Pro tip: if you're preparing the submarine for the upcoming expedition with your friends, do tell them that the railgun has been loaded with nuclear shells and to be careful with it... I didn't and half of them died when the gunner shot at a moloch that was right on top of us. Only guys that survived took them 30 minutes to recover the submarine that sunk into the abyss and return to the outpost while we were almost to tears laughing
Crowbar's increased damage from talents, they take as if the increased damage is their base damage. meaning if you add melee damage increase, like 100% from hammerhead gene, it will increase from 300% of original damage to 600%
Amazing how every class has a relatively unique way of causing an unholy amount of damage. Then there's Engineer, graduating from the "Dead Space" class of Engineer combat.
Engineer is the true security. Crowbars are a gentleman's weapon and I cannot tell you how many times the arc emitter has stopped a would be domestic terrorist in my crew
Honestly, I'm quite fond of the fact that the Crowbar is a.. decent melee option, the RFA being a fairly solid weapon (and rather cheap to maintain, tbh), and the PUCS giving huge radiation, fire, husk resistance? While also having an auto-injector, AND not using oxygen when inside of oxygenated environments? Good stuff!
You are such a great youtuber to follow for learning all the ins and outs of this game that you aren't told in the tutorial. I'd tip my hat to you but I can't reach through my diving suit helm.
Замечательное видео и очень полезная рубрика, всё очень наглядно показано и с приправой из мемасов, мой поклон. Продолжай в том же духе, у тебя отлично получается!
This was both entertaining and informative, particularly to someone who hasn't played the game since the last big talent rework. Looking forward to the other class videos.
Anytime I play Baro I like to indulge in my Half-Life fantasy of beating up everything with crowbars in a HEV suit because it's stupidly fun to me, especially prying doors open when people try to hide from the crowbar wrath.
I think Puc should get a buff. And imagine a crowbar from that tree talent but with quality Masterwork or something like that, imagine the damage it will cause damn
Rather than using flat values, they should buff its practicality. Maybe it could refill oxygen tanks with the air in the area, and be more efficient for the oxygen consumption, reducing or eliminating the need to carry extra tanks. It could give some insulation against electrical damages (while they do apply burns, such an effect could allow to resist electrical based stuns and further reduce damage). It could also give resistance to acid burns, making it fitting to handle ballast flora and certain enemies. It may have some water flow resistance, further cementing its role as a submarine suit to use 24/7.
can you help me confirm something. a while ago (pre-1.0, like just before it dropped) i couldve sworn that lightning wizard's counter-stun effect also worked when monsters attacked the ship, and thereby damaged by through blunt force when the ship is jolted. i mean, i'd be standing there, the ship would get hit, i would briefly be ragdolled for like .1 seconds, i see a little electrical spark come off me, and i hear the ship guns stop firing cuz my friends think the monster died, and then after a few seconds they start shooting again cuz the stun wears off im guessing, i didnt exactly go out with a med scanner to check, yknow?
With Danger Zone it says it gives an additional 50% radiation resistance to the Hazmat Suit, which already has 60%. Does this mean the wearer with the talent will be immune to radiation with 110% rad resistance?
Not sure but I would guess it is multiplying the remainder. With the suit on you only get 40% of the radiation, 50% of 40% is 20%, so resistance goes from 60% to 80%. You are still doubling the length of time you can withstand the radiation. 100% would be infinite time, more than 100% wouldn't make sense.
Nah it works multiplicatively. So it will be like the radiation is reduced by 50%, then that value is reduced by 60%. Resistances in baro can never reach 100% as they just keep reducing the new value
I appreciate the replies. I wish the team would just establish what the resistance becomes with a new base number instead of saying an additional percentage but not clarifying that it's a percentage of the original stat being added.
@@SuperMaximumTrolling Yes, by the description in game, I thought it meant 50% added to the already 60%, not 50% of the *original statistic* is added to the existing 60%. The description could be worded better imo, such as saying *"Hazmat suits worn by Engineers with this talent now provide the wearer 90% resistance to radiation sickness."*
The skills are your Helm, Electrical Engineering, Weapons etc. Having higher skill gain lets you get these to great levels much sooner, you can make your character a "jack of all trades" and be able to do all the basic jobs, and it helps you recover after your character dies and you lose some of your skills.
Engineer's personal weapon options are terrible lol, especially the Arc Emitter. PUCS suit can be a way to always keep safe bots (so long as you occasionally swap oxygen tanks) and to remove the annoyance of having to keep switching oxygen tanks while inside the submarine, but at the cost of being worse than Combat and Exo suits. Depleted fuel ammo can be a decent early upgrade to the submarine's weapons, until you achieve the resources and situation that you're able to regularly produce physicorium and exploding ammo. I still feel like Engineer is a worse Mechanic, and they should fuse the two classes or make the Engineer more useful and stronger.
@@khalltlag628 all classes should be balanced around performing specific but critical roles perfectly while other classes would normally struggle or be almost unable to do so. In this regard, Captain (buffs and management) Security (crafting and upkeep of personal weapons, and efficient submarine weapons usage) and Medic (healing complex cases and medical crafting) are all balanced and properly built as classes (mileage of perks may vary). Mechanic is somewhat properly built too but could use some touchups (dedicated crafter of tools and resources, miner, breaching dungeon walls, efficient repairing). What does Engineer do specifically that the submarine couldn't do without? ...nothing special. Same to Assistant, which one could argue it's supposed to be a crutch for new players, but they're better off actually picking a proper class at that point, the only gimmick being: the only class to be able to craft and place shelves (???) and maybe do a meme clown build which gets old quickly and has no real purpose.
@@capofantasma97 Arguably, no class is required. any specific role can be fulfilled by anyone, just less efficiently. Who needs a captain? Anyone can pilot the sub and shout. Who needs a sec? Anyone can man the guns and and guns can be bought and/or found. Who needs a mechanic? Anyone can use the fabricator and mechanical devices don't break often. Who needs a Medic? Anyone can just use some morphine and stabilozine. Who needs an assitent? No one. And yet still, all of these classes are viable, although not required. Same thing with engineer. Junction boxes can be fixed by anyone and anyone can rewire stuff, it's just that engineers are better at it. I like vanilla classes. they are both replaceable and unique, winch means smaller groups are viable, but bigger groups can be very diverse, and that no class is "hard requirment".
@@khalltlag628 classes are definitely required. You can't realistically beat the campaign with just an harpoon gun and stock equipment, especially if you're playing at a decent difficulty.
@@capofantasma97 Do You Though? as long as the crew is competent, most combat is handled outside the sub and what can't be killed by ship guns is easily killed by a few guys with smgs and abyss suits.
Pro tip: if you're preparing the submarine for the upcoming expedition with your friends, do tell them that the railgun has been loaded with nuclear shells and to be careful with it... I didn't and half of them died when the gunner shot at a moloch that was right on top of us. Only guys that survived took them 30 minutes to recover the submarine that sunk into the abyss and return to the outpost while we were almost to tears laughing
Crowbar's increased damage from talents, they take as if the increased damage is their base damage.
meaning if you add melee damage increase, like 100% from hammerhead gene, it will increase from 300% of original damage to 600%
This and with a dementonite crowbar.
just 300% alone with high quality hardened is enough to stunlock mudraptor.
more than this it's really lethal.
Quick question, where do you get dementonite crowbars now? They're not craftable anymore according to the wiki.
@@DanielFerreira-ez8qd sorry, I meant hardened, fixed the comment
@@Urkikk ah gotcha.
Engineer gaming
Engineer gaming
Gaming for engineer
Don’t worry guys, the engineer is engihere
Building the sentry!
Amazing how every class has a relatively unique way of causing an unholy amount of damage.
Then there's Engineer, graduating from the "Dead Space" class of Engineer combat.
Even while his unique suit is Half-Life reference.
Except medic. Poor guy's acid attacks barely do shit
@@Bricriu-gj9dd
Ah, poor Plague Doctor tree being useless.
"now I am become death, the destroyer of worlds"
@@Bricriu-gj9ddFentanyl:
There are two types of engineers, Yellow mechanic and Nuke factory.
Great video as always.
1:26 we need an hour version of this masterpiece
it's soldier of dance, Team Fortress 2 soundtrack. U can make it yourself by speeding it up a bit and copypasting it until 1hour
@@user-hryak228 kapitan obvious
_"Trust me, I'm an engineer, with epic skills and epic gear~"_
This is just like Half Life. This is the Half Life of life.
Can't wait to see the other classes being covered by you. Great content.
"if you put 4 fuel rod in the reactor, prepare for unforeseen consequences"
That's how you start resonance cascade.
“It-it’s not shutting down!”
your videos are a pleasure to watch just as always
Engineer is the true security.
Crowbars are a gentleman's weapon and I cannot tell you how many times the arc emitter has stopped a would be domestic terrorist in my crew
Honestly, I'm quite fond of the fact that the Crowbar is a.. decent melee option, the RFA being a fairly solid weapon (and rather cheap to maintain, tbh), and the PUCS giving huge radiation, fire, husk resistance? While also having an auto-injector, AND not using oxygen when inside of oxygenated environments?
Good stuff!
*Demonstrates lethal power of radiation beams against a thing that can't even get cancer*
Still I fucking love these build guides keep them coming.
The best BT youtuber out there
I agree
This is awesome. Can you make a video about mechanic's talents?
Dont shoot, hes with the science team!
The cheap nuclear shell is a life-changing experience
They're waiting for you Gordon, in the Reactor chamber.
Ah the good old Arc Emitter + Hardened Crowbar 1+2 punch. Criminally cost effective
You are such a great youtuber to follow for learning all the ins and outs of this game that you aren't told in the tutorial. I'd tip my hat to you but I can't reach through my diving suit helm.
Thanks for kind words, you are a great subscriber😇
Замечательное видео и очень полезная рубрика, всё очень наглядно показано и с приправой из мемасов, мой поклон. Продолжай в том же духе, у тебя отлично получается!
My man keep doing what your doing! i love these vids its like no one posts consistent barotrauma content! cant wait to see more.
The virgin PUCS vs the Chad husk infection
Both + hardend crowbar
4:43 That submerged explosive fart is just too perfect. I love your editing.
Thanks
This was both entertaining and informative, particularly to someone who hasn't played the game since the last big talent rework. Looking forward to the other class videos.
You know i always knew it that a half life audio mod would be great
"Doctor freeman, in the flesh... or should I say... the PUCS diving suit."
Great explanations and visuals mixed with a bit of memes
Please do more like this, I love it!
PUCS + Husk gene + Husk infection = Gordon Freeman.
God the husk gene to also make him mute is brilliant
Anytime I play Baro I like to indulge in my Half-Life fantasy of beating up everything with crowbars in a HEV suit because it's stupidly fun to me, especially prying doors open when people try to hide from the crowbar wrath.
I think Puc should get a buff.
And imagine a crowbar from that tree talent but with quality Masterwork or something like that, imagine the damage it will cause damn
Rather than using flat values, they should buff its practicality.
Maybe it could refill oxygen tanks with the air in the area, and be more efficient for the oxygen consumption, reducing or eliminating the need to carry extra tanks.
It could give some insulation against electrical damages (while they do apply burns, such an effect could allow to resist electrical based stuns and further reduce damage).
It could also give resistance to acid burns, making it fitting to handle ballast flora and certain enemies.
It may have some water flow resistance, further cementing its role as a submarine suit to use 24/7.
@@capofantasma97 Somehow making the Half-Life reference even more half-life-y. I like it!
"Rise and shine Mr Feeman, rise and shine."
>captain presses the (un)wired „Shutdown Reactor” button
It’s not- It’s not shutting down! It’s no- *resonance cascade*
I miss the dirty bombs though
1:51 what da do doing and more XD
0:48 pirueta XD
the editing's superb.
2:51 UOFF!
I wonder if community made a mod what makes first and last talents of physician buffs work at the same time...
Engineer
Your favourite class in any other game
Rock and stone!
@@InitialDesu STONE AND ROCK! Oh wait... You know this game?
@@GlyphidGuard yes
I swear missions that involve killing are the most fun
4:24 Party time!
ahhh gordon freeman good to see you
Awesome video m8!
Stay safe
Thanks
"i solve practical problems"
Engineer is the best this is just true
4:14 and hes down XD
HUSK, DO A FLIP, DO A FLIP RIGHT NOW 0:48
0:28 XD
1:25 *Dance*
thanks mate
i need more power!!!!!!!
Engineer Gaming
Will you produce videos for the other roles in this game? I would love to see them.
Mechanic, Captain, Assistant, Security gaming when?
Security gaming probably can use HECU marine from Half-Life.
space biker lookin ahh
New video!
Could you make a video about the doctor's talents too?
Гений
Barotrauma vs BaroTRAM
Where is the Engineer from tf2 saying "Engineer gaming"?
Bro 😂 you have vent in your submarine ?
0:20
can you help me confirm something. a while ago (pre-1.0, like just before it dropped) i couldve sworn that lightning wizard's counter-stun effect also worked when monsters attacked the ship, and thereby damaged by through blunt force when the ship is jolted.
i mean, i'd be standing there, the ship would get hit, i would briefly be ragdolled for like .1 seconds, i see a little electrical spark come off me, and i hear the ship guns stop firing cuz my friends think the monster died, and then after a few seconds they start shooting again cuz the stun wears off
im guessing, i didnt exactly go out with a med scanner to check, yknow?
I was playing today and also noticed electrical spark from engineer when he was attacked, that spark stunned our local clown for some time
Hello! Can you please tell me what text font are you using? It looks very good!!! Very nice video and thanks!
Hello, in videos I use Maler font, for this preview I used Outrun Future font
@@InitialDesu Thank you so much 😁
With Danger Zone it says it gives an additional 50% radiation resistance to the Hazmat Suit, which already has 60%. Does this mean the wearer with the talent will be immune to radiation with 110% rad resistance?
Not sure but I would guess it is multiplying the remainder. With the suit on you only get 40% of the radiation, 50% of 40% is 20%, so resistance goes from 60% to 80%. You are still doubling the length of time you can withstand the radiation. 100% would be infinite time, more than 100% wouldn't make sense.
Nah it works multiplicatively. So it will be like the radiation is reduced by 50%, then that value is reduced by 60%. Resistances in baro can never reach 100% as they just keep reducing the new value
I appreciate the replies. I wish the team would just establish what the resistance becomes with a new base number instead of saying an additional percentage but not clarifying that it's a percentage of the original stat being added.
50% of 60% is 30% so it's 90% total reduction
@@SuperMaximumTrolling Yes, by the description in game, I thought it meant 50% added to the already 60%, not 50% of the *original statistic* is added to the existing 60%.
The description could be worded better imo, such as saying *"Hazmat suits worn by Engineers with this talent now provide the wearer 90% resistance to radiation sickness."*
How do you get mastercraft items like the cancer gun
I kinda hate, and like this RPG system. Like it makes classes to be really different, but how do we duo now?
I'm wondering what map are you using for your video? It's seem fun for playing messing around with my friends
This is my sub Malachite. Not in workshop but work in progress.
How old is clip of coilgun ammo here compared with the recent coilgun ammo comparision?
3 weeks old
4:25 song name pls
Kazotsky kick
With the first skill tree, what exactly does egghead do? I know its 100% skill gain but what does it actually do for the player?
The skills are your Helm, Electrical Engineering, Weapons etc. Having higher skill gain lets you get these to great levels much sooner, you can make your character a "jack of all trades" and be able to do all the basic jobs, and it helps you recover after your character dies and you lose some of your skills.
is that a tf2 reference??
yes
What is the song in the background
Wartrauma
@@InitialDesu thank you love your work btw and you literally respond to everybody best creator evet
How you stop the AI of monster?
type disableenemyai in console
Engineer's personal weapon options are terrible lol, especially the Arc Emitter.
PUCS suit can be a way to always keep safe bots (so long as you occasionally swap oxygen tanks) and to remove the annoyance of having to keep switching oxygen tanks while inside the submarine, but at the cost of being worse than Combat and Exo suits.
Depleted fuel ammo can be a decent early upgrade to the submarine's weapons, until you achieve the resources and situation that you're able to regularly produce physicorium and exploding ammo.
I still feel like Engineer is a worse Mechanic, and they should fuse the two classes or make the Engineer more useful and stronger.
Imo everyone is pretty balanced gear wise, except Cap (who's weaker, but has medals and other buffs) and Sec (Who's stronger, but can only do combat).
@@khalltlag628 all classes should be balanced around performing specific but critical roles perfectly while other classes would normally struggle or be almost unable to do so.
In this regard, Captain (buffs and management) Security (crafting and upkeep of personal weapons, and efficient submarine weapons usage) and Medic (healing complex cases and medical crafting) are all balanced and properly built as classes (mileage of perks may vary).
Mechanic is somewhat properly built too but could use some touchups (dedicated crafter of tools and resources, miner, breaching dungeon walls, efficient repairing).
What does Engineer do specifically that the submarine couldn't do without? ...nothing special.
Same to Assistant, which one could argue it's supposed to be a crutch for new players, but they're better off actually picking a proper class at that point, the only gimmick being: the only class to be able to craft and place shelves (???) and maybe do a meme clown build which gets old quickly and has no real purpose.
@@capofantasma97 Arguably, no class is required. any specific role can be fulfilled by anyone, just less efficiently. Who needs a captain? Anyone can pilot the sub and shout. Who needs a sec? Anyone can man the guns and and guns can be bought and/or found. Who needs a mechanic? Anyone can use the fabricator and mechanical devices don't break often. Who needs a Medic? Anyone can just use some morphine and stabilozine. Who needs an assitent? No one.
And yet still, all of these classes are viable, although not required. Same thing with engineer. Junction boxes can be fixed by anyone and anyone can rewire stuff, it's just that engineers are better at it. I like vanilla classes. they are both replaceable and unique, winch means smaller groups are viable, but bigger groups can be very diverse, and that no class is "hard requirment".
@@khalltlag628 classes are definitely required. You can't realistically beat the campaign with just an harpoon gun and stock equipment, especially if you're playing at a decent difficulty.
@@capofantasma97 Do You Though? as long as the crew is competent, most combat is handled outside the sub and what can't be killed by ship guns is easily killed by a few guys with smgs and abyss suits.
dont put 4 fuel rods in at once
definietly do not cram in 8 rods you modders
Блін хочу субтитри
Love the vid