My go to loadout vs terminids is as follows ARMOR- Medium +2 Stims and increased duration. WEAPONS- Blitzer, Grenade Pistol, Stun Nade. STRATAGEMS- EAT, Guard Dog Rover, Eagle 500, Orbital Gas Strike. You're Welcome! Can easily deal with Swarms with Blitzer, Orbital Gas & Dog Rover. Ability to kill heavy armored targets i.e. Bile Titan & Charger with EAT or 500. Stun Nade for Chargers and Stalkers, and the occasional swarm Stun an option. It can absolutely take care of anything the Bugs can throw at you. IMHO Goated Loadout!
Servo armor is the best armor in the game. Limb health makes it the most durable with the least drag to mobility & frees you from using ❤ booster. The throwing nades, reinforcements, orbs, eagles, sentries, isn't situational like +2 stims or nades.
Booster benefits whole team, so Servo is useful, but certainly not the best. If you like it, go for it, but there is NO best armor in the game. Others can outperform easily depending on playstyle
Vitality will boost your overall survivalbility and it allows you to take extra 1-2 hits before dying. Imo it would be a big mistake to not use that booster.
I've been slowly accepting the need to bring the Quasar on high level Termanid missions, and starting to orbit a loadout based on the Sickle with Supply pack arm Quasar, but I will probably give this one a go when I next play, probably with the Tactical armor for the 150 armor and medium's run speed.
I use -breaker inc. - grenade pistol- stun. -LW medic armor. -laser dog-E airstrike- E.A.T- O.airburst…. Yes any amor is okay. But medic is super strong. If used at the right time. You can face tank anything
In regards to the call in time thing, those three seconds refer to how long their takes the destroyer to confirm, aim, and fire the attack. The rest of the time is that attack falling from orbit, which is a very long distance, and terminal velocity will slow progress. I believe this is the in lore explaination for the time loss, although I’m not a dev so idk the gameplay-wise reason. Eagles are deployed by a plane which is near the surface anyways, and the orbital laser is light, hence why the total call in time for those things are so much faster.
I prefer playing as a heavy anti tank build as heavies are 90% of the challenge. And my buddies build around me to kill the smaller stuff. I take heavy armor with explosion resistance. Jar-5 Dominator and revolver for the armor pen. Recoilless rifle, orbital laser, orbital rail strike, and eagle airstrike. I can quickly and easily disable heavy enemies, even multiple fairly quickly. Then all you gotta do is just clean up the trash. Makes automatons easy
@@RealAsianRobot Works well for terminids too. some one gotta kill swarms of chargers and bile titans. Wouldn't take explosion resistance for terminids though you right.
@@taleril5815 Ah, I suspect that is it. The Flamethrower refills 3/4 on a small box, and 4/4 on a supply box, even before the ship upgrade. Last I checked, the Machine Gun got 1/2 from any box, including a Supply Pack or a non-upgraded Supply Drop, and only got a 2/2 from the fully upgraded supply drop, not the pack. I'm pretty sure the AMR gets 3/6 from a supply pack, when it would get a 6/6 from a Supply Drop
What about swapping the breaker incen for a punisher plasma? The stagger helps tremendously with spewers and stalkers which are two of the higher pressure enemies that don't go down well from the breaker fire.
That is my exact weapon build but my stratagems couldn't be further away! To solo bugs on Suicide difficulty I use: - Eagle airstrike - Orbital Railcannon strike - Disposable rocket launcher - Energy shield backpack I used to use the quasar, but you can kill 3 chargers with one pod drop of the disposable rocket launcher, survive surprises with the energy shield backpack and generally just get shots off and survive a bit longer. It's been a while since I tried the 500kg though so I should do that thank you!
I am using similar loadout, but if you do side missions, you dont need supply pack which can be swapped for shield generator and if you take light armor with extra 2+ nades you are golden...other than that this stuff is fire....literally
What he is saying is this build does not require a specific armor. Slightly different thing. And given this build is not dependent on recoil control or grenades, it does should play nice with pretty much any armor perk
No, he is saying that he had gotten so good at dodging attacks any armor works. Except its not true. If you have light armor and get jumped by stalkers, there is nothing you can do. Same goes for heavy armor and hunters. You get jumped and they slow you down even more with each small hit.
Armor matters to me. I LOVE the extra stems, and pair that with the supply pack and now you're a walking cheat mode. I could see someone really enjoying the extra Grenades and throw distance as well. I get he wears arc resistance due to his team using arcs, but if you have a good arc user you don't need that. To me it's a waste of armor.
@@garathminis5108 They have pros and cons. Light armor does tend to get one-shot by stalkers, and hunters are a pain in any armor, though I do find I prefer heavy armor, or the medium with extra padding, because even if I get jumped, I can live long enough to drop a stun grenade, pop a heal, and start mowing them down with my primary. The trick is getting the order or actions right, and not clipping actions in haste.
My go to loadout vs terminids is as follows
ARMOR- Medium +2 Stims and increased duration.
WEAPONS- Blitzer, Grenade Pistol, Stun Nade.
STRATAGEMS- EAT, Guard Dog Rover, Eagle 500, Orbital Gas Strike.
You're Welcome! Can easily deal with Swarms with Blitzer, Orbital Gas & Dog Rover. Ability to kill heavy armored targets i.e. Bile Titan & Charger with EAT or 500. Stun Nade for Chargers and Stalkers, and the occasional swarm Stun an option. It can absolutely take care of anything the Bugs can throw at you. IMHO Goated Loadout!
Servo armor is the best armor in the game. Limb health makes it the most durable with the least drag to mobility & frees you from using ❤ booster. The throwing nades, reinforcements, orbs, eagles, sentries, isn't situational like +2 stims or nades.
Booster benefits whole team, so Servo is useful, but certainly not the best. If you like it, go for it, but there is NO best armor in the game. Others can outperform easily depending on playstyle
Vitality will boost your overall survivalbility and it allows you to take extra 1-2 hits before dying. Imo it would be a big mistake to not use that booster.
I believe it's the planetary conditions that are affecting the call in time.
Thank you for making this video, helpful for me or maybe other 😌
I've been slowly accepting the need to bring the Quasar on high level Termanid missions, and starting to orbit a loadout based on the Sickle with Supply pack arm Quasar, but I will probably give this one a go when I next play, probably with the Tactical armor for the 150 armor and medium's run speed.
I use -breaker inc. - grenade pistol- stun. -LW medic armor. -laser dog-E airstrike- E.A.T- O.airburst…. Yes any amor is okay. But medic is super strong. If used at the right time. You can face tank anything
In regards to the call in time thing, those three seconds refer to how long their takes the destroyer to confirm, aim, and fire the attack. The rest of the time is that attack falling from orbit, which is a very long distance, and terminal velocity will slow progress. I believe this is the in lore explaination for the time loss, although I’m not a dev so idk the gameplay-wise reason. Eagles are deployed by a plane which is near the surface anyways, and the orbital laser is light, hence why the total call in time for those things are so much faster.
I prefer playing as a heavy anti tank build as heavies are 90% of the challenge. And my buddies build around me to kill the smaller stuff. I take heavy armor with explosion resistance. Jar-5 Dominator and revolver for the armor pen. Recoilless rifle, orbital laser, orbital rail strike, and eagle airstrike. I can quickly and easily disable heavy enemies, even multiple fairly quickly. Then all you gotta do is just clean up the trash. Makes automatons easy
This is a terminid loadout? You alright there bro? Lol
@@RealAsianRobot Works well for terminids too. some one gotta kill swarms of chargers and bile titans. Wouldn't take explosion resistance for terminids though you right.
They need to include laodouts as soon as possible. It gets cumbersome constantly changing your setup.
They really do tbh
This is my loadout i use for everything, i do however swap from suply to jetpack for fun from time to time, just to get in and get out
Jetpack is definitely fun, I just can't give up supplies haha
Support back pack has been amazing since the ship module that has supply packs completely fill up your support weapons, and my team mates love me too.
Does that work with the support pack now? Last I tested it only worked with the Supply Drop, but not the pack.
@@HarryVoyager yep, tho I usually run it with a flame thrower so you'd have to experiment.
@@taleril5815 Ah, I suspect that is it. The Flamethrower refills 3/4 on a small box, and 4/4 on a supply box, even before the ship upgrade.
Last I checked, the Machine Gun got 1/2 from any box, including a Supply Pack or a non-upgraded Supply Drop, and only got a 2/2 from the fully upgraded supply drop, not the pack.
I'm pretty sure the AMR gets 3/6 from a supply pack, when it would get a 6/6 from a Supply Drop
What about swapping the breaker incen for a punisher plasma? The stagger helps tremendously with spewers and stalkers which are two of the higher pressure enemies that don't go down well from the breaker fire.
We fight those just fine with the Breaker Incendiary :), but you can swap if you want to!
@@RealAsianRobot right on. I just don't have much experience with it. Haven't played much since they fixed DoTs. Thanks!
My S Tier Loadout:
Servo-assisted light armor
Breaker inciderary
Grenade pistol
Stun grenade
Strategems:
Jump pack
EAT
Eagle Airstrike
Clusterbomb
So fun
That is my exact weapon build but my stratagems couldn't be further away! To solo bugs on Suicide difficulty I use:
- Eagle airstrike
- Orbital Railcannon strike
- Disposable rocket launcher
- Energy shield backpack
I used to use the quasar, but you can kill 3 chargers with one pod drop of the disposable rocket launcher, survive surprises with the energy shield backpack and generally just get shots off and survive a bit longer. It's been a while since I tried the 500kg though so I should do that thank you!
after this video you became my idol
I tried it in both versions and it's the best
Of course, we don't buy views and we always test our stuff live on stream :D
Yeeeee barrage bros
love the video thank you for your loadout!
I am using similar loadout, but if you do side missions, you dont need supply pack which can be swapped for shield generator and if you take light armor with extra 2+ nades you are golden...other than that this stuff is fire....literally
Ems and mortar sentry, expendable AT and autocanon sentry is fun build
Hey man new loudout?! Please
No need for a new one. This one still can't be beaten lol.
Only thing is replacing 500kg with the Precision Strike if you like it better 😏😏
First?
You tied with the other guy. Yall have to be best friends forever or fight to the death.
You lost me at “armor doesn’t matter”.
What he is saying is this build does not require a specific armor. Slightly different thing.
And given this build is not dependent on recoil control or grenades, it does should play nice with pretty much any armor perk
No, he is saying that he had gotten so good at dodging attacks any armor works.
Except its not true. If you have light armor and get jumped by stalkers, there is nothing you can do.
Same goes for heavy armor and hunters. You get jumped and they slow you down even more with each small hit.
Armor matters to me. I LOVE the extra stems, and pair that with the supply pack and now you're a walking cheat mode.
I could see someone really enjoying the extra Grenades and throw distance as well. I get he wears arc resistance due to his team using arcs, but if you have a good arc user you don't need that. To me it's a waste of armor.
@@garathminis5108 They have pros and cons. Light armor does tend to get one-shot by stalkers, and hunters are a pain in any armor, though I do find I prefer heavy armor, or the medium with extra padding, because even if I get jumped, I can live long enough to drop a stun grenade, pop a heal, and start mowing them down with my primary.
The trick is getting the order or actions right, and not clipping actions in haste.
@@HarryVoyager
Heavy armor with the 200 rating is especially good at this
Does anyone know if the fire upgrade affects the breaker incendiary as well?
It does not. The fire upgrades only affect your stratagems. I.e. the napalm airstrike and flamethrower.
Thanks