Ooh, I didn't know you could turn a Gaussian Splat into a mesh. Can this be done natively inside Unreal? Do you have any thoughts about using G Splatting to create backgrounds for ArchViz animations in Unreal?
Hi there, you will need to turn gaussian splats into a mesh outside Unreal. You can construct the mesh from SfM sparse point cloud and there is a new research about GS2Mesh you can check it out online. Using G Splatting to create backgrounds for ArchViz is a quick solution if you don't need to relight and catch shadow in a realistic way
Ooh, I didn't know you could turn a Gaussian Splat into a mesh. Can this be done natively inside Unreal?
Do you have any thoughts about using G Splatting to create backgrounds for ArchViz animations in Unreal?
Hi there, you will need to turn gaussian splats into a mesh outside Unreal. You can construct the mesh from SfM sparse point cloud and there is a new research about GS2Mesh you can check it out online. Using G Splatting to create backgrounds for ArchViz is a quick solution if you don't need to relight and catch shadow in a realistic way
Pls you can tell me this name app
Unreal Engine