Battle Language: Homebrew Faction!

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

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  • @TheC0MMAND0
    @TheC0MMAND0 28 วันที่ผ่านมา +3

    Hey Jack! Huge thank you to both you and MrNobody for this battle language / spotlight on the faction, loved watching it and hearing your thoughts on the faction. Here’s some responses to the questions I heard in the video;
    24:05 - I got the artwork for the leader portraits from Central419’s (one of the admins on the Dune Tabletop discord) dune homebrew site, he has a bunch of cool fan made / homebrew leader artwork hosted there.
    24:40 - You got it on the second guess! The faction symbol is a fist wearing a mailed gauntlet.
    30:00 - The homeworld saw a fair bit of testing, at least 10 or so games, but that specific version probably saw about 3 games. I don’t think the threshold values actually changed all that much during testing, I looked at the different homeworlds and decided that 7-20 would be a good starting point and throughout testing I never really saw/heard a reason to change it. After hearing your commentary, I think I’ll try out a 0-6 Low and a 6-20 high (similar mechanic to Secundus needing an extra force to get back to high).
    34:05 - I can’t describe how happy I am to hear that, thank you so much!
    34:25 - I wont spoil anything here, but Bartholomew, Gordian, and Minsk are all named characters in the Source Book with some interesting lore behind them, and House Ryder has an interesting arrangement with House Mikarrol. I think you'll really enjoy the "Houses of the Landsraad" book once you get it, loads of interesting stuff in there.
    If I missed anything please let me know!
    - Gary

    • @GarranTana
      @GarranTana 25 วันที่ผ่านมา +1

      Nice job with the faction. I already translated it to polish for my own "Dune abomination". What do you say on what's mentioned below that Raiders should pick from the discards not from the opponent's hand?

  • @vitorhauser8476
    @vitorhauser8476 29 วันที่ผ่านมา +3

    Amal can be specially nasty against Mikarrol.

    • @TheC0MMAND0
      @TheC0MMAND0 28 วันที่ผ่านมา

      Nasty used against them or used by them! If they get amal themselves they can use it on other players when they are spice poor, then sell some of their own forces to gain a lot of spice.

  • @RuslanCherryMissing
    @RuslanCherryMissing 29 วันที่ผ่านมา +2

    Seems like an overpowered faction in a way. And it is more dangerous in advanced with Raiders ability

    • @jackredathewarp
      @jackredathewarp  29 วันที่ผ่านมา +3

      @@RuslanCherryMissing it is potentially a rich get richer model if they sacrifice for spice and win fights. But if they lose, they just fall behind slightly more slowly than most others.

    • @blaisestritt8177
      @blaisestritt8177 29 วันที่ผ่านมา +1

      It’s not more OP then the other good dune factions at the top like BG. Cause at the end of the battle phase they have to discard down to 4 cards, so if they want to go into battle with extra you have to buy all those cards or win them in previous battles then they discard down.

    • @rachelw1349
      @rachelw1349 29 วันที่ผ่านมา

      @@blaisestritt8177 It is not that they can hold 4 cards but rather that they get the BEST 4 cards chosen from all the cards that they hold and capture, options. And they get this at the expense of their opponents.

  • @benstapleton5319
    @benstapleton5319 29 วันที่ผ่านมา

    This is a neat faction, though I think Raiders would be less problematic if it triggers on combat loss. Less win more, and makes opponent weigh which fights they want to win and when more than usual.

  • @rachelw1349
    @rachelw1349 29 วันที่ผ่านมา +4

    It is a double win for Mikarrol in battle and a double loss for their opponent. This is too much. Raiders should pick from the discards not from the opponent's hand. The threat of losing the discards makes the decision for the opponent more interesting instead of always playing your best cards because you'll probably lose them anyway.