ArmA 3 Editor Tutorial - Simple Hostage Rescue

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  • เผยแพร่เมื่อ 18 มิ.ย. 2013
  • For the type of hostage rescue in this video, utilize the following:
    On the hostages -
    removeallweapons this; removeallitems this; removeheadgear this; removevest this; this unassignitem "nvgoggles"; this removeitem "nvgoggles"; this disableai "move"; this setcaptive true;
    On the trigger -
    [H1, H2] join p1; h1 setcaptive false; h2 setcaptive false; h1 enableAI "move"; h2 enableai "move";
    Remember to name the person you want to have control of the hostages P1(or any name you choose), and the hostages H1, H2, etc up to however many you want to use.
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  • เกม

ความคิดเห็น • 183

  • @Cheaplaffs010
    @Cheaplaffs010 2 ปีที่แล้ว +4

    Eight years later and this tutorial still helps

  • @MTBeYourself
    @MTBeYourself 8 ปีที่แล้ว +7

    Super helpful tutorial, thanks a ton! I can also confirm these commands still work with the new Eden update. Things look a bit different, but commands/placements still are the same.

  • @gmjaken
    @gmjaken 11 ปีที่แล้ว

    Today (believe it or not), I ran a "hostage rescue" mission with my group. When we got to the hostages, my players were confused as to why they couldn't secure the hostages. All they could do, at the time, was just kill everyone around them and say, "Okay, you're safe. Bye." I explained that I didn't like messing with scripts outside of the game, and I said that I would learn to work hostages using only in game commands. Then here you are with this awesome tutorial. You're the man, Jester.

  • @HunterNugent1
    @HunterNugent1 11 ปีที่แล้ว

    Thanks. I just started messing with the editor this week and I haven't gotten very far. It's great to see you going thru this stuff.

  • @GSRcomms
    @GSRcomms 10 ปีที่แล้ว

    Jester. Nice work. Very clear, straightforward and useful. Thanks.

  • @markyg1043
    @markyg1043 10 ปีที่แล้ว

    I haven't commented before, but always give you a "like"! Once again Jester, you have helped me. In fact, so much over the last few weeks, as I have stepped into the world of mission making. I have no doubts that I would've either have given up by now or just made a mess without your tutorials! It is so appreciated. Thanks for your generosity in sharing and making your tutorials, easy and straightforward to follow (u should be a teacher/trainer, if you're not already!). You are a legend sir!

  • @Jester814
    @Jester814  11 ปีที่แล้ว +1

    in their init:
    this setunitpos "down";
    or middle or up, depending on the stance you want them in
    then on the trigger to rescue them:
    this setunitpos "auto";

  • @TheClittComander
    @TheClittComander 10 ปีที่แล้ว

    Excellent video,i just came for a look and found the answer to a problem i have had for a while.

  • @lucioseghetta868
    @lucioseghetta868 10 ปีที่แล้ว +1

    Thanks for the tutorial, greetings from Argentina. You're the best!

  • @Jester814
    @Jester814  11 ปีที่แล้ว +1

    Yes. I love it when you guys figure shit out on your own. It means I'm doing my job :)

  • @SuperGamer3000
    @SuperGamer3000 10 ปีที่แล้ว

    thank you i was looking for this without going to waypoint join thing which is really different cos it shows you waypoints on the map :)

  • @Jester814
    @Jester814  10 ปีที่แล้ว +6

    Well, I took everything I hate from other videos and was careful to not repeat the mistakes :p
    I'm not 100%, I miss things a lot, but I try to be as good as possible

  • @mitchellvanmoorsel2302
    @mitchellvanmoorsel2302 11 ปีที่แล้ว

    When you start explaining about the 2 join your group u say and type [H1, H2] join P1;.But on the screen it says [H!, H2] join P1;. Just had to point it out, keep up the good work man. your vids are really helpfull!

  • @Smalls4242
    @Smalls4242 10 ปีที่แล้ว

    I absolutely love all of your videos and they really help me out with figuring out the editor any everything. I've watched your tutorials a lot to get more in depth with the editor and I've made some good missions. I was just wondering if its possible that you could develop a whole mission and make a tutorial on it. It would help me out a lot and I would greatly appreciate it. Thanks!

  • @BurnerTactical
    @BurnerTactical 7 ปีที่แล้ว

    Thanks alot Jester, really informative.

  • @Leftunloved
    @Leftunloved 10 ปีที่แล้ว

    Just for the people who might want to use this for an actual mission, a better way to use the trigger would be to name the hostage guards (red1, red2, or something of the sorts), and then have the trigger activate on "!alive red1" and such.
    This was covered in a previous tutorial, but I think this will be useful for those that didn't think of using it like that.

  • @vinceven
    @vinceven 11 ปีที่แล้ว

    hey there Captain - again! i (and the giant bomb squad, although they don't know it) thank you! now we'll get to rescue live hostages, instead of finding dead ones. thank you terribly much for this!

  • @ASSASSYN
    @ASSASSYN 11 ปีที่แล้ว

    Keep them coming man. I am learning a lot from you. Thanks!

  • @lookbeforeuleap9793
    @lookbeforeuleap9793 10 ปีที่แล้ว

    Jester814......you simply rock. simple and straightforward unlike other videos

  • @Hidenseekandfortnite
    @Hidenseekandfortnite 10 ปีที่แล้ว

    when creating a unit, the "Name" section is for the name you want the unit to be without seeing it in the selection menu so you can script things using the same name.
    When creating the unit the "Description" section is where you want to add the name you want to see in the selection menu.
    hope that helps!

  • @taiming71
    @taiming71 11 ปีที่แล้ว

    Thanks for the video i found it to be very helpful.

  • @fourcadeadrien1738
    @fourcadeadrien1738 7 ปีที่แล้ว

    Nice video and simple method to do this, thanks !
    I just wonder, is it possible to make the hostages loot automatically the equipment once they are freed ? Is there a command for that ?

  • @CaptHawkeye
    @CaptHawkeye 10 ปีที่แล้ว

    First of all, thanks a ton for your videos, especially these tutorials. I've been on bed rest for 2 weeks and have passed the time watching nearly your entire library on TH-cam. I'm now starting to make my own missions for my son to play. I have a question on the hostage trigger. Let's say that I only have one hostage. How does that first line work? Is it still [H1] join p1? Or do you take the brackets off? I can get everything to work except for they won't join me when I "rescue" them.

  • @MrKyleDD
    @MrKyleDD 10 ปีที่แล้ว

    Thanks Jester! I've found this most useful. I've come up with a small compromise.
    I set my trigger activation to 'OPFOR - Not present' - so when all the OPFOR are dead, the groups are automatically sorted out.
    From me, I thank you!
    Also, a small question. Did you get your name 'Jester' from Ghost Recon? - I loved Jester he was my favourite.

  • @BGLENN-dp4tx
    @BGLENN-dp4tx 2 ปีที่แล้ว

    👍Nice work and my mission group thanks you!

  • @ManiacEffects
    @ManiacEffects 11 ปีที่แล้ว

    Another great tutorial, thank you.

  • @DeathlyHorror
    @DeathlyHorror 10 ปีที่แล้ว +5

    thank you

  • @kevinschrag2157
    @kevinschrag2157 10 ปีที่แล้ว

    Hey Jester,
    I really appreciate all the tutorials you do. I was hoping you could explain how to make the hostages follow any human player that walks into the trigger. Thanks!

  • @KickapooNinja
    @KickapooNinja 2 ปีที่แล้ว

    awesome video, great job!

  • @silo452
    @silo452 10 ปีที่แล้ว

    Great tutorial, as always. I'm having a problem with it, though: my hostages don't go prone at the start of the mission, but stand there waiting to catch a stray bullet. This seems strange--when I read others' comments, it seems their units have no problem going prone.
    I tried adding a command to make them lie down (This setunitpos "down"; removeallweapons this;), but it does not take effect until after the trigger fires (though SetCaptive seems to work prior to the trigger firing). Once the trigger fires, the ai lay down and come join my group--not what I wanted.
    Any suggestions? Here is what I am using on the hostages:
    This setunitpos "down"; removeallweapons this; removeallitems this; removeheadgear this; removevest this; this unassignitem "nvgoggles"; this removeitem "nvgoggles"; this disableai "move"; this setcaptive true;

  • @Dreavyn77
    @Dreavyn77 11 ปีที่แล้ว

    Yesss I was waiting for this :P

  • @Schweiz17
    @Schweiz17 11 ปีที่แล้ว

    I had it as well! I looked down and thought that I had made a comment, but it was you!

  • @AvengerArts
    @AvengerArts 7 ปีที่แล้ว

    Jester, thank you so much!!!!

  • @cochisetoolshed3608
    @cochisetoolshed3608 3 ปีที่แล้ว +1

    very informative

  • @patricksomaine7702
    @patricksomaine7702 10 ปีที่แล้ว

    Love your gameplays

  • @pWnageTaco92
    @pWnageTaco92 11 ปีที่แล้ว

    Cool video, good tutorial. Keep it up!

  • @benhawkins57
    @benhawkins57 8 ปีที่แล้ว

    man.... im so glad they added the "Survivor" Class. Lol

  • @11SPOONZ
    @11SPOONZ 9 ปีที่แล้ว

    subscribed! 3rd helpful tutorial for mision edits

  • @jmburnzy
    @jmburnzy 11 ปีที่แล้ว

    Great vid Drum, Thank you!

  • @Ianassa91
    @Ianassa91 11 ปีที่แล้ว

    Nice! Thanks again!

  • @welsh2266
    @welsh2266 11 ปีที่แล้ว

    Great vid as always mate. Any chance is making a vid enables an enemy motar team to work with a spotter. If the spotter sees you then the mortar team would start dropping bombs? So the mission would be to hunt for the spotter to stop the mortars. Also how can we make our mortar team have loads more rounds & also wp rounds? Many thanks

  • @Hisgreenhouse
    @Hisgreenhouse 3 ปีที่แล้ว

    Good job, you have a gift, you did not piss me off once.

  • @MegaMikeynz
    @MegaMikeynz 5 ปีที่แล้ว

    Still works, no need to sync though. Cheers Bud

  • @Jester814
    @Jester814  11 ปีที่แล้ว

    It's the "Description" box. At least for the game selection menu

  • @markyg1043
    @markyg1043 10 ปีที่แล้ว

    hehe I got your point. But still, don't be so modest- you make great tutorials. Thanks once again.

  • @warspite66
    @warspite66 9 ปีที่แล้ว

    hi mate just wondering if you know what i would need to do in triggers in order to drop hostages off at a safe house then moving on. As i don't really want to have to nurse maid them, all our missions are dedicated servers missions so we all play coop.

  • @The_Wolf74
    @The_Wolf74 4 ปีที่แล้ว

    I have a question, how do you set the second objective to appear once I complete the first one? I wanted to make a mission where you have to eliminate a group of soldiers and then move to a specific place on the map. Can you help?

  • @DialUpConquerer
    @DialUpConquerer 10 ปีที่แล้ว

    If you want it to fail when they die, use !aliveh1 and !aliveH2, the trigger doesn't need detection or anything, just set the action to End #1 or #2

  • @OverseaObservations9169
    @OverseaObservations9169 10 ปีที่แล้ว

    Great vid bros!

  • @joegrip5217
    @joegrip5217 11 ปีที่แล้ว

    Awesome video

  • @fabiance95
    @fabiance95 10 ปีที่แล้ว

    hey jester, I was wondering if you could explain how you managed to get the hostages to lie down and how you managed to get them to rise again when you enter the trigger? I have tried to script in the folder "Arma / Mission / Script" using action code "AmovPpneMstpSnonWnonDnon_Healed" or "AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon" who is that person lies down without a weapon. but when i use this code as the person locked in that position. so I was wondering if you could explain to me how you got there. otherwise your video is very good!

  • @HridaySabir
    @HridaySabir 10 ปีที่แล้ว

    Hey Jester, I was wondering if it is possible to change then name of a unit in the role selection menu in MP. All of them have these callsigns as Alpha 1-2 or Alpha 2-3. I was hoping to change them to Omega 2-6 or X-ray 2-2?

  • @simroga
    @simroga 10 ปีที่แล้ว

    I don't know if i'm doing it wrong ... I'm use to the editor now and your tutorial is very clear to me but it does not seem to work on the beta ... the selection in the activation menu of the trigger is different ... I noticed that you did it on the alpha does it still work for you on the beta ? (NOTE : I'm just doing a setcaptive true to false on player when tehy enter in the trigger area) thanks

  • @jleahy1511
    @jleahy1511 2 ปีที่แล้ว

    Quick question can you do this with enemy AI cause I’m trying to do a snatch and grab mission and I’m curious if the method is the same

  • @jimbones985
    @jimbones985 2 ปีที่แล้ว +1

    Good job

  • @DavNagle
    @DavNagle 11 ปีที่แล้ว

    Very nice tutorial, thank you :)

  • @Socialistdrummer
    @Socialistdrummer 11 ปีที่แล้ว

    Do you know what the code would have been for the sniper mission you played? Like would it be something like "this setopfor true" or something?

  • @mattholm7673
    @mattholm7673 10 ปีที่แล้ว

    can u do this on arma 2 and if so can u have theese codes or script codes on the trigger and the characters, or are there any differens?

  • @Jester814
    @Jester814  11 ปีที่แล้ว

    Yes. 90% of the stuff in these tutorials work in ArmA 2 and 3.
    I believe that 100% of the stuff in this particular video will work in ArmA 2.

  • @Po1yG
    @Po1yG 11 ปีที่แล้ว

    If I remember right Jester, you can use a command called RemoveAllAssignedItems this, but I can't remember. Been a while since I had to remove those items.

  • @HridaySabir
    @HridaySabir 10 ปีที่แล้ว

    In the editor go to the module you want and click show info on the window bottom.

  • @Claymmorez
    @Claymmorez 11 ปีที่แล้ว

    Did you know any switchmove is still can use on arma 3 for a hostage???
    (get tied and sitting on the ground )

  • @Jester814
    @Jester814  11 ปีที่แล้ว

    Group button(f2), then click and drag

  • @ryanp9337
    @ryanp9337 11 ปีที่แล้ว

    thank you kindly sir !

  • @DuasFuas
    @DuasFuas 10 ปีที่แล้ว

    hey, i have a question. I know how to make a task fail if lets say H1 or H2 die, but how to make a task succeed if you get H1 and H2 to a safe position
    i mean how to make a trigger that ONLY H1 and H2 can activate.
    ty for all your videos, they are great, keep up the great work and i hope you know what im asking and i hope you can help me

  • @Jester814
    @Jester814  11 ปีที่แล้ว

    I checked out it's kickstarter. Seeing as how it's the spiritual successor to SOCOM and assuming it's 3rd person the answer is absolutely yes I would play it. The kickstarter isn't doing too well though and it doesn't look like it's gonna get funded :(

  • @pontusieg
    @pontusieg 11 ปีที่แล้ว

    Hi, if a want a player to be captive and un-able to move at the very begining, how do i do that? great video by the way :D

  • @kernielestrada8228
    @kernielestrada8228 5 ปีที่แล้ว +1

    thx you

  • @hax0r117
    @hax0r117 10 ปีที่แล้ว

    Could this work with the hostages as civilians in place of OPFOR soldiers?

  • @markyg1043
    @markyg1043 10 ปีที่แล้ว

    2) (not sure if THAT is the difference?) - after the player was killed (this is a human player- its not a condition- in effect it's a rescue type coop mission), "mission completed" appeared, when I was expecting the mission fail ! If that makes sense? I have named these two triggers (they weren't named before) now, not sure how significant that is? Any ideas please? Thanks.

  • @bansheevod
    @bansheevod 5 ปีที่แล้ว

    thank you, helps, I did a bit different.

  • @tristan2668
    @tristan2668 11 ปีที่แล้ว

    How do you know all these triggers and things that you do in your guides!?!?

  • @satso77
    @satso77 11 ปีที่แล้ว

    Can you edit existing missions, eg add weapon crate with modded m4. How do you load existing pbo to editor

  • @Jester814
    @Jester814  11 ปีที่แล้ว

    what is H Hour?

  • @Jester814
    @Jester814  11 ปีที่แล้ว

    It's a mod - Sabre's US Marines

  • @stijnmuller5284
    @stijnmuller5284 10 ปีที่แล้ว

    which recording program u use?

  • @aistorynow
    @aistorynow 2 ปีที่แล้ว

    How do I make an extraction zone where I lead them to get a Mission Complete?

  • @Cluelessbutter
    @Cluelessbutter 11 ปีที่แล้ว

    Im having a problem, ive typed and retyped and watched and typed word for word what you said, but the editor keeps telling me that im missing ";" in certain spots and when I "correct" what it tells me, it says something like "Type String: Expected Nothing" or "Type Bool: Expected Nothing" any ideas why or how to fix it?

  • @shihmeng91
    @shihmeng91 10 ปีที่แล้ว

    @Jester814 would you mind to teach how to random position of a "hostage"

  • @Hidenseekandfortnite
    @Hidenseekandfortnite 10 ปีที่แล้ว

    if you want the hostage to join any human player you can put the following in the trigger Condition instead of the word "this", be aware though it will make the hostage join a human player only and there's no action you just need to be close enough...
    IN THE TRIGGER CONDITION
    player distance NAME_OF_HOSTAGE < 2
    ... will make the hostage join the player when they are 2 meters or less, change the number as you wish :)

  • @TheNavyseal1592
    @TheNavyseal1592 11 ปีที่แล้ว

    how did you get the USMC and woodland infantry stuff

  • @TheSomeone77177
    @TheSomeone77177 11 ปีที่แล้ว

    Hey man is it possible to make a simple server announcement when someone joins a server? (my server) Like a little box in the corner with text? Thanks!

  • @kristianholm88
    @kristianholm88 10 ปีที่แล้ว

    How do you make it so your mission is compaetet ?

  • @Jester814
    @Jester814  11 ปีที่แล้ว

    I'm a Wizard, Harry.

  • @TurtleShell83
    @TurtleShell83 10 ปีที่แล้ว +4

    Is there anyway you could set a trigger to have the hostages get killed if you failed an objective or were detected?

    • @suckethonthyballs
      @suckethonthyballs 10 ปีที่แล้ว

      Yeap, you could have an enemy guard near the hostage, set a trigger that states on act. 'derka dotarget hostage;derka dofire hostage'(something like that, cant remember), or just have a trigger with 'kill hostage' on act. That is far from refined, so, research it a bit better :D

    • @sirmustache1618
      @sirmustache1618 9 ปีที่แล้ว +2

      Set a trigger with Activation: BLUFOR Detected by: OPFOR and OnAct h1 setcaptive false;

  • @TH3CHUNK3YMONK3Y
    @TH3CHUNK3YMONK3Y 11 ปีที่แล้ว

    Couldn't you also have a larger trigger set to "activated by OPFOR" and have the condition set to "not present"?

  • @markyg1043
    @markyg1043 10 ปีที่แล้ว

    1) hey Jester- I was hoping you might help (as you have many times before, unwittingly). I have a mission where if a certain unit is killed it's a mission fail- naming the unit and using the !alive - works fine... or so I thought. When testing, I hosted my mission and checked many times that worked ok. I also have a separate endmission (1#) as complete, using a trigger after a heli extraction- again, that seems fine. But playing this mission yesterday on a server...

  • @McNeelism
    @McNeelism 9 ปีที่แล้ว

    Couldn't you just use the survivor character instead of rifleman and removing all their gear? Or would that not work?

  • @MrArapahoe
    @MrArapahoe 9 ปีที่แล้ว

    I want to add this but in another mission. I want to be able to select "hostage mode" and start this mission. Is this possible?

  • @coolman1231st
    @coolman1231st 10 ปีที่แล้ว

    Hey jester can this be done with two different teams like civi and independent

  • @wodkagorbatschow8109
    @wodkagorbatschow8109 10 ปีที่แล้ว

    Is there any way to make the hostages not lay down?

  • @tarksable
    @tarksable 10 ปีที่แล้ว

    Do a tutorial on how to do a Defence / Sieze modual please. Cant find any anywhere.

  • @BarnesyBoy
    @BarnesyBoy 7 ปีที่แล้ว

    I'm trying this with a helicopter insertion and extraction and when the game starts up the team leader is already saying "5 join group" and then the helicopter wont take off because "5" is part of the group and isnt in the helicopter. How would I go about fixing this?

  • @nemliveproductions
    @nemliveproductions 6 ปีที่แล้ว

    Well this works for one player, how do I trigger it to join for any BLUFOR

  • @iAmThatGuyJohn
    @iAmThatGuyJohn 11 ปีที่แล้ว

    You mean, just anyone can google things these days?
    Another great tutorial, thanks.

  • @slowandeasy
    @slowandeasy 11 ปีที่แล้ว

    how do i get the hostage to join any blufor that goes into the trigger area vs a particular person, as naming 20 players is annoying...

  • @BLAKEJAKE117
    @BLAKEJAKE117 11 ปีที่แล้ว

    Hello Jester. I have a amazing idea for a mission/missions and i was wondering if i could get your help in making it?

  • @ShanckFTW
    @ShanckFTW 8 ปีที่แล้ว

    I tried this adding 2 hostiles but as soon as I shoot one the other one runs off. and when I enter the trigger zone only 1 hostage joins my group

  • @lordspamify
    @lordspamify 11 ปีที่แล้ว

    i did all this exactly but when i went into the trigger they just stood up and did nothing. i didnt get the command bar at the bottom even though i set my soldier as a higher rank than the hostages. help please!

  • @justinbaxter252
    @justinbaxter252 10 ปีที่แล้ว

    ok ive been messing with everything and if ur trying to set up a trigger to where the hostages are executed or something like i am, wat i did was i put the semicolon (;) after this so this is wat i put, (this; h1 setcaptive false;)