No Man’s Sky definitely deserves a DF tribute for a technical progression look, would be so cool to see ngl! Not to forget game is also on VR platforms!
I kinda liked the game when it was first released, but stopped playing after a month or so. Now there is som many updates that I think I is a completely new game and I don't even know where to start.
Good of you to mention the VR platform. It’s such a good chilled game for it. Has separate graphics options in VR that won’t interfere with your 2D experience or settings which I don’t think I’ve seen another game pull off and just runs fantastic. Can’t wait to get back on pc and try this new update. Every few years they come out with a Titan scale expansion for nothing, sincerely wish more great titles kept themselves evolving over the years like NMS managed to pull off.
@@DouglasLambertBest place to start is to do a new save. Follow the tutorials and the story until you get bored. Then just start exploring and you’ll find something interesting. Do that until you get bored and repeat. The game is as wide as an ocean and deep as a puddle (and I mean that as a compliment). The systems in the game are fairly shallow, but they’re all pretty fun and enjoyable to interact with. Plus, there’s so many things to do that if you do something else when you get bored then you won’t be bored of whatever you were doing by the time you get back to it lol
@@GREG_WHEREISTHEMAYO Good advice. This game is the prime example of "wide as an ocean, deep as a puddle." But it's so wide that the novelty can keep you interested for some time. Unfortunately I hit my time limit and can't get back into the game since nothing is interesting anymore. I'll check out the occasional cosmetic update like this, but since the game itself is still just a few shallow systems when boiled down, I get bored very quickly. But it kept me playing for an OK amount of time that I enjoyed. I'd recommend it for that reason. It's fun and cool for a whil.
Yesssss! The best redemption story in modern gaming history imo. I’d love to hear how they got support, funding, the tech challenges, their emotions through it all, what drives them, where their love and determination for NMS comes from…
DF going back to eras where DF-style performance analysis wasn’t possible is the best idea ever, because all we’ve ever had is random online comments with all sorts of spurious claims, often from biased fanboys. Will be great to finally get a more objective view on many important games!
The thing I'm looking forward to the most is the difference between the PS1 using triangles to make polygons (which EVERY 3D accelerator, modern graphics cards, and all other consoles used) and the Saturn using quads (squares, rectangles, rhombuses etc, and was unable to draw with 3 sided primitives to make their polygons) and how this affected performance (just the math uses 33% more power, so does that lead to 33% less polygons for the same effort?)
Whats real annoying to the Intel fiasco is not just that Intel is still silent on the matter but also the consumer protection agencies that should be hounding them for an answer has also been silent why hasn't the FTC or their EU counterpart made any comments yet given that likely millions of devices is affected or likely gonna be affected by this especially now that Laptops are also being reported to be having the same issues the level of degradation the CPU's are having is on a level never seen before.
Exactly. The fact that the FTC are hounding Microsoft still on the Activision deal due to Game Pass Standard not including Day One Games any longer (which they rightfully should be hounding MS over), but they are letting Intel slide is beyond cattywampus.
@@NintenJon64 millions of people using these 13th and 14th gen processors might be using degrading CPU as we speak and Intel is still taking their sweet time for a fix but the FTC and its ilk are doing nothing.
@@youtubevanced4900 Yeah I think personally that's what put me off - the first couple of hours, the ones I played, seem to be a constant race to stop one of dozens of meters hitting zero, very micro-management and totally dull, combined with some kind of collectathon/fetch quest for parts. I tried it on Game Pass a year or two ago and bounced off it after that.
@@garydiamondguitarist I picked it up to try in VR. I spent about 8hrs in it. Was interesting in VR but the flying made me sick if I rolled at all. So anytime I tried flying somewhere I’d get intercepted and have to try and flee since I couldn’t stomach the dog fight. Keep my eyes shut while I turn or manoeuvre. Plus like you said, it’s so grindy with no goals. Not for me.
With regards to The Coalition fixing Gears of War Ultimate Edition on PC- they DID respond to users on an official Gears forum and to told them that they have NO INTENTION with fixing it as they were prioritizing their maintenance support for the then-current GOW4 and would likely NEVER fix it because the support period for GOW:UE is over... EDIT: It's not folklore/myth- it ran much better prior to a Windows update(Specifically the big Windows 10 1809 update) which broke it and the shadows setting was identified as the option that was affected after the update(this was also confirmed by the Coalition in the forum)...
The shadows setting can't possibly be the only issue because even all low settings the performance is exactly the same in the areas where the frame rate drops. But yeah the coalition got tired of complaints and actually just deleted nearly every thread or comment on the issue. I even had provided videos and other evidence and it was just all deleted by them.
Regarding local DLSS processing for streaming, DLSS needs the current frame's colors, the last frame's colors, the depth buffer and motion vectors as input. You wouldn't have to transfer the last frame's colors (assuming there are are no dropped frames), but this is a lot of data. Motion vectors and depth also need to be floating point values and any form of lossy compression on those would likely be catastrophic. Input frame also contains jitter, which would also suffer under compression. Most post-processing effects have to run after upsampling, so you'd have to transfer all the information to do those locally too. And finally, the input frame must not have UI in it, so you'd have to transfer that as well (also usually UI is in full-res). So this will mostly likely cost you more data, especially if you upsample from let's say 80%. Having said that, a spatial upscaler that operates on the final frame like RTX Video Super Resolution is certainly possible.
2:05:15 My very first PC build was a 486/66 DX2 w/8MB of RAM, 168MB HDD, and a 1MB dedicated GPU, expandable to 2MB. I saved for over a year to get it. DOOM played like butter on that thing, but when Wing Commander III came out, it was a bit of a challenge in parts with max settings at 1280x768. I've been chasing the performance dragon ever since. Good memories.
God I’ll never forget my 486 as a kid, I don’t remember the other specs, it was a dell that’s all I remember but man, I had so much fun trying to run games that had no right to run.
Mine is just a long history of chugs. Most DOS games chugged on my 8088. Doom and Ultima 7 chugged on my hand-me-down 486SX-25. Quake 2 chugged on my Voodoo1. Doom 3 chugged on my 9700 Pro. Crysis chugged on my 8800GT.
@Aggrofool I always found this more in spirit with PC gaming. Only a minority can actually afford top of the line. When I think PC gaming, I think tweaking settings over and over again until you get a compromise you're happy with. All on a PC that has no right doing as well as it is.
For No Man Sky, the game is very solid now. There is several story line quest you can do, so no wondering aimlessly if you don't want to. Also they been doing expeditions which #14 is supposedly this week which has its own special mission to do and get unique rewards. Some of the story in those is really awesome. Like, in Expedition 13 there were no npc or players to interact anywhere in the universe. Your on your own and your on the hunt for answers to why no one is there. With all that I do also love just exploring and seeing what crazy new planet or creatures I can find. Also you can get the disc form of PS4 and play 1.0. Just don't connect to the internet and update.
Gears Ultimate Edition has been broken for a while now. I tried it 3 years ago and it was a pretty similar experience. Pretty sure it started happening after a Windows Update.
It’s pretty bad on Series X also as DRS is broken where scaling keeps switching to max res and low res every second. The fix is to exit the game, set the resolution to 1080p from 4K and start the game again.
@@Gman2002 This is true with Series X res issues. However, switching to 1080P doesn't fix the issue for me and many other people. But it does somehow work for some people.
Absolutely loved the section covering GPU Open. Alex knows his stuff and offered some great insights on the significance of the published articles - greatly appreciated!
If you think about it it's a very smart way to test out their new game engine internally, while also letting fans see what their next game might look like based on the upgrades. It's such a smart move that I can't understand why more developers don't do it - certainly turned out better than when _Return To Arkham_ pointlessly dumped all the assets etc from UE3 to UE4 and introduced a bunch of bugs and performance issues along the way, for seemingly no benefit whatsoever.
Amazing how he completely tunes out at times, looks up random stuff while others are talking, and even plays games when he's uninterested in the conversation. Richard is incredibly lenient and easygoing.
@@LeesChannel Rich Ledbetter strikes me as the "good boss" who just respects the quirkiness of people and as long as his employees are happy, deadlines are met and the work is good, within reason doesn't particularly care how it's achieved. I'd love to work for someone like that.
Interesting tractor news: Loius Rossmann from youtube channel Louis Rossman is helping spearhead right to repair bill for farmers, as well as (obviously) consumer electronics. He appeared before congress advocating for the right to repair. In other tractor news a McCordesville man accused of stealing and joyriding a johndeere tractor was found urinating on the side of the road and in possession of stolen BMW keys. He currently awaits arraignment on 2 counts of auto theft and 1 count of indecency.
Re: pivotal decisions affecting gaming destinies. Way back in 1997, my brother and I were set on getting an N64, until, for reasons I can't fully explain, we got to the store with our grandma, who was buying it for us, looked at each other, said "should we get a PlayStation instead?" "yeah", and that was that. I loved so many of the classic PS1 games and franchises: Crash Bandicoot, Metal Gear Solid, Tekken, Spyro the Dragon, Klonoa, but one stands above all others: Final Fantasy. 27 years later, I'm still an enormous Final Fantasy fan and nerd. I don't play as much as I used to but hardly a day goes by without me interacting with them in some way, whether it's listening to the soundtracks or a podcast, watching a video on TH-cam about them, watching someone play them on Twitch, or even just reading the wiki or GameFAQs. I met my first serious girlfriend on a Final Fantasy forum when I was 17 and I've made lots more friends on them since. I have to wonder how my life would have turned out if we'd gone for the N64 instead. Would I be as much of a fan of Zelda or some other series? Would I have liked Final Fantasy at all? Who would I have met and what life experiences would I have had instead?
Having played No Mans Sky on PS4 and PS 5 the difference is pretty huge there is massive increase in foliage and cloud coverage and basically everything it isn't just a case of rapid load times and a frame rate and resolution boost to 4k like some games that's for sure 😂
I think they are just being very careful about communication since a wrong word here could open them to incredible amounts of litigation. Who cares about gamers and their silly desktops, HP, Lenovo, Dell, Supermicro, those are the kinds of people you don’t want to piss off. I suspect they have a pretty good idea of what is happening but won’t come out with it until they have a viable solution. Even if that solution is: have a bunch of free/discounted Arrow Lake.
not at all, it means they don't have anything definitive to say / no new information to add - worse will be if they came out and talked random thesis they are exploring that turn out not to be anything to do with the issue - i am a fan of the 'manufacturing issues for certain batches' as i have had no issues witg my early batch i9-13900K and i5-13600K.
No publicly traded company is going to readily admit fault for a problem with so much potential liability. Their shareholders would be the first ones to sue them. Capitalism doesn't care about morality.
I wonder how Ubisoft will perform once they inevitably switch their engines to virtual geometry. It's only a question of time. Snowdrop already has Lumen-like RTGI after all.
Well if that is true, Sony are in real trouble because (understatement) it's not exactly a bumper year for PlayStation in 2024 is it? Shovelling out poorly emulated PS2 games, practically abandoning PSVR2 and finally fixing PS Stars is about all they have to show in the last few months, not exactly award-winning stuff is it? 😂 If they're smart and PS5 Pro is ready, they should release that to distract everyone from the fact there's still not enough great games as compared to every previous PlayStation generation.
@@garydiamondguitarist I don't feel like Pro is coming so soon as September hitting the shelves and all in 1.5 months? Without being announced or open for Preorders? Or any special game releases? Unlikely. Maybe Nov-Dec or Winter 2025 more realistic and plausible
@@garydiamondguitaristI have no idea how you have time to play all the amazing games in the PlayStation 5 library. I haven't even got Round to Final Fantasy 7 Rebirth and Stellar Blade because there are many PS5 games to play and too little time to finish them all but I'm so excited to play them when I finish Returnal and Spiderman 2😂
@@bagelbomb1887 Well that's the problem with creating a strawman argument isn't it, you're arguing with a point the other person didn't actually make. I never said there weren't amazing games, there just aren't as many of them at this point in the PS5's life cycle as there were at the same points in the PS3s/PS4s life cycle, especially as far as first and second party Sony made/published games go. Having a few amazing games isn't the point. Yeah Returnal is a great game but that's from early Q2 2021, six months after the PS5 released, so it's not exactly current, and I specifically mentioned 2024 as a barren year. Again, strawman argument.
People should reach out to their local news channels and request reporting on this Intel issue. The amount of time Intel has taken to address this other than a pitiful jpeg image is truly suspect, and make them look like a guilty person figuring out their next moves.
Yeah they clearly don't give a s*it about their customers. No press release, no recall. What companies who don't communicate with their customers because they're fearful of incriminating themselves/even more backlash often fail to realise is that the message *not* communicating and rushing to the resolve the issue gives out is "we don't care about you", totally full of hubris and arrogance. In a couple of years time when their share price drops and people have abandoned them in droves, they might finally get the message themselves, but by then it'll be too late. Failure is often earned, I guess.
The second I saw the new waves in No Mans Sky I was like 'they've back ported this!' So happy to see that studio continue. They're a really inspiring example of believing in something and sticking with it, even if no one expects or even wants you to do so.
Rare mistake by Alex on the hardware decompression answer - asset decompression is definitely a cause of some traversal stutter. Otherwise there would be no point in using dedicated hardware to decompress assets and more powerful CPUs wouldn’t have much effect in stuttering messes like Dead Space Remake.
Decompression is low on the priority list, easy enough to throw that on an under used CPU core. And the PS5 hasn't had a huge advantage over Xbox Series X with their hardware decompression in cross-platform games when it comes to stutters.
You can't blame developers if the engine's stock setup does not run smoothly. That's entirely on Epic to provide an engine that doesn't have major issues with common use cases. If a developer's doing something unusual, then that's their problem. Personally at this point I don't ever expect the situation to improve. It's been getting continually worse since before UE4 even released, back when traversal stutter was introduced in UE3 as a terrible alternative to texture popping.
What is even more crazy about the No Man’s Sky update is that it is update 1 of 3! They will release "Worlds Part 2" and part 3 later, so they not only sent out this crazily massive update, they also announced two more of that scale. It’s just crazy. Hello Games is going beyond what is imaginable.
No Man's Sky is crossplay btw! I rely on that all the time to record my fan trailers & cinematics for it (juggling a ps5-connected controller in one hand, a mouse for the "camera" on the other lol)
@@WayStedYou And GN published a followup just after this Direct was recorded, where one ongoing failure hypothesis is oxidation of the copper interconnects (vias) inside the CPU, likely due to a manufacturing process issue. Nothing confirmed yet but if it is, then no microcode or BIOS update would save them
1:41:10 - I think 100fps looked like "a blurry mess" due to there not being a "single overdrive mode experience" (as often said by Monitor's Unboxed). The overshoot artifacts are just much worse around 100Hz for the overdrive setting they've selected.
1:03:00 - TH-cam needs to add comments per chapter since these videos are so long. To answer Alex's question about Engine/Developers. I feel it should be treated just like real life car engines. If I buy a crate engine and it has problems out of the box. then the mechanic that bought the engine shouldn't have to modify it to get it working correctly. While im not a game developer, game engine engineer or vehicle engine engineer, I could be missing some things but i still feel the software shouldn't have an issue like shader compilation stutter.
Imo they aren't comparable at all. A car engine has to do one thing reliably. While a game engine has to account for all types of projects and needs to be flexible since the developers don't know how exactly and for what it will be used.
If we would go with engine modification analogy - it would be more like putting an engine from Spitfire to the car - It is great engine - but your application requires adjustments. We can't expect UE will be generic enough to remove responsibility from Devs. Things like shader compilation stutter are due to UE being flexible with material editing and most often lack of precoputing those for PC. There are always improvements to be made but on the other side - you cannot expect Epic will solve all your issues. I've seen too many times decisions made without considering tech that is being used and blaming Epic when things do not work out.
I loved hearing about the experiences that changed your video game tragectory. Brings up a lot of similar memories for me. It would be great hearing more about moments that influenced your passion for video games from the whole DF crew.
17:51 As someone who pre-ordered on 2016 and played 100+ hours in 2016 before mostly abandoning the game, I WOULD LOVE, I would become a Patreon for DF content.
For No Man's Sky: It's very easy, it seems to me, to reach several people or place, from several platforms, on the same planet, etc. You need to use the teleporter in the “anomaly” space station (accessible after a few minutes of play). And even if the Switch version doesn't have multiplayer (yet), it's possible to join any planet or other player/platform base via this same teleporter.
Having an unstable Intel system then immediately bought another Intel rig, only narrowly avoided another Intel instability disaster but still thinks Intel is more stable. Someone should be joining the mental gymnastic team.
@JackoWillMakeLives-loveu no it's quite crazy to not have given something a chance in 20 years even after having a super unstable cpu and narrowly missing a possible deal breaker for his livelihood and he is still like "I'll probably go intel"
with the 13900/14900k issue, it could be a matter of the following: Intel pushing it past its comfort zone to get to the top of benchmark charts for example I think for NVIDIA it was the same with the 30xx series at least and likely the 40xx cards as well(don't forget that IIRC starting with the 30xx series, they raised the power usage for the top-end cards from their commonly-used 250W to over 300W, which seems like they went outside of the card's 'optimal zone' in order to achieve some goal like a certain performance for benchmark charts. Just a thought, but I think there's definitely something to it. Sacrificing stability/wattage sweet spot for most likely chart topping.
thats likely what it is. Intel is trying to make a 10nm node perform equal or better than AMds 4nm node and extend it to places it shouldnt even be in , in terms of clocks and powerdraw.
My thoughts exactly, they cam show some unreleased games for hype, no need for them to release with it. Days Gone was kinda in that boat. GTA6 gameplay? FSR3 crashout segment? they can do a lot of interesting things to demo it.
Only reason I still have my 12900k is the AVX512 for RPCS3. Hoping Ryzen surpasses a 12900k with AVX512 soon and then I will replace the machine. Even on my 12900k, I still get stability issues with DDR5 memory, though I read that the memory controller for the 12900k isn't particularly great.
@@alexanderramirez158 I played The Darkness this year on my 7600 and it ran that thing easily. So I think the whole AVX512 stuff is a bit blown out of proportion.
18:18 yes it is! You can do it with both the PS4 and PC versions as well, and the comparisons between 1.0 (1.03 in the case of the PC version if you download it from Steam's backend) and the current iteration would probably not be too difficult given the extremely limited planet types that actually exist in that original version. Would be very interested in seeing such content.
@@michaelangst6078You do realise there is already over 150 games with Dolby Vision on Xbox and PC, it's still growing the catalogue of Dolby Vision games, CoD, Assassins Creed, Battlefield, Cyberpunk, MS Flight Sim and many many more
Richards eyebrow when John says he 'still' thinks the pro will come out this year. Pretty sure Richard had to point out to John recently that the lack of information was historically in line with prior releases...
1:29:37 - Conspiracy theory for you. Every building has a 13th floor. But in some buildings they seal it up for [insert conspiracy theory here]. The superstition story is just a cover.
There was a clear conflict of interest regarding Psygnosis and the Saturn, Sony owned Psygnosis and the development kit for the PS1 was basically something they built. Porting (via a 3rd party) crappy versions of your games to the competitor....why doesn't anyone talk about this?
Playstation vs saturn....i always imagine if i had a time machine and went back and say increased the ram on psone or made the saturn easier to program for and make the 3d so much better how would it change things
I find it extremely funny the topic on the Stutter Struggle on Unreal. Mostly because we see people with reckless lack of knowledge that companies like Game Freak (regarding Pokémon) or Bethesda Game Studios should ditch their own engines and go Unreal. However, what CDPR and Creative Assembly say is that you will still need a strong engineering team to cater UE to your own needs, and that just making "Pokémon in UE5" like half the videos on TH-cam show is not an actual game.
I think with the UE stutter issues I would say the responsibility is 60/40 UE to developer. Developers have a responsibility to optimise the engine for their game. But at the end of the day, UE charges money to use the engine so they have a responsibility to make sure it's fit for purpose.
I'm looking forward to the PS5 pro, I believe that launching an update in the middle of the generation makes sense, as it keeps the console competitive with PCs, and puts many used PS5s on the used market, considering that many people change their 1000 dollar cell phone every year, an update every 4 years doesn't seem ridiculous
Hot take: Most people are saying the PS5 Pro isn't needed and they won't be buying one... _but_ it will still make a profit and the enthusiasts will _still_ buy and enjoy it like they did the PS4 Pro (myself included).
The people saying it isn't needed are just just looking to stir the pot. The PS4 Pro and One X where not needed either. Neither made up the bulk of their respective consoles sold. Both where for enthusiasts or people needing to replace a broken one and figured they throw the extra money down.
Honestly surprised you didn't tackle Nobody wants to die. Imho that's the best looking game I've ever seen. The materials work, lighting, DLSS 3.5 RR, attstyle, possibly hardware lumen. Seriously impressive looking game
Going back into graphics research and actual profiling/debugging instead of trying to telescope it with screenshots and framerates is a good direction. Great episode, listened to more than half of the topics for once.
Like hello games? You mean releasing an unfinished game and then spend the next few years fixing it and adding content? The gaming is already like this
@@SkyBorikAre we still on this line of thinking? They've long surpassed fixing it. There has been no paid expansions or even paid currency. They've more than earnt the goodwill.
gears of war ultimate is not capped at 30 on series x at least through fps boost it’s 60. Shows how much you guys keep up with xbox at this point. I wish you guys would have someone more knowledgeable.
When I was doing my most recent built, I was seriously considering a 13900K. I'm really glad I waited for Zen 4 X3D to launch. My 7950X3D has been completely issue-free for the past year.
Today's show was so amazing, loved the reminiscing of the old days, and it opened up lots of wounds, hardships and that spark that can't die for this medium
Even if you 'underclock' and use an optimal cooling solution there is no warranty that the CPUs won't degrade over time IF the failures are related to the manufacturing process (I hope not).
Thanks Rich for pointing out that switch to Unreal engine is not always a technical decision and sometimes publishers enforce that due to financial reasons.
No Man’s Sky definitely deserves a DF tribute for a technical progression look, would be so cool to see ngl! Not to forget game is also on VR platforms!
I kinda liked the game when it was first released, but stopped playing after a month or so. Now there is som many updates that I think I is a completely new game and I don't even know where to start.
Good of you to mention the VR platform. It’s such a good chilled game for it. Has separate graphics options in VR that won’t interfere with your 2D experience or settings which I don’t think I’ve seen another game pull off and just runs fantastic.
Can’t wait to get back on pc and try this new update. Every few years they come out with a Titan scale expansion for nothing, sincerely wish more great titles kept themselves evolving over the years like NMS managed to pull off.
@@DouglasLambertBest place to start is to do a new save. Follow the tutorials and the story until you get bored. Then just start exploring and you’ll find something interesting. Do that until you get bored and repeat. The game is as wide as an ocean and deep as a puddle (and I mean that as a compliment). The systems in the game are fairly shallow, but they’re all pretty fun and enjoyable to interact with. Plus, there’s so many things to do that if you do something else when you get bored then you won’t be bored of whatever you were doing by the time you get back to it lol
yeah it's a great VR exp.
In the future hopefully with the full graphical featureset that used in Flat mode.
@@GREG_WHEREISTHEMAYO Good advice. This game is the prime example of "wide as an ocean, deep as a puddle."
But it's so wide that the novelty can keep you interested for some time.
Unfortunately I hit my time limit and can't get back into the game since nothing is interesting anymore.
I'll check out the occasional cosmetic update like this, but since the game itself is still just a few shallow systems when boiled down, I get bored very quickly.
But it kept me playing for an OK amount of time that I enjoyed. I'd recommend it for that reason. It's fun and cool for a whil.
Yes please a deep dive WITH Hello Games 🥳
Seconded and, if allowed, thirded.
Thirded or fourthed
Yes please!!!!!!
Yesssss! The best redemption story in modern gaming history imo. I’d love to hear how they got support, funding, the tech challenges, their emotions through it all, what drives them, where their love and determination for NMS comes from…
More yes please to this, would be a great video essay.
one youtube comment said it best:
"the 14900k runs at 6ghz out of the box but skilled overclockers have managed to run it stable at 5.5ghz"
ST vs MT clocks? 6GHz is on 1 or maybe 2 cores max, definitely not on all cores otherwise it would melt lol
DF going back to eras where DF-style performance analysis wasn’t possible is the best idea ever, because all we’ve ever had is random online comments with all sorts of spurious claims, often from biased fanboys. Will be great to finally get a more objective view on many important games!
Would also be way easier to Pixel count without all the upscalers in use nowadays!
It would also help put into perspective how technology and performance has evolved/changed over the years.
I like that idea. I like this comment section.
The thing I'm looking forward to the most is the difference between the PS1 using triangles to make polygons (which EVERY 3D accelerator, modern graphics cards, and all other consoles used) and the Saturn using quads (squares, rectangles, rhombuses etc, and was unable to draw with 3 sided primitives to make their polygons) and how this affected performance (just the math uses 33% more power, so does that lead to 33% less polygons for the same effort?)
I support that
Please do that No Mans Sky video, we need it
Yessss
Hello Games really has gone above and beyond at this point.
Whats real annoying to the Intel fiasco is not just that Intel is still silent on the matter but also the consumer protection agencies that should be hounding them for an answer has also been silent why hasn't the FTC or their EU counterpart made any comments yet given that likely millions of devices is affected or likely gonna be affected by this especially now that Laptops are also being reported to be having the same issues the level of degradation the CPU's are having is on a level never seen before.
Exactly. The fact that the FTC are hounding Microsoft still on the Activision deal due to Game Pass Standard not including Day One Games any longer (which they rightfully should be hounding MS over), but they are letting Intel slide is beyond cattywampus.
@@NintenJon64 millions of people using these 13th and 14th gen processors might be using degrading CPU as we speak and Intel is still taking their sweet time for a fix but the FTC and its ilk are doing nothing.
HELLO deserve much recognition for NMS, such dedication is very rare indeed!
Now if they could just add some actual gameplay to the game.
It gets boring really fast currently.
@@youtubevanced4900nah
@@youtubevanced4900 Yeah I think personally that's what put me off - the first couple of hours, the ones I played, seem to be a constant race to stop one of dozens of meters hitting zero, very micro-management and totally dull, combined with some kind of collectathon/fetch quest for parts. I tried it on Game Pass a year or two ago and bounced off it after that.
@@garydiamondguitarist I picked it up to try in VR. I spent about 8hrs in it. Was interesting in VR but the flying made me sick if I rolled at all.
So anytime I tried flying somewhere I’d get intercepted and have to try and flee since I couldn’t stomach the dog fight. Keep my eyes shut while I turn or manoeuvre.
Plus like you said, it’s so grindy with no goals.
Not for me.
"That weird kid that didn't shut up about Halo for a week" he said while praying at the Crysis shrine for almost 17 years now 😂
Gotta respect DF giving you 2hr+ weekly podcasts. Most only do an hour
With regards to The Coalition fixing Gears of War Ultimate Edition on PC- they DID respond to users on an official Gears forum and to told them that they have NO INTENTION with fixing it as they were prioritizing their maintenance support for the then-current GOW4 and would likely NEVER fix it because the support period for GOW:UE is over...
EDIT: It's not folklore/myth- it ran much better prior to a Windows update(Specifically the big Windows 10 1809 update) which broke it and the shadows setting was identified as the option that was affected after the update(this was also confirmed by the Coalition in the forum)...
Besides, why would they go back and fix GOW: UE when they're going to have the Marcus Fenix Collection out within the next 2 years?
@@G360LIVE As much as I want this it's not going to happen regardless of whatever leak or document you're referring to.
The shadows setting can't possibly be the only issue because even all low settings the performance is exactly the same in the areas where the frame rate drops. But yeah the coalition got tired of complaints and actually just deleted nearly every thread or comment on the issue. I even had provided videos and other evidence and it was just all deleted by them.
There's a reason TC nuked those forums. They kept sticking their own foot in their mouth.
Regarding local DLSS processing for streaming, DLSS needs the current frame's colors, the last frame's colors, the depth buffer and motion vectors as input. You wouldn't have to transfer the last frame's colors (assuming there are are no dropped frames), but this is a lot of data. Motion vectors and depth also need to be floating point values and any form of lossy compression on those would likely be catastrophic. Input frame also contains jitter, which would also suffer under compression. Most post-processing effects have to run after upsampling, so you'd have to transfer all the information to do those locally too. And finally, the input frame must not have UI in it, so you'd have to transfer that as well (also usually UI is in full-res). So this will mostly likely cost you more data, especially if you upsample from let's say 80%. Having said that, a spatial upscaler that operates on the final frame like RTX Video Super Resolution is certainly possible.
2:14:50 „ENOUGH!“ proclaims Richard, ending the podcast.
2:05:15 My very first PC build was a 486/66 DX2 w/8MB of RAM, 168MB HDD, and a 1MB dedicated GPU, expandable to 2MB. I saved for over a year to get it. DOOM played like butter on that thing, but when Wing Commander III came out, it was a bit of a challenge in parts with max settings at 1280x768.
I've been chasing the performance dragon ever since.
Good memories.
God I’ll never forget my 486 as a kid, I don’t remember the other specs, it was a dell that’s all I remember but man, I had so much fun trying to run games that had no right to run.
Mine is just a long history of chugs. Most DOS games chugged on my 8088. Doom and Ultima 7 chugged on my hand-me-down 486SX-25. Quake 2 chugged on my Voodoo1. Doom 3 chugged on my 9700 Pro. Crysis chugged on my 8800GT.
Started on Amstrad pc1512
8mhz cpu no he’s dos only. Prince of Persia was running at like 18 fps🤣.
Double floppy 5”1/4 only
@Aggrofool I always found this more in spirit with PC gaming. Only a minority can actually afford top of the line. When I think PC gaming, I think tweaking settings over and over again until you get a compromise you're happy with. All on a PC that has no right doing as well as it is.
@@neojfk1883 Yeah, before that the household had an XT/AT 8MHz, and a 286/16. With 40MB HDDs haha. The speeeed of that 486 was ASTOUNDING!!
For No Man Sky, the game is very solid now. There is several story line quest you can do, so no wondering aimlessly if you don't want to. Also they been doing expeditions which #14 is supposedly this week which has its own special mission to do and get unique rewards. Some of the story in those is really awesome. Like, in Expedition 13 there were no npc or players to interact anywhere in the universe. Your on your own and your on the hunt for answers to why no one is there. With all that I do also love just exploring and seeing what crazy new planet or creatures I can find.
Also you can get the disc form of PS4 and play 1.0. Just don't connect to the internet and update.
Gears Ultimate Edition has been broken for a while now. I tried it 3 years ago and it was a pretty similar experience. Pretty sure it started happening after a Windows Update.
Turning v-sync off fixed it for me. And yeah, I thhink it was a windows update quite awhile ago.
It’s pretty bad on Series X also as DRS is broken where scaling keeps switching to max res and low res every second. The fix is to exit the game, set the resolution to 1080p from 4K and start the game again.
@@Gman2002 This is true with Series X res issues. However, switching to 1080P doesn't fix the issue for me and many other people. But it does somehow work for some people.
Absolutely loved the section covering GPU Open. Alex knows his stuff and offered some great insights on the significance of the published articles - greatly appreciated!
Please get Louis Rossmann on as a guest for the bespoke tractor episode of DF Direct
Not to mention there’s a second part to this No Mans Sky update, insane.
If you think about it it's a very smart way to test out their new game engine internally, while also letting fans see what their next game might look like based on the upgrades. It's such a smart move that I can't understand why more developers don't do it - certainly turned out better than when _Return To Arkham_ pointlessly dumped all the assets etc from UE3 to UE4 and introduced a bunch of bugs and performance issues along the way, for seemingly no benefit whatsoever.
lol john falling asleep for 5 minutes straight 😂 that´s some serious power napping
Amazing how he completely tunes out at times, looks up random stuff while others are talking, and even plays games when he's uninterested in the conversation. Richard is incredibly lenient and easygoing.
@@LeesChannel Rich Ledbetter strikes me as the "good boss" who just respects the quirkiness of people and as long as his employees are happy, deadlines are met and the work is good, within reason doesn't particularly care how it's achieved. I'd love to work for someone like that.
Timestamp pls!
@@saxoman1 23:32
Missed it but went back and couldn't believe it. John is too funny 😂😂😂
You can't even say he is reading something as he is very still 😂😂😂😂
John : Knack 2 ! (serious face )
Alex : HAHAHAHAHA
My body is quote unquote “bespoke hardware.” And it’s aging poorly 😢
Your face too.
It’s always a good day when Alex breaks out the tank top
So everyday.
He’s got his guns out
only with days that end with Y.
Let’s talk about tractors
As if farmers don’t have the shit end of the stick already now they have to fight for their right to repair their own equipment
I went to the new Tractor Supply Co. That just opened up by me and bought a leaf blower, it's pretty nice inside plus they have cute baby chics.
Tractors are expensive but important. Right to repair support please
twacktors!
Interesting tractor news: Loius Rossmann from youtube channel Louis Rossman is helping spearhead right to repair bill for farmers, as well as (obviously) consumer electronics. He appeared before congress advocating for the right to repair.
In other tractor news a McCordesville man accused of stealing and joyriding a johndeere tractor was found urinating on the side of the road and in possession of stolen BMW keys. He currently awaits arraignment on 2 counts of auto theft and 1 count of indecency.
Re: pivotal decisions affecting gaming destinies. Way back in 1997, my brother and I were set on getting an N64, until, for reasons I can't fully explain, we got to the store with our grandma, who was buying it for us, looked at each other, said "should we get a PlayStation instead?" "yeah", and that was that. I loved so many of the classic PS1 games and franchises: Crash Bandicoot, Metal Gear Solid, Tekken, Spyro the Dragon, Klonoa, but one stands above all others: Final Fantasy. 27 years later, I'm still an enormous Final Fantasy fan and nerd. I don't play as much as I used to but hardly a day goes by without me interacting with them in some way, whether it's listening to the soundtracks or a podcast, watching a video on TH-cam about them, watching someone play them on Twitch, or even just reading the wiki or GameFAQs. I met my first serious girlfriend on a Final Fantasy forum when I was 17 and I've made lots more friends on them since. I have to wonder how my life would have turned out if we'd gone for the N64 instead. Would I be as much of a fan of Zelda or some other series? Would I have liked Final Fantasy at all? Who would I have met and what life experiences would I have had instead?
The highlight for me was gamer found girlfriend.
el psy kongroo
You made the right call dude
That moment when Alex realised that the “advanced hardware” required to render the new graphics in No Man’s Sky is, in fact, a base PS4 😂
Having played No Mans Sky on PS4 and PS 5 the difference is pretty huge there is massive increase in foliage and cloud coverage and basically everything it isn't just a case of rapid load times and a frame rate and resolution boost to 4k like some games that's for sure 😂
Intel's silence on the Raptor Lake degradation issue seems very cynical and bad faith.
Has something changed since "we don't know"?
I wouldn't want them to just lie.
I think they are just being very careful about communication since a wrong word here could open them to incredible amounts of litigation. Who cares about gamers and their silly desktops, HP, Lenovo, Dell, Supermicro, those are the kinds of people you don’t want to piss off. I suspect they have a pretty good idea of what is happening but won’t come out with it until they have a viable solution. Even if that solution is: have a bunch of free/discounted Arrow Lake.
not at all, it means they don't have anything definitive to say / no new information to add - worse will be if they came out and talked random thesis they are exploring that turn out not to be anything to do with the issue - i am a fan of the 'manufacturing issues for certain batches' as i have had no issues witg my early batch i9-13900K and i5-13600K.
Drama queen
No publicly traded company is going to readily admit fault for a problem with so much potential liability. Their shareholders would be the first ones to sue them. Capitalism doesn't care about morality.
I can't wait for Farm Foundry and their tractor reviews!
DF Direct Weekly 172 - some people said it couldn't be done, but here we are!
In the here and now!
@@pronstorestiffi 172 truly is a bespoke episode number!
I always said it could be done, but even I'm surprised by this.
@@strangevision99 A terrific quote-unquote "achievement"!
@@tyo101 Exclamation point
Imagine that the update file from crowdstrike was corruped because it was made using a 14th gen intel cpu
Imagine.....
Ubisoft should never switch from Anvil and Snowdrop to Unreal.
I wonder how Ubisoft will perform once they inevitably switch their engines to virtual geometry. It's only a question of time. Snowdrop already has Lumen-like RTGI after all.
@@cube2fox You can have same geometric detail without virtual geometry like Alan Wake 2
They really just have to get their human characters up. They look 2 generations behind a lot of times, but their environments always look great
first line in the video name heading fooled me: "PS5 Pro Still Coming in 2024? No"
Might be true actually lol
Well if that is true, Sony are in real trouble because (understatement) it's not exactly a bumper year for PlayStation in 2024 is it? Shovelling out poorly emulated PS2 games, practically abandoning PSVR2 and finally fixing PS Stars is about all they have to show in the last few months, not exactly award-winning stuff is it? 😂 If they're smart and PS5 Pro is ready, they should release that to distract everyone from the fact there's still not enough great games as compared to every previous PlayStation generation.
@@garydiamondguitarist I don't feel like Pro is coming so soon as September hitting the shelves and all in 1.5 months? Without being announced or open for Preorders? Or any special game releases? Unlikely. Maybe Nov-Dec or Winter 2025 more realistic and plausible
@@garydiamondguitaristI have no idea how you have time to play all the amazing games in the PlayStation 5 library. I haven't even got Round to Final Fantasy 7 Rebirth and Stellar Blade because there are many PS5 games to play and too little time to finish them all but I'm so excited to play them when I finish Returnal and Spiderman 2😂
@@bagelbomb1887 Well that's the problem with creating a strawman argument isn't it, you're arguing with a point the other person didn't actually make.
I never said there weren't amazing games, there just aren't as many of them at this point in the PS5's life cycle as there were at the same points in the PS3s/PS4s life cycle, especially as far as first and second party Sony made/published games go. Having a few amazing games isn't the point. Yeah Returnal is a great game but that's from early Q2 2021, six months after the PS5 released, so it's not exactly current, and I specifically mentioned 2024 as a barren year. Again, strawman argument.
People should reach out to their local news channels and request reporting on this Intel issue. The amount of time Intel has taken to address this other than a pitiful jpeg image is truly suspect, and make them look like a guilty person figuring out their next moves.
Yeah they clearly don't give a s*it about their customers. No press release, no recall. What companies who don't communicate with their customers because they're fearful of incriminating themselves/even more backlash often fail to realise is that the message *not* communicating and rushing to the resolve the issue gives out is "we don't care about you", totally full of hubris and arrogance. In a couple of years time when their share price drops and people have abandoned them in droves, they might finally get the message themselves, but by then it'll be too late. Failure is often earned, I guess.
@@garydiamondguitarist yeah, not at all :(
The second I saw the new waves in No Mans Sky I was like 'they've back ported this!'
So happy to see that studio continue. They're a really inspiring example of believing in something and sticking with it, even if no one expects or even wants you to do so.
Rare mistake by Alex on the hardware decompression answer - asset decompression is definitely a cause of some traversal stutter. Otherwise there would be no point in using dedicated hardware to decompress assets and more powerful CPUs wouldn’t have much effect in stuttering messes like Dead Space Remake.
Powerful CPU's still experience stutters in Dead Space Remake. So what are you talking about?
Decompression is low on the priority list, easy enough to throw that on an under used CPU core. And the PS5 hasn't had a huge advantage over Xbox Series X with their hardware decompression in cross-platform games when it comes to stutters.
They’re shorter and less intrusive than on lower end CPUs.
33:00 You are missing out John
Gears of War Ultimate Edition is 60fps on Series X at "4K" I just played it.
It’s broken on Series X. It has a scaling issue which requires setting the Xbox res to 1080p and restarting the game.
@@Gman2002 I played it from start to finish 3 weeks ago on a Series X and that never happened to me, I was unaware of that issue.
You can't blame developers if the engine's stock setup does not run smoothly. That's entirely on Epic to provide an engine that doesn't have major issues with common use cases. If a developer's doing something unusual, then that's their problem. Personally at this point I don't ever expect the situation to improve. It's been getting continually worse since before UE4 even released, back when traversal stutter was introduced in UE3 as a terrible alternative to texture popping.
What is even more crazy about the No Man’s Sky update is that it is update 1 of 3! They will release "Worlds Part 2" and part 3 later, so they not only sent out this crazily massive update, they also announced two more of that scale. It’s just crazy. Hello Games is going beyond what is imaginable.
No Man's Sky is crossplay btw! I rely on that all the time to record my fan trailers & cinematics for it (juggling a ps5-connected controller in one hand, a mouse for the "camera" on the other lol)
Sounds like it's time for Intel to release a new basebaselineline update
A baseline baseline, and then if that doesn't work, a 'basement' update
If you watch the level1techs video, they have been running jt below that spec with 4800mhz memory and was still failing en masse.
@@WayStedYou And GN published a followup just after this Direct was recorded, where one ongoing failure hypothesis is oxidation of the copper interconnects (vias) inside the CPU, likely due to a manufacturing process issue. Nothing confirmed yet but if it is, then no microcode or BIOS update would save them
1:41:10 - I think 100fps looked like "a blurry mess" due to there not being a "single overdrive mode experience" (as often said by Monitor's Unboxed). The overshoot artifacts are just much worse around 100Hz for the overdrive setting they've selected.
maybe he has a superslow VA panel with terrible pixel response
1:03:00 - TH-cam needs to add comments per chapter since these videos are so long. To answer Alex's question about Engine/Developers. I feel it should be treated just like real life car engines. If I buy a crate engine and it has problems out of the box. then the mechanic that bought the engine shouldn't have to modify it to get it working correctly. While im not a game developer, game engine engineer or vehicle engine engineer, I could be missing some things but i still feel the software shouldn't have an issue like shader compilation stutter.
Imo they aren't comparable at all. A car engine has to do one thing reliably. While a game engine has to account for all types of projects and needs to be flexible since the developers don't know how exactly and for what it will be used.
If we would go with engine modification analogy - it would be more like putting an engine from Spitfire to the car - It is great engine - but your application requires adjustments. We can't expect UE will be generic enough to remove responsibility from Devs. Things like shader compilation stutter are due to UE being flexible with material editing and most often lack of precoputing those for PC. There are always improvements to be made but on the other side - you cannot expect Epic will solve all your issues. I've seen too many times decisions made without considering tech that is being used and blaming Epic when things do not work out.
I loved hearing about the experiences that changed your video game tragectory. Brings up a lot of similar memories for me. It would be great hearing more about moments that influenced your passion for video games from the whole DF crew.
All backwards Gears are 60fps on the Series X.
LOL
17:51 As someone who pre-ordered on 2016 and played 100+ hours in 2016 before mostly abandoning the game, I WOULD LOVE, I would become a Patreon for DF content.
Does Alex own any shirts with sleeves? Someone buy that man a DF t-shirt!
It’s probably hot as hell in there lol
He has to keep up the side against Red Gaming Tech's gymbro surprise.
I for one support Alex’s commitment to sun’s out, guns out 💪
1:35:00 John literally describing the Steam Link. Rest in peace 😢
It was such a great little box
Lol Sony marked the base ps5 as 8k 😂 when are we gonna start saying the games actually resolution?
PS5 has a native 8K 60fps game - The Tourist.
Xbox Series X has 8K on the chip... 😂
They took 8K off the box 😂
For No Man's Sky: It's very easy, it seems to me, to reach several people or place, from several platforms, on the same planet, etc.
You need to use the teleporter in the “anomaly” space station (accessible after a few minutes of play).
And even if the Switch version doesn't have multiplayer (yet), it's possible to join any planet or other player/platform base via this same teleporter.
Having an unstable Intel system then immediately bought another Intel rig, only narrowly avoided another Intel instability disaster but still thinks Intel is more stable. Someone should be joining the mental gymnastic team.
Yeah I 100% agree lol
The problem is overblown as always. But hey soak up your NPC propaganda, I won’t stop you.
@JackoWillMakeLives-loveu no it's quite crazy to not have given something a chance in 20 years even after having a super unstable cpu and narrowly missing a possible deal breaker for his livelihood and he is still like "I'll probably go intel"
with the 13900/14900k issue, it could be a matter of the following:
Intel pushing it past its comfort zone to get to the top of benchmark charts for example
I think for NVIDIA it was the same with the 30xx series at least and likely the 40xx cards as well(don't forget that IIRC starting with the 30xx series, they raised the power usage for the top-end cards from their commonly-used 250W to over 300W, which seems like they went outside of the card's 'optimal zone' in order to achieve some goal like a certain performance for benchmark charts.
Just a thought, but I think there's definitely something to it. Sacrificing stability/wattage sweet spot for most likely chart topping.
thats likely what it is. Intel is trying to make a 10nm node perform equal or better than AMds 4nm node and extend it to places it shouldnt even be in , in terms of clocks and powerdraw.
Where are these two presentations to watch?
I'd like to know as well... I would've really appreciated if they added it in the description.
My thoughts exactly, they cam show some unreleased games for hype, no need for them to release with it. Days Gone was kinda in that boat. GTA6 gameplay? FSR3 crashout segment? they can do a lot of interesting things to demo it.
Went back to an AMD CPU back in 2019 and never looked back. Will finally move to AM5 and buy a new motherboard and RAM with the 9950X.
Nobody cares
@@Doggo-frencton Your 13900k must be out of warranty. LMAO
A few years back we had virtue signalling, now it seems to have moved to purchase signalling. What a world 😂
@@garyb7193😂
@@Doggo-frenctonyou clearly do.
The absolute best channel on TH-cam. Thank you guys for all that you do.
Only reason I still have my 12900k is the AVX512 for RPCS3. Hoping Ryzen surpasses a 12900k with AVX512 soon and then I will replace the machine. Even on my 12900k, I still get stability issues with DDR5 memory, though I read that the memory controller for the 12900k isn't particularly great.
how does the 7950x's avx-512 simd performance compare?
@@alexanderramirez158 I played The Darkness this year on my 7600 and it ran that thing easily. So I think the whole AVX512 stuff is a bit blown out of proportion.
18:18 yes it is! You can do it with both the PS4 and PC versions as well, and the comparisons between 1.0 (1.03 in the case of the PC version if you download it from Steam's backend) and the current iteration would probably not be too difficult given the extremely limited planet types that actually exist in that original version. Would be very interested in seeing such content.
NMS hasn't updated on the Xbox version yet. Did Rich realise he was still playing the older version?
Probably not, he said he hadn’t played it in a long time.
The thing is , there was a graphical change last year... so if he hasn’t played for long you would see a difference
Anyone know where to find the Talks/Presentations that Alex mentioned about CDPR and Creative Assembly?
My main want for PS5 pro - Dolby Vision. It's absurd that the vanilla PS5 doesn't have it.
Why though? Dolby vision gaming will never be a thing besides rare occasions and there are much better devices to buy when it comes to streaming
@@michaelangst6078 for my 4k discs - not gaming.
@@michaelangst6078You do realise there is already over 150 games with Dolby Vision on Xbox and PC, it's still growing the catalogue of Dolby Vision games, CoD, Assassins Creed, Battlefield, Cyberpunk, MS Flight Sim and many many more
Always nice to hear your opinions on the latest stuff guys, keep it up DF!
BOYS: assembled
WEEK: starting on the right foot.
Buying intel 13th/14th gen chips is like always getting the scary brown/green chip in a bag.
I have not had an Intel CPU in over 20 years.
i have not had an AMD CPU in over 20 years.
Wow you’re a true loyalist. Maybe AMD will give you some stock options in return.
@@scytob lets hope its not a 13 or 14 Gen.
w h o c a r e s c o n g r a t s o n y o u r p r o d u c t
I was complaining about Gears Ultimate Edition on the Coalition twitter some weeks ago. Nice to see you guys mentioning it here.
Cant find the CDProject talk on unreal engine performance anywhere. Could anyone help to find it ?
Richards eyebrow when John says he 'still' thinks the pro will come out this year. Pretty sure Richard had to point out to John recently that the lack of information was historically in line with prior releases...
1:29:37 - Conspiracy theory for you. Every building has a 13th floor. But in some buildings they seal it up for [insert conspiracy theory here]. The superstition story is just a cover.
That is crazy!! I thought my house only had 3 floors! Dafuq?! What is this sorcery and how do i utilize all my other floors?
It's like the 7 1/2 floor in Being John Malkovich (1999), or platform 9 3/4 in Harry Potter (1997)
There was a clear conflict of interest regarding Psygnosis and the Saturn, Sony owned Psygnosis and the development kit for the PS1 was basically something they built. Porting (via a 3rd party) crappy versions of your games to the competitor....why doesn't anyone talk about this?
The mind share of intel is kind of crazy. People dont even give AMD a chance.
"Nothing's been fixed!"
"Let's move on to the next news topic." 😂 58:03
Playstation vs saturn....i always imagine if i had a time machine and went back and say increased the ram on psone or made the saturn easier to program for and make the 3d so much better how would it change things
Sega releasing development libraries earlier would've been a game changer. And launching on their original NA date with polished titles like Daytona
I find it extremely funny the topic on the Stutter Struggle on Unreal. Mostly because we see people with reckless lack of knowledge that companies like Game Freak (regarding Pokémon) or Bethesda Game Studios should ditch their own engines and go Unreal.
However, what CDPR and Creative Assembly say is that you will still need a strong engineering team to cater UE to your own needs, and that just making "Pokémon in UE5" like half the videos on TH-cam show is not an actual game.
i’m totally on board for the 2+hr long shows!!!❤❤
1000%
Same!
I think with the UE stutter issues I would say the responsibility is 60/40 UE to developer. Developers have a responsibility to optimise the engine for their game. But at the end of the day, UE charges money to use the engine so they have a responsibility to make sure it's fit for purpose.
John Deere R.M.
criticism is definitely fair from DF on UE stutters. Shining a light on something devs refuse to talk about will only help the whole gaming community.
I'm looking forward to the PS5 pro, I believe that launching an update in the middle of the generation makes sense, as it keeps the console competitive with PCs, and puts many used PS5s on the used market, considering that many people change their 1000 dollar cell phone every year, an update every 4 years doesn't seem ridiculous
We’re not in the middle of the gen tho, we’re closer to the end
@DewtehDew and somehow at the same time, the beginning
@@DewtehDew No we're not. It was reported that PS6 isn't coming until fall 2028. No reason to think otherwise
@@DewtehDewno way.
The DF crew is laughing about the idea of 13 being an unlucky number.
Intel is not laughing about their hexed 13th gen Core i7 processors though ...
Hot take:
Most people are saying the PS5 Pro isn't needed and they won't be buying one... _but_ it will still make a profit and the enthusiasts will _still_ buy and enjoy it like they did the PS4 Pro (myself included).
I don't have a ps5 yet.
Gonna get a pro one for gta6
The people saying it isn't needed are just just looking to stir the pot. The PS4 Pro and One X where not needed either. Neither made up the bulk of their respective consoles sold. Both where for enthusiasts or people needing to replace a broken one and figured they throw the extra money down.
How is this a hot take
@@R17759 how is it not?
@@mondodimotori nice, that one game alone will make up a lot of the Pro sales easily, missed opportunity for Xbox not making a Pro equivalent.
2:01:55 That store clerk did that father and son a real solid.
Honestly surprised you didn't tackle Nobody wants to die. Imho that's the best looking game I've ever seen. The materials work, lighting, DLSS 3.5 RR, attstyle, possibly hardware lumen. Seriously impressive looking game
I'll check this out !
That's a very hot takeaway for a game that has character models that look like they're made from clay
It's an OK looking game. Nothing special.
wtf? the game looks ok at best
@@colinparks619p
Going back into graphics research and actual profiling/debugging instead of trying to telescope it with screenshots and framerates is a good direction.
Great episode, listened to more than half of the topics for once.
If all developpers were like Hello Games, gaming would be 5000x better.
Like hello games? You mean releasing an unfinished game and then spend the next few years fixing it and adding content? The gaming is already like this
@@SkyBorik not really hello games fault, but the publisher's
Gameplay loop is still a boring slog. I loaded up the new update and the mouse sensitivity was jacked up. Still amateur hour over there.
@@SkyBorikAre we still on this line of thinking? They've long surpassed fixing it. There has been no paid expansions or even paid currency. They've more than earnt the goodwill.
Long live the Amiga! Thats what got me into the industry as well making games.
I can’t believe this DF podcast has been going for over 3 years already. Time is going by too fast.
It only gets worse the older you get. Its scary and sad.
It’s a good day when digital foundry uploads 😂
Sony Please, we've gone mad with speculation discussions.
Cant wait for the Playstation vs Saturn video, DF retro is amazing.
Me too, I love it!
All the gears games are 60 😅
Yeah GOW1 Ultimate Edition plays great on the Series console
The thing with RT is that until it's usable on the cards that are in the hands of most players, RT-only will make the sales numbers worse.
It is usable on the cards that in the hands of most players.
The RTX 3060 is by far the most popular card on the Steam Hardware survey and is solidly RT capable
It's pretty much just an unusable gimmick
@@boscotheman82RT??
gears of war ultimate is not capped at 30 on series x at least through fps boost it’s 60. Shows how much you guys keep up with xbox at this point. I wish you guys would have someone more knowledgeable.
Why don't you apply genius.
When I was doing my most recent built, I was seriously considering a 13900K. I'm really glad I waited for Zen 4 X3D to launch. My 7950X3D has been completely issue-free for the past year.
You should also cover the VR implementation of No man’s sky its crazy.
Today's show was so amazing, loved the reminiscing of the old days, and it opened up lots of wounds, hardships and that spark that can't die for this medium
PS5 pro + whatever naughty dog has been working on is going to be mind-blowing
Whatever Naughty Dog is working on is gonna come out at the end of ps5s lifecycle
Even if you 'underclock' and use an optimal cooling solution there is no warranty that the CPUs won't degrade over time IF the failures are related to the manufacturing process (I hope not).
The real question is..who needs a PS5 pro anyway??
Me, so I don't have to play games at 30 fps and feel nauseas or squint at low hamstrung upscaled resolutions.
Need is a strong word, we don't need to play videogames. I'd like a Pro though.
That’s like saying who needs a RTX 5080, 5090, 5060 etc….
@@rankcolour8780then get a pc.
I want it - if it's worth it. Sell the PS5 will be a HUGE pain though
Thanks Rich for pointing out that switch to Unreal engine is not always a technical decision and sometimes publishers enforce that due to financial reasons.