QotV: I think going through a Dreamworld to rescue another player character was the weirdest thing. He had been snatched there and we had to navigate through a nightmare to find him
The weirdest thing that ever happened to me during a session was me describing an abyssal demon spider of Lolth slowly emerging to attack the party...at the same time, I saw one of my players staring at something behind my girlfriends' head in horror...at that exact moment a massive, 8" across gigantic wolf spider was crawling down the wall right behind her head...she succeeded on her real life will save and we carefully got the spider out, but it was TOO WEIRD!!!
So, I have done this twice and achieved the same results. Requires an earth-like planet with hot, sunny day. Say 36 to 40 degrees celcius. In the middle of the road the players are travelling on is a sealed Jar of Mayonnaise in their path. Both times I've used this, the players kept their distance, yelled at it, hurled insults at it, and even thrown small rocks or sticks at the jar before heavily detoured around it. Ultimately the jar of mayonnaise is the weakest encounter I've ever thrown at the players that has gone undefeated. It is also the adversary that has caused the most caution.
QotV: I used to play in a Changeling: the Dreaming chronicle in which my character was a nocker (ill-tempered tinker gnome) named Goldberg. His most spectacular creation was an imitation Martian war machine -- the flying type from the movie, not the classic tripod -- powered by a pasta-antipasto reactor. Why? Because the storyteller let me get away with it.
QotV: classic later 80s moment in "that RPG," in which one chsracter had a magic spear of +1, +3 when thrown. But also was sentient with a paralyzing fear of flying, which meant it was a battle of wills to throw the spear. Decades later, most of the campaign is nothing I'd want to revisit - except for that spear. Most games since then are much more predictable, so that memory sticks out.
QotV: I think going through a Dreamworld to rescue another player character was the weirdest thing. He had been snatched there and we had to navigate through a nightmare to find him
This sampling of the book really just makes me want to see how Monte Cooke's team would handle a new edition of Gamma World...
Actually, Numenera was partly, if not mainly, inspired by Gamma World. So, there's that. 😊
The weirdest thing that ever happened to me during a session was me describing an abyssal demon spider of Lolth slowly emerging to attack the party...at the same time, I saw one of my players staring at something behind my girlfriends' head in horror...at that exact moment a massive, 8" across gigantic wolf spider was crawling down the wall right behind her head...she succeeded on her real life will save and we carefully got the spider out, but it was TOO WEIRD!!!
Man I don't know why I haven't seen your videos man.
Well, you don’t have to be concerned about that anymore. 😊 Just hit dat subscribe button and you’re good to go. 👍🏿
So, I have done this twice and achieved the same results. Requires an earth-like planet with hot, sunny day. Say 36 to 40 degrees celcius. In the middle of the road the players are travelling on is a sealed Jar of Mayonnaise in their path. Both times I've used this, the players kept their distance, yelled at it, hurled insults at it, and even thrown small rocks or sticks at the jar before heavily detoured around it. Ultimately the jar of mayonnaise is the weakest encounter I've ever thrown at the players that has gone undefeated. It is also the adversary that has caused the most caution.
QotV: I used to play in a Changeling: the Dreaming chronicle in which my character was a nocker (ill-tempered tinker gnome) named Goldberg. His most spectacular creation was an imitation Martian war machine -- the flying type from the movie, not the classic tripod -- powered by a pasta-antipasto reactor. Why? Because the storyteller let me get away with it.
QotV: classic later 80s moment in "that RPG," in which one chsracter had a magic spear of +1, +3 when thrown.
But also was sentient with a paralyzing fear of flying, which meant it was a battle of wills to throw the spear.
Decades later, most of the campaign is nothing I'd want to revisit - except for that spear.
Most games since then are much more predictable, so that memory sticks out.
_Because you're worth it_ 😎