Just an observation, you need to put a divider in front of the stone and lumber working machines. They take longer to process the lumber and stone so it backs up your output. If you put a divider in front of it, it will keep moving stone and wood around it when it backs up in front of the machine.
Yeah, clicking on the buildings in interact mode and you can see their optimal input/output ratios. A sawmill only requires two log cutters to run at peak efficiency, for instance.
You should do Astroneer when the next update comes out because I love all your Astroneer series and you are the reason I play Astroneer and I learned a lot from your videos and it’s my favorite game so it would mean a lot to me if you at least did a video checking out the new update.
i agree to an extent, the idea can be good but this game doesnt do that. There should be some difficulty as you keep playing that requires you to lose and upgrade stuff but you should have a decent amount of playing before that occurs and the reward should be worth that time. Like he doesnt make it past wave one which isnt great design, he should be able to make it to like 3 or 4, get a reward deserving of that which would allow him to make it to like 7 or 9
If it was a single infinite level with a high score, I can see how replaying it over and over would be the way to go, but as each level has an end and can be beaten, I agree - the first level should be beatable from the get go. But, it seems like the final game might be a mix of the two - there's not a huge amount of space on the main menu for a multitude of levels, so it might be a case of iterating over a handful a few times until they're each beaten. Anyway, curious to see how this game ends up. It's pretty fun already!
@@guyzzers I saw almost instantly that the initial acorn towers only required wood to build, so you should focus on that at first. As soon as Z1 started building a bit of everything, it was obvious he was going to fail the first time. But, he noticed eventually! Then, you start adding stone and planks for ballistas, ready for wave two, etc.
@@guyzzersI’ve maxed out the demo upgrades and also beat the game, barely, it’s nearly impossible to beat wave 5 imo. But I destroyed their tower before they did mine. This game is very very difficult and the game difficulty doesn’t seem to scale amazingly but with the next tiers upgraded and the full game released it should be better
Just an observation, you need to put a divider in front of the stone and lumber working machines. They take longer to process the lumber and stone so it backs up your output. If you put a divider in front of it, it will keep moving stone and wood around it when it backs up in front of the machine.
Yeah, clicking on the buildings in interact mode and you can see their optimal input/output ratios. A sawmill only requires two log cutters to run at peak efficiency, for instance.
seems like the more waves you can survive each round the more coins you can possibly get to buy upgrades with.
Yes those are Lord of the mercenaries what about the respawn machine lore …
You should do Astroneer when the next update comes out because I love all your Astroneer series and you are the reason I play Astroneer and I learned a lot from your videos and it’s my favorite game so it would mean a lot to me if you at least did a video checking out the new update.
like msot tower defense games, you should set some towers to attack most health, or most shields, or whatever instead of first always
This looks really neat.
You show me everytime some cool games thanks🔥
If you remember the game, the colonists, there's a big update that came out.
Nice
He usually play trash games but this actually seem to have potential.
Starting with wood means you can build the sawmill right away 😭
Requiring players to fail repeatedly in order to buy upgrades that make it possible to succeed is just an idiotic game design.
i agree to an extent, the idea can be good but this game doesnt do that. There should be some difficulty as you keep playing that requires you to lose and upgrade stuff but you should have a decent amount of playing before that occurs and the reward should be worth that time. Like he doesnt make it past wave one which isnt great design, he should be able to make it to like 3 or 4, get a reward deserving of that which would allow him to make it to like 7 or 9
Shut up boomer
If it was a single infinite level with a high score, I can see how replaying it over and over would be the way to go, but as each level has an end and can be beaten, I agree - the first level should be beatable from the get go.
But, it seems like the final game might be a mix of the two - there's not a huge amount of space on the main menu for a multitude of levels, so it might be a case of iterating over a handful a few times until they're each beaten.
Anyway, curious to see how this game ends up. It's pretty fun already!
@@guyzzers I saw almost instantly that the initial acorn towers only required wood to build, so you should focus on that at first. As soon as Z1 started building a bit of everything, it was obvious he was going to fail the first time. But, he noticed eventually! Then, you start adding stone and planks for ballistas, ready for wave two, etc.
@@guyzzersI’ve maxed out the demo upgrades and also beat the game, barely, it’s nearly impossible to beat wave 5 imo. But I destroyed their tower before they did mine. This game is very very difficult and the game difficulty doesn’t seem to scale amazingly but with the next tiers upgraded and the full game released it should be better
👍👍
It would probably be easier if he actually tried the tutorial before he started recording. He's not doing himself or the game any favors this way.
He did do the tutorial, he just did it off cam. That was how he got the 1 gold to buy the catapult.
Hi
*True First*
Z1 :)
I’m one of the first here let’s go
6th