Making a Metroidvania for the Playdate

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 248

  • @SquidGodDev
    @SquidGodDev  ปีที่แล้ว +36

    Did you know that Patreon supporters got access to this game early and have access to the source code for this game??? Support the channel here! www.patreon.com/squidgoddev

    • @RealOscarMay
      @RealOscarMay ปีที่แล้ว +1

      first reply

    • @rip_razor
      @rip_razor ปีที่แล้ว +1

      Number 2 😎

    • @Eliasfunplay
      @Eliasfunplay 5 หลายเดือนก่อน

      Are zipped pdx files not supported on the playdate simulator ive tried pasting the pdx files of your games from itch io but they don't work is it beacuse the files are zipped? If so i am asking you what do you do to the file to make it show up on the simulator

    • @SquidGodDev
      @SquidGodDev  5 หลายเดือนก่อน

      @@Eliasfunplay you should be able to drop and drop it onto the simulator. You can also try unzipping it and dragging the folder onto the simulator

  • @e_buffturtle
    @e_buffturtle ปีที่แล้ว +256

    You should definitely add some bubble particles for when you splash in the water and for the waterfall

    • @RandomMan_Brad
      @RandomMan_Brad ปีที่แล้ว +9

      And while underwater

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +48

      Oh good idea. I'll look into that for the update this week.

    • @lewastyj
      @lewastyj ปีที่แล้ว

      Playdate will did fr

    • @starkiller332
      @starkiller332 ปีที่แล้ว +4

      @@SquidGodDev maybe also add little wind lines during a dash a bit like this 💨 to add to the sense of speed

    • @lucbloom
      @lucbloom ปีที่แล้ว +1

      Maybe also less /no gravity

  • @CitrusArchitect
    @CitrusArchitect ปีที่แล้ว +99

    So cool to see how you re-purposed your level editor to make a "microvania"! I love the idea of bite-sized games that still have progression in them, so this is absolutely going on my list.
    I hope you can also someday re-purpose your excellent combat system you designed from the rogue-like for a future game as well!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +14

      Yeah I def have to think of some way to get the gladiator combat in somewhere...

  • @_gamma.
    @_gamma. ปีที่แล้ว +19

    Editing in this video is really really good, and the game itself is great! 10/10 would watch again

  • @afivey
    @afivey ปีที่แล้ว +28

    Short comment just to reassure you you're not the only person bothered by that incompletely spillover in text. I think what you were trying to achieve had a much more pleasing aesthetic and even though you didn't get your desired outcome I think the pursuit was a noble one since reading text on a small screen is something that 's so fundamental it's deserving of such effort. I really enjoy your videos, but feel I've very little to add. Thank you for continuing to take the time and put in so much effort to show what you do, how you do it and why. I think many of us really appreciate it. Best wishes!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +2

      Yes! Someone else agrees :) Don't feel like you have very little to add - even a simple or short comment means a lot to me

  • @Davybackdead
    @Davybackdead ปีที่แล้ว +2

    I think when you die the player and particle effect should be the only visible thing so that the room can reset while the screen is black

  • @SomeOne-rw6gz
    @SomeOne-rw6gz ปีที่แล้ว +6

    I knew that playdate existed before a month or so.. and now I'm totally amazed by this! 🤯

  • @microdavid7098
    @microdavid7098 ปีที่แล้ว +7

    ascent is a technically incredible game. Used pico 8's sprite sheet as the map

  • @suprshin
    @suprshin ปีที่แล้ว +3

    I’ve been wanting a playdate for a while and I’m happy that you’ve made a Metroidvania type of game for it. ^___^

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl ปีที่แล้ว +31

    The portcullis thing was mentioned so briefly, but I think it's really inspired! I don't have a playdate, but it looks really fun to actually raise a gate like that with the crank.
    I think it showcases an example of something unprecedented, when compared to all these other things like Metroidvanias, platforming, ladders, dashing, wall-climbing, etc. For all of these things you have plenty of references, but for the crank, you have to come up with something totally unique. It's just cool seeing what solutions you come up with that are so specific to the Playdate environment.
    Anyway, every time you upload I know it's going to be a TIGHT, well-edited, entertaining video where you actually *make* something! I've said it before, but it's very refreshing to see when there are so many devlogs that (while well-intentioned) commonly showcase sort an underestimation of how involved the game-making process can be. And while I respect those who dive headfirst into following their dreams like that, I was getting discouraged seeing so many projects start and fail / drag on so naively, because as I let more and more time pass since I'd made anything of my own, I started to lose confidence in the idea that a project could even be completed or that anything about game development could actually be known.
    It's encouraging and inspiring to see you try out so many different small ideas, culling some, sticking to others, and completing many. My friend and I have this theory that while we think we can recognize good things when we see them, it really is extraordinarily challenging to come up with something good without a lot of experimentation and challenging of our own preconceptions. And I can just see that exemplified here, where you are allowing yourself to try out new things and continuing to genuinely grow as a developer. I can't wait to see that thing that you really commit to, and then the second and third big thing you make after THAT, because you really will be giving some GDC conference speech someday!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +6

      Thank you for taking the time to leave such a nice, wonderful comment! I'm 100% subscribed to the idea that the best way for me to learn game development is to make and finish a bunch of small games. I see really talented game developers and it seems like magic how they got to the point the were, but usually I find a huge catalogue of small games behind them before they ever had their breakout success (e.g. Edmund Mcmillen with tons of newgrounds games before super meat boy, John Carmack with the game for every letter of the alphabet challenge, Johan Peitz who I mentioned in this video making games for 30 years, and so on). Trying my best to get better with every single project!

  • @NicoleHam
    @NicoleHam ปีที่แล้ว +4

    I got a playdate, then realized I have ZERO clue how I'd develop games for it. In walks this video into my feed. FANTASTIC RECOS. I'm shocked I knew nothing about both of these tools!!!! You are singlehandedly (re)starting my game creation journey.. I used to do a lot of Flash Aescripting back in the day.

    • @tech6hutch
      @tech6hutch ปีที่แล้ว +2

      I'm kind of the opposite, I don't think I'd have any problems with developing for it, but it's just kind of expensive for what it is.

  • @ChristianTietze
    @ChristianTietze ปีที่แล้ว +1

    Leaving 4 likes for the word wrapping. Great job. (I hate as well when characters pop in and reflow the text)

  • @Cracko298
    @Cracko298 ปีที่แล้ว +3

    I think I'm not the only one who did this. But I just ordered one after viewing your videos and doing some research.
    Console looks very fun to develop games for. Can't wait to dip my toes into game development. Thanks to you man.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +2

      !! Wow have fun with development! It's really enjoyable to make games for

  • @airat_drums2135
    @airat_drums2135 ปีที่แล้ว +4

    You create the best content. Thank you for the inspiration! 🙌

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      And thank you for watching!

  • @rory_o
    @rory_o ปีที่แล้ว +3

    A simple way to handle word wrapping is have a fixed amount of characters per line. Keep a counter of how many characters drawn in the line. Every space character, check how many characters until the next space. If the amout of characters in the word is less than the amount of characters left in the line, start a new line and reset the character counter. Either don’t have any words longer than a line or have condition that accounts for that.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      Yeah looking back I realized I basically solved the word wrapping thing because that's actually how I automatically split up the text to fit into separate lines and I just needed to add some code to offset the y draw position, but oh well 😅 I'll just do it for my next game :)

  • @LuxurioMusic
    @LuxurioMusic ปีที่แล้ว +1

    For the word wrapping, I've implemented a thing on esp32 where it types the word out first in the background colour before deciding where it should go, then printing it proper. Since then I've also come up with a better way by reading the width of all the characters in a word (thus knowing the length) so bypassing that print-as-background step.

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl ปีที่แล้ว +1

    Also props 4 cheese 😤😤 and those SOUNDS are really nice actually love what the water does to the scene

  • @flare242
    @flare242 ปีที่แล้ว

    Oh wow, sharing levels by playing a short melody. I love this very much.

  • @Humanentity3888
    @Humanentity3888 ปีที่แล้ว

    Pure honst work, I really want to get a PlayDate consol just for your games.
    Please keep it going, much love and respect.

  • @salvadorlopez8331
    @salvadorlopez8331 ปีที่แล้ว +1

    I'm not a programmer or a game desinger but this video made me think both should be really fun! Amazing video I just suscribed!

  • @commanderqball
    @commanderqball ปีที่แล้ว +2

    Such a cool little game! To be completely honest, I had no idea that the playdate was even out right now (though I have heard of it before), but you made the making of this game on it look pretty fun. A while back, I was in a game jam with a friend. My friend (who is admittedly much better than me at pixel art) decided to do that art, while I worked on everything else (a bit unusual, since art and writing are usually the only things I enjoy doing in game dev) We ended up having to scrap the project and drop out of the jam, which broke my heart because I wanted to try and finish the game anyways, but I just wasn't able to replicate his art style to finish what he didn't get to yet so I decided to just let it rest.
    Watching this does make me wonder if, the game could possibly work on something like the playdate, since the game is relatively simple and the limited color pallet could make up for what I lack in pixel art and coloring skills compared to that friend...
    Sorry for the tangent, long story short, good and entertaining video friend! Keep it up!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      Love hearing tangents - thanks for sharing! Yeah it's a bit underground I suppose since units are still shipping out, but I've had my Playdate in my hands for almost a year. The 1-bit low resolution screen definitely helps with keeping things a little more simple on the art department, but gives enough flexibility for really talented artists to take it to another level.

  • @Dino-ny1vz
    @Dino-ny1vz ปีที่แล้ว

    looking epic! i love the sounds, and how small it is

  • @gungu
    @gungu ปีที่แล้ว +13

    This is so cool! I have no idea how you can do this for a playdate

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +9

      There's so much more you can do - I've just barely scratched the surface

  • @Topgunnder
    @Topgunnder ปีที่แล้ว +1

    First video I've seen from you and it's gold

  • @BeanDream
    @BeanDream ปีที่แล้ว

    Didn't know i needed to make a game with a heavy focus on audio atmosphere, but man those waterfall sounds were beautiful.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      Yeah it ties the room together for sure

  • @verstrahlt1907
    @verstrahlt1907 ปีที่แล้ว +1

    amazing work,
    amazing game

  • @GreatistheWorld
    @GreatistheWorld ปีที่แล้ว

    The sound-based level transfer rules, reminds me of Bangai-O Spirits for the DS

  • @AlastairLow
    @AlastairLow ปีที่แล้ว

    realy good shout on the wor wrapping stuff, that always realy anoyes me in games
    another awesome video

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      Yes!! Someone who agrees! Thank you for the solidarity

  • @JakeRyneJohnson
    @JakeRyneJohnson ปีที่แล้ว +1

    Love the portcullis. I'd actually throw out that if you build on this, maybe use the crank for climbing up and down walls and ladders as well. Then you could implement a taller character and a ducking mechanic and you could duck over ladder spots without climbing down since duck could be a down press and climbing down would be a counter-clockwise crank or something. Just a way to use that crank even more and interact more with the uniqueness of the playdate.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +3

      Ooo crank to climb. That's an interesting concept I wish I would've thought of that.

  • @pizzafuel
    @pizzafuel ปีที่แล้ว +1

    Awesome to hear that samplay contributed to this!

  • @nextProgram
    @nextProgram 8 หลายเดือนก่อน

    This video gave me the motivation to start working on my game again, so thanks for that ahaha

    • @SquidGodDev
      @SquidGodDev  8 หลายเดือนก่อน

      Keeper??? 👀👀👀Love your devlogs :)

    • @nextProgram
      @nextProgram 8 หลายเดือนก่อน

      @@SquidGodDev Hahaha thanks! Your games are pretty sick too, keep it up

  • @flohupfer7541
    @flohupfer7541 ปีที่แล้ว

    great video! I’d maybe change the physics a little while under water and it would be amazing if you could somehow randomize all of the elements to create a new experience everytime

  • @PatPatych
    @PatPatych ปีที่แล้ว +2

    Somehow, you manage to spend hours on the simplest problems. Smart word wrapping works like this: when you encounter a space character, you check where the next space or newline is. Since you know your dialog window bounds and where you are currently, you can easily calculate if that word has enough space on the current line. If it doesn't - do a newline instead of space. It's literally, like, 6 lines of code.

    • @PatPatych
      @PatPatych ปีที่แล้ว +1

      Yes, there are some edgecases with words too long to fit on any line at all, but it all can easily be addressed.

    • @tullman3craggs102
      @tullman3craggs102 ปีที่แล้ว

      It's not fair Bro, he just released the video and now you tell us?
      For real tho this is gamedev I spend a whole night trying to find how to color something.. Turned out I forgot the slash before the command,, its just luck if someone before u explained it well enough and luck if u monkey brain can comprehend it

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +3

      I was trying to retrofit an existing function in the Playdate SDK that draws text in a given rect which is most of why it was challenging. Looking back it makes sense to write it from scratch myself, but I was trying to prioritize more important features. Sometimes you just lose sight of the bigger picture when you're working on something ya know? I'm sure you've experienced that when coding yourself. At least it made for some interesting storytelling in the video so I'm not losing any sleep over it. I'll keep this in mind though for next time I implement a dialogue box.

  • @WyattoonsComics
    @WyattoonsComics ปีที่แล้ว +2

    My Playdate needs to hurry up and get here ugh

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Definitely had that feeling too before mine arrived. Forgot all about my wait time though after I got it :)

  • @m9k1sh
    @m9k1sh ปีที่แล้ว +1

    11:58 actually it's pizza
    If you want "cheese", then you need to invert the colors :)

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      I'll meet you halfway with cheese pizza

  • @BaldEaglePC
    @BaldEaglePC ปีที่แล้ว

    I don't have a playdate and I don't think I'll get one, but I like your videos for mentioning stuff like the Arduboy or the Lowres Jam. Thank you

  • @uwo100
    @uwo100 ปีที่แล้ว

    This is so cool keep up the great work

  • @lisiasty6494
    @lisiasty6494 ปีที่แล้ว +2

    0:30 I got scared for a sec.

  • @souporwormgaming
    @souporwormgaming ปีที่แล้ว +1

    I've been working on a metroidvania for about half a year now, and this game is already more polished than mine 😅

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Well, I definitely cut some corners and simplified a lot of backend stuff to get this out, so I wouldn't be so sure!

  • @sudhansubalasahoo
    @sudhansubalasahoo ปีที่แล้ว

    Really cool, Impressed what people can do to push the limitation of hardware

  • @yeezet4592
    @yeezet4592 ปีที่แล้ว

    I love the playdate
    Such a fun system

  • @YuviApp
    @YuviApp ปีที่แล้ว

    Man I don’t really comment much, but your videos inspired me to start working on my own rhythm game for playdate. Love this game you made though

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Thanks for commenting! Good luck on your game

  • @SpookieD00kie
    @SpookieD00kie ปีที่แล้ว +2

    I love how the playdate has its own fanbase to keep it alive for years

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 ปีที่แล้ว +2

      It really is an inspiring little console. We haven't really had a portable console with a unique control scheme or idea since the DSI (at which point we had touch screen, camera, interface buttons, and microphone). So seeing a console with a crank is like being a kid again with all the possibilities you are unsure of.

  • @Bionicle-is-god
    @Bionicle-is-god ปีที่แล้ว

    nice. youre games will make me buy a playdate

  • @TheAldGamer
    @TheAldGamer ปีที่แล้ว

    Absolutely beautiful

  • @manasvin6264
    @manasvin6264 ปีที่แล้ว +1

    Love the content !

  • @jarrodpillay4061
    @jarrodpillay4061 ปีที่แล้ว

    I despreately need to get a playdate just to play this!!!

  • @helmutalexanderrubiowilson6835
    @helmutalexanderrubiowilson6835 ปีที่แล้ว

    you are a playdate master already!.. I think it would be fun if the character could have some kind of temporal facial expression when something happens during the quest

  • @willtg4508
    @willtg4508 ปีที่แล้ว

    I will forever be the one to remember just "Squid"

  • @thoughtprism2963
    @thoughtprism2963 ปีที่แล้ว

    Another game to try when mine finally shows up.

  • @richxps
    @richxps ปีที่แล้ว

    Patiently waiting for this :)

  • @Tardvark
    @Tardvark ปีที่แล้ว

    Bro you killed it

  • @ghostmane8018
    @ghostmane8018 4 หลายเดือนก่อน

    Sir you are a genius 🌟

  • @pudimlaranja4118
    @pudimlaranja4118 ปีที่แล้ว

    please somebody give an award for this guy for naming and classifying a whole new game genre

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Is it a new name? I just assumed it was probably a thing since it rolled off the tongue so well.

    • @pudimlaranja4118
      @pudimlaranja4118 ปีที่แล้ว

      @@SquidGodDev well i googled it and it seems like that this game was just used as the name of a game that someone making, but i think you're the first one to use this term to refer to a genre i might be wrong but sick game anyway

  • @robertwyatt3912
    @robertwyatt3912 ปีที่แล้ว

    You should make a powerup where you can use the crank to control your running speed

  • @ldj7039
    @ldj7039 ปีที่แล้ว

    This is pretty neat!

  • @5786brian
    @5786brian ปีที่แล้ว

    The game looks great

  • @StudioSunshineGames
    @StudioSunshineGames ปีที่แล้ว

    Great insights, thanks! Really interested in the Playdate but didn't get my hands on one yet unfortunately. Love the "microvania" approach!

  • @monkeigh9497
    @monkeigh9497 ปีที่แล้ว

    i would love to see you turn this into a full sized game, if you do i would play it

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      That would be cool - I'm working on a tutorial so maybe someone else can take the idea and run with it

  • @zetjet9901
    @zetjet9901 ปีที่แล้ว

    I did not know the Playdate existed until today Jan 10 909PM

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Surprise! It's a thing :)

  • @NeroTheAngel
    @NeroTheAngel ปีที่แล้ว

    your "pick up Cheese" looks kinda like a slice of Pizza :D

  • @Andriyapps
    @Andriyapps ปีที่แล้ว

    spider looks like parasite from adventure time movie)

  • @Cralax1Robot
    @Cralax1Robot ปีที่แล้ว

    Okay, I'm gonna try to tell what I want without using google translate or something like that.
    I love watching videogame development videos mostly from indies. I like seeing all the process, the explanations of how to solve a problem, etc
    I also studied digital animation so I know the basics of coding but I'd never like the teachers from my country 'cause they never teach a thing and I also get sick of my career...so I left it...yep
    What I'm trying to say is that this video inspires to keep working on my projects.
    I don't want to be a professional, I just want to have fun making video games
    Just thanks and keep making your stuff

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      Thank you for the wonderful comment! Glad that I could inspire you to keep working on your projects. Good luck on your game dev journey :)

  • @mlizu2554
    @mlizu2554 ปีที่แล้ว

    Awesome video !

  • @quiteman2765
    @quiteman2765 ปีที่แล้ว +1

    Whoa

  • @OmegaTakenZ
    @OmegaTakenZ ปีที่แล้ว +3

    I love metroid and your Game looks awesome. I'm working on a top down exploration game in the backrooms and you motivated me to keep working on my game and I'm only 15. Thank you so much!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +3

      Good luck! You got this

    • @OmegaTakenZ
      @OmegaTakenZ ปีที่แล้ว

      @@SquidGodDev Thank you. I will

  • @Twice_Tess
    @Twice_Tess ปีที่แล้ว +3

    Algorithm commentttttttttttt. Also, very cool stuff. I was thinking about how the playdate would struggle with the particle system I had set up lol

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      I haven't messed around too too much with simulating particles - it might be ok if you optimize it correctly.

    • @Twice_Tess
      @Twice_Tess ปีที่แล้ว

      @@SquidGodDev I'd probably be fine but it makes more sense to use that when it's simple atmospheric particles rather than anytime the player performs a dash.

  • @zazi77
    @zazi77 ปีที่แล้ว

    Freaking cool man

  • @RKIOrbMage
    @RKIOrbMage ปีที่แล้ว +3

    Wow! I love this video!
    The editing is so fun and great, the pacing is perfect, and the game you made is awesome too!
    I wish more people made videos like this!
    Hope your game does well :D

  • @Isaglish
    @Isaglish ปีที่แล้ว

    Hey, I’ve been watching your content for a while now and they’re really great. I really love devlogs because they show the interesting processes of creating a video game. May I suggest trying out the game called Fancade? It is a fantasy console with its own visual scripting language, it uses pixels or voxels too so I thought you might like it.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Is that the one on the phone? Seems pretty interesting. Probably won't be able to get to it since there's so much other content on my plate, but thanks for the suggestion!

  • @Mike14264
    @Mike14264 ปีที่แล้ว

    Wait, you made ascend?? Fantastic job, it's a really cool one!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +2

      No I didn't make it 😅Johan Peitz made it. I was just inspired by it

    • @Mike14264
      @Mike14264 ปีที่แล้ว

      @@SquidGodDev ah, gotcha 😅 tho yours looks really neat too!

  • @PescoKun
    @PescoKun ปีที่แล้ว

    Well.. Now I really want a Playdate..

  • @MsJojoDangerMusic
    @MsJojoDangerMusic ปีที่แล้ว

    This is dope

  • @ShimizuIzumi
    @ShimizuIzumi ปีที่แล้ว

    I'm currently working with a small team on a Metroidvania with an Anime visual style (HLSL and custom shading models in Unreal are hard) in 2.5D

  • @LazoDev
    @LazoDev ปีที่แล้ว +3

    Now make doom
    Like 3D
    Like old one

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +2

      I have plans for a doom-like game. Hopefully Q1 this year?

    • @LazoDev
      @LazoDev ปีที่แล้ว

      @@SquidGodDev noooice
      Imagine 8-bit playdate
      Or playdate color

  • @gottafindacoolname
    @gottafindacoolname ปีที่แล้ว

    I’ll gladly make music for you

  • @ryansonderegger2947
    @ryansonderegger2947 10 หลายเดือนก่อน

    i had a little bit of bug in the kings dungeon but it was fine

  • @Fabio_Bezerra_Jr
    @Fabio_Bezerra_Jr ปีที่แล้ว

    In my humble opinion I think the playdate is amazing, if the value of it here in Brazil was not so high I would buy, um, 200 dollars in Brazil is equivalent to 900 reais very high value, in addition to the freight and rate of the Brazilian customs It's extremely abusive, but someday I'll still have one.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Yeah it's pretty awesome. Really unfortunate about the pricing and shipping costs for sure

  • @memememe9403
    @memememe9403 ปีที่แล้ว

    Hmmm yes as a wise man once said wow that was really cool (Dani)

  • @thebyk348
    @thebyk348 ปีที่แล้ว

    You should make a roguelike next

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      I want to make one at some point :)

  • @bearnando
    @bearnando ปีที่แล้ว

    Hey man, I'm loving everything you've been doing and I'm trying to become a gamedev as well, could you please tell me which tools you're using other than LDtk, Aseprite and Pixel FX designer to make your stuff? I'd love to have more input on great tools that I can use to make my life easier as an aspiring gamedev. Thanks a lot, much love!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Honestly, not that many more tools. Extra audio stuff is Audacity and sfxr.me/ sometimes. The creator of Pixel FX Designer packaged it into another tool called Spritemancer, so I use that now instead. VSCode for coding environment. A couple other things that are specific to Playdate development. Everything else is just coding things directly.

  • @TheKluxi1
    @TheKluxi1 ปีที่แล้ว

    Warning @ 1:50
    We have spaghetti code that only consists of if, else and elseif

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      No please... Don't look 😅

  • @IAmJKey
    @IAmJKey ปีที่แล้ว

    Metroidvanias are cool but, now you got to do a Zeldroidvania.

  • @pranshuhat5815
    @pranshuhat5815 ปีที่แล้ว

    Nice.

  • @ColdOneK
    @ColdOneK ปีที่แล้ว

    it's more performance intensive to simulate simple particles, than it is to animate an idk 40+ frame puff? That is just bizarre.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +2

      1-bit images are super lightweight (only 1 bit per pixel, as the name suggests) and the images are pre-loaded into memory, so displaying them is super fast. For particles, you would first need to do some math calculations every frame to get the position and size that add some overhead, and on top of that you have to dynamically draw each individual particle, instead of drawing one single image. Single image draws are pretty optimized because of how it can easily get copied into the draw buffer.

  • @CosmindArt
    @CosmindArt ปีที่แล้ว

    it (needlesly) bothers me that the water line is a thinner pixel than the rest

  • @uwo100
    @uwo100 ปีที่แล้ว

    The cheese looks more like Pizza

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      It seems so - like 2 or 3 other people have commented the same 😅

  • @S.m1cha3l
    @S.m1cha3l ปีที่แล้ว +1

    The cheese 🧀 looks like pizza 🍕

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      I know 😭 at least there's cheese on pizza so maybe it works

    • @S.m1cha3l
      @S.m1cha3l ปีที่แล้ว

      @@SquidGodDev 😂 both is great

  • @Genkai620
    @Genkai620 ปีที่แล้ว +1

    I have an idea how about making a sonic game on the playdate that would be cool

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      I think I saw someone working on a Sonic-like game for the Playdate. The demo looked pretty cool.

  • @RealOscarMay
    @RealOscarMay ปีที่แล้ว

    yes!!!

  • @ooredroxoo
    @ooredroxoo ปีที่แล้ว

    I liked your approach a lot. And the end game looked amazing. It made me wonder. I did read stuff about the playdate from the panic inc blog and podcast, but I did not have seen the SDK yet. But would anything prevent anybody of try to make a 30-hour-long game if they wish? I mean I think it may have a size limit or something about how it loads a game that might not let you partially load/unload parts of the map or game state but I'm not sure. Did you think about it or try to hit its limit?

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Yeah only theoretical limit is on device storage, which is about 4GB, but you can fit a lot in that. Thing that takes the most space is actually audio, but if you generate audio instead you could theoretically have a super large game. Sky is the limit.

  • @hex3460
    @hex3460 ปีที่แล้ว

    you should combine the last app you where programing with this one

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Like with the level editor and data transmission? That would be cool for sure. Level editor is possible but a lot of work. Data transmission would be too slow though probably.

  • @Aaronarnold92
    @Aaronarnold92 ปีที่แล้ว

    make a sprite for the dialogue box =p

  • @LimitedWard
    @LimitedWard ปีที่แล้ว

    The water doesnt seem to fit well with the look of the waterfalls. The line for the water is too thin, I think. The game overall looks great though!

  • @linkdapuppyandfriends9023
    @linkdapuppyandfriends9023 ปีที่แล้ว

    I watched this at a hundred views at school and I would have commented but they have workplace restrictions.

  • @pixelsbykris5494
    @pixelsbykris5494 ปีที่แล้ว

    Honestly, with the cheese and the sound effects combined, I really hope you make the player character a rat or something. I think it would also be thematically relevant considering the location. Haha.

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว +1

      I like this idea haha

    • @pixelsbykris5494
      @pixelsbykris5494 ปีที่แล้ว

      @@SquidGodDev Would love to see you implement it, ngl. I wouldn't even ask you to credit me for the idea. lol

  • @scorpiomelancholia1559
    @scorpiomelancholia1559 ปีที่แล้ว

    There was one called minitroid but Nintendo ninjas took care of that right quick
    Also all the best metroidvanias take long to playthrough but that's just my opinion
    I hate ones that you can beat in an hour

    • @zerorig
      @zerorig ปีที่แล้ว

      i can beat super metroid in about an hour 🗿

  • @kyubi7166
    @kyubi7166 ปีที่แล้ว

    You are crazy!

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      Not crazy enough

    • @kyubi7166
      @kyubi7166 ปีที่แล้ว

      @@SquidGodDev Then create a 3D render with playdate :P

  • @sephalopod
    @sephalopod ปีที่แล้ว

    I love seeing Latin, especially since I am a Latin student

  • @samuelbird4587
    @samuelbird4587 ปีที่แล้ว +1

    Whats the programming language for playdate? It is pretty fun to make simple games without a game engine

    • @SquidGodDev
      @SquidGodDev  ปีที่แล้ว

      The language is Lua. You also have the option to use C.