Dankus maybe you will try the tank tactics Poland in exile, which would provide bonuses from generals to fight against Germany plus bonuses from the divisions themselves to fight against the occupant, which in combination should provide few divisions but with sick bonuses
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
I love how the USA player is a pixelated Uncle Sam ghost thing. And randomly says stuff in hard to understand 'Murcan (I'm American too, btw, and have a hard time understanding him)
Aww man, I thought this was gonna be something cool like Poland ceding Danzig and surrounding his VP's with level 10 forts and doing a 30 minutes of Hell scenario and winning.
Won't lie... Im so happy that you used the music while taking France. I had no clue it existed until now and my life is a lot better for knowing it. Unlimited motivation.
I don't think the heavy editing over the France invasion was necessary, I know it works for Tommykay but I actually want to see Dankus micro because he's good at the game
Can the editor please balance the audio for when Dankus screams? It's basically a jumpscare at this point with how loud he is. It's got to be around 4x louder than any other points of the video.
a lot of them do seem to go the same way not sure if that becasue of these "rules" they keep talking about for when they're "allowed" to invade or declare war. this game confuses me
POLSKA GUROM 🇵🇱 🇵🇱 🇵🇱
Baza
CHWAŁA WIELKIEJ POLSCE! OD PACYFIKU AŻ PO ATLANTYK, OD KALIFORNI AŻ PO URAL! 🇵🇱 🇵🇱 🇵🇱 🇵🇱 🇵🇱 🇵🇱 🇵🇱 🇵🇱 🇵🇱 POLSKA GUROM KURWA
wait... it was a Germany game...
jeszcze jak tylko szkoda że gra niemcami a nie polską
😎🤙🤙
>Does nothing the whole game
>Cedes Danzig
>Leaves
🗿
True sigma mindset
hes o nthe grind
GIGACHAD
>Refuses to elaborate
@@pieceofschmidtgamer further
Imagine trying to meme on Germany with Poland, only to not join the allies and have Dankus get cores.
Imagine
Imagine
Imagine
Imagine
Imagine
From the Title i expected some type of Poland in Exile mass revolts. Some trolling.
Not getting annexed in 2 months.
the real poland was annexed in just one month
@@henburritostai7048 the real poland didnt know for sure germany would attack and were restrained by many factors. Your point?
@@Anonymous-_-69 Also don't forget the British prevented them from mobilizing in time to stop the Germans.
@@Anonymous-_-69 irl poland did worse than troller
u guys
is game
I really wonder what the devs fought when Making poland an better focus then germany
Poland's focus tree is not better than Germany lmfaoo
@@katra5673 nah it is but germany has a better starting industry and stuff
POLSKA ____
Germany has better tree in terms of bonuses, annexing countries etc but Poland has more interesting one
@@katra5673 it is, just look how germanys focus tree is so bland and out off life
I want to see Dankus go for a Poland that won't fall playthrough. Would be interesting to see if he can do it
1 day if its allowed
Dankus maybe you will try the tank tactics Poland in exile, which would provide bonuses from generals to fight against Germany plus bonuses from the divisions themselves to fight against the occupant, which in combination should provide few divisions but with sick bonuses
Stalowe szczury najlepsze
This is genius
if they allow it 1 day
France segment was one of the best edited hoi4 clips I have ever seen. Well done
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Yes
Indeed
It's morbin time
So there’s this guy an- HOG RIDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Real
Poland does a little trolling
"theyre not allowed to d day yet" what the hell is going on in the multiplayer meta
Without such rules Germany would just get killed instantly.
They went full sweaty.
"We no early d day. No one landed, lulz"
@@belgarath6508 why? just UK woul killed them? there are no rules that make USA unable to join till 41?
@@dai-belizariusz3087 need 2 make both sides balanced or else everybody would play britain
@@dai-belizariusz3087 germany is too weak. They cant get maval supremacy and they cant militarily out produce the USA USSR and UK
Just wanted to say that I really like your videos and especially the music segments, keep up the work!
yay
can i just say i respect the music during 11:30 more than any haggard dubstep music?
what is the song?
@@jacobmott1944 break the rules it's a payday 2 song
@@grimmech4268 thx
Next video Dancus destroys hoi4 mp as Poland (also more of that editing cuz its funny to see both sides rage lul keep it up 👍)
Don't know why the Germany players never grinds Hell. He's a good commander that starts with the winter bonus. He's great for barb.
who.
Asked
. I asked
@@MarkIsTiredAlways no
where@@Аллер-д6з
Once "Break the Rules" started playing, i instantly got hyped.
I love how the USA player is a pixelated Uncle Sam ghost thing. And randomly says stuff in hard to understand 'Murcan (I'm American too, btw, and have a hard time understanding him)
Aww man, I thought this was gonna be something cool like Poland ceding Danzig and surrounding his VP's with level 10 forts and doing a 30 minutes of Hell scenario and winning.
09:50 *intensely snakes ai*
I enjoyed watching Dankus experience his first loss.
I like hoi4 games where the ussr puts up a fight and doesn't get rolled over, this was fun to see
@@someguy8365 It is always like that
@@ShiftySheriff2 adolf whatler?
Top tier editing in this one. Loved that France timelapse lol.
I love how France extended his forts and proceded to NOT man them at all
Won't lie... Im so happy that you used the music while taking France. I had no clue it existed until now and my life is a lot better for knowing it. Unlimited motivation.
I need to knwo the name of that music please
@@FernandoArantes-cy9jf break the rules by Simon (I forgot his last name)
I love it when dankus says: "Esport"
ehhsports
babe wake up dankus posted
The Magnus Carlsen of HOI4☝
svenska.
Surprised Break the rules was in a HOI4 video of all places, but i guess there is some crossover
9:34 the payday 2 music
:D
5:17 Poland waiting for UK and France
Damn.. the conquest montage on France was incredible.
I am surprised that the entire server didn’t team up on Dankus yet
Oh wow, good time to go rewatch dankus vids
ayeeee
The fact you used Break the Rules by Simon Viklund made me very happy
I got you homie
Payday soundtrack from the scarface dlc, mad respect for using it in this video .
+rep
Thought he was gonna play Poland based off the thumbnail
I like the discardpixel colab. He’s fun energy
My message to the editor:i love the recent breaking bad references. Keeep it up, bitte
I see you, dont worry I got you
Fun fact: Czechoslovakia is banned in hoi4 for being too strong. (I can't believe it myself)
It really is understandable that the Czechoslovakia is banned.
AI Czechoslovakia can occasionally beat an early Germany, especially if they join an alliance
GG WP Big Dankus
Discard stop simping
I don't think the heavy editing over the France invasion was necessary, I know it works for Tommykay but I actually want to see Dankus micro because he's good at the game
You just summoned the entire population of Poland. (Including me)
I'm violently hungover but this video cured me from it
17:37 What is this, we just can't click em? Ahhh, it's winter. We chill until summer. Other guy: "Nono, we don't chill, we fking pushing!"
Hmmm.....
Wow Dankus definitely spent all the prize money already
huuuuuuuuuuuuuh
Poland did a little trolling
Battle of France was hard to watch with this edits :(
Gentlemen, please suggest a mod that uses Dankus for multiplayer
Dankus has truly become young tommy kay
The ghost guys voice is amazinf
The USA player
WHAT HAPPENS WHEN DANLKUS JOINS NOOB GAME AS POLAND
Which song is this. Sounds really nice. 10:40
First time seeing someone using Break the Rules, nice song.
He, HoI and the Payday 2 soundtrack in the same video
Neet
What’s you pc specs I’m thinking about getting a pc and just wondering what’s good enough for hoi4
definitely google that, look at the recommended specs and compare to similar ones
i love the fact that you used my favorite Payday 2 Music "Break the Rules"
I've been unironically expecting a tutorial on Poland. Dank clickbaitus :(
Weird seeing dankus lose in a hoi 4 game
The edits are amazing lmao
Anybody know what movies or shows the scenes at 1:52, 17:46, and 19:49 are from?
it's just impossible to win with the axis
that is the realistic way of it
Bro Dankus, idk why but i love this heavy mouse clicking.
Do you mind making an 1h video with just the mouse clicking? xD
Can the editor please balance the audio for when Dankus screams? It's basically a jumpscare at this point with how loud he is. It's got to be around 4x louder than any other points of the video.
AAAAAAAAAAA
@@DankusMemecus AAAAAAAAAAAAAAA
9:45 song?
I wonder if that music choice (9:48) is inspired by Max0r’s new video. I Break The Rules 2016 is not a very common choice of music on yt
that editing was amazing
bruh, you can't just insert a movie clip 1:53 and not give us sauce.
Whats the song at 10:00
Bump
8:49 How did you move from 12 Aug to 3 Aug?
during the france montage, whats the song that was playing?
this wouldve been a more interesting game if the cas stacks were limited
I didn‘t know that Dankus can lose
why didnt you play with kałach and taureor on co op
I really love Pixel, his RP is usually funny AF, but when I watch his actual VOD clips I can't understand what the fcuk he is saying
It's like watching xQc, you have to watch for a while until you start understanding it :D
He is Singaporean that's why
@@forgedscar1562 oh dear
@@Pluton94 the difference is xqc isn't funny
And he's fr*nch
9:38 the Dankus song
17:01 someone remember name of this music? because i forget lol "also noice gameplay"
Do the allies ever lose? I swear in every single one of these hoi4 mp games they win every time
a lot of them do seem to go the same way
not sure if that becasue of these "rules" they keep talking about for when they're "allowed" to invade or declare war. this game confuses me
allies lose when they surrender, which is just whenever russia caps basically
Because this is a semi realistic depiction of WW2 (with rules to keep it historical), the allies have an advantage, but the axis can win
Ive never seen Dankus lose before
where is the clip and song at 1:52 from
which Mp mod do they use, what's it called in the steam workshop?
Thats the reason why u dont do no air Russia normally
Dijon is based af for putting in lets break the rules
So again what mod are they using BECAUSE THEY START WITH FREE DOCTRINES - 6 SPYS AND ALOT OF FACTORYS WTF
what music is happening at 9:37 onward?
Break the rules
i am noob at 40 hours still learning the game, why is their a no D Day rule?
What mod do they use?
i think it was their finest bruh
Aight thanks
Their finest bruh
Another mod that has been shown that is like this is also Horstorical Multiplayer
Vanilla Historical mod is another decent one
etc
@@nn-bv2hg horstorical multiplayer is nothing like their finest bruh
What mod is this?
amogus mod
@@DankusMemecus AMONGUS?!?!
TFB
their finest bruh
How did u have way more than 5 research slots?
whats the name of the song at 1:52?
Do you know what mods you're using in this game?
How many tank divisions should there be in an army? Tanks are there to attack, right? So how should I use my infantry?
What's the music used on the french campaign? it's awesome.
payday 2
9:40 music?
Break the Rules it's from Payday 2
What's the name of the song used when obliteratong France?
Break the rules by Simon Viklund
commenting for the algorithm. Keep up the good content bro
ty ty
They said my Poland was weak
Song name when he was conquering France?
Love the payday music
What's the song at 9:50 ?
Break the Rules from Payday 2 I forget the composers name
What mod did u use?
gotta say the editing is so great.
eyooooo