This guide of yours convinced me to play holo when i get back from vacation. Very well written and very comprehensive❤. Thank you for putting in the effort and sharing your way of playing.
engi with its endlessly ridiculous set of tools, gadgets and what not, is extremely fun to play in wvw. You can pull off some crazy shit with all its builds.
Eles and mesmers mostly. Eles because all auras are strong vs this build, cata has pretty much perma stab and there's plenty of projectile hate. They usually lack chase potential though. They are usually kitable but executing your "game plan" vs. eles almost never works :D Mesmers mostly due the ability to just be immune to counter-pressure almost completely for the entire beginning of a fight, so you'll have to survive that and then slip enough damage through. They can also go for extra reflects and mantra of distraction + power block can shut down your mobility. Honorary mention to Deadeyes because when you chase them their projectile block negates most of your ranged pressure while they'll hit you with theirs, but as soon as they approach you your stuff is likely to hit, reveal them and trip them over :)
Maybe can you made a guide on some of your video, added to this your commentary (as subtitles for example)? For me personaly this would be best way to learn how play holo in your style :) Best aganist all classes - for example how fight aganist willbender, thief, harb etc
WB: Avoid engagements / opening bursts, kite and pressure at range, be ready to chain-CC when their stab runs out. Thief: depends a lot on what build they're running (S/D, D/P, Rifle or scepter Specter) Harb: Kite and CC, have a block ready for the elite elixir and you should be good. More specific matchup advice I find really hard to do, because it depends so much on how your opponents play and which parts of the builds you still need practice with. Always open for questions though :)
I know you are very good, but I'm starting to wonder my stats are bugged, i run more toughness than you do and you "easily" survive a willbender pois holosmith 2vs1... while before I just got eat by a 7k mind stab with almost 2800 armor like how... and also thieves hit 6k cloak and dagger like nothing, even if I play full glass scholar i hit 5 at max, something seems off and dunno what is happening, i am not that bad player. Anyway gg.
If a glassy WB or anything properly hits you it's gonna hurt, my stats give me a bit of leeway (to usually not die to the immediate part of the opening alone) but from there it's still a matter of quickly using a dodge, block, cc or blind. And then recover from the damage you did take or keep cc'ing / pressuring the opponent so they don't do any further damage. Weave in those blinds, dazes / knockbacks and leaps in-between dodges and blocks any time you can - that 1vs2 was a really tough fight and I couldn't keep it up in the end (also made some mistakes).
This guide of yours convinced me to play holo when i get back from vacation. Very well written and very comprehensive❤. Thank you for putting in the effort and sharing your way of playing.
This is a dangerous burning salad 😨
3:38 - the most painful death a warrior can imagine lmao
Always a pleasure watching you!
engi with its endlessly ridiculous set of tools, gadgets and what not, is extremely fun to play in wvw. You can pull off some crazy shit with all its builds.
Yeah, it's a tool box fuel of fun and things to learn :D
They must be so pissed xD I would be definitely :D You are playing amazing as always
Great Guide! You got my sub.
You make it look easy man!
man I was cheering you against that holo and willbender
They actually let me res myself out of respect 😀
@@Algeyr That was cool of them.
nice game play bro
Thanks!
what a nice playing, I was wonder which class is hardest to against now based on your exeperience?
Eles and mesmers mostly.
Eles because all auras are strong vs this build, cata has pretty much perma stab and there's plenty of projectile hate. They usually lack chase potential though. They are usually kitable but executing your "game plan" vs. eles almost never works :D
Mesmers mostly due the ability to just be immune to counter-pressure almost completely for the entire beginning of a fight, so you'll have to survive that and then slip enough damage through. They can also go for extra reflects and mantra of distraction + power block can shut down your mobility.
Honorary mention to Deadeyes because when you chase them their projectile block negates most of your ranged pressure while they'll hit you with theirs, but as soon as they approach you your stuff is likely to hit, reveal them and trip them over :)
@@Algeyr I see, thank you for the reply👍👍👍
Hello sir, can u tell me a build for pvp mode? much love
So nice...🤗
Thanks 😊
❤
Maybe can you made a guide on some of your video, added to this your commentary (as subtitles for example)? For me personaly this would be best way to learn how play holo in your style :) Best aganist all classes - for example how fight aganist willbender, thief, harb etc
WB: Avoid engagements / opening bursts, kite and pressure at range, be ready to chain-CC when their stab runs out.
Thief: depends a lot on what build they're running (S/D, D/P, Rifle or scepter Specter)
Harb: Kite and CC, have a block ready for the elite elixir and you should be good.
More specific matchup advice I find really hard to do, because it depends so much on how your opponents play and which parts of the builds you still need practice with. Always open for questions though :)
hot
"hot hot hot" (overheat voiceline)
I know you are very good, but I'm starting to wonder my stats are bugged, i run more toughness than you do and you "easily" survive a willbender pois holosmith 2vs1... while before I just got eat by a 7k mind stab with almost 2800 armor like how... and also thieves hit 6k cloak and dagger like nothing, even if I play full glass scholar i hit 5 at max, something seems off and dunno what is happening, i am not that bad player.
Anyway gg.
If a glassy WB or anything properly hits you it's gonna hurt, my stats give me a bit of leeway (to usually not die to the immediate part of the opening alone) but from there it's still a matter of quickly using a dodge, block, cc or blind. And then recover from the damage you did take or keep cc'ing / pressuring the opponent so they don't do any further damage.
Weave in those blinds, dazes / knockbacks and leaps in-between dodges and blocks any time you can - that 1vs2 was a really tough fight and I couldn't keep it up in the end (also made some mistakes).
second
To me it looks like yours is the first comment ;)