Before Elden RIng released I played DS3 a "last time" for myself I thought, because why would I ever play it again if i had Elden Ring. After finishin ER two times and some time of break I thought about playing it again, started a new game and after 5min shut it down because of the endless things and decisions I had to make to get the whole experience again. And so I decided to play DS3 again, just finished it yesterday and had so much fun and enjoyed the more liniar playstyle. Sure, ER is a great game and you dont have to do everything in every run, thats the point of the game. But for me as more of an completionist type of gamer, DS3 is still a great game! And in my humble opinion has much more interesting bosses all in all.
I always say ( in my opinion ) that replayability doesn't really have to do with gameplay variety but more with how the game gets you to the fun part , if there's a big gab between the fun parts of the game like you see in open world games ( like elden ring ) you will be less motivated to to restart it all over but with a linear game ( like ds3 ) you will get to fun part much quicker and that's why it's more replayable at least for me , I replyed ds3 and sekiro more than every other game in the series
I remember when I had just barely started playing ds3 I spent 200 hours screaming at the tv and man was it good. Now I’ve spent 200 hours screaming at elden ring. Not to get sappy but it reminds me how time is truly just passing by.
What makes DS3 so good is that it's good from start to finish. There are no bad parts like the latter half of DS1, or the mid-game of DS2, or the random parts of Elden Ring that suck. It's just so tightly made, I love DS3
DS3 is the worst of the series for these reasons you've mentioned, its too linear and boring, I only ever play this game for the bosses, the runs to each boss are all awful, even the optional areas suck, Ringed City stands alone as the single best thing to come out of DS3. I just wish the game as a whole was longer and had some more variety in areas and ffs some options when it comes to the world I dont even care if its lazy.
Can you do an Elden ring/Dark Souls nuzlock? Every time you die you lose all the equipment you are using (armor, weapons, catalysts) and you can only use one copy of each random enemy weapon/ armor drop.
kinda reminds me of lilaggy's leveling down whenever he gets hit, but it's different and unique love the idea, it would just need restrictions to hp or pots or both, and melee only, cause playing like a pussy is boring but you also don't wanna intentionally throw yourself to the enemy to die cause that's lame
It's so weird going back to Dark Souls 3 because I can speedrun Pontiff and parry him like a god, and get through Gael easily. But then I play Elden Ring and Morgott is impossible to parry, meanwhile Maliketh eats my ass for lunch and dinner.
Because in ER they want skill to be less relevant, and spam + weapon arts to be more relevant, that's why you need to parry bosses 2 or 3 times to make a succesful riposte, which just earns style points, because there are a lot of ashes of war that do almost the same dmg but it's MUCH easier to confirm than getting 3 parries. I'm not a parry god, but i am a parry connoisseur :D and i can 100% agree with you that Morgot (not Margit) is the hardest boss (or mob) to parry in the entirety of Soulsborne games (i will exclude Sekiro since parries in that game are extremely easy to confirm aka deflects) nothing even comes close, because he has a lot of attacks from many angles, 3 quarter of them are delayed, and most frustratingly, they start slow, and they come down with the speed of light, you either read the bosses movements perfectly, or you will not land a single parry on almost all of morgot's moveset. I managed to do a few parry kills of Morgot, and it was the first time i ever considered giving up on parrying a boss in the whole series, he's just too much man, i hope they stop it with the bullshit delayed attacks, there's too many in Elden ring on most mobs and bosses, and it's fucking annoying as hell. Also, a dude made a video explaining that parries in DS series were basically "late parries" meaning you sometimes could get a parry even if the opponent seemed to "hit" you, but in ER, since they made the hit boxes better, you have to parry exactly before the weapon connects to your character model, which was not the case in any Dark souls game..so on that note, they fixed parrying, but they gave almost all bosses delayed attacks that come down very quick and also made them ripostable after 2-3 parries...which is basically a detriment to parrying overall. Just random fact, Mogh cannot be parried in any shape or form, none of his attacks are parriable, which is weird because the only non parriable bosses in the series were bosses that used fangs or claws, when they had weapons, almost always they were parriable. Another attack that always gets me, is the Soldier of Godrick (the boss, but also the mobs like him that have the two handed greatsword) they have a stabbing attack, that's so fucking delayed i tried practicing that shit for hours it's so god damn annoying, because he walks forward with his sword in a thrust position, but even if he touches your character model, you cannot parry that shit until he moves his hands, but you can't see his hands because he holds them down near his god damn hips to the right and you're character is blocking it =)))
@@Jeff-ik9zj I had more to say but i usually get complaints that i write too much and people avoid even starting to read them :D i stopped this time...what can i say, i'm passionate about my parrying =))
Played it for the first time after 4 Elden Ring playthrough, not even comparable in difficulty, not a single base game boss took me more than 5 tries, bosses have way less bullshit in their kit
Finally went back to Dark Souls after elden ring, just reached Anor Londo and god its amazing, no shitty game balancing, gankers, repetitive bosses, good times
"Alright, let's try to kill this lizard. You think I can do it first try?" *Is immediately smashed into the earth, dying instantly* ......Yea, first try for sure. Never change Skum. For real though, nice to see you play DS. IMO, 3 is the best of the trilogy. My personal top 3 would be Elden Ring, DS3 and Bloodborne.
dark souls hardly even has pvp. unless you consider straight sword spamming and backstabbing then switching to a knife "pvp" atleast elden rings pvp got LAYERS.
@@BlaireBlaireBlaire yeah it has layers, especially when all people use in elden ring pvp is either a one shotting weapon art, or a undodgeable sorcery, or rot breathe. Layers btw.
Idk y but ds3 content hits so hard, I remember playing this game like everyday for 3 hours until elden ring released, and then I broke my pc playing elden ring. It’s been like 2 months and life has not been good.
For me ds3 combat feels a million times better than elden ring. Much faster and more smooth. Also for me i can feel the impact of both my characters and the enemys attacks way more in ds3. I do like some of the things elden ring does better like they gave r1s worse damage multiplier and nerfed ds3 rolls, but over all ds3 is winner for me when it comes to combat.
For me Elden Ring is just on par if not better, because of so much freedom and diversity in the combat. There is stealth, guard counter, posture bar mechanic, useful jump attacks, useful crouch attacks, useful ashes of war, spirit summons, attacks that can be dodged by jumping to utilize more optimal punish, flask of wonderous milk :D, and additionally, so many good weapons in general that enable me to keep my runs have new things in them, I don't have to improvise much to have something new in ER. Weeks ago I did 2 runs in DS1 enjoyed it alot not gonna lie, one OD high poise black knight heavy sword, and one glass canon magic build with 8 vigor and stamina, I just missed the diversity of mechanics in ER. And on top of that, the overall simplicity of enemies in older titles such as DS1, their slow movement and easy parry at times made me want to play DS3 at least (My ps4 got stolen so no Bloodborne for me :( And I played DS3 again, had so much fun, but when I thought about it, I felt Elden Ring for me was also its own enjoyable thing.
@@avdima5000 there is *sometimes* stealth, guard counter (which is literally holding l1 then pressing r2, posture bar, broken jump attacks, broken crouch attacks, broken ashes of war, broken spirit summons, attacks that can be dodged by jumping, and wondrous physik. There I fixed your statement
Played bloodborne, ds1 and ds2 after my Elden Ring playthroughs over the course of a month or two (those are my 3 favorites) and I must say they just have something Elden RIng seems to... not have. Could be biased nostalgia who knows but I just felt quite rejuvenated.
The main difference I noticed was in momentum. When you hit something in Elden Ring, it either doesn't react and tanks the hit or has some near-instant counter. Doing the same in Dark Souls or Bloodborne (when you have an opening) results in either the target taking the hit and flinching, or reacting at a similar speed to its usual attacks. There are less gimmicks like Radagon's parry or Malenia's block, which does make things a bit easier, but also much smoother. Bit of a similar thing, but openings seem a bit more clear in the older games. You actually know when you can do something instead of just waiting for the Godskin boys to throw that one move out when you do anything out of their range. Elden Ring does have a lot more difficulty in that matter, but to me, the clear tells and openings are just more satisfying to respond to. I think that might be what you're picking up on.
@@johnnyd.1004 I can see this but to me except for some DS3 fight it actually feels like a real fight and not a video game fight if you know what I mean
Went back to ds3 and i realized how much more tightly designed that game was. I mean ER is by far bigger but personally i prefer ds3 for all the bosses and shit. Plus the ds3 mods are hot af
demons souls, ds1, and bb are all even more tightly designed than ds3, and aren't mostly just rehashes of past games with a new coat of paint (like ds3 is)
@@lloydirving6209 ds1 isn't fun to play and has lost izalith, demons souls and Bloodborne are exclusive to playstation. Thats why I don't like those games, though if I played Bloodborne I'm sure it'd be my favorite, but unless I do, dark souls 3 and sekiro are my favorites.
After ER I finally beat base game ds3, the bosses are so good and the roll somehow feels better? Also the vibe is just superior in my opinion, gonna beat bloodborne after I finish the DLCs
The rolls recover more quickly and have more i-frames in DS3 compared to ER, plus you rarely see attack patterns intentionally made to roll catch you and yeah, DS3 enemies respond more to being hit by flinching n stuff. DS3 DLCs, Bloodborne and old hunters are peak FS content, have fun
@@mikedodson4595 Im playing the DS games as a replacement for Elden Ring. I have 1000 hours in Elden Ring and after that amount of time, I can't stand its flaws any longer. The PvP, the bosses, everything past Leyndell, it just doesn't excite anymore. Past Stormveil, its nothing but downhill. The PvP is also garbage.
I love the constant call backs to how he "beat this shit 10 million times" and with every death he looks embarrassed so you know he's not lying. playing ds series after Elden ring is mad funny because you can see a lot of elements and enemies ripped right from the game and refurbished 6:52 you cant tell me that's not a beastman from Farum Azula, and these shitty dogs we all hate 8:00
The giant guards from amor londo, their heal animation is almost the same as one in elden ring, i am playing ds1 for the first time right now and It is really nice to see how the evolve
@@jimbob6261 Yeah pvp is alot better in ds3. But Pve in elden ring is the uncontested best fromsoft made so far. Ds3 pve is really good but not at all as good.
I went back and replayed DS3 and DSR, then decided to give ds2 another try. I honestly think elden ring made me appreciate the souls series more. As janky and messy as ds2 is, for whatever reason I enjoyed it way more after playing Elden.
DS2's branching paths create a sense of exploration while also keeping some linearity, the lack of which destroys elden rings balance and pacing. imo the variety of areas and aesthetic in ds2, along with the other souls games, sticks with you as a true journey much longer than elden ring's vast biomes full of repeated designs
Just take your time. That is what I did for DS2. The only thing I want is rematch with those Folorn invading assholes. Showed up at the worst time. And if they respawn back in my NG playthrough. Oh boy, prepare for my revenge!
I remember playing DS3 for the first time. Was bored and couldn’t get into it, so I sold it. Got BB for free with PS Plus and tried that. Was bored and couldn’t get into it, so I deleted it. The controls felt sluggish and the combat clunky. Seemed like all hope was lost for me getting my foot into souls games, then a beacon of light broke through the darkness: Sekiro. The smooth, crisp fluidity of combat to satisfy my arena-fighter-developed tastes. The setting of an edo period as a bland hentai protagonist samurai to cure my need for edge. This would be it, I just knew it would. Got the game, booted it up, and went in completely blind…only to get the dog food beat out of my bowl. Deleted the game. Later discovered Elden Ring, and fell in love with the combat and the story and the satisfaction that comes with finally defeating a boss you’ve died to a hundred times. I felt so great after my playthroughs that I returned to Sekiro ready to conquer the game that defeated me so shamelessly. Got the dog food beat out of me once again. There’s no “moral of the story” or anything if you’re wondering. Sekiro is just that guy.
After 400 hours of Elden Ring i dont think i could go Back, No Jumping, No Guard Counter. No Ashes that i can change whenever i want. And i played through Dark Souls 3 for 10 Times.
I think ER was a way more mind blowing and immersive experience on the first playthrough, the thing is the map is so massive that NG+ feels like a chore in the early game because you run for 5-10 minutes straight to get to a boss that you just absolutely destroy instantly and then do the same for 2-3 more times (another problem, the early bosses are trivially easy in NG+'s) with DS3 you can get from boss to boss really fast so NG+ replayability is way better, though ER would probably lose it's "repetitiveness" if you were to take a break for a while and then return on a new file
I did a SL1 playthrough in Elden Ring a bit ago and it absolutely kicked my ass. Took about 60 hours of straight up practicing, build testing, and all other sorts of learning. I just beat DS3 SL1 in 10 hours with the broadsword, like the first weapon i found. I'm not saying DS3 is easy, but it's definitely FAIR. late game Elden Ring bosses are complete dogwater now that i have the context of both games. Malenia literally took me 2 weeks but Gael only took me 2 hours. Elden Ring is a fantastic game but they went so hard with undodgeable boss mechanics that you gotta BS them back just to win. I want it to be a gentlemans duel not a cheese carnival.
Overboard? There is only one boss which has a move that is almost undodgable where it is actually a problem, Malenia. I mean, I agree that even 1 is 1 too many but to give the whole game flack for one boss with problematic game design is unreasonably harsh. The reason why Elden Ring SL1 is so much harder is because you get much stronger in the game but start off just as weak. The early game damage numbers are just as low but you get up to 2 times the amount of AR, damage reduction and many more buffs for all builds that are not accessible for SL1. You also get punished for roll spamming, so you actually need to learn all the moves and play patiently. The game overall has much deeper combat that gets fully utilized in the late game bosses, so they require much greater skill to beat without getting hit more than once or twice.
@@tinminator8905 "just don't get hit!" 🤓☝ Bloodborne also requires skill but you still have the opportunity to take damage. It's a hard game that's also meant to be fun. This applies to almost every other souls game. Practicing the perfect dodge timing for a certain boss for almost weeks to completely no-hit Malenia can't be fun. It could be emotional for whoever completes it, but it definitely is not fun. For example, Sekiro was difficult, because you could get killed easily by almost any attack. This is only because you have the ability to deflect. There is no stamina bar, merely just spamming the block button can be enough to win. That's fun, since I'm sure players new to souls games could easily do that. In my eyes, ER is just somewhat a cash-grab that can be fun at times when it comes to pvp/playing with friends, but has late-game bosses that one-shot all the time which are not fun, especially if most people need a co-op partner or a spirit summon to actually beat them. I highly doubt the DLC for this game will be fun at all.
@@mfw1724 If you don't level vigor, don't wear Armor, don't use defensive spells or consumables and use the soreseals you die in one hit. Otherwise you can tank at least 4. When I said once or twice I meant on an RL1 run, not a regular playthrough. Also I don't understand how you can think of Elden Ring as a cash grab. The game costs the same as all other games they released and is much, much bigger with much more unique content (if we cut away all repeat enemies and bosses) and has many more items for each build. It certainly took more effort to create, even if you are of the opinion that they failed to make a good game the amount of effort is obvious.
@@tinminator8905 you can totaly dodge malenia shity move, i am not specially good in souls games, and after 3 days i realise there is a way and distance when i could dodge all off her flurry moves, if It was mposible there would be no no-hit runs
@@grimmoire5952 How most casuals beat Elden Ring, OP builds they looked up and cheese XD. Why else do you think Miyazaki said this would be the most completed fromsoft game to date...
I don't know man, I think ds3 is way better than Elden Ring, open world games just don't hold up very well. Even though it's a great open world game it could never compare with a well-designed, well thought out experience like ds3. Plus this game has far less stinky doo doo bosses.
I had played only bloodborne before Elden Ring, but I had always wanted to play dark souls. A month after I bought Elden Ring, the whole DS series and the dlc for the third one went on sale. I bought them all and started playing, currently I'm in Dark Souls 2 and I am still loving the games.
@@ezenatiello2017 having recently completed Dark Souls 2 I can say that it's not a bad game, but it's also different from 1 and 3 in some important aspects. I believe it depends on if you would find it fun. Undoubtedly the worst part of dark souls 2 (and all my experience comes from Scholar of The First Sin. So things may be different in base dark souls 2) is the disconnect between difficulty. Getting to a boss, more often than not, feels like moonwalking on a cheese grater, which honestly leads to the feeling that bosses are way easier. Than they should be. There's also the absurd amount of enemies in some places adding to it, yes, there is a mechanic that makes enemies stop respawning after you kill them enough times, but sometimes the game feels like it was designed for you to do that before going forward. A good example is Iron Keep. With knight enemies that aggro from a kilometer away and are plentiful. And you can't just run down to the boss, because there's no invincibility on the start of the fog wall animation on 2. I'd say dark souls 2 is good, but can be frustrating. If your goal is PvE, level up whenever you can to get as strong as you can be or play patiently. If your goal is PvP, then I'd recommend sticking with DS3.
this game looks like elden ring for kids. How people say this is harder is beyond my understanding (if you play elden ring normally and don't rune farm etc.)
I felt the opposite. Going back to Dark Souls 3 was like finally getting out of bed after a long sickness. Finally, no .5 second delay on pressing dodge and actually dodging. There are many things I love about Elden Ring, but man the input delay is not one of those... Probably the longest in any souls game I've played besides DS2, but the entirity of DS2 was slower and you had plenty of time to readjust most cases.
bruh i went back to ds3 after completing elden and i still have to say that ds3 is THE GAME. elden is amazing game and always will be but ds3 just has special place in my heart (undead settlement is one of the most amazing and interesting places )
Every single time I make a new character in DS3 I always keep making the character again and again, farming until I get the Symbol of avarice from the first mimic.
I like this better than elden ring, elden ring is just too big if I play it for more than a few hours my head actually hurts cuz theres just so much this is much more linear plus I think the bosses are better
To me they feel like completely different games and that elden ring is way easier depending on the run your doing If your doing elden ring with the ancestral child head then every other dark souls game looks like a joke
I decided to play through the game with no summons since I already completed all of the other games. As a "veteran" of the series, Elden Ring was the most challenging entry by far. Half of the bosses in elden ring make DS1 and DeS bosses look like Mario Galaxy boss fights
@@jordanriley1436 I am still trying to find good boss design in Elden Ring but I just cant, bosses are just too much hyperagressive and put constant presure on you without leaving enough opening for you to sneak more than 2 attacks if you are cheeky, also unlike in Sekiro, you do not have mechanics that alowe you to counter that agressivenes making boss fights a slog where you have to wait for ai to finish its 15+ moves dynamic combo that can change on a whim so you could sneeak a punch or two, mimic tear basicaly caried me trough game because othervise I would just kick and scream at monitor whole day and eventualy a neighbour would come downstairs to scream back at me
After I beat elden ring 2 times, I went back to ds3 and beat it like 5 more times to get most of the achievements. Elden ring is an incredible game, but ds3 will always be my favorite
Beat a Ds3 boss and feel something real and fulfilling vs melting bosses in elden ring feeling empty and stupidly overpowered. Pvp is not even comparable. Wine vs lemonade.
Elden Ring suffers from chronic imbalance. Bosses are too weak and too strong in different aspects. Some bosses are all around too weak, or too strong. Some bosses, like Morgott, have potential to be the best in the game, but have too little health. Its just, every boss isn't quite right. There's always some little thing that keeps it from being as good of a boss as Ornstein & Smough, even though it would totally be possible with some tweaks. Which is kind of sad.
@@binbows2258 You made an accurate definition my friend. I'm 100% agree and yes, is sad being so close to succeed and waste the chance with stupid conditions that break the balance.
@@nojokejon9577 So.. you have to limit yourself? Why would I need to roll with 10 s when i can use bloodhound step with 20? that's poor game design lol
@@Wodagazowana5000 after playing all DS series, imo DS2 is the best ... although i hated it in the beginning coz it looks different from the others somehow !
@@Wodagazowana5000lol dumbass “ds3 is boring and trash” pretty sure it’s universally agreed upon to be the best souls game, don’t cry about ds3 simply because it takes skill and you can’t use your spammy bloodhoundfang build on the bosses here. The worst take I’ve ever heard regarding souls games
TH-cam recommended me this video, blessed be the Mighty Algorithm, and laughed out loud when you were dying to the soldiers by the dragon! :D Great vid!
For any that has played and enjoyed Elden Ring, I highly suggest you go back and play DS1R and DS3. I honestly find them to be better than ER in a map design aspect. Absolute masterpieces!!!
ds1 map layouts are really cool but there's a lot more of the bullshit "run through 20 enemies before you get to the boss" and I feel like the actual appearance of most of the map is boring as fuck bc they only know how to use one color palette in any souls game apparently still good games tho, esp ds3
I had the opposite experience. Going back to ds3, I felt like… omg I just can’t. Elden ring kinda set me free. I can’t return the the shackles that bind me in ds3. I have ascended.
I say depends on the person. Sure elden ring have ascended to you. But to me, I fell flat to the ground. Hard. So when I play most of the Souls, minus Bloodborne and Dark Souls 2, I felt more alive in these games than in Elden Ring.i can adapt even on the PS3 version of Demon's Souls than I ever did in Elden Ring.
elden ring made be miss ds3 and bloodborne mostly because i got sick of repeat bosses with emphasis on weapon art spam and summons. besides that er pvp is a mess and made me really miss ds3's. going back to pontiff, londo, farron, and even nightmare in bb felt like a breath of fresh air after hours of mag duels and bhs gankers
No doubt that Elden Ring is incredible and one of the greatest games ever made. I think it’s fromsofts penultimate achievement up to this point. That being said I can 100% Dark souls 3 in 20 hours, that would take over 100 hrs in Elden Ring. The bosses are also the highest average quality, and the build variety is pretty high. For these reasons it’s my favorite game to replay.
Thought elden ring could over throw Dark Souls 2 as my favorite game of all time. Man am I happy to be wrong. replaying ds2 was one of the best experiences I had this year.
@@Adiadi-uj3ud yeah I am happy that ds2 still captured that same magic and emotions I felt from my first playthrough, elden ring has ds2 mechanics and can do them better, elden ring doesnt make me want to keep replaying the game, nothing particularly changes, ds2 however has the more intriguing lore and environments to me. Which keeps me coming back and look for more lore or hidden details. Elden rings story was very "boring" for me as it seems like a copy of ds1 and ds3 in a way. Hope that clarifies. I dont hate elden ring, but I'm glad I didn't ride the bandwagon of calling it the greatest game ever
@@masontem7526 Elden Ring is one of those games where you see more flaws the longer you play it. After 1000 hours, they have become unbearable to me. I have to listen to people unironically say Maliketh is balanced, and it makes me die inside.
I don't really believe at this video. When I get back to ds rolling was so easy that I didn't died untill other player killed me because I suck at pvp and I always play on ember.
Personally, I would say Elden Ring is more of an 8-8.5/10. There's so many repeat bosses, repetitive areas, poor balancing, and non-telegraphed extremely fast attacks that do like 1200 damage.
One dimensional rating systems are dumb so I made a two dimensional one for ER: How strongly I feel for the good and bad parts of the game Good parts: 9/10 (higher means better) Bad parts: 6/10 (higher means worse)
man played so much ER he summoned for SoC. No matter how popular ER becomes after finishing it 2 times I still went back and enjoyed DS3 for the 10th time. I prefer that aesthetic
still like DS3 more than ER even though ER is great. DS3+DLC just has that lore and atmosphere that takes it to the next level. and of course the OST is just insane, leagues better than ER's (subjective of course)
i went back to dks 3 and did like 3 playthrus after elden ring. elden ring didnt ruin the previous titles for me, i still love them all in their own way
It’s pretty hard going back to these older games after elden ring imo. I wanna do an interesting build but then I realize there’s only so much “interestingness” a game like dark souls 3 can offer. The build variety is not nearly as vast as elden ring. It’s still one of my all time favorite games nonetheless.
Yeah the saddest thing is seeing the pontiff fight club being absolutely lifeless, I sat there for about 3 hours yesterday and could not get summoned once, I managed to invade and had 1 good fight but that was it.
Parrying is so easy, the enemies don't turn and line up with you mid light attack, they dont cheat and extend combos in ways you cant.... its easy mode. I played 1 and 3 all the way through in literally a few days. Its stupid how broken elden ring is and how much ive adapted.
Finally some facts here. I always dislike it when people say almost every boss in Elden Ring isn't broken. Morgott is my favorite because he is the only one without some BS attack. Even if he is "easy", no other boss is fair like he is.
@@binbows2258 like bosses in dark souls games can only turn at certain points in the attack and they have a seperate one for turning around completely. They dont just shift and slide around for every single attack, with instant distance closing abilities. Just like your character does. Played sekiro today, and i feel like that game is just better. We need more games like sekiro.
1:06 DS3's rolls are the exact same as elden ring's. The only reason as to why they might have felt better is the simple fact that you're naked and light roll
Every once in a while I start up dark souls 1 or 2 and play through it , it never gets old for me , there’s always a new weapon for me I never played the game with and dark souls 3 is no exception , nor bloodborne or sekiro , or elden ring , i know for a fact in 10-20 years im still going to be playing these games every once in a while xD
I feel like I'm honestly the only one who actually enjoyed Dark Souls 3 more than Elden Ring. I've never been the best at the double boss fights in the Soulsborne games, but at least up until Elden Ring they seemed fair. It's like with Elden Ring they decided to throw fair out the fuckin' window. Two, sometimes even three bosses that are always on your ass all the time. At least in Dark Souls 1, Dark Souls 2, Dark Souls 3, Demon's Souls and Bloodborne they were balanced around the fact that you most likely were going to be going in by yourself to that fight. In Dark Souls 1 Ornstein and Smough had the balance of one being fast and one being slow, so you could kite the slow one and deal with the fast one. Smough didn't have some insane airborne nearly 1-shottable gap closer. Sometimes he charged at you but even that was slow, and you had pillars you could use to your advantage. Dark Souls 2 the Twin Dragonriders, one of them stood up top and OCCASIONALLY fired an arrow at you until you killed the one on the ground, or just took too long. But even at that you could easily separate them and they didn't take much damage for being 99.999% armored knights. Dark Souls 3 with the Twin Princes, The guy on the ground didn't have legs and everything he did was telegraphed as all get out, and his brother just kinda hung out and teleported his brother behind you every so often. Then in the second phase the younger brother comes down from the top row to become the worlds biggest liability and give you a monster sized weak spot to start smacking. And it's basically the same for the Demon Twin Princes as well, except without one of them becoming a worthless backpack to the other. Hell they even trust fall onto the ground on occasion if you deal enough damage. Friede and the giant dude in the church is like Ornstein and Smough in that one is fast and one is slow and they give you plenty of space, until the big one decides to baby rage that he can't hit you for some reason and spews fire all over the place, which you can just slap Friede into and let the fire do some of the work for you. Demon's Souls the Dual Maneaters one just floats around in the air waiting for the first one to die. Occasionally they pull the WWE pro-wrestling tag-in maneuver but that's about it. Garl Vinland and Maiden Astraea is probably the easiest dual boss fight in the franchise since she just sits back and literally does nothing until you kill Garl Vinland, at which point she offs herself. And Garl is a joke too because that dumb ass thought bringing a giant 2 handed hammer into a narrow choke point was a good idea and you just laugh at him every time his swings plink off the wall next to him. Bloodborne had a triple boss fight, but one was slow with some range, one was fast but with no range, the other was ALL range and they give you a big ass rock in the battle arena to kite 2 of the 3 around. Yeah after killing one they start summoning a giant snake to pop up from the ground to eat you, but if you're at least moving towards one of the remaining bosses it'll never get you. The weird bobble-head alien bosses I don't even consider a multi-boss bossfight since after you smack the real one a couple of times it thinks that fusing into one much bigger, easier to hit version of it's already pathetic self was the best play, which it wasn't. For you it was, for them it wasn't. In Elden Ring though all of the double boss fights throw balance out of the fuckin' window and they both stick to your ass like it's the last chopper out of Vietnam. They really want you to play a very specific way, instead of designing fights that work around any build. And that's my other gripe. Armor is basically just cosmetic at this point. I liked how in Demon's Souls and Dark Souls 1 armor actually mattered. It doesn't anymore, and it feel like a big "Fuck You!" by the developers to me and people like me. They just want people to either play a mage or parry all the things. No, I like the sword-and-board playstyle. Let me be a giant fuckin' battletank that can't dodge crap and has poor overall mobility and is always borderline over-encumbered.
@@MilkyJoe73 I've been recognizing a pattern as of late. Almost everybody complains about the new fromsoft game until the next one comes out and everybody loves it all of a sudden. People eventually forgave ds2 after a while. I feel that people are being nicer to ds3 now that Elden ring has come out. When Sekiro released lots people complained that there was only one playstyle and that there was no build or weapon variety. Now that Elden ring is out I don't see as many people complaining about that. Only exceptions are Ds1, Bloodborne, and Demon Souls as well as the remake which I never saw the hate die down for. I wonder if people will complain a little less about Elden ring as time goes on. I'm not saying Elden ring is without it's faults, quite the opposite to be honest. I'm just saying that I feel that the newer the game is the more people tend to focus on it's faults.
@matthew 10805 The duo bosses are definitely designed to be fought with some sort of companion. That design choice really alienates the players who choose to play the game solo only (me included). It bothers me but not as much as other people. As for the three bosses you mentioned it really comes down to preference. I personally enjoyed the fire giant boss as well as the Elden Beast. Godskin duo on the other hand is a terrible fight for players who want to solo it.
Twin princess and the demons were really cool fights that did the dual boss fight well, sure, the princes kinda cheated by basically being one enemy with two hitboxes but still. Also friede phase 2 too
@@Boc_theSeamster These are issues that, at least for me, will persist throughout Elden Ring's lifespan, and no new FromSoftware game is gonna change my opinion on it. Especially since it's become pretty clear over the last handful of years that FromSoftware are designing their games with a very specific type of player in mind. I started noticing it back in Dark Souls 2, but I never really understood what it was I was noticing until recently with titles like Sekiro and Elden Ring. Sekiro is the direction they want their games to go in now. I think FromSoftware's next title's gameplay is going to be a hard mix of Sekiro and Bloodborne. You're probably going to have a very limited max HP pool, thus requiring you to parry and dodge absolutely everything, and taking a single hit will probably spell the end of the run. Even pure magic takes a hit to overall performance in Elden Ring. Yeah magic is still OP in most situations, with things like Comet Azur and what not, but even then you can still kind of feel it. The effective range of spells in Elden Ring have been drastically reduced. Until I got Comet Azur, it felt like most of my spells dissipated long before they ever got to the target. In previous From Software titles, if you could lock onto it, your spell would have the range to hit it. In Elden Ring a spells effective range is like half the range of the lock-on distance. You basically gotta be in their face casting spells, instead of standing at a reasonably safe distance, which was the biggest appeal for playing a mage type class in the first place. And since FromSoftware seems hell-bent on not allowing people to do any seemingly viable bow build, magic is basically the only ranged option. Yes, you can do bow builds in FromSoftware games, and I have done bow runs in every one so far including Elden Ring, but it's so niche, requires the perfect gear setup, etc., etc., or it just becomes an exercise in frustration. Magic on the other hand, just like melee, is something you can pick up and go with it from the very start. I'm glad FromSoftware continues to innovate things in their titles and whatnot, it's just clear that I am no longer their target audience. I'll continue to support FromSoftware from the sidelines, but I don't think I'll be getting their next title.
Only 3 (kinda 4) problems I see with Elden Ring. PvP should follow the ember system's rules because it was so goddamn good. It'd also make it so nearly every invasion isn't a gank. Balancing for the player, and the bosses. It's obvious that the game's balancing is pretty bad, but if they pour enough time into it all would be well. Finally the repeats. Why is there so goddamn many repeats. I myself don't mind it too much, but I can still recognize that that's just kinda lazy. I don't know if they'd ever make new dungeon and field bosses due to some problems, but it's basically the only solution.
Elden Ring PvP is irrepairable at this point. Fromsoftware will never put time into fixing and patching everything that needs fixing and patching. Fixing Elden Ring PvP would require a complete overhaul of the entire netcode.
Overall, I'd say there's a lot more to it than just that: 1. yeah, general game balance and bosses suck so damn bad. Getting 2-shot at 60 vigor in NG is dumb and mimic tear, rivers of blood, comet azur and bloodhound step are stupidly overpowered 2. pvp is an objectively messy and fundamentally flawed dumpster fire. I won't even get into the details cause it's just not worth wasting my time 3. the quantity of runes you get is poorly balanced as well. Like, why waste time fighting the crucible knight for a measly $2k when you can easily slaughter Greyoll for 50 times more runes? Half of the game doesn't basically deserve to be played 4. boss design is lame. Malenia straight up cheats against the system we've grown used to, fire giant and elden beast are utter garbage, duo bosses are horrendous and generally speaking, all of them suffer from having exceedingly high damage output, cheap roll-catching moves, endless combos, annoying delays, overtuned input reading and so on 5. repetition is through the roof, plain and simply. I get that padding an open world with interesting and diverse stuff might be a gargantuan task, but did we really need Godefroy? Or 2 Astels? 2 ancestor spirits? 2 Mohgs? 4710 ulcerated tree spirits?? 378489 identical enemy camps and catacombs? A slightly smaller map (say, 60% as big) would've definitely been more welcome and easier to design 6. as a result of most of my previous points, the endgame is a$$ 7. a lot of little things feel like they were rushed without second thought or simply overlooked. I'm talking about questline triggers, the mage rises hints ("falling snow marks something unseen" - lol no bro, it sure as hell doesn't), the disappointing crafting system, lackluster great runes, Torrent being so criminally underused, the empty chests in NG+ or the stupid ass "bell/bell-less" mausoleums (which could have also been the perfect way to implement a "boss rush mode" - just like they previously did with Sekiro!), the way fall damage works and so many other things that simply feel like they weren't properly developed all the way through, unlike in their previous games 8. a general lack of "true evolution" in a somewhat "objectively better" direction from previous games. I'm starting to find the famously wonky "souls camera", overly long input queueing times, delayed controls and the lack of a quest log or a pause button unacceptable after 13 years
@@weebto on your 5th point you forgot morgott. There's 3 morgots which would ruin the part where you fight him again at the erdtree but somehow I missed his second spawn where he tps in front of you so I got lucky. Also malenia is complete bs and I still can't believe shes in the state shes in, she has spammed waterfowl FOUR FUCKING TIMES IN A ROW WITHOUT PAUSE BEFORE LIKE HOLY FICKICNCHFBGJF
@@weebto but I disagree with your eighth point. A quest log would straight up ruin the game imo and a pause button is just not really a big deal. A quest log would be annoying as hell, I think they need to make npc spawns more clear though. In dark souls it was fine because it's a linear game, you'd more than likely find the npc spawn. In elden ring how the hell am I supposed to know where hyetta goes next when she says jack shit about where she's off to??? Npcs need clearer dialogue. But the camera angles are horrendous, sometimes my game turns into a 2d game fighting some of the bigger bosses 😂
@@solidsnakeshugecake I actually think Morgott and the two Margits are the only "rightful" instance of a main boss being reused. The "twist" is rather obvious, albeit well rendered and clever enough in my books. I also hate Malenia's waterfowl dance, but the worst thing is, that move ain't even the tip of the iceberg when it comes to how blatantly broken her boss mechanics are (th-cam.com/video/R9Vbsr3Ko7M/w-d-xo.html) By "quest log" I simply mean an unobtrusive and user-friendly way to store npc info such as one-time-only dialogues and the likes, rather than something a la assassin's creed which "spoils" the game ahead for you. I'm okay with most quest progression events being cryptically hinted at through organic, diegetic interactions, but I'm not okay with how easy it is to ultimately miss a step because of bad communication. For instance, can anyone justify how messy and disjointed Sellen's quest progression is? Is there a reliable way to find Millicent at every location she steps by? How on earth am I supposed to figure out that Boc either dies or disappears no matter what I chose to do? I humbly think a "notebook" of sorts would be greatly beneficial both to the game's quest design and to the enjoyment of those who are playing it About the pause button, I just think it's a neat QoL feature that adds insane value to certain demographics, much like customizable controls do for disabled people. Demon's souls remake and Sekiro both had a pause button, and I simply can't see why fromsoft chose to get rid of that option in ER
To be fair DS3 is the only one I really just turn on and turn back off in about half an hr. DS1 I play for a while. DS2 I feel like a tourist going through those cool stages again. In a way the jump to ER feels like Castlevania's jump to exploration
I HAVE A DISCORD SERVER NOW: discord.gg/jZ8GGTPQ
GD making me feel like a pro. And pvp isn't over. 1 mod and you'd have the message back. Js
DS3>Elden Ring
Its expired :(
Before Elden RIng released I played DS3 a "last time" for myself I thought, because why would I ever play it again if i had Elden Ring. After finishin ER two times and some time of break I thought about playing it again, started a new game and after 5min shut it down because of the endless things and decisions I had to make to get the whole experience again. And so I decided to play DS3 again, just finished it yesterday and had so much fun and enjoyed the more liniar playstyle. Sure, ER is a great game and you dont have to do everything in every run, thats the point of the game. But for me as more of an completionist type of gamer, DS3 is still a great game! And in my humble opinion has much more interesting bosses all in all.
Ds3
@@ImMistify there is no onion knight in ER
@@ThaPugster idk if they know how the greater than signs work
I always say ( in my opinion ) that replayability doesn't really have to do with gameplay variety but more with how the game gets you to the fun part , if there's a big gab between the fun parts of the game like you see in open world games ( like elden ring ) you will be less motivated to to restart it all over but with a linear game ( like ds3 ) you will get to fun part much quicker and that's why it's more replayable at least for me , I replyed ds3 and sekiro more than every other game in the series
@@thebunnybun thats what i was thinking lmao
The moment I started up Elden Ring and hit the jump button for the first time, I knew I could never go back.
This, so very much this.
People who didn't play Sekiro be like
@@werewolfmoney6602 sekiro is ass
@@LKZ405 r1 spammers who can't deflect be like
I thought the same but I gave it an hour or two and got right back into the old controls. I still sometimes try to sneak lol
See you in 6 years when y'all start replaying Elden Ring for nostalgia.
Cool
Fo sheezy
Too true
I am investing early in this Elden Ring Nostalgia idea!
I'm waiting too
Name a more iconic duo than soulsborne TH-camrs and trying to run past enemies and getting ganked.
The human with dragon blood brothers
tom and jerry
godskin apostle and godskin noble
When they do impossible skips but still roll to death like the noob that I am
Rum and coke bourbon on the rocks a joint and a chocolate bar
I remember when I had just barely started playing ds3 I spent 200 hours screaming at the tv and man was it good. Now I’ve spent 200 hours screaming at elden ring. Not to get sappy but it reminds me how time is truly just passing by.
Soon you'll be on your deathbed looking back on your comments about video games.
No other game has ever made me put my controller In the right handed-sideways-downward smash position so many times
@@dylanroach2968 hate when i have 20k souls and a single enemy that i have killed effortlessly all the time suddenly fucks me up
What makes DS3 so good is that it's good from start to finish. There are no bad parts like the latter half of DS1, or the mid-game of DS2, or the random parts of Elden Ring that suck. It's just so tightly made, I love DS3
farron keep
Irythil Dungeon is a slog.
@@minecraftmaster12245 After lake of rot, farron keep feels like a 10/10 area
DS3 is the worst of the series for these reasons you've mentioned, its too linear and boring, I only ever play this game for the bosses, the runs to each boss are all awful, even the optional areas suck, Ringed City stands alone as the single best thing to come out of DS3. I just wish the game as a whole was longer and had some more variety in areas and ffs some options when it comes to the world I dont even care if its lazy.
@@minecraftmaster12245
Out of all the obligatory toxic swamps, Farton keep is a walk through a rosefield if anything.
Can you do an Elden ring/Dark Souls nuzlock? Every time you die you lose all the equipment you are using (armor, weapons, catalysts) and you can only use one copy of each random enemy weapon/ armor drop.
that sounds fun ngl
@@Skumnut doctor proctor sliders when😈
kinda reminds me of lilaggy's leveling down whenever he gets hit, but it's different and unique
love the idea, it would just need restrictions to hp or pots or both, and melee only, cause playing like a pussy is boring but you also don't wanna intentionally throw yourself to the enemy to die cause that's lame
This is like tying your balls and putting weights on them and saying you like it and it doesn't hurt. Few screws loose buddy.
Bruh they literally copied elden ring smh
this is mobile elden ring
Because of you, I choked on my sandwich and almost died, scoundrels.
🤔
@@Skumnut this is way bettter than er
@@SotirisKarman blinded by nostalgia
It's so weird going back to Dark Souls 3 because I can speedrun Pontiff and parry him like a god, and get through Gael easily.
But then I play Elden Ring and Morgott is impossible to parry, meanwhile Maliketh eats my ass for lunch and dinner.
Because in ER they want skill to be less relevant, and spam + weapon arts to be more relevant, that's why you need to parry bosses 2 or 3 times to make a succesful riposte, which just earns style points, because there are a lot of ashes of war that do almost the same dmg but it's MUCH easier to confirm than getting 3 parries.
I'm not a parry god, but i am a parry connoisseur :D and i can 100% agree with you that Morgot (not Margit) is the hardest boss (or mob) to parry in the entirety of Soulsborne games (i will exclude Sekiro since parries in that game are extremely easy to confirm aka deflects) nothing even comes close, because he has a lot of attacks from many angles, 3 quarter of them are delayed, and most frustratingly, they start slow, and they come down with the speed of light, you either read the bosses movements perfectly, or you will not land a single parry on almost all of morgot's moveset.
I managed to do a few parry kills of Morgot, and it was the first time i ever considered giving up on parrying a boss in the whole series, he's just too much man, i hope they stop it with the bullshit delayed attacks, there's too many in Elden ring on most mobs and bosses, and it's fucking annoying as hell.
Also, a dude made a video explaining that parries in DS series were basically "late parries" meaning you sometimes could get a parry even if the opponent seemed to "hit" you, but in ER, since they made the hit boxes better, you have to parry exactly before the weapon connects to your character model, which was not the case in any Dark souls game..so on that note, they fixed parrying, but they gave almost all bosses delayed attacks that come down very quick and also made them ripostable after 2-3 parries...which is basically a detriment to parrying overall.
Just random fact, Mogh cannot be parried in any shape or form, none of his attacks are parriable, which is weird because the only non parriable bosses in the series were bosses that used fangs or claws, when they had weapons, almost always they were parriable.
Another attack that always gets me, is the Soldier of Godrick (the boss, but also the mobs like him that have the two handed greatsword) they have a stabbing attack, that's so fucking delayed i tried practicing that shit for hours it's so god damn annoying, because he walks forward with his sword in a thrust position, but even if he touches your character model, you cannot parry that shit until he moves his hands, but you can't see his hands because he holds them down near his god damn hips to the right and you're character is blocking it =)))
@@klefthoofrobert787 my guy wrote an entire essay
@@Jeff-ik9zj I had more to say but i usually get complaints that i write too much and people avoid even starting to read them :D i stopped this time...what can i say, i'm passionate about my parrying =))
same
@@klefthoofrobert787 too many letters for me what
Played it for the first time after 4 Elden Ring playthrough, not even comparable in difficulty, not a single base game boss took me more than 5 tries, bosses have way less bullshit in their kit
Simply because most Elden Ring bosses are extremely unbalanced
the bosses don't hold their attacks for 3 minutes either, or giant arena spanning AOEs
Honestly the base game was simply way too easy and sucked a bit imo, the dlcs are a whole other thing tho lmao
@@felixcote1697 based
@@felixcote1697 all the bosses I like are in the dlc besides champion gundyr and nameless king
Finally went back to Dark Souls after elden ring, just reached Anor Londo and god its amazing, no shitty game balancing, gankers, repetitive bosses, good times
Bruh, get real
@@laesar2299 ok
Shitty world design, lazy enemies, boring story, but god damn the bosses in this game are goated
@@ThaPugster my guy wanna be diffrent. Just checking so that he doesn't fit in. Get real
@@laesar2299 All truth, worst game of the series but I only like it for the bosses
"Alright, let's try to kill this lizard. You think I can do it first try?"
*Is immediately smashed into the earth, dying instantly* ......Yea, first try for sure. Never change Skum. For real though, nice to see you play DS. IMO, 3 is the best of the trilogy. My personal top 3 would be Elden Ring, DS3 and Bloodborne.
Sekiro DS3 Bloodborne
@@goomba07 sekiro, DS3, Elden ring, because i havent played bloodborne
DS2 will forever be my favourite ( of the trilogy) , but DS3 undoubtedly has the best bosses.
@@orlando5789 Yea? Nice to see someone who loves 2. I also love it and it always saddens me to see just how much hate it gets.
@@orlando5789 I love 2, sometimes I rank it higher than bloodborne on my favorites list just kinda depends on the day
Me trying to walk a step without jumping
have you tried finger but hole yet? probably a skill issue if that doesnt help
Ds3 still absolutely STOMPS elden ring in pvp and nobody can convince me otherwise.
RIP PC servers, you will be missed
Every game stomps Elden Ring in PvP. Elden Ring PvP was balanced by a monkey wielding a random number generator.
🤓 wdym????? Rob spam, fingerprint shield, and sorcery spam are so fun1!1!1!1!1!1!
dark souls hardly even has pvp. unless you consider straight sword spamming and backstabbing then switching to a knife "pvp" atleast elden rings pvp got LAYERS.
@@BlaireBlaireBlaire yeah it has layers, especially when all people use in elden ring pvp is either a one shotting weapon art, or a undodgeable sorcery, or rot breathe. Layers btw.
Idk y but ds3 content hits so hard, I remember playing this game like everyday for 3 hours until elden ring released, and then I broke my pc playing elden ring. It’s been like 2 months and life has not been good.
did you break it in rage or did it just stop working?
elden ring was not worth it
@@pepe2493 broke it in rage
@@whitie2505 damn, but I feel you, some parts are really infuriating
No worries, it’s fixed now
Skumnut in elden ring: easily beats the game with the worst weapons
Also Skumnut in Dark Souls III: rolls to his death several times
For me ds3 combat feels a million times better than elden ring. Much faster and more smooth. Also for me i can feel the impact of both my characters and the enemys attacks way more in ds3. I do like some of the things elden ring does better like they gave r1s worse damage multiplier and nerfed ds3 rolls, but over all ds3 is winner for me when it comes to combat.
i also like dark souls where not every enemy holds their attack for 10 seconds lol
For me Elden Ring is just on par if not better, because of so much freedom and diversity in the combat. There is stealth, guard counter, posture bar mechanic, useful jump attacks, useful crouch attacks, useful ashes of war, spirit summons, attacks that can be dodged by jumping to utilize more optimal punish, flask of wonderous milk :D, and additionally, so many good weapons in general that enable me to keep my runs have new things in them, I don't have to improvise much to have something new in ER.
Weeks ago I did 2 runs in DS1 enjoyed it alot not gonna lie, one OD high poise black knight heavy sword, and one glass canon magic build with 8 vigor and stamina, I just missed the diversity of mechanics in ER. And on top of that, the overall simplicity of enemies in older titles such as DS1, their slow movement and easy parry at times made me want to play DS3 at least (My ps4 got stolen so no Bloodborne for me :(
And I played DS3 again, had so much fun, but when I thought about it, I felt Elden Ring for me was also its own enjoyable thing.
@@avdima5000 there is *sometimes* stealth, guard counter (which is literally holding l1 then pressing r2, posture bar, broken jump attacks, broken crouch attacks, broken ashes of war, broken spirit summons, attacks that can be dodged by jumping, and wondrous physik. There I fixed your statement
@@solidsnakeshugecake there are sometimes opinions. There I fixed your statement
@@EMILIA___ no, most of what I referred to were objective things. Believe it or not, one shotting a boss is objectively broken!
Littlebill donating 1 bit at a time all through the vid was my favorite part lmao
omg I’ve been waiting for this, thank you skum daddy
ask and you shall receive
Did he just seriously admit to never seeing Morbius?
Fattest L's from skumtard
True morbs have the entire movie downloaded in there mind in 360p
@@kitsune1946 Morb, ious
@@naf8787souibrom
Played bloodborne, ds1 and ds2 after my Elden Ring playthroughs over the course of a month or two (those are my 3 favorites) and I must say they just have something Elden RIng seems to... not have. Could be biased nostalgia who knows but I just felt quite rejuvenated.
Yeah but Elden Ring in return also has things they don't have, at least in my opinion
Wrong
The main difference I noticed was in momentum. When you hit something in Elden Ring, it either doesn't react and tanks the hit or has some near-instant counter. Doing the same in Dark Souls or Bloodborne (when you have an opening) results in either the target taking the hit and flinching, or reacting at a similar speed to its usual attacks. There are less gimmicks like Radagon's parry or Malenia's block, which does make things a bit easier, but also much smoother. Bit of a similar thing, but openings seem a bit more clear in the older games. You actually know when you can do something instead of just waiting for the Godskin boys to throw that one move out when you do anything out of their range. Elden Ring does have a lot more difficulty in that matter, but to me, the clear tells and openings are just more satisfying to respond to. I think that might be what you're picking up on.
@@johnnyd.1004 I can see this but to me except for some DS3 fight it actually feels like a real fight and not a video game fight if you know what I mean
@@maran947 I definitely felt the same in most cases, they're pretty fluid.
Went back to ds3 and i realized how much more tightly designed that game was. I mean ER is by far bigger but personally i prefer ds3 for all the bosses and shit. Plus the ds3 mods are hot af
Plus ER lets you kill a boss that you arleady did killed it 4 or 5 time before.. This is boring.
demons souls, ds1, and bb are all even more tightly designed than ds3, and aren't mostly just rehashes of past games with a new coat of paint (like ds3 is)
@@lloydirving6209 ds1 isn't fun to play and has lost izalith, demons souls and Bloodborne are exclusive to playstation. Thats why I don't like those games, though if I played Bloodborne I'm sure it'd be my favorite, but unless I do, dark souls 3 and sekiro are my favorites.
After ER I finally beat base game ds3, the bosses are so good and the roll somehow feels better? Also the vibe is just superior in my opinion, gonna beat bloodborne after I finish the DLCs
The rolls recover more quickly and have more i-frames in DS3 compared to ER, plus you rarely see attack patterns intentionally made to roll catch you and yeah, DS3 enemies respond more to being hit by flinching n stuff. DS3 DLCs, Bloodborne and old hunters are peak FS content, have fun
@@kerr354 agreed
The roll in Elden has a .5 second delay
And if you're on PC, rolls really do feel better because the game doesn't run like shit constantly.
I love Elden ring but what the fu-
try ds2 but put some points to adaptability, before start shouting rolls are clunky, you will not be disapointed!
I love that you did an e-brake turn on your language because one child asked you not to cuss so he could keep watching
After beating elden ring I tried dark souls remastered right after I'm really liking it
That's the same thing I did. Then I beat DS3. And all of that made me better at Elden ring.
@@mikedodson4595 Im playing the DS games as a replacement for Elden Ring. I have 1000 hours in Elden Ring and after that amount of time, I can't stand its flaws any longer. The PvP, the bosses, everything past Leyndell, it just doesn't excite anymore. Past Stormveil, its nothing but downhill. The PvP is also garbage.
@@binbows2258 you've fatigued yourself. Reminds me of the saying "too much of a good thing"
Dark souls remastered was easier in a lot of ways than Elden Ring yet the world design is great and makes it one of my favorites
same
I love the constant call backs to how he "beat this shit 10 million times" and with every death he looks embarrassed so you know he's not lying.
playing ds series after Elden ring is mad funny because you can see a lot of elements and enemies ripped right from the game and refurbished 6:52 you cant tell me that's not a beastman from Farum Azula, and these shitty dogs we all hate 8:00
The giant guards from amor londo, their heal animation is almost the same as one in elden ring, i am playing ds1 for the first time right now and It is really nice to see how the evolve
that godamn male death scream is so comical its art.
Everyone knows you're not a dark souls veteran if you two hand your broad sword.
What a virgin comment
6:19 "try fingers, But Hole" that's what the message would say
Yeah the difference in how refined these games are is pretty clear
Which is more refined?
@@laesar2299 ds3
@@hunni3243 bruh
@@laesar2299 Its true, DS3 has 100x better hit detection and PvP is 1000x more fun
@@jimbob6261 Yeah pvp is alot better in ds3. But Pve in elden ring is the uncontested best fromsoft made so far. Ds3 pve is really good but not at all as good.
Best souls gamer right here, first tries every boss
I went back and replayed DS3 and DSR, then decided to give ds2 another try. I honestly think elden ring made me appreciate the souls series more. As janky and messy as ds2 is, for whatever reason I enjoyed it way more after playing Elden.
That’s because dark souls 2 was supposed to be an open world game, but was condensed late in development because of some behind the scenes stuff
Elden Ring is a shitshow
DS2's branching paths create a sense of exploration while also keeping some linearity, the lack of which destroys elden rings balance and pacing. imo the variety of areas and aesthetic in ds2, along with the other souls games, sticks with you as a true journey much longer than elden ring's vast biomes full of repeated designs
Just take your time. That is what I did for DS2.
The only thing I want is rematch with those Folorn invading assholes. Showed up at the worst time. And if they respawn back in my NG playthrough. Oh boy, prepare for my revenge!
@@pancholopez8829 ds2 has the best atmposhere and magic of all of these games. MAJULA!
DS3 is my first soulsgame and the first love will always be something special.
I remember playing DS3 for the first time. Was bored and couldn’t get into it, so I sold it. Got BB for free with PS Plus and tried that. Was bored and couldn’t get into it, so I deleted it. The controls felt sluggish and the combat clunky. Seemed like all hope was lost for me getting my foot into souls games, then a beacon of light broke through the darkness: Sekiro. The smooth, crisp fluidity of combat to satisfy my arena-fighter-developed tastes. The setting of an edo period as a bland hentai protagonist samurai to cure my need for edge. This would be it, I just knew it would. Got the game, booted it up, and went in completely blind…only to get the dog food beat out of my bowl. Deleted the game. Later discovered Elden Ring, and fell in love with the combat and the story and the satisfaction that comes with finally defeating a boss you’ve died to a hundred times. I felt so great after my playthroughs that I returned to Sekiro ready to conquer the game that defeated me so shamelessly. Got the dog food beat out of me once again.
There’s no “moral of the story” or anything if you’re wondering. Sekiro is just that guy.
After 400 hours of Elden Ring i dont think i could go Back, No Jumping, No Guard Counter. No Ashes that i can change whenever i want. And i played through Dark Souls 3 for 10 Times.
I ended up liking DS3's arts more, every weapon has an identity, in ER even with all the customization I end up with the cookie cutter options.
I prefer Elden Ring in every regard.
@@joeyjones9041 elden ring is objectivity better but I feel like ds3 still holds up
@@don2nd650 I totally agree
Convo in the comments here make me think you guys never played ds3 before
Or atleast played ds3 regularly
I think ER was a way more mind blowing and immersive experience on the first playthrough, the thing is the map is so massive that NG+ feels like a chore in the early game because you run for 5-10 minutes straight to get to a boss that you just absolutely destroy instantly and then do the same for 2-3 more times (another problem, the early bosses are trivially easy in NG+'s)
with DS3 you can get from boss to boss really fast so NG+ replayability is way better, though ER would probably lose it's "repetitiveness" if you were to take a break for a while and then return on a new file
I did a SL1 playthrough in Elden Ring a bit ago and it absolutely kicked my ass. Took about 60 hours of straight up practicing, build testing, and all other sorts of learning. I just beat DS3 SL1 in 10 hours with the broadsword, like the first weapon i found. I'm not saying DS3 is easy, but it's definitely FAIR. late game Elden Ring bosses are complete dogwater now that i have the context of both games. Malenia literally took me 2 weeks but Gael only took me 2 hours. Elden Ring is a fantastic game but they went so hard with undodgeable boss mechanics that you gotta BS them back just to win. I want it to be a gentlemans duel not a cheese carnival.
Overboard? There is only one boss which has a move that is almost undodgable where it is actually a problem, Malenia. I mean, I agree that even 1 is 1 too many but to give the whole game flack for one boss with problematic game design is unreasonably harsh. The reason why Elden Ring SL1 is so much harder is because you get much stronger in the game but start off just as weak. The early game damage numbers are just as low but you get up to 2 times the amount of AR, damage reduction and many more buffs for all builds that are not accessible for SL1. You also get punished for roll spamming, so you actually need to learn all the moves and play patiently. The game overall has much deeper combat that gets fully utilized in the late game bosses, so they require much greater skill to beat without getting hit more than once or twice.
I don't find any issues with the late game ER bosses personally.
@@tinminator8905 "just don't get hit!" 🤓☝
Bloodborne also requires skill but you still have the opportunity to take damage. It's a hard game that's also meant to be fun. This applies to almost every other souls game. Practicing the perfect dodge timing for a certain boss for almost weeks to completely no-hit Malenia can't be fun. It could be emotional for whoever completes it, but it definitely is not fun. For example, Sekiro was difficult, because you could get killed easily by almost any attack. This is only because you have the ability to deflect. There is no stamina bar, merely just spamming the block button can be enough to win. That's fun, since I'm sure players new to souls games could easily do that.
In my eyes, ER is just somewhat a cash-grab that can be fun at times when it comes to pvp/playing with friends, but has late-game bosses that one-shot all the time which are not fun, especially if most people need a co-op partner or a spirit summon to actually beat them. I highly doubt the DLC for this game will be fun at all.
@@mfw1724 If you don't level vigor, don't wear Armor, don't use defensive spells or consumables and use the soreseals you die in one hit. Otherwise you can tank at least 4. When I said once or twice I meant on an RL1 run, not a regular playthrough. Also I don't understand how you can think of Elden Ring as a cash grab. The game costs the same as all other games they released and is much, much bigger with much more unique content (if we cut away all repeat enemies and bosses) and has many more items for each build. It certainly took more effort to create, even if you are of the opinion that they failed to make a good game the amount of effort is obvious.
@@tinminator8905 you can totaly dodge malenia shity move, i am not specially good in souls games, and after 3 days i realise there is a way and distance when i could dodge all off her flurry moves, if It was mposible there would be no no-hit runs
The most memorable part of dark souls 3 was the nameless king to me. That fight was so epic... 😂
I could never beat nameless king to this day lol
@@Bongbongo no shame in that good sir
@@Bongbongo now in Elden Ring every boss fight is worse than Nameless king, how do you fight it?
slave knight gale and soul of cinder second phase
@@grimmoire5952 How most casuals beat Elden Ring, OP builds they looked up and cheese XD. Why else do you think Miyazaki said this would be the most completed fromsoft game to date...
I don't know man, I think ds3 is way better than Elden Ring, open world games just don't hold up very well. Even though it's a great open world game it could never compare with a well-designed, well thought out experience like ds3.
Plus this game has far less stinky doo doo bosses.
I almost died when u got the tree jump first try. I've done speed runs on the game and that jump still gives me problems. Much props
I had played only bloodborne before Elden Ring, but I had always wanted to play dark souls. A month after I bought Elden Ring, the whole DS series and the dlc for the third one went on sale.
I bought them all and started playing, currently I'm in Dark Souls 2 and I am still loving the games.
I did the same, i already beat ds3, and i am almost finish with ds1, but i saw a same bad things about ds2, do you recomend It?
@@ezenatiello2017 having recently completed Dark Souls 2 I can say that it's not a bad game, but it's also different from 1 and 3 in some important aspects.
I believe it depends on if you would find it fun. Undoubtedly the worst part of dark souls 2 (and all my experience comes from Scholar of The First Sin. So things may be different in base dark souls 2) is the disconnect between difficulty.
Getting to a boss, more often than not, feels like moonwalking on a cheese grater, which honestly leads to the feeling that bosses are way easier. Than they should be.
There's also the absurd amount of enemies in some places adding to it, yes, there is a mechanic that makes enemies stop respawning after you kill them enough times, but sometimes the game feels like it was designed for you to do that before going forward.
A good example is Iron Keep. With knight enemies that aggro from a kilometer away and are plentiful. And you can't just run down to the boss, because there's no invincibility on the start of the fog wall animation on 2.
I'd say dark souls 2 is good, but can be frustrating. If your goal is PvE, level up whenever you can to get as strong as you can be or play patiently. If your goal is PvP, then I'd recommend sticking with DS3.
@@ezenatiello2017 ds2 is good if it's the only souls games,but when u compare it to er,ds1 3,bb,sekiro,it's just bad
This is honestly how i imagine every Souls player
elden ring was so fresh to me, I put thousands of hours into dark souls, and elden ring was kicking my ass from the start
this game looks like elden ring for kids. How people say this is harder is beyond my understanding (if you play elden ring normally and don't rune farm etc.)
I felt the opposite. Going back to Dark Souls 3 was like finally getting out of bed after a long sickness. Finally, no .5 second delay on pressing dodge and actually dodging. There are many things I love about Elden Ring, but man the input delay is not one of those... Probably the longest in any souls game I've played besides DS2, but the entirity of DS2 was slower and you had plenty of time to readjust most cases.
As someone who only played Elden Ring it’s kind of mind blowing how many assets were just reused
It's kinda sad to realize that a lot of fans from elden ring dont have a clue about its predecessor.
Im actually so impressed he got tree jump first try
Im surprised that the first thing you did wasn't trying to jump😂
bruh i went back to ds3 after completing elden and i still have to say that ds3 is THE GAME. elden is amazing game and always will be but ds3 just has special place in my heart (undead settlement is one of the most amazing and interesting places )
I played dark souls 1 for the first time after beating Elden ring like 6 times it’s fun, the no jumping is annoying tho
play the whole series, all of them are better than ER
@@orlando5789 currently playing ds3 and on to lothric rn, can confirm that elden ring is slightly behind compared to dark souls
@@orlando5789 maybe except for Dark Souls 2, don't get me wrong Dark Souls 2 is still a pretty good game
@@raiderking4019 Dark Souls 2 SOTFS is superb and ( imo) the best of the trilogy
@@orlando5789 dark souls is doodoo butter compare to elden ring imo
Every single time I make a new character in DS3 I always keep making the character again and again, farming until I get the Symbol of avarice from the first mimic.
I like this better than elden ring, elden ring is just too big if I play it for more than a few hours my head actually hurts cuz theres just so much this is much more linear plus I think the bosses are better
“If you know you know”
How could I forget?
To me they feel like completely different games and that elden ring is way easier depending on the run your doing
If your doing elden ring with the ancestral child head then every other dark souls game looks like a joke
I decided to play through the game with no summons since I already completed all of the other games. As a "veteran" of the series, Elden Ring was the most challenging entry by far. Half of the bosses in elden ring make DS1 and DeS bosses look like Mario Galaxy boss fights
@@aarong1092 that’s because a lot of the elden ring bosses are just genuinely badly designed.
@@theautisticbeaver4885 nah
@@jordanriley1436 yah
@@jordanriley1436 I am still trying to find good boss design in Elden Ring but I just cant, bosses are just too much hyperagressive and put constant presure on you without leaving enough opening for you to sneak more than 2 attacks if you are cheeky, also unlike in Sekiro, you do not have mechanics that alowe you to counter that agressivenes making boss fights a slog where you have to wait for ai to finish its 15+ moves dynamic combo that can change on a whim so you could sneeak a punch or two, mimic tear basicaly caried me trough game because othervise I would just kick and scream at monitor whole day and eventualy a neighbour would come downstairs to scream back at me
Simply the fact that his name is “Skumnut” got me hitting that subscribe button.
Went straight to the Dancer and got humbled real quick 😂😭
It's so funny that literally every death in this video is the result of impatience and rushing too quickly
After I beat elden ring 2 times, I went back to ds3 and beat it like 5 more times to get most of the achievements. Elden ring is an incredible game, but ds3 will always be my favorite
"this scrawny ass dude who probably weighs 1 pound killed me no way" -scrawny ass dude who probably weighs 1 pound
I replayed DS3 after elden ring and the bosses felt so easy without all the insane tracking that the bosses in elden ring have.
Beat a Ds3 boss and feel something real and fulfilling vs melting bosses in elden ring feeling empty and stupidly overpowered. Pvp is not even comparable. Wine vs lemonade.
Elden Ring suffers from chronic imbalance. Bosses are too weak and too strong in different aspects. Some bosses are all around too weak, or too strong. Some bosses, like Morgott, have potential to be the best in the game, but have too little health. Its just, every boss isn't quite right. There's always some little thing that keeps it from being as good of a boss as Ornstein & Smough, even though it would totally be possible with some tweaks. Which is kind of sad.
@@binbows2258 You made an accurate definition my friend. I'm 100% agree and yes, is sad being so close to succeed and waste the chance with stupid conditions that break the balance.
@@binbows2258 I think that come from open world
I prefer ds3 over Elden ring any day but if you use a decent but not broken weapon in Elden ring the boss fights can be a lot of fun
@@nojokejon9577 So.. you have to limit yourself? Why would I need to roll with 10 s when i can use bloodhound step with 20? that's poor game design lol
10:43 "Think that's gonna stop me ...I'm too good" proceeds to immediately die.
i played DS3 for the first time after elden ring ... the first thing that confused me is lack of map ! but i got used to it
Dark souls 3 is boring and looks like trash. Especially on xbox
@@Wodagazowana5000 after playing all DS series, imo DS2 is the best ... although i hated it in the beginning coz it looks different from the others somehow !
@@Wodagazowana5000lol dumbass “ds3 is boring and trash” pretty sure it’s universally agreed upon to be the best souls game, don’t cry about ds3 simply because it takes skill and you can’t use your spammy bloodhoundfang build on the bosses here. The worst take I’ve ever heard regarding souls games
@@alonsofigueroa4784 Lol rolling simulator
I fought soul of cinder solo and died a few times on the first run...so seeing this makes me feel much better.
I always ask myself: if Gael was in Elden Ring, and he was still "sane", will he become the elden lord ?
I'm talking about his Boss version ofc.
TH-cam recommended me this video, blessed be the Mighty Algorithm, and laughed out loud when you were dying to the soldiers by the dragon! :D
Great vid!
For any that has played and enjoyed Elden Ring, I highly suggest you go back and play DS1R and DS3.
I honestly find them to be better than ER in a map design aspect.
Absolute masterpieces!!!
Also maybe consider giving DS2 some love too
@@amimm7776 exactly, best souls 2 is a must play!
ds1 map layouts are really cool but there's a lot more of the bullshit "run through 20 enemies before you get to the boss" and I feel like the actual appearance of most of the map is boring as fuck bc they only know how to use one color palette in any souls game apparently
still good games tho, esp ds3
the minion song cameo- I cant- this is the greatest yt channel in existence
I had the opposite experience. Going back to ds3, I felt like… omg I just can’t. Elden ring kinda set me free. I can’t return the the shackles that bind me in ds3. I have ascended.
I say depends on the person.
Sure elden ring have ascended to you. But to me, I fell flat to the ground. Hard.
So when I play most of the Souls, minus Bloodborne and Dark Souls 2, I felt more alive in these games than in Elden Ring.i can adapt even on the PS3 version of Demon's Souls than I ever did in Elden Ring.
elden ring made be miss ds3 and bloodborne mostly because i got sick of repeat bosses with emphasis on weapon art spam and summons. besides that er pvp is a mess and made me really miss ds3's. going back to pontiff, londo, farron, and even nightmare in bb felt like a breath of fresh air after hours of mag duels and bhs gankers
13:25
There are times where silence speaks louder than words🤣🤣🤣🤣🤣🤣🤣
No doubt that Elden Ring is incredible and one of the greatest games ever made. I think it’s fromsofts penultimate achievement up to this point. That being said I can 100% Dark souls 3 in 20 hours, that would take over 100 hrs in Elden Ring. The bosses are also the highest average quality, and the build variety is pretty high. For these reasons it’s my favorite game to replay.
Bro the minions song had me getting sturdy for 10 and a half hours, I couldn’t stop
Thought elden ring could over throw Dark Souls 2 as my favorite game of all time. Man am I happy to be wrong. replaying ds2 was one of the best experiences I had this year.
You're happy you don't find a better game?
Way to go brother, despite all its flaws... Elden Ring has them all too (except soul mem)
@@Adiadi-uj3ud yeah I am happy that ds2 still captured that same magic and emotions I felt from my first playthrough, elden ring has ds2 mechanics and can do them better, elden ring doesnt make me want to keep replaying the game, nothing particularly changes, ds2 however has the more intriguing lore and environments to me. Which keeps me coming back and look for more lore or hidden details. Elden rings story was very "boring" for me as it seems like a copy of ds1 and ds3 in a way. Hope that clarifies. I dont hate elden ring, but I'm glad I didn't ride the bandwagon of calling it the greatest game ever
@@masontem7526 Elden Ring is one of those games where you see more flaws the longer you play it. After 1000 hours, they have become unbearable to me. I have to listen to people unironically say Maliketh is balanced, and it makes me die inside.
@@binbows2258 I think maliketh is fine. Can you elaborate on how he's not?
"I'm a pro at this game" dies 5 times to a tree falling on him. Great video man keep it up.
cool hitless run! very impressive!
I don't really believe at this video. When I get back to ds rolling was so easy that I didn't died untill other player killed me because I suck at pvp and I always play on ember.
Dark souls 3 the masterpiece 10/10 daddy of Elden Ring which is also a 10/10
Personally, I would say Elden Ring is more of an 8-8.5/10. There's so many repeat bosses, repetitive areas, poor balancing, and non-telegraphed extremely fast attacks that do like 1200 damage.
One dimensional rating systems are dumb so I made a two dimensional one for ER:
How strongly I feel for the good and bad parts of the game
Good parts: 9/10 (higher means better)
Bad parts: 6/10 (higher means worse)
man played so much ER he summoned for SoC. No matter how popular ER becomes after finishing it 2 times I still went back and enjoyed DS3 for the 10th time. I prefer that aesthetic
still like DS3 more than ER even though ER is great. DS3+DLC just has that lore and atmosphere that takes it to the next level. and of course the OST is just insane, leagues better than ER's (subjective of course)
i went back to dks 3 and did like 3 playthrus after elden ring. elden ring didnt ruin the previous titles for me, i still love them all in their own way
Imo sekiro,bb and ds3 are way better than elden ring. Way better balance, way better bosses and in terms of music bb and ds3 have way better music
"if you never played this, you are not going to do this first try!"... This applies to mostly everything in this game 🤣
It’s pretty hard going back to these older games after elden ring imo. I wanna do an interesting build but then I realize there’s only so much “interestingness” a game like dark souls 3 can offer. The build variety is not nearly as vast as elden ring. It’s still one of my all time favorite games nonetheless.
@Gavriel Shakelberg yeah I know, but sadly dark souls 2 is my least favorite game out of the trilogy
@Gavriel Shakelberg and ds3 all weapons are viable
Yeah the saddest thing is seeing the pontiff fight club being absolutely lifeless, I sat there for about 3 hours yesterday and could not get summoned once, I managed to invade and had 1 good fight but that was it.
Parrying is so easy, the enemies don't turn and line up with you mid light attack, they dont cheat and extend combos in ways you cant.... its easy mode. I played 1 and 3 all the way through in literally a few days. Its stupid how broken elden ring is and how much ive adapted.
Finally some facts here. I always dislike it when people say almost every boss in Elden Ring isn't broken. Morgott is my favorite because he is the only one without some BS attack. Even if he is "easy", no other boss is fair like he is.
@@binbows2258 like bosses in dark souls games can only turn at certain points in the attack and they have a seperate one for turning around completely. They dont just shift and slide around for every single attack, with instant distance closing abilities. Just like your character does. Played sekiro today, and i feel like that game is just better. We need more games like sekiro.
hoesntly ive started playing ds3 recently and i was able to get used to not being able to jump alot quicker than i thought i would
1:06 DS3's rolls are the exact same as elden ring's. The only reason as to why they might have felt better is the simple fact that you're naked and light roll
Every once in a while I start up dark souls 1 or 2 and play through it , it never gets old for me , there’s always a new weapon for me I never played the game with and dark souls 3 is no exception , nor bloodborne or sekiro , or elden ring , i know for a fact in 10-20 years im still going to be playing these games every once in a while xD
"I FUCKED IT!"
DEAD😂😂😂
I feel like I'm honestly the only one who actually enjoyed Dark Souls 3 more than Elden Ring. I've never been the best at the double boss fights in the Soulsborne games, but at least up until Elden Ring they seemed fair. It's like with Elden Ring they decided to throw fair out the fuckin' window. Two, sometimes even three bosses that are always on your ass all the time. At least in Dark Souls 1, Dark Souls 2, Dark Souls 3, Demon's Souls and Bloodborne they were balanced around the fact that you most likely were going to be going in by yourself to that fight.
In Dark Souls 1 Ornstein and Smough had the balance of one being fast and one being slow, so you could kite the slow one and deal with the fast one. Smough didn't have some insane airborne nearly 1-shottable gap closer. Sometimes he charged at you but even that was slow, and you had pillars you could use to your advantage.
Dark Souls 2 the Twin Dragonriders, one of them stood up top and OCCASIONALLY fired an arrow at you until you killed the one on the ground, or just took too long. But even at that you could easily separate them and they didn't take much damage for being 99.999% armored knights.
Dark Souls 3 with the Twin Princes, The guy on the ground didn't have legs and everything he did was telegraphed as all get out, and his brother just kinda hung out and teleported his brother behind you every so often. Then in the second phase the younger brother comes down from the top row to become the worlds biggest liability and give you a monster sized weak spot to start smacking. And it's basically the same for the Demon Twin Princes as well, except without one of them becoming a worthless backpack to the other. Hell they even trust fall onto the ground on occasion if you deal enough damage. Friede and the giant dude in the church is like Ornstein and Smough in that one is fast and one is slow and they give you plenty of space, until the big one decides to baby rage that he can't hit you for some reason and spews fire all over the place, which you can just slap Friede into and let the fire do some of the work for you.
Demon's Souls the Dual Maneaters one just floats around in the air waiting for the first one to die. Occasionally they pull the WWE pro-wrestling tag-in maneuver but that's about it. Garl Vinland and Maiden Astraea is probably the easiest dual boss fight in the franchise since she just sits back and literally does nothing until you kill Garl Vinland, at which point she offs herself. And Garl is a joke too because that dumb ass thought bringing a giant 2 handed hammer into a narrow choke point was a good idea and you just laugh at him every time his swings plink off the wall next to him.
Bloodborne had a triple boss fight, but one was slow with some range, one was fast but with no range, the other was ALL range and they give you a big ass rock in the battle arena to kite 2 of the 3 around. Yeah after killing one they start summoning a giant snake to pop up from the ground to eat you, but if you're at least moving towards one of the remaining bosses it'll never get you. The weird bobble-head alien bosses I don't even consider a multi-boss bossfight since after you smack the real one a couple of times it thinks that fusing into one much bigger, easier to hit version of it's already pathetic self was the best play, which it wasn't. For you it was, for them it wasn't.
In Elden Ring though all of the double boss fights throw balance out of the fuckin' window and they both stick to your ass like it's the last chopper out of Vietnam. They really want you to play a very specific way, instead of designing fights that work around any build. And that's my other gripe. Armor is basically just cosmetic at this point. I liked how in Demon's Souls and Dark Souls 1 armor actually mattered. It doesn't anymore, and it feel like a big "Fuck You!" by the developers to me and people like me. They just want people to either play a mage or parry all the things. No, I like the sword-and-board playstyle. Let me be a giant fuckin' battletank that can't dodge crap and has poor overall mobility and is always borderline over-encumbered.
you are not the only one. imo elden ring is very unbalanced (PVP, some bosses with endless combo's, summons (mimic tear)).
@@MilkyJoe73 I've been recognizing a pattern as of late. Almost everybody complains about the new fromsoft game until the next one comes out and everybody loves it all of a sudden. People eventually forgave ds2 after a while. I feel that people are being nicer to ds3 now that Elden ring has come out. When Sekiro released lots people complained that there was only one playstyle and that there was no build or weapon variety. Now that Elden ring is out I don't see as many people complaining about that. Only exceptions are Ds1, Bloodborne, and Demon Souls as well as the remake which I never saw the hate die down for. I wonder if people will complain a little less about Elden ring as time goes on. I'm not saying Elden ring is without it's faults, quite the opposite to be honest. I'm just saying that I feel that the newer the game is the more people tend to focus on it's faults.
@matthew 10805 The duo bosses are definitely designed to be fought with some sort of companion. That design choice really alienates the players who choose to play the game solo only (me included). It bothers me but not as much as other people. As for the three bosses you mentioned it really comes down to preference. I personally enjoyed the fire giant boss as well as the Elden Beast. Godskin duo on the other hand is a terrible fight for players who want to solo it.
Twin princess and the demons were really cool fights that did the dual boss fight well, sure, the princes kinda cheated by basically being one enemy with two hitboxes but still.
Also friede phase 2 too
@@Boc_theSeamster These are issues that, at least for me, will persist throughout Elden Ring's lifespan, and no new FromSoftware game is gonna change my opinion on it. Especially since it's become pretty clear over the last handful of years that FromSoftware are designing their games with a very specific type of player in mind. I started noticing it back in Dark Souls 2, but I never really understood what it was I was noticing until recently with titles like Sekiro and Elden Ring. Sekiro is the direction they want their games to go in now. I think FromSoftware's next title's gameplay is going to be a hard mix of Sekiro and Bloodborne. You're probably going to have a very limited max HP pool, thus requiring you to parry and dodge absolutely everything, and taking a single hit will probably spell the end of the run.
Even pure magic takes a hit to overall performance in Elden Ring. Yeah magic is still OP in most situations, with things like Comet Azur and what not, but even then you can still kind of feel it. The effective range of spells in Elden Ring have been drastically reduced. Until I got Comet Azur, it felt like most of my spells dissipated long before they ever got to the target. In previous From Software titles, if you could lock onto it, your spell would have the range to hit it. In Elden Ring a spells effective range is like half the range of the lock-on distance. You basically gotta be in their face casting spells, instead of standing at a reasonably safe distance, which was the biggest appeal for playing a mage type class in the first place. And since FromSoftware seems hell-bent on not allowing people to do any seemingly viable bow build, magic is basically the only ranged option. Yes, you can do bow builds in FromSoftware games, and I have done bow runs in every one so far including Elden Ring, but it's so niche, requires the perfect gear setup, etc., etc., or it just becomes an exercise in frustration. Magic on the other hand, just like melee, is something you can pick up and go with it from the very start.
I'm glad FromSoftware continues to innovate things in their titles and whatnot, it's just clear that I am no longer their target audience. I'll continue to support FromSoftware from the sidelines, but I don't think I'll be getting their next title.
11:16 bro the screams in this game got me dead😭💀💀💀
after i played elden ring and went over to ds3, i swear it didnt look this bad when i first played it 💀
Well you are comparing a game released in like 2016 to a game in 2022.
@@Cerise__ not much old
They both look awful graphically but great artistically even ER just zoom in the graphics look worse than games from 2015 that’s just not the point
Sekiro was my first fromsoft game and now i bought Ds3. Dont even know where i need to go but its still pretty fun
My god imagine if we had the size and gameplay of Elden Ring, the level design of dark souls 1 and the environment and boss battles of Dark souls 3...
Ah yes Drake Seoul, I love it when John darksoul fights slave knight Gael and goes ah is this the dark souls
Only 3 (kinda 4) problems I see with Elden Ring.
PvP should follow the ember system's rules because it was so goddamn good. It'd also make it so nearly every invasion isn't a gank.
Balancing for the player, and the bosses. It's obvious that the game's balancing is pretty bad, but if they pour enough time into it all would be well.
Finally the repeats. Why is there so goddamn many repeats. I myself don't mind it too much, but I can still recognize that that's just kinda lazy. I don't know if they'd ever make new dungeon and field bosses due to some problems, but it's basically the only solution.
Elden Ring PvP is irrepairable at this point. Fromsoftware will never put time into fixing and patching everything that needs fixing and patching. Fixing Elden Ring PvP would require a complete overhaul of the entire netcode.
Overall, I'd say there's a lot more to it than just that:
1. yeah, general game balance and bosses suck so damn bad. Getting 2-shot at 60 vigor in NG is dumb and mimic tear, rivers of blood, comet azur and bloodhound step are stupidly overpowered
2. pvp is an objectively messy and fundamentally flawed dumpster fire. I won't even get into the details cause it's just not worth wasting my time
3. the quantity of runes you get is poorly balanced as well. Like, why waste time fighting the crucible knight for a measly $2k when you can easily slaughter Greyoll for 50 times more runes? Half of the game doesn't basically deserve to be played
4. boss design is lame. Malenia straight up cheats against the system we've grown used to, fire giant and elden beast are utter garbage, duo bosses are horrendous and generally speaking, all of them suffer from having exceedingly high damage output, cheap roll-catching moves, endless combos, annoying delays, overtuned input reading and so on
5. repetition is through the roof, plain and simply. I get that padding an open world with interesting and diverse stuff might be a gargantuan task, but did we really need Godefroy? Or 2 Astels? 2 ancestor spirits? 2 Mohgs? 4710 ulcerated tree spirits?? 378489 identical enemy camps and catacombs? A slightly smaller map (say, 60% as big) would've definitely been more welcome and easier to design
6. as a result of most of my previous points, the endgame is a$$
7. a lot of little things feel like they were rushed without second thought or simply overlooked. I'm talking about questline triggers, the mage rises hints ("falling snow marks something unseen" - lol no bro, it sure as hell doesn't), the disappointing crafting system, lackluster great runes, Torrent being so criminally underused, the empty chests in NG+ or the stupid ass "bell/bell-less" mausoleums (which could have also been the perfect way to implement a "boss rush mode" - just like they previously did with Sekiro!), the way fall damage works and so many other things that simply feel like they weren't properly developed all the way through, unlike in their previous games
8. a general lack of "true evolution" in a somewhat "objectively better" direction from previous games. I'm starting to find the famously wonky "souls camera", overly long input queueing times, delayed controls and the lack of a quest log or a pause button unacceptable after 13 years
@@weebto on your 5th point you forgot morgott. There's 3 morgots which would ruin the part where you fight him again at the erdtree but somehow I missed his second spawn where he tps in front of you so I got lucky. Also malenia is complete bs and I still can't believe shes in the state shes in, she has spammed waterfowl FOUR FUCKING TIMES IN A ROW WITHOUT PAUSE BEFORE LIKE HOLY FICKICNCHFBGJF
@@weebto but I disagree with your eighth point. A quest log would straight up ruin the game imo and a pause button is just not really a big deal. A quest log would be annoying as hell, I think they need to make npc spawns more clear though. In dark souls it was fine because it's a linear game, you'd more than likely find the npc spawn. In elden ring how the hell am I supposed to know where hyetta goes next when she says jack shit about where she's off to??? Npcs need clearer dialogue. But the camera angles are horrendous, sometimes my game turns into a 2d game fighting some of the bigger bosses 😂
@@solidsnakeshugecake I actually think Morgott and the two Margits are the only "rightful" instance of a main boss being reused. The "twist" is rather obvious, albeit well rendered and clever enough in my books.
I also hate Malenia's waterfowl dance, but the worst thing is, that move ain't even the tip of the iceberg when it comes to how blatantly broken her boss mechanics are (th-cam.com/video/R9Vbsr3Ko7M/w-d-xo.html)
By "quest log" I simply mean an unobtrusive and user-friendly way to store npc info such as one-time-only dialogues and the likes, rather than something a la assassin's creed which "spoils" the game ahead for you. I'm okay with most quest progression events being cryptically hinted at through organic, diegetic interactions, but I'm not okay with how easy it is to ultimately miss a step because of bad communication. For instance, can anyone justify how messy and disjointed Sellen's quest progression is? Is there a reliable way to find Millicent at every location she steps by? How on earth am I supposed to figure out that Boc either dies or disappears no matter what I chose to do? I humbly think a "notebook" of sorts would be greatly beneficial both to the game's quest design and to the enjoyment of those who are playing it
About the pause button, I just think it's a neat QoL feature that adds insane value to certain demographics, much like customizable controls do for disabled people. Demon's souls remake and Sekiro both had a pause button, and I simply can't see why fromsoft chose to get rid of that option in ER
7:07 I was actually looking if a mod existed to fix that input thing, you can get used to it but it will still happen sometimes
To be fair DS3 is the only one I really just turn on and turn back off in about half an hr. DS1 I play for a while. DS2 I feel like a tourist going through those cool stages again.
In a way the jump to ER feels like Castlevania's jump to exploration