Is the Hunt Dollar economy broken in Hunt: Showdown?
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- เผยแพร่เมื่อ 16 ส.ค. 2024
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Timestamps:
00:00 Intro
00:37 Hunt Dollar Economy
04:02 Legendary Duck Hunter
06:13 Devils Moon Trait Permanence
09:13 Dual Wield Hand Crossbow
10:02 Different Hunt Setting
11:31 Hunt Raids
12:24 Outro
#HuntShowdown - เกม
How do you feel about the Hunt Dollar economy?
Feel free to drop a question for a future video!
Discord: discord.gg/VHkhwp8pED
1:47 seems pretty Sus
Kinda bad. If i need to provide the solution. More money u have less you get. if u you have less then 1k you get 100% of what you earned, but if u have more then 1k its 90% and so on.
I think the psychological effect of the price of the weapons is still left out.
Yes, veteran players who no longer click prestige (or are on 100) have extremely many Hunt dollars and could play every match with the expensive guns. But then the account balance drops again pretty quickly.
If you have to come out with Bounty ~3+ times for every time you lose the Hunter, you just inevitably go minus.
Yes, Mosin, Uppercut, Avto, etc. are really good weapons. But you still die when the Winfield shoots you in the head.
For a while it may go well in the own MMR to profit from the weapon advantage. At some point, however, the matchmaking kicks in and you lose again.
This is also the reason why many veteran players still play cheaper weapons.
Last but not least... with rank 100, prestige 100 (or the prestige level you wanted to end up at) a high account balance is the only progress bar you have left.
I have also thought about this, similar to a tax. People that wanna grind can still grind, but you might as well not
Honestly, the hunt dollars are fine in my opinion, if I put the time in to earning those dollars then I deserve the free reign on what I can buy, I shouldn't be punished because I play the game more or better.
A lot of people (myself included lol) had some trait ideas that we asked about in your community post. I understand why they didn't make it into this video, but I think they could make for a good video similar to this one, where you go through some of your favorite community suggestions for new traits and changes to existing ones.
Also, as a fan of the less "hardcore" Hunter skins (Researcher my beloved) I would absolutely buy and play as your Duck Hunter skin! Bonus points if it ends up being something like "Lonely Quack" to poke fun at Lonely Howl
I'll come back to them :)
On the note of traits. What would you think about revamping this trait system so it is no longer tied primarily to the individual hunter and more so you have a loadout of traits or something along those lines so you can enjoy builds that would otherwise be impossible or feel horrible as well as nice quality of life.
Rather than seldom being able to interact with the system in a meaningful way as it is currently(not counting the current event allowing you to be able to use traits now lol)
Another trait idea: seeing footsteps of hunters that passed by recently, just like the one hero in apex legends :)
Honestly, I have around 400 hours in Hunt. I know this isn't a lot compared to true veterans but my point is that I consistently buy whatever loadout I want and am just a mediocre player. I don't extract with bounty all the time, I don't win all of my fights, but I find myself fluctuating between 30-40k Hunt Dollars. I think that Crytek has built a loot and extract game that take away a lot of gear fear for most players, and though I can't buy an avto every game without putting my bank account at risk, I can have fun even as I go on lose streaks. I think a lot of players just need to break through a mental barrier of "gear fear" and realize they CAN buy, generally, the loadouts they want to and though they may not make money they probably won't break the bank either. But I'm one player, I could be wrong, but this is my experience.
I have similar opinion. I am below average player with a comfortable money cushion. I rarely play mosins or nitros, but not because I can't afford them. Maybe if I took super expensive gear every match I would run out of money, but I prefer variety.
I’m a pretty good player , 1.68 k/d 5-6 star (though been trying to derank lol) and I have the same idea. Love that I can bring whatever I want without worrying too much about running out of money unless I buy an expensive kit over and over (I’m usually running between 6-20k , it fluctuates a LOT)
im constantly gaining hunt dollars even tho im the same, currently at 140k and i keep going up
"There are no hispanic gunslingers in the game!"
Llorna's Heir: "Am I joke to you?"
I've love to see more Q&A videos like this one. I really like your measured approach to answering questions since so many content creators can make wild assumptions that can fall apart after thinking about it for another 3 minutes.
Also, I would gladly play as Duck Hunt: the Showdown.
I don’t personally see the economy thing as a huge issue. Most people that have a disgusting amount of money either play cheaper loadouts a majority of the time, or they’re just winning more games overall. If they’re winning a lot, then they’re going to lose expensive guns less overall anyway. The issue is that most tweaks to the economy will disproportionately affect the players of lower skill IMO.
Yeah, I mean, there's no point in making a, for example mosin cost three times as much, since high skill players will still have the money to buy it, while the lower skilled people wont be able to afford it (unless they grind some free hunters). Nerfing the high-cost guns also isnt that viable since people stop using them and use the cheaper (and better) alternatives or stop using them at all (Dolch could be the case, although its still a pretty solid weapon, though a far cry from what a menace it used to be)
This is 100% it, the problem is that no one has a reason to prestige and aren't having their account banks reset. So players who have played a long time are well beyond rich, but new or bad players are struggling. So increasing the price of a weapon as a "balancing" option is asinine because the people who use the weapon that are a menace with it will still continue to use them, it just puts a greater divide between them and other players. and with smurf accounts and people queuing with a 1 star on their team to cheat the MMR system as it is just makes it feel even worse.
same opinion, dont see why the economy is a issue and why people talk about it like it is. Its really bad in other games where its purposely done extremely difficult to earn certain things in game, almost forcing you to buy them with real money. Its fair in hunt imo
So tldr skill issue
The economy isn't the problem right now.... it's sleazy people joining random teams with smurf accounts, and then leading them into groups of theor friends to k/d farming that's killing the game... it's actually ruined any enjoyment of this game for me lately.
I’d love to try a casual Gun Game mode with Hunt weapons.
Free for all with revives in a single compound, classic Gun Game mode rules where it cycles through a list of weapons and you advance to the next one when you kill someone - first person to finish the list wins.
Stab-kills sets back the killed player by one weapon in the list.
Perhaps it wouldn’t fit Hunt at all, but I’m still so curious how it’d feel like and maybe it could be a good warm-up mode.
We need another mode
There is a warm up mode tho?
A limited-time mode would be awesome. Say monthly or bi-monthly for a week or a weekend at a time. A shakeup to the normal gameplay loop would be nice since Quickplay isn't large enough of a change for me to be interested in it.
One way to make Hunt dollars more useful would be to make refunding traits cost 500 hunt dollars instead of blood bonds. That way you burn through hunt dollars crafting the traits to your preference and that might help use the hunt dollar stock piles that people would otherwise have.
one of the best ideas i’ve seen yet
They already said that this is planned to be the case in a Developer Stream but never changed it. Probally due to their New BB mechanics.
Just occurred to me, would making some kind of demand system work? Like then the whales buy fancy guns but it will cost them more and more meanwhile less used guns would be cheaper, this could be coupled with supply making simpler guns more available so that more exotic guns would go more expensive faster (think importing costs for foreign weapons) which could mean that mosins and lebels for example would become more rare but springfield long ammo would be more available
@@MentorX14 Hopefully not at $500 dollars though. Fuck it shouldn't cost me more to get rid of poison sense than to buy an uppercut.
I would actually use that feature if that were the case. I never remove traits because I refuse to use BBS to do it
A dollar cap would actually make me bring MORE expensive loadouts on average though. Despite having a ton of hunt dollars I tend to just use free hunters so I can net more money (just for the sake of making my money pile bigger). If my money was capped it would lose its value.
I'm a never prestiger sitting on 80k at the moment. Part of my fun is using cheap stuff sometimes to see how far I can get. If there was a cap, i'd definitely be blowing it on mosins and nitros a lot more often
exactly, if I was capped on money I'd feel obligated to spend it. Otherwise my goal is to see if I can break the UI/counter for money.
(though my guess is I'd need over 2.1 billion to roll it over)
How about a dollar cap on loadouts? An amount that expands for each victory with the hunter.
@@wadelewis3286 that would still result in an increase in price to my average loadout and seems a bit unnecessarily complicated. I just don't really think this is a problem that needs solving as the equipment in this game doesn't matter very much.
@@jamesproimos if you don't think there is an issue, then that's fine. But I don't see how that would increase the cost of your loadouts, if you are limited by the cap per loadouts. I will take your point on it being overly complicated though
The economy is balanced for prestiging while the unlockable gear isnt. As a result I find myself in a weird struggle where I can either decide to continuously prestige and use more basic weapons and tools for months on end, or I can take a break from prestige and actually try out fun variants of the more expensive guns and tools. I’ve never ran an Automat that I bought and have only ran the Nitro and the Dolch each a handful of times, despite over 500 hours in the game with a 1.5 k/d. The new changes to money and the unlocking order of gear helps a bit with this, but I still feel like they need to work on making some gear easier to unlock/giving you alternate ways to unlock things other than using the earlier variants to gain xp.
Yeah, that's kinda why I stopped: why prestige if it nukes your money, meanwhile my friends just spam mosins instead -.-
And why play if you can't prestige
Hunt is an already unique fantasy setting, props to them for trying their hardest. Darksight is something similar to “Warging” in Game of Thrones along with the monsters and unique mythology that other settings haven’t really tried their hand at (Haitian Voodoo) I think this game’s setting is great and really delivers.
it's just a weird-west setting. It's not common but it's not unique either, only big difference is the swamps and occult focus.
@@qwergg in a broad perspective ye, a Wild West 1890 setting isn’t the most unique, but the atmosphere and the focus on sounds make it much more special
Adding timers to buying guns, similar to Escape from Tarkov traders, is an idea that could help limit the consistent use of things like Mosins and diversify the types of loadouts people run into.
It's not an idea I like, but it's an idea lol.
If you don't like it, don't suggest it. They might actually implement it if you say it, and then you're going to be sitting here looking like an idiot wishing you had not opened your big stupid mouth.
My only problem with economy is how game ONLY rewards taking bounty to extraction.
Did you get 8 kills and died to the last guy? Good,you got nothing. It is almost feels like game punishes you for "playing" it.
I believe this is the biggest reason why most of the hunt players are too passive.
Since almost only income is bounty and most of the players can't extract with bounty , they don't want to take any risk.
This is not a directly problem for me,i have enough dollars(i dont prestige) and i like playing aggressive but it becomes so boring to play with and againts passive players.
Some of you will say: "well,it makes sense. It is a extraction game.". I know, i just want to get 50-100 dollar per hunter i killed and looted(once per hunter,no revives). And save the money even if i die at the end.
I only play this game for PvP actions,and i just want people to be more eager to get in PvP action,not run away from it...
i think relentless actually does help the health of the game. it really helps against those lucky one taps, you know the ones I'm talking about, the one where the opponent panics and spins and gets a single lucky shot. then you watch him and he just... cant hit anything after. its really frustrating to know that person made you one shot to long for the rest of the game so when you fight an actually good opponent, youre fighting a severe uphill battle
I understand your point and have myself felt frustrated about lucky shots (or unlucky streaks as I usually call, because when I get headshot, i get it in like 4-5 games in a row, usually in a single shot), but, on the other hand, let's be honest: absolutely no one can say all their good shots are pure skill, 100% calculated stuff. It's kinda a factor of this type of game, luck plays its part, taking off the penalty of getting downed would hurt more and it would help imo.
Maybe repeated purchases on weapons over $400 can be increased per purchase until a set of matches played. Or maybe a rebalance of the double sparks pistols overall as the best ammo bandolier. It might be as easy as balancing those pistols first.
Or nerf avtomat. By either removing full auto feature from it or make it use only special ammo and give it a slightly bigger amount than we currently have. Even though double sparks pistol is unusable I believe I don't even know why it exists. A single sparks pistol is a great addition to the game but why make it dualies, even tho it doesn't make sense to have them unless you want extra ammo. It's very unlikely you'll hit with two of them before reloading each one xD
@Khaletsky trust me when I say you do not want the avto to have its full auto removed. Having a long ammo semi-auto DMR with a 15 round mag will bring so much pain. Trust me
@@phrikaphrak40k make it at least burst 2 shots, if it underperforms make it 3 and it will be fine still.
The avto is 3 round burst to force you to use more ammo. The recoil usually keeps in check at range. Special ammo is a decent idea.
I'd love a game that's like Hunt Showdown but sci-fi. When I say "like Hunt Showdown" I include the slow-firing weapons. You could easily come up with a reason for this. Everyone is using sci-fi armor/shielding that requires lasers to power up or rail guns that can only shoot one massive bolt at a time, etc.
One reason I stopped playing Cycle was the bulletsponge type gameplay. I like when each bullet that hits is meaningful.
i honestly think dual hand-crossbows would be a bad idea. a single handcrossbow is already very powerful with a killrange farther than the romero plus it applies bleed. and it is a single slot weapon. sure it is not easy to use but it is basically a slow slug. i could be wrong since it has not being tested but i think two hand crossbows would be too strong.
Personally I hate the necro self revive. While it does make fighting solo more viable I find that whenever I come across a solo I end up just camping the body while I burn it, or using concertina and beartraps if I have them. From what i've seen online this seems to be the trend with other players. Basically I don't like how much it slows down the gameplay, but I would still like for their to be someway to play hunt solo (not including quickplay) without being at a distinct disadvantage; ie a solomode or something.
ps. I like the duck hunter idea :)
I'm so glad other people say this. Easy fix for me. Force all self revives to happen within 20 or 30 seconds of dying. Had to babysit 2 bodies for 10 minutes the other day. Extremely not fun
@@danielbaker5365 or make it revive people not right on spot but somewhere else away from the place where actual fight happened. This way this solo guy has another chance to comeback for you and you don't have to camp the body.
Split prestige into 2 viable paths:
"Getting robbed" prestige: where you lose all of your collected money but keep your unlocks and up to 2 guns/tools/consumables per variant. (No contrabands)
And "spoiled kid hunter" prestige: where you keep all of your money (heritage from your oil magnate papa) but have 0 variants unlocked and you have to unlock everything from 0.
Wait, HomeReel as an official discord? You mean a place where cool people can chill together, hang out to play hunt, chat about the game (other other topics), and even give topic recommendations for Home to cover in the videos? Wow!
What do you think about negative traits? As in traits that give you points back for some sort of negative effect. Here's a goofy example: Paranoid: you occasionally hear sound that aren't really there but you get +4 points or something.
I play between 4 and 6 star lobbies (depending on if I play with friends who play less)
At all of those levels I feel that all weapons are nicely represented (outside of the obviously rare winfield vandal and precision revolvers because those are two slot so they see little usage)
Yes 1/3 of 6 star lobbies have an avto player but it's not like they win all the time anyway
Avto would see way less usage if it somehow got less ammo with sparks pistol ammo box combo
Maybe they should make avto special ammo, so you could only use the box for it (way less ammo, but you actually would have a secondary)
Same here, I end up in 4/5 star lobbys and I feel like there is a solid diversity of loadouts. The game doesn't feel meta slaved, and it doesn't really seem like I'm dumpster people through sheer load out dominance either. The reverse is true as well, typically if I feel outgunned it was situational circumstances like getting shotgunned in a building while running a rifle/pistol.
Things like Avtos or Nitros are downright rare to see, from my experience.
My hunt balance sits around 70k, but at the same time I prefer to use cheaper options out of preference.
Edit: I think the way to balance things would possibly have to be a damage / ammo change.
Do you think the current MMR distribution is in a good spot? I personally think there should be another tier in between 4 and 5 stars. I've always felt 4 stars is the fun zone and 5 stars is all pain
Just needs a re-distribution, I think 4 star is "average" atm, that should be 3 star, so they just need to work on a re-balance.
I think the idea with pledge marks should stay as a limiting factor for some perks. Like 2 ways of getting pledge marks will work regardless of event. Banish a boss or loot a hunter.
I really would love to have the t1 Lunar perk as a permanent addition. If thinking without pledge marks, how about "You lose a health chunk only on your 2nd down" would make 3 big bar hunters better. (I don't think they are bad, but more often than not it is a downside)
sounds dope, also some rebalancing about health bars would be pretty good, recently i had a fight where i solo killed another solo, he picked himself up 2 times, i used all of my revolver ammo so when i reloaded he picked himslef up for the 3rd time and shottyd me insta...i had 3 large hp bars so after 2 downs i couldnt do shit....i was furius
I feel like the in-match purchasing of certain more powerful upgrades would actually be a good thing to keep, rather than moving these upgrades into the normal trait pool.
They still need heavily changed, especially for death cheat, but I liked the idea of adding extra incentives to go out of your way AWAY from the hunt and risk being late to the boss/being ambushed at the caravans. In exchange, you would have a (hopefully less powerful) bonus for the rest of the match
Sounds like even more camping and much less meeting at the boss layer and having fun.
What do you think about adding another layer to the maps? Sometimes, it's not very fun when the bosses are dead in the first 3 minutes. Or adding a debuff against bosses and with every clue you get it reduces the debuff. With an outer extra layer, you could do 3 boss bounties. Or he'll maybe just a special map designed like that. Thay way no bosses are on the outer layer.
This is an interesting idea, maybe you could also add the ability to "steal" clues off of the bodies of other players so if you find the bounty early, there's an advantage to trying to kill other players then go to their bodies to get the debuff.
@@calebschmucker4698 I like it, adds to to a mix of play styles
Make it so that the boss only spawns after one team has found 3 clues. Similar to qp.
I see some comments from people about putting a cap on hunt dollars and I think that's the most viable solution without completely overhauling the game's economy. I would be cool with a 10k-20k cap. I love the content format too. Would definitely enjoy more Q&A style vids like this.
you get like 40k for just being new at the game btw
@@AtomFA No you dont?
They need to encourage prestiging instead of punishing people with more money. Why would I make my next month of playing the game miserable for one single skin? Something else they can do is to have a dollar shop where you can buy instances of skins for hunt dollars to encourage people spending more.
this would be a terrible idea, as it would force players who like to stack money to use even more expensive loadouts. So meta weapons would be everywhere
@@AtomFA you start with 4k and get another like 4k if you verify your email
I'm sitting on over 130k, and I generally run around $500-$700 loadouts. I sometimes run sweaty meta, but I just run what I feel like running.
I have an absolute ton of contraband that I hoard for no reason, and that's how I feel about money, too; I like seeing it increase. If they put a cap on it, one of my biggest reasons for playing is gone, because prestiging is a waste.
In regrads to the economy, It's possible that its meant to lower the amount of nitros/etc in lower skilled matches, where players are less likely to have cash. Like a Nitro is great, and in a skilled players hands, it's a monster...but I've also won against those monsters, many times, I have a whole slew of collected uppercuts and nitros and Idk what to do with them. I think a Nitro is less powerful at a higher MMR as people are better at combatting it, than at a lower MMR is the idea.
So hunt dollar stuff may help with that.
In your example regarding the Nitro being such a small percentage of overall wealth, while that's true and makes it easy to shrug off purchasing one, losing 10 of them in a night is still going to be felt. I'm right around 400k. I didn't get there by dropping 2k per loadout. When people with a lot of hunt bucks are on a losing streak then bringing Dolch Precisions into every match isn't something they're likely to do. Balancing around price does work for the majority of the population, and for those that it doesn't work as well for because of a large amount in the bank, it either operates as a control limiting further acquisition of money or still serves the same purpose because they didn't get there by not acknowledging the costs.
I think a good fix for the overuse of things like nitro and autov is make those types of gun a stockpile gun; a set number of guns you can use before they need to be shipped in again, either you need to pay for a shipment (like 20k-50k to get like 5-10 guns) or you need to wait until they come (1-3 days for like 5-10 guns)
that sounds stupid
@@colekennedy8041 yes but I'm just spitballing
I always found the hunt dollar economy an interesting topic , nice to see someone finally cover it
They could implement a weapon power to Hunter xp ratio. So extracting with 12 kills with an Avtomat and a Dolch would only give you like 10 Trait Point. But a server wipe with a combat axe and a derringer would get you 50.
If a solo is able to wipe a whole squad of 3, but trades with the last guy, they should be able to revive and “win” the fight
i think this would be good use for the necrosis self revive perk. not so that you can just revive rigth away but if you trade with the guy who killed you
self necro should comeback but as some sort of respawn on the edge of the map thing. Reviving yourself right on spot is a stupid coin flip which works dumb in both ways. On one side you have a privilege of not suffering from trades and you can even finish off squads if they are not sure you are solo (fight happened quickly and suddenly). On the other side if they know you are solo, you have no chance of reviving yourself at all. Which is why I think current implementation of solo necro is super dumb for both sides, either you are the one who gets rekt by duos/trios who know you can revive yourself or you are duo/trio that got rekt by not knowing that guy was solo.
100% agree with the gun fight mode. You could even have 3 teams, or have a bunch of teams as duos. One compound, they already have the out of bounds area for quick play. Each round has the countdown from extraction, the round begins and the Hunt hum plays. I’d like to see that idea evolved as well and if people really liked it they could have a ranked match and you could have seasonal reward skins for achieving different ranks. They could also have a point system sort of like call of duty use to do in black ops. And let people actually take in different weapons and kits, making 1 mele weapon of your choice and med kit default. Perks and power weapons could be put on the map and marked like halo, when someone picks it up it gives you a message just like with a bounty. I’d really really really love to see a pvp focused mode like this. If rounds drew on too long there could be a point where eventually all players are granted endless dark sight to encourage pushing. Or you could have a growing amount if AI spawn at the perimeter of the compound, or even just have a circle spawn in the middle you need to capture. I just want more hunt PvP and less Shift W (Sorry for long comment, Hunt would be so smart to do this, and doing it like you said at first would take very little work, everything is already in place, it would just be UI stuff)
I think that the best way to fix the economy is to add a "scarcity" system. When a player has over certain amount of hunt dollars which would be relatively low (about 15,000 or 20,000) then the scarcity effect kicks in until you drop beneath that amount at which point things turn back to normal. The scarcity effect essentially makes guns more expensive each time you buy them. A small increase of like 2-5 percent in price. It will both balance the economy, and have some effect at varying loadouts (either vary a loadout to hold on to your money longer, or burn funds to run the same load out often). It also leaves enough funds in the account where players don't feel poor, but not enough to run super expensive loadouts all the time.
for the hunt dollar thing you could make skins from previuos events available for like 100k hunt dollars each or even more depending on how much these players really have
Id add the crafting system, want a avtomat? Find or buy a mosin, find the parts in the maps (drum mag, barrel, receiver) and combine them in the menu, you cant buy the gun only earn it, and you can apply this to alot of the high tier guns, for the dooch you need a borhiem and the nitro need a db, uppercut needs pax, you can actually use this to mod guns, for the chain pistol u need a caldwell, want a martini bayonet, get the base gun and find a bayonet, hell maybe we can have a certain amount of mods on 1 gun, like a winfield with a dead eye and the blade on the stock
The duck hunter would be a fire ass skin
I went from 150k to 210k because of grounded pact.
Ah, fellow solo enjoyer!🤠
The thing people never talk about with the economy is how players actually amass the amount of money they have. When you break it down from an EV standpoint, expensive builds do not return the money you put into them on average. I am a player that has a huge pile of cash and could pretty much bring whatever I want for a year and still not be poor, but the reality is my usual build costs under 500 hunt bucks to bring. The only time I would bring a mosin tier gun is when I loot it off another hunter besides that the most expensive gun I bring is the vet with special ammo. If you only bring builds that costs high prices you will almost always lose money in the long run. The reality is most rich players are rich because they have gotten super good at using crossbows and Winfield's, not because they bring "meta" load outs.
Meh somewhat true but I buy nitros, mosins, slugs, uppercuts all the time as soon as I unlock them again basically, because I'm am still prestigning. I'm in high 5 star 6 star lobbies, and I stay around 10 -12k pretty consistently.
only playing hunt for a few weeks but they should maybe just enable skin purchases with hunt dollars similar to league of legends (or other games). You can still pay money to buy skins the quick way but you can also grind for it. If you could buy skins for 50-100k hunt dollars it would give people an way to spend they hunt dollars and it would also better reward grinding for hunt dollars - a playstyle that I personally really enjoy. I love playing free/cheap loadouts with the goal to amass as much hunt dollar as I can.
My real question, do you think it would be overpowered if there was a condition on bulletgrubber that if you were solo, you could take ammo out of the same box twice as if it were you and your teammate emptying one? I know it would make me want to take my own ammo boxes as consumables more often (and use high ammo consumption guns more often).
I like this idea, maybe add another perk after obtaining bulletgrubber to resupply from ammo boxes twice. Not all obv just what you bring and scrapbeak haha. Same with solo revive, make necro the pre requisite then get another perk
The Portable Scrapbeak - shot one round, take all ammo from box. Repeat, until compound is empty of ammo. It is far from broken, because it would take time. I don't think devs would do anything about that, because many pick ups is still not been tweaked to trios.
@@BeTReZeN1 haha! Literally not that long ago I went in with decoys and decoy supply perk as a solo, simply to be a menace and hit as many ammo boxes as I could! No hunt spamdown for thee!(I know I probably didn’t do much; if at all but I had fun and that’s what it’s about!)
The Duck Hunter should blow a goofy duck whistle as their lobby intro
As a low rank player, money can become an issue at times. It's why I've never really touched long amo guns until the ironside came out. I think prestige is more important for newer players because it helps you expand your legendary collection and it can get you out of financial ruin. The way the new bloodline xp unlock tree works, you get a TON of money around level 50, finish unlocking most stuff you want and then you reset if your funds are low or you want that free legendary.
Hey home just wanted to say that I dont usually watch your videos but this one about game-theory (mostly) really grabbed my attention. Keep em comin
Economic wise perhaps they could do something along the lines of a seasonal reset type thing, the problem with all the "fixes" on this issue is that theyre mostly all or nothing fixes, either they wipe the slate clean type of deal and all the long time players are pissed, or they make changes to costs which doesnt effect the rich in the slightest and merely makes the gap between them bigger.
Biggest issue with the economy is more just there isn't any other sinks for it. Cleaning weapons and refunding perks should be hunt dollar based, and for perks make it based on how many points are refunded (don't know, call it 100 per point?) and cleaning weapons just make it like 100 hunt dollars per level of cleaning required.
However, that being said the issue of seeing avtos more isn't because of hunt dollars being a thing, more to do with the s.pistols being an enabler. Having done testing to see the difference between uppercuts and s.pistols (both dual wield), you go from getting a clip for the avto if you are lucky from small packets of long ammo to getting a clip at worst from the same drop while with ammo boxes being insanity, with each supply point being able to nearly completely refill your ammo pool. Not an issue with money, more an issue with the S.Pistol (which imo, just needs an ammo reserve drop which in turn would reduce ammo pick-up and that would help bring things in line).
As you point out and even I noticed it, when they made uppercuts 414 from 275 suddenly my hobby of collecting them was far more difficult. People don't bring them EVERY loadout, even with mosins. So HD does influence what people take but maybe not as overtly as people may think.
Another factor to the money is that anyone who thinks they can't get good gear because they are poor simply haven't had enough time with the game yet to realise ALL guns are good. Ok, your winfield C isn't going to out range a mosin, but considering encountering Mosins, you only need to kill 1 out of 10 guys with a winny C to be doing some serious economy. And even then, a winfield C is a good gun and should NEVER be considered weak. Remember: Every gun in the game clicks heads bar ofcourse some special exceptions, A 400+ mosin clicks a head yes at longer range but end of the day, both can get a kill in 1 bullet.
Also, most players would agree that you get the best shotgun in the game right out the gate, the Romero may not be a pump action, lever firing, semi-auto loading monster but at ranges shotguns get used, one shot is all you need and likely get and the Romero can one hitter quitter at the longest. And remember, this is the CHEAPEST shotgun. The first shotgun you get. You arguably get best in class weapon for that ammo type from the get go. No wonder money ain't an issue if the cheapest options are often good.
Pair all that with what Free hunters come with, some of those loadouts they come with can be something scary. If you wanted, whenever they come with dual-pistols just knock one pistol off and run with that and the sawn off they have. Arguable for being better that way and hey, if you get a cheeky moment where you manage to down someone with another weapon, trade-up. Heck, even just check the towers...you can find anything in those things I find...found a Nitro twice in towers in my time and even had one game where within one game I ran across 3, yes 3, independent world spawned Terminus shotguns.
This comes from a 3 to low 4 star player who sits with 120k in their character's wallet. Sometimes, I just force myself to buy expensive stuff and still can't seem to run out of money but then again, I enjoy making budget loadouts based on my own rule-set of limits.
For the humour: Cheapest loadout full out is 107 with a springfield, nagant pistol, knuckles and med-kit. All level 1 accessible.
However if you are a sniper lover, 300 hunt bucks will get you a sparks sniper and officer nagant. Still got to pay for tools but hey, I'm just some commenter.
I don't think the economy particularly needs to be fixed per se, but I do think they need to change something with the Avtomat. Currently, the two main nerfs to the Avtomat is the limited ammo capacity, high recoil, and high cost, but two of those factors are essentially null for high-tier players who sit at 500k and can run dual sparks pistols with the Avtomat. Limited ammo forces you to choose your fights carefully and shoot in bursts.
One solution would be to make the Avtomat a special ammo type, similar to how they did with the Dolch, to force down the ammo pool for it. People legit spray and pray with the Avtomat and can win team-fight after team-fight because of it.
What do you think about the idea of flour sacks? Either in the environment or as a throwable (both?) That create a cloud of flour that ignite if a spark is made within?
I think that the current event traits are a bit overpowered. Even though I love using them. Many of the points you made of them I agree.
The one thing I'd liked removed from the game, is the Avtomat. It has no place in this game and it's inclusion makes no sense to me. It's even modelled on a Canadian wwI rifle, the Huot Automatic rifle, so the timeline isn't even logical.
I hate this weapon. LoL.
Great video Bud.
PS
There are some Blender tutorials on YT 🤣
I agree, I hate the avto so much.
Maybe if they make it special ammo it will be pickt less
Cool concept of the duck hunter. With the Fire event im surprised they didnt released a firefighter of that time.
I think one key "issue" with how both the Nitro and Avtomat is implemented at the moment, is that the intended system to support both weapons have seemingly been scrapped. Originally the game was supposed to have a modular system of lootable parts in-raid. So if you wanted an Avtomat you needed to first have a normal Mosin and then loot the appropriate parts for it. Another legacy of this is special ammo, which was also meant to be strictly lootable or craftable along with bayonets, scopes, talon , etc. Had the system been implemented, the chance of seeing an Avtomat would, imo, have been far lesser than as it stands now. Now Crytek is forced to regulate prevalence via the economy instead of tinkering with spawn rates for parts and thus will always be somewhat half baked of a solution.
A way to get players like myself to spend hunt dollars is simply add more things to spend hunt dollars on like being able to keep tier 1/2/3 hunters, buy special gun skins, etc.
Or simply wipe the game tarkov style, new players get a little screwed but all players get 2-5 blood bond per 1k hunt dollars to not ruin their experience, then implement a hunt dollar cap of like 25/50k
Then just make prestige mandatory but you keep all unlocked guns/variants and instead the hunt dollars are converted to blood bonds at 2-5 per 1k hunt dollars based on what you have left and you are reverted back to level 1 and all hunters reset. Make it nearly infinite so even the prestige 100s benefit. This would surely boost the hunt dollar economy and also reduces the ability to just farm hunt dollars. Sure you can just use cheap load outs and hover 50k until you prestige to get 50-150 blood bonds but you also can't sit on a throne of 100k+ hunt dollars doing 100+ matches with the avto.
re: weapon prices - costs can be % based with a minimum dollar amount. eg whichever is higher between $1500 or 15% of your total hunt wallet (just a thought)
They should also keep the event perk system as it is, but with a balance pass over them. IMO the matches have been much more fun and engaging since the update - It's much less common to be sniped from 200m with spitzer or be stuck in a compound standoff for >20mins (which i personally find very unfun).
Just got hunt last week and loving it! Your account has been very informative and a great listen
Was wondering, are you going to do a hunting bow “gun” review?
It’s my go-to weapon, paired with akimbo Lemats is my favourite loadout
Sorry if this is asked lots!
I hover around $30-$40K. Not because i'm good. But because my favorite guns tend to be cheaper. I bet that for a lot of people, they have a decent Hunt Bux Account because they use guns that cost $200 or less because that is what they learned the game on and have gotten used to.
I almost never touch shotguns other than the Romero or Rival. I love the LeMat Carbine and use that in place of all the other more expensive 3 slot rifles.
A note about not having Hispanic characters, we actually have 3: Llorona's Heir (Mexico) The Rat (Mexico/ Mexican- American?) & most recently La Luz Mala (Argentina) :)
Death's Herald looks Hispanic as well. They're all women though, which is interesting.
@@chrish8829 she might be! I'm only going off what the lore said where each of them are from; it's hard sometimes cuz us Latinos come in different shades xD
I think some historical figure Legendary characters would be cool, running around the swamps as Abraham Lincoln, Edger Allen Poe, or like Theodore Roosevelt would be really neat. Personally Theodore would make me really happy or possibly Wyatt Earp, Doc Holliday, Billy the kid, jesse james so many neat characters they could make.
I really wish they had rifle sheaths and pistol holsters. I know its a small detail that really in any other fps game, but it would be a very neat detail.
theres ten billion things they need to add before this
They could also limit how often you can purchase those expensive weapons. So max money isn't a factor. They already have a timer system in for limited time objects. Just do that for high end gear.
Huh.
+1, I'd get behind that!
I mean, you could still hoard weapons for later use, or those you take off of dead hunters (which usually means you have earned them).
Another thing I thought, when hearing Home's answer to the economy question, is why the fuck aren't there high price prestige purchase options?!
Give us something to spend our vast riches on, e.g. goddamn bling for our profile (you know, where the stats are listed in the post-game summary, if you were identified in-game), like different backgrounds (Copper, Silver, Gold, and/or specific lore or time-of-year themed picture based stuff), or other low-effort, still nice-to-have money sinks in that regard.
Would be great to invest surplus $$$ into, before prestiging, aswell!
@@DatsWhatHeSaid I have about 60 hours in the game and am rank 99. I will never prestige. I will never play the game long enough to get 100/100 so what is the point. I still haven't unlocked everything in the book yet. OG COD4 was the first game I ever prestige in. That makes me old. But there were 10 distinct ranks with unique emblems that could be recognized.
@@HolyOrangeJuice You do you.
Little tip tho:
Prestiging ONCE and choosing the "10% extra exp" instead of the legendary skin, as a prestige reward, gets you that infinitely repeatable $200 level up reward at lv100 those 10% faster, forever.
For balance purposes, the first thing I thought of for load outs is to create a Draft Kings type cost load out. You won’t have a cap of how much you could spend. If you bought an expensive gun then you would have to spend less on a side arm, throwables, or healing.
For a new skin, I would like to see a few based on spaghetti western characters. One modeled after Lee Van Cleef would be griffin awesome.
I just had a thought. What if they implemented deathcheat as something you spend hunt dollars on? I'm thinking like this. Once a character reaches level 50 you can pay the price of buying a rather expensive hunter to spare them (with them still losing all items like the existing deathcheat) and every time after that first one the price of keeping the character becomes more and more expensive. Another thing to spend Hunt dollars on but a system that makes it impossible for a character to cheat death forever, because at some point the price of keeping the character would equal the player's cash pool. Adding a hunt dollar cap like suggested in the video would help this.
I hit $120k and have basically stayed locked there. I take a free hunter, whatever guns I want, med kit + melee + choke + 2x healing shots + 1x stamina shot. If money starts dropping hard maybe I take fewer meds and cheaper (or contraband) guns for a bit
Hello HomeReel. As someone who has used blender for the better half of a decade, I think your Duck Hunter looks great. Any haters should feel free to post their portfolio and show something they made better (they won't).
I was talking with a friend about how if a second hunt existed, they should put it in the mountains in Colorado or Montana OR put us in Europe around the black forest or the Argonne. Same time period just different location. different hunters that fit.
Honestly, I wanna see a gun game mode. like a random assortment of limited weapons from the same trees, but at least 2 from each weapon type (lever, revolver, Special, Bolt, Break action, etc.) final weapon is a tool, throwing axe/knives or a damn flare pistol, maybe deringer can be snuck in at some point or the big melees as with axethrower. give people more weapons and styles to try with less investment. Set up like an alternate solo queue quickplay, but of course then we'd all want custom lobbies for most of these new gamemode ideas wouldn't we
For me the 3 biggest problems in this game are:
Nitros, Avtos and Flashbangs, and for those i have easy solutions:
Nitro/Avto having slower ads timming, for bigger guns, slower time to aim;
and for Flashbangs make a pre-animation of 1 second before you throwing it...
I want to see a bee keeper hunter and a safari hunter skin. Like the guy who was chasing Robin Williams in Jumanji
Letting people respec traits with hunt dollars would be nice. Whether it's a legendary hunter that rolled bad traits, or if you already have a leveled hunter with skills beneficial to rifles per say, that you'd like to respec to make better use of bows instead.
Crisis 3s multiplayer was amazing lol. Picking up poles and smashing people was hilarious. Most fun I had since original MW2.
10:03 I would love a direct sequel set in the 1920-1930ss, the inter war weapons were wacky and the style was cool
Here's a random idea for Hunt Dollars overflow.
Mr. Greed has opened his collection and accepts all generous donations for his cause!
The top 1% donators each month get a unique weapon or character skin, that only they can use. There's a leaderboard for the top Donators to boot!
So the big ol' moneybag hoarders could compete among themselves who's the top dog that month. Effectively giving the hyper rich a hunt dollar sink.
For the poor plebians, it could also track 'Hunt Dollars spent' so they get on the board as well. With top 40%, top 20% of players also receiveing some rewards (probably Bloodbonds or a lesser/random weapon skin)
I've felt that recently cost doesn't really matter anymore. Not in the same way people say it is, but actually the opposite. It doesn't matter anymore for people who don't have that much cash. There are just so many different options now that filled the gap between the vetterli and the mosin. For far range weapons, you now have the Centennial, berthier, krag, but especially the new Ironside. People sleep on the normal martini but this variant really has the power of the original and the speed of a bolt action. I feel like these guns, and the buffs a while ago that pulled out the One-shot headshot range on many medium rifles, and 1.10 which increased the range on winfields, which makes it so people have more of a fighting chance than ever against the mosin uppercut gamers.
This applys less to shotguns though. The more expensive you get the more objectively better the shotgun is, aside from the romero/alamo
Also I would definitely buy your duck skin.
My hunt 4-5 star experience is: if you play trios you will most of the time only have to fight one team. You win ca. 40% of the time (including the chance of one bounty matches). If you play duos though, you will most of the time have to fight two teams BUT you will get the same amount of money. So you win ca. 20% of the games but the same amount of money per bounty. The solution would be to play budget loadouts. But in duos that does almost no progress + taking no explosives and no special ammo also lowers your chances of winning.
In my opinion playing mid cost loadouts (Hunter 200$ + tools and consumables 200$ + primary 150$ + secondary 100$) should always make you stay at one money level no matter if you play solo, duos or trios. Also the reason to play budget loadouts should be that you want to play expensive afterwards and dont want to loose money.
Also i definetly would make more money with my playstyle if your free hunters (wich i dont pick because of their white appearance) would be able to upgrade there costume after winning a match.
If they wanna fix prestige they could look at payday 2 that has a very indepth prestige system with lots of stuff to unlock and maybe every update they could add like 10 new prestige levels or something. Having some sort of money sink like idk a saloon where you can ONLY use huntdollars to try and gamble for unique stuff could work too like maybe a rotating legendary skin with stuff like guns etc that you get out of it normally.
Personally I like your skin idea more than these recent legendary hunters.
"Damn, that guy's a quack-shot"
I think there should be one more topic nobody seems to care about and thats FMJ ammo. FMJ overall is fine but what is sad about it is that if you want to buff a weapon, you just need to add FMJ to it and there is almost no exception. I think Crytek should do something about it, maybe buff some of the weapons that uses FMJ the most and nerf the ammo itself ? Just an idea tho but all of special ammo should be a sidegrade not a direct upgrade.
They need to make some major changes if they want to keep people around. I've got over 3k hours and some of the people I've played with are similar. But we're not playing now. Didn't even bother finishing the event. The game is just mostly an annoyance currently rather than being enjoyable. For 2 weeks nearly every single match I had resulted in 3 teams fighting and a 4th team sitting back with snipers never getting within scan range. I just don't care for that meta.
I have 548k hunt dollars. The main reason I have this many is because I don't play expensive weapons every match because even for me that will mean I'm broke in no time. I also enjoy variety so playing expensive weapons all day isn't even appealing to me.
That being said if someone or something would suddenly take away all my hunt dollars I would probably quit because it took me a long ass time to save all this money and to me its feels like an achievement
The only form of Necromancer self-revive I would be happy with is a one-time only version of it.
Having to watch a body for ages feels like a chore and a punishment for not bringing concertina.
I also think its a nice compromise between having it in the game and not having it in the game, as I am in the not-having it camp personally.
Hiw do you feel about the curent state of the game in terms of single shot weapons? For me personally i love playing martiny, sparks and even the springfield but it seems every new weapon/variant has a clip/magazine in it. even the new martiniy has a clip now.
Hey man, love these videos, huge fan of your Q&As. A question I have, which might be a little too big for a simple answer - you mentioned the prestige system, and I absolutely agree with you - I have close to 400hrs in the game, am 4*, but haven't prestiged once - I just don't see the point in it. So, in your opinion, what do they have to do to make Prestige worth it? What would you like to see?
Keep up the great content!
I don't know how long we'll have to wait for a sequel but I would love to see a world war I setting that way we're not getting too modern of guns but we can have a little bit more variety. Also that opens up the possibility of basically all of Western and Eastern Europe for a little bit more variety in maps.
Considering all weapons have the potential and are all within similar TTK ranges id say the economy is fine. For most people the thing about hunt dollars is to become mr monopoly man and collect it all. And as youve said, as the uppercut went up in value people have extremely backed off from using it. That is also due in fact that the sparks pistol has definitely stole its spot as a cheap pocket sniper
As far as the economy goes I think one thing that could help is actually making prestige more valuable to the point that people who want to save up money actually lose something from not prestiging instead.
I'd love a Judge Holden styled character. Hispanic gunslingers or banditos would be cool as hell too. Comanche style heroes would also be cool as well.
MMOs generally try to take money out of the economy by creating "gold sinks" - things only super rich players can afford. Best idea IMO would be adding some sort of robust cosmetic system. Like you can add a cool cowboy hat onto your hunters, but unlocking said hat costs 50k. Or creating variants of preexisting legendary weapons that unlock with hunt dollars (i.e. if you own a legendary Vetterli Deadeye, you can unlock a regular variant of that Vetterli for 100k). This might breathe some new life into legendaries that are less popular since they're suboptimal variants.
The best answer I can think of to the hunt dollar economy question is to have Loudouts with cost limits. For the sake of example, you've got a 1k hunt dollar limit, spend 500 on a mosin, 300 on tools and consumables, and finally 200 on your pistol. This is just an example, but it shows how you could balance the game completely outside of the individual player economy. Maybe you'd get a bonus for playing a budget build so players with less money can get up to that higher level faster.
I think this would suck pretty badly since it arbitrary limits loadout variety and does not really limit the use of expensive Weapons.
Going in without consumables would probably just become standard, which while weakening the expensive loadout would primarily be annoying and not matter at all in the later parts of a match.
New game mode idea for quick play. Sudden death. It's like what he was suggesting. 2 teams (choose the size of the team) and fight each other with random load outs. You start with a tier 1 hunter, and every time you win a sudden death, the tier of your hunter increases, and their load out changes accordingly (still random). Every sudden death after tier 3 will add a trait onto your character. You could also use the do vs your friends.
I really like the idea for 2 teams single compound quickplay
What if having above a certain threshold of hunt dollars put a bounty on your head, so if someone kills and loots you, they could extract with a significant bonus in hunt dollars, and you would lose a bit of money. Like if you have that much sitting around, you probably wouldn't feel much of an actual hit from losing $500 or something, but it would also incentivize you to spend your money on a good loadout to defend yourself, both of which would achieve the presumed goal here of keeping players from hoarding it, while also potentially rewarding others who have trouble with their finances
There is some rich players who don’t prestige but there is also ( and that’s my case ) some poor players who don’t prestige. I don’t play often and I have between 6000-12 000$. Some days, I have to play with free hunters and free weapons just to be able to buy vitality shots and, of course, I skip the choke bombs cuz they are way to expensive… So I think that there is a problem with the hunt money and the cost of weapons but not in the same way as the more dedicated players.
I haven’t gotten through the whole video yet, so I don’t know if he mentions anything about this, but I feel like if we added more incentive to prestige cooler rewards, maybe even some kind of minor cosmetic system something that would make people actually want to prestige, it would be less of a problem
I believe not being broke in Hunt is like a second job. Plus the economy hinders the use of more varied loadouts, and rewards bush camping. The economy punishes everything from bad luck, bad plays, to poor balance and game bugs. Taking a Mosin or Avto doesn't mean you won't be one-tapped or mobbed by AI during a gunfight. Also... rebalance dual pistols properly for Christ's sake.
On the note of the event exclusive traits.
Its brought me to realizing JUST how important traits are, how effective they are, and how much of a massive advantage they give you and options for having fun with builds that otherwise wouldn't be possible or would feel horrible.
I believe rather than being able to keep your hunter with the grounded pact, I think the trait system needs to be revamped in general. For a competitive pvp game, the current way it exists doesn't belong.
Plus it'd be nice to be able to choose a few quality of life perks like gator legs and bullet grubber from the getgo rather than having to roll the dice on random hunters.
Really like this series, keep it up!