmemes8254 ปีที่แล้ว +13

      @@travisprescott9708 "ezreal wasn't meta" literally the very first ever meta in closed beta was elnuks ezreal

    • @travisprescott9708
      @travisprescott9708 ปีที่แล้ว +6

      @@dankmemes8254 Ok, I'm talking about now. There wasn't an OP deck using ezreal at the time of her release, last time was kennen but that was a while ago.

    • @marijnlastname3132
      @marijnlastname3132 ปีที่แล้ว +21

      @@travisprescott9708 mid take. If you look at the history, ezreal has a HISTORY of enabling toxic decks. Can't argue with bar tho fuck bar.

    • @crypticmrchimes
      @crypticmrchimes ปีที่แล้ว +8

      @@travisprescott9708 while that is indeed true, the fact that Ezreal has consistently been a problem champ and attempts to break every new spell-based champion with the same boring combo has ruined what little goodwill he has by not being primary issue. IMO, him rotating is potentially one of the best ways to open up game design in the future…

  • @murillomesmo8189
    @murillomesmo8189 ปีที่แล้ว +40

    Wanna see what Sunny has to say, Sera actually made me stop playing the game for good

    • @Kulpade
      @Kulpade ปีที่แล้ว +2

      Same. The only reason i'm not angry about it, is because i am now having a good time playing marvel snap. So it kinda happened at the same time so it feels like more of an organic break

  • @turtleman5405
    @turtleman5405 ปีที่แล้ว +4

    Seeing the Puffball Panda and MajiinBae in here was so cool and very funny.

  • @shadou1234567
    @shadou1234567 ปีที่แล้ว +1

    the worst metas in runeterra imo were
    -azirelia
    -kaisa post launch
    -seraphine post launch
    people argue that vayne post launch and Aatrox rn are also bad metas but they have nothing on how cheated we felt from these 3 combos. Aatrox respects your mana and gives you time to react, that is something i cannot say for the others, especially seraphine and kaisa, that would essencially burst fuck you. Finally they took some good hits, it is still frustrating when they get lucky but at least we have more counterplay now.

  • @BoyDugo02
    @BoyDugo02 ปีที่แล้ว +2

    The number one reason I quit LoR. I got tired of seeing thesamw Seraphine decks over and over. At least in the broken decks from the past, you can predict what your opponent can have in their hand and plan for their counters. Against Seraphine decks, you have no idea what card fanclub president just created.

  • @chillmadude
    @chillmadude ปีที่แล้ว +2

    i vehemently hate seraphine due to the numerous controversies she stirred up with her launch in league, so frankly i'm not okay with her existence anywhere, everything you mentioned in this video was just more fuel for the fire

  • @gbctx6982
    @gbctx6982 ปีที่แล้ว +7

    YES! YES! THIS VIDEO IS PERFECTION! Mana cheating is one of the most annoying things you can have in a card game. As a player of magic the gathering i can say that when a card has zero cost or you can play another card for free it is a broken card. If your oponnent is out of mana, HE SHOULDN´T BE ABLE TO DO ANYTHING!

  • @thet00nl1nk3
    @thet00nl1nk3 ปีที่แล้ว +1

    Ya, I stopped playing when Seraphine came out, started playing again when she got nerfed. Been playing since beta and that was single-handedly the worst experience for me.

  • @amirabedini68
    @amirabedini68 ปีที่แล้ว +2

    Galio dying to 0 mana ...
    What has this game become ?

  • @zwiebeldogs
    @zwiebeldogs ปีที่แล้ว +6

    That note on the right alone is such a fantastic design, goddamn. Fantastic art

  • @Gopyara
    @Gopyara ปีที่แล้ว +1

    Meanwhile Hearthstone players watching their opponent spend 3 mana to play 28 cards that clear their board, draw half of the deck, summon huge minions with stealth and deal 15 damage to their face: "Yeah, those Runeterra problems are huge"

  • @dango2126
    @dango2126 ปีที่แล้ว +2

    "Almost" is a mild word honestly.

  • @last_dutch_hero258
    @last_dutch_hero258 ปีที่แล้ว +1

    I stopped playing Runeterra because of the Seraphine meta, straight afther the Kai'Sa meta. RNG isn't so much the issue standalone, it was the fact that you cannot safely predict what the opponent might or might not have, because they could still play random cards from all over the game, empty their hand, for 0 mana...
    I wanna suggest a good solution. Make certain discounts (0 mana cards are fine as long as the yare balanced being around 0 mana) only grant up to a maxiumum of 1 mana, maining if you draw a 2 cost card with Drum solo's flow, it would go down to 1 mana instead of 0.
    Why i suggest this? Im taking a example from another card game i fell in love with lately, Marvel SNAP. Whilst it is controversial because it completly reïnvents the card battler genre (Or how TF you wanna call it) But has some verry carefull and well tought out mechanics. Almost all discounts (Except for a single location that is not deck-dependant, so that is just pure RNg if you will see it or not) have a MAXIUM of reducing cards to 1 cost, meaning you cannot physically cheat out cards for free if you maindeck said cost reductions.
    BTW Snnuy, we should talk about marvel SNAP sometimes, i think i have quite a bit of ideas that are great examples of doing cards right AND wrong. Take this saying i have "he whom doesn't learn from their mistakes, doesn't progress. He whom learns from their mistakes, progresses. But he whom, lerns from his mistakes, but also others mistakes, evolves."

  • @UndeadAlv
    @UndeadAlv ปีที่แล้ว +6

    Snnuy was my wonderful discovery of 2022
    Every video I watch of him is so enjoyable to me, I watch at least one of his videos daily

  • @nevrankroaton
    @nevrankroaton ปีที่แล้ว +1

    You can just say "RNG", Seraphine was just the poor champion to get to represent it. She deserved way better, it drive me insane how flow was MADE for her and how she could work along with it but they decided to make her a fucking random generator...
    It is like how Ahri paid for elusives crime + kennen being the only creature recall card properly giving some kind of tempo/combo capacity.

  • @charstar2808
    @charstar2808 ปีที่แล้ว +3

    I think this mentality from the devs of making something that might be really fun to play but is always frustrating to play against started back in rising tides with the nab mechanic. Although it hasn't really been meta relevant, I've never played against a nab deck and thought "that was a fun game". In my opinion, losing to your own win condition (that has been discounted by merchant) is a worse feeling than getting blown out by reggie.

  • @catgirluwu752
    @catgirluwu752 ปีที่แล้ว +2

    As a competitive player, I agree with what you said. Seraphine almost made me quit the game. When you play against her or other powerful rng cards (peak, timelines), it feels like you decisions over the game just don't matter anymore, what matters is how good your opponent can roll.

  • @tomthelordofzaun8375
    @tomthelordofzaun8375 ปีที่แล้ว +1

    I don't want to be sound selfish and self-centered, but I noticed that when a champion that I hate in league is added in runeterra, it olso creates the most busted and toxic metas. Ex: I hate irelia, azir/irelia meta, always thought Kai'Sa was an horrible addition to the void (one of my favorite regions), the Kai'Sa compo meta, and now Seraphine who was universally hated from day 0, together with her package, got us the rng meta.
    Sorry that I sound self-centered, I just couldn't ignore the cruel irony.

  • @doctor-goggles
    @doctor-goggles ปีที่แล้ว +1

    Went from a huge advocate of the game in 2020 to completely dropping it early 2022. No specific event led me to give it up, but just a culmination of far too many randomly generated cards (including cards that are randomly chosen from a select pool, like Celestials etc) and resource overabundance. Not interested in playing a card game where everyone is so full of gas all the time. I need attrition. Great video summing up the history of RNG in this game. Glad I got out before Serapine :)

  • @mammamia2465
    @mammamia2465 ปีที่แล้ว +1

    Sunny, I almost thought you said Seraphine was "healthy for the game" in the Bar part, please, don't do that again

  • @joaomatheus5267
    @joaomatheus5267 ปีที่แล้ว +1

    Funny story
    The game that made me stop using the deck i won because conchologist created a timelines and bar created a void abomination.
    So because bar made the abomination cost 1 less i was able to transform it into a shipwreck hoard, wich was deep.
    So in the deck with no big creatures as threats i won because i dropped a fuckin 10/8 with elusive and all the other keywords my viktor had.

  • @VinyDMD
    @VinyDMD ปีที่แล้ว +1

    Out of all of the regions, pnz was by far the one I hated the most, probably the only one I could say I hated to begin with. Once Seraphine was released, it was just of a nail in the coffin for me 'cus they were just proving to me how awful pnz was to play against by adding more of what I hated to begin with.

  • @mathibell5236
    @mathibell5236 ปีที่แล้ว +1

    I always said when I used to play champions like Ezreal or Fiora will be either always a problem or to useless to be played properly
    Ezreal is in what his 5th or 6th nerf and still always find a way to apear (atleast when I used to play) 1 or 2 times for year in a toxic meta.
    And in the other hand you have champions like fiora that need to be useless because if she is in the meta and winning usually means something its wrong

  • @MisterRagdoll
    @MisterRagdoll ปีที่แล้ว +1

    I think the only problem with RNG is the mana discount. It doesn't matter if you get bad luck with draw or card generation if it's free and you can just try it again.
    You shouldn't be able to play 20 cards on one turn in a game with max 13 mana.

  • @lynpotter6471
    @lynpotter6471 ปีที่แล้ว +1

    I agree except for the part about having faith in the devs. They've made it a little less competitively viable, but it's still just as frustrating to play against. So the game is technically better for pros but almost nothing has changed for the plebs that do most of the playing.

  • @ivifernando4488
    @ivifernando4488 ปีที่แล้ว +2

    Delete all Seraphine cards. It's a mistake.

  • @MarianaBello-fq3hx
    @MarianaBello-fq3hx ปีที่แล้ว +3

    8:25 glad to see a content creator calling out this stupid change. My respect for you has grown, Snnuy.

  • @liamsmith1490
    @liamsmith1490 ปีที่แล้ว +1

    Imagine a card that increases the mana cost of all cards on the stack by 1 fizzle cards that don't have enough mana.
    Ez when leveled makes all burst spells fast speed to force interaction.
    While I'd like to say rotation will solve this I would like the eternal to have solutions implemented.

  • @omgodification
    @omgodification ปีที่แล้ว +1

    Yeah seraphine ruins every game it touches but its funny how ezreal can still find bullshit builds every 5 seconds in an entirely different game

  • @phoenixflamegames1
    @phoenixflamegames1 ปีที่แล้ว +2

    0:38 dude the timing of that soundeffect in combination with your face just going into disappointment mode. I can’t stop laughing at it😂

  • @solitudesf8111
    @solitudesf8111 ปีที่แล้ว +1

    Hope rioters see this. Ah wait, they will just hide the problem under the rug with rotations, the laziest of the "solutions".

  • @aquataqi4332
    @aquataqi4332 ปีที่แล้ว +1

    when i called doom when they revealed seraphine and her support cards (especially the support cards), no one wanted to believe lol

  • @andreshaquet7705
    @andreshaquet7705 ปีที่แล้ว +4

    I think the worst part was indeed mana reduction, most of the times mana discounts would be a late game very specific poll kind of thing, like Aurelion Sol on Celestials, or Nautilus on Monsters.

  • @yoshikagekira652
    @yoshikagekira652 ปีที่แล้ว +3

    In the bandle expansions i used to play a catastrophe heimerdinger deck and i spent months refining and retooling it to the maximum possible efficiency, where the cards generated would be generally useful and ensuring i could keep copies of particularly important cards in order to play a consistent deck, and while i dont usually look up winrates, im pretty certain i had around 60% while climbing platinum, that deck was one of my most beloved, because it was always a close match, won by knowing how to play around the enemy and then finshing it all off with the big cat, that all ended the day sera came out, the deck i had spent months crafting was rendered obsolete and worthless and the archetype i loved, (playing around weak cards and using generation to play around my oponent) had been rendered into a braindead 3 card combo. I have not played a single game with a seraphine deck, because any version just makes me feel awful while playing it, why should i be playing runeterra when the play pattern is basically solitaire.

    • @khuongphamnguyen2929
      @khuongphamnguyen2929 ปีที่แล้ว

      As someone who love the big cat before the sera incident, i feel you

  • @limo_was_here
    @limo_was_here ปีที่แล้ว +1

    even tho bar is nerfed, it still sucks to play against imo! :P

  • @Pippy_period
    @Pippy_period ปีที่แล้ว +1

    Thank you Chip for the Censorship. Random bullchip is the best!

  • @murkel7634
    @murkel7634 ปีที่แล้ว +5

    As a former hardcore LoR fan, the reason for why I quit was that the game just turned into "wait for the balance patches so you can play the game again" and frankly i simply think that the games balance is kindoff terrible and has been for a long time.
    They just keep releasing compleatly broken cards that just temporarily take over the entire game and rarely bother trying to fix some of the older champions flaws. And even when they try fixing the old champions flaws they just compleatly miss the mark most of the time, just look at how many new support cards they gave Vladimir, instead of fixing his already existing ones, if you were to run a Vladimir deck with all of his support cards at once you'd be looking at a 50+ card deck.
    Their nerfing philosophy also seems terrible nowdays, first of all they usually take way too long to nerf the new oppressive cards they add but when they finally get around to do it, they usually nerf the card into a compleatly unusable state. For example, back when Lissandra Matreon was a thing and she was able to cheat out The Watcher way too early, all they had to do was change Matreon so it only would be able to pull 10 mana cost cards, instead they nerfed Lissandras level up and made The Watcher COMPLEATLY useless.
    I just want the devs to stop releasing new cards at this point and take some sereos time, to look over all the champions in the game and do a MASSIVE rework, with the goal of fixing all of their past mistakes.

  • @JenniferFuss
    @JenniferFuss ปีที่แล้ว +1

    Isn't the deck just Avatar of the Tides at maybe a bit of speed?
    I do think without being burst-spelled into oblivion the deck and cards would be okay, save from the barkeep, which can stay at 7mana (or go to 8).

  • @pieguyandfries5401
    @pieguyandfries5401 ปีที่แล้ว +4

    Love these types of videos. This gives me a better understanding why Seraphine was problematic gameplay wise. But it still feels that Ezreal is the bigger problem though.

  • @DragunnitumGaming
    @DragunnitumGaming ปีที่แล้ว +1

    9:10 I can't 😂😂😂😂

  • @orkooskar
    @orkooskar ปีที่แล้ว +1

    I might be totally wrong here but I honestly think that all card generation should be from a limited pool. Either a specific pool like Invoke or from your regions.

    • @orkooskar
      @orkooskar ปีที่แล้ว

      Also rotate Ezreal.

  • @TheFeintOfHearts
    @TheFeintOfHearts ปีที่แล้ว +1

    Please stop not referring to her as “Belle Delphine - the Champion”

  • @ScottishBonobo
    @ScottishBonobo ปีที่แล้ว +1

    I got into runeterra right during Searaphines release and there was nothing worse than dying from 15+ HP because of ezreal and burst spells. Super frustrating

  • @cosmefulanito5052
    @cosmefulanito5052 ปีที่แล้ว +1

    This.
    This is the reason I stopped playing Runeterra.

  • @Captain_Garchomp
    @Captain_Garchomp ปีที่แล้ว +13

    I like that in both games that Seraphine was in, no matter what she was a problem one way or another

  • @angrykook1
    @angrykook1 ปีที่แล้ว +2

    This video hits the nail on the head. This deck made me stop playing and while aatrox/vayne might have been stronger, I could at least know what to play around. Power level was never the problem, frustrating play pattern is.

  • @Errorikttv
    @Errorikttv ปีที่แล้ว +1

    I stopped playing when Seraphine came out.

  • @trytoo5167
    @trytoo5167 ปีที่แล้ว +1

    Almost? It did. A lot of the player base quit.

  • @raftoupipe3614
    @raftoupipe3614 ปีที่แล้ว +3

    I'm not really in LoR anymore but OMG those videos are always so good!!! Thanks for sharing dude

  • @victor-manuelribeiro
    @victor-manuelribeiro ปีที่แล้ว +2

    I was ok during the bandle city meta. The RNG was not that awful. I mean it was strong but generating a 2 mana spell with conchologist you still need to pay the 2 mana for an effect worth 2 mana. I just surrend everytime I was against Seraphine because it was impossible to try to find what they have. I'm glad that they nerf bar keep alley bar.

  • @malsocio
    @malsocio ปีที่แล้ว +1

    is the balance team in this game run by monkeys?

  • @sandguyman
    @sandguyman ปีที่แล้ว +23

    I remember lor in 2020 being a completely different game. The limited card pool actually made it possible to play around SI removing your key cards, because you knew they had 3 copies of *kill one thing* and 3 copies of *kill all things* at most.
    Nowadays there are so many options of doing one thing, it feels almost pointless to play around your opponent doing a certain thing.
    Ionia encorporates this pretty hard with 3 seperate deny effects, but even the Tellstone set allows for so mch overload of specific mechanics, it feels uncontrollable in a way.

    • @lynpotter6471
      @lynpotter6471 ปีที่แล้ว +2

      I feel this especially in SI/Freljord decks. They can run nothing but Kill Things Somehow and a bit of ramp/heal, then instantly win the game by dropping some high mana card. I get punished for going wide and going tall and have a very limited timeframe to win.

    • @CalpolMeister
      @CalpolMeister ปีที่แล้ว

      Thats why Rotation is on the way BAYBEE

    • @tobias97erdt
      @tobias97erdt ปีที่แล้ว

      @@CalpolMeister just that Riot is too much of a coward to actually rotate a meaningful share of the cardpool sadly.
      Rotating 3 out of like 60 champions doesn't solve anything even of 2 of these champions are from problematic broken archetypes (TF and Irelia).
      The game needs a real rotation and it needs it badly

    • @sandguyman
      @sandguyman ปีที่แล้ว +1

      @@tobias97erdt its a problem of critical mass. When theres too many cards that do one thing, the deck that wants to do that thing becomes too consistant. Thats one of the issues with red gwen, theres no real bad draws in that deck

  • @chronomirageYT
    @chronomirageYT ปีที่แล้ว

    Mana discount and randomly generated cards are fine until they are together, thus they shouldn't be in the same deck, so that human mind could keep track of what to play around. Unfortunetely, this is exactly the direction that riot went... Everytime
    Seraphine, BandleCity... Even Nab, it's random card pool with discounted card cost.

  • @dreamerboy797
    @dreamerboy797 ปีที่แล้ว +1

    Everywhere she goes she ruin it, The ruined queen

  • @Kulpade
    @Kulpade ปีที่แล้ว +1

    Seraphine+Ezreal was so close to modern yugioh, it scared me so death... At some point you just play 15 cards at burst, and end turn if your opp isn't already dead.

  • @ThisIzPatrick
    @ThisIzPatrick ปีที่แล้ว +1

    Obliterate all enemy's created cards.

  • @anibalvillarroel2444
    @anibalvillarroel2444 ปีที่แล้ว +2

    There are many languages out there and Snnuy decided to speak in facts.

  • @lordbleck9015
    @lordbleck9015 ปีที่แล้ว +1

    I think the best way to manage this kind of archetype….well, not to have it in the first place. but since that’s never happening, make it so that every manifested card is revealed to your opponent. This will not only ease the burden of tracking information, but provide meaningful counter play windows. It will also make a lot of the more powerful cards (atrocity, vengeance, deny, stuff like that) a lot less valuable, as you would have clear notice of its existence.

  • @DragunnitumGaming
    @DragunnitumGaming ปีที่แล้ว +1

    0:43 xD

  • @lecat127
    @lecat127 ปีที่แล้ว +1

    The Waffle house has found it's new host

  • @wolfpox
    @wolfpox ปีที่แล้ว

    Riot ran out of ideas with Bandle City and has been relying on powercreep and RNG ever since. It's disgusting.

  • @fourth4q118
    @fourth4q118 ปีที่แล้ว +1

    I see.. The most frustrating thing for me would be mana cheating part, because no one can guessing that specific card to play around with.
    0 cost to remove Galio, a high-cost champion built in with spellshield, is such a pain in the Ashe and bullChip.
    You too, QUIETUS. How the Lux you casually deleted weak champion but no need to spend more mana to achieved that..

  • @lisaruhm6681
    @lisaruhm6681 ปีที่แล้ว +1

    How about Ezreal only deals damage, if the X amount of mana was used to cast the spell? For example he only deals damage, when a 2 or higher cost spell was played.

    • @rinkujoka232
      @rinkujoka232 ปีที่แล้ว

      Nah... Just rotate out ezreal

    • @ladygeneveve3805
      @ladygeneveve3805 ปีที่แล้ว +2

      I'd rather they just revert the play cast change for him something like "when your spells resolve, deal 1 damage to the enemy nexus or 2 if it targets an enemy"

  • @antonis9470
    @antonis9470 ปีที่แล้ว +1

    W Rayman music.gigachad moment

  • @PaterT1resias
    @PaterT1resias ปีที่แล้ว +1

    they tried to be hearthstone for 4 months

  • @d_dstroyer0445
    @d_dstroyer0445 ปีที่แล้ว +1

    Uhmmmmm... why the almost?

  • @ZxosGamer
    @ZxosGamer ปีที่แล้ว

    How about double down on the RNG?
    The bar can have the same text, but add this: "All of your spells and skills now have random targets" cuz it's a bar goddamnit

  • @DustD.Reaper
    @DustD.Reaper ปีที่แล้ว +11

    This is exactly why Im annoyed we got the pink haired banshee before we got Sona, Seraphine just always has a cloud of trouble following right after her no matter where she goes

    • @usarhabilidade2697
      @usarhabilidade2697 ปีที่แล้ว +2

      Perfect explanation
      "A cloud of trouble following her, no matter where she goes"
      Just perfect

  • @sephaz1248
    @sephaz1248 ปีที่แล้ว +1

    I am still in the PoC cave until Sera completely gutted

  • @joemarievega685
    @joemarievega685 ปีที่แล้ว +1

    Sera/Ez makes me quit the game

  • @Zkeleton969
    @Zkeleton969 ปีที่แล้ว

    Well, ez and viktor are gone now, so hopefully the worst of it is behind us. Irelia is gone too, which is a bonus. Good riddance to all three of them (less so for poor Viktor)

  • @kindatim
    @kindatim ปีที่แล้ว

    Rng is something I've always hated in games that are supposed to be about skill, especially if they have COMPETITIVE SCENE!!! Frankly, I don't even like the random card draw thing in the card games, but that's kinda the point, so I can accept that at least. But when it gets as crazy as seraphine does, I just get frustrated.

  • @iatwiatw
    @iatwiatw ปีที่แล้ว

    It’s not that mana cheating is bad. It’s the fact that cards can be reduced to zero cost that makes things problematic.
    A Sol’s level 2 effect is an exception right now because it comes in so late. But if something ever makes that consistently happen mid game, it’s going to suck as well.
    In a card game where 1 mana or stat point change can turn a card from meh to insane (Snnuy’s 2/1 Owl suggestion for example), the value of reducing even a 1-mana card to zero is broken.
    I don’t know why digital TCGs keep making this mistake. Just make it so cards can’t be reduced to zero and most if not all these problems will go away.
    If you want to go a step further, we can have a hard limit on cost reduction. 50% rounded up or something like that.
    But not zero. Zero is bad. Riot, please stop making zero happen.

  • @rodrigonarvaes7032
    @rodrigonarvaes7032 ปีที่แล้ว

    I think that most mana cheating should be limited to "to a minimum of 1", and some very specific effects could reduce some cards to 0. I hated playing against Seraphine decks because, as you mentioned, there is no beating "I casted 15 mana worth of spells and paid 3 for it".
    EDIT: Fanclub president is just atrocious, imo. The "reduce a 5 cost spell to 2" was downright disgusting.

  • @nickfulson186
    @nickfulson186 ปีที่แล้ว

    Mana cheating on it's own can be fine, at the end of the day, you can burn through your hand if you don't restrain yourself somewhat.
    Random generation on it's own can be fine, either by limiting the pool of cards for generation, or by making the cost/effect eval of spending mana for random cards be actually risky (by either having many unplayable cards in the pool or by making the cost too high)
    Combining these two while having a champ that literally doubles the value of whatever you randomly get makes randomness lose all of the risks/safety nets that should come with it's use. Do I wanna play Wings of the Cryophoenix in a ramp Freljord deck? Hell no, it's 7 mana slow spell that does jack and takes space in my deck. Do I wanna play it randomly generated by the Barkeep if it costs 2 less and I need a quick and dirty board clear? Sure, why not. Worst case, I just use the card as discard fodder for Squeaker... It removes all limitations that come from deck building. Also, most cards printed in LoR are not straight up bad, they are just not main deck worthy. If you have access to all of them, regardless of deck size or region limitations, ofc you're gonna win...

  • @infernoosclan3594
    @infernoosclan3594 ปีที่แล้ว

    The game. Keep promoting low cost card. .
    And yet.
    There are so many issue to be done with. Like. When you power up damge. There no limit to how much you can gain power. And yet. Your hp can only go 20 like seriously??😅😅🙄🙄🙄 Silence card. Is only limitid in some region. . Char skill or created card should only generate only once every turn. Not a life time. Bruhh🥴🥴🥴

  • @Inoy_Bobr
    @Inoy_Bobr ปีที่แล้ว

    I don't think Ez is a big problem. Now I see Sera more without him. About RNG, I think it can be funny when you or your opponent highroll nice combo or something like that. But I hate it when RNG exists in wincon mechanics. In my favourite card game gwent we had one of the worst meta for a few months. First card was a sword, that increases stats every turn if power of your units more then power of opponent's units. Usually in gwent a player who starts game has worse position, so he has extra points. But with this sword you wanted to be first player. Almost every deck had this sword, so big part of your win depended of coin toss. CDPR has nerfed this sword, but released new broken card. It creates big limitation on your deck building, only units. But the card was very strong, and again almost every deck had one card. Without spells you have less chances to find good card. In gwent you can put only one copy of strong card in your deck. And Renfri created the situation, when you need only one thing to do to win. Find her. There was one exception. In matchup Renfri vs Renfri, when both players find good cards, wins player with better luck because you chose 1 ability from 3, but she has 7 abilities. Some of them are much stronger then other. Players can just roll dice to chose who wins. It was the same feelings at Renfri meta.
    As I said before, I hate random in core of decks, it kills games. Thank you for reading.

  • @arphaxadbasilona1871
    @arphaxadbasilona1871 ปีที่แล้ว

    If you ask me how toxic this champ is (and to a lesser extent Vayne) it made me play Yugioh again after not touching it for 12 friggin years...the amount of pain and time needed to learn and re-learn new shit from that game only to be comboed for 5+ minutes or get OTKed is much preferable than going back to the ''Seraphine meta''...
    I hope Riot has fixed some things though...kinda missed playing LoR now...

  • @MaximilianBonengl
    @MaximilianBonengl 11 หลายเดือนก่อน

    maybe this would be a good ezreal rework: Changed Ezreal lvl 2 : Copy deal 2 to enemy Nexus when you play mystic shot. That would make Ezreal a pure combo champion, because u have to ensure in the deck, that you have access to mystic shot to deal the necessairy face dmg.

  • @darkjammin79
    @darkjammin79 ปีที่แล้ว

    I have issues against cards the manifest from what discover did to Hearthstone. Generating cards can be a interesting mechanic, but from sources where the body is on curve or generates at(or below) the initial cards cost is where it gets problematic. I use Hearthstone as an example as one of the generators was overtuned, the rest were subpar. Such as a 2 mana 1-1 that made a 3 mana card. Simple. But in that era tempo was big and dropping a 1-1 or spending 5 mana to rally/depend on a random 3 cost would begin a massive disadvantage. Then there was a card to took a awhile before it was given an appropriate spotlight. A on curve(5 mana 5-6) with a requirement when it came out wasn't easy. Dragon in hand when played let you discover a card from your opponent's deck. Then more dragons came along to make this trigger really easy, taking an answer from your opponents deck or even their win con in addition to your own. Wasn't a good time as the RNG felt terrible to lose to as often as I have. Then many, many more cards came along where the balance wasn't there to setback getting another cards from a trigger(often just playing it/letting it die) having me leave the game during a certain old god and later a Shaman legendary(who initially timed out turns on top of RNG).
    Losing mana cost was something I saw as a fun way to play with risk(usually tempo and card advantage loss to setup big turns later). The thrill of facing punishment for greed/misplays, roll the dice!

  • @Lightmagician60
    @Lightmagician60 ปีที่แล้ว

    2:58 Tetris RNG vs TCG RNG
    this is very shallow argument because.
    there are only 6 shapes in Tetris, if there was say, 30 and you choose what order they came in. there would be a dynamic of "decks" that make alot of Junk, and those that clear junk easy. and how well people play those matchups

  • @willemboele2079
    @willemboele2079 ปีที่แล้ว

    i feel like legends of runeterra needs something like the death and taxes deck from MTG, or even something like the stax deck. for anyone who isn't familiar, these decks seek to win the game by hurting your opponent's mana/mana costs, making spells more expensive, destroying mana gems etc. something to not just let these kind of 100 spells per turn decks go buckwild.

  • @nickgone356
    @nickgone356 ปีที่แล้ว

    Let's be honest the biggest issue with the entirety of the Seraphine Deck. Is take it's all in one region. If some of the cards were spread out in the regions it would be much better, but for P&Z to be card generator, face pinger, card discounter, card copier, spell copier, atk buffer, spell mana generator and giving it access to other regions cards with it's own region's cards is just way, WAYYYYY to self-suffcient to even be considered fair. Like piltover might as well be locked out from being played with other regions, cause it will still see play and win games as it is currently.

  • @ThatSonaGuy
    @ThatSonaGuy ปีที่แล้ว

    How do I feel about Seraphine ruining something or someone I enjoy personally?
    *[audible tense silence]*
    ...........
    *[continues glaring at everyone]*
    ...................