i think maybe if they just made the totems only drop when the chieftains die, and then adjusting the timers and such accordingly would have been better. something more deterministic
The fact that the chieftains sometimes never drop a second totem is infuriating. Even the first boss does this. He’ll drop the second totem with 4 seconds left to power it up. Terrible mechanic.
in himself???....you mean towards bungie...i literally almost threw shit at my monitor watching the BS that happened during his run...from the infinitely teleporting asshole in the first encounter that almost got him killed....to the stupid chieftan not dropping the totems in the second...i'd send this run to bungie along with a gigantic middle finger...it's literally like there was a dev watching and purposely trying to end his run...wasn't even my run, but man i felt all that!
This loadout is awesome, will def be able to get my solo clear. Had to do it on warlock instead of a hunter though, can’t stay alive during DPs on Hunter lol. Did a run on warlock last night where I killed myself on first lamp of what should’ve been the clear, gave up but will try again lol
The first and final are fairly easy to clean up with a good build. The second one is really the only war crime, but D-breath plus scatter signal is a great strat if you're not in the mood for anything crazy.
That's something I actually did last season: th-cam.com/video/jbVUAQLSPUg/w-d-xo.html - while we don't have the same suite of artifact mods, the same approach would still work
@jaircstx3 used a getaway artist build with the salvation edge raid sword for first encounter and a dawn chorus build with dragons breath and the new solar rocket sidearm for the ogre and final boss
The last 3 weeks I've been trying to do this, and the worst part is waiting for them to drop the totem. However the guy on the right at second encounter drops it pretty quick if you get him down to 1/8th hp and wait 2 seconds he 90% of the time will drop it immediately.
just find one build for each encounter, much easier...only reason he swaps on second encounter is to swap combo blow for a throwable melee for consistent radiant procs...there's usually ads in the circle so you can just punch one for radiant (or for an orb if you're not running the facet of dawn fragment)...third encounter is easy to swap out combo blow if you watch some other vids where you jump up to the next level before doing boss dmg (just make sure you have transcendence ready or you won't have a smoke bomb or whichever melee you swap to)...personally i'd go with an og void lucky pants/malfeasance build for Hefn'd...pretty much invincible with malfy + devour...and tether takes care of the eyes so you can just unload on hefn'd without worry
that was only possible because you didnt have to kill anything until the boss arena, and you could cheese that as well. It may be doable now that you can pull high level whites from collections, but it would take a very long time
Curious as to why strand rocket sidearm would be a better choice over stand fusion with controlled burst, is the added dps not worth it for either 2nd or 3rd encounter?
I have been trying to solo flawless ghosts of the deep and sadly the meta strat i figured out that does 4+ mil dmg consistently includes argent blades and other sword mods w 2 ergo sums. After a while the game can bug out and put you in 1st person w your sword. Arc conductor stops working, devour stops working, heal nades stop healing. Its a fkn mess. If i could guarantee my abilities worked the whole run id do it but im not ganna let devour stop working be the reason i failed a solo flawless. The artifact sword mods make for endless ergo sum ammo. The problem lies in their interaction. argent blade even bugs out swallowing all your orbs on cd. Its supposed to periodically consume an orb not rip through a 4 stack of orbs in 5 seconds leaving your surge mods useless. These bugs only affect the few hardcore dungeon cooking community so expect zero fixes. No one else besides us dungeon cookers would push the game to these limits with 4 facets, +surges, +weapon abilities + star eaters buff + necrotic poison and frost turrets spreading with unravel, 4 artifact mods, and 5+ armor mods being active at once. I made myself into a god and literally beat the game into a buggy mess. So leave arc conductor at home.
It depends on what the loadout changes. If it’s just weapons and no *ability* swaps, then energy remains. But if your loadouts contain different subclass abilities then it will reset. You can still use it just to swap armor mods and weapons only tho
you have to have the same super and the same aspects/fragments AND in the same order on both loadouts...changing an ability will reset the ability unless you have transcendence ready (it fills all 3 abilities on activation)...everything else can be different aside from super/aspects/fragments
@mrmaxmondays they changed it so you can’t do it anymore, but you used to be able to swap to something with triple reserves, rally, get the extra ammo and swap back to whatever chest plate you were using without losing the ammo. Nowadays you need the triple reserves mod on the chest for it to work, you can’t swap or it gets rid of the extra ammo
Any "The Call" I use MUST have Beacon Rounds on it by necessity, it's the best perk for rocket sidearms. It's like crafting something other than "Destabilizing" rounds or "Incandescence" if it's available. WHY? Those perks are "ad clear" premiums.
@@Thecheezgod1 yep...lead from gold is the way, it's a damn shame that aberrant action doesn't come with it tbh...heal clip is great, but it's unnecessary for so many builds these days
Curious as to why you use the strand sidearm and not something like scatter signal or any other darkness fusion. Since they're not a gun you need to hit crits with, would it be because of short ranges and damage fall off which made you want to use a rocket sidearm since it doesn't get hindered with that issue?
This is an assumption so I might be wrong. While I was watching his dps rotations, I noticed that he got to trans almost always at the same time. With the longer range of the sidearm he could easily charge the darkness meter and still put in good damage. Plus with dragon's breath(the sidearm might also have had a play in that), the boss rarely got close to him to warrant a fusion. The sidearm also has a better ammo economy which plays a huge part in solo content. Again that's just my thoughts on it. I too would probably use the sidearm if I decided to solo it.
@@Lv6_Esper yep...lead from gold plus vorpal = no running out of ammo like a fusion would, plus less reloading and faster reloading...still totally doable with scatter signal, but the overall reserves makes the call guaranteed to last the whole phase
Can someone explain to me how he survives going into the damagephase for Locus? I keep dying, and i have pretty much the same build. Armor charges, healing from orbs. How do you trigger solar restoration?
orb pickup from facet of purpose and a solar siphon so dragon's breath and solar hc creates orbs along the way...he also uses strand siphon for the dps phase...if you're struggling, just keep combination blow with celestial for dps and make sure you have heavy handed (i use x3 just in case) so a melee kill will drop an orb...you just won't be able to spam as many pris grenades or weaken the boss (unless he's close and you melee him from invis, but would not recommend!) so golden gun will hit for 15% less...just play it safer, a couple extra dmg phases isn't that big of a deal..also, you have time in between torches so you can go kill some nearby ads to build super/prismatic/ammo/heals etc, so don't just rush to the next circle, you have until x9 to get in the next circle (also helps to kill all but one eye to start dmg, then you can kill the last eye anytime after you start dmg)...@esoterickk is a god, don't forget!
For this I don't think the class item would really change all much tbh, I feel like default Liar's and Celestial are both pretty much perfect for how they are used here
ya, so he can pop transcendence and spam nades and weaken/radiant from smoke...and the obvious extra dmg from celestial/golden gun...just don't plan on 2 or 3 phasing like him, his prismatic management is crazy! lol...i like to do one phase, then skip one to make sure i have everything ready, it's just too hectic trying to get super and transcendence back for every phase unless you're on @esoterickk's level!
Liar's gives you the healing on hit, and sometimes the ignitions from calibans can make it hard to build up stacks of combination blow because it removes all the ads
huh??...he get's it for 5 seconds at a time for any orb pickup through facet of purpose (on the entire dungeon, not just the final fight), not exactly a long time considering it's up to 15 seconds on a solar build
how do you keep your transcendence when you swap loadouts? besides the mods changing all i see is the exotic pieces and the melee changing. when i swap i lose my super and transcendence
requires 3 rapid arc damage kills (weapons or ability) within a few seconds...combo blow is more inconsistent on prismatic unless you run arc super or jolt based weapons/aspects/new exotic chest
@@chrisapagan5038 also you have to sprint for like 2 seconds to actually get the extra dmg resist from amplified...so after rolling and punching through a crowd, just keep trying to sprint and you'll hear the speed boost kick in, then you'll know you're amped and have resist
Looking forward to another dungeon. WR sucks ass 🤷🏻♂️ Thank goodness I finally got Buried Bloodline and the catty so I can literally never touch this dungeon again 😅
fragments/aspects have to be identical AND in the exact same order for each build, plus, only swap your melee if you have transcendent ready to pop or you won't have a smoke to throw...transcendence automatically refills your abilities on activation which is the key to his swap (if your super is ready but transcendence isn't, you could technically still swap, then dodge to get your smoke for weaken/radiant though)
The taken Minotaurs being dead are what will spawn the extra totem. The reason you are getting them in the second round is because you killed the Minotaurs in between 👍
nah, the chieftan just doesn't drop them sometimes...there's no rhyme or reason for it...if he doesn't drop one within the first 7 seconds (roughly), kill it and move to the next one so you can at least get 2 (as he did in the vid)
@@Beast-mf7br nope you’re wrong I went in and tested no matter what if I didn’t kill the taken Minotaurs 10/10 times it won’t drop if you do kill them occasionally they don’t drop due to whatever reasoning but they will drop them 99% of the time.
@@Ryan-ub3cu good to know, but i've never not killed them first...it's just part of my pattern for this encounter at this point...did about 15 attempts last night and at least 2 or 3 times the bastard wouldn't drop one!
I did that last season, so not too much point doing it again this episode. But I probably will sometime in the future th-cam.com/video/PrY3WO71dUQ/w-d-xo.html
I also hope we never see this totem mechanic again. Anything dependent on enemy ai to function tends to be a recipe for a bad time in destiny, sadly.
Imho wr for solo is one of the best, ghost of the deep is the real shit.
The worst thing in wr was the health pool of the bosses.
The chieftains should automatically place their first totem after a certain number of seconds, rather than waiting around ambiguously.
i think maybe if they just made the totems only drop when the chieftains die, and then adjusting the timers and such accordingly would have been better. something more deterministic
@@ocean_0602I absolutely agree
The fact that the chieftains sometimes never drop a second totem is infuriating. Even the first boss does this. He’ll drop the second totem with 4 seconds left to power it up. Terrible mechanic.
I love the shaky camera when he’s pissed 😂 great run master!
Don't forget to pull his pants up when you're done
He looks so disappointed in himself so many times it’s almost kinda funny
in himself???....you mean towards bungie...i literally almost threw shit at my monitor watching the BS that happened during his run...from the infinitely teleporting asshole in the first encounter that almost got him killed....to the stupid chieftan not dropping the totems in the second...i'd send this run to bungie along with a gigantic middle finger...it's literally like there was a dev watching and purposely trying to end his run...wasn't even my run, but man i felt all that!
love watching these solo vids
Love attempting these solo vids 😂
Well done man. Really like this dungeon despite the poor mechanics. Still haven’t gotten the exotic
I completed solo WR today (definitely not flawless) and it took me 6 straight hours. I don’t understand how he’s so good
I suppose what he does is that he practices many different builds and learn everything by heart
This loadout is awesome, will def be able to get my solo clear. Had to do it on warlock instead of a hunter though, can’t stay alive during DPs on Hunter lol. Did a run on warlock last night where I killed myself on first lamp of what should’ve been the clear, gave up but will try again lol
Man those bosses have way too much health to solo. Great job sticking with it
The first and final are fairly easy to clean up with a good build. The second one is really the only war crime, but D-breath plus scatter signal is a great strat if you're not in the mood for anything crazy.
and I think they buffed the health due to the pris
@@Mebirduwine they didnt buff any dungeon or raid boss health.
@@IvyDoomsday thought so
Nah this comment is only reserved for the GOTD final boss these bosses are fine imo.
As always, very impressive!
Love how you've mastered all 3 classes!
Can you do a throwback and try the time trial of the Crota Master Nightmare hunt? It's somehow gotten more difficult since 2019.
That's something I actually did last season: th-cam.com/video/jbVUAQLSPUg/w-d-xo.html - while we don't have the same suite of artifact mods, the same approach would still work
@Esoterickk do you happen to have a hunter version or is titan superior for that hunt?
@@Esoterickk That actually did help. I got Harbinger back in 2019 and we were trying to get the crota clear for my sister and it was rough. Thank you!
Literally just got my solo flawless on warlock done a few hours ago 😅 perfect timing
What build did you used bro?
@jaircstx3 used a getaway artist build with the salvation edge raid sword for first encounter and a dawn chorus build with dragons breath and the new solar rocket sidearm for the ogre and final boss
Did this on my warlock the other day… blew myself up with dragons breath on the final boss at about 50% hp 🤦♂️🤦♂️🤦♂️
I was pissed
Squishy warlocks 🫤
Wonder if ya boy ever smile in any of his vids that he solos🤌💀
That first chieftain in the second encounter was just like nah im good thanks😅
11:38 man I feel that rage
The AI on those totem guys is so god awful
wildest damage loadout
Why? Dragons breath has always been used for this dungeon 😕
haven't watched all of it of course but I love your content, are you planning a solo for prislock and titan as well?
The last 3 weeks I've been trying to do this, and the worst part is waiting for them to drop the totem. However the guy on the right at second encounter drops it pretty quick if you get him down to 1/8th hp and wait 2 seconds he 90% of the time will drop it immediately.
meanwhile to everyone else not living in a fantasy world, the right chieftain is the one that doesnt drop his 2nd totem consistently.
@@IvyDoomsdayor when he does drop it, it's inside the wall
No words its fugging amazing essso flawess i will never be like you man
12 million damage!?! I thought it had 10 million health. That is absolutely insane
nah, it had 14+m last season...but that was with us at level, now we're -5
@@Beast-mf7br that’s crazy, cause it’s a 3 person activity
"Insane" 🤡
What’s next? Is he going to solo the corporate building?
You are insane and I love it.❤
I'm trying to start soloing stuff and I've only done prophecy as a start and want to try warlords and man the class swaps are so hard to get right 😂
just find one build for each encounter, much easier...only reason he swaps on second encounter is to swap combo blow for a throwable melee for consistent radiant procs...there's usually ads in the circle so you can just punch one for radiant (or for an orb if you're not running the facet of dawn fragment)...third encounter is easy to swap out combo blow if you watch some other vids where you jump up to the next level before doing boss dmg (just make sure you have transcendence ready or you won't have a smoke bomb or whichever melee you swap to)...personally i'd go with an og void lucky pants/malfeasance build for Hefn'd...pretty much invincible with malfy + devour...and tether takes care of the eyes so you can just unload on hefn'd without worry
Can you make a calibans and cyterachne/synthos build for prismatic hunter please
Description says he hasn't had one synthos drop
Yanking my chain doing everything but pit 😢
Esoterickk is my light.. thanks
can we get another green/white weapon GM run like you did with a garden world back in 2018/19
that was only possible because you didnt have to kill anything until the boss arena, and you could cheese that as well.
It may be doable now that you can pull high level whites from collections, but it would take a very long time
Who's "we"?
Thank you!! :)
Curious as to why strand rocket sidearm would be a better choice over stand fusion with controlled burst, is the added dps not worth it for either 2nd or 3rd encounter?
I have been trying to solo flawless ghosts of the deep and sadly the meta strat i figured out that does 4+ mil dmg consistently includes argent blades and other sword mods w 2 ergo sums. After a while the game can bug out and put you in 1st person w your sword. Arc conductor stops working, devour stops working, heal nades stop healing. Its a fkn mess. If i could guarantee my abilities worked the whole run id do it but im not ganna let devour stop working be the reason i failed a solo flawless. The artifact sword mods make for endless ergo sum ammo. The problem lies in their interaction. argent blade even bugs out swallowing all your orbs on cd. Its supposed to periodically consume an orb not rip through a 4 stack of orbs in 5 seconds leaving your surge mods useless. These bugs only affect the few hardcore dungeon cooking community so expect zero fixes. No one else besides us dungeon cookers would push the game to these limits with 4 facets, +surges, +weapon abilities + star eaters buff + necrotic poison and frost turrets spreading with unravel, 4 artifact mods, and 5+ armor mods being active at once. I made myself into a god and literally beat the game into a buggy mess. So leave arc conductor at home.
2:36 the sequence here was so damn smooth.
Could u do this on Ghost of the Deep would love to see it done on prismatic
next dungeon solo spire of the watcher with warlock please
The lack of respect shown for those opening bridge adds was brutal.
How come your super energy doesn’t go away when you switch loadouts ??
It depends on what the loadout changes. If it’s just weapons and no *ability* swaps, then energy remains. But if your loadouts contain different subclass abilities then it will reset. You can still use it just to swap armor mods and weapons only tho
you have to have the same super and the same aspects/fragments AND in the same order on both loadouts...changing an ability will reset the ability unless you have transcendence ready (it fills all 3 abilities on activation)...everything else can be different aside from super/aspects/fragments
can't stay alive! Any tips for a casual player for having more survivability ? dno if its mob density or something but i can't stay alive!
that's amazing
Can somebody explain the chest piece switch out before rally move to me like I’m 5 years old
So he can have more ammo for Dragons Breath because of the 3 solar reserves. Then switching back to the damage resistance
@mrmaxmondays they changed it so you can’t do it anymore, but you used to be able to swap to something with triple reserves, rally, get the extra ammo and swap back to whatever chest plate you were using without losing the ammo. Nowadays you need the triple reserves mod on the chest for it to work, you can’t swap or it gets rid of the extra ammo
Why totems not showing up?
Just an inconsistent mechanic unfortunately, they've always been a bit buggy with placing them
@@Esoterickk seems worse since FS though?
Any "The Call" I use MUST have Beacon Rounds on it by necessity, it's the best perk for rocket sidearms. It's like crafting something other than "Destabilizing" rounds or "Incandescence" if it's available. WHY? Those perks are "ad clear" premiums.
On rocket side arms it’s not really that good because they have a pretty decent degree of tracking. It’s kinda a waste of
@@Thecheezgod1 yep...lead from gold is the way, it's a damn shame that aberrant action doesn't come with it tbh...heal clip is great, but it's unnecessary for so many builds these days
I have the exotic class item with Caliban+Liar is it better or worse than this?
Nice!!
would dawn chorus warlock do more damage with dragons breath and song of flame?
Curious as to why you use the strand sidearm and not something like scatter signal or any other darkness fusion. Since they're not a gun you need to hit crits with, would it be because of short ranges and damage fall off which made you want to use a rocket sidearm since it doesn't get hindered with that issue?
This is an assumption so I might be wrong. While I was watching his dps rotations, I noticed that he got to trans almost always at the same time. With the longer range of the sidearm he could easily charge the darkness meter and still put in good damage. Plus with dragon's breath(the sidearm might also have had a play in that), the boss rarely got close to him to warrant a fusion. The sidearm also has a better ammo economy which plays a huge part in solo content. Again that's just my thoughts on it. I too would probably use the sidearm if I decided to solo it.
@@Lv6_Esper yep...lead from gold plus vorpal = no running out of ammo like a fusion would, plus less reloading and faster reloading...still totally doable with scatter signal, but the overall reserves makes the call guaranteed to last the whole phase
@@Beast-mf7br the roll he is using is demolitionist/vorpal so he can get reloads while he throws grenades
curious why i dont see anyone soloing the final boss with nighthawk and still hunt
Check description
That helmet looks terrible, but great run master
Can someone explain to me how he survives going into the damagephase for Locus? I keep dying, and i have pretty much the same build. Armor charges, healing from orbs. How do you trigger solar restoration?
orb pickup from facet of purpose and a solar siphon so dragon's breath and solar hc creates orbs along the way...he also uses strand siphon for the dps phase...if you're struggling, just keep combination blow with celestial for dps and make sure you have heavy handed (i use x3 just in case) so a melee kill will drop an orb...you just won't be able to spam as many pris grenades or weaken the boss (unless he's close and you melee him from invis, but would not recommend!) so golden gun will hit for 15% less...just play it safer, a couple extra dmg phases isn't that big of a deal..also, you have time in between torches so you can go kill some nearby ads to build super/prismatic/ammo/heals etc, so don't just rush to the next circle, you have until x9 to get in the next circle (also helps to kill all but one eye to start dmg, then you can kill the last eye anytime after you start dmg)...@esoterickk is a god, don't forget!
This is a great run, but I wonder if a heal clip/incandescence roll on Nullify would've been better for your solar primary.
What class item would you like to use for this run?
For this I don't think the class item would really change all much tbh, I feel like default Liar's and Celestial are both pretty much perfect for how they are used here
I have no idea how you manage to stay alive in the final boss. The damage everything does is way overtuned, especially with the -5 power now
is the loadout switch he's doing during the first boss just to switch melee abilities from combination blow to smoke?
ya, so he can pop transcendence and spam nades and weaken/radiant from smoke...and the obvious extra dmg from celestial/golden gun...just don't plan on 2 or 3 phasing like him, his prismatic management is crazy! lol...i like to do one phase, then skip one to make sure i have everything ready, it's just too hectic trying to get super and transcendence back for every phase unless you're on @esoterickk's level!
I’m curious on why specifically liars and not the liars caliban combo, cause I’m assuming he has it by now
Healing id imagine
Liar's gives you the healing on hit, and sometimes the ignitions from calibans can make it hard to build up stacks of combination blow because it removes all the ads
Healing, and maybe to show you don't need to hava a godroll class item to do it.
read description
That's a crazy assumption to have. rng doesn't spare anyone
still dont understand how you get restoration for so long in the last boss fight
huh??...he get's it for 5 seconds at a time for any orb pickup through facet of purpose (on the entire dungeon, not just the final fight), not exactly a long time considering it's up to 15 seconds on a solar build
How are you getting your super back so quickly?
how do you keep your transcendence when you swap loadouts? besides the mods changing all i see is the exotic pieces and the melee changing. when i swap i lose my super and transcendence
i figured it out... turns out that my aspects (even though are still the same) were swapped on one of the loadouts and i guess that matters?....
I’m sorry but the lack of fashion is killing me, why so many hunters look exactly the same, ✨superblack✨
Which class would be the easiest to solo this dungeon?
*best to solo*
See, There are hunters with celestial without still hunt making damage
Why not do this without using prismatic? Would be nice to see what hunter subclass is still good for this
Both solar or arc with a similar playstyle would work more or less the same, just showing a prismatic build as it's effective here
No lucky pants??
Can someone explain to me how you go amplified. I do the punching dodge loop and sometimes i go amplified and sometimes i dont.
requires 3 rapid arc damage kills (weapons or ability) within a few seconds...combo blow is more inconsistent on prismatic unless you run arc super or jolt based weapons/aspects/new exotic chest
@@Beast-mf7br oh ok. Got it. Thanks!
@@chrisapagan5038 also you have to sprint for like 2 seconds to actually get the extra dmg resist from amplified...so after rolling and punching through a crowd, just keep trying to sprint and you'll hear the speed boost kick in, then you'll know you're amped and have resist
Cool,now show us on a warlock.
Looking forward to another dungeon. WR sucks ass 🤷🏻♂️
Thank goodness I finally got Buried Bloodline and the catty so I can literally never touch this dungeon again 😅
IMO, you’re the best PvEer in Destiny, and it’s not even close
-Edit
Thanks @dctrsnapl for catching that
pvmer?
@@dctrsnapl lol didn’t even realize, been playing so much osrs
Everytime i switch my stuff i loose all my super idk what im doing wrong
its because either ur super is dif or one of ur aspects or fragments r dif for the other loadout
fragments/aspects have to be identical AND in the exact same order for each build, plus, only swap your melee if you have transcendent ready to pop or you won't have a smoke to throw...transcendence automatically refills your abilities on activation which is the key to his swap (if your super is ready but transcendence isn't, you could technically still swap, then dodge to get your smoke for weaken/radiant though)
I'd hate to see the damage you can do with a caliban/liar or caliban/syntho exotic. Even thou you clearly don't need it lol
The taken Minotaurs being dead are what will spawn the extra totem. The reason you are getting them in the second round is because you killed the Minotaurs in between 👍
nah, the chieftan just doesn't drop them sometimes...there's no rhyme or reason for it...if he doesn't drop one within the first 7 seconds (roughly), kill it and move to the next one so you can at least get 2 (as he did in the vid)
@@Beast-mf7br nope you’re wrong I went in and tested no matter what if I didn’t kill the taken Minotaurs 10/10 times it won’t drop if you do kill them occasionally they don’t drop due to whatever reasoning but they will drop them 99% of the time.
@@Ryan-ub3cu good to know, but i've never not killed them first...it's just part of my pattern for this encounter at this point...did about 15 attempts last night and at least 2 or 3 times the bastard wouldn't drop one!
@@Beast-mf7br yea it’s super buggy I just always kill them first because in my experience it makes them drop the totems more haha
MY NERD
How do you switch without losing your super?
I switch my load out and everything resets
Make sure your aspects, fragments and super are all the same between the two loadouts (and in the same positions). If they are, you don't lose super
now do it on Master!
I did that last season, so not too much point doing it again this episode. But I probably will sometime in the future th-cam.com/video/PrY3WO71dUQ/w-d-xo.html
What’s the sidarm roll?
Go watch the beginning and look for yourself 💁🏼♂️
Demo/Vorpal
😊
We still waiting solo witness mr solo flawless? Where you hide?😂😂😂
Last minute Still hunt GG nerf; blame Bungie
Stop shaking your mouse!
First
hacker
biggest cheater
aka, you suck at the game...we get it...calm down lil fella