Sonic Utopia (Early Demo) - No Commentary Gameplay

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

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  • @BlazeHedgehog
    @BlazeHedgehog  7 ปีที่แล้ว +582

    I've updated the video description to point to proper download links for those of you who want to try this game for yourself.

    • @GamerBlazePlayz
      @GamerBlazePlayz 7 ปีที่แล้ว +3

      BlazeHedgehog yay

    • @CrashOut7
      @CrashOut7 7 ปีที่แล้ว +2

      BlazeHedgehog nice!

    • @jadenlucien6663
      @jadenlucien6663 7 ปีที่แล้ว +2

      BlazeHedgehog i wouldn't be shocked to see team sonic try to hire u guys and steal the idea and put it on the switch

    • @InvaderZack1
      @InvaderZack1 7 ปีที่แล้ว +2

      This is astounding! I love the banking camera the most!

    • @tylerlee4060
      @tylerlee4060 7 ปีที่แล้ว +2

      is this going to be out later for people to play? if so when do you think it will cone out?

  • @GKoopa
    @GKoopa 8 ปีที่แล้ว +75

    My favorite thing about this demo has to be the sound effects. Everything sounds extremely satisfying. That running noise!

    • @leonardrou
      @leonardrou 8 ปีที่แล้ว +5

      GKoopa the running sounds like a helicopter.Should sound more airy ...like a fast moving thing in the air or something.

    • @Kuzamer
      @Kuzamer 8 ปีที่แล้ว +6

      GKoopa
      I also love how the use the OVA Spinning sound effect.

    • @Fractorification
      @Fractorification 8 ปีที่แล้ว

      GKoopa Yeah, fantastic sound design. It's better than the realistic sound effects used in the modern games nowadays. Half the time you can't hear sonic's footsteps because of how loud everything else is in the stage.

    • @Kuzamer
      @Kuzamer 8 ปีที่แล้ว

      Fractorification
      Because of all the Boosting and shit. Lol.

    • @nostalgia_junkie
      @nostalgia_junkie 8 ปีที่แล้ว

      i don't know if he did all all of the sfx, but i can def listen and tell he did some

  • @sargentbaco9182
    @sargentbaco9182 6 ปีที่แล้ว +38

    This concept for what a 3D sonic platformer could and should be is ingenious. Going fast is a joy. It feels good and isn’t so easily interrupted by silly platforming. Everything is open and spaced so that you can comfortably plan your path and cruise around. Obviously this isn’t perfect, but with proper adjustments and some more direction, this could be one of my all time favorite games.

    • @thehammurabichode7994
      @thehammurabichode7994 6 ปีที่แล้ว +5

      Sargent Baco Thumbed up so the developers might see this

    • @urtooslow4415
      @urtooslow4415 2 ปีที่แล้ว

      Wish granted. And a new sonic game

  • @metalbrainmextrememetalent6810
    @metalbrainmextrememetalent6810 7 ปีที่แล้ว +39

    So this guy has a better understanding what a 3-D sonic game should be like, than the entire sega team? Multiple paths to finish a level, colorful level design, speed, and platforming. That's sonic.

    • @drekiskrek5008
      @drekiskrek5008 7 ปีที่แล้ว

      Oblivious to Oblivion Except there is no actual LEVEL. Open areas are cool and all, but Sonic is and always be about getting to the goal as fast as possible. This open level design just isn't what the games are about.

    • @metalbrainmextrememetalent6810
      @metalbrainmextrememetalent6810 7 ปีที่แล้ว +1

      Drek Is KrEk well I don't know much about the game. This is my first time seeing it, but it should have a wide area so you can run, and looks to improve on a linear path with quick time loops from previous 3-D sonic. It looks like many path ways to get the end goal which is what the sonic games originally were. Instead of going forward you would go left to right with branching paths in 2-D, and no sonic wasn't about finishing each level as fast as you could. For me it was finding cool new paths to take and finding loops and other things in the level.

    • @Thomasrimp
      @Thomasrimp 7 ปีที่แล้ว

      Drek Is KrEk what do you know about game designing ? I bet you don't know shit

    • @drekiskrek5008
      @drekiskrek5008 7 ปีที่แล้ว

      Thomas ThePvZfan I am actually taking a college course on it. But you don't even need a course to realize that this isn't good level design. Open areas are fine, but the level is way too open. Any actual design is lost because of the sheer size of the map. Sonic has always been at least somewhat linear, so this big open design just doesn't work.

    • @metalbrainmextrememetalent6810
      @metalbrainmextrememetalent6810 7 ปีที่แล้ว

      Drek Is KrEk I think that's just you opinion. The level design looks like a lot a fun. Can't wait to try it.

  • @nidonemo
    @nidonemo 6 ปีที่แล้ว +25

    Watching this, it makes sense why the majority of 3D Sonic games failed so hard, with high speed you need tge space to appreciate it. Narrow rail courses don't give Sonic that kind of freedom, these huge open areas really let you go as fast as you like with little consequence, and still give the game room to grow as well.

  • @johnnynorrisjr.39
    @johnnynorrisjr.39 5 ปีที่แล้ว +14

    I notice two things right away: 1, as someone else pointed out, the camera angles towards where sonic's going to be moving next, without making you lose sight of him or get messed up about which direction you're pressing, so far as I can tell. 2, the fact that this is so spread out compared with something like Sonic Adventure (or, say, Super Mario 64) is significant to me. You've got a hero who's whole gimmick is running fast, makes sense to give him room to run.
    What's kind of missing is emotion. When Sonic pushes on something, you can see the effort in his eyes. When Sonic is struck (or falling down a waterfall), you can see his AHHHH OH CRAP face. When he hits a spring, you can see him looking up, to see where he being bounced up to.
    You can't see Sonic's eyes, so you need to do something else in the way of giving him a personality. Mario 64 accomplishes this by having Charles Martinet's debut as Mario, but NOT making him too vocal about things. Mario has two or three quotes in the whole game which amount to something other than "Yah!" "Wah!" "Whoo-hoo!" "Yee-hee!" and the like. Sonic would need to be similar, probably variations of "Yeah!" "Whoa!" and similarly surfer-talk-y exclamations.

  • @nazek4216
    @nazek4216 7 ปีที่แล้ว +19

    This is where Sonic will go when he dies. No high stakes, no saving the world, just endless green hills and cheerful music.

    • @davidcain7761
      @davidcain7761 7 ปีที่แล้ว +3

      Nazek42 but still robots who want him dead

  • @beabarges5040
    @beabarges5040 8 ปีที่แล้ว +25

    This is far and above the most aesthetically pleasing 3D Sonic fan game. It's so well-animated and it's perfectly appropriate for Sonic. The gameplay also looks pretty tight. I'm actually miffed I can't play this, hah.

    • @senorgooba7360
      @senorgooba7360 8 ปีที่แล้ว

      Can you not download the link in the description?

    • @beabarges5040
      @beabarges5040 8 ปีที่แล้ว +1

      TwistedViolaStudios Yeah, that's what I meant. I have an old hand-me-down laptop, so I don't get any of this good stuff! So cool to look at though.

    • @senorgooba7360
      @senorgooba7360 8 ปีที่แล้ว

      Dimmer Switch Mitch Well that sucks. Al least you can see it being played. it does look good.

  • @melanitex1089
    @melanitex1089 6 ปีที่แล้ว +18

    You see this actually makes sense in order to accommodate sonic's high speed you NEED wide open spaces. If not then you have to essentially create a "boost" button so that he essentially controls like a car and goes forward in one direction so the player doesn't keep bumping and stopping into shit.....

    • @3_outof_4
      @3_outof_4 6 ปีที่แล้ว +4

      I know what you mean dude. I mean the adventure games understood this and i think with a game of that formula in gameplay such as heroes or adventure 2 i think SEGA would hit it big in success. It's just that the "fans" of the series have bogged it down with criticisms and memes so much that the company feels like they shouldn't go back and just stick with the boost formula. When fan games like this prove that it's definately possible for SEGA to do such a thing as an open-world or Adventure style gameplay for Sonic

  • @jonathanc3001
    @jonathanc3001 7 ปีที่แล้ว +20

    I love this idea so much! This game seems to perfectly capture what made 2D sonic great, and bring it to the third dimension. I love the sense of momentum. Not sure if these things have been changed yet or not, but I have a couple suggestions to make it even better:
    Make sonic’s model a bit bigger. IMHO he just seems a little small here, which also makes it difficult to really appreciate the character’s appearance.
    When you run through a loop (the kind where you go upside-down) I think the camera should zoom out a bit and look at the loop externally, rather than following sonic through the loop. This way it’s less jarring and claustrophobic. The player can more easily see whats coming up, control sonic through the loop, and decide what to do after finishing it. I say this because currently when you run a loop, you really can’t tell what’s coming afterward until you finish it.
    Just a couple minor suggestions. And I hope you guys see this through to completion!

  • @GaijinGoombah
    @GaijinGoombah 7 ปีที่แล้ว +38

    Hope Sega is taking notes.

    • @williamP1307
      @williamP1307 7 ปีที่แล้ว +1

      Gaijin Goombah Media True My Due.

    • @tylerjeffrey2001
      @tylerjeffrey2001 7 ปีที่แล้ว +2

      Gaijin Goombah Media Yep lol

    • @Turtlemaster908
      @Turtlemaster908 7 ปีที่แล้ว +1

      Gaijin Goombah Media tell matpat to give this fan game a clap and a half

    • @unknownwill4th549
      @unknownwill4th549 3 ปีที่แล้ว

      Shut the hell up

  • @loriemerns5741
    @loriemerns5741 7 ปีที่แล้ว +9

    woww the visuals look amazing for a fan game, music rendition is really nice, and the sfx is satisfying

  • @karkatheck7770
    @karkatheck7770 7 ปีที่แล้ว +18

    If this game was made in the late 90's people would lose their shit, and Mario 64 would've been left in the dust. Honestly, as a Mario fan I am kinda glad this game didn't come out in the late 90's because it probably would've destroyed Mario 64's revolutionary reputation today.

    • @geovannewashingtonashwood
      @geovannewashingtonashwood 7 ปีที่แล้ว +3

      Yes man,if SEGA has made this on 90's,their story on video games might have been more victorious.And as Mario itself had made,and by this time Sonic would have so many great games than Mario.

  • @pvpfreak8030
    @pvpfreak8030 6 ปีที่แล้ว +10

    This fan game is an amazing concept of what Sega should be doing. Someone hire the creator for this masterpiece and let him be the gaming director and designer for all the Sonic games from now on. I'd love to see this as an official future game 😃

  • @Idazmi7
    @Idazmi7 7 ปีที่แล้ว +22

    This is _brilliant._ He looks perfect, moves like Classic Sonic always did in the game cutscenes, comics, and cartoons, and he controls exactly the way he should. This is utterly incredible. Sonic Forces is a low quality joke compared to this.

    • @Idazmi7
      @Idazmi7 7 ปีที่แล้ว +4

      +Tapu Kek
      That is also true. It saddens me that while Sega took 4 years and who knows how much money to make Sonic Forces, two fans and no funding can produce Sonic Utopia. Even in it's current unfinished state, mechanically, it makes all of the Sonic games Sega has produced for the last 20+ years look like garbage.

    • @pressatoletgo4789
      @pressatoletgo4789 7 ปีที่แล้ว +1

      Idazmi7 Excuse me, Sonic Mania? Oooh no, I remember. Sonic Mania was made BY FANS!

    • @Idazmi7
      @Idazmi7 7 ปีที่แล้ว

      +Press A to Let Go
      Sonic Mania is another example that proves my point: Sega is full of morons, and their fanbase, terrible as it is, can make better Sonic games than they can with less funding AND less time.

  • @Buttemer
    @Buttemer 6 ปีที่แล้ว +16

    From now on, whenever someone says Sonic doesn't work in 3D, I'm going to smash this video into their face.
    It's like a playable sandbox of the Sonic CD intro, and It. Is. Glorious.

    • @huntersvideos905
      @huntersvideos905 6 ปีที่แล้ว +1

      Brian Lydell sonic doesn’t work in 3D

    • @Solidsteakx
      @Solidsteakx 5 ปีที่แล้ว +4

      Hunter Willoughby smashes video in face

    • @helios2664
      @helios2664 5 ปีที่แล้ว

      This is what I feel like Lost World should have been instead of that super Mario galaxy rip off

  • @NERDSAUCE
    @NERDSAUCE 7 ปีที่แล้ว +13

    like, sure it's a little rough around the edges, but the gameplay and mechanics look like a solid foundation. The camera distance is perfect for making the level readable while keeping the speed up.
    Sonic in 3D can work while being faithful. (For the record, I really enjoyed Adventure 1.)

  • @DerrickJolicoeur
    @DerrickJolicoeur 7 ปีที่แล้ว +5

    What!? This looks great! With some excellent level design this could be one of the best 3D Sonic experiences

    • @Kuzamer
      @Kuzamer 7 ปีที่แล้ว

      Derrick Jolicoeur
      Agreed.

  • @aaronivan8433
    @aaronivan8433 7 ปีที่แล้ว +23

    Looks amazing. I think sonic needs to be a bit bigger though.

  • @galeforce69420
    @galeforce69420 7 ปีที่แล้ว +8

    Love the classic sonic look!! Also love how platforming can be completed with speed if done correctly, and doesn't force sonic to slow down. Sure, it might be better to slow down, but it interrupts the sole purpose. Also I like how there aren't boost pads and stuff like that, if you need speed, you have to build it up yourself. I kinda wish there was another option for attack than the homing attack, but it would be difficult to think of something that didn't sacrifice speed. This game looks really freaking cool, and I'm super excited to see where it goes!!!!

    • @gandir-ih8ju
      @gandir-ih8ju 7 ปีที่แล้ว

      What about the mania Sonic dropdash

    • @Kuzamer
      @Kuzamer 7 ปีที่แล้ว

      gandir42343
      That's basically what that thing is where Sonic curls in mid air after being launched off a ramp.

  • @karkatheck7770
    @karkatheck7770 7 ปีที่แล้ว +13

    I hate how people say this has terrible level design. I mean like this is just a demo and there is no real story for the game. And if there is no story there is no objective or direction for the game. With no story you can feel free do to whatever, whenever you want to because nothing is timing you to do anything, if there is nothing to get to. In a game like this I can really feel like I am "running fast and free." On another though, linearity in sonic games has always been the problem in Sonic games recently like forces. Though I will agree that there should be linearity in some stages, that is to say they are making new ones. But I think green hill should be about exploring Sonic's abilities and what you can do with Sonic and what Sonic is capable of, like it always was and used to be. That's what green hill in this game and the classics always managed to capture in me.

    • @funk.4480
      @funk.4480 4 ปีที่แล้ว

      Do people think this has terrible level design? I honestly think it’s pretty brilliant. Maybe just a little too open, but certainly not terrible. FAR from it.

  • @nookmiles1895
    @nookmiles1895 5 ปีที่แล้ว +19

    The thing that makes Classic Sonic so great is how it manages to make you feel like you're Sonic. You feel free and peaceful. I think if Sega either just stuck to Classic Sonic, or found a way to make Modern Sonic give you that same feeling again than their games would be awesome again.

    • @kawaiidaisytwo
      @kawaiidaisytwo 4 ปีที่แล้ว +5

      "you really feel like sonic"

    • @joechristo2
      @joechristo2 4 ปีที่แล้ว +2

      @@vodrx “you really feel like sonic”

    • @christianbrooks399
      @christianbrooks399 3 ปีที่แล้ว

      @Joe Christo "you really feel like sonic"

  • @fat_vulk
    @fat_vulk 7 ปีที่แล้ว +13

    Nintendo: Someone used our property? GET DAT ASS BANNED
    Sega: Someone used our property? why haven't we hired this man yet?

    • @JH-xc9we
      @JH-xc9we 7 ปีที่แล้ว

      Vulkiez _ Nintendo hired Low Tier God!?!

  • @brielburtis9841
    @brielburtis9841 6 ปีที่แล้ว +11

    Now this is how I want Sonic to move! Great job!

  • @JjStickbot
    @JjStickbot 6 ปีที่แล้ว +8

    The best thing about this is that you keep your momentum when you jump

  • @Mr_Wiley
    @Mr_Wiley 7 ปีที่แล้ว +6

    This is actually amazing. It could use a few animation tweaks but I found myself far more impressed than I could ever imagine. WOW well done

  • @diogoepronto
    @diogoepronto 6 ปีที่แล้ว +20

    SEGA, you put fans to make a 2D Sonic game and it turn out to be one of the best Sonic games ever. Now it's time to put fans to make a 3D Sonic game. We're waiting.

    • @renatorusso3562
      @renatorusso3562 6 ปีที่แล้ว

      Diogoepronto what 2d game?

    • @diogoepronto
      @diogoepronto 6 ปีที่แล้ว +9

      Renato Russo
      Sonic Mania 🙂

    • @bigtj4
      @bigtj4 6 ปีที่แล้ว

      Diogoepronto But there not fans???

    • @nitinanku
      @nitinanku 6 ปีที่แล้ว +1

      Ultra 2.0 Sonic mania wasn’t made by sonic team. It was made by Christian whitehead, a sonic fan game creator and head cannon who made the sonic 2 hd fangame

  • @astriverofstrengthandknowledge
    @astriverofstrengthandknowledge 6 ปีที่แล้ว +13

    Sega should just leave the Sonic franchise to the fans at this point. 2 years later and this still almost makes me shed a tear. It’s beautiful...

    • @snaptrak3680
      @snaptrak3680 6 ปีที่แล้ว +4

      Gonna have to disagree with you on that one, but it's your opinion and you're entitled to it. :)

    • @ismaelounacer4121
      @ismaelounacer4121 6 ปีที่แล้ว

      Maybe they should hear what the fans they say but not leave it to them

    • @kurutoshimelody3653
      @kurutoshimelody3653 6 ปีที่แล้ว +1

      If I can remember Christian WhiteHead is one of those examples of being hired by Sega to work on their games since he is a sonic fan, and made fan games in the past. Sonic Mania is amazing. Sometimes fans have more interesting ideas just like Christian did.

  • @XerxesTexasToast
    @XerxesTexasToast 7 ปีที่แล้ว +10

    That is such a relaxing remix of Green Hill Zone.

    • @XerxesTexasToast
      @XerxesTexasToast 7 ปีที่แล้ว +2

      You took Sonic's speed and turned it into pure momentum. I love it.

  • @Kainthemain
    @Kainthemain 7 ปีที่แล้ว +7

    Fans are making better games than Sega themselves. Insane, great job whoever made this

  • @RealityRogue
    @RealityRogue 7 ปีที่แล้ว +16

    This actually looks fun

  • @MajoraWaffle
    @MajoraWaffle 8 ปีที่แล้ว +82

    this is probably the only 3D sonic fan game i've seen that is doing it right

    • @onthedre
      @onthedre 8 ปีที่แล้ว +8

      Green hill paradise was good but this was so perfect i wish my pc was good enough to play it at above 5 fps

    • @dreamcastdazia4753
      @dreamcastdazia4753 8 ปีที่แล้ว

      Majora Ffs, Are you ok? Umm Hello??? Sonic world and Sonic Souls???

    • @challengerjakku1943
      @challengerjakku1943 8 ปีที่แล้ว +1

      Sonic world is overrated and souls is just boring after the first playthrough

    • @MajoraWaffle
      @MajoraWaffle 8 ปีที่แล้ว +1

      Sonikku Yoshi world is literally just unleashed gameplay but only more scripted. souls feels bland and unpolished as hell, both in gameplay and graphics department.

    • @dreamcastdazia4753
      @dreamcastdazia4753 8 ปีที่แล้ว +1

      Majora Idc if you don't like world, but I think you have the wrong game. World is adventure game play material.

  • @dodiswatchbobobo
    @dodiswatchbobobo 7 ปีที่แล้ว +9

    This right here is what we want out of a 3D sonic game. No gameplay gimmicks, no bad character acting, no linear railroading or complicated puzzle platforming. Just a somewhat easily traversible playground to romp around in at high speeds.

  • @TheAnimatedGamer
    @TheAnimatedGamer 8 ปีที่แล้ว +6

    I am *LOVING* that super peel out sfx

  • @shansingh6416
    @shansingh6416 6 ปีที่แล้ว +15

    Can Sonic Fan game creators become the lead of SONIC TEAM, please, along with the Mania team.

  • @Nerdosoidexd
    @Nerdosoidexd 7 ปีที่แล้ว +5

    love it, the fact that you added the charge speed from sonic cd is another plus,the music is cool(nostalgic but modern),and you have a lot of freedom to move,almost like you were actually there,the monsters are more intimaditing and i bet you will find someone who will want to represent your game in no time,i would wish you good luck but you probably wont need it

  • @Technicow
    @Technicow 7 ปีที่แล้ว +15

    Honestly, this is a great demo, but if this ever actually becomes a game, you are gonna need to work on level design. Right now your world feels objectiveless and empty, but that can be easily fixed. Keep up the good work, hope to see more of this in the future

  • @cash_burner
    @cash_burner 7 ปีที่แล้ว +10

    This is how a 3D sonic game should be

  • @kaytea42
    @kaytea42 5 ปีที่แล้ว +9

    This gives me Nostalgic to the beginning of 2018

  • @DiegoShinoda
    @DiegoShinoda 7 ปีที่แล้ว +6

    This is great, good job, some notes on it too:
    -I love how smoothly the camera follows the angle of sonic in those curves it really adds to the experience
    - I'm impressed by the sheer scale of it, but draw distance doesn't reflect that, however it is obvious it's for performance especially because how lagless it seems
    - some sense of direction would be nice if these levels are going to have a goal point
    - some variation on textures/ environment like the canyon would give more personality to the world itself
    - you could make the sunflowers turn to the camera, that'd make them a tiniest bit less flat
    - new interactions would be interesting, like using the palm trees to spin and jump
    Overall this seems like a great game and could become something very special if completed, keep up with the good job

  • @AstalThe9
    @AstalThe9 7 ปีที่แล้ว +8

    Here for the unavoidable "THIS IS HOW 3D SONIC SHOULD BE" quotes. Surprised I only found 2 along those lines..
    Kidding aside, this looks amazing. Keep it up.

  • @DarkD33p
    @DarkD33p 7 ปีที่แล้ว +2

    This clear style is awesome. Imagine the levels you could create. It's perfect for speed runs

  • @NannerMan
    @NannerMan 7 ปีที่แล้ว +7

    There's more love and polish put into this than I've seen in some official Sonic games. I really hope SEGA continues to hire experienced fans.

  • @douglas4610
    @douglas4610 8 ปีที่แล้ว +15

    I just love the cartoony artstyle,must been a hard work to code everything from scratch,but I think is better than use a existent engine like GDK,mainly because for me,every GDK Sonic fangame looks the same,I'm not saying EVERY fangame looks,but the mayority of them do,and his control looks like Sonic is too heavy,and is a nightmare to move him,and I LOVE Sonic's model,it looks like Xtreme sprites an promotional art,everything looks so polished,and this is just a early beta,I can see a lot of care and love was put into this project,Mr. Lance,Murasaki,GREAT WORK.

  • @jotte418
    @jotte418 7 ปีที่แล้ว +14

    when sonic fans can make better sonic games than people getting paid to make sonic games

  • @C4rrots
    @C4rrots 8 ปีที่แล้ว +13

    This legitimately looks better than most of the games Sega has currently been releasing...

  • @HumorousLOL
    @HumorousLOL 7 ปีที่แล้ว +7

    This game captures the essence of what Sonic should play like in a 3D space. Sure it has no level structure or is close to being finished, but the core gameplay looks amazing.

  • @kylele23
    @kylele23 7 ปีที่แล้ว +6

    The maneuvering is really dang good for 3D. It really does feel like the 2D physics being applied to 3D and this is what the jump between dimensions should've been like all those years ago.

  • @FierySprites
    @FierySprites 8 ปีที่แล้ว +37

    Why are all the enemies approximately 2.5x Sonic's height?
    This looks kind of cool, actually.

  • @Kuzamer
    @Kuzamer 8 ปีที่แล้ว +12

    The Sonic Experience I've wanted for years...

  • @gruf4us
    @gruf4us 6 ปีที่แล้ว +5

    This looks like it would be so much fun as an Odyssey style collectathon, giving you more of a reason to explore the level or allowing mini challenges in each area. If you're just trying to get to the end of each level, that's not really taking full advantage of the open world.

  • @drag0nblaz381
    @drag0nblaz381 7 ปีที่แล้ว +23

    A minimap would be useful.

    • @theelectricneko
      @theelectricneko 7 ปีที่แล้ว +2

      maybe it will be programmed later

  • @gavinwilson3707
    @gavinwilson3707 5 ปีที่แล้ว +12

    The world of sonic 1, from sonic's eyes

  • @scoobertdoobert876
    @scoobertdoobert876 7 ปีที่แล้ว +6

    Sonic could be a little bigger, but this was pretty awesome.

  • @benharrison704
    @benharrison704 7 ปีที่แล้ว +6

    Just makes so much sense to have a more open world for a sonic game. Why didn't Sega try this in all the failed 3d games they made?

    • @benharrison704
      @benharrison704 7 ปีที่แล้ว +2

      Pokédragon yea but we have to be realistic. Sonic never reached the potential in 3d that games like Mario did. I think this kind of concept that's more of a sandbox style would have worked really well instead of the more on rails style of games like sonic adventure. Just my opinion.

    • @benharrison704
      @benharrison704 7 ปีที่แล้ว

      Pokédragon I think Sega will do something like this eventually. Increase the size of the levels and you can increase the speed without feeling like your not in control. Just makes sense and all games seem to be moving into more open worlds. Mario Odessy and Breath of the Wild for example.

  • @ILD753
    @ILD753 5 ปีที่แล้ว +9

    This looks like it has a lot of potential

  • @AndrewCranfill
    @AndrewCranfill 7 ปีที่แล้ว +13

    I think this works as a sandbox tech demo, but I hope the actual finished game has more direction. This, as it is, seems a bit aimless.
    Still really petty. Love the art style and it works to show off the engine.

    • @BigMoneyChink
      @BigMoneyChink 7 ปีที่แล้ว

      Andrew Cranfill my theory is combine 2d style level (mid high low routes) with multiple paths that lead to separate areas would be perfect. A lot of replay ability

  • @shinzankuro
    @shinzankuro 7 ปีที่แล้ว +7

    This type of 3d-game fits not only with the classic but with the modern designed Sonic.
    I hope Sega can see the potential from these guys and start to make games like that for both eras.

  • @jabarithesavage1373
    @jabarithesavage1373 6 ปีที่แล้ว +9

    I hope Sonic team makes a game like this in the future

  • @mike.th3.m4yor14
    @mike.th3.m4yor14 6 ปีที่แล้ว +23

    Sonic Fans do what Sonic Teamn't

  • @glitchie2133
    @glitchie2133 7 ปีที่แล้ว +9

    A free-roam game like this is what was needed. This might possibly bring back sonic if you can re-implement the feeling and add a bunch of new things.

  • @BrklynBread
    @BrklynBread 7 ปีที่แล้ว +8

    such great ideas i see in this game. conveys great sense of speed which is what you need most in a sonic game. bravo

  • @creepercave1014
    @creepercave1014 7 ปีที่แล้ว +7

    The game sounds and looks so peaceful

  • @norabellerose8560
    @norabellerose8560 7 ปีที่แล้ว +8

    I can't even describe in words how amazing/beautiful that was.

  • @kasuke1
    @kasuke1 7 ปีที่แล้ว +6

    my god, this is quite possibly the best sonic game since they went 3d. Physics based motion, that actually carries, a real open world, I.. I actually teared up a tiny bit.

  • @samhill4294
    @samhill4294 7 ปีที่แล้ว +5

    This is a cool approach to Sonic in 3D. An open world with tons of free space for fast gameplay and a lot of branching paths to get to the end. SEGA PLZ HIRE THIS GUY!!!

  • @waffleo0o360
    @waffleo0o360 7 ปีที่แล้ว +16

    Thank you recommendation
    *Thank you.*

  • @NaikoArt
    @NaikoArt 7 ปีที่แล้ว +13

    absolutely brilliant, THIS is what modern Sonic games need, FREEDOM TO RUN.

    • @NaikoArt
      @NaikoArt 7 ปีที่แล้ว

      are you still working on this?

    • @TheStoryBlueprint
      @TheStoryBlueprint 7 ปีที่แล้ว +1

      Naiko it's being made into a full game. The developers have a forum on SFGHQ: www.sonicfangameshq.com/forums/threads/sonic-utopia.111/

  • @NeedsMoreBirds
    @NeedsMoreBirds 7 ปีที่แล้ว +2

    Absolutely love the way this sounds! Giving the robots their own sound effects as well as having multiple unique squeaks and chirps for the mobius animals that you free from them is such a good touch.
    If this is just an early build, I can’t wait to see what it’ll be like later down the line.

  • @BDNeon
    @BDNeon 6 ปีที่แล้ว +18

    A group of non-profit fans figured out what a multi-million dollar corporation couldn't after 20 years of trying. How to fucking translate Sonic to 3D.

    • @sonicmania3479
      @sonicmania3479 6 ปีที่แล้ว +1

      *Cough* Sonic Adventure 2 *Cough*

    • @BDNeon
      @BDNeon 6 ปีที่แล้ว +1

      Sonic Mania Bad example, SA2 was bad too.

    • @TheStoryBlueprint
      @TheStoryBlueprint 6 ปีที่แล้ว +1

      SrSander there are still a lot of differences between this and the Adventure gameplay (e.g. camera always aligning itself with Sonic on slopes and loops). I think they only look similar because the boost gameplay is so far-removed from both of them.

    • @cake6851
      @cake6851 6 ปีที่แล้ว

      BDNeon Sonic stages weren't bad though just everything else

    • @ktn342
      @ktn342 5 ปีที่แล้ว

      SA1, SA2, Sonic Heroes, Shadow The Hedgehog, Sonic Unleashed.

  • @Silver77cyn
    @Silver77cyn 6 ปีที่แล้ว +15

    Sega....Y u no hire these people?

    • @EvilPumpkin
      @EvilPumpkin 6 ปีที่แล้ว

      They hire, Sonic Mania was made by a fan ;D

  • @analogies
    @analogies 7 ปีที่แล้ว +22

    Seems like it has potential, but it doesn't really feel like there's much of a game in there or any challenge at all. But the openness feels really nice and seems like you could do it a lot with it somehow

    • @gulorful8488
      @gulorful8488 6 ปีที่แล้ว +1

      kyro youie It’s not really a game, just a proof of concept that shows how Sonic could work in 3D.

  • @Nintendo_Gamer1889
    @Nintendo_Gamer1889 7 ปีที่แล้ว +10

    That is how you do a full 3D Sonic game right! Plenty of room to run.

  • @yetanotherhankhill1032
    @yetanotherhankhill1032 7 ปีที่แล้ว +10

    Just put Modern Sonic in this engine along with his moveset combined with this Sonic's moveset, have original levels, more characters to play as, an "Unleashed" quality story and you've got a formula for the perfect Modern Sonic game

  • @chacononline
    @chacononline 7 ปีที่แล้ว +4

    The thought of an open-world sonic game is actually pretty cool

  • @Roderick413
    @Roderick413 7 ปีที่แล้ว +7

    This looks like the sonic game we were looking for when MARIO 64 came out. Took you long enough.

  • @anthonycalderon9481
    @anthonycalderon9481 6 ปีที่แล้ว +18

    Sonic fans do what sega dont

  • @Gleanix
    @Gleanix 7 ปีที่แล้ว +2

    Funky! Looks like a lot of work has been put into this. I can't wait to see it once more progress is made

  • @WickedFireBird69
    @WickedFireBird69 7 ปีที่แล้ว +8

    Jesus this could have rivaled Mario 64 back in the day! What genius made this and how can we go back in time to make this Sonics first 3d game?!

  • @ShanksmasterGeneral
    @ShanksmasterGeneral 7 ปีที่แล้ว +9

    thus demo has much more of a sonic feel than the last few games combined.

  • @geaux5986
    @geaux5986 7 ปีที่แล้ว +9

    This looks fantastic. Needs a bit more direction in terms of an objective but aside from that, I'd love to see a classic Sonic game like this! It may seem a bit aimless due to the size of the map but in truth, I think that's what Sonic needs. More wide open areas so it doesn't just feel like you're holding up and pressing one button. You can actually feel like you're accomplishing something and see just how fast Sonic can go.

  • @vann392
    @vann392 7 ปีที่แล้ว +10

    Despite what some people are saying, I think the wide open spaces really help compensate for sonic's speed and the player's ability to roam! Too often in sonic games I feel the stages are too narrow and linear. This looks like a much more liberating and "open world" take on the sonic formula! I love it!

    • @hi-i-am-atan
      @hi-i-am-atan 7 ปีที่แล้ว +1

      An issue I have this this, however, is that this goes _way too far_ in the opposite direction ... without actually intending to.
      It would be one thing if it was actually open world, because it actually does feel like it - I got the feeling that the Green Hill Zone was just one huge playground you to run around with - but it's just the standard "get to the goal" type of deal. A goal that the level does not really point towards in any way, as while there are definitely some sort of hints towards defined paths ( such as the raised ledges that are pretty blatant about ) it doesn't seem like there's any sort of hint toward whether or not you're going down the paths forward or _backwards_.
      Combined with the fact that practically *every part of the level looks the same*, it seems very easy to get lost in. And not in a good way - the way where you're endlessly treading the same ground with no idea where you're actually supposed to be going.
      This sort of level designs seems much more suited to more *Knuckles* styled gameplay, honestly. While you'd have to tighten the level still to prevent it from getting frustrating, the fact that you're actually *intended* to check everywhere seems far more fitting, and the'd be no sort of "going backwards." Although, it would still need work on differentiating the areas. Some sort of map would be nice, too.

    • @jekblom123
      @jekblom123 7 ปีที่แล้ว +1

      I don't think a real open world sonic game would be this plain-looking, but imagine if you were able to seamlessly travel through zones as Sonic at these speeds. Sort of something like Sonic's world in Lego Dimensions, except waaaaaaaaay bigger and more open.
      Seriously, imagine being able to revisit old worlds and locations from the Sonic universe, like Station Square and Ancient ruins, and Never Lake and the Little planet, the crashed Death Egg and Angel Island ALL AT ONCE!! Okay... I'm getting a little carried way with the expanse of this open world, but still just IMAGINE what it would be like to be able to get to travel between those distanced locations but as the fastest thing alive.

    • @vann392
      @vann392 7 ปีที่แล้ว

      That's a good point! Perhaps the design isn't as well suited for a "get to the goal" type of level. Especially with a lack of defined pathways like you mentioned. I guess my point is that the game just looks SUPER fun to run around and explore in haha

  • @leonbenj
    @leonbenj 7 ปีที่แล้ว +14

    10/10 would play! The way sonic should be... based on speed.. and nice graphics too! Feels really cohesive. Kudos to the creator.

    • @mvnkycheez
      @mvnkycheez 7 ปีที่แล้ว +1

      Based on momentum* since if u just base it on speed you get Sonic Generations (not a bad thing, but not really classic sonic)

    • @leonbenj
      @leonbenj 7 ปีที่แล้ว +1

      thanks for the correction! :-)

    • @mvnkycheez
      @mvnkycheez 7 ปีที่แล้ว

      np!

  • @ghostythegreat
    @ghostythegreat 7 ปีที่แล้ว +3

    This looks like an actual official game it's that good

  • @AndrewAce.
    @AndrewAce. 7 ปีที่แล้ว +8

    I can't believe that this is fan made. Programming software has come a long way. I swear you used to need a studio, and a good amount of money for something like this...

  • @Keatosis_Quohotos
    @Keatosis_Quohotos 7 ปีที่แล้ว +11

    this is so much better than anything Sega has made in the last 20 years

  • @Immallama22
    @Immallama22 7 ปีที่แล้ว +5

    Sega needs to use this as a base to make a full game. It's a really great concept that with a little professional polish could be an amazing game.

  • @privetparts4207
    @privetparts4207 7 ปีที่แล้ว +10

    when a unfinished fan project looks better then recent sonic games

  • @dreadeddoduo2177
    @dreadeddoduo2177 7 ปีที่แล้ว +7

    Sega, are you watching this?

  • @blazingsoulhunter2862
    @blazingsoulhunter2862 7 ปีที่แล้ว +4

    Wow, Green Leaf Zone looks huge and the music is wonderful!

    • @TheMrSONIC4
      @TheMrSONIC4 7 ปีที่แล้ว

      GlaiveHolderBreaker400 leaf?

  • @AwesomeRaptor21
    @AwesomeRaptor21 7 ปีที่แล้ว +14

    Looks good, but if I may play devil's advocate for a bit: There seems to be lots of wide empty space that really has no purpose other than to run around in, but I'll chalk that up to this being an early demo, so not everything might be in place. I also think that Sonic is too small, all the enemies look gigantic compared to him, and the platforms and ramps seem fairly large too. I think by scaling Sonic up and pulling the camera back, it would solve both of my issues. But I'm am neither a game dev, nor a massive Sonic fan, so what the fuck do I know? Just throwing my two cents in.

  • @Josbi
    @Josbi 7 ปีที่แล้ว +6

    THIS is what a sonic game should feel like in 3D, Sega take notes...

  • @41dn
    @41dn 7 ปีที่แล้ว +5

    This looks amazing and wonderful. If I had any complaints though, it's that sonic needs to be larger to compensate for everything being so much bigger than him.

  • @twinturbov8
    @twinturbov8 5 ปีที่แล้ว +17

    Sonic Forces me to play this
    *Thank you*

  • @Alvosploio
    @Alvosploio 6 ปีที่แล้ว +8

    This demo actually makes me wish Sonic had a 3d collectathon game in the style of classic sonic.

    • @JjStickbot
      @JjStickbot 6 ปีที่แล้ว +1

      Sonic 3D Blast?

    • @Alvosploio
      @Alvosploio 6 ปีที่แล้ว +4

      I see you got jokes.

    • @Kuzamer
      @Kuzamer 6 ปีที่แล้ว +4

      @@Alvosploio
      I see what you mean, though. I think that could work out pretty well. The level design would probably need to be a tad more streamlined, though. And a few more moves tailored to Sonic's movements to give him more versatility.

    • @jessiefox1015
      @jessiefox1015 4 ปีที่แล้ว +1

      Wait, levels like flying battery, death egg and other great levels would be amazing in 3D!

  • @bobL761
    @bobL761 7 ปีที่แล้ว +8

    This looks exactly like what I want out of a sonic game.

  • @WISEDREDD
    @WISEDREDD 7 ปีที่แล้ว +12

    Sega: makes sonic forces

  • @BrokTheLoneWolf
    @BrokTheLoneWolf 6 ปีที่แล้ว +11

    This feels like sonic.

  • @user-tz4yj2bz8w
    @user-tz4yj2bz8w 6 ปีที่แล้ว +4

    Somehow this, Sonic Freedom and Streets of Rage Remake needs to be released officially. Sonic Mania already brought back a lot of hope, Sega can keep the ball rolling with games like this

  • @scenic3181
    @scenic3181 7 ปีที่แล้ว +8

    The core gameplay of this seems much more smooth and free than the congested nature of the newer game's takes on 'Modern Sonic'. I would love for this to be a full fledged 3d platformer with collectibles and all, this just seems so fun to traverse.

    • @supermysticsonic2
      @supermysticsonic2 7 ปีที่แล้ว

      Scenic Seems slower with shittier level design too.

    • @scenic3181
      @scenic3181 7 ปีที่แล้ว +1

      Nonsensical Sanic Obviously. What do you expect of 2 devs compared to a whole company? They made this from scratch and yes, its slower but thats not necessarily a bad thing. On a larger scale with segas backing, this could be amazing.

    • @Kuzamer
      @Kuzamer 7 ปีที่แล้ว +1

      Scenic
      That's what the dev team are aiming to do.