In regards religious/cultural/populist rebellions. Don't panic if they outnumber you by a lot, they are usually just levies. Also to make these wars shorter, click their leader, they're always leading an army, take out that army there's a good chance you'll catch him and save time.
Haven`t seen anyone mention it yet, but when researching buildings, always research the keep ones first (Mottes, battlements, hoardings and machicolations). If you don`t and you go economy/military first, you will have to wait for both the keep research and the building of the keep until you can upgrade the buildings you want. Though i think you can actually skip researching mottes and go directly to battlements if you are a low tech tribal, cause when you go feudal all your keeps get lvl 1, but by the time you feudelize motes are usually already done or don`t matter anymore. For succession a tip as Åsatru is to put one of your heirs as a your hovgodi/riksgodi, that way he wont inherit tittles, only works as long as he is the hovgodi/riksgodi tho, so have to be it at the time of death of your ruler. This works very well when you play as christian as well, send your sons to the monastery or to the holy orders. Save that early game renown. Didn`t see how you dealt with renown in this video, i know that the more kings you have under you that`s your dynasty, you get loads and loads of renown because they put stuff in their throne room which increase it. Also you can gift your dynasty members who have throne rooms, artifacts you don`t need to increase court grandeur/renown. Increased court grandeur gives renown if you are above your expected court grandeur. But what did you do in the early game for renown? I know majesty tours are a nice way of getting some each 10 years, but how did you get that massive amount? Which legacies did you pick up first? Good for the world conquest is the pillage line if you start as norse, to get the "making a killing" where 100 kills in a battle gives 5 gold, real nice getting 500gold when stack wiping a 10k unit, funding the war itself.
Thank you so much for finally doing a ck3 video! The tip i have is to try and build your capital and surrounding land tall, this means that you invest lots of gold into your holdings to upgrade your buildings and make tons of money for you. This also some other benefits like certain buildings can improve your army. Also just like real life sometimes this game takes a lot of planning, i have seen people take over the entire map without declaring a single war. The Spiffing Brit also has some really good examples in his videos on some of the insane planning and strategies.
I really enjoy your approach. You dissect the mechanics without being cheese. I have 200+ hours in the game, and even so you gave me a new perspective.
the gold mine tips is golden! i have been playing for years and the only way i got my economy together was by taking rome and constantinople. if i can pay you back, when you are in single heir realm, if you designate you dont need to disinherit. also if you white peace vassal wars you have imprisonment reason on each of the vassals, and they cant join factions so you just mop hem up 1 by 1 instead of all together. furthermore, thank you for bannerlord tutorials, you made me get into the game and im loving it!
I was all for bannerlord but you have made most if not all strategy games very interesting to watch and learn from. Are there any other games you want to put on the channel?
I appreciate that! I've got a list here - HOI4, EU4, Kenshi, Rimworld, TW Warhammer 3, Starfield and BG3. I will have to pick wisely as I don't have nearly enough time to cover all of them, but I would love to at some point!
Bro this is a knowledge base every new player/experience player should watch. Been playing ironman/400 and still learned a lot from this video thanks. I'm going to have to rewatch this a couple times
This is a fantastic video! I've played CK3 since release, but I am very very bad at it! And still don't understand all the nitty gritty. I often find myself stuck not knowing what to do etc to continue. This video and your beginner's guide has been super helpful!
Thanks for the vid! I have looked up so many guides, and although I'm not done with the video, this is the best one I've seen for describing anything of value surrounding culture and what ways you want to reform your culture and what you are looking for. I'm a fairly newish player (played ck2 a long time ago, ck3 now got me back in) and I never could find a good explanation for culture stuff. This is also one of the first times I've seen someone lean in so much on learning for your main, I usually just hear find a partner with high learning, but there are better traits than I realized in there.
Thanks for making this Strat, I’ve been thinking about getting into CK3, it’s been a long time since I’ve played CK2 even so this is a great refresher.
Again a very usefull guide! This one was a bit more complicated then the newest one. The indept explanation about the path and branch you take etc is something i need to re-watch and try to understand better. Specially the part about the faith and conversion off people. But this one was very very usefull! Thank you very much for the efforts.
Soo much good info here. I'm seeing the things I did wrong in all my campaign. Most poignant was how diversifying your takings can prevent or at least separate rebellions, taking France with Haestings as a Viking caused weeks of insane rebellions. But at least I know why, also the chain rebellion happens
55:20 Counties that have been raided recently have a "red crossed swords" symbol below the terrain symbol. The loot in that county is low because it is undeveloped, doesn't have many buildings in it, nor is it anyones' capital. 4 gold is how much it will have until the things I mentioned change. Temples have more gold, and peoples capitals have a minimum of 15 gold.
At the very start of the video, you "reroll" your character. If you are doing that, might as well make a custom character no? If you think 400 points is too high, no one is forcing you to use all of them.
I mostly reroll if I get a really bad start. If you see the character I actually started with, he was pretty bad - paranoid was hard to deal with but I kept him because he had one virtuous trait to balance it out. I know what you mean that - it's just that for a challenge video if I start with a custom character it almost defeats the purpose of a challenge
There are advantages to rerolls vs new characters. New characters aren't a part of any established dynasties and have no family so it changes the story of many starts.
Another way to get those region specific cultural innovations, at least early game, is to hybridize with a culture that already has the innovation. And with tribal you can hop around the map easy enough to pick your targets.
I find the diplomat tree extremely useful when combined with scholar. Buy claim in conjunction with shortened truces allows you to expand extremely quickly even against co religionists. Once you discover divine right you can completely annex a large neighbor in a few short wars
First time watching one of your videos, great video guide. Thanks for all of the excellent tips, I do struggle with this game but I like it anyway, I keep it installed because there isn't anything like it, had CK2 and I think this is way better than that one was. When I do not play it for a while I tend to forget a lot and I didn't know a lot to begin with so there's that.
Holy shi.t man 😂 Thats the best video about ck3 i haved ever seen honestly. I have been stocked in handling my empire and conquering more domains easily. And because of you that is not a problem anymore 👌🏽❤️
Amazing video. I'm a year late for it but it was still helpful. I already knew most of the things you discussed but some details were still interesting. Im currently doing a campaign to restore the Roman Empire and i have a massive problem with vassal limit since i don't want to create too many powerful kingdoms. I had no idea Legalistic increased the limit by 30 so that's a huge help and i also noticed some other increases i can gain here and there so thanks again
When you convert to feudal, the buildings keep their type. Econ buildings "upgrade" to econ buildings, military to military, and fortification to fortification.
Oh gotcha, yeah that makes sense. It seems like the tribal hold converts into the walls building, which is a total waste for an island, but the others were decent
yeah actually no, they don`t, sometimes they do but it`s really random, I tried that multiple times, I can`t even begin to tell you the amount of times I`ve got a bloody fort instead of my market (did a couple of runs where I just built markets only and immediately switched feudal, also, fucking forts!)
Youre strat game perk expert u research prob first, test it sec, then u think ur way and mix it the best ways always. So apreciated. As a grand strategist and tactician i watch urs and i hardly refine ur ideas cuz its already so refined and optimal way. Love ur works keep it up. Only problem i didnt understand what u mean by sucession and restraint thing at 3:27
I'm still pretty new to CK3 so any advice would be much appreciated! As for restraint - it's a perk that allows your character to abstain from sex (not possible to have kids). Then you get married after, have the exact amount of kids you want, then go back to abstaining. This limits the succession issues you'll run into later at the cost of only 2 perks.
@@Strat-Guides tx i didnt know it was toggle able Perk. İm New to but ur every suggestions made much more sense and had more depth than any veteran players guide. Much apreciated
Form my experience(1000hours) in the game I would say clan is closer to feudal than to tribal as u can not raid and cannot convert to a fuedal government and u can get the primogeniture succession law. Also another way to become feudal is that you become a vassal to a feudal liege then spend 200 prestige on a decision and you become feudal.
Love the video. For religion id actually go with mendicant preachers instead of communial identity. Preachers is less conversion speed at 33 instead of 50 but its not bound by converting the culture so its not slowed down everywhere else on the map. Plus you get a bonus to holy orders by doing a pilgrimage so thats also an option to boost military strength
Also with succession i personally try to hybridize with spain (either basque culture or catalan culture) for the visigothic codes tradition to get high partition quickly. The other method is new to me and a bit of an exploit but when you know your favorite heir is the age you want and your ready for him to take over just use your current character to revoke or imprison a vassal which starts a war. Immediately surrender and now your playing as your heir while your previous character is still alive. Medieval retirement plan
As a new CK3 player, thank you for this video! However I found a fun way to TOTAL WORLD DOMINATION!!!1! It's easy peasy: 1. Set the game rules to very easy, turn off ironman and set every other rule to whatever is most favorable. 2. Creat a custom character, put all stats to 100 and add every positive trait. Uses about, oh 3900 points (400? Pleaze...) 3. Start the game. Anytime any character starts to give you any kind of trouble, simply switch to that character and royally F-up their life! For example, I want to own every duchy and have as few or no vassals if possible. This one jerk was giving me trouble, so I switched to his character and had him attack me and I switched back and kicked his butt and took his duchy under my direct control!
For the trinkets, "old signet ring" has a very high chance of having +5 vassal limit on it. My characters always have 4 old signet rings by the end game where there is no use for renown anymore.
Very good video! :) I'm an expert CK3 player myself (I think) and I just wanted to point out that you don't have to disinherit your children if you have primogeniture, because you can designate your preferred child, and keep your renown points for something more interesting :)
Oh interesting, I always thought it was first born and you still had to disinherit. For this campaign it didn't make much difference as I unlocked everything on the screen lol I had like 100k renown at one point :D
@@Rorrim_ ah gotcha, that makes sense. I spent most of my time in tribal so this was actually my first time playing as Feudal and in the late game. I appreciate the heads up on that!
@@Strat-Guides A few other ways to deal with succession prior to primogeniture, as disinheriting is usually not an ideal solution, due to resource usage & general opinion malice - especially early game when legacy unlocks are more impactful: found a holy order for your faith, educate kids in martial, and ask them to join the holy order. Avoid letting them get the ambitious trait as that makes it always impossible to get them to accept the request. If your faith has monasticism tenet, give your kids a learning education and ask them to take vows. If you have a spiritual head of faith (rather than temporal), this is how you can get your dynasty to control your faith (IE, your son ends up becoming the pope). Feudal elective or other elective types (culture dependent), can be added to duchy & above tier titles for a base cost of 1500 prestige (select title -> add laws). This can effectively turn into primogeniture, as winner of the election inherits the title & titles under it (ie all counties). You can also significantly reduce the impact of confederate partition, by landing the non-player heirs in a county in the duchy you want them to inherit, although I would suggest only giving them the title when they are an adult or ~12 at the youngest. This allows you to preserve your realm capital duchy, usually to the greatest extent possible. Once you move off confederate partition to the other types of partition succession, you can prevent unwanted inheritance by destroying titles. Confederate partition can create titles on succession, while the other types do not. Hence, lets say you have two kingdom titles, and you don't have access to or don't want to add an elective type, destroy one of kingdom titles. One additional note that helps managing your kids; you can give them a barony in one of your held counties if you need to free up domain slots. Its really safe to do this, as baronies do not impact succession & can always be freely revoked. They do not retain the barony if they inherit a different county. Kids that hold a barony do not a get a regent, so you don't have to worry about them getting dominated by their regent; ergo you can give your newborn 1 day old son a barony without consequence. A plus (in my opinion), is that they start accumulating gold so they can have a head start if they are to become landed as a count/duke/king. If you have lay clergy faith you can also give your sons temple baronies to hold.
Some points to add: Keeping your cultural footprint small is very important for tech speed. You cannot develop 50 province culture meaningfully, which makes you stuck at the level it's at. The lower the number of counties, the faster you can tech, and increase your rate of teching up. You know you're doing this right when the age start hard limit gets annoying. Ireland is actually pretty good for this, as it's very coastal, and your vassals won't spread your culture, as they only convert when adjacent to the culture they're trying to spread. This is also true for religions so you might have to seed counties to get the ball rolling with your own realm priest. Personally I love giving out titles to wise old men. They spread religion fast. If they spawn, you will have a kid on the throne for 16 years, and if not, you get the titles back and can repeat. They also tend to have lots of skill points, so you get more taxes and levies.
I honestly like making my duchy an utopia by boosting development using every modifier i can find and then go ham with conquering afterwards. Another fun trick is to give all your conquered land to the clergy rather than nobles. Its a bit exploity, but it reduces the amount of revolts you will be getting a shit ton, as well as giving you an insane amount of money and levies if you are pious enough, since theocracies pay you in accordance to your piety level
9:00 Crusades are unlocked if your faith has a tenet or a pillar that allows for great holy wars and atleast two of their holy sites are occupied by hostile/evil faiths. So if you don't want to deal with crusades, just strategically keep the holy sites out of your realm until you are ready.
Big thing, this is a paradox game so stacking modifiers is massively powerful even if the initial modifier isnt very large or impressive looking, first few playthroughs dont stress it too much just have fun but once you want to set out and do something "grand" think about what thing you want to focus on and stack baby stack.
tribal can do wars back to back without needing 'by the sword'. as far as rebellions go, having a ruler of the land that matches the culture makes a big difference. you can work on keeping that one person happy and thus not worry as much for populist rebellions, though one could stack populist opinion and end up not dealing with populist issues. as for the women being better on average, there was an issue in CK2 which it was an even split and since men tend to be in position that meant they developed more skills than the women making men being better overall. this time a decision was made at the executive level to make women better so that it balances out on average. once you let women get positions they end up developing to quite high levels relative to men (higher starting skill helps develop the skill faster). accolades is a newer thing from one of the DLCs (Paradox updates the base game with some features from the DLCs). the norse can raid overseas, which lets them raid the richer provinces far away, and with more targets you can raid constantly. the cultural techs can be gained via hybridization with a culture with that tech. you can reform your culture back and still keep the tech.
I'm Almost up to 1500 hours in CK3 (only 350 in CK2) and I'm already wondering how well you would do in a PvP situation. You certainly have a talent for strategy games Strat ;)
I'm not sure - I used to love playing PvP (before having kids lol it's too hard with kids with the constant stopping to deal with stuff). One thing that would be tough is adjusting to the meta since it's never similar to the single player meta. I would love to try it out sometime though!
@@Strat-Guides I would love to see your strategic/analytic mind in action against other players. I know that other youtubers like heyitscara have had a great time doing some competitive tournaments in CK3 and I think you would like the challenge as well because humans aren't as predictable as the AI :D How old are your kids btw. (if you don't mind me asking) I have a 6 year old who goes with me to LAN parties, he plays all his FPS games or Roblox while dad is conquering the World ;)
It seems like even 1500 hours cant make you realize there are many incorrect statements about how the game works in this, did you even watch the video I wonder.
@@lesterdsouza205 I must admit that I brush a lot of them off as inexperience, still I would like to see Strat would fair in a multiplayer session and if he would change his mind on a lot of things... like the intrigue tree being worthless for one... (can't remember his exact phrasing but that is the way I remember it).
Strat, I could kiss you. Figuratively, not literally 😝 I always struggled with fighting large armies, cause I rushed in also not paying too much attention to the terrain bonuses and in later years I always had problems with internal wars, either from vassals or religious revolts. and yes, I did get a lot of useful tips from other TH-camrs, but I was too impatient or when fighting with huge numbers my game would lag to a snails pace and it's very difficult to properly react in time thank you very much. your step by step, idiot proof guides are a godsend. I learned more from you in the last few weeks than from any other guide and your min-maxing style really tickles what most people like about this game. keep up the great work🤌
Playing with intrigue is a lot of fun specially when you own a kingdom or empire the torturer route with dread decay loss is amazing your vassels fear you and won't oppose you if they are fearful for the early game I recommend Marshall and stewardship and spend a lot of money in your capital it helps you in the long run specially when you die and your heir takes the throne civil war is a serious problem and having a prospere capital gives you an edge
I've never tried to go for world conquest as number 1 priority but, what i find is that, if you have a warmonger religion and you have absolute crown authority, your vassals will just go berserk and conquer all the land on their own without you needing to do much. Absolute crown authority is important because it prevents them fighting eachother and they need to fight somebody because of ''at peace'' negative oppinion! In my recent game i have half the world part of my empire before year 1200. Some of my vassals alone are stronger than any other ruler on the map. I'm sitting on over half a million gold and generally speaking my vassals have minimum ~+60 oppinion of me when i take over with new ruler so bribing them aka. sending gifts will put them to 100 so they dont rebel against me either plus, most of them are my dynasty members! That being said, things are slowing down so badly that the game becomes almost unplayable at this stage. I think this game is poorly optimized to use processing power. It is very CPU heavy at the end stages because of all the characters and armies it has to keep track on. Im not 100% sure but, it seems to me that the game does not utilize all the cores of CPU!
A good tip for the spouse councilor is to get the polygamy religious doctrine which will let you marry 4 wives, each of which can focus on one skill and you can swap them around as needed. Be mindful tho, this will add a lot more characters to your game and may cause extreme lag in the late game even on decent computers.
Clan government has become better with the Legacy of Persia DLC. At lowest house unity, you can declare infinite invade kingdom wars, which helped me with doing achievements in the new pack without diverging culture.
In the frist ten minutes where you talking about lifestyle I like to start my first character as a marshal and try to conquer certain amount of land till I’m done then I like to educate my heirs in stewardship so that we’ll you know economic development and use that for the next couple generations as well as diplomacy that way I can grow my land and army’s faster as well as family Edit: that’s just my starting off but after wards I like to kinda branch off it and mix and Match once I’m strong enough to hold power for long time aswell
Pretty sure I left a comment here but I can`t seem to find it... or maybe it was on the other ck3 video you made... anyway... Here`s some points I`d like to make, maybe to help you, maybe to help someone else... this is more like future campaigns advice... just to not be so min maxing on bloody troops, crazy county/holding bonuses and so on... - Vlach culture for the konni (best tech advancement and cultural pillars of all cultures that have konni). Konni is the best unit in the game even without buffs. With them you`re just joking around. There is no counter to them, whoever you are out there and only play haestein please, fuck right off with your housecarls and varangayans veterans that move slower than rocks melting in the sun... no, bruv, KONNI !!! they are the apocalypse and they will melt genghis khan`s horsie archers like nothing. Combined with only the strong, horse lords and by the sword cultural pillars is all you need. You`ll only need holdings with hills for the following buildings: 1 stables, 2 horse herds (horse lords cultural tradition), 3 hillside grazing lands and 4 blacksmiths combined with 5 cattle farms (for cost reduction) and a 6th building of your choice. Notice how you don`t need any special buildings, military academies for duchy building will suffice or you can get the jousting grounds if you wanna go mental but it`s totally not needed...You`ll get an army for free, that stackwipes and wins wars instantly, or if the enemy ruler isn`t leading his armies then you`ll get all the time you need to siege him down, because you`ll be faster (you`ll have stables who give army movement speed now) and you can just let some levies and the siege weapons do their thing. - I never bothered with the whole ''thou shall develop your lands or die''', in my opinion it`s a time consuming mechanic (always watching what counties lag behind, switching the steward on them and so on, totally unnecessary in my opinion). Just conquer high developed lands and change their culture, it`s way faster if that`s what you`re aiming for but again, really not needed as you`ll conquer lands with more developed cultures and you`ll be guaranteed to have cultural fascinations if you lag behind; - intrigue, very good in the first 100 years, completely useless once every count and their mother can afford to appoint a decent spymaster (18 or above skill level), totally not worth the hassle, the savescuming is legendary with these kinds of players... The only useful thing with it is you can kill the wife if you can`t get a divorce. - best by far, for world conquest is, still, martial (forced march, living off the land, siege effectiveness and sappers + the 4 right side perks of the gallant tree), combined with konni armies (stackwiping the enemy army when led by it`s king means you don`t need to siege) and stables which makes konni into f1 konnies and they have NOS as well; - this might seem counterintuitive but tribal is still the best form of government by far, the only thing you now need to take into consideration is that you have to conquer western europe first (Rome, Constantinople, Paris and London), middle east second (Alexandria-Cairo and Baghdad regions). If you do this in the first 100 years, no western european power will be even close to a challenge until the high medieval era. - Please, for the love of the allmighty, stop disinheriting thy offsprings, just marry an infertile cunt like the rest of us, or if you`re in your 30s get one that`s younger than mohammed`s second wife and wait it out. Renown is so important and it`s unbelievable how people will actually advise you in so many videos to do it. Don`t do it! Use it to get the first 2 blood legacies then get all the warfare ones for the extra limit of regiments.
seems like stress wasn't really a factor! Killing of the entire dungeon of prisoners as a compassionate ruler will stress you out massively. Still nice walk through. If personally like to play a bit more relaxed, just get an empire and start chilling and blobbing in good time, no rush. And usually I start all over after just 6 rulers, because I get bored again. I got like 300 hours in Ck3 and 500 in CK2 and I still love to play it!
Also i recommend if you have to take over a lot of the same religions land, start converting the religion AND replace the lands vassals with your own religion. This helped me turn all of Italy and Egypt into orthodox when playing Byzantines and really easily made me form the Roman Empire. Also most of the times the Culture is not that important as long as you make vassals who are of the said culture making the cultural acceptance go up.
12:30 Losing liberty faction wars gives every vassal that participated a hook on you. It is awful. If you know that a war that you will lose is about to start, raise your armies preemptively near the strongest members capital. When they rise up, immediately catch their armies and defeat them, and siege down the capital. This will give you enough warscore to white peace out of the war.
You don't find intrigue useful? I find it one of the best. Taking out people and alliances. Kidnapping. Allowing multiple schemes. Perhaps, irrelevant when you are just taking out everyone haha. EDIT: Also, I noticed you hit 100k, congrats man! Well deserved.
Sorry I should have clarified - for this run it wasn't useful because I really needed the perks from the other tree! Intrigue is really good, but I was taking land so fast that using schemes would have actually slowed the campaign down lol Pretty crazy build. Thanks, I appreciate it!!
@@Strat-Guides intrigue is great for taking land fast, take a duchy in a war and sign a treaty, then go for some other place while organizing a murder on the man you just declared peace with, release prisoners with hook for agents, by the time your war in another region is done he will be dead and then swoop in to take out the weakened country, with proper planning the conquest doesn’t stop
Hey, buddy, you've done a lot of work, thank you for your video, it was helpful! Actually I have one question about Blót, is that from DLC or can be open with time, because I cannot see it in the list? Thanks again :)
@@bohdanbilyk7019 I'm not sure if it's dlc or not, but I'm pretty sure you have to be certain faiths to see it. Asatru should have it on their list, but I don't think Christian faiths have it.
This is helpful. I just did a campaign where my first ruler died in his 30's from some random dieses, his heir was insane and banned clothing and also died early, and then son didn't have an heir despite having a son, no idea why lol. Game over.
Greedy vassal is a good vassal. You can please him easily just by a gift and an increase to opinion would be huge.And changing cultural ethos is extremely easy, just by hybridizing cultures
Awesome video 💗 Hopping between saves to clearly show what you are talking about is a big deal. I don't think anyone can claim you're lazy with your videoing, so maybe it's just par for the course. Long comment with two thoughts. I have never done a world conquest, maybe these aren't really relevant for this. 1.) How do you feel about Scandinavian Elective (maybe the others too, this is just the one I've used) to make succession of Empire and Kingdom titles easier? Only costs 300 Prestige to apply it to all your Kingdom or Empire titles via decision. You won't be able to use the decision on Kingdom titles once you're an Emperor, but I'm not sure how often that's a problem. It requires the Ting-Meet Tradition to apply normally (the expensive way), but I believe the decision is available with just North Germanic Heritage. You can apply Scandinavian Elective the Ting-Meet 1500 prestige non-decision way to Duchies to help further. In a couple campaigns I have started with Ting-Meet, gained some kingdom titles, used the decision, gained some empire titles, used the decision. Clicked the 1500 prestige button for one or two duchies that I want to keep forever, then dropped Ting-Meet. I can keep applying the law to any Empire titles I gain later and want to keep until I lose North Germanic Heritage. I found it much easier to keep it than Ting-Meet, but eventually when hybridizing I found I would always give it up to keep some other pillar (since you have to pick at least one thing from each culture). Voting power is based on development in held counties so I have always had a very easy time keeping my favorite 16est child. It doesn't fix all the other problems of Realm Inheritance, but I have found that if I keep all my Empire and Kingdom titles cleaning up some stray duchies or counties is usually not a problem when the pesky child never gets a bigger title. 2.) Regarding crusades, one way to greatly reduce being targeted by a great holy war is to let the other faiths (Catholics in this case) keep control over any holy sites in your empire. If you own even a single uncontrolled (by them) holy site, the great holy war targeting weight is multiplied by 6. It may not make a real difference in the case of conquering the faith's heartlands close to the HoF like you were talking about (for Catholicism, regions like Germany, France, Northern Italy), as their weight starts 6 or more times higher than other regions anyway. This definitely helps on a smaller scale, like when conquering the British isles you can leave Canterbury in Catholic hands. You still hold the English heartland, but your distance from the HoF and allowing them to keep their holy site gives you a far lower priority. EDIT: I don't think you mentioned dread? I found it to be one of the easiest ways to control a large empire. Even just a little bit of Natural Dread will keep hordes of insignificant vassals at bay, and if you are in a position to do many dreadful things you can maintain a high enough level to spook even quite powerful vassals. It has it's downsides, but when I was new it was the easiest way to solve so many problems.
How do you reduce/control catholic fervor? I'm trying to do the empire of north sea and I always get rampage of catholics holy war. Having to do England very slowly as to not trigger them or try to dismatle the papacy first, all while having to keep England for 30 years without getting to high medieval, it's a mess to understand. Accolades are super important and I also agree it wasn't properly done in game, especially in UI it can be confusing and easy to miss.
It's been a few months since I did this, but if I recall, it increases every time you win wars/take land from Catholics? It sounds like the devs made it to slow down the elimination of big groups (anti-snowball mechanic). I could be off, but I know it's something like that.
would love to see you do this using vikings :) im totally new to the game and from denmark, so ofc im going vikings :D been playing abit learning the basics from your other vid and others :)
Yeah for sure - I asked Ottawa Welshman about creating custom characters for TH-cam videos and he said don't do it or people will say it wasn't a legit run lol. It's definitely a lot easier with a custom made one though.
I’m curious how you handled the “not de jure liege” from your non primary empire titles. I’m struggling to maintain multiple titles because that modifier is more than the traits and culture/religion bonuses give.
When do you recommend for me to get the Kingdom Title? Would you recommend for me to first get a High Authority or how should I prep for the transition? Going from a duke title, to a king.
Did you use the special man at arms you get from the high lvl knights ? Because the units have better stats than the normal one but are capped at 6 unit per man at arms slot so i don’t really know if they are really an upgrade because normal man at arms with buffs can be like a 30 stack or something like that
I used them up to a certain point - once the numbers for regular units was high enough, I disbanded the special units and switched. I think they were around 8 with stats 60% better or around there, so I think I switched when I was able to get 15+. I have the numbers in my notes somewhere, but yes :)
k thx so if i undestand it coirrekt the dmg toughness stats of a armored horsman is 100/35 and the is 200/70 as far as i understnd it this stats are for every horse in that stack so in this case if my norman horse stack can be double the sice of the retinue stack normal is better ?@@Strat-Guides
Im surprised you said intrigue wasnt that useful. Its good for fabricating hooks to supoort murder schemes against other empires. When you do that you can prevent them from getting strong and keep them from beung a threat and can allow you to expand easier.
@Strat-Guides you're welcome. yeah it's good since when theres empires of other religions they'll have super low opinion and won't support schemes you do. The hooks are elite for that. Also the demand payment for hooks as well. It helps with income given the person you have a hook on has money
I noticed a little bit into the video, you were converting Dublin to your culture. Why? If I remember correctly, the less counties there are of your culture the better, since the amount of time it takes for innovations to be discovered is based off of the average development of your culture's counties.
So the culture of the land dictates what bonuses they get and I wanted to take advantage of that. You're right though, it does change how quickly research happens, although I was spamming learning on most of my rulers through the mid and late game so it wasn't a big deal.
CK3 seems like a game with high barrier to entry, would that be a correct observation? I mean it looks great and very interesting, but not sure how easy it would be to get into it
Yes, it requires some downtime to get familiar for sure, especially if you never played a Paradox game. It's a lot simpler than you think once you learn the ropes.
24:00 What? Only the top 5 vassals are considered powerful vassals. They have a closed fist icon in the bottom right of their portrait. Your powerful vassals change all the time. They want to be on the council, if they are not, they get a -40 opinion malus.
@@Strat-Guides There is no such distinction. There are only powerful vassals and normal vassals. I don't know where you got this idea from. (Watch me be completely off base with my 1000 hours 🤭)
@@Strat-Guides In each realm, vassals with the highest tax income and number of levies are designated as powerful vassals.The number of powerful vassals a liege will have depends on the rank of their primary title: Count=3,Duke=4, King or Emperor=5. From the CK3 paradox wiki.
While talking about alliances, you mention that killing one of the rulers will dissolve the alliance, But ti doesn't really. The person who takes over can immediately renegotiate it. You need to kill the family member whose marriage is creating that alliance.
I guess this is how it worked IRL - if you have a 3 sons, the first son becomes heir and the others will be 2nd and 3rd in line. As soon as the current heir has a son, he becomes 1st in line and NOT the siblings. It's just how it is
Yeah you can move your capitol. I don't remember the exact rules but I think you can move it a certain number of times per lifetime? I could be wrong on that but I don't remember it being real strict about it
@@Strat-Guides sweet thank you very much! your guide is very helpful so far my first ireland game i took it made myself king but then started running out of money and mr murchad died and all my vassels got went there ways so yea i came here
well... the succession for me was quite crazy.... a lot of girls (what is good for allieances) and just a few boys, I started to tutor both because most of the time a shit happens and one of them dies... i already lose a save because the only boy i got die by stress.
mate can you help me iv started as irish im now the cultural head but trying to from a hybrid culture it says culture is not present in at least one county in your realm and also the culture acceptance is less than 40 how do i do these things to be able to hybrid
In regards religious/cultural/populist rebellions.
Don't panic if they outnumber you by a lot, they are usually just levies. Also to make these wars shorter, click their leader, they're always leading an army, take out that army there's a good chance you'll catch him and save time.
Or go with a pluralist religion and dont deal with it...
@@bestemark nah Deus Vult
Haven`t seen anyone mention it yet, but when researching buildings, always research the keep ones first (Mottes, battlements, hoardings and machicolations). If you don`t and you go economy/military first, you will have to wait for both the keep research and the building of the keep until you can upgrade the buildings you want. Though i think you can actually skip researching mottes and go directly to battlements if you are a low tech tribal, cause when you go feudal all your keeps get lvl 1, but by the time you feudelize motes are usually already done or don`t matter anymore.
For succession a tip as Åsatru is to put one of your heirs as a your hovgodi/riksgodi, that way he wont inherit tittles, only works as long as he is the hovgodi/riksgodi tho, so have to be it at the time of death of your ruler. This works very well when you play as christian as well, send your sons to the monastery or to the holy orders. Save that early game renown.
Didn`t see how you dealt with renown in this video, i know that the more kings you have under you that`s your dynasty, you get loads and loads of renown because they put stuff in their throne room which increase it. Also you can gift your dynasty members who have throne rooms, artifacts you don`t need to increase court grandeur/renown. Increased court grandeur gives renown if you are above your expected court grandeur. But what did you do in the early game for renown? I know majesty tours are a nice way of getting some each 10 years, but how did you get that massive amount?
Which legacies did you pick up first? Good for the world conquest is the pillage line if you start as norse, to get the "making a killing" where 100 kills in a battle gives 5 gold, real nice getting 500gold when stack wiping a 10k unit, funding the war itself.
Thank you so much for finally doing a ck3 video! The tip i have is to try and build your capital and surrounding land tall, this means that you invest lots of gold into your holdings to upgrade your buildings and make tons of money for you. This also some other benefits like certain buildings can improve your army. Also just like real life sometimes this game takes a lot of planning, i have seen people take over the entire map without declaring a single war. The Spiffing Brit also has some really good examples in his videos on some of the insane planning and strategies.
I really enjoy your approach. You dissect the mechanics without being cheese. I have 200+ hours in the game, and even so you gave me a new perspective.
the gold mine tips is golden! i have been playing for years and the only way i got my economy together was by taking rome and constantinople. if i can pay you back, when you are in single heir realm, if you designate you dont need to disinherit. also if you white peace vassal wars you have imprisonment reason on each of the vassals, and they cant join factions so you just mop hem up 1 by 1 instead of all together. furthermore, thank you for bannerlord tutorials, you made me get into the game and im loving it!
I was all for bannerlord but you have made most if not all strategy games very interesting to watch and learn from. Are there any other games you want to put on the channel?
I appreciate that! I've got a list here - HOI4, EU4, Kenshi, Rimworld, TW Warhammer 3, Starfield and BG3. I will have to pick wisely as I don't have nearly enough time to cover all of them, but I would love to at some point!
Ohoho I'm excited for a Kenshi run@@Strat-Guides
@@Strat-Guides BG3 would be very interesting
This man min maxing BG3 would be fun to see, also would probably get the most views because it's the most played game atm.
@@Strat-Guidesvictoria 3 must come cause 2 little olddest now and u can add thid there to
This is really good guide. I consider myself ck3 veteran and I still managed to learn something new from this video. Thank you for your work author.
Bro this is a knowledge base every new player/experience player should watch. Been playing ironman/400 and still learned a lot from this video thanks. I'm going to have to rewatch this a couple times
This is a fantastic video! I've played CK3 since release, but I am very very bad at it! And still don't understand all the nitty gritty. I often find myself stuck not knowing what to do etc to continue. This video and your beginner's guide has been super helpful!
One of the best guides i've seen in a long time. Keep up the good work
Thanks for watching! Glad to hear that :)
incredible guide! at first, i put off watchign this bec it is too long but after finally watching it, i re-watched it again bec it's that good!
Thanks! I always put timestamps on my guides to make them easy to reference in the future - hopefully that helps
Thanks for the vid! I have looked up so many guides, and although I'm not done with the video, this is the best one I've seen for describing anything of value surrounding culture and what ways you want to reform your culture and what you are looking for.
I'm a fairly newish player (played ck2 a long time ago, ck3 now got me back in) and I never could find a good explanation for culture stuff.
This is also one of the first times I've seen someone lean in so much on learning for your main, I usually just hear find a partner with high learning, but there are better traits than I realized in there.
Thanks for making this Strat, I’ve been thinking about getting into CK3, it’s been a long time since I’ve played CK2 even so this is a great refresher.
Again a very usefull guide! This one was a bit more complicated then the newest one. The indept explanation about the path and branch you take etc is something i need to re-watch and try to understand better. Specially the part about the faith and conversion off people. But this one was very very usefull! Thank you very much for the efforts.
Soo much good info here. I'm seeing the things I did wrong in all my campaign. Most poignant was how diversifying your takings can prevent or at least separate rebellions, taking France with Haestings as a Viking caused weeks of insane rebellions. But at least I know why, also the chain rebellion happens
55:20 Counties that have been raided recently have a "red crossed swords" symbol below the terrain symbol. The loot in that county is low because it is undeveloped, doesn't have many buildings in it, nor is it anyones' capital. 4 gold is how much it will have until the things I mentioned change. Temples have more gold, and peoples capitals have a minimum of 15 gold.
Literally one of the most under-rated youtubers period.
At the very start of the video, you "reroll" your character. If you are doing that, might as well make a custom character no? If you think 400 points is too high, no one is forcing you to use all of them.
I mostly reroll if I get a really bad start. If you see the character I actually started with, he was pretty bad - paranoid was hard to deal with but I kept him because he had one virtuous trait to balance it out. I know what you mean that - it's just that for a challenge video if I start with a custom character it almost defeats the purpose of a challenge
@@Strat-GuidesI mean the guy does anyway as long as it’s not a congenital trait it doesn’t pass on to your heir
There are advantages to rerolls vs new characters. New characters aren't a part of any established dynasties and have no family so it changes the story of many starts.
Another way to get those region specific cultural innovations, at least early game, is to hybridize with a culture that already has the innovation. And with tribal you can hop around the map easy enough to pick your targets.
I find the diplomat tree extremely useful when combined with scholar. Buy claim in conjunction with shortened truces allows you to expand extremely quickly even against co religionists. Once you discover divine right you can completely annex a large neighbor in a few short wars
Your vids are always so easy to understand and follow, keep it up team strat.
First time watching one of your videos, great video guide. Thanks for all of the excellent tips, I do struggle with this game but I like it anyway, I keep it installed because there isn't anything like it, had CK2 and I think this is way better than that one was. When I do not play it for a while I tend to forget a lot and I didn't know a lot to begin with so there's that.
Holy shi.t man 😂
Thats the best video about ck3 i haved ever seen honestly.
I have been stocked in handling my empire and conquering more domains easily. And because of you that is not a problem anymore 👌🏽❤️
Nice, I'm really happy to hear that! This game can both be frustrating or a lot of fun, with some knowledge separating those two :)
@@Strat-Guides well said man , keep it up 🙌🏽
Damn, I would love to see more CK3 content from you! Keep up the good work.
this guide is so fun to watch I laugh so hard while watching keep doing this guides bro u the best
Amazing video. I'm a year late for it but it was still helpful. I already knew most of the things you discussed but some details were still interesting. Im currently doing a campaign to restore the Roman Empire and i have a massive problem with vassal limit since i don't want to create too many powerful kingdoms. I had no idea Legalistic increased the limit by 30 so that's a huge help and i also noticed some other increases i can gain here and there so thanks again
When you convert to feudal, the buildings keep their type. Econ buildings "upgrade" to econ buildings, military to military, and fortification to fortification.
Oh gotcha, yeah that makes sense. It seems like the tribal hold converts into the walls building, which is a total waste for an island, but the others were decent
yeah actually no, they don`t, sometimes they do but it`s really random, I tried that multiple times, I can`t even begin to tell you the amount of times I`ve got a bloody fort instead of my market (did a couple of runs where I just built markets only and immediately switched feudal, also, fucking forts!)
Youre strat game perk expert u research prob first, test it sec, then u think ur way and mix it the best ways always. So apreciated. As a grand strategist and tactician i watch urs and i hardly refine ur ideas cuz its already so refined and optimal way. Love ur works keep it up. Only problem i didnt understand what u mean by sucession and restraint thing at 3:27
I'm still pretty new to CK3 so any advice would be much appreciated! As for restraint - it's a perk that allows your character to abstain from sex (not possible to have kids). Then you get married after, have the exact amount of kids you want, then go back to abstaining. This limits the succession issues you'll run into later at the cost of only 2 perks.
@@Strat-Guides tx i didnt know it was toggle able Perk. İm New to but ur every suggestions made much more sense and had more depth than any veteran players guide. Much apreciated
Form my experience(1000hours) in the game I would say clan is closer to feudal than to tribal as u can not raid and cannot convert to a fuedal government and u can get the primogeniture succession law. Also another way to become feudal is that you become a vassal to a feudal liege then spend 200 prestige on a decision and you become feudal.
Love the video. For religion id actually go with mendicant preachers instead of communial identity. Preachers is less conversion speed at 33 instead of 50 but its not bound by converting the culture so its not slowed down everywhere else on the map. Plus you get a bonus to holy orders by doing a pilgrimage so thats also an option to boost military strength
That's a good idea, I'll have to try it out on the next run!
Also with succession i personally try to hybridize with spain (either basque culture or catalan culture) for the visigothic codes tradition to get high partition quickly.
The other method is new to me and a bit of an exploit but when you know your favorite heir is the age you want and your ready for him to take over just use your current character to revoke or imprison a vassal which starts a war. Immediately surrender and now your playing as your heir while your previous character is still alive. Medieval retirement plan
As a new CK3 player, thank you for this video!
However I found a fun way to TOTAL WORLD DOMINATION!!!1!
It's easy peasy:
1. Set the game rules to very easy, turn off ironman and set every other rule to whatever is most favorable.
2. Creat a custom character, put all stats to 100 and add every positive trait. Uses about, oh 3900 points (400? Pleaze...)
3. Start the game. Anytime any character starts to give you any kind of trouble, simply switch to that character and royally F-up their life!
For example, I want to own every duchy and have as few or no vassals if possible. This one jerk was giving me trouble, so I switched to his character and had him attack me and I switched back and kicked his butt and took his duchy under my direct control!
For the trinkets, "old signet ring" has a very high chance of having +5 vassal limit on it. My characters always have 4 old signet rings by the end game where there is no use for renown anymore.
Very good video! :)
I'm an expert CK3 player myself (I think) and I just wanted to point out that you don't have to disinherit your children if you have primogeniture, because you can designate your preferred child, and keep your renown points for something more interesting :)
Oh interesting, I always thought it was first born and you still had to disinherit. For this campaign it didn't make much difference as I unlocked everything on the screen lol I had like 100k renown at one point :D
Well you are mostly right: you need absolute crown authority (level 4) to be able to appoint your heir, otherwise it works as you expected
@@Rorrim_ ah gotcha, that makes sense. I spent most of my time in tribal so this was actually my first time playing as Feudal and in the late game. I appreciate the heads up on that!
@@Strat-Guides A few other ways to deal with succession prior to primogeniture, as disinheriting is usually not an ideal solution, due to resource usage & general opinion malice - especially early game when legacy unlocks are more impactful:
found a holy order for your faith, educate kids in martial, and ask them to join the holy order. Avoid letting them get the ambitious trait as that makes it always impossible to get them to accept the request. If your faith has monasticism tenet, give your kids a learning education and ask them to take vows. If you have a spiritual head of faith (rather than temporal), this is how you can get your dynasty to control your faith (IE, your son ends up becoming the pope).
Feudal elective or other elective types (culture dependent), can be added to duchy & above tier titles for a base cost of 1500 prestige (select title -> add laws). This can effectively turn into primogeniture, as winner of the election inherits the title & titles under it (ie all counties).
You can also significantly reduce the impact of confederate partition, by landing the non-player heirs in a county in the duchy you want them to inherit, although I would suggest only giving them the title when they are an adult or ~12 at the youngest. This allows you to preserve your realm capital duchy, usually to the greatest extent possible. Once you move off confederate partition to the other types of partition succession, you can prevent unwanted inheritance by destroying titles. Confederate partition can create titles on succession, while the other types do not. Hence, lets say you have two kingdom titles, and you don't have access to or don't want to add an elective type, destroy one of kingdom titles.
One additional note that helps managing your kids; you can give them a barony in one of your held counties if you need to free up domain slots. Its really safe to do this, as baronies do not impact succession & can always be freely revoked. They do not retain the barony if they inherit a different county. Kids that hold a barony do not a get a regent, so you don't have to worry about them getting dominated by their regent; ergo you can give your newborn 1 day old son a barony without consequence. A plus (in my opinion), is that they start accumulating gold so they can have a head start if they are to become landed as a count/duke/king. If you have lay clergy faith you can also give your sons temple baronies to hold.
10:30 counties only lose control if they are sieged down. I try to avoid siegeing my war target if I plan on keeping it for myself.
Some points to add: Keeping your cultural footprint small is very important for tech speed. You cannot develop 50 province culture meaningfully, which makes you stuck at the level it's at. The lower the number of counties, the faster you can tech, and increase your rate of teching up. You know you're doing this right when the age start hard limit gets annoying. Ireland is actually pretty good for this, as it's very coastal, and your vassals won't spread your culture, as they only convert when adjacent to the culture they're trying to spread. This is also true for religions so you might have to seed counties to get the ball rolling with your own realm priest.
Personally I love giving out titles to wise old men. They spread religion fast. If they spawn, you will have a kid on the throne for 16 years, and if not, you get the titles back and can repeat. They also tend to have lots of skill points, so you get more taxes and levies.
in ck2 i just gave to my dynasty and ran elective.
I honestly like making my duchy an utopia by boosting development using every modifier i can find and then go ham with conquering afterwards. Another fun trick is to give all your conquered land to the clergy rather than nobles. Its a bit exploity, but it reduces the amount of revolts you will be getting a shit ton, as well as giving you an insane amount of money and levies if you are pious enough, since theocracies pay you in accordance to your piety level
ive been checking your channel everyday for this video since the other one came out
9:00 Crusades are unlocked if your faith has a tenet or a pillar that allows for great holy wars and atleast two of their holy sites are occupied by hostile/evil faiths. So if you don't want to deal with crusades, just strategically keep the holy sites out of your realm until you are ready.
26:30 To get divine blood, you need to be the head of your faith and take the consecrate bloodline decision.
Big thing, this is a paradox game so stacking modifiers is massively powerful even if the initial modifier isnt very large or impressive looking, first few playthroughs dont stress it too much just have fun but once you want to set out and do something "grand" think about what thing you want to focus on and stack baby stack.
Any chance to get the full let's play? They is by far the best video in category tips and tricks. Keep up the great work.
I wish I did this one as a let's play. I'm making an effort to run all campaigns as a let's play moving forward and then making guides from that
@@Strat-Guides any suggestions if I want to make Konni op and stack wipe all Europe? The pursuit is just crazy on those guys.
tribal can do wars back to back without needing 'by the sword'. as far as rebellions go, having a ruler of the land that matches the culture makes a big difference. you can work on keeping that one person happy and thus not worry as much for populist rebellions, though one could stack populist opinion and end up not dealing with populist issues.
as for the women being better on average, there was an issue in CK2 which it was an even split and since men tend to be in position that meant they developed more skills than the women making men being better overall. this time a decision was made at the executive level to make women better so that it balances out on average. once you let women get positions they end up developing to quite high levels relative to men (higher starting skill helps develop the skill faster). accolades is a newer thing from one of the DLCs (Paradox updates the base game with some features from the DLCs).
the norse can raid overseas, which lets them raid the richer provinces far away, and with more targets you can raid constantly. the cultural techs can be gained via hybridization with a culture with that tech. you can reform your culture back and still keep the tech.
One of my all time favourite moments in gaming history.. 39:30......magic
I don't speedrunning world conquest but , playing tall and rp are much better
The culture section and religion sections where very useful!
Top notch as usual. Thank you, Strat!
I'm Almost up to 1500 hours in CK3 (only 350 in CK2) and I'm already wondering how well you would do in a PvP situation. You certainly have a talent for strategy games Strat ;)
I'm not sure - I used to love playing PvP (before having kids lol it's too hard with kids with the constant stopping to deal with stuff). One thing that would be tough is adjusting to the meta since it's never similar to the single player meta. I would love to try it out sometime though!
@@Strat-Guides I would love to see your strategic/analytic mind in action against other players. I know that other youtubers like heyitscara have had a great time doing some competitive tournaments in CK3 and I think you would like the challenge as well because humans aren't as predictable as the AI :D How old are your kids btw. (if you don't mind me asking) I have a 6 year old who goes with me to LAN parties, he plays all his FPS games or Roblox while dad is conquering the World ;)
@@jimmyselsmark7346 i wanna know too! How old are your kids, Strats? Don't leave a brother hanging for 2 weeks, man ;(
It seems like even 1500 hours cant make you realize there are many incorrect statements about how the game works in this, did you even watch the video I wonder.
@@lesterdsouza205 I must admit that I brush a lot of them off as inexperience, still I would like to see Strat would fair in a multiplayer session and if he would change his mind on a lot of things... like the intrigue tree being worthless for one... (can't remember his exact phrasing but that is the way I remember it).
Strat, I could kiss you. Figuratively, not literally 😝
I always struggled with fighting large armies, cause I rushed in also not paying too much attention to the terrain bonuses and in later years I always had problems with internal wars, either from vassals or religious revolts. and yes, I did get a lot of useful tips from other TH-camrs, but I was too impatient or when fighting with huge numbers my game would lag to a snails pace and it's very difficult to properly react in time
thank you very much. your step by step, idiot proof guides are a godsend. I learned more from you in the last few weeks than from any other guide and your min-maxing style really tickles what most people like about this game. keep up the great work🤌
I'm glad the video was helpful!
Playing with intrigue is a lot of fun specially when you own a kingdom or empire the torturer route with dread decay loss is amazing your vassels fear you and won't oppose you if they are fearful for the early game I recommend Marshall and stewardship and spend a lot of money in your capital it helps you in the long run specially when you die and your heir takes the throne civil war is a serious problem and having a prospere capital gives you an edge
I've never tried to go for world conquest as number 1 priority but, what i find is that, if you have a warmonger religion and you have absolute crown authority, your vassals will just go berserk and conquer all the land on their own without you needing to do much.
Absolute crown authority is important because it prevents them fighting eachother and they need to fight somebody because of ''at peace'' negative oppinion!
In my recent game i have half the world part of my empire before year 1200. Some of my vassals alone are stronger than any other ruler on the map. I'm sitting on over half a million gold and generally speaking my vassals have minimum ~+60 oppinion of me when i take over with new ruler so bribing them aka. sending gifts will put them to 100 so they dont rebel against me either plus, most of them are my dynasty members!
That being said, things are slowing down so badly that the game becomes almost unplayable at this stage. I think this game is poorly optimized to use processing power. It is very CPU heavy at the end stages because of all the characters and armies it has to keep track on. Im not 100% sure but, it seems to me that the game does not utilize all the cores of CPU!
A good tip for the spouse councilor is to get the polygamy religious doctrine which will let you marry 4 wives, each of which can focus on one skill and you can swap them around as needed. Be mindful tho, this will add a lot more characters to your game and may cause extreme lag in the late game even on decent computers.
Clan government has become better with the Legacy of Persia DLC. At lowest house unity, you can declare infinite invade kingdom wars, which helped me with doing achievements in the new pack without diverging culture.
It's not just you, accolades have a really bad UI right now. Still waiting for pdx to rework it.
The RP value of mass executing 150 people to become the Peter North of religion cannot be understated.
In the frist ten minutes where you talking about lifestyle I like to start my first character as a marshal and try to conquer certain amount of land till I’m done then I like to educate my heirs in stewardship so that we’ll you know economic development and use that for the next couple generations as well as diplomacy that way I can grow my land and army’s faster as well as family
Edit: that’s just my starting off but after wards I like to kinda branch off it and mix and Match once I’m strong enough to hold power for long time aswell
Pretty sure I left a comment here but I can`t seem to find it... or maybe it was on the other ck3 video you made... anyway...
Here`s some points I`d like to make, maybe to help you, maybe to help someone else... this is more like future campaigns advice... just to not be so min maxing on bloody troops, crazy county/holding bonuses and so on...
- Vlach culture for the konni (best tech advancement and cultural pillars of all cultures that have konni). Konni is the best unit in the game even without buffs. With them you`re just joking around. There is no counter to them, whoever you are out there and only play haestein please, fuck right off with your housecarls and varangayans veterans that move slower than rocks melting in the sun... no, bruv, KONNI !!! they are the apocalypse and they will melt genghis khan`s horsie archers like nothing. Combined with only the strong, horse lords and by the sword cultural pillars is all you need. You`ll only need holdings with hills for the following buildings: 1 stables, 2 horse herds (horse lords cultural tradition), 3 hillside grazing lands and 4 blacksmiths combined with 5 cattle farms (for cost reduction) and a 6th building of your choice. Notice how you don`t need any special buildings, military academies for duchy building will suffice or you can get the jousting grounds if you wanna go mental but it`s totally not needed...You`ll get an army for free, that stackwipes and wins wars instantly, or if the enemy ruler isn`t leading his armies then you`ll get all the time you need to siege him down, because you`ll be faster (you`ll have stables who give army movement speed now) and you can just let some levies and the siege weapons do their thing.
- I never bothered with the whole ''thou shall develop your lands or die''', in my opinion it`s a time consuming mechanic (always watching what counties lag behind, switching the steward on them and so on, totally unnecessary in my opinion). Just conquer high developed lands and change their culture, it`s way faster if that`s what you`re aiming for but again, really not needed as you`ll conquer lands with more developed cultures and you`ll be guaranteed to have cultural fascinations if you lag behind;
- intrigue, very good in the first 100 years, completely useless once every count and their mother can afford to appoint a decent spymaster (18 or above skill level), totally not worth the hassle, the savescuming is legendary with these kinds of players... The only useful thing with it is you can kill the wife if you can`t get a divorce.
- best by far, for world conquest is, still, martial (forced march, living off the land, siege effectiveness and sappers + the 4 right side perks of the gallant tree), combined with konni armies (stackwiping the enemy army when led by it`s king means you don`t need to siege) and stables which makes konni into f1 konnies and they have NOS as well;
- this might seem counterintuitive but tribal is still the best form of government by far, the only thing you now need to take into consideration is that you have to conquer western europe first (Rome, Constantinople, Paris and London), middle east second (Alexandria-Cairo and Baghdad regions). If you do this in the first 100 years, no western european power will be even close to a challenge until the high medieval era.
- Please, for the love of the allmighty, stop disinheriting thy offsprings, just marry an infertile cunt like the rest of us, or if you`re in your 30s get one that`s younger than mohammed`s second wife and wait it out. Renown is so important and it`s unbelievable how people will actually advise you in so many videos to do it. Don`t do it! Use it to get the first 2 blood legacies then get all the warfare ones for the extra limit of regiments.
seems like stress wasn't really a factor! Killing of the entire dungeon of prisoners as a compassionate ruler will stress you out massively. Still nice walk through. If personally like to play a bit more relaxed, just get an empire and start chilling and blobbing in good time, no rush. And usually I start all over after just 6 rulers, because I get bored again. I got like 300 hours in Ck3 and 500 in CK2 and I still love to play it!
First time I tried the learning tree my guy lived until 108 and I was hoping he would just die so i could try someone else. haha
Also i recommend if you have to take over a lot of the same religions land, start converting the religion AND replace the lands vassals with your own religion. This helped me turn all of Italy and Egypt into orthodox when playing Byzantines and really easily made me form the Roman Empire. Also most of the times the Culture is not that important as long as you make vassals who are of the said culture making the cultural acceptance go up.
12:30 Losing liberty faction wars gives every vassal that participated a hook on you. It is awful.
If you know that a war that you will lose is about to start, raise your armies preemptively near the strongest members capital. When they rise up, immediately catch their armies and defeat them, and siege down the capital. This will give you enough warscore to white peace out of the war.
You don't find intrigue useful? I find it one of the best. Taking out people and alliances. Kidnapping. Allowing multiple schemes. Perhaps, irrelevant when you are just taking out everyone haha.
EDIT: Also, I noticed you hit 100k, congrats man! Well deserved.
Sorry I should have clarified - for this run it wasn't useful because I really needed the perks from the other tree! Intrigue is really good, but I was taking land so fast that using schemes would have actually slowed the campaign down lol Pretty crazy build.
Thanks, I appreciate it!!
@@Strat-Guides intrigue is great for taking land fast, take a duchy in a war and sign a treaty, then go for some other place while organizing a murder on the man you just declared peace with, release prisoners with hook for agents, by the time your war in another region is done he will be dead and then swoop in to take out the weakened country, with proper planning the conquest doesn’t stop
really nice video. i learnd some new stuff.
Excellent guide!
Thanks!
Hey, buddy, you've done a lot of work, thank you for your video, it was helpful!
Actually I have one question about Blót, is that from DLC or can be open with time, because I cannot see it in the list?
Thanks again :)
@@bohdanbilyk7019 I'm not sure if it's dlc or not, but I'm pretty sure you have to be certain faiths to see it. Asatru should have it on their list, but I don't think Christian faiths have it.
This is helpful. I just did a campaign where my first ruler died in his 30's from some random dieses, his heir was insane and banned clothing and also died early, and then son didn't have an heir despite having a son, no idea why lol. Game over.
You should do a tall Play through which is focusing on development
Greedy vassal is a good vassal. You can please him easily just by a gift and an increase to opinion would be huge.And changing cultural ethos is extremely easy, just by hybridizing cultures
Really informative as always.
Awesome video 💗
Hopping between saves to clearly show what you are talking about is a big deal. I don't think anyone can claim you're lazy with your videoing, so maybe it's just par for the course.
Long comment with two thoughts. I have never done a world conquest, maybe these aren't really relevant for this.
1.) How do you feel about Scandinavian Elective (maybe the others too, this is just the one I've used) to make succession of Empire and Kingdom titles easier? Only costs 300 Prestige to apply it to all your Kingdom or Empire titles via decision. You won't be able to use the decision on Kingdom titles once you're an Emperor, but I'm not sure how often that's a problem. It requires the Ting-Meet Tradition to apply normally (the expensive way), but I believe the decision is available with just North Germanic Heritage. You can apply Scandinavian Elective the Ting-Meet 1500 prestige non-decision way to Duchies to help further.
In a couple campaigns I have started with Ting-Meet, gained some kingdom titles, used the decision, gained some empire titles, used the decision. Clicked the 1500 prestige button for one or two duchies that I want to keep forever, then dropped Ting-Meet. I can keep applying the law to any Empire titles I gain later and want to keep until I lose North Germanic Heritage. I found it much easier to keep it than Ting-Meet, but eventually when hybridizing I found I would always give it up to keep some other pillar (since you have to pick at least one thing from each culture).
Voting power is based on development in held counties so I have always had a very easy time keeping my favorite 16est child.
It doesn't fix all the other problems of Realm Inheritance, but I have found that if I keep all my Empire and Kingdom titles cleaning up some stray duchies or counties is usually not a problem when the pesky child never gets a bigger title.
2.) Regarding crusades, one way to greatly reduce being targeted by a great holy war is to let the other faiths (Catholics in this case) keep control over any holy sites in your empire. If you own even a single uncontrolled (by them) holy site, the great holy war targeting weight is multiplied by 6. It may not make a real difference in the case of conquering the faith's heartlands close to the HoF like you were talking about (for Catholicism, regions like Germany, France, Northern Italy), as their weight starts 6 or more times higher than other regions anyway.
This definitely helps on a smaller scale, like when conquering the British isles you can leave Canterbury in Catholic hands. You still hold the English heartland, but your distance from the HoF and allowing them to keep their holy site gives you a far lower priority.
EDIT: I don't think you mentioned dread? I found it to be one of the easiest ways to control a large empire. Even just a little bit of Natural Dread will keep hordes of insignificant vassals at bay, and if you are in a position to do many dreadful things you can maintain a high enough level to spook even quite powerful vassals. It has it's downsides, but when I was new it was the easiest way to solve so many problems.
I LOVE YOUR VIDEOS!!!
The best vassals are Theocracy they don't rebel and they pay taxes based on your lvl of devotion, much better than feudal with March
Thanks for this, just getting into the game and it's super helpful! Have you tried Crusader Wars yet?
CK2 > CK3
But I like you channel (as always)
wow
u survived all the regicide and vassal assassination attempts?
noice
There were attempts, but none successful :D
How do you reduce/control catholic fervor? I'm trying to do the empire of north sea and I always get rampage of catholics holy war. Having to do England very slowly as to not trigger them or try to dismatle the papacy first, all while having to keep England for 30 years without getting to high medieval, it's a mess to understand.
Accolades are super important and I also agree it wasn't properly done in game, especially in UI it can be confusing and easy to miss.
It's been a few months since I did this, but if I recall, it increases every time you win wars/take land from Catholics? It sounds like the devs made it to slow down the elimination of big groups (anti-snowball mechanic). I could be off, but I know it's something like that.
would love to see you do this using vikings :) im totally new to the game and from denmark, so ofc im going vikings :D been playing abit learning the basics from your other vid and others :)
Isn’t it more optimal to create your a new character instead of re rolling
Yeah for sure - I asked Ottawa Welshman about creating custom characters for TH-cam videos and he said don't do it or people will say it wasn't a legit run lol. It's definitely a lot easier with a custom made one though.
@@Strat-Guides did he talk about all custom characters or ones that go over the point limit
@@johnconnor8206 all of them. Even staying under 400 you can make a 16 year old genius and get off to s crazy good start
@@Strat-Guides ik I’ve made many characters like that
rerolling still keeps some "authentic" feel to it, whereas with custom character you can make a german dude in Burma and make him ugly as sin
I’m curious how you handled the “not de jure liege” from your non primary empire titles. I’m struggling to maintain multiple titles because that modifier is more than the traits and culture/religion bonuses give.
When do you recommend for me to get the Kingdom Title? Would you recommend for me to first get a High Authority or how should I prep for the transition? Going from a duke title, to a king.
I can't think of a reason to delay getting a Kingdom title, so probably ASAP. The benefits are really nice to have!
Did you use the special man at arms you get from the high lvl knights ? Because the units have better stats than the normal one but are capped at 6 unit per man at arms slot so i don’t really know if they are really an upgrade because normal man at arms with buffs can be like a 30 stack or something like that
I used them up to a certain point - once the numbers for regular units was high enough, I disbanded the special units and switched. I think they were around 8 with stats 60% better or around there, so I think I switched when I was able to get 15+. I have the numbers in my notes somewhere, but yes :)
k thx so if i undestand it coirrekt the dmg toughness stats of a armored horsman is 100/35 and the is 200/70 as far as i understnd it this stats are for every horse in that stack so in this case if my norman horse stack can be double the sice of the retinue stack normal is better ?@@Strat-Guides
Im surprised you said intrigue wasnt that useful. Its good for fabricating hooks to supoort murder schemes against other empires. When you do that you can prevent them from getting strong and keep them from beung a threat and can allow you to expand easier.
Good point - as you can tell I'm still fairly new to CK3 so comments like this help expand my thoughts on the game - thank you!
@Strat-Guides you're welcome. yeah it's good since when theres empires of other religions they'll have super low opinion and won't support schemes you do. The hooks are elite for that. Also the demand payment for hooks as well. It helps with income given the person you have a hook on has money
I noticed a little bit into the video, you were converting Dublin to your culture. Why? If I remember correctly, the less counties there are of your culture the better, since the amount of time it takes for innovations to be discovered is based off of the average development of your culture's counties.
So the culture of the land dictates what bonuses they get and I wanted to take advantage of that. You're right though, it does change how quickly research happens, although I was spamming learning on most of my rulers through the mid and late game so it wasn't a big deal.
Any way you can share the table you did with the stats? Amazing vid men.
You gotta get into hoi and make a guide for it. Me and my friend love it but none of our other buddies quite understand it yet.
CK3 seems like a game with high barrier to entry, would that be a correct observation? I mean it looks great and very interesting, but not sure how easy it would be to get into it
Yes, it requires some downtime to get familiar for sure, especially if you never played a Paradox game. It's a lot simpler than you think once you learn the ropes.
Yeah man it's like Bannerlord in terms of learning curve, but it has even more mechanics to wrap your head around lol
24:00 What? Only the top 5 vassals are considered powerful vassals. They have a closed fist icon in the bottom right of their portrait. Your powerful vassals change all the time. They want to be on the council, if they are not, they get a -40 opinion malus.
Gotcha, that makes sense. I thought anyone with enough manpower was upgraded to powerful. So the next level down is strong if I recall?
@@Strat-Guides There is no such distinction. There are only powerful vassals and normal vassals. I don't know where you got this idea from.
(Watch me be completely off base with my 1000 hours 🤭)
@@Strat-Guides In each realm, vassals with the highest tax income and number of levies are designated as powerful vassals.The number of powerful vassals a liege will have depends on the rank of their primary title: Count=3,Duke=4, King or Emperor=5. From the CK3 paradox wiki.
would love to see you play terratech or even cosmoteer, 2 games which are perfect for guides like these and also need some attention
Thank you very much. I love it
My rulers have lept dying in their 40s this playthrough. I am convinced someone has been killing them and I just haven't found out who.
Yeah sounds like you're getting murdered lol Do the people in your court like you? Or other positions like physician, hunt master, etc?
I couldn't quite work it out, there were a few contenders tbh. I have thrown a feast so hopefully they let off a bit now. hahaha
@@Strat-Guides
Any chance to see the full Let's Play?
you're a effing genius.
I'm not sure how to get to the point of changing religion without fabricate claim. Gotta progress somehow because changing religion is so expensive
While talking about alliances, you mention that killing one of the rulers will dissolve the alliance, But ti doesn't really.
The person who takes over can immediately renegotiate it. You need to kill the family member whose marriage is creating that alliance.
Any reason why I can’t upgrade my champions? (On Xbox Series X)
I'm not sure if they took things out of the console version or not, sorry :(
why aren't the siblings of the heir not automatically become vassals of the heir?
I guess this is how it worked IRL - if you have a 3 sons, the first son becomes heir and the others will be 2nd and 3rd in line. As soon as the current heir has a son, he becomes 1st in line and NOT the siblings. It's just how it is
@@Strat-Guidesyes, but i'm talking about siblings becoming vassals of the heir, not the siblings remaining succession heirs.
a random small thing i was looking to see if i could do. is it possible to say move my capital city to dublin after i take ireland?
Yeah you can move your capitol. I don't remember the exact rules but I think you can move it a certain number of times per lifetime? I could be wrong on that but I don't remember it being real strict about it
@@Strat-Guides sweet thank you very much! your guide is very helpful so far my first ireland game i took it made myself king but then started running out of money and mr murchad died and all my vassels got went there ways so yea i came here
1:13:50 - "It's really easy to stack white people."
That's messed up lol. Great vid tho, I learned some new stuff and "oh yeah"-ed a lot.
well... the succession for me was quite crazy.... a lot of girls (what is good for allieances) and just a few boys, I started to tutor both because most of the time a shit happens and one of them dies... i already lose a save because the only boy i got die by stress.
mate can you help me iv started as irish im now the cultural head but trying to from a hybrid culture it says culture is not present in at least one county in your realm and also the culture acceptance is less than 40 how do i do these things to be able to hybrid
whats up mah boeh
do you have an advice if i want to expand quickly as a feudal goverment?