What HAPPENED To Bazelgeuse In Monster Hunter Rise?

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  • เผยแพร่เมื่อ 29 ต.ค. 2024

ความคิดเห็น • 575

  • @CeraCymmetry
    @CeraCymmetry  2 ปีที่แล้ว +139

    How do YOU say Bazelgeuse?
    Bazelgeuse was one of the most impressive Invader Monsters of Monster Hunter World, but Rise has really taken away a lot of that identity, as well as changed the fight just enough to be noticeable. Join Phemeto and I as we cover the differences between the MHW and MHRise versions of Bazelgeuse!
    Couple side notes, you should go check out Phem's channel for the rest of the series, and I will say they really did a good job with Goose's armour in Rise, I like it a lot. I just wish it was a better fight..

    • @azure4622
      @azure4622 2 ปีที่แล้ว +9

      Bay-zel-g-ooze

    • @blazingruin2975
      @blazingruin2975 2 ปีที่แล้ว +4

      Baa-zel-gEE-zz (as stated from MHStories 2) If I had to shorten him, I'd call him Baa-zel (Bazel)

    • @Nobody-sp7ug
      @Nobody-sp7ug 2 ปีที่แล้ว +5

      You try being top invader in a land where Valstrax exists.

    • @an3582
      @an3582 2 ปีที่แล้ว

      Either Bah Celljuice or Bae celyouse

    • @TheSurgePhoenix
      @TheSurgePhoenix 2 ปีที่แล้ว +10

      I usually just say "Beetlejuice" cause it's easier lol

  • @Cha0s13erry
    @Cha0s13erry 2 ปีที่แล้ว +719

    I really hate how it just vanished in the background when Iceborne came out. I never felt his presence anymore

    • @srbaran
      @srbaran 2 ปีที่แล้ว +125

      Seething B-52 would have been a nightmare if he constantly interrupted your fights. Savage Deviljho was already bad enough.

    • @kingkobra4910
      @kingkobra4910 2 ปีที่แล้ว +48

      @@srbaran use the poop

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +29

      @@srbaran there are already 3 new invaders from iceborne.

    • @niklasmitfussl2639
      @niklasmitfussl2639 2 ปีที่แล้ว +153

      @@marcusaaronliaogo9158 Yes and they all feel lackluster compared to the Bomber. Especially Banbaro, who kind of had no reason to be anywhere except the Hoarfrost Reach with all that thick fur?

    • @alephkasai9384
      @alephkasai9384 2 ปีที่แล้ว +43

      Banbaro isn't all that great to be honest, he's just not that much of a threat really.

  • @hideyokids9665
    @hideyokids9665 2 ปีที่แล้ว +229

    The reason he's not that aggressive on Rise is because he's on vacation

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +23

      Too bad we are in his vacation spot to japan.

    • @IDoABitOfTrollin
      @IDoABitOfTrollin 3 หลายเดือนก่อน +3

      Players: Bazel is so annoying and rought to deal with
      Devs: okay lets tone him down in Rise
      Players: Wow what the heck!

  • @velotti2109
    @velotti2109 2 ปีที่แล้ว +647

    One of my best memories in MHW is when I was helping my sister with a hunt in the forest. I'd just about caught up to her when so many things happened in less than 3 seconds.
    1 - got a notification that Bazelgeuse had entered the map
    2 - heard the Bazelgeuse roar as soon as it spawned
    3 - I was just rounding the corner to see it happen
    4 - my sister yelling out in terror in Discord
    5 - explosions, so many explosions
    6 - sister was instantly carted
    I was laughing so hard I had to step away from the computer, and my sister still holds a grudge against Bazelgeuse to this day. MHW Bazelgeuse is amazing!

    • @dudesayshi2191
      @dudesayshi2191 2 ปีที่แล้ว +9

      FIREEEEEEEEEEEEEEEEEEEEEEEETHELAZARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

    • @milkor...1098
      @milkor...1098 2 ปีที่แล้ว +10

      LEEEEEEEEEEEETSS FUGINNNNNNNNNNNNNNNN GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • @Neohampster
      @Neohampster 2 ปีที่แล้ว +1

      I mean yeah, lots of people remember the first time they saw a goose, it was really cool. The problem I have always had with it is that after that it's just annoying. 200 hours into the game I would've bought an expansion pack to delete it from the game. If they wanted that they could've just wrote that quests bazel different I guess? So it did act like that and the rest were more chilled? I dont know it's hard to say because I also have similar memories of the first goose but it was completely supplanted by the following hundreds of hours of sheer annoyance where seeing that goose notification just filled me with frustration as I selected my dung...

    • @WingedAsarath
      @WingedAsarath 2 ปีที่แล้ว

      That's an amazing story!
      My first encounter was similar. Jumped into a hunt with a friend, we're running across the map... Suddenly I hear music. Confused, I'm looking around. Then fire started raining down from the sky as Bazel swooped down. There was screaming, there was chatting, and the quest was abandoned.

    • @WingedAsarath
      @WingedAsarath 2 ปีที่แล้ว

      *carting

  • @infinitezion2029
    @infinitezion2029 2 ปีที่แล้ว +521

    Bazel had been stripped of his invader status since IB replaced it with Seething. Even if some players liked invaders or came to like Bazel all that negative feedback Bazel got is what caused the massive change between base game and expansion. Base world Bazel will most likely never return as more people preferred Seethings less chaotic approach.

    • @MaddixCuhming
      @MaddixCuhming 2 ปีที่แล้ว +2

      What’s IB

    • @DapimpBDSD
      @DapimpBDSD 2 ปีที่แล้ว +33

      Bruh, in Rise, you get invaded by 2 monsters at once. Almost everytime I play, all 3 monsters in the area are fighting. It's ridiculous.

    • @ayasolaris4971
      @ayasolaris4971 2 ปีที่แล้ว +55

      @@MaddixCuhming Iceborne, the massive expansion to MHW

    • @ayasolaris4971
      @ayasolaris4971 2 ปีที่แล้ว +89

      @@DapimpBDSD Literally never happens, I never see turf wars or 3 monsters, just 1v1 then wyvern ride

    • @DapimpBDSD
      @DapimpBDSD 2 ปีที่แล้ว +28

      @@ayasolaris4971 I got killed last night, while hunting Kushala, by a Tigrex that jumped to attack the Rathian that also showed up. It happened on PC alot more than on Switch but yeah, I've had multiple 3 way turf wars. It sucks cause they are chaotic but nice because you wyvern ride all 3 if you do it right, thus making the cooldown to ride them again reset sooner (not literally but since you rode all at almost the same time, their times are synced up)

  • @KingMinionDemon
    @KingMinionDemon 2 ปีที่แล้ว +553

    The removal of Invaders in Rise is probably the reason why not just Bazel lost a lot of soul but a lot of monsters in general
    One thing Rise did correctly with Bazel is having wonderful armor pieces for charge blade, gunlance and bowgun mixsets

    • @DapimpBDSD
      @DapimpBDSD 2 ปีที่แล้ว +8

      When you say invaders, what do you mean? Cause Valstrax invades, and other monsters show up while you're fighting another monster.
      When I first played Rise on PC, I would get double invaded (2 monsters would appear while I was fighting 1) rather frequently. After the 3rd or 4th time, I was thought " oh, so this is a thing in MHR, because 1 monster invading wasn't annoying enough"

    • @strivingscarab
      @strivingscarab 2 ปีที่แล้ว +83

      @@DapimpBDSD Invader in MH terms, means a monster that shows up on quests outsode of its usual habitats. In the case of monsters like Bazel and Deviljho, they can show up on any map, at least in World they could. Bazel sort of lost its 'Invader' status in iceborne as Seething since it could only be found in the Elder's Recess. Bazel, much like Rajang in Rise, is an 'Invader' in the sense it can show up on any map. But unlike previous games, they just don't do anything but either trigger/get triggered wyvern riding.

    • @DapimpBDSD
      @DapimpBDSD 2 ปีที่แล้ว +5

      @@strivingscarab ah okay, that explains it better. I wasn't sure what was considered "invader" because I know in MHW, it was more of an AI mechanic for in map monsters (generally theres 2 or 3 monsters always on the map) to interfere with your hunt, if you're doing really good against a monster.

    • @thezintere-sanchannel3294
      @thezintere-sanchannel3294 2 ปีที่แล้ว +1

      Bad part is that 2/3 of these weapons suck hard

    • @10kwithzerobitches20
      @10kwithzerobitches20 2 ปีที่แล้ว +4

      @@strivingscarab fr who put the poor Kulu in a volcano

  • @Ekusupuroshon
    @Ekusupuroshon 2 ปีที่แล้ว +208

    I miss Invaders behaviour, they give purpose to the dung bomb.
    They are a reminder you're in the higher rank, and playtime is over.
    This is where *EVERYTHING CAN GO WRONG* without proper preparation.

    • @thechugg4372
      @thechugg4372 2 ปีที่แล้ว +11

      If only the camps were closed in high rank, it would be great.

  • @havocsheart
    @havocsheart 2 ปีที่แล้ว +236

    In the end, Bazel wasn't a foe, but a helpful friend in fights. If I saw Bazel on the map during a hunt, I'd be overjoyed, because he would do a lot of damage to my actual target. He was a rowdy jock party animal who turn up with a lot of noise and a keg.

    • @FloorFourteen
      @FloorFourteen 2 ปีที่แล้ว +34

      Same reason I love Tzitzi. His flashes are easy to dodge and don't count towards monster flash bomb resistance. The amount of times he flashed Paolumu, Pink Rathian, Silver Rathalos, etc. out of the sky and then just fucked off so I could go to town was too many to count.

    • @alderwield9636
      @alderwield9636 ปีที่แล้ว +5

      every non-main target monster in rise is not a threat anymore, they're tools

    • @taragnor
      @taragnor ปีที่แล้ว +9

      @@alderwield9636 Yeah, while I love Rise, I feel like it really dropped the ball there. Rise monsters just feel way too nice. They show up, give you an easy ride on them, then they just leave, all without use of any tools whatsoever. Feels less like two titans battling and more like the game giving you a monster tag team partner to help take down whatever it is you're hunting. There's never that sense of an invasion the way you'd see in world.

    • @alderwield9636
      @alderwield9636 ปีที่แล้ว +1

      @@taragnor i prefer old games where both monsters just gang on you though, turf war from "world" is cool and all but after that either one of them would leave, so much for battling titan

    • @taragnor
      @taragnor ปีที่แล้ว +2

      @@alderwield9636 lol yeah some of the old games got pretty absurd where you'd have all manner of local small monsters joining in to murder you while there's a giant predator around.

  • @LyleBorders
    @LyleBorders 2 ปีที่แล้ว +29

    In Rise after the update, I went right to the crafting system to see what was new.... and discovered that something required Bazel materials. That... was not how I expected to find out that he was in the game.

  • @sir_coma60
    @sir_coma60 2 ปีที่แล้ว +246

    I prefer MHW's more chaotic features, so whenever a monster barged in, i just let them stir up a shit show while i struggle to keep up. Rise basically removes that with the low wyvern ride thresholds. Here's hoping they tweak wyvern ride activation significantly.

    • @kurosan0079
      @kurosan0079 2 ปีที่แล้ว +45

      Whenever a monster invades hunts in World, it's time to grab popcorn and watch a kaiju fight. It was awesome.

    • @sapphicbees8339
      @sapphicbees8339 2 ปีที่แล้ว +7

      If they change it so it takes about as long as mounting did in 4u/world I think that would work better

    • @三木いちご
      @三木いちご 2 ปีที่แล้ว +7

      yeah I kinda wish they did a turf war instead of just getting hit once and being down already

    • @niklasmitfussl2639
      @niklasmitfussl2639 2 ปีที่แล้ว +1

      Oops, they did not change anything regards to Wyvern Riding. I guess Rise is similar to GU with how crazy powerful we Hunters can becomes with all these tools. They just turned it up to 11 in this game.
      The realism gets lost with how monsters interact with each other before and after Wyvern Riding.

    • @funjukebox1324
      @funjukebox1324 7 หลายเดือนก่อน

      I thought that I was the only one who loves the chaos, I never use dung bombs cuz that defeats the entire purpose of the hunt to me, let the monsters fight each other and do as much damage to one another was they can...especially if there's more than 1 monster needed to be hunted on the quest...even in arena fights, I don't use the gate...cuz having two separate 1v1s feels so lame 😂😂😂

  • @hawkticus_history_corner
    @hawkticus_history_corner 2 ปีที่แล้ว +56

    I never really hated Bazel all that much, I would just Dung pod him and continue on my way. I also like the changes to Seething as I don't consider him a different species, just an older, more experienced Bazel. It explains the more methodical approach over the younger Bazel's chaotic "CRASH AND BURN" style.
    And yes, taking away his invader status does screw with him. He's a vulture, that's his whole point. Then again, they probably got all of the negative feedback from too many invaders (thanks Banbaro) and thought we didn't like it. No, invaders are fine, just not when we have like 5 of them!

    • @kukukachu
      @kukukachu 2 ปีที่แล้ว +17

      You have to remember that our opinion doesn't really matter, it's the Japanese that the Capcom listens to...perhaps the success of World changed that though. I would very much like my Bazelgoose to be as intimidating as he was in World in MH6, whenever that drops. Banbaro feels so out of place as an invader...he should only be at Hoarfrost and that's it. I don't even know what was going on in their heads when they chose that idea.

    • @zinnia6997
      @zinnia6997 7 หลายเดือนก่อน +1

      Chad UHC viewer spotted

  • @eleanorgreywolfe5142
    @eleanorgreywolfe5142 2 ปีที่แล้ว +15

    I'm really gonna miss base world Bazel, sure it could get annoying having him show up all the time but it became endearing and is one my favourite monsters now. I was so hyped when i found out he was coming to Rise only to find out he's been stripped of his invader status, sure he can appear in any locale but he doesn't actively seek out a large monster roar which is what attracted him to your location before, so while i'm glad he's in Rise, it just isn't the same. I liked Seething also him becoming a literal nuke is amazing but he can only appear in one locale and doesn't seek out a large monster roar so it's just not the same again.

  • @badtiming2208
    @badtiming2208 2 ปีที่แล้ว +74

    Invaders in general just don't really fit in with Rise and Wyvern Riding. At this point, an invader actually feels like a good thing since it guarantees 1 Wyvern Ride for the first 1 at least. Bazel, who was infamous for being the invader monster for Monster Hunter World (Deviljho never really felt threatening as an invader), couldn't really shine in Rise. I remember always bringing Dung Bombs in Worldborne for any situation where I had to face 2 monsters. In Rise, I never bothered bringing them. The only time I could see myself using Dung Bombs was after a Wyvern Ride party in 1 location and having the monsters both move to the same new location afterwards.

    • @equinox-XVI
      @equinox-XVI 2 ปีที่แล้ว +21

      Even in the situation you mentioned at the end, Rise specifically made it so two monsters won't stick around in the same area for very long. The moment you show up, they might hit each other once or twice, but it'll be down to just you and one monsters within 30 seconds to a minute at most. Knowing this, I prefer to not bring dung bombs at all. In fact, I don't even have any. Rise is the only monster hunter I've played and in the 500+ hours I've played it, I have not needed to use dung bombs even once.

    • @eleanorgreywolfe5142
      @eleanorgreywolfe5142 2 ปีที่แล้ว +11

      This why i don't really want Deviljho in Rise, he'd likely be stripped of being able to invade as well which is his entire personality.

    • @the_gamer5781
      @the_gamer5781 2 ปีที่แล้ว +5

      @@equinox-XVI I will tell you as someone who has been playing since 3U on 3DS, dung bombs were always useful, but in Rise I just straight up don't need them

    • @LordRoto
      @LordRoto 2 ปีที่แล้ว +1

      @badtiming220 Just shows you never played Tri. But really the main reason why Bazel was the memorable invader in MHW was because it was the only one that appeared as you played the game. Since Jho was added in an update it wasn't there to also harass you.

  • @DiscoFinalBoss
    @DiscoFinalBoss 2 ปีที่แล้ว +39

    Being attacked out of nowhere for the first time by the B-52 Bagel still is one of my favorite moments playing any Monster Hunter. I love Seething as well but I prefer him as an invader.

  • @SpaceElvisInc
    @SpaceElvisInc 2 ปีที่แล้ว +17

    love Bazelgeuse, got to high rank before all my friends and no joke it showed up in the first expedition I did, from there any time he showed up I would try and beat him instead of the actual mission, every time getting closer and closer. But the best moment was when my friends finally caught up, we were doing an anja hunt, I saw him before the music started, I told them to run as I loaded my wyvernheart into my heavybow gun and started blasting into the sky as the beast divebombed into me, my friend said it was like an AA cannon trying to shoot down a bomber. Bazel was the Terminator to my Sarah Conner for most of world. sadly social media spoiled that he was added to rise less than an hour after the patch dropped so I never got a similar experience

    • @victory8928
      @victory8928 2 ปีที่แล้ว +1

      Unfortunately you wouldn’t even have that as much which really makes me sad as it is more of a ‘hey bazel is here go fight it!’. Wished they had fixed it

  • @U-235cereal
    @U-235cereal 3 หลายเดือนก่อน +2

    Bazel went from a black airforce to a light up skecher

  • @NeocrimsonX
    @NeocrimsonX 2 ปีที่แล้ว +21

    I love this monster to death the invades the fight the sounds the roar the armor and most important the theme

  • @camil3545
    @camil3545 2 ปีที่แล้ว +13

    Never really found Bazel to be much of a threat as an invader, as someone who started in the 3rd Gen, Mark of a Hero taught me that if you are stuck with 2 monsters and one of them makes big explosions, that monster is gonna be your best friend (at least until the other monster dies).

  • @dawnc.1765
    @dawnc.1765 2 ปีที่แล้ว +63

    There's 2 things I like Bazel's Rise form for- giving us an AMAZING set of gear for CB and GL, seriously, CB felt much better to build after his introduction, and his new theme. It feels extremely menacing and the vocal style feels very befitting, though I can't say I prefer it to the original. I did enjoy that Bazel felt harder in Rise, especially after memeing him so hard in base World, but I do think ultimately I preferred base World's regular Bazel and Seething a fair bit to Rise's.

    • @jorgeobuchi4912
      @jorgeobuchi4912 2 ปีที่แล้ว

      Whats CB?

    • @harmonycstalker
      @harmonycstalker 2 ปีที่แล้ว +1

      @@jorgeobuchi4912 Charge Blade.

    • @harrylane4
      @harrylane4 2 ปีที่แล้ว

      @@jorgeobuchi4912 cock and ball (as in, torture)

  • @Harv-E
    @Harv-E 2 ปีที่แล้ว +62

    Everything gets stale after a while but I do miss when his presence in the map meant something and that gives him lot more personality than being just another monster that behaves like any other non-target monsters. As far as the fight goes they borrowed elements from Seething more than regular which I like but he moves his head so much in this game than in World and the obnoxious amount of flinches Rise monsters can experience just breaks the flow so often.
    Hope they won't bring Devilhjo back for Sunbreak, love it when he'd pick up monsters and start beating both of you at the same time. I'd rather have these avoidable annoyances in my hunts than the ever so boring free wyvern ridings.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +13

      I think sunbreak will change most of how the ai works on wyvern ride by making wyvern riding rarer like flashes on world. Remember how op they were in base game?

    • @KingMinionDemon
      @KingMinionDemon 2 ปีที่แล้ว +1

      I hope Deviljho comes back in Sunbreak for the sake of getting better armor and weapons unlike the treatment it got in world/Iceborne

    • @victory8928
      @victory8928 2 ปีที่แล้ว

      I prefer not seeing jho because then I would just pierce him to death and be on my way. Never liked jho maybe because he is a bit of a mess design wise and while threatening is more of nuisance to me than geuze and for good reason, geuze is simple yet dangerous, jho is just a big toddler having a tantrum and not in the fun way.

    • @victory8928
      @victory8928 2 ปีที่แล้ว

      @@KingMinionDemon i prefer not if you care about armour and don’t like what alot of the weapons had which were quite good for jho anyhow then play another older game, seriously, they are available for play like GU which can be played on the switch. Unless you want to fight remastered jho in just rise

    • @10kwithzerobitches20
      @10kwithzerobitches20 2 ปีที่แล้ว +1

      Wyvern riding is legit my most hated mechanic in the series and it isnt even remotely close

  • @HeavyWings
    @HeavyWings 2 ปีที่แล้ว +40

    Personally I definitely prefer the Rise version. I liked Seething's less random bombs a lot more, made the fight feel more about skill, and they were compensated by his huge purple flower bombs. What you said about Seething being an answer to Bazel criticism definitely seems true especially seeing as he's not an invader.
    Rise Bazel feels like seething. Bigger bombs but less RNG, and I quite like that. I'm iffy on invaders personally, I feel like they're often more of a novelty than a challenge. Everyone remembers their first Jho, but I personally cannot recall the sheer number of times I have just rolled my eyes, thrown a dung bomb and waited. They don't really disrupt my fights outside of causing a small annoyance. But I do miss them.

    • @CeraCymmetry
      @CeraCymmetry  2 ปีที่แล้ว +11

      I specifically miss 3rd gen invaders. Shidding my britches to savage jho was a fond memory (metaphorically ofc).
      But yeah, there's some okay things about Rise Goose, but he doesn't let you take advantage of the massive head, a lotta times he goes away from you, or past you, and thats a shame imo.

    • @victory8928
      @victory8928 2 ปีที่แล้ว

      I agree that the seething bazel is such an incredible fight which is why I feel it could actually be an invader compared to banbaro who’s excuse is that they were ousted from the hoarfrost by velk being a bitch. Also dung bombs exists (although I love fighting him during his runs although he was a pain during capture quest for other monsters) although I do feel that seething should be the new bazel is you catch my drift. Which is why I really don’t like the fact that seething isn’t an invader.

  • @dragonslayer3552
    @dragonslayer3552 ปีที่แล้ว +2

    Interestingly in rise the call him the "party crasher" but like for anyone that hasn't played world he will go like "ok... ?" Like his title doesn't match at all
    Also velkhana had the same treatment in rise all moves that were at least a bit random were completely changed to being perfectly samey... Same with pukei and tobi all their moves that used the environment to either power up or get some unique random attack were removed and now the fights are a perfect order every time you fight them like pukei will just "power up" when he eats something at which point you can "hit his head to knock him out of it" and he will always eat something after a certain time unlike world where depending on what he ate his moves got a unique twist to them and even gained some unique moves and he would only eat whatever was available to him at the environment he was currently on... You could even stop him from eating...
    Which is something I hope they don't continue with that in the next game I want this randomness this surprise element back

  • @FungusBug
    @FungusBug 5 หลายเดือนก่อน +1

    I 100% hold that they should have let up to 4 monsters into the locale at once (three normal Large Monster slots and a fourth hidden Invader Slot) in Rise and then have it so Invaders (Bazel and Rajang) won’t show up on the map until you encounter them if they’re not the main quest target. Keeps the suspense of Invaders intact since you would never know if one is on the field if you didn’t happen to run into it first.

  • @Kiryu_Azure
    @Kiryu_Azure ปีที่แล้ว +2

    I have slain elder dragons, I even slayed the pickle. But every time I go on an exposition to hunt Bazelgeuse I would never slay it before it ran away

  • @Purpletrident
    @Purpletrident 2 ปีที่แล้ว +56

    Everything about Bazel was a letdown in Rise. I literally didn't even realize it was added into the game until a friend pointed it out. I would've liked a proper introductory quest. But also, it just feels terrible to fight in Rise. Big shame cause I loved it in World.

    • @leonakalionking
      @leonakalionking 2 ปีที่แล้ว +19

      I thought the whole point to Bazel was that he's not supposed to have an introduction and is something that you just discover by surprise

    • @Purpletrident
      @Purpletrident 2 ปีที่แล้ว +31

      @@leonakalionking It's not a very good surprise just seeing a bazel quest on the last page of the quest log.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +7

      What do you mean terrible to fight, its literally like seething bazel.

    • @Purpletrident
      @Purpletrident 2 ปีที่แล้ว +12

      @@marcusaaronliaogo9158 Absolutely untrue.

    • @azure4622
      @azure4622 2 ปีที่แล้ว +16

      @@marcusaaronliaogo9158 nope, it's "bazelnuts" all have scripted landing spots from attacks, it's not random anymore

  • @nikolaigrimm5196
    @nikolaigrimm5196 2 ปีที่แล้ว +9

    I generally enjoyed Bazel, but I will admit I don't remember him invading me too often, at least when I played solo. But, any time I helped lower-ranking hunters, or even went on lower-ranked hunts, there was pretty much always at least one of them that would get dive-bombed into an instant knock-out.

  • @SuperSnivMatt
    @SuperSnivMatt 2 ปีที่แล้ว +2

    That is one issue I have with Rise's monsters. A lot of them have improved (Rathalos is somehow one of my FAVORITE fights now with the changes in Rise despite being present always w/ variants) Deviljho and BagelJuice were scary in World as a fight on their own. But them jumping in is what made it. Deviljho might have been a groan or scoff when it showed up. It just was There Suddenly and made the fight annoying and made Dung Bombs NEEDED, but wasn't that bad. Bagel though?? The lack of loading zones, being able to fly above you without being noticed, and no flinching from being spotted made it so scary. God I remember playing with friends and we just got to HR, and we went into an expedition in the desert for materials. And I remember being at the mining node where its a drop off with vines, and then there are more vines to climb up and you reach the big desert dunes spot, and Bagel just dropped on me. I was SCREAMING and panicking and everyone was running to me because they were so confused. One of my favorite memories of MH ever, and I hope they go back to less pinpoint UAV-esc monster tracking instantly and bring back invaders (And not have monsters fight until both can't be ridden, and once they both are one will just leave asap)

  • @theredeft5319
    @theredeft5319 ปีที่แล้ว +4

    I liked how chaotic Bazel was. He’d come mess up your fight, that scary music would play. I always had dung bombs because of him. Now he’s so tame I never need dung bombs anymore.

  • @loongzai8132
    @loongzai8132 ปีที่แล้ว +1

    This guy was the shit. Bazelgeuse is like that friend no one invited but shows up anyways and leaves the place a mess. But It wasn't bad, I expected chaos, and unpredictability as it would make the hunts not go 100 percent the way I wanted.
    Rise downgrading on monster behaviours makes this game not immersive.
    - have a monster Wyvern riden yet? If not Then the 1st strike on a non quest hunt monster by the other monster would put it in a mounting state.
    - have both been Wyvern ridden? Then both of the monsters will NEVER stay in the same place and 1 of them will always leave, ALWAYS, NO EXCEPTION.
    There's no more chaotic feel as it always feels like you have everything under control unlike in W/IB where an encounter of Azure Rathalos, Banbaro, Uragaan and the Hunter have to duke it out for a moment and I would never feel safe knowing I could targeted anytime rather than All the time. But it was FUN, and I can actually avoid this by luring or throwing a Dung, my CHOICE.
    They better bring invading monsters and ditch these portable style behaviours.

  • @jesusyamatotv3099
    @jesusyamatotv3099 2 ปีที่แล้ว +1

    Love the video and highlights my feelings perfectly. Though you didn't mention a few things I feel are relevant to Bazelgeuse and it's role as an invasive invader:
    In Rise, Crimson Glow Valstrax now has its gimmick of dive bombing and attacking the player while they're hunting another monster while it's on the map. So that gimmick entirely gone from Rise, just stolen from Bazel and given to Valstrax.
    Another piece of relevant info is that Seething can only be encountered in Elder's Recess. So not only did they kneecap Bazel in the transition to Iceborne Master Rank, it's locked to a single map, AND it's rare due to the influx of new monsters so you'd likely never really run into it unless you specifically wanted to hunt it.
    But ya know, Banbaro of all things being an invader on every map is A-okay.

  • @santyalc
    @santyalc 2 ปีที่แล้ว +4

    In world carrying dung bombs was mandatory or you would have a bad time with Bazel or deviljho, in rise every encounter now is a dps boost, there is no threath anymore

  • @cameraguyclyde3089
    @cameraguyclyde3089 2 ปีที่แล้ว +9

    As a Bazelgeuse enjoyer I can say that the best goose is base world goose, feels like he was nerfed to appeal to a certain demographic

  • @Blackshroom
    @Blackshroom 2 ปีที่แล้ว +4

    He was and instant favorite for me in world, startled the shit out of me when i first heard the horrible scream wondering wtf was that thought i was hearing thing, and then being bombarded outta no where back in vanilla World, also his armor is so badass, and that theme song!

  • @HareHeadGFX
    @HareHeadGFX 2 ปีที่แล้ว +20

    Invaders have always just been interuptions where you throw dung bombs untill they leave. Whenever they show up I always end up bored because of them since they stop being a suprise after the first time. I'm glad Bazel isn't an invader anymore, I just wish his rise version was more similar to his world version, with slightly toned down randomness.

    • @CeraCymmetry
      @CeraCymmetry  2 ปีที่แล้ว +2

      That's fair. I think the AI addition they did for him is a good touch, if a bit stale after a while

  • @christopherreynolds7594
    @christopherreynolds7594 2 ปีที่แล้ว +1

    If I could change Bazel, I would one, script it to follow a monster's roar once per 10-15 minutes per monster. It would cause it to track but not overwhelmingly frequently or to the gameplay's detriment. Two, add passively dropping scales but considerably less frequently. It will keep you on edge without it being constantly on your mind. And three, make the nut timer significantly longer while not in the enraged state. Maybe tone down the range of the nut explosions though, but not a ton.
    One of the real identity maker of Bazel is when he's been flooding the area with nuts for a good 30 seconds straight, then once one bomb goes off, half the area is turned into explosive dominoes. That would be fun for an encounter. You would need to take a leap of faith or find a clear area as nut after nut blow up. I sure hope seething Bazel will have more personality and shows more aggression warranted for a monster called "Seething" Bazelgeuse. At the very least reintroduce passive nut drops to some extent.

  • @BananaHoardX
    @BananaHoardX 2 ปีที่แล้ว +10

    I really never understood how Bazel was hard in world.
    The first 2 or 3 times you might be surprised. but it's an quite easy dance once you understand how slow he is.
    In rise he's just lazy and the wyvern riding just weaponizes him.
    I fear Jho appears in Sun and it's the same.

    • @FinnFann
      @FinnFann 2 ปีที่แล้ว +3

      Button mashers.
      Button mashers couldn't handle Bazel.

    • @Psychoangel-d23
      @Psychoangel-d23 2 ปีที่แล้ว +2

      I can see how he is difficult for slow weapons. But anything nimble like DB or bow? It's an one sided beatdown

    • @just1it1moko
      @just1it1moko 2 ปีที่แล้ว

      really depends on the weapon. I found him pretty challenging with chargeblade, pretty doable with a insect glaive, and incredibly easy with any ranged weapon.

  • @randomystrangery9730
    @randomystrangery9730 2 ปีที่แล้ว +4

    I'm so sad outcry nerfed B52. Base world bazel was such a great monster and made hunts a lot more interesting as well as feeling like a true invader, sure he could be aggravating at times but a bit of pain makes experiences a lot more memorable.
    It would be worth commenting on the fact that all invaders in Rise basically do nothing most of the time and while monster do meet and greet it's usually just to give the hunters a free ride.

  • @KlyosXA
    @KlyosXA 2 ปีที่แล้ว +19

    Bazel losing its Invader status is a shame. Wish they kept Seething's Ultimate attack where it just a Massive Dive Bomb, especially as an opening move. That would have made up for its loss of Invader status.

    • @vibevizier6512
      @vibevizier6512 ปีที่แล้ว

      It'll probably be an invader next game, ngl

  • @kaden-sd6vb
    @kaden-sd6vb 10 หลายเดือนก่อน

    I was honestly shocked at how fun the double tempered bazel hunt was, I loved the chaos
    It also helped that half the time the bazels were attacking each other

  • @tylerpearson9754
    @tylerpearson9754 2 ปีที่แล้ว +2

    Bazel became one of my top favorite monsters. But that wasnt without him first being my most hated 🤣 his invader nature made me check my skill and armor levels, and provided a challenging and frustrating jump in the gameplay. It got to the point where i would stop everything i was doing to hunt him down whenever i saw him. My mission became to drive bazz into extinction.
    But, in doing so, i fought him to the point where his fights were fun, learned, and rewarding. His armor set became my favorite, his theme kindled a rush of adrenaline, and i started to feel like THIS was who id been training to fight all along. This was my monster rival :P
    P.S When Rise came along, and his theme changed to add the choir, I absolutely geeked 😍

  • @Godslayer96
    @Godslayer96 2 ปีที่แล้ว +8

    World Bazel and Seething were fantastic, Seething far more than base imo.
    My biggest problem with Bazel in Rise is, that, even though he no longer drops the nuts at random times, the patterns are on the contrary not random and can be pretty difficult to punish in melee.
    It also moves a lot more. Not running around or something but those smaller movements of its bodyparts.

  • @TheCandyManTeam
    @TheCandyManTeam 2 ปีที่แล้ว +17

    Bazel is my favorite monster hands down, and like many things going from World to Rise, I felt there was something missing from Bazel. World played up the Invader + Bomber theme, but in Rise it felt more like Rathian with a gimmick. I wish it's bombs had been more like it had been in base World, more bombs with smaller blasts to play up the carpet bomb concept. Making it no longer drop bombs at random is good, since it made attacking it's weak points while heated too punishing, though it loses some of the "unstable, naturally shedding destruction in it's wake" feel that helped it feel more like a creature in the world than a game piece in an arena. If it weren't for wyvern riding, Rise would've been the perfect place to play up it's aggressive territorial invader tendencies, since flash bombs are less effective and dung pods are harder to use.

  • @mikeb3735
    @mikeb3735 2 ปีที่แล้ว +1

    I will say that I like Bazels Rise fight ok, because attacks were sped up and diversified enough that he feels like he's actually trying to hit the hunter while also spreading scales in case he misses, as opposed to doing the moves and just hoping that the scales hit something while expecting the attack itself to miss completely. I would kind of like to see them switch up the bomb placement so that some moves do scatter bombs randomly and others are more consistent patterns.
    I absolutely miss the invader part of him though, and its a shame that its only really present with HR World Bazel. Something that would have been neat to do to keep that aspect alive in Rise is make it so that his attacks aren't as likely to make the target rideable, and other monster attacks don't make him rideable very easily. Basically leave it up to the hunter to make him rideable.

  • @danny123451
    @danny123451 2 ปีที่แล้ว +1

    I miss the chaos Basil used to bring. i hope invasions come back for the next game.

  • @marcofromtropoje3169
    @marcofromtropoje3169 2 ปีที่แล้ว +18

    As a casual player, I much prefer the Rise Bazel fight. One change I really like that he can’t be flash spammed like in world, and how he goes right into the dive bomb. I agree with all the criticisms about the invader mechanics though, and he’s definitely less memorable in this game. I just personally appreciate how challenging he felt compared to worlds version

  • @dragonquest8ftw1
    @dragonquest8ftw1 2 ปีที่แล้ว +1

    I understood Bazel's purpose as an invader and it helped mix up hunts so they didn't become too stale or samey, Deviljho was a similar monster and the implementation of turf wars also made things more hectic.
    But by christ, at least make it so it doesn't happen. Every. FUCKING. TIME!
    That was my main gripe is that every hunt would get interrupted by this screeching chicken and what started out as a "ooh what the fuck?!" quickly became "Oh fuck off..." followed by his obnoxious bombings which caused way too much trouble to be considered tolerable.

  • @grantgarbour
    @grantgarbour 2 ปีที่แล้ว +3

    I thought I was imagining that Seething Bazel was just much easier than regular Bazel. Glad to know it was actually changed

  • @somewhereelse1235
    @somewhereelse1235 2 ปีที่แล้ว +1

    I have 2 very iconic B-52 moments from world and 0 iconic moments of any monster in rise.
    1) Old Forest, Bazel probably tried to zoop off to ruin mine and a friend's hunt, but was near the breakable tree and likely hit that when taking off, getting caught in the vine trap 4 times before we killed the monster. Just seeing that he kept getting stuck was hilarious and almost caused us to cart at least twice because we were laughing too hard.
    2) This was the very end of high rank, I don't remember what I was hunting but I was preparing for the elder dragon rush, an was at the spire. Again, with a friend, we saw a shadow just loom over the monster we were hunting, before the bastardous goose bombed the entire area into oblivion, carting my friend and killing the monster.
    Meanwhile in Rise closest I have to iconic moments of monsters is a friend dragging me and another off to fight Valstrax in a expedition way too early and us just throwing ourselves at it until it died.

  • @Melficzeero
    @Melficzeero 2 ปีที่แล้ว +2

    Idk, I think bazel is infinitely more enjoyable as a hunt in Rise than World/Iceborne. I dreaded having to fight it for crafting stuff in those games because it was obnoxious at the best of times, whereas after my first hunt of it in Rise I immediately went back for more because the set was good and the fight was much more fun. The loss of invaders is a bit of a bummer, but I'm fine with losing invader bazel if I get a hunt that I can actually enjoy

    • @MrHuntingClaw
      @MrHuntingClaw 2 ปีที่แล้ว +1

      yeah the random bomb drops were terrifying for melee, oh you hit him once? guess he will drop bombs, BAM! Being able to see regular patterns makes the fight more of a fight rather than a slot machine just waiting to get jackpot out of you rather than it.

  • @Sovann_the_Mighty
    @Sovann_the_Mighty 2 ปีที่แล้ว +5

    I remember my first invasion monster. Here I am, fighting querepeco in high rank mhtri as all of a sudden, she roars a different roar than I knew. Then, the music... the *music*. Suddenly being confronted by a giant agressive T-rex was insane.
    Now, I didn't think anything could top that experience, but geuse got *damn close* when he divebombed me out of nowhere right after his music came on.

  • @DLinton
    @DLinton 2 ปีที่แล้ว +2

    I like Bazel but would love to see some randomness and more nutz. Every approach could be like running through a minefield. As an insect glaive player, using the mobility to attack through the air and meet Bazel at the end could be so satisfying.

  • @aureliaromero8383
    @aureliaromero8383 2 ปีที่แล้ว +2

    Also, and this is a criticism for ALL monsters in rise: its ALWAYS enraged. Even when it un enrages or gets knocked out of it, it usually takes like all of 5 seconds for it to re enrage. Whats the point of seperate states if its irrelevant and its in one state 99.99% of the fight

  • @nekomancer4641
    @nekomancer4641 2 ปีที่แล้ว +4

    dude you can't just talk about bagel and not play his intro music!

  • @bigmoe9856
    @bigmoe9856 2 ปีที่แล้ว +3

    Invader Bazel is best Bazel. He provided Soul and Character to the game, letting you feel like you were in a Living World instead of just a boss run. Taking this away is only a detriment.

  • @CrossbreedAzure
    @CrossbreedAzure 2 ปีที่แล้ว +2

    When you said people had a hard time preparing against Bazelgeuse in world do you mean they forgot to bring dung bombs because that's all the preparation you need

  • @juicyjuustar121
    @juicyjuustar121 ปีที่แล้ว +3

    For me, I'm certainly upset at the removal of proper invader monsters, which hurts things like Bazel and Rajang a lot. But for the fight itself? I found Bazel's fight in Rise to be incredibly fun compared to World

  • @blobvisfan666
    @blobvisfan666 2 ปีที่แล้ว +1

    The only critique I have with this video is how you viewed his most dangerous and signature attack: the bombing run. At first it was really threatening when you didn't know what was happening and kinda just running in panic, until you got absolutely bodied by his final divebomb. But after that it was kinda... easy. All of his scales during this attack dropped down directly below him, and he flew over at a pretty slow pace.
    That's where Rise comes in. Ironically, the one attack with a more static and scripted pattern in World became completely unpredictable and MUCH quicker. Sure, all of his other attacks have completely surrendered their element of luck, yet the divebomb was the one attack that GAINED this unpredictability, which made it substantially more difficicult in my opinion. You really did this attack dirty by just completely glossing over it in Rise. It's his singature attack! The rest I do agree with though, he's really fallen from grace.
    Here's to hoping Seething will be a blast in the new update (pun intended ofcourse :D)

  • @rosebrigade
    @rosebrigade 2 ปีที่แล้ว +3

    I mean, I agree and disagree.
    I agree that he is definitely little more than a normal monster since he no longer invades. That was what made Bazel who he is, the annoying little a-hole that carpetbombed the hunts. That's what stood him out, and put him on a similar level to Deviljho. So I definitely miss that and hope in Sunbreak they fix him (not gonna hold my breath though)
    I disagree with the part that he is tedious or difficult or annoying to kill, however. Even in World, his patterns weren't hard to learn, and the "random" scales he dropped occasionally weren't hard to avoid. This could just be because I was a Great Sword main in both World and Rise, and was able to reflex block the explosions, but even dodging then dipping back into the fight wasn't that difficult to me.
    Bazel is lackluster now for his fight, but I wouldn't call him annoying or difficult.. Just.. normal. Rathalos gave me more of a surprise in his Rise iteration than any other monster just because of the few new moves they gave him.

    • @ElvenSonic
      @ElvenSonic 2 ปีที่แล้ว

      i mean watch the gameplay. they’re pretty subpar, just taking hits all clumsy. No wonder they think he’s worse, they can’t just skip the fight using the overpowered ass hbg

  • @MLJ-zp3ju
    @MLJ-zp3ju 2 ปีที่แล้ว +1

    I find it really funny as an over 10 year veteran of the series to see all the World kiddos having boomer nostalgia episodes over this guy, who was in a game from less than 5 years ago

  • @AutistiCat2406
    @AutistiCat2406 2 ปีที่แล้ว +1

    bazel was my favorite monster in base world and only gets outclassed by a few of the amazing IB monsters like safi
    i fought him a lot and enjoyed every single encounter because it was ridiculous and derpy, yeah he'd get in the way but that's his thing and the theme immediately cutting over everything else never got old
    few months back i decided to pick up rise, after i found out about bazel i was excited but after my first fight i was left with a bad taste, chalked it up to inexperience
    almost 300 hours in and what used to be one of my favorite monsters is now one of my least favorites and least fought
    theme changes are ok, the mystery of sudden bazelgeuse was awesome but i also think the mystery of all monsters and gathering tracks was something amazing regardless so it's not entirely something affecting bazel though him popping in as a surprise would be quite fun, why i no longer fight him isn't because of his identity as a ridiculous bomber dragon who causes mischief, it's the fight itself as said and shown in the video the scale hitboxes are awful, i loved sitting between 2 scales in world with good positioning and knowing i'm safe because sure it was random placement but that was good, things shouldn't be so rigid it made me feel good when i beat the double bazel quest for increasing HR cap because i knew the fight so well
    now in rise i'm outside the visual radius of the explosion for scales and still get hit, the lack of randomness is bad because the scales are so massive and force you to run away more even if you know the fight due to them always being placed in bad spots for you not bazel, his dive bomb overshoots more than i remember it did and it feels less threatening overall
    world had a fun guy that would be a nuisance but if you knew him well he'd stop being too troublesome, IB did gut him a bit but that's seething bazel so different topic IMO
    rise took that fella and now he's another monster that stands around just as much as any other while still managing to be unfun, at least rajang is kinda funny easy bazel is just easy but the nuts are so annoying it takes the funny out of it

  • @blackmark2899
    @blackmark2899 2 ปีที่แล้ว +2

    Invaders can't exist in the form we know in Rise since everything gets a notification. In fact Valstrax is an example of how an invader has to be in that game. Something that can blizt you from just about anywhere on the map.

  • @ruijikisu
    @ruijikisu 2 ปีที่แล้ว +3

    i absolutely hated being invaded in world, but i hate that they removed it even more.
    because when you did finish your hunt despite it, or if you went on a bazel quest afterwards, it felt great, like you defeated a nemesis.
    i dont have this feeling in rise at all.
    im really curious where the next monster hunter game goes, it will take some things from rise for sure (switch skills i imagine), but i hope it brings back some of the chaos

  • @Schproemftell
    @Schproemftell 2 ปีที่แล้ว +1

    The first time me and my brother met Bazel we were fresh into high rank and were going after a barroth on an expedition when suddenly that thing came crashing down with introduction screen saying Bazelgeuse we thought we gonna have a go at it until we realized it is an Deviljho equivalent but we managed to cut its tail atleast but that was also the only time he proved to be a , problem" for us after that we had him down as an rather easy money grab and often hunted him before the actual target

  • @srbaran
    @srbaran 2 ปีที่แล้ว +12

    I think the monster AI when other monsters are present is the real problem.
    I hope Sunbreak makes them a lot more aggressive and persistent, but I honestly believe Wyvern Riding is to blame.

    • @Syahburei
      @Syahburei 2 ปีที่แล้ว +5

      Yeah what i hope for sunbreak is monsters dont get a free wyvern ride whenever other monsters hurt them, we supposed to be accumulating that wyvern rider bar ourselves not the monsters

    • @srbaran
      @srbaran 2 ปีที่แล้ว +5

      @@Syahburei that would be amazing. Bring back the anxiety of fighting multiple monsters simultaneously for an extended period of time (unless you dung them).

  • @TheRedIskander
    @TheRedIskander 10 หลายเดือนก่อน

    I first played Rise, then world ( in which I'm currently making my way through master rank). I didn't really consider our Bettlejuice friend much of a menace in Rise. The first time I saw him in world, I didn't even see him. All I saw was a shadow, a bigass explosion, and a kart. So imagine my surprise. In that sense, the fact that I first played Rise really boosted the sense of surprise in World

  • @Kyfow
    @Kyfow 2 ปีที่แล้ว +1

    The worst part about Bazel in Rise is that there is a monster with a quasi invader mechanic - Valstrax! Who uses the comet attack as an "ambush" once in a while. Meanwhile, the only proper "invasive" monster in the game's roster is just tame and passive, it's so lame.
    It doesn't help that they butchered his theme too, completely removed any of the dread that the original had. There's a mod in nexus that replaces bazel's theme with the original and I highly recommend it, it makes all the difference.

  • @NNichtnormal
    @NNichtnormal 2 ปีที่แล้ว +2

    I also dislike how they changed, or not changed Bazel. As you said he was meant to be an invader, and without him being an invader he was just a laughably easy fight for his late appearance in the game

  • @alpha00zero
    @alpha00zero 2 ปีที่แล้ว

    "Bagel" always been my favorite in World and Iceborne and is still a fun fight in Rise. I actually had the biggest smile when I saw him as a stealth release.
    I do agree that he's very passive in this game but let's not forgot one crucial thing: Rise doesn't have an invader system atm. Not only is it a Switch game, so hardware is a bit limited (altho Rise is a marvel of optimization for a Switch game), its also a new engine. The devs are still ironing out stuff but I could see a more aggressive AI coming in with Sunbreak if they decide to add invader behavior back (and good ol' Jho).
    Another wish is that Bazel, or maybe even Seething, does a reverse of his World's version: HR Bazel was chaotic while Seething was more neat in their respective "nut" spreading.
    MR Bazel in Sunbreak could bring back the chaotic nature of OG Bazel + the purple scales on top of it. Little switcharoo~
    Also, let's be real for a second, people didn't really like Bazel for another reason: most of his nuts would be hidden by the water or grass from certain levels and difficult to see in the Elder's Recess because of their color when unlit. They were death mines and I'm glad Rise's are not only massive but also detonate on their own.

  • @xebenatrosxeracroft5178
    @xebenatrosxeracroft5178 2 ปีที่แล้ว +2

    I freaking love Bazelgeuse, his Weapons, Armor, his theme, just about everything about him in World, but, then, Iceborne came. Seething Bazelgeuse, honestly seemed.....tame in comparison to his original form & even in Rise, he seemed trivial, I get that a player can get better and the challenge is lost but, Bazelgeuse should have been on a level like Deviljho, which sadly he isn't.

    • @ThatsOk83
      @ThatsOk83 2 ปีที่แล้ว

      Deviljho got pretty easy quickly tho. He has such a huge weak spot and many moves that leaves him wide open

    • @xebenatrosxeracroft5178
      @xebenatrosxeracroft5178 2 ปีที่แล้ว

      @@ThatsOk83 World was, sort of my 1st Monster Hunter, I have no idea when Deviljho was added, but damn, some of his attacks, I could not get away from at all. I ended up using him as CB Blocking practice, that Guard Point thing I think it's called, got really good at it for awhile, especially against Deviljho, his gear is freaking cool though, shame the Weapons all have negative Crit.

  • @Atoll-ok1zm
    @Atoll-ok1zm 2 ปีที่แล้ว +2

    I miss bazel, the rise version just ruined something. Also the fact that bazel doesn't have a charge blade is a fucking crime.

  • @lantzskidmore9386
    @lantzskidmore9386 2 ปีที่แล้ว

    I haven’t played World, just Rise. For me, Bazel wasn’t annoying at all, and he genuinely made me smile in a way I hadn’t since the high rank Zinogre fight (they really gutted Zin in 4th gen, and I was happy they brought back his supercharged state for 5th). Bazel felt like the mix between a Seregios and a Jho, both of which are some of my favourite fights in the series. His armour is also great for GL, so that’s a huge plus for me!
    That said, wyvern riding and turf wars are very poorly implemented in Rise, and it seems to have affected Bazel the most (poor guy).

  • @bobbinsmickleby4903
    @bobbinsmickleby4903 2 ปีที่แล้ว +3

    The first time I carted to Bazelgeuce it wasn’t even around to see me go. I was in the Coral Highlands, probably on an expedition for the pink Rathian investigation, when I come across some black thing sticking out of the ground. I hit it with my charge blade, it turns orange, and I’m back at camp, wondering what I just did. I don’t think I’ve seen a single random scale dealing with Seething and Rise bagel, which kind of sucks. I want the random land mines back.
    The point about Wyvern Riding makes a lot of sense. If Bagel invaded like base World, you would just get ridiculous damage on both monsters no problem and nothing would change in the hunt. (2 topples on top of significant damage is a LOT) I miss the invaders that I knew in World, they caused so many problems that were very fun to fight off. I know dung and flash pods exist, but I prefer just not using them. That 9 star double tempered bazel quest was one of my favorites for the craziness it brought.

  • @hansalanson3497
    @hansalanson3497 2 ปีที่แล้ว

    There has never been a more iconic invader in the series
    -Was not hinted anywhere during promotion, straight up barged in at the start of High Rank.
    -Hates everyone, would actively pursuit and interrupt ongoing fights and make itself the common enemy.
    -Design and moveset are based on PTSD-inducing warplane themes, such as the soundtrack sounding like airstrike alarm, the carpet bombing, the kamikaze plummet.
    -Is rival with Deviljho, that itself is a credential of ecological badassery for non-Elder Dragons.
    Geuse was such a phenomenon on its own during early days of MHW and still was even after they pumped out the cancer that was Lunastra. My friend and I quickly caught on on its design theme and dubbed it the "World War Wyvern".

  • @zawardo5909
    @zawardo5909 ปีที่แล้ว +2

    This video just feels like a sh*tpost of someone who is salty about bazel not beeing insanly easy for ranged weapons anymore.
    1."The ranged hitzones got nerfed": Ranged weapons after the hitzone nerfs are still the highst dps weapons in the game for absolutly no reason....they just get to have the most damage for free compared to all other weapons (including LS), so please stop the whining already.
    2."His fight didn't change much":.......Almost every single one of his moves got augmented and changed a little: Face drag now puts out bombs first, charge sends scales flying to the side, bombing run spreads out the scales instead of the just falling down in a straight line and they explode by impact shortly after and so on. They even changed the music up a bit for crying out loud. Here is a not really, kinda paradox: The fight only changed a little, but it has changed a lot for the worse.....like you didn't count the new patterns for pretty much every move as a huge change, but you did mention it when complaining that it made the fight more difficult for ranged weapons...like wtf. "The biggest change was his hitzones" my a**. Also the explosions are like maybe 50% bigger....
    3."He drops less random bombs"......nope... he actually drops no random bombs. All of the bombs now fall in learnable patterns for each attack. Which is great for slower and melee weapons, since doing a Hammer, GS, SA, etc. swing only for a bomb to drop that you couldn't predict since it was random and you cant do anything about it since you're mid swing, didn't feel good at all. Getting screwed over by RNG doesn't feel good, nor does it make for a more enjoyable fight. But i guess if you play ranged weapons you never really had to worry about the random drops.
    4."It feels like nowhere is safe" and "shouldn't piercing be good":....to the first one....that's how all melee weapons felt in base world and changing the fight so bazel isn't a complete pushover for ranged weapons like it was in world is a good thing...he still isn't really a difficult fight. Piercing is still good....but you can't just stand 30km away and just keep shooting him to kill him in less than a minute anymore....which is a good thing.
    5. "They ruined the surprise".....no they didn't. Monsters don't invade anymore in rise, so it was either tell the player there is a quest or have the player see him on the map. The fact that it sucks for him that invading doesn't exist in this game is pretty much the only thing i agree with in this video. But to be fair Iceborne was the game that removed bazel's invading first.
    6. "People hated bazel because of the charges".....the 2 charges he had......and here i thought it was because 99% of hunts had an invader and before jho came bazel was the only one...
    Bonus round: The bombing run was the least threatining move in mhw, since you could just stand there, watch him fly "constanly" *cough twice cough* over you and then superman dive and the "side walk" which he pretty much only ever used when you were directly infront of him was the hardest move to doge, since it had by far the shortest telegraph. The bombing run was only ever threatining if you were fighting another monster.
    "We are not her to complain how easy or hard the fight is, but we do want to hightlight the noticable changes"....considering that you spent more time complaining about the hitzones and gloss over the actual change to each move in rise....yeah press X to doubt.
    Like at the end you say that his fight is "worse now because 1. Hitzone changes 2. heated hitzone changes and 3. annoying changes to the scales" which perfectly sums up this video: 2/3 complaining about gunner changes, 1/3 glossing over the actual fight changes and calling it worse......

  • @gnobba
    @gnobba 2 ปีที่แล้ว +1

    It's just the fact that party crashers means nothing in rise since every monster is a party crasher

  • @bioboss8369
    @bioboss8369 ปีที่แล้ว

    Bazel is a fight that I like in both, but rise really doesn't leave the same impression. I really like the idea of bazel dropping random bombs because that mirrors the carpet bombers he's based on, tho what I wish for seething is that they took the concept of bazel and, instead of adding fewer, but more powerful and controlled bombs, the same size of bombs but more. It would make much more sense for the concept of "seething" to be angry, frantic, and dropping as many scales as possible to blow you off the face of the Earth. If seething dropped even just as many scales as bazel with his current explosion radius, that would be great. I like the invasion, I like the hectic randomness, and I think having more monsters do that would be perfect. In rise, he could even have the mechanic that valstrax has. Imagine if they did this: they completely hide the bazelguese quest as a quest for something small, say an izuchi or Arzuros, you get in the hunt and track the monster, but there are only 2 monsters listed in the locale so there's not even a question mark, you get to the monster, start hunting it, but as soon as it enrages you hear the music change to the bazel theme (rise's take on the theme is great imo), then it says ??? Ambush. Bazel drops on you in time with the music like world, target changes, bazel hunt. Then from there he ambushes like valstrax does in normal hunts with the same mechanic and gives you a wyvern ride, but unlike valstrax can hurt you as well with the crash (I still think valstrax's ambush shoud hurt the player if they don't dodge it since it's announced).

  • @calfae01
    @calfae01 2 ปีที่แล้ว +2

    I remember crit drawing Dragon Piercing this guy in World! Is that still possible in Rise or are the shot HZs too trash to try?

  • @BurningFlameOfKamura
    @BurningFlameOfKamura ปีที่แล้ว +1

    The invaders behaviour does bring fun in the beginning
    However the longer you play you'll just find it annoying
    So in a long term perspective I do like rise more

  • @Jpmrocks7
    @Jpmrocks7 2 ปีที่แล้ว +1

    Bazel lost it's invader status in Iceborne. Hell, we lost invaders in Iceborne. Yian Garuga, Jho, Jang, and Bazel were all in Iceborne, and only Savage Jho would invade. Bazel was locked behind the Recess, Jang rarely invaded, and Yian was stuck in the Ancient Forest.

  • @electroshockgamer2733
    @electroshockgamer2733 2 ปีที่แล้ว

    To be honest, I think monsters having variable Wyvern Ride thresholds in Rise would have done Bazel good, and maybe having him be a special case in that he doesn't directly target other monsters, but rather targets the player, but his scales can still catch the other monsters simply by chance and make them rideable anyway. Then crank Bazel's ride threshold up so he can still be ridden, but not nearly as easily or often, but at the same time make it so he usually happens to just stumble into fights by chance. That way he's definitely still an invader, but maybe not nearly as oppressive as he was in World. He can still certainly mess things up, but not to such an infuriating degree. So he still has his identity as the monster that dive bombs into your face mid-fight, but it is still possible to take advantage of him if you have, say, a puppet spider on you. That way he's just as likely to help you as he is to massively screw you over.

  • @genexican9214
    @genexican9214 2 ปีที่แล้ว +1

    My only complaint with his Rise version is that Fugen gave you a quest to hunt him as soon as the update dropped. Would've been much better if they let you come across him by accident first. Having him pull a surprise invasion would've been a much cooler introduction.

  • @bagusprayogo7025
    @bagusprayogo7025 2 ปีที่แล้ว +1

    When he invade so much people hate it, when he is not as invader again on iceborne people miss him being the invader, seriously what is wrong with people?
    Beside if people want bazel as an invader again just go back playing in MHW HR Investigations quest he will be still there as invader if 1 of the side monster is bazelgeuse (and yet people gonna throw dung pod at him anyway at the end.... Oooh the irony), simple as that

  • @nanachimakenshi2512
    @nanachimakenshi2512 2 ปีที่แล้ว +1

    I always felt it was because of Valstrax coming back. He basically took Bazelgeuse's role for a little bit, attacking during certain HR Hunts then jetting off after he dive bombed.

  • @DukeOnkled
    @DukeOnkled 2 ปีที่แล้ว

    I'm pretty sure invasion monsters in general no longer exist in Rise, for the reasons specified in the video. It would clash too much with the riding mechanic.

  • @Meatblasting
    @Meatblasting 2 ปีที่แล้ว

    Nice video! OG MHW Bagel is what MADE ME switch iff LS to HBG just for that fight! Piercing build ftw, those nuts can suck it

  • @stormerjc9493
    @stormerjc9493 2 ปีที่แล้ว +6

    I love Bazelgeuse I think he's one of the best monsters of 5th gen and I wish they hadn't nuterd his Invader status so much,
    In base world if he just didn't show up in littery every high rank quest and it was more random I think it would have been better,
    I love seething but I hate how he had his Invader status taken from while monsters like banbaro and fulger have no business being Invaders
    As for rise yeah I like the fireball but they failed to keep the surprise and made the fight a little bit more annoying with the wonky scale hitboxes
    Let's hope MH6 can get the balance right

  • @soktherat777
    @soktherat777 10 หลายเดือนก่อน

    I think the issue I had with the Bagel Himself, was the first time he shows up, it's a great surprise. Then he shows up over and over and over and over again. To the point you're not left wondering if he's gonna show. You just expect it and come prepared with a full stack of dung pods. If his appearances were more spread out and a bit more randomized, I think he could have worked much better and recieved less critism. Capcom overcorrected with IB by just gutting his appearances even though we got Seething Bagel. I'm hoping MH6 finds a good balance for invader monsters.

    • @r.k845
      @r.k845 10 หลายเดือนก่อน

      Just make it so that he only has a set % chance of showing up

  • @KaldwinUnderscore
    @KaldwinUnderscore 2 ปีที่แล้ว

    I feel like the reason Bazel lost its invader status in Rise (I know seething didn't invade in Iceborne, I'm just talking about Bazel prime) was because *technically* every monster in the map is an invader now, because of wyvern riding, at some point in a hunt, every monster in the map will intrude on your hunt to hit, or get hit, and give you a wyvern ride. And like, sure it's fun and big spectacle to ride the monkey and hyperbeam the fuck out of a rathalos, but man I do miss that "oh shit" moment when Bazel or Jho or Banbaro would show up to your hunt and just start attacking anything with a pulse.

  • @ivanlagayacrus1891
    @ivanlagayacrus1891 2 ปีที่แล้ว

    Bazel was actually on the in game patch notes, when you first opened the game after updating, which is WEIRD considering the website didnt list him

  • @LordSadCat
    @LordSadCat 2 ปีที่แล้ว +1

    "He was basically on ever quest"
    No he wasn't? Once in a while he was part of the quest. It was more rare to see him than to.

  • @shagohodred2464
    @shagohodred2464 2 ปีที่แล้ว +1

    Absolutely loved MHW Bazel. Although I feel like Iceborne already did her pretty dirty. She's basically nowhere to be seen, and if she's actually on the map she tends to mind her own business, unlike monkeyman and deathpickle. Kind of disappointing.
    That said I haven't played Rise yet (waiting for Sunbreak PC release), but hearing they tuned Bazels invading down even further just makes me sad...

  • @OceanbornAngel
    @OceanbornAngel 2 ปีที่แล้ว +1

    I don't know Master Rank/G Rank Bazelgeuse seems pretty challenging to me. *shrugs* Several monsters in Rise in general, when I see them on the map, they give me a moment to pause and praying to the Monster Hunter Gods either they don't enter the area or someone's riding them. I'm getting sick of all these Weenie Whiners, first Red Dead Online and now Monster Hunter!? Seriously people...lighten up!!!!

  • @Rose_Butterfly98
    @Rose_Butterfly98 2 ปีที่แล้ว

    As an IG main, I just flew over the bazelnuts. Or as we called it, the pinecones. Mount it, cut its tail, break everything else, then kill it.
    I actually went out of my way to kill the first one I saw just because it pissed me off.
    But normally, if it invades, I let it turf war. A few times it almost killed my target for me.
    But yeah, kinda sad it didn't really come in to air strike my target at all in rise.
    We used to call air strike when we heard its theme and all run out of range for it to bomb our target lol.
    Capcom, bring back the close air support please.

  • @maiknocon773
    @maiknocon773 2 ปีที่แล้ว +1

    geuse doesnt invade fights anymore but he wasnt done as bad as rajang, he just sleeps throughout the entire hunt if theres one present

  • @MZZE-my7hz
    @MZZE-my7hz 2 ปีที่แล้ว

    World was my first Monster Hunter experience and I didn't realise it was where he was introduced. I probably thought he was older because im a PC player and i heard some of the memes about him before it even released on my platform lol. Shame iceborn stopped using him for his shenanigans, i really loved the monster. probably one of my favourites.

  • @ORLY911
    @ORLY911 2 ปีที่แล้ว

    I remember one time I was doing an Odogaron hunt and I beat him down to his retreat, as he slept in his den at the bottom of rotten vale I placed my bombs and buffed to get ready for a strong attack on them. Then bazel just divebombd in and the whole cave lit the fuck up. That odogaron was thoroughly tenderized.

  • @alicelenn7579
    @alicelenn7579 ปีที่แล้ว +1

    I miss monsters invading your fights. Hope they add that in rise sunbreak even if it's late already. There are too many things i was hoping they'd include even if it's late. Like that monster flashbanging you, the pickle, and that monster with a sword tail that i forgot the name, and that bulldrome. I just want to see players being trolled by monsters.

  • @kukukachu
    @kukukachu 2 ปีที่แล้ว +1

    Seething Bazelgeuse was crazy! It was a great fight.

  • @BelLiddell
    @BelLiddell 2 ปีที่แล้ว

    What's the spreadsheet looking image at 2:58, was it just made specifically for the video or is it publicly available somewhere?

  • @AmelliaKyusei
    @AmelliaKyusei ปีที่แล้ว

    i always loved that it moved in MHW like an overgrown Chicken with a grenade for a head, and yes of course the theme song as well xD