So cool! I work at Polycam and we're going to enable video upload directly on the web next week, so you'll be able to skip the section where you have to extract the frames in AE 🎥We're also going to add upload for Gaussian Splatting, so you can just upload and share the ones that you create in Blender with the addon (there's an option to export it in the addon UI)
That’s good to hear. Polycams implementation of Gaussian splat seems to work very well with more data. I took aprox 250 images and uploaded to both luma ai and Polycam … Polycam output shows more scene data !! I’m excited by this.. im not sure why the render engine in both blender and unreal are not that great .. and I know that has nothing to do with you guys. The visual quality of thr splats on the web is not what we get in any of the engines that we use.
@@wrillywonka1320 the Gaussian splats can only be as good as the data you have .. all angles .. 4k .. sharp etc.. poly’s implementation is really good the best I’ve seen and used ..
This is the most straightforward tutorial I've found that includes everything I wanted! Thank you. I think gaussian splats are the next big step in archiving memories and I could foresee it getting exponentially accessible as the tools improve. Super exciting stuff, so many interesting applications.
Very new to Gaussian Splatter. I was able to use PostShot to create my .ply file. I then used the addon you suggested for getting it into Blender. It's such a cool set of tools to play around with.
@@oscarandrade6024 If you care about being light, fast and up-to-date ffmpeg is the answer. 24MB, simple to use if youre used to CLI apps, and as far as I remember, Blender uses ffmpeg under the hood either way.
Ohhh I like that it's made out of geometry points, that makes them very controllable with geonodes. I'm gonna go crazy with this! thank you for the tutorial!
Bro, your tutorials are always amazing. You explain everything well, with enough level of depth without getting too crazy technical 🎉 I'll bee using that work flow for sure.
I recently got into the hobby but one thing that freaks me out is the pace from photogrammetry to NeRF to GS....Took me a month to figure out which order was what of better. This topic should have a history written about it or is reality happening to fast for studying history anymore.
Do you know any way to export and use edited clouds in Unreal Engine? I have the plugin for 3D Gaussian Splatting for Unreal Engine, but the Stanford PLY that Blender generates is not compatible. I want to edit the clouds in Blender (since it's impossible currently in UE), then transfer it to UE, but I can't find any way to EXPORT a compatible PLY to UE again.
Question - will it work with any PLY or does it have to be specifically generated by Polycam? I have a whole bunch of my old photogrammetry scans in PLY format and wonder if I could convert them into gsplats.
Thanks for your tutorial!!! I got a question at 6:00. I don’t know why my blender’s RENDER viewport shading only shows outline highlights instead of the whole object. (already switched to cycles)
do you think if i blue screened or green screened my object in video and exported as transparent png images that my gaussian splat would be even better?
Great Video. Just one thing - Dot Product is not the size of the dots (6:21). The radius slider on the "Mesh to Points" node is the size of the "dots".
Can you help please , I downloaded plugin , but when importing .ply file there is an error : " Python: Traceback (most recent call last): File "C:\Users\убийцаа\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender-addon\__init__.py", line 1133, in draw row.prop(obj.modifiers["GeometryNodes"].node_group.nodes.get("Boolean"), "boolean", text="As point cloud (faster)") KeyError: 'bpy_prop_collection[key]: key "GeometryNodes" not found' "
Just got the same error. Wouldn't import anything in 4.1, but 3.6 imported the point cloud but still gave the error. Version 4.0.0 seems to be working though.
damn i followed these steps but my ply file in blender has no geo nodes and just looks like dots. i noticed polycam has a download specifically for blender but only accessible for pro customers. do think they made it so we can use this workflow anymore for free?
@@Nimpor_Tekoi wonder why they have an expott for blender specifically? Almost like its just there to dupe people into goin pro. So far i havent found a solution for blender yet. Not a good one at least
I don't see a way to download this plug in for Blender. It just opens the directory when I click "Go to file". Usually, there's a "download zip" option, but that is missing. If I right click save as, it saves an html file.
Great tutorial video. Now there’s should be done with another application other than premiere. At this point no one should be using any Adobe product anymore. This video was done before the scams came to light with Adobe but now is another story.
Bro, it would be cool if u replied to some of the comments wanting help. I have a problem where its not showong any geo nodes after importing the file into blender, its just dots, nothing else. Please do help!
I'm having trouble with activating the lights for the skull. When I enter the shader editor. my principled BSDF is slightly different and I can't just slide the specular, it's instead a tab of its own with a few settings I don't understand. I am using Blender 4, can anyone help?
Point clouds are usually quite fast to render, but I don't think this is usually used as a way to speed up renders, it's kind of like an entirely different technology.
why blender tall me error :Python: Traceback(most recent call last): File "C:\Usersl18 1 54\AppData\RoamingiBlender Foundation Blender 4.1lscriptsladdonslblender-addonl_init_.py", line 970, in executeswitch node.inputs[14] wwwwwwwnwnwnwwwwwwhhh IndexError: bpy_prop_collection[index]: index 14 out of range, size 3
So cool! I work at Polycam and we're going to enable video upload directly on the web next week, so you'll be able to skip the section where you have to extract the frames in AE 🎥We're also going to add upload for Gaussian Splatting, so you can just upload and share the ones that you create in Blender with the addon (there's an option to export it in the addon UI)
Awesome :) I’ve been a big fan of Polycam for a while now. I used them for 3D scanning in the past
That’s good to hear. Polycams implementation of Gaussian splat seems to work very well with more data. I took aprox 250 images and uploaded to both luma ai and Polycam … Polycam output shows more scene data !! I’m excited by this.. im not sure why the render engine in both blender and unreal are not that great .. and I know that has nothing to do with you guys. The visual quality of thr splats on the web is not what we get in any of the engines that we use.
@7spelman Is it possible for you to fix the polycam app in iphone? It seems non responsive when trying to take photos for photogrammetry.
Will this increase the quality of the gaussian splat?
@@wrillywonka1320 the Gaussian splats can only be as good as the data you have .. all angles .. 4k .. sharp etc.. poly’s implementation is really good the best I’ve seen and used ..
This is the most straightforward tutorial I've found that includes everything I wanted! Thank you. I think gaussian splats are the next big step in archiving memories and I could foresee it getting exponentially accessible as the tools improve. Super exciting stuff, so many interesting applications.
Very new to Gaussian Splatter. I was able to use PostShot to create my .ply file. I then used the addon you suggested for getting it into Blender. It's such a cool set of tools to play around with.
im not gettin any textures or geometry nodes, any fix?
for people who dont have After Effects to make image sequence, Blender can do it with its video editor, and it's faster to render than AE.
I always use Blender to convert video to PNG sequence and viceversa. It's lighter than AE
@@oscarandrade6024 If you care about being light, fast and up-to-date ffmpeg is the answer. 24MB, simple to use if youre used to CLI apps, and as far as I remember, Blender uses ffmpeg under the hood either way.
You can also do it easily with the command line tool ffmpeg. "ffmpeg -i file.mp4 output_%04d.png". No project setup or anything needed.
Ohhh I like that it's made out of geometry points, that makes them very controllable with geonodes. I'm gonna go crazy with this! thank you for the tutorial!
Bro, your tutorials are always amazing. You explain everything well, with enough level of depth without getting too crazy technical 🎉 I'll bee using that work flow for sure.
Cool video! I did'n know that some one have made already an add-on of Gaussian Splatting to Blender. Thanks for this information.
always on the cutting edge of technology, dope video as always
Hi!
I can't find blender nodes. So I can't see my models texture. Can you help me?
this looks great. will try it out tonight. Thanks.
You are the best, bro. Thanks for this.
such a good tutorial, man. thank you very much for introducing me to this incredible technology. i am blessed to have been recommended your videos.
I recently got into the hobby but one thing that freaks me out is the pace from photogrammetry to NeRF to GS....Took me a month to figure out which order was what of better. This topic should have a history written about it or is reality happening to fast for studying history anymore.
I would love to see a breakdown of Eazy Mac's Monkey Wrench video if you're able to as well!!!
Finally a blender plugin, thanks for this!
Looks like a fun thing to try out. 👍🏻
Great demo!!!! Thank you for sharing this workflow!
Thanks for this! And in return I give you photoGRAMmetry. ✌️
Really awesome tutorials! Thank you very much! Subscribed!
Tried it - no textures applied, no geo nodes, no shader nodes.. nothing, just a bunch of dots. How did you guys actually get it to work?
Bump
Do you know any way to export and use edited clouds in Unreal Engine? I have the plugin for 3D Gaussian Splatting for Unreal Engine, but the Stanford PLY that Blender generates is not compatible. I want to edit the clouds in Blender (since it's impossible currently in UE), then transfer it to UE, but I can't find any way to EXPORT a compatible PLY to UE again.
I tried this on MacOS but it seems not to render. The nodes are also different.
SAME
@@sagarrathod1533 i just read in one of the comments it doesnt work on blender 4
@@YNGWxRLD I have blender 3.3.1 and it still doesn't work. Just a bunch of dots
Can you do a tutorial on 3d animations like aid6n? He’s been making a lot of animations for music videos recently
Question - will it work with any PLY or does it have to be specifically generated by Polycam? I have a whole bunch of my old photogrammetry scans in PLY format and wonder if I could convert them into gsplats.
Insane !!! Thank you !!!
Amaizing !
Thanks for your tutorial!!! I got a question at 6:00. I don’t know why my blender’s RENDER viewport shading only shows outline highlights instead of the whole object. (already switched to cycles)
Use older Blender version. Addon that is shown in video at the moment doesn't work with Blender 4.0.
do you think if i blue screened or green screened my object in video and exported as transparent png images that my gaussian splat would be even better?
Thanks very much for sharing. i can say the points in 'modelling' but cannot see anything in layout. is there any setup to be done to fix this issue?
Can you link some music videos that have been made with the technique? Curious to see what people are doing with it
asap ferg green juice
yooooooooo .... tsssss
>Winrar and AE instead of 7zip and Blender itself
Great Video. Just one thing - Dot Product is not the size of the dots (6:21). The radius slider on the "Mesh to Points" node is the size of the "dots".
lmao
seems to not work in blender 4.0
Can I use it with texture baking for creating lowpoly models for games?
Can you help please , I downloaded plugin , but when importing .ply file there is an error : " Python: Traceback (most recent call last):
File "C:\Users\убийцаа\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender-addon\__init__.py", line 1133, in draw
row.prop(obj.modifiers["GeometryNodes"].node_group.nodes.get("Boolean"), "boolean", text="As point cloud (faster)")
KeyError: 'bpy_prop_collection[key]: key "GeometryNodes" not found' "
Just got the same error. Wouldn't import anything in 4.1, but 3.6 imported the point cloud but still gave the error. Version 4.0.0 seems to be working though.
I want to ask a question that why this ply file import to blender, it will become dim?
no gpu acceleration for Ae?
been playing with this, pretty cool. but maybe I'm dumb cause getting worse results than regular photogrammetry lol
If someone can't afford Adobe, Blender's video editor can also render to PNG.
W VIDEO
Dude, you can use more than 250 frames with Blender on output
help ! I can't find the “as point cloud(faster)”😑
Game changer
damn i followed these steps but my ply file in blender has no geo nodes and just looks like dots. i noticed polycam has a download specifically for blender but only accessible for pro customers. do think they made it so we can use this workflow anymore for free?
i have the same problem, but i have the pro polycam version and it doesnt change anything, commenting to see if anyone answers
@@Nimpor_Tekoi wonder why they have an expott for blender specifically? Almost like its just there to dupe people into goin pro. So far i havent found a solution for blender yet. Not a good one at least
@@wrillywonka1320 I started the free trial to download a .ply specifically for blender to see if that was the issue... still all dots for me
Why I can't find the export Gaussian splat button in the add on ?😂
3DGS + AI = Never believe your own eyes again! 👀
I don't see a way to download this plug in for Blender. It just opens the directory when I click "Go to file". Usually, there's a "download zip" option, but that is missing. If I right click save as, it saves an html file.
on github page click green code button in top right and then click download zip
Great tutorial video. Now there’s should be done with another application other than premiere. At this point no one should be using any Adobe product anymore. This video was done before the scams came to light with Adobe but now is another story.
wow...thank you...
No nodes showing up when importing the ply
it seems like it only works for 8bit png images, right? I tried 16bit, it output a mess.😂
Can you do FTP - Charlie Feat. Chief Keef?
Bro, it would be cool if u replied to some of the comments wanting help. I have a problem where its not showong any geo nodes after importing the file into blender, its just dots, nothing else. Please do help!
i have the same problem, commenting to see if anyone answers
Or if you're using 23 H2 you can just use explorer.
Doesn't Blender ship with a .ply importer
Did you call it Gawshin splatting?!
works on blender 4?
So sick
in 3.6 it works but wont display colors of splats
Yeah ... same here. Been trying to troubleshoot but I think something is up...
@@Ch8pter if u check the script it says it only works in blender 4.0 not 4.1
4.0 is no longer for download on main site had to dig archives
I'm having trouble with activating the lights for the skull. When I enter the shader editor. my principled BSDF is slightly different and I can't just slide the specular, it's instead a tab of its own with a few settings I don't understand. I am using Blender 4, can anyone help?
Ya in blender 4 they changed the node a bit. There should be a drop down you can click that will let you edit the spec value.
@@MaxNovakTutorials I get Geometry Nodes but Shader is completely empty? I can see all the colors though. Any ideas? Blender 4.0.1
Nvm, got it. I just had to select the GaussianSplitting in the Shader Editor!
I have to know if this speeds up renders at all. U didnt really giv us much on th render speed
Point clouds are usually quite fast to render, but I don't think this is usually used as a way to speed up renders, it's kind of like an entirely different technology.
You got your things messed up.
anyone else getting a broken geometry node structure from the plugin?
Yes!! Did you figure it out? I'm realinking the node. but it's not easy. It works only in 4.0 version.
I definitely did not pay 100 bucks for gaussian splatting in UE
Photo-gra-metry 🤣🤣
And the 'Gau' in Gaussian rhymes with Cow. I'm beginning to this this guy is a bot.
Gauss is pronounced "gowss", and Gaussian is pronounce "gowssian". It's not gawshun.
Would it kill you to pronounce photogrammetry properly?
You might like to learn how to say Gauss's name. It isn't gORshan. It's Gowsian. Ow - as in the pain I get every time I hear his name mispronounced.
"photo" "gammetry" "gaussian"... Pronunciation, learn it.
why blender tall me error :Python: Traceback(most recent call last):
File "C:\Usersl18 1 54\AppData\RoamingiBlender Foundation Blender 4.1lscriptsladdonslblender-addonl_init_.py", line 970, in executeswitch node.inputs[14]
wwwwwwwnwnwnwwwwwwhhh
IndexError: bpy_prop_collection[index]: index 14 out of range, size 3
same, did u fix it?