Sonic Utopia in 2020
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- NOTE I DID NOT MAKE THIS FANGAME
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The camera tilt is great. I like it. It makes us feel like we are actually following sonic without being jarring. Subtle things make big differences.
Idk, I hate the camera in this game.
@@YTDani75 thats fair. Liking things isnt universal.
@@YTDani75 What makes you hate the camera? I'd love to hear your opinion!
@@Commander_Bowling Why did you just type like that
@@Eminster I'm kind of a formal typer.
There's so much potential for this- it just looks fun in a way the old school games were- but in 3D. The feeling of Sonic being pinballed around, using momemtum to gain speed. A lick of graphical paint and some tighter level design and I'd throw money at it.
Bro, who wouldn't? Sonic needs a comeback, give games like this polish and power and it would be freaking EPIC!
The Sonic team should back this.
What’s crazy is this build is from like 2016. They haven’t released anything other than this build. The devs are still hard at work at this game, from the update videos it’s looking so much different, in a good way. They rebuilt the engine from the ground up and have added several new zones. The model of Sonic is looking more like Saturn/Jam-era, which is a very good fit imo. They were hoping to release last year but they needed more time.
zombie spaceman Plot twist: Sonic utopia is actually the next official sonic game and sega disguised it as a fangame in order to gauge fan reception
@@gameer1010 no, it's too good to have been made by Sega in any capacity
I feel like it's really familiar
I mean it's almost like this game always existed in my head.
Leonardo Pereira sameeeee
Sonic odyssey
UnLImITeD ? YES!!!!!
X2
Sonic drowns in UK
“It really makes you FEEL like Sonic”
Sonic 06 MASTAPEECE
No no. You are nitpicking and biased. I win bye bye
André Hatake “Who are you talking to”
-Text box from Earthbound
Nope your just 15
Ricky Archuleta III “Who are you talking to?”
-Text box from Earthbound
This game is really showing how Sonic lives his best life by running around at the speed of sound
Got places to go gotta follow my rainbow
Can't stick arroud, have to keep movin' on!
Guess what lies ahead, only one way to find out
must keep on moving aheeeead!
@@Klaux no time for guessin follow my plan instead
Sonic fans when Sonic Team/Sega makes Green Hill Zone in Sonic games : NO
Sonic fans when Sonic fans make Green Hill Zone : Yes
Liviu Petre because Sega fans always say that Sega uses Green Hill too much but they use Green Hill too much for their fan games
One has care and heart put into it and was made by a very small team for a small tech demo. It is greatly detailed and has hidden easter eggs to explore that call back to other levels despite that. You could spend hours just running around. The other is literally just a fresh coat of paint on the same level every new sonic game that you try your hardest to blast through to see what else there is in the game. What matters here isnt presentation in this case. Instead its execution. Which was done better here than most sonic games. If sega made green hill zone half as fun or interesting as this nowadays, people wouldnt complain nearly as much as they do now. At least thats how I feel about it.
Because this is a DEMO
GHZ is perfect to show off the game because it’s easily recognizable
because WE DO IT BETTER THAN SEG-SHIT
Because people go into fan projects caring purely more about how good the gameplay feels than how original it is.
When people pay for an official product, we expect not only for the gameplay to be good but for the content to be fresh and exciting and to be worth a new experience we spent the money for.
Imagine the gaming industry today if this was Sega’s response to Mario 64
EDIT: yeah I knew it was impossible to have it at this standard for the capabilities. ffs
This would not have been possible on Dreamcast hardware. Mario 64 was also way too innovative, it's basis the sculpt f many platformers to this day (Like a Hat in Time).
Air Rodriguez but imagine if it was though
@@i_am_boredom Nah, it's impossible, is like saying "Imagine if Breath of the Wild was on GameCube, sure they could win against PS2"
@@i_am_boredom Well then it'd be really cool but still also impossible, lol. I'm sure everyone would love to have had things like this when they were younger tho. :)
@@not_satou1 Breath of the Wild could have been done on GameCube... If it came on 300 discs.
That's gonna be a good gameplay!
1:47
oH, DAMN IT.
6:45 This might be the most gorgeous scene one could ever see in any sonic game....
A paradise
@@TitoTheOG Don't u mean:
Gangster's Paradise?
@@AlexoStripes r
@@AlexoStripes A Green hill Paradise
@@lefeeshchopped8286 I'm referencing the old Sonic movie trailer ._.
6:48
"dear player, everything the light touches is your kingdom"
Nice :)
Lion King reference
“What about that shadow over there?”
@@Glaster6 That's beyond the borders, you must never go there
@@Glaster6 it is where the weird fan art is son
When I see this I remember the Intro of Sonic CD.
"in 2020" implying it was ever updated
you say it like it needs to be
@@youwasattheclub2064 nah i'm saying this video is clickbait
Actually there was a version of this since 2016-17 ish
Yeah, the creator said The full game would be out by 2020 and that It would have another demo with more zones and bosses before then,but since the dev team has gotten much bigger since then, they scrapped a lot of things to redo it and make it even better. We might have to wait, but considering the fact that this is just a last minute tech demo, there will be a LOT more in store.
@@zebuez In the devs Twitter he showed tests with the engine.
Edit: This is all directed towards Murasaki Fox. If you're reading this, thank you :)
I'm dead serious when I say this: This is a fangame that only has one level, but it's still the best 3D sonic experience I have had since Generations. If you could get in contact with SEGA and convince them to buy your idea and hire you, Sonic Utopia could become the next sucessful 3D Sonic Game. It has so much potential it's insane. The controls are amazing and when mastered you feel like a total badass. The sound effects and music is stellar and the pitch of sonic running changing the faster he runs is super satisfying. If this game got levels designed a bit more complex to fit the gameplay style, got a small story to fit into the game and all those things a official licensed game got, I bet my damm butt that Sonic Utopia would end up being a praised and famous 3D Sonic game fans would love for decades. Even with just one level and only one goal, this game is still a joy to come back to and addore just how much potential Sonic Games can have.
You have my full respect for this masterpiece you have created :)
No joke, this is something special. I have no doubt this would be big if made into a real game.
I dont know if we should let Sega control this. They could potentially ruin everything about this great masterpiece. And we CANNOT. RISK. THAT.
@@memorableman3709 the largest reason this fan game works so perfectly, is because it's not constrained by the repetitive, and limited hedgehog engine
ThunderHound which if I remember correctly is the engine that sonic forces used?
@@memorableman3709 It's the engine, forces, generations, and unleashed used
6:36 My favorite part, because the AI is smart enough to say nope
"Not this time, you rodent."
These are easily the best movement mechanics in any 3D sonic game. Actual rolling physics. That's the entire reason Sonic exists. He can roll into a ball. I don't care if you change everything else; music, graphics etc. These movement mechanics are essential for a Sonic game IMO.
Yup, still one of the best fan projects I've seen.
This is almost everything I want from a 3D sonic game.
6:45 The Legend Of Sonic a Breath of the speed
Sonic Odyssey: Breath of the speed
Breath of the miles
Sonic Legends: the Speed of Heroes
The Legend of Sonic
Egg of Calamity
I just realized that there's not enough palmtrees around, for me, Green Hill was always a Zone that has tons of palmtrees around
You sure you're not thinking about Palmtree Panic?
@@ajgameguy3674 you mean green hill v4?
They're there, just not too many, and a bit harder to see.
must be because coding limitations. Too many palm trees may end up slowing down the game
We need to get mr. Beast here
God this looks so good. Honestly with some more linear and structured level design, this could be something really amazing. Now if a level editor were added...I would be in heaven T_T
If they had other zones than Green Hill and a more structured level design this would be perfect. The physics engine seems really good which is more than most Sonic games have had. If this was for, say, a perfected version of Adventure 1’s gameplay it would be a winner
to be fair i think green hills is just a proof of concept level. Also the multiple routes through a sonic level is a big part of the classic games, which this one obviously takes heavy inspiration from. To make the levels linear would ruin the freedom and vibe in my opinion.
@@hariodinio It wouldn't have to be completely linear, but something a little more directed than this. A course-clear game needs the player to always know what direction they should be going. (Although they could change the design into a more open-world game like mario odyssey, then this nonlinear level design would be more suitable)
@@ShaunDreclin I think this green hill stage could be an excellent hub.
@@hariodinio what i want is
Linear levels between large open spaces
Collectibles
Npc's to help
A buddy system with tails and knuckles you unlock through progression
No loading screens one seamless world
Even if that means "hallways" between wide open spaces to allow the game to load
The song in this is AMAZING, I love how it stays true to the original but also has a modern twist to it
i love how the running sound sounds like a helicopter
So satisfying
my roflcoptor goes SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI
@@TheBigJerDog good for you
Reverse Flash
Sonic sexually identifies himself as attack helicopter
This game: "Draw distance?? Never heard of her."
literrally everybody: a r e y o u s u r e a b o u t t h a t
Of it
Draw... distance? Why yes, we do!
The Joker in Arkham City?
lol but it's "I don't know her"
This is a great exemple of game that just walking around is fun.
**claps hands**
Now this is a Sonic game! It actually lets you DO the loopty-loop
This looks like the Sonic CD cutscenes and I love it
I wish there was a button I could hold down for a birds eye perspective so that the fiddly bits would flow better. Also if parts of the level would turn transparent when in the camera. It could have a checkerboard fade effect to it idk
Who came straight to this video after watching the Sonic Frontier gameplay reveal?
*raises hand*
How did you know?
Based Echidna pfp
After watching the gameplay footage of Frontiers, my mind keeps going back to this fan game and how it does open world Sonic 100x better.
Literally all Sega would have to do is replicate this, with some more levels and content. Why is it so hard?
@@arthurgraficos8612 Bruh this comment was 1 month ago
@@arthurgraficos8612 Frontiers looks like an "unreal engine mario remake" youtube video as a full game my guy. People are just seeing the writing on the wall when they say they won't bother with it
@@csuki nah utopia is dogshit
@@arthurgraficos8612 Utopia is way better than Frontiers.
@@arthurgraficos8612 people like you are why sonic games suck
AAA game devs: "You can't just make a big sandbox! You have to have levels, objectives, side missions, and a main story."
Sonic Utopia tech demo: "Are you sure about that?"
The devs are right. Utopia isnt. As a tech demo, its fun. As a paid for game, itd be ridiculed. If its just a sandbox, it becomes boring as there is nothing to do, nothing to accomplish. Nothing to unlock.
@@eegernades Now, what would actually be a pretty cool idea for sonic would be a sandbox like this where you have tons of stuff to find and seamlessly enter levels, sort of like here, where you enter a cave that is sort of like Labyrinth Zone...only you have to find it, maybe accomplish some goals to reach it, and then just...enter and progress onto other stages or overworld. Adventure kinda did it, but the areas feel more like hub worlds where you just find a couple things to access levels (Not really holding it against the game, which was very innovative for the time). The same idea applied to a HUGE, fully explorable world like this, with rings and enemies and stuff to find (And, most importantly, FREEDOM to run around like this) would really be an amazing thing to see.
@@marianoyuba3736 that would be indeed. A simple sand box is worthless. A sandbox with stuff to do in it? Not worthless.
Yeah, this would be a good first level, to get a hang of the controls but, there definitely needs to be more gameplay in the later levels.
Pretty sure I've seen the devs state somewhere that this level is purely for experimentation and that future levels will more linear.
Here's a question for you....
Who mows the grass in Greenhill zone and how much does it cost the authorities per year?
Its supposed to look like the ripples that happen to wind blown grass.
30million a year
Those are 2 questions
The crab robots trim the grass with their claws. They are just minding their business.
Sonic runs it so much the grass doesn't grow high?
His spindashes cut the grass?
Some little boy in green with a sword and shield looking for rupees?
7:00 was incredible, the momentum and the lines on the grass gave so much speed sensation
I genuinely hope sega sees this and learns how to make good games
They do, just not good sonic games.
@@faidou9954 You cant make good games if you dont make them at all.
Seriously SEGA has abandoned like all of their old IPs
If a full game was like this it would be boring and empty. That's why Sega has never made a fully open Sonic game. Linear works best for 3D sonic.
Mikey Yoshi *cough cough* Streets of rage *cough*
The Bad Elf Oh, they should do that more often
Nice vid, I just wish we had some sort of news on the current status of game...
Soon...
@@TitoTheOG exactly, that's the only answer we're ever going to get lmao
This game and Sonic Robo Blast 2 taught me that 3D Sonic should have huge platforms and the jump should cover looong distances, while having predictable patterns. But Sonic Utopia achieves this by making Sonic tiny... it feels weird. Robo Blast 2 feels more natural to me.
@@TitoTheOG If I remember right, the project got canceled. The developer is the same guy who did the demo for "Sonic Overture", another canceled project. He's amazingly good at making these things, but he's a huge perfectionist and wasn't happy with the engine, so he scrapped the entire thing. The thing is, from watching these videos, literally the only thing that I can see that's even slightly off is that some textures for ramps and things don't line up properly with the walls they're attached to, but considering this is a fan-project and not a for-profit commercial game where the developers are paid to perfect every little thing, that's more than understandable.
Honestly, it's projects like this that make me wish that the developer would release at least some sort of code for other people who want to use it. Hell, even just the level resources would be nice. It's all custom-made hand-placed terrain rather than distorting the hell out of a large single-texture plane to make "mountains". It's probably the most beautiful-looking open-world Sonic fangame there is, let alone one with near-flawless physics and animation.
@@kurtisharen You remember wrong. At least look up comments by the creator first before assuming anything. Utopia is still being worked on. You can keep up with the creator on his twitter here. twitter.com/GreatLange
god i miss this game its good to know that people still remember this game
what do you mean, sonic?
atanoK Si No, Sonic Utopia.
I'm really looking forward to Sonic Frontiers. It was always my dream to play an open world Sonic game. just to run around and enjoy the atmosphere.
it would be even better to fly through the world with Super Sonic. :D
This is how 3d sonic was actually meant to be: fast, beautiful, and never ending action that occasionally gets slow.
Well sonic has to change, to modern sonic like mario, link did, and i actually like modern sonic better but i still like classic sonic to
@@curlyfries9956 I bet you think Sonic Forces is a great game
@@MaskedGuyCh what does that likely modern sonic have to do with liking sonic forces
@@MaskedGuyCh i bet you think sonic game com or sonic gba is good
@@curlyfries9956 Why should he change when Modern Sonic doesn't play like Sonic at all?
I love that little labyrinth zone spot underground, I can only imagine how cool it would be if there was also chemical plant zone and super sonic
Man I’m getting tired of the boost formula, I need something like this
There's only been what, 2, 3 boost games? There's been way more with the adventure formula
@@PiyuEris 6. Rush, Rush Adventure, Unleashed, Colors, Generations, & Forces.
@@snowsthetics2816 rush and rush adventure don't count. They're 2d games. Not only that but they're not even canon. Not that the second matters. If you're gonna throw non canon games out there, might as well add Sonic Rivals 1 and 2. Then you'd have 8 boost games.
But there's been the Sonic Jam world (not sure it counts but it's a mention) Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog (if it even counts) Sonic the Hedgehog (2006), Sonic 3D Blast also technically counts to some aspect.
And the only boost games that anyone talks about are colors, unleashed, and generations.
Forces was just Sonic Lost World 2.0 with a shitty boost implementation.
@@PiyuEris I’m getting pretty tired of the Boost gameplay, Forces made it feel especially stale with its straight line level design. And no, 3D Blast and Jam don’t count. If they count, Rush, Rush Adventure, and Colors DS may as well.
@@sweetpataterz8738 colors DS was the same game as colors Wii. If you think with that logic you might as well include Sonic Unleashed Java as a boost game.
After seeing the gameplay of Sonic Frontiers I still prefer this one. It looks classy and has the oldschool games vibes.
yeah this looks way more fun
i think is the fact that it uses MOMENTUM and actual level design to make the movement gameplay more fun, Frontiers has a pretty landscape but most of the movement feels less like a platformer
Looks way better then Frontiers
OH MY GOD PLEASE SHUT UP. Sonic team does not have as flexible of a schedule as these people. Heck, this Tech demo probably took ages. Sega puts a time constraint on sonic team so they have to rush the game. I'm getting so fucking tired of having to tell this to people.
Your gameplay skills makes it better. Nice dude.
speedrunners when a new game is released 3:03
Yeah, because speedrunners always go through Labyrinth Zone to get to a game store.
Anyone else watching after Frontiers gameplay got shown?
This is so relaxing to watch. I come back to it sometimes.
Sega must make a 3D open world Sonic.
Isn't that what 06 was supposed to be?
Except TI sucked
This is what an open world Sonic game should play and look like. Why does this look better than Sonic Frontiers?
And maybe by a team with NO budget and like 6 people.
Really makes ya thunk
I came here because somebody mentioned this project in the recent Sonic Frontiers trailer. Bruh, the official game makes this one look like the two deal... and I'm not even a Sonic guy.
I keep coming back to this because I think it's exactly what a 3D Sonic game should be. All it needs is one or two landmarks per level to show the player where to go, maybe switching up the decor or the coloration of the ground textures in each section (i.e. "now I'm in the last third of the level because the grass has a slightly ted tint") or just a compass.
Imo it looks like sonic should have just a little more weight to him while he's in the air. It kinda feels like he's made of feathers with how long he stays in the air from running off a 2 foot drop
I thought so too until I thought of the fastest thing alive having a giant head and having the ability to spin so fast he can make a small whirlwind. Maybe a physics (brainy) person could sum it up but I would imagine that that could mean he could nearly hover if momentum was controlled upward with a spin. Maybe I'm overthinking this
With the level design, I think it would make platforming too limiting.
I agree with you in terms of looks, but it might take away from the gameplay too much
looking at this after seeing the sonic frontiers gameplay just hurts, so so much
Yeah this is just so much better
It does it feels like a stab to the heart
This is the gameplay we could have gotten...but no they just had to automate everything again. Hot take but they should just get a whole new team to replace everyone. The current one just doesn't know what makes sonic fun
Who’s here after Frontiers?
I came back here cuz seeing the frontiers gameplay reminded me of this...
I now realize that this is 100x better than frontiers.
I want to die rn. SONIC TEAM HAS LESS TIME TO CREATE GAMES BC OF SEGA. HOW MANY TIMES DO I HAVE TO SAY THIS? ITS LIKE SONIC FANDOM IS COMPLETELY OBLIVIOUS TO GAME CORPORATION STANDARDS. AAAAAAAAAAAAA
@@shitanotosaurus
Time isn't the problem. Resources aren't the problem. The problem is a lack of basic competence. They don't have the right staff working on their projects, nor do they understand what the identity and source material of the series was.
This is what an open concept Sonic game should be, not Sonic Frontiers. This game won't stop you in your tracks for a few minutes so you can throw hands with a buzz bomber
and sega fucks it up again with Frontiers
hire this man sega, HIRE HIM GODDAMIT
HIRE *THIS* MAN, NOT *THAT* MAN
It won't matter if they hire him, because Sega always screws over sonic team.
Sonic frontiers,take notes
This is truly amazing, it's exactly how the 3d version of the 2d should be. I would play this shit for years, lots of freedom like the kind mario got.
this could be a legit sonic game and everyone would like that
The only things that could make this game better are:
1: Modern or other characters
2: More zones that you have to access by running (kinda like Skyrim)
The whole point of this game is about Sonic 1, not everything is about the future sonic
Koolguy Industries there is a small labyrinth zone section under the map
@@TA_Flame there is way too much classic pandering
@@TA_Flame other choices would be great
CRIMSXN DEMIZE its not classic pandering lol it’s just them wanting to use the old design
Watched the gameplay trailer for Sonic Frontiers and this fan project blows it out of the water
I’m imagining what this team could do with the other zones and I haven’t felt this genuinely hopeful since I was a kid. The shear amount of child like wonder I experience when I watch all the smooth movement and bright colors and fun shapes and the amount of raw freedom while still having a goal to give the player purpose is just so magical
Came back to see this game again after frontiers released, this is still a better game.
Lmao even after all the boss fights, skills, max speed, and game settings. You're saying this game is better?
@@aidasalazar9702 Without a doubt.
@@aidasalazar9702 Yes. Boss fights are just cinematic flair without substance, the combat is not much more than a button masher (therefore also lacking substance), the speed is just the same ol' "hold boost to go fast" shtick as always, but even worse now that there's literally an infinite boost option available from the get-go (Why the hell do you have to grind to increase the max speed cap anyhow?), and the settings don't even help all that much since they can't fix fundamental design issues with how Sonic handles. At least people are already modding the game to help fix these issues, but that doesn't change the fact that there's fundamental design issues with Frontiers as a result of Sonic Team's incompetence.
@@ambientNexusits not fault of sonic team, its always been sega rushing them and changing stuff to appeal to the investors, this has been happening since sonic 2, when tf will people know its fucking sega
@@ambientNexusi think utopia is fine, but whats holding it back for me its two major facts, 1, this isnt a full game, its a tech demo, and 2, the creator of utopia is a fucking dick who made this out of spite and thinks they are better than sonic team, remember who also did that? Yep, the omens team, people need to stop treating fan games like the second coming of christ, frontiers isnt perfect, far from it, but utopia objectively isnt better than frontiers in the slighlest, one is a full product, the other is a tech demo for a fan game made out of spite
This game really makes you *feel* like Sonic.
Cleansing my eyes after Sonic Frontiers
How to revitalise the Sonic the Hedgehog series in 3 easy steps:
1) Give Christian Whitehead sole control of 2D Sonic.
2) Give the guy who made Sonic Utopia sole control of 3D Sonic.
3) Give Takashi Iizuka his P45.
Are you listening Sega?
On 2, at least 3d style classic sonic games
No
Probably
This looks cool and it's what I imagine what Sonic does on his days off.
However, as great as it looks, I assume this is a tech demo or sandbox and not a level?
Fr the blue blurr never stays still.
It is a level
It's an early access demo with only this level
Sonic Utopia looks better than Frontiers and it was made by 1 person lol
I'm going fucking mad with some of the sonic fandom. Sonic team has less time to make a game than these people.
@@shitanotosaurus So fucking what? They had less time to make Sonic Forces, but it ended up being a shit. Don't expect Sonic Frontiers being a good game.
It wasn't made by 1 person but yes it's way better
@@shitanotosaurus It's been 5 years. If the Utopia team had been paid to make this tech demo into a full game in that amount of time, it'd be completed ten times over.
The physics are amazing and the level design fits well with it
This is so wonderful :) my only thought was it would be cool to give the spring launchers a bit more animated oomph? Not make you go higher, just get you there faster/more energetically. I know you're not the dev, just thinking "out loud"!
Watching this to cope over the fact that Sonic Frontiers isn’t going to play like this…
To be fair, if sonic team was given enough time it would play like this, maybe better.
@@shitanotosaurus yeah. But too bad a bunch of nerds want it to come out as soon as possible. That’s the reason most games never meet expectations on launch because they have so little time to finish.
The music, the quality, the animations, the view distance, and some of the walls are all impressive. I was wondering if the rings were respawning and that if they did then one would could just run on this forever. It's a Sonic heaven.
The music is absolutely heavenly. I've never heard a better rendition of the sonic theme. It's beautifully remastered and nostalgic at the same time.
If Sonic Frontiers is even a fraction this good I will shit my pants
This is amazing. The scenery with the music takes my childhood and puts in it 3 dimensions better than any other Sonic game ever has. The only thing that could be more perfect would be this in VR.
Fastest way to get simulation sickness
Looks better than what Sega just released.
In an alternate universe, do you think we got this instead of Sonic Frontiers
In some universe Sega has their own home console and Nintendo is multi platform
@@TitoTheOG *Bad Future.*
@@TitoTheOG in some universe both companies have their own home console
I LOVE THIS. I can't wait for the day when they make a game like this one.
If they could make a level that was tighter and more focused, I’d love to try this game.
I was actually thinking something quite different. What if they hid all the chaos emeralds in green hill and it was more exploration-based?
I think that would kind of defeat the point of this. This isn't a linear a game that's going to have multiple levels, this is one tech demo to show off the potential of a 3D Sonic game with actual classic physics. That's why it's so all over the place, and it doesn't have one linear path.
@@godofthecripples1237 I’m well aware this is supposed to be a tech demo, I’m just saying that as it stands, this only looks fun for about twenty minutes before you realize there’s nothing to do.
The creator will do just that. He said that years ago.
@@MeanBeanMachine5 Yeah, years ago. I'm pretty sure he's stopped working on this.
When fan made games are better than the 3d games Sega is pulling out
I mean, sure, but this isn't exactly the pinnacle of fanmade engines, it's actually one of the most lackluster ones imo. If you want some truly spectacular ones I recommend looking at Project Hero and Hedge Physics, a once fine engine turned into a great one for an actual game release, Spark 2, which you might've heard.
@Daniel Benavidez imo no, the reason Utopia is lame is because it feels floaty and lacks the more in depth moves the other engines have. Not to mention, the level showcased is lame too, it's open but not really that interesting. It's not like Spark 2 where you have a very interesting main level layout, and then you can jump INTO the background for more interesting goodies and speedrunning techniques, it's just kinda open to compensate for the fact Sonic takes a billion years to fall to the ground and because it's not as fast as the newer engines. It doesn't have more potential than Project Hero, that engine already feels like a fully fledged game in terms of mechanics and controls, and Spark 2 IS a fully fledged game, you can buy it right now if you want.
@@Densester what is spark 2
@@ChazTheFirst Spark the Electric Jester 2 is LakeFeperd's (the before and after the sequel guy) first 3D commercial game, and his second commercial game overall, the first being it's prequel, Spark 1.
Spark 2 is alot like the adventure games, mixed with Metal Gear Rising and Kirby. It's just super open, but so full of stuff to do. It's also got a real deep story. If you want to buy it I recommend getting the Spark it up Fark it up pack and play the first game aswell, to fully appreciate it's perfect three dimensional transition.
Sonic robo blast 2 enters the fight
Yeah, that guy was right. This is better than the new sonic frontier
Sonic team has way less time to make sonic frontiers. How many times do I have to tell this to people?
Take this, add a crap ton of graphical effects, make the level design way more boring, make Sonic's physics worse and you've just created Sonic Frontiers.
And make it so Sonic has to stop in his tracks for an entire minute to fight with basic enemies
no. Just no. Sonic team has less time to create a game, HOW MANY TIMES DO I HAVE TO FUCKING SAY THIS?!
@@shitanotosaurus Unfortunately that doesn't make Sonic Frontiers better in any way
@@squiddog8933 Yep. I hope Sega stops putting unrealistic expectations on sonic team
Dang I remember playing this ages ago, jeez this is a masterpiece
It's still.... Sonic Utopia
The end :'D
(There have been updates on Twitter tho)
Yep im excited!!
@@TitoTheOG Me too!
6:56: Cool, looks beautiful. Could you imagine if you could go there and it wasn't a skybox?
7:03: FRIGG, it's all more level?!
The skatepark design philosophy is PERFECT for the concept of Sonic.
Everything got weird when I realized Sonic looks too small
You just ruined this video for me...
Go away
I agree. Its a tiny detail i noticed too but everything else makes up for it
He looks like he got hit by the shrinking beam from Metallic Madness Zone lol
This is what 3D Sonic needs to be successful... the reason 3D Sonic games suck is cause he moves way too fast for such small environments.
Still the best example of true Sonic the Hedgehog in 3D. It literally can't get better than this. Wish fan creators would come together to complete this project.
Uh ah...yeah sure 💀💔
Uhh don't count on it anytime soon
Much better than Frontiers
What would be cool is if the game wasn't in stages per se, but if it was one large ass world as one stage and as you go you cross over into other zones. No loading screens, no end to the zones until the VERY end, etc. Just one big world with a semi-linear path that leads all the way to Eggman's base.
Buuut whatever the creators have in mind, im sure we'll love it either way 😂
Agreed. An open world (or something like that) Sonic game is an unexplored avenue as far as I know, and it certainly fits. Traversing huge distances at tremendous speed and exploring the world is definitely something I feel fits the Sonic aesthetic. In a hypothetical full-budget Sonic Team version, it could even involve you running into various other characters, or encountering various cities and towns under attack by Eggman as you make your way to the big man's fortress.
I heard that this demo is mostly a proof of concept/playground and the full version will be a bit more linear.
Like that idea
I love the soundtrack for this game. It sounds so dreamy.
but where are the tile puzzles and rotating statues?
Okay, real talk, this is how 3D sonic should be, at least from a gameplay perspective.
With the older 2D games, there were branching paths and huge maps with loads of little secrets and crevices. In my opinion, this is the perfect 3D equivalent to that. Sega tends to make far more linear levels nowadays, with only one defined path to the end, and only small diversions with stuff like red rings or medals. This game showcases how 3D sonic should play, with vast areas and branching paths both on a horizontal and vertical level, and you’re still able to feel like a speedster without making the stage feel minuscule. You can take any path you want, and it always feels like the right way to go.
This is how you do stage design for a 3D Sonic game.
Why does this still look so much better than Sonic Frontiers?
i would rather have this as a full game then Sonic frontiers...
Everyone would...
This looks super solid! My only complaint is that the flickering/strobe effect caused by the two shades of green on the grass. If there was some cel-shading filter that makes cool speed lines that breaks up the flickering or even a slight blur at the bottom of the screen when going top speed. I think it could prevent headaches or seizures in the long run. Other than that, the platforming, the speed, the music, this is so damn good.
Would be so cool that if u go very fast can run over the water like Dash on the Incredibles
This looks fantastic. My only suggestion is to try and integrate the hills and curves into the base terrain more. To minimize the flat spaces and give the level a more "rolling hills" feel.
You'd like the Bumper Engine remake of Lost Valley.
I don't know, i think it's cool to have some flat spaces here and there to just run free with nothing to stop you
The same mechanics and level design could easily be appropriated by some new IP and people would pay money for it
Sega: makes forces
Fans: fine we’ll make a good game ourselves instead of you
This looks like an incredibly fun gameplay system and world for a Sonic game. It also feels like it's missing a significant mechanic to make it an actual game, however, rather than just a really fun toy. Having a mini-map with shifting goals on it, ala an open-world Mario 64, would really take this to the next level.