Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/YourFavoriteSon and get a special starter pack with an Epic champion Jotun 💥 Available only for new players for the next 30 days Visit Christmas event page 🎄🎅🏻 12daysofraid.plarium.com to get a chance to win amazing in-game and real life prizes ☃ Prizes are available only to new users that downloaded the game in the period starting December 1, 2022, at 00:01am Eastern Time ✅ Use the Promo Code RAIDRONDA to get a bunch of helpful stuff like a 3-day 100% XP boost, 500K Silver and 5 full Energy refills, 50 Auto battle x3. Available for ALL users: New and Old by February 28
yo son, sphere hunter just did her dead space 2 video and seems to be looking for someone to play the co-op part with, can we hope to see son in a new crossover?
Watching this just makes me wish Jack was a larger part of ME3. Her arc between 2 and 3 has her undergoing so much character growth, and if she was romanced, one of the most touching personal scenes during the Citadel DLC. Wish my best girl got more love.
@@ciandunbar3656ehhh, typical mass effect fans hate. If Shepard didnt consider that their lives mattered then he wouldnt hesitate before turning asteroid's engines on 😂😂
you put me into hystrics pointing out the child model for the end shot is just a scaled down adult man. I've seen that scene dozens and dozens of times in videos, rants and the game itself, and I've never noticed that before. Lmao
Another video from my favourite Son! Very happy about this. In the first two videos the mispronunciations really bothered me but I still really enjoyed them, no different here. Your content is always top tier and has plenty of little touches that help make the content even better. Proud of you, Son!
Replaying my old ps4 disc game of Mass Effect Legendary on my Ps5 at 4k/60 fps with short load times made the series feel brand new . Love all 3 games .
Fun fact, changing (lead) writers midway through a story, always results in prior plot points being completely lost. Udina and Anderson as respective options for councilor in ME1 are just the 1st example. Simply put, Walters probably didn't have any idea how to use Anderson as a councilor, specifically as the cerberus coup is happening on the citadel, so he made him stay on earth and made Udina councilor, so it would fit his creative vision. Now, I have no proof of this, and I might actually be wrong about that specifically, but seeing how different Karpyshin saw Mass Effect play out overall... It's just a possible example of how my initial statement is right.
What a coincidence I just played through the whole trilogy for the first time, since it was free on PS Now. What an amazing series. What an amazing series of videos.
Honestly there is something to to be considered as viewing the whole of the mass effect trilogy less of a tale of an absolute demigod kicking ass and taking names instead viewing it as a spiral of a man who did great things unable to keep up with the horrors of war, ME1 was about Shepard becoming the first human specter, fighting for humanity and the council, and only having to lose one of his squad mates, ME2 is about the commander coming back from the dead, bringing together a team knowing some of them won't be coming home, and ME3 is when he finally cracks unable to take the pressure, his past mistakes coming back to haunt him, as the friends he's made die off one by one, if you look at how in fact Son and his first playthrough of ME2 and ME3 my heart sank knowing what happens on Ranoc, with Tali and Legion if you mess up even just one step, Honestly it's one of the reasons why I find that the commander was indoctrinated so compelling, Shepard is a hero, and a god in his own right but in the end he's only human, Thank you for coming to my ted-talk. xD
This is probably younger me's favorite game series. It's been an absolute pleasure to listen to you talk through all the memories I have of these games. Never could bring myself to be renegade, so it's great that I get to see how all the morally wrong decisions can effect the story. Thanks for the awesome vids and making my work commute bearable!
@Blood in the Water While it may not be one thing, FromSoftware and the EldenSoulsBourne games have my heart. The lore is beautiful every time, and I love a good challenge.
I just wanted to say I appreciate you and your videos. I drive to my parents' house for supper every Sunday and this has become what I listen to on my way to and from. Thank you.
Hey Son, Thank you for covering the third installment. This series has to be one of my favorites science fiction series of all times, and the third game gave me many emotions. The way you talked about it's ending felt pretty close to how I have felt all these years, so I'm glad you could show some sides of the experience I been a bit to stubborn to consider. Thanks again, and I hope you get some rest.
Proud of you, son. Thanks for kicking off the year with a much anticipated video. Wishing you and your family (apart from me of course) an amazing year.
I just started replaying this series. First game I played on my 360 in 2012 when I got it and was hooked ever since. Missed this series. Forgot how amazing it is.
Really great video. I've said before that I follow several game reviewers / retrospective channels. Each of you has your own style and perspective, be it gameplay, production history or in-depth analysis I like how you construct your videos around storytelling, your renegade recap is nicely done, detailed but smooth. I played each game trying to end each playthrough with the best outcome, so it was a generally positive experience when I played the next. I really love the gameplay and the stories even though the choices felt a little hollow. But the ending was a punch to the gut. I experienced it before the DLC tried to expand/retcon the endings but the damage was done. As for Jacobi Shepard thinking about little boys... I dread to think.
I love seeing you review games from back when I genuinely LOVED gaming. Idk if games suck now or if I grew up or what, but your videos always hit me in the nostalgia. Thank you for bringing me back.
Grew out of them. I still get a bit excited with games, mostly old games (playing through Arcanium and Deus Ex right now), but it's hard to get the same feeling from games once you're 30, knows how a vagina looks like and have actual responsibilities, compared to being 13 when world was a whole ass mystery
Heartless monsters who kill Tali should be sentenced to 600 hours of community service. In Andromeda. You know that taking off her mask made Tali's face hurt. Your turn, perp.
The "it's too intrusive" criticism of the synthesis ending seems to be the most common criticism of it by far. And, frankly, I think it's a fairly absurd one. But in terms of actual morality and ethics, which are what so many critics appear to focus on? It's *by far* the least "intrusive" option available. Every other ending involves a much worse moral outcome. You either let organics get wiped out, let synthetics (including races like the Geth who aren't exactly willing participants in the Reapers' plans) get wiped out, let *everyone* get wiped out, or directly mind control an entire species in perpetuity. The synthesis ending is literally the only ending where a) pretty much everyone gets to live, and b) they all retain a semblance of free will. I recognize that it's not perfect, and that unilaterally rewriting the genetics of every sentient being in the galaxy is a violation, but I simply cannot see how it's not the least bad option available to Shepard. The real issue with the ending, IMO, is the way the game frames it. There's a way to present it as the best option available without ignoring that it's not wholly unproblematic, but BioWare really doesn't do that: as written, synthesis is blatantly the "sunshine and happiness" ending. It's a superficial treatment of a premise that deserves, even *requires*, a much deeper dive. Which speaks to the larger problem with *all* of the endings, IMO: they're all very superficial in how they approach their fallout. Regardless of which ending you choose, you've just changed the galaxy in a pretty seismic way. But the endings are all very limited in scope. It really needs something like Lord of the Rings' epilogues, or the Fallout series' ending slides to explore some of the long-term implications of whatever choice Shepard makes. Or at least a few more hints at what might come next for the galaxy, not a few brief cutscenes that are largely copy and pasted between endings with only minor cosmetic differences. For a franchise that really reveled in its worldbuilding up to that point, all of the endings jar in how little interest they have in the bigger picture.
Agree, but the lack of that deepst analysis of the consecuences of every ending as you mention, specially of the green and blue, make us pick the more "logical" in the context of the narrative: No more Reapers, no more war...even so EAware deny us a true "happy" ending🤷♂️
@@YourFavoriteSon1 - I was wondering what you meant by that. Now I see, Jacoby, I'm d e d. Love it. But synthesis being "intrusive"? Is it really intrusive if our own future is showing its an inevitability? The absolute best of both worlds, without too many of the detriments that come with relying completely on flesh or tech? It still boggles my mind that Synthesis wasn't the canon ending. But I guess it ends too much on the "happily ever after" note and bioware still wanted to come back to the series. I will agree that it does feel odd that after 3 games of "beware advanced ai" it is an odd choice. But still my personal choice. I'll take nanomachines,son.mp3
Since a lot of the series has themes of "what it means to have free will." it just seems kind of odd to take the choice away from everyone in the galaxy. Synthesis honestly seems a little more controlling or overt than anything else, in my opinion. I can imagine there'd be quite a few people who'd be upset they were now half synthetic haha.
@@bennygerow its not worth getting in any shape, honestly. The game is just boring as hell at its best, which is the worst sin a videogame can commit. Pretty sure you have something more valuable in you backlog to spend your time on, just wait for Son's retrospective if you are curious about the plot.
Also, I can't believe they actually listened to fucking Sarkeesian when they made that game, a person who literally doesn't like games. No wonder it was shit.
I played through the whole trilogy with my wife (your mom) making decisions, she quite enjoyed it, and without trying and without any hints from me was able to save both the quarians and the geth. I knew I married that woman for a reason
The Rannoch choice is by far the biggest reward you can get got a good ME2 playthrough.....but it's harsh if you *don't* get all the strict conditions. Also in order to get the point for resolving their arguement in ME2 you *must* get it without losing their loyalty, losing and regaining does NOT grant you the point. But if you do get the third option it is so rewarding that you managed to make the impossible happen. Also that Kai Leng Renegade interrupt? Even Paragon sheps hit that with the fist of an angry god.
If you really want to know why ME3 was and is a big disappointment still for many and not just because the ending, try to re playing it but with some mods on. There you would get a grasp of how a truly great or awesome game/story ME3 could have been (notice, I am not refering to the graphs mods, which are cool too, nor to change the main narrative, which remains as it has always been)
MA 3's ending was so hated because it was nowhere close to the endings of MA 1 and 2. It was obvious that it wasn't a Drew Karpyshyn flushed out ending, it felt cheap. They tied important stats to the multiplayer, it was a shit show. It should have been the best of the 3 games, and it wasn't even close. What made Mass Effect so good was it's story, it was just a huge let down after pouring hundreds of hours into the series. And sadly, Andromeda was a continuation of the poor writing.
The first time I played the original trilogy and ME3 when it came out I had gone full paragon and made all the best choices possible. That's just how I like to play. So seeing the alternative to the Geth/Quarian outcome was kind of jarring and sad. That's so depressing.
Hey son thank you for all the amazing content, also learning how to type with a broken hand 👌 thank you for everything, and relighting the passion for videogames
The biggest problem that ME3 had on launch was the hype and expectation of many of the fans. BioWare told fans that the choices from the previous games would affect the ending of Mass Effect and the truth is that they did, but not in the way that a large portion of the audience was expecting. In addition to the war assets, the choices affect what can happen in the playthrough of ME3 - having your surviving crew members gives you the best story outcomes in the scenarios where they'd be replaced by similar characters, sometimes even being required for certain scenarios to be an option (like the best possible Ranoch outcome). For the choices you made that appear to be overwritten, they do give explanations - if the council died in ME1, the council in ME3 are different characters of the same races, Udina becomes councilor after Anderson steps down to return to the military, etc. Mass Effect 3, as a whole, is the ending and that is what many people didn't really consider back in 2012... they heard that all their choices would matter for the ending and expected that to mean there would be dozens of final cinematics to account for every possible combination of choices, which would have been impossible with the storage limitations of physical copies. The Citadel and Extended Cut DLCs were definitely both massive improvements to ME3, granting more closure to the series and offering further differentiation in the final choice, but there are still many people upset that they don't get to have Shepherd as a triumphant hero that sails off into the sunset. In truth, I agree with you - having Shepherd's final act be one of heroic sacrifice to save the galaxy fits perfectly and creates a definitive closure to the trilogy. My only disappointment with the extended cut lies with the 4th ending that was added - it was added in response to the popular Indoctrination Theory, which used in-lore explanations and evidence to argue that even Shepherd was becoming corrupted by the Reapers due to repeated contact with them and postured that the Synthesis and Control options are things the Reapers actually wanted him to choose, which is why only the Destroy option can lead to the cutscene that has the hint that Shepherd may have survived after all. The entire Indoctrination Theory is incredibly well thought out and documented with many in-lore examples, so it's a shame that the only way to unlock the 4th ending is by being pig-headed and then having the future Stargazer reveal that our cycle actually did everything perfectly to stop the Reapers and just didn't follow through, making it a narrative, "you thought you were clever, but you're actually stupid and let the whole galaxy die." Other than the narrative, "fuck you," I rather like the idea of the story coming full circle - it started with a beacon from a doomed civilization, it ends with our civilization leaving behind the key to survival in our own beacon, and really wish it would have been presented better.
It's funny how there are always people who say the hype and expectations of the fans were the problem. And never acknowledge that the hype and expectations are a 100% generated by the hype and claims the developers and publishers made. It was that case with Mass Effect 3, it was that case with Cyberpunk2077. You can't go and make claims you can never fulfil and build up hype over years to then turn around and say the problem lies with the fans, because they bought into your lies. In this case, people expected something different in terms of the influence your decisions had for the final game, because THEY WERE TOLD to expect something different from what we got. Again, that's not on the fans, that is solely on Bioware, making claims like there would be hundreds of endings and "every decision matters." Also, there are many games who live up to the hype the developers generate and then there are no issues at all. I would say the problem lies with devs and publishers these days, definitely not the fans, if anything video game fans are much too docile and much too accepting of the terrible practices the industry indulges in these days. No matter how much we get screwed over, there are always those who defend it.
The Game got rushed, it's Known that Hudson had to come up with endings last minute on a work marathon. ME3 could have lived to expectations, but there is only so much You can do with a short and ectic schedule and publishers meddling.
Great video, I always enjoy mass effect 3 videos everyone seems to have very different feelings on the game from what Ive seen. Thank you for this. That being said SWTOR is a great game dang it! Lol
I do not hate Mass Effect 3 inside of this game is an amazing journey worth taking and when it does things right it is satisfying. I managed to do the impossible with the Geth and the Quarians which was satisfying. The time I spent with my party members and seeing how they evolved saving everyone and developing friendships has stuck with me for 10 years. But the ending was a huge dropped ball. I really does feel like it was rushed and wasn't fleshed out I also hated how it took choices away particularly making Anderson the council member. I had no idea they brought the council back if you chose to kill them. It's understandable a game built on making sure your choices matter only to have them taken away would make people mad. Something else that struck me with your renegade player is how Shepard cares for the boy on earth when it goes against ever principal of renegade Shepard just another example of what I was talking about. Despite all that I will always enjoy my time I had with Mass Effect 3. Though seeing the Leviathan DLC does change some things it would have been nice to get that day one with the rest of the game changes things up a bit in terms.of story.
Even so the 3rd one isn't the best to alot of fans of the series I thought it was actually pretty good for what it was, not often do you have a game where the actions of the previous games affect you playthrough as much as Mass effect has
I only ever played ME2 back in the day. When the MELE came out, I sat down and played all the way thru the trilogy proper & what I thought was that ME3 provided a bittersweet finale which was in keeping w/the overall tone of the series, ie- it's grim, end of days stuff, so I never expected an uplifiting final act. But I did think 3 packed a *solid emotional punch* seeing where all the characters were that I don't think could have been done better, and that it's combat & gameplay felt the most fluid & finely tuned overall. And as a lifelong sci-fi geek, I thought the undersea confrontation w/Leviathan was the standout moment of that entry; a fantastic, epic scene full of wonder & respect for the genre that answered most of my questions about the Reapers. Ultimately I was sad to see it all end, but honestly thought it was a fine 3rd act.
Wow that was fast, I wasn't expecting part 3 until the end of the month. Remember to take some rest when you need it. I think your thoughts on ME3 are similar to how I felt but I liked ME3 a lot more because of the upped stakes and the drama. It can't get any better than finally curing the Genophage and resolving the Quarian Geth conflict (I managed to keep both Tali and Legion alive). Also in regards to the difficulty, it was altered a little for ME3. From what I remember Normal was made only slightly more challenging compared to Normal in ME1 and ME2 but due to how you can just rush enemies with certain powers and enemies can't take much damage anyway, Hardcore is generally recommended for ME3. I'd be interested to see what you think of Andromeda which I liked in some ways but was a massive chore to play
Are you trying to Speedrun being disowned Son? Shit talk SWTOR, Paragon Shepard romancing the Xenophobic Bigot, couldn't Reconcile the Geth and Quarrians. Im not Mad, Im just Disappointed.
I have not seen the video yet, but im going through me3 again due to the legendary and I really love this game, i think that up until the ending the game is great.
The problem I personally, and many people I talked with had, was that the whole trilogy was about choices. The primary storytelling device was the renegade or paragon playthrough, during each game you get told how important your choices are, you control who survives through your actions and decisions. Then all of this is taken away, and not just during the ending, but retroactively your previous decisions are also made less important (fe. with the Rachni) You can't go and make a trilogy about player's agenda and then take it away. You can't make it possible to get the ending you want in 2 games, but then force one ending with three slight variations on the players. And yes, the synthesis ending is the worst, and that the devs thought that this was the most positive ending shows a terrible lack of understanding of their own game and world. There are great parts in ME3, the overwhelming feeling of loss and despair that you constantly have to fight against. That while you do everything to unite the galaxy, the reapers are already taking it apart. And some stuff strikes horribly hard, the fate of so many people you encounter, things like Joker's sister or that people get sent to places to be safe, just for them to turn out horribly. All that really drives home the importance of this conflict. There are also great moments with many of your squadmates and some really fun levels. So it's not like just see the negative. It's funny that you basically see all the problems, but can't fathom WHY that made us so angry. For many people, Mass Effect was their absolute and most favourite game series of all time, for many it showed the possibility of what games could be capable of in terms of player's agenda, and then you reach the ending of ME3. It was a gut punch, it was absolutely devastating, I took days off from work to be able to play at release, I downloaded the game early, so that I could start playing the moment it was possible and then spent the next two days barely sleeping, barely eating, barely leaving my seat in front of my computer screen, to play through the finale of this game series I loved so much, only to reach the end to feel horrible and to actually feel betrayed by a developer I trusted like no other. And in hindsight, I don't think there was much overreaction. A lot of what made the news were single cases of morons, like those who tried to get a lawsuit started, or those who insulted and threatened the devs. A lot of it was really bad faith coverage, like turning the Retake movement into a bunch of entitled screaming fanboys (yes, those existed, but very little compared to the overall majority of genuine fans) in the media, when in reality there were fundraisers for charity, or sending cupcakes to Bioware from a local bakery with three different coloured toppings. There were dozens of comics, stories and even mods created to show the endings that fans hoped for, a lot of creative output, a lot of genuinely quality content. That's not mean-spirited, that's inspired and passionate. While I don't think anger and threats are the solution, I also don't think we as video game players can continue to let publishers and developers get away with as much as they do. This spirit of just accepting what happens and often even defending horrible actions and decisions is what has led to the state modern gaming is in. With the excessive monetization, loot boxes, with content that used to be part of the games now locked behind additional paywalls, season passes, battle passes, with AAA games being released in unplayable states etc.. All this started with small things, like promising stuff that never made it into the games, like a small amount of money for a few skins and weapons and armours, like first day story-DLC, like horse armour, like telling fans what to expect in a game series finale and then doing nothing of that.
I don't think that was the Curiosity Rover. For one, Curiosity is the size of a car, and secondly, it landed in 2012, 3 months after the launch of ME3. Spirit and Opportunity were the old tinny rovers, that probably inspired that easter egg, even though they look relatively different.
I just beat the 3rd game this morning. I know some don’t like the ending but the dlc kinda helps explain it. Should’ve done something similar to the second games. I still think it improves in some area. Both are about equal to me. The dlc is better as well.
I had never played ME3 back in the day when it came out so finally getting to play through it in the legendary addition just felt right. ME2 is still my favorite of the trilogy but I really appreciated a lot of aspects of ME3 and was completely satisfied by the story and emotional beats it hit granted the biggest issue with it is that ME3 absolutely solidifies the fact that the only true way to play the entire series is the full paragon route with no deaths in ME2 (specifically with Mordon Legion and Tali) and you not shooting wrex in ME1. Otherwise you’re getting basically the same story in ME3 without any of emotional connection to those involved. It’s such an oversight but I think BioWare just bit off way more than they could chew in terms of letting choices dictate the story. Weirdly enough I think ME2, despite how great it’s story is, is most responsible for this problem with just how many ways that game can end and how many ways the suicide mission can play out since it seems like the decisions you make in ME1 are woven into ME3s narrative in better more seamless ways (other than the whole Anderson thing). Basically I just think by ME3 the choices you made compounded to the point that to account for all the possible variations players could have, they would’ve had to write at least 3 completely separate, wildly different stories to account enough for everything that things back sense and your choices matter in a thematically and emotionally impactful way which honestly would’ve been an absurdly monumental task. I also thought the game was too easy until I saw that it had set me to casual difficulty when I started and once I changed it back to normal it felt a lot better. Not sure if that happened to you but once I changed it to normal fights got a lot more hectic and I had to rely on cover a lot more. Great video as always, my dude. Hope your dad is proud
I'm a firm believer in the Indoctrination Theory, it makes so many of details dropped throughout the trilogy make the ending makes so much sense and indoctrination was something that had been a huge plot point and a big problem for everyone as they never truly knew who was on their side, having Shepard slowly being affected would have been great and something that kept in line with the lore of the games. Sadly they claimed that the theory is not canon but I still believe in it.
I didn't play ME3 until at least a year after it launched. I purchased the DLC recommended for the best story experience and thoroughly enjoyed the game. There were some weak moments, but I didn't even hate the ending, despite picking Synthesis, which was stupid. I really didn't like getting the feeling that grinding the multiplayer was needed to be 100% ready (even if it really wasn't necessary), so I'm glad that was scrapped for the Legendary Edition. I just purchased Legendary on sale and recently started ME3. I've modded the game to the point of removing Kai Leng, changing the ending entirely and also moving the Citadel DLC to an epilogue. Leave it to the community to give us what we wanted in the first place.
Not sure about that, cos many had pointed out how Renegade come as a very unstable person from the beggining, but yeah it got worst by ME3. Also, EAware really, really worked hard to make us take/and embrace the "dark side" in ME2 (with all the colors palete of the scenarios ME1 mostly blue and clear, ME2 red and dark), cos some things Shep did there, were more close to be Renegade and even if we were trying to stay Paragon🤷♂️😒
@@Hellion73 Hmm, i would disagree about ME2, after all, most time during the game you deal with criminals, the only exception was a few dialogues on Ilium(was that the name of the asari colony?). I would say your renegade options fit quite well in the whole scenario.
@@MsSilentGaming Sure, as I said, everything was designed to taste the Renegade path, we like it or not...and I wasn't refering just to the thugs and mercs, dont recall the specifics, but there were some Paragon responses equally "rude" to people/alies as being Renegade🤷♂️😁
“I don’t think Shepherd should have lived.” I have to disagree. It’s not whether or not Shepherd should have lived, but the fact we should have had the option for an ending where Shepard lives. Take Dragon Age Origins for example, another BioWare game. We could have different endings where The Warren can heroically sacrifice themselves or another character like Alistair do it or have the option where no sacrifice is needed if you do Morrigan’s dark ritual. We should have been given the option of an happy ending with Shepard surviving. The fact all three “endings” require him die feels wrong.
Great series overview. My suicide mission had everyone surviving without a walkthrough so I got lucky there. My biggest issue with the series is a small quibble but still annoys me: I never got to do another mission with my man, Wrex! Favourite character and after ME1 you never get to do another mission with him again, even if just a one-off. Still annoyed by that.
I'll be honest: The first time I played ME3, I had not played either of the previous two. I won't say the game was harder but, EA actively kinda punished you for not playing the other two. And this includes DLC. A lot of the decisions were made a lot easier because you had saved a character or done a mission (especially from ME2)
Will you do andromeda? I know it's not that old yet, but there are N O retrospectives on it and I would really appreciate hearing you break it down. I actually look up your channel everytime I get the slightest interest in something because your content allows me to appreciate it better, but in general your review of it (andromeda) would be appreciated
I remember thinking that each one had something special about it, usually improving on the last one in ways. Yet each one also lost something, and they became a little less like Star Wars and a little more like a parody of Star Trek.
I think I'm one of the few people that LOVE the synthesis ending, but it feels like it was tailor made for me. I love evolution theories. I love discussing the great filter. I love theorizing about the future aspect of mankind. And I feel the writers like to have those discussions as well, and came to some similar conclusions than I: whatever pushes us forward to the next evolutionary step, passed humanity as we know it, I don't think it will be voluntary, I think it will be forced, or forced out of necessity.
I just realized - "it's your favorite son" would imply more than one son, and favoritism at that lol. So why is that, is it cuz the father is an asshole, or cuz the other son is? And who was phone??
Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/YourFavoriteSon and get a special starter pack with an Epic champion Jotun 💥 Available only for new players for the next 30 days
Visit Christmas event page 🎄🎅🏻 12daysofraid.plarium.com to get a chance to win amazing in-game and real life prizes ☃ Prizes are available only to new users that downloaded the game in the period starting December 1, 2022, at 00:01am Eastern Time
✅ Use the Promo Code RAIDRONDA to get a bunch of helpful stuff like a 3-day 100% XP boost, 500K Silver and 5 full Energy refills, 50 Auto battle x3.
Available for ALL users: New and Old by February 28
yo son, sphere hunter just did her dead space 2 video and seems to be looking for someone to play the co-op part with, can we hope to see son in a new crossover?
SHUT UP AND ILL TELL YOU!
Letting Tali die in ME2 or ME3 should require an instant do over from the start
oops
@@YourFavoriteSon1 Oops does NOT cover it!
I literally reloaded the save when tali killed herself. Never did that at any point in any game. But tali needs protected😂
How do you lose any companion ( except for the choice the game forces on you), unless you just rush through the games.
I think on the first Video i wrote that if Tali isn't his main girl at part three his opinion is automatically invalid or something like that.
Watching this just makes me wish Jack was a larger part of ME3. Her arc between 2 and 3 has her undergoing so much character growth, and if she was romanced, one of the most touching personal scenes during the Citadel DLC. Wish my best girl got more love.
*kills 300 thousand Batarians*
...
*sees a single bad child model die*
"THIS IS THE TRUE LOSS WE MUST AVERT,"
lmao
I mean let’s be honest, no one cares about the Batarians. Lol
True but they are Batarians
"300,000 people had to die to delay the reapers"
"A boy died. The cost was too much. I had to stop this."
Shepard is a hero
They weren't people they were ahleeans
Basically... Fuck em
I know I'm a bit late, but those 300,000 were Batarian. Shepard doesn't consider Batarian lives to matter.
@@ciandunbar3656ehhh, typical mass effect fans hate. If Shepard didnt consider that their lives mattered then he wouldnt hesitate before turning asteroid's engines on 😂😂
you put me into hystrics pointing out the child model for the end shot is just a scaled down adult man. I've seen that scene dozens and dozens of times in videos, rants and the game itself, and I've never noticed that before. Lmao
I was genuinely shocked lmao
I really love your first person touches when you're narrating the paragon and renegade characters, it really fleshes them out!
Another video from my favourite Son! Very happy about this. In the first two videos the mispronunciations really bothered me but I still really enjoyed them, no different here. Your content is always top tier and has plenty of little touches that help make the content even better. Proud of you, Son!
I like trains.
Me too
@@YourFavoriteSon1 Me three
I'm Garrus and this is my favorite train on the citadel
WHOOOOO, LISTEN TO THAT HORN!!
Replaying my old ps4 disc game of Mass Effect Legendary on my Ps5 at 4k/60 fps with short load times made the series feel brand new .
Love all 3 games .
Pick the cupcake colour you want.
Fun fact, changing (lead) writers midway through a story, always results in prior plot points being completely lost.
Udina and Anderson as respective options for councilor in ME1 are just the 1st example.
Simply put, Walters probably didn't have any idea how to use Anderson as a councilor, specifically as the cerberus coup is happening on the citadel, so he made him stay on earth and made Udina councilor, so it would fit his creative vision.
Now, I have no proof of this, and I might actually be wrong about that specifically, but seeing how different Karpyshin saw Mass Effect play out overall... It's just a possible example of how my initial statement is right.
What a coincidence I just played through the whole trilogy for the first time, since it was free on PS Now. What an amazing series. What an amazing series of videos.
Glad you enjoyed!
Don't you mean plus? Now is gone
@@thegamingprozone1941 Yes, indeed it was a simple brainfart, Mr. Pedantic.
Renegade Shep is an absolutely brutal run through. Good on you for getting through that. I enjoyed the contrast between paragon/renegade.
Thanks! glad you liked it
Honestly there is something to to be considered as viewing the whole of the mass effect trilogy less of a tale of an absolute demigod kicking ass and taking names instead viewing it as a spiral of a man who did great things unable to keep up with the horrors of war, ME1 was about Shepard becoming the first human specter, fighting for humanity and the council, and only having to lose one of his squad mates, ME2 is about the commander coming back from the dead, bringing together a team knowing some of them won't be coming home, and ME3 is when he finally cracks unable to take the pressure, his past mistakes coming back to haunt him, as the friends he's made die off one by one, if you look at how in fact Son and his first playthrough of ME2 and ME3 my heart sank knowing what happens on Ranoc, with Tali and Legion if you mess up even just one step, Honestly it's one of the reasons why I find that the commander was indoctrinated so compelling, Shepard is a hero, and a god in his own right but in the end he's only human,
Thank you for coming to my ted-talk. xD
The Renegade playthrough narrations are some of the greatest things I’ve seen in any ME retrospective
It's so cheesy and goofy but serious and spot on.
This is probably younger me's favorite game series. It's been an absolute pleasure to listen to you talk through all the memories I have of these games. Never could bring myself to be renegade, so it's great that I get to see how all the morally wrong decisions can effect the story. Thanks for the awesome vids and making my work commute bearable!
Glad you enjoyed it!
@Blood in the Water While it may not be one thing, FromSoftware and the EldenSoulsBourne games have my heart. The lore is beautiful every time, and I love a good challenge.
I just wanted to say I appreciate you and your videos. I drive to my parents' house for supper every Sunday and this has become what I listen to on my way to and from.
Thank you.
Im glad you enjoy them, thanks!
Why is every analysis channel i watch covering mass effect at the same time?
Great minds think alike
Hey Son,
Thank you for covering the third installment. This series has to be one of my favorites science fiction series of all times, and the third game gave me many emotions. The way you talked about it's ending felt pretty close to how I have felt all these years, so I'm glad you could show some sides of the experience I been a bit to stubborn to consider. Thanks again, and I hope you get some rest.
Thanks Dad, glad you enjoyed it
Proud of you, son. Thanks for kicking off the year with a much anticipated video. Wishing you and your family (apart from me of course) an amazing year.
You too! Thanks!
Literally just finished your me2 video yesterday, can't wait to dive into this!
Hope you enjoy!
My boy, sure are killing it with the content as of late, keep it up!
Im always waiting for your videos they always help get me through work. Can’t wait for the complete retrospective to watch it a few times
Hope you enjoy!
I just started replaying this series. First game I played on my 360 in 2012 when I got it and was hooked ever since. Missed this series. Forgot how amazing it is.
Really great video. I've said before that I follow several game reviewers / retrospective channels. Each of you has your own style and perspective, be it gameplay, production history or in-depth analysis I like how you construct your videos around storytelling, your renegade recap is nicely done, detailed but smooth. I played each game trying to end each playthrough with the best outcome, so it was a generally positive experience when I played the next. I really love the gameplay and the stories even though the choices felt a little hollow. But the ending was a punch to the gut. I experienced it before the DLC tried to expand/retcon the endings but the damage was done. As for Jacobi Shepard thinking about little boys... I dread to think.
Glad you enjoyed!
The DLC and extended cut make the ending hit a little better.
Raid shadow legends has gotten him 😭 but don't get me wrong I'm happy ur getting sponsored!
He's lost to us now. He belongs to the raid
Thats why i disliked the video
Hey Son, great job on the video.
Thanks Dad
I love seeing you review games from back when I genuinely LOVED gaming. Idk if games suck now or if I grew up or what, but your videos always hit me in the nostalgia. Thank you for bringing me back.
Glad you enjoy the videos!
"How does it feel to have lived long enough to see all your favorite franchises go down in flames?"
feels great
@@YourFavoriteSon1 Holy shit he responded twice. I'm a proud dad, bud. You're truly my favorite son, keep doing what you do!
Grew out of them. I still get a bit excited with games, mostly old games (playing through Arcanium and Deus Ex right now), but it's hard to get the same feeling from games once you're 30, knows how a vagina looks like and have actual responsibilities, compared to being 13 when world was a whole ass mystery
Heartless monsters who kill Tali should be sentenced to 600 hours of community service.
In Andromeda.
You know that taking off her mask made Tali's face hurt. Your turn, perp.
Good job son, proud of you.
Thanks Dad
I've been looking forward to this one
Hope you enjoy!
The "it's too intrusive" criticism of the synthesis ending seems to be the most common criticism of it by far. And, frankly, I think it's a fairly absurd one.
But in terms of actual morality and ethics, which are what so many critics appear to focus on? It's *by far* the least "intrusive" option available. Every other ending involves a much worse moral outcome. You either let organics get wiped out, let synthetics (including races like the Geth who aren't exactly willing participants in the Reapers' plans) get wiped out, let *everyone* get wiped out, or directly mind control an entire species in perpetuity. The synthesis ending is literally the only ending where a) pretty much everyone gets to live, and b) they all retain a semblance of free will. I recognize that it's not perfect, and that unilaterally rewriting the genetics of every sentient being in the galaxy is a violation, but I simply cannot see how it's not the least bad option available to Shepard.
The real issue with the ending, IMO, is the way the game frames it. There's a way to present it as the best option available without ignoring that it's not wholly unproblematic, but BioWare really doesn't do that: as written, synthesis is blatantly the "sunshine and happiness" ending. It's a superficial treatment of a premise that deserves, even *requires*, a much deeper dive.
Which speaks to the larger problem with *all* of the endings, IMO: they're all very superficial in how they approach their fallout. Regardless of which ending you choose, you've just changed the galaxy in a pretty seismic way. But the endings are all very limited in scope. It really needs something like Lord of the Rings' epilogues, or the Fallout series' ending slides to explore some of the long-term implications of whatever choice Shepard makes. Or at least a few more hints at what might come next for the galaxy, not a few brief cutscenes that are largely copy and pasted between endings with only minor cosmetic differences. For a franchise that really reveled in its worldbuilding up to that point, all of the endings jar in how little interest they have in the bigger picture.
Agree, but the lack of that deepst analysis of the consecuences of every ending as you mention, specially of the green and blue, make us pick the more "logical" in the context of the narrative: No more Reapers, no more war...even so EAware deny us a true "happy" ending🤷♂️
Fem-shep is best shep and Tali is best girl. I will die on these hills.
With that reporter scene, I was waiting to see the fist to the face as he said "we settled our differences" lol.
That sounds more like a Jacoby move
@@YourFavoriteSon1 - I was wondering what you meant by that. Now I see, Jacoby, I'm d e d. Love it. But synthesis being "intrusive"? Is it really intrusive if our own future is showing its an inevitability? The absolute best of both worlds, without too many of the detriments that come with relying completely on flesh or tech? It still boggles my mind that Synthesis wasn't the canon ending. But I guess it ends too much on the "happily ever after" note and bioware still wanted to come back to the series. I will agree that it does feel odd that after 3 games of "beware advanced ai" it is an odd choice. But still my personal choice. I'll take nanomachines,son.mp3
Since a lot of the series has themes of "what it means to have free will." it just seems kind of odd to take the choice away from everyone in the galaxy. Synthesis honestly seems a little more controlling or overt than anything else, in my opinion. I can imagine there'd be quite a few people who'd be upset they were now half synthetic haha.
I’m excited for Andromeda next!
Soon
Hey I saw that the Recruit Edition is pretty cheap. You think it's worth getting without the DLC's?
My face is tired.
@@bennygerow its not worth getting in any shape, honestly. The game is just boring as hell at its best, which is the worst sin a videogame can commit. Pretty sure you have something more valuable in you backlog to spend your time on, just wait for Son's retrospective if you are curious about the plot.
How long until Mass Effect: My Face is Tired?
Also, I can't believe they actually listened to fucking Sarkeesian when they made that game, a person who literally doesn't like games. No wonder it was shit.
Pretty quick...unfortunately
I just thought of a better(?) joke:
Facetiredra
Fun little fact Kahlee Sanders from the academy that Jack worked at was the main character from the Mass Effect books.
I played through the whole trilogy with my wife (your mom) making decisions, she quite enjoyed it, and without trying and without any hints from me was able to save both the quarians and the geth. I knew I married that woman for a reason
I'll never stop loving your content great job
Thanks!
good god son, I love your videos and your sponsorship for raid shadow legends is endlessly funny to me for some reason
The Rannoch choice is by far the biggest reward you can get got a good ME2 playthrough.....but it's harsh if you *don't* get all the strict conditions. Also in order to get the point for resolving their arguement in ME2 you *must* get it without losing their loyalty, losing and regaining does NOT grant you the point.
But if you do get the third option it is so rewarding that you managed to make the impossible happen.
Also that Kai Leng Renegade interrupt? Even Paragon sheps hit that with the fist of an angry god.
Great video as always :3.
Glad you liked it!
If you really want to know why ME3 was and is a big disappointment still for many and not just because the ending, try to re playing it but with some mods on. There you would get a grasp of how a truly great or awesome game/story ME3 could have been (notice, I am not refering to the graphs mods, which are cool too, nor to change the main narrative, which remains as it has always been)
Just finished my latest Mass Effect runthrough like just over a week ago. This couldn't be timed better!
Hope you enjoy!
RIP Marauder Shields.
MA 3's ending was so hated because it was nowhere close to the endings of MA 1 and 2. It was obvious that it wasn't a Drew Karpyshyn flushed out ending, it felt cheap. They tied important stats to the multiplayer, it was a shit show. It should have been the best of the 3 games, and it wasn't even close. What made Mass Effect so good was it's story, it was just a huge let down after pouring hundreds of hours into the series. And sadly, Andromeda was a continuation of the poor writing.
Agreed
The first time I played the original trilogy and ME3 when it came out I had gone full paragon and made all the best choices possible. That's just how I like to play. So seeing the alternative to the Geth/Quarian outcome was kind of jarring and sad. That's so depressing.
Yeah they don't really hold back
Hey son thank you for all the amazing content, also learning how to type with a broken hand 👌 thank you for everything, and relighting the passion for videogames
Wtf do you mean, "OOPS"?? SWTOR has fantastic writing! Maybe expand your horizons a bit.
Never forget Marauder Shield
I'm so proud of my son, finally nailed that lucrative Raid Shadow Legends sponsorship.
Part of your difficulty problem is your soldier class. As it has the most shields of all the classes
The biggest problem that ME3 had on launch was the hype and expectation of many of the fans. BioWare told fans that the choices from the previous games would affect the ending of Mass Effect and the truth is that they did, but not in the way that a large portion of the audience was expecting. In addition to the war assets, the choices affect what can happen in the playthrough of ME3 - having your surviving crew members gives you the best story outcomes in the scenarios where they'd be replaced by similar characters, sometimes even being required for certain scenarios to be an option (like the best possible Ranoch outcome). For the choices you made that appear to be overwritten, they do give explanations - if the council died in ME1, the council in ME3 are different characters of the same races, Udina becomes councilor after Anderson steps down to return to the military, etc. Mass Effect 3, as a whole, is the ending and that is what many people didn't really consider back in 2012... they heard that all their choices would matter for the ending and expected that to mean there would be dozens of final cinematics to account for every possible combination of choices, which would have been impossible with the storage limitations of physical copies.
The Citadel and Extended Cut DLCs were definitely both massive improvements to ME3, granting more closure to the series and offering further differentiation in the final choice, but there are still many people upset that they don't get to have Shepherd as a triumphant hero that sails off into the sunset. In truth, I agree with you - having Shepherd's final act be one of heroic sacrifice to save the galaxy fits perfectly and creates a definitive closure to the trilogy. My only disappointment with the extended cut lies with the 4th ending that was added - it was added in response to the popular Indoctrination Theory, which used in-lore explanations and evidence to argue that even Shepherd was becoming corrupted by the Reapers due to repeated contact with them and postured that the Synthesis and Control options are things the Reapers actually wanted him to choose, which is why only the Destroy option can lead to the cutscene that has the hint that Shepherd may have survived after all. The entire Indoctrination Theory is incredibly well thought out and documented with many in-lore examples, so it's a shame that the only way to unlock the 4th ending is by being pig-headed and then having the future Stargazer reveal that our cycle actually did everything perfectly to stop the Reapers and just didn't follow through, making it a narrative, "you thought you were clever, but you're actually stupid and let the whole galaxy die." Other than the narrative, "fuck you," I rather like the idea of the story coming full circle - it started with a beacon from a doomed civilization, it ends with our civilization leaving behind the key to survival in our own beacon, and really wish it would have been presented better.
Well said!
It's funny how there are always people who say the hype and expectations of the fans were the problem.
And never acknowledge that the hype and expectations are a 100% generated by the hype and claims the developers and publishers made. It was that case with Mass Effect 3, it was that case with Cyberpunk2077.
You can't go and make claims you can never fulfil and build up hype over years to then turn around and say the problem lies with the fans, because they bought into your lies. In this case, people expected something different in terms of the influence your decisions had for the final game, because THEY WERE TOLD to expect something different from what we got. Again, that's not on the fans, that is solely on Bioware, making claims like there would be hundreds of endings and "every decision matters."
Also, there are many games who live up to the hype the developers generate and then there are no issues at all.
I would say the problem lies with devs and publishers these days, definitely not the fans, if anything video game fans are much too docile and much too accepting of the terrible practices the industry indulges in these days.
No matter how much we get screwed over, there are always those who defend it.
The Game got rushed, it's Known that Hudson had to come up with endings last minute on a work marathon. ME3 could have lived to expectations, but there is only so much You can do with a short and ectic schedule and publishers meddling.
Great video, I always enjoy mass effect 3 videos everyone seems to have very different feelings on the game from what Ive seen. Thank you for this.
That being said SWTOR is a great game dang it! Lol
1:06:52 - Amusing, and also accurate!
I do not hate Mass Effect 3 inside of this game is an amazing journey worth taking and when it does things right it is satisfying. I managed to do the impossible with the Geth and the Quarians which was satisfying. The time I spent with my party members and seeing how they evolved saving everyone and developing friendships has stuck with me for 10 years. But the ending was a huge dropped ball. I really does feel like it was rushed and wasn't fleshed out I also hated how it took choices away particularly making Anderson the council member. I had no idea they brought the council back if you chose to kill them. It's understandable a game built on making sure your choices matter only to have them taken away would make people mad.
Something else that struck me with your renegade player is how Shepard cares for the boy on earth when it goes against ever principal of renegade Shepard just another example of what I was talking about.
Despite all that I will always enjoy my time I had with Mass Effect 3. Though seeing the Leviathan DLC does change some things it would have been nice to get that day one with the rest of the game changes things up a bit in terms.of story.
I agree, I think it's a good journey and over time the reception seems to have changed
Thanks for the video, son. This is my favorite Mass effect actually.
Happy first Sonday of the 2023!
Sonday 2023
Femshep romancing Thane gives the most emotional death in the series.
Even so the 3rd one isn't the best to alot of fans of the series I thought it was actually pretty good for what it was, not often do you have a game where the actions of the previous games affect you playthrough as much as Mass effect has
It has impact, just not in the way people expected.
I only ever played ME2 back in the day. When the MELE came out, I sat down and played all the way thru the trilogy proper & what I thought was that ME3 provided a bittersweet finale which was in keeping w/the overall tone of the series, ie- it's grim, end of days stuff, so I never expected an uplifiting final act. But I did think 3 packed a *solid emotional punch* seeing where all the characters were that I don't think could have been done better, and that it's combat & gameplay felt the most fluid & finely tuned overall. And as a lifelong sci-fi geek, I thought the undersea confrontation w/Leviathan was the standout moment of that entry; a fantastic, epic scene full of wonder & respect for the genre that answered most of my questions about the Reapers. Ultimately I was sad to see it all end, but honestly thought it was a fine 3rd act.
Wow that was fast, I wasn't expecting part 3 until the end of the month. Remember to take some rest when you need it.
I think your thoughts on ME3 are similar to how I felt but I liked ME3 a lot more because of the upped stakes and the drama. It can't get any better than finally curing the Genophage and resolving the Quarian Geth conflict (I managed to keep both Tali and Legion alive). Also in regards to the difficulty, it was altered a little for ME3. From what I remember Normal was made only slightly more challenging compared to Normal in ME1 and ME2 but due to how you can just rush enemies with certain powers and enemies can't take much damage anyway, Hardcore is generally recommended for ME3.
I'd be interested to see what you think of Andromeda which I liked in some ways but was a massive chore to play
Dude's a machine
He must be part Reaper
thx for these videos man
"Robots, gross."......*audible gasps from the direction of Japan*
Are you trying to Speedrun being disowned Son? Shit talk SWTOR, Paragon Shepard romancing the Xenophobic Bigot, couldn't Reconcile the Geth and Quarrians. Im not Mad, Im just Disappointed.
I have not seen the video yet, but im going through me3 again due to the legendary and I really love this game, i think that up until the ending the game is great.
The problem I personally, and many people I talked with had, was that the whole trilogy was about choices. The primary storytelling device was the renegade or paragon playthrough, during each game you get told how important your choices are, you control who survives through your actions and decisions.
Then all of this is taken away, and not just during the ending, but retroactively your previous decisions are also made less important (fe. with the Rachni)
You can't go and make a trilogy about player's agenda and then take it away. You can't make it possible to get the ending you want in 2 games, but then force one ending with three slight variations on the players. And yes, the synthesis ending is the worst, and that the devs thought that this was the most positive ending shows a terrible lack of understanding of their own game and world.
There are great parts in ME3, the overwhelming feeling of loss and despair that you constantly have to fight against. That while you do everything to unite the galaxy, the reapers are already taking it apart. And some stuff strikes horribly hard, the fate of so many people you encounter, things like Joker's sister or that people get sent to places to be safe, just for them to turn out horribly. All that really drives home the importance of this conflict. There are also great moments with many of your squadmates and some really fun levels.
So it's not like just see the negative.
It's funny that you basically see all the problems, but can't fathom WHY that made us so angry. For many people, Mass Effect was their absolute and most favourite game series of all time, for many it showed the possibility of what games could be capable of in terms of player's agenda, and then you reach the ending of ME3.
It was a gut punch, it was absolutely devastating, I took days off from work to be able to play at release, I downloaded the game early, so that I could start playing the moment it was possible and then spent the next two days barely sleeping, barely eating, barely leaving my seat in front of my computer screen, to play through the finale of this game series I loved so much, only to reach the end to feel horrible and to actually feel betrayed by a developer I trusted like no other.
And in hindsight, I don't think there was much overreaction. A lot of what made the news were single cases of morons, like those who tried to get a lawsuit started, or those who insulted and threatened the devs. A lot of it was really bad faith coverage, like turning the Retake movement into a bunch of entitled screaming fanboys (yes, those existed, but very little compared to the overall majority of genuine fans) in the media, when in reality there were fundraisers for charity, or sending cupcakes to Bioware from a local bakery with three different coloured toppings. There were dozens of comics, stories and even mods created to show the endings that fans hoped for, a lot of creative output, a lot of genuinely quality content. That's not mean-spirited, that's inspired and passionate.
While I don't think anger and threats are the solution, I also don't think we as video game players can continue to let publishers and developers get away with as much as they do.
This spirit of just accepting what happens and often even defending horrible actions and decisions is what has led to the state modern gaming is in. With the excessive monetization, loot boxes, with content that used to be part of the games now locked behind additional paywalls, season passes, battle passes, with AAA games being released in unplayable states etc.. All this started with small things, like promising stuff that never made it into the games, like a small amount of money for a few skins and weapons and armours, like first day story-DLC, like horse armour, like telling fans what to expect in a game series finale and then doing nothing of that.
I don't think that was the Curiosity Rover.
For one, Curiosity is the size of a car, and secondly, it landed in 2012, 3 months after the launch of ME3. Spirit and Opportunity were the old tinny rovers, that probably inspired that easter egg, even though they look relatively different.
Did miss a couple DLC's Lair of the Shadow Broker in ME2 and Omega in ME3
I just beat the 3rd game this morning. I know some don’t like the ending but the dlc kinda helps explain it. Should’ve done something similar to the second games. I still think it improves in some area. Both are about equal to me. The dlc is better as well.
I had never played ME3 back in the day when it came out so finally getting to play through it in the legendary addition just felt right. ME2 is still my favorite of the trilogy but I really appreciated a lot of aspects of ME3 and was completely satisfied by the story and emotional beats it hit granted the biggest issue with it is that ME3 absolutely solidifies the fact that the only true way to play the entire series is the full paragon route with no deaths in ME2 (specifically with Mordon Legion and Tali) and you not shooting wrex in ME1. Otherwise you’re getting basically the same story in ME3 without any of emotional connection to those involved. It’s such an oversight but I think BioWare just bit off way more than they could chew in terms of letting choices dictate the story. Weirdly enough I think ME2, despite how great it’s story is, is most responsible for this problem with just how many ways that game can end and how many ways the suicide mission can play out since it seems like the decisions you make in ME1 are woven into ME3s narrative in better more seamless ways (other than the whole Anderson thing). Basically I just think by ME3 the choices you made compounded to the point that to account for all the possible variations players could have, they would’ve had to write at least 3 completely separate, wildly different stories to account enough for everything that things back sense and your choices matter in a thematically and emotionally impactful way which honestly would’ve been an absurdly monumental task.
I also thought the game was too easy until I saw that it had set me to casual difficulty when I started and once I changed it back to normal it felt a lot better. Not sure if that happened to you but once I changed it to normal fights got a lot more hectic and I had to rely on cover a lot more.
Great video as always, my dude. Hope your dad is proud
Leaving Earth is one of (if not the best) video game soundtrack song ever
fantastic song
Last time I was this early, faces couldn't get tired...
15:17 Afraid AND scared? Usually it’s just one or the other.
I'm a firm believer in the Indoctrination Theory, it makes so many of details dropped throughout the trilogy make the ending makes so much sense and indoctrination was something that had been a huge plot point and a big problem for everyone as they never truly knew who was on their side, having Shepard slowly being affected would have been great and something that kept in line with the lore of the games. Sadly they claimed that the theory is not canon but I still believe in it.
I didn't play ME3 until at least a year after it launched. I purchased the DLC recommended for the best story experience and thoroughly enjoyed the game. There were some weak moments, but I didn't even hate the ending, despite picking Synthesis, which was stupid. I really didn't like getting the feeling that grinding the multiplayer was needed to be 100% ready (even if it really wasn't necessary), so I'm glad that was scrapped for the Legendary Edition. I just purchased Legendary on sale and recently started ME3. I've modded the game to the point of removing Kai Leng, changing the ending entirely and also moving the Citadel DLC to an epilogue. Leave it to the community to give us what we wanted in the first place.
You killed tali, monster. 😢
Wost thing about ME3 is the renegade path, It literally made you an asshole, while in ME1 and 2 you were just a bad ass soldier on the warpath.
Not sure about that, cos many had pointed out how Renegade come as a very unstable person from the beggining, but yeah it got worst by ME3. Also, EAware really, really worked hard to make us take/and embrace the "dark side" in ME2 (with all the colors palete of the scenarios ME1 mostly blue and clear, ME2 red and dark), cos some things Shep did there, were more close to be Renegade and even if we were trying to stay Paragon🤷♂️😒
@@Hellion73 Hmm, i would disagree about ME2, after all, most time during the game you deal with criminals, the only exception was a few dialogues on Ilium(was that the name of the asari colony?). I would say your renegade options fit quite well in the whole scenario.
@@MsSilentGaming Sure, as I said, everything was designed to taste the Renegade path, we like it or not...and I wasn't refering just to the thugs and mercs, dont recall the specifics, but there were some Paragon responses equally "rude" to people/alies as being Renegade🤷♂️😁
Great game but fuck the ending. Destroy is the least awful.
So Mass Effect Andromeda is next, right?
Unfortunately
I love the renegade roleplay haha this is why we all love being able to choose a dark side
“I don’t think Shepherd should have lived.”
I have to disagree. It’s not whether or not Shepherd should have lived, but the fact we should have had the option for an ending where Shepard lives.
Take Dragon Age Origins for example, another BioWare game. We could have different endings where The Warren can heroically sacrifice themselves or another character like Alistair do it or have the option where no sacrifice is needed if you do Morrigan’s dark ritual.
We should have been given the option of an happy ending with Shepard surviving. The fact all three “endings” require him die feels wrong.
Great series overview. My suicide mission had everyone surviving without a walkthrough so I got lucky there.
My biggest issue with the series is a small quibble but still annoys me: I never got to do another mission with my man, Wrex! Favourite character and after ME1 you never get to do another mission with him again, even if just a one-off. Still annoyed by that.
The Citadel DLC would like a word
I'll be honest:
The first time I played ME3, I had not played either of the previous two. I won't say the game was harder but, EA actively kinda punished you for not playing the other two. And this includes DLC. A lot of the decisions were made a lot easier because you had saved a character or done a mission (especially from ME2)
Synthesis ending is the best
That “reject ending” wasn’t a real ending. That was a fuck you from BioWare to the fans that were pissed.
The cure thing for the Krogan made me reset my whole game so I wouldn't have to shoot my friend the stop the cure.
The only way I've lost Miranda on a playthrough is if you don't give her the information on Kai Leng when you speak to her at the Spectre office.
hey son, can you do The Evil Within game next
i absolutely love your survival horror retrospective videos
Will you do andromeda? I know it's not that old yet, but there are N O retrospectives on it and I would really appreciate hearing you break it down. I actually look up your channel everytime I get the slightest interest in something because your content allows me to appreciate it better, but in general your review of it (andromeda) would be appreciated
Give me about 47 minutes I'll whip something up.
The ME3 Multiplayer mode is still online
I remember thinking that each one had something special about it, usually improving on the last one in ways. Yet each one also lost something, and they became a little less like Star Wars and a little more like a parody of Star Trek.
True, they do all have their pros and cons
I think I'm one of the few people that LOVE the synthesis ending, but it feels like it was tailor made for me. I love evolution theories. I love discussing the great filter. I love theorizing about the future aspect of mankind. And I feel the writers like to have those discussions as well, and came to some similar conclusions than I: whatever pushes us forward to the next evolutionary step, passed humanity as we know it, I don't think it will be voluntary, I think it will be forced, or forced out of necessity.
ME3s weapon system should have been retroactively applied in the remaster.
What difficulty did YOU C play this on? I feel like you need to play this game on at least hardcore to utilize every aspect of the game’s systems
I said it before and I will say it again: Kai Leng looks like an extra-edgy James Iha.
I just realized - "it's your favorite son" would imply more than one son, and favoritism at that lol. So why is that, is it cuz the father is an asshole, or cuz the other son is? And who was phone??
That's for you to wonder
Did the 1st one got taken down?