Phoenix stack seems like such a good counter to a oneshot build. If you're gonna go down in one shot anyway, make them spend six bullets to win the round instead of one.
Any card that is based around blocking you should really test with something like Healing Field or Static Field to see if it is generating multiple instances of blocking. For instance: 5 Shield Charge cards generates 6 separate block events over the length of the charge.
Yeah, for example, 2x Shield Charge plus 1x Static Field does indeed spawn 3 static fields. Shield Charge + Echo + Static Field however results in *4* static fields. Echo and Shield Charge each stack additively with themselves, but multiplicatively with each other. So 2x Echo + 2x Shield Charge = 3x3 = 9 fields.
Hey zz, I think the way it is working with pristine perseverance is it was 1 then 5 then 125 and then finally 625. That’s because the +400% health means your at 500% health so every time it would multiply by 5
On the shield dash you also trigger block multiple times upon landing, for abilities which trigger something else always put on an extra modifier that makes it easier to see, like healing aura or static cloud or something in this case
stacking shield charge is incredible. On 2 shield charges, you technically block 3 times. That means on 4 shield charges you’re blocking 5 times, pair that with bombs away and you’re launching 40 bombs per right click.
Saw card is bad but.... with wide range it you can force enemy to move/ trap them. If they know that (there's no damage through walls) they still have to get past the saw itself and the damage stacks... this is most likely end game plays. Same plays as radiance stack tactics
Alright I’m doing the math rn and if pristine preserverences effect is additive (which it isn’t cause it’d only add 200 extra extra hp as it only boosts above 90 percent.) Means that it is actually multiplicative (so (100 x 4^5)/10) equals about 10240 plus 100 because of the base hp. So in total 10340 hit points. And if u add a buff like tank which is 2x hp as a separate factor it goes to 20680 or just add another pristine preserverence which would make the total 40,960. Alr I just realized it was +400% not 400% meaning that it’d actually be after 5 upgrades 31,350 and 156,350 after 6 upgrades.
Since you are only using one card, shield charge and shields up aren't seen the best. They do actually stack, in which ALL other shield based cards trigger for each of the additional blocks. On shield charge it goes of in segments acrossed the "jump" and on shields up they all span a second after eachother on the same spot. Good with healing field on shields up
So with that Pristine Perseverance card what I think it's like is Say that you have 100 HP as default the card adds 400 making it 500 and once you reach 90% or lower of 500(450) it reverts back to the % of the default HP(90 or lower) So if you stack it it would be like: 1 Card- 500hp(once you reach 450hp it reverts to 90hp) 2 Cards- 900hp(once you reach 810hp it reverts to 90hp) 3 Cards- 1300hp(once you reach 1170hp it reverts to 90hp) 4 Cards- 1700hp(once you reach 1530hp it reverts to 90hp) 5 Cards- 2100hp(once you reach 1890 it reverts to 90hp) OFC this is a estimate based on if the character has 100hp but I think the player actually has a lot lower HP because one card allowed it to get hit by the border 5 times so 10 damage per border hit So maybe the character has like 20hp because it can be 2 shot from the wall but I'll have to redo the calculations to get proper statistics
6:30, when me and my friends played, I ended up getting a modded and which increased your health by 750 percent and others by 400 percent and I got that several times and I could not die, I had like, millions of health.
Pristine Perseverance seems to more or less use the following formula for your max health Max HP = Bhp × 5^(X) Bhp = Base HP X = number of Pristine Perseverance cards you have so if Base HP is 100 then 100(0) 500(1) 2500(2) 12500(3) 62500(4) 312500(5) and so on
The poison bullets look kinda like that staff with the snakes wrapped around it that they use as a symbol for medicine sometimes or at least a botched/blocky version of it
you can even break the game in sandbox, just take LOTS of spray, EVEN MORE combine and lots of burst. it ould shake insanely and stop after like 3 minutes
My way to test super weapons is to see how quickly it can destroy someone with three decays (three because that is the highest realistic number, in an unmodded match that is)
You need to stack 1 or 2 parasites with spray and and a bit mor damage because the parasites on each bullet stack and I think damage might be affected by a damage upgrade
you should try this build a guy used it on me and it was op. Parasite, Static field, teleport, echo, and refresh. He was teleporting around me and won instantly once he got refresh.
and empore, i think, because every bounce would be another long range sheild activation, also off topic but what does radar + empower do? does it make the pplay shoot from across the map or does a bullet just... spawn
Like others are saying in the comments, some cards purposes are not to be stacked and grant a large benefit to the player by their lonesome. Their purpose may be to amplify other cards, and can make them reach ridiculous levels. They're team players, and stacking them without anything else won't get you far. The best example of that in this video would be Quick Reload. By itself it does something, but isn't that good. If you didn't add anything else to it, you would probably have said "Don't stack this card, it's not that good" or something. But instead, you added Spray, and decided: "I mean, like... good luck." Recently I was watching another rounds video involving a very annoying block build, and the person in question using that block build had things like echo and two shield charges... by themselves they're not that useful right? Throw in something like Static Field, which they did, and what happens is your echo and shield charges essentially trigger each other, resulting in maybe 7 or 8 Static Fields. And thanks to the shield charges moving you in the direction you aim at or however it works, the static fields are spread out along the line you move. Throw in things like Bombs Away, EMP, Frost Slam, Overpower, Radar Shot, maybe even Healing Field- This is the whole premise of rounds, to combine the strengths (and sometimes weaknesses) of different cards to create something powerful which gives you a huge advantage. Stacking 5 of the same card alone is one thing, which you don't expect much of, but add even one other different card and you can pretty much get a tactical nuke in your pocket. Stacking Mayhem 5 times? Throw a Grow in there and anything that touches it will probably die. Stacking Pristine Perseverance 5 times? Throw something that'll heal you in there like Parasite or Leech, and dying is probably a thing of the past. On another note, I learned recently from a rounds video (though it was never mentioned, it happened in the game) that Phoenix might trigger block abilities rapidly upon respawning you. Very useful, right? Phoenix is rare, though, and often isn't used anyways. But this just reinforces my point. Some cards are not meant to be used alone, and while they can be, they're meant to be used together to achieve their true potential. I'm posting this comment in the hopes that anyone who reads this will understand that fact. A computer is great because it has the motherboard, and RAM, and cables, and the case, and the core... not because it has 5 motherboards jammed into it.
Phoenix stack seems like such a good counter to a oneshot build. If you're gonna go down in one shot anyway, make them spend six bullets to win the round instead of one.
Well a lot of one shot builds either have low reload time or low attack speed,some have so low attack speed it carries over to the next round
@@chuahseongteik4488 It carries into the next round?? Lmmfao wtf?
Who made this game Bethesda??
@@chuahseongteik4488 haha poison ☠️ parasite grow job here’s done
@@BBones541lmao
Actually if you speed the bullets up, remote stacked does give you tighter corners
Any card that is based around blocking you should really test with something like Healing Field or Static Field to see if it is generating multiple instances of blocking. For instance: 5 Shield Charge cards generates 6 separate block events over the length of the charge.
Yeah, for example, 2x Shield Charge plus 1x Static Field does indeed spawn 3 static fields. Shield Charge + Echo + Static Field however results in *4* static fields. Echo and Shield Charge each stack additively with themselves, but multiplicatively with each other. So 2x Echo + 2x Shield Charge = 3x3 = 9 fields.
Doesn’t shield charge also do dmg if you hit someone
4 Mayhem 1 Trickster, that damage increase would be beautiful
I had 4 mayhems and a poison cloud earlier. It was a bit chaotic
@@jakeread9668 was it *_mayhem?_*
Why not just 5 tricksters?
7:53 *_You see, Sigint, the Patriot has infinite ammo due to the fact the belt feed in the mag is in the shabe of an infinity sign_*
Hey zz, I think the way it is working with pristine perseverance is it was 1 then 5 then 125 and then finally 625. That’s because the +400% health means your at 500% health so every time it would multiply by 5
Nvm, I was writing that during the time lapse
If you do Quick Reload again, I would suggest adding Barrage or Burst in addition to spray. You can get rid of your bullets a lot faster.
The aura becomes larger the more hp you have (lifesteal)
Add an explosive card and suddenly stacked ricochet is just +2 explosions
On the shield dash you also trigger block multiple times upon landing, for abilities which trigger something else always put on an extra modifier that makes it easier to see, like healing aura or static cloud or something in this case
10:50 it god with explosive bullet card
2 spray, 1 burst, 5 mayhem, 4 trickster, 1 grow
Not sure if you've been made aware, but, if I remember correct, the extra block at the end of the shield charge stacks like an echo.
What if you stacked explosive bullet with ricochet? Then each “bounce” would spawn a new bomb, that would make stacking ricochet not useless
but what if you added mayham and trickster 5 to that? it would be chaos in the best and worst way possible.
You have to put effects on shield charge stacked.
Same with the on last bullet block card. I’ve seen it do some crazy stuff.
well now i know that two quick reloads and some sprays are powerful
I wonder what Grow Remote and Poison would do in certain rounds…
stacking shield charge is incredible. On 2 shield charges, you technically block 3 times. That means on 4 shield charges you’re blocking 5 times, pair that with bombs away and you’re launching 40 bombs per right click.
Hey zz! Still loving your vids
I'm just realizing how op it would be to have radar shot with refresh that would be amazingly op
Saw card is bad but.... with wide range it you can force enemy to move/ trap them. If they know that (there's no damage through walls) they still have to get past the saw itself and the damage stacks... this is most likely end game plays. Same plays as radiance stack tactics
I expected a rickroll at the start ,, You know the rules..."
Turn on card numbers in the options, so you know exactly how much you're getting and losing each card.
when you're OHKOing people with abilities you should give them tank
7:50 if shotgun and minigun had a baby
Alternative title: Timelapse of a basketball bouncing forever
1:09 your stealing his soul at this point
2:24 meat the new pain
ALMIGHTY PUSH
2:31 Is that all mighty push in Rounds?
you wanna see chaos? then go sandbox and get some remotes, quick shot, quick reloads, tricksters, spray, grow and i think thats it
Alright I’m doing the math rn and if pristine preserverences effect is additive (which it isn’t cause it’d only add 200 extra extra hp as it only boosts above 90 percent.) Means that it is actually multiplicative (so (100 x 4^5)/10) equals about 10240 plus 100 because of the base hp. So in total 10340 hit points. And if u add a buff like tank which is 2x hp as a separate factor it goes to 20680 or just add another pristine preserverence which would make the total 40,960. Alr I just realized it was +400% not 400% meaning that it’d actually be after 5 upgrades 31,350 and 156,350 after 6 upgrades.
Since you are only using one card, shield charge and shields up aren't seen the best. They do actually stack, in which ALL other shield based cards trigger for each of the additional blocks. On shield charge it goes of in segments acrossed the "jump" and on shields up they all span a second after eachother on the same spot. Good with healing field on shields up
Interesting thing I learned about shield charge is that if you make contact during the dash it will cause damage
When pew pew becomes big pew pew
Me: :)
So with that Pristine Perseverance card what I think it's like is
Say that you have 100 HP as default the card adds 400 making it 500 and once you reach 90% or lower of 500(450) it reverts back to the % of the default HP(90 or lower)
So if you stack it it would be like:
1 Card- 500hp(once you reach 450hp it reverts to 90hp)
2 Cards- 900hp(once you reach 810hp it reverts to 90hp)
3 Cards- 1300hp(once you reach 1170hp it reverts to 90hp)
4 Cards- 1700hp(once you reach 1530hp it reverts to 90hp)
5 Cards- 2100hp(once you reach 1890 it reverts to 90hp)
OFC this is a estimate based on if the character has 100hp but I think the player actually has a lot lower HP because one card allowed it to get hit by the border 5 times so 10 damage per border hit
So maybe the character has like 20hp because it can be 2 shot from the wall but I'll have to redo the calculations to get proper statistics
Ok I think I have my math wrong because I just watched the rest of the clip
12:32 its like the blink from dishonerd
6:30, when me and my friends played, I ended up getting a modded and which increased your health by 750 percent and others by 400 percent and I got that several times and I could not die, I had like, millions of health.
‘’Doesn’t give much of a advantage”
Meanwhile one shot can kill an enemy
Remote stacked and grow would be scary.
Pristine Perseverance seems to more or less use the following formula for your max health
Max HP = Bhp × 5^(X)
Bhp = Base HP
X = number of Pristine Perseverance cards you have
so if Base HP is 100 then
100(0)
500(1)
2500(2)
12500(3)
62500(4)
312500(5)
and so on
The poison bullets look kinda like that staff with the snakes wrapped around it that they use as a symbol for medicine sometimes or at least a botched/blocky version of it
you can infinitely shoot with shields up and tactical reload, add spray and barrage and you're a fountain of death
you can even break the game in sandbox, just take LOTS of spray, EVEN MORE combine and lots of burst. it ould shake insanely and stop after like 3 minutes
6:06 sounded like a LMG haha
You should stack 5 remotes and a grow
The formula for the perseverance is a×5 with a being the amount of hits it took last time so for 5 cards the result is 625 hits from the floor
It is just me or is the saw lines on the videos thumb are looking kinda THICC
Can you test out if life stealer triggers brawler (the one that makes your go high)
7:46 U got five stacks of Quick Reload and last card is Spray, Which means the unlimited minigun
mayhem + growth = EVERYTHING DIES
plus trickster = PLANET GONE
Shield charge with teleport is OP
Does idea of empower + saw + the card that shoot 3 bullet and toxic clond great???
Refresh is very weird when you stack it. It more or less can spam block when stacked (if I remember correctly)
The mayhem stack just says mamamamama in the corner
10:16 did you not read the card it literally says "Bullets lose half their speed when they bounce". Mayhem has no such restriction.
My way to test super weapons is to see how quickly it can destroy someone with three decays (three because that is the highest realistic number, in an unmodded match that is)
7:55 American Style: Bullet Rain!
imagine a bunch of poison cards + a bunch of spray cards
4:47 the atomic death ball
2 pristine perseverance
2 overpower
1 chase
Instant death
Prisitne Perseverence is going by x5 so first time it was 5x5=25 then second card was 25x5 so its X amount of hits times 5 of the last card.
i wish he could do 5 stacks of two types of cards, for example 5 mayhems + 5 sprays or 5 echoes + 5 supernovas or stuff like that
You need to stack 1 or 2 parasites with spray and and a bit mor damage because the parasites on each bullet stack and I think damage might be affected by a damage upgrade
Actually, you should try stacking Echo, and doing block-triggered effects to witness carnage
Ricochet stack is good on ground hit effects with increased damage per bounce. Grenade build.
you should try this build a guy used it on me and it was op.
Parasite, Static field, teleport, echo, and refresh.
He was teleporting around me and won instantly once he got refresh.
Riccochet can be used greatly with high splash
I see "400% hp above 90% health" as a DEF up instead of a HP up
Wait what happens if you mix quick reload with radiance
Ricochet might actually be good with timed detonation or explosive bullets. The bullets will just bounce in one spot causing multiple explosions
and empore, i think, because every bounce would be another long range sheild activation, also off topic but what does radar + empower do? does it make the pplay shoot from across the map or does a bullet just... spawn
*says you know the rules* Me: NOOOOOOO
Atack riccochet and the bomb that explodes after your shot is gone
Spam pheonix and you can go microscopic. Cause it lowers your health it shows it by making your character smaller
You can get quick kills with stacked ricochet if a round tries to get close to you.
@zzcomic Did you know shield charge does damage if you hit someone with it?
Imagine 5 remotes and 5 grows
trickster, spray, and 3 mayhem would be hilarious, or grow instead of trickster
Shield charge deals damage if you bump into a enemy
pristine perseverance fast forward dying sounds kinda sussy baka 6:00
The ricochet isn't that bad when combined with other cards. Stacking 3 ricochet and something like exploding, is fun
wait, the stacked ricochet may not be good for bounce, but wouldn't that repeatedly hit your opponent?
That, or adding explosive bullets.
the stronger remote does increase control he just didn’t test that part and its not because of the bullet speed decrease
What button did you press to go back to the menu
Using a another ability like Ewing field you get 2 Healing fields with the shields up
does Remote and Grow play well together?
Block Refresh plus Overpower? Could you just endlessly block with that?
Should ad a block card to the shield charge to see if it adds more free blocks as well
with shield charge the secondary block lasts longer for every shield charge card
Maybe for fun put the remote bullets with grow just to see what would happen
combine mayhem with 5 grows, i wanna see that!
edit: also, use that against something with 5 huges. immoveable object vs unstoppable force
You should have gotten grow on the remote one and see how big it would become
is this how kaguko blood line picture was made?
You created the bfg
Possibly its not that bad to do so: stacking ricochet but use a bullet like poison or parasite it will be an extra damage so long as you land the hit
How do you add a second player in the sandbox?
In fact if I could be wrong but if you get a spray and something that makes your bullets explode ricoshay is good
Next video stack 5 of every card at the same time
Ricochet half’s velocity each bounce.
Time detonation us fun, I got 5 of those against my friend once. Actual nukes
Like others are saying in the comments, some cards purposes are not to be stacked and grant a large benefit to the player by their lonesome. Their purpose may be to amplify other cards, and can make them reach ridiculous levels. They're team players, and stacking them without anything else won't get you far. The best example of that in this video would be Quick Reload. By itself it does something, but isn't that good. If you didn't add anything else to it, you would probably have said "Don't stack this card, it's not that good" or something. But instead, you added Spray, and decided: "I mean, like... good luck."
Recently I was watching another rounds video involving a very annoying block build, and the person in question using that block build had things like echo and two shield charges... by themselves they're not that useful right? Throw in something like Static Field, which they did, and what happens is your echo and shield charges essentially trigger each other, resulting in maybe 7 or 8 Static Fields. And thanks to the shield charges moving you in the direction you aim at or however it works, the static fields are spread out along the line you move.
Throw in things like Bombs Away, EMP, Frost Slam, Overpower, Radar Shot, maybe even Healing Field- This is the whole premise of rounds, to combine the strengths (and sometimes weaknesses) of different cards to create something powerful which gives you a huge advantage. Stacking 5 of the same card alone is one thing, which you don't expect much of, but add even one other different card and you can pretty much get a tactical nuke in your pocket. Stacking Mayhem 5 times? Throw a Grow in there and anything that touches it will probably die. Stacking Pristine Perseverance 5 times? Throw something that'll heal you in there like Parasite or Leech, and dying is probably a thing of the past.
On another note, I learned recently from a rounds video (though it was never mentioned, it happened in the game) that Phoenix might trigger block abilities rapidly upon respawning you. Very useful, right? Phoenix is rare, though, and often isn't used anyways. But this just reinforces my point. Some cards are not meant to be used alone, and while they can be, they're meant to be used together to achieve their true potential. I'm posting this comment in the hopes that anyone who reads this will understand that fact. A computer is great because it has the motherboard, and RAM, and cables, and the case, and the core... not because it has 5 motherboards jammed into it.