I love the idea of taken a game idea your really passionate about and trying to break it down into a bunch of smaller games. That is a clever trick I wish I had done.
Actually game development it's super hard to learn by yourself so I am kinda just ready that it will take a long time. For example I start learning piano and music notes and it was something similar. I'm also making a videos about my journey you can check it out too 😉 Because actually making videos and learning game dev that's a lot harder then just learning Gamedev
Google trends shows interest in a topic, not how much content there is for it. For example is unreal engine referred to as unreal engine or is it referred to as UEX? Is all interest from "unity" in the unity game engine or is it because unity is a common word? For example, changing the terms to >unity tutorial >unreal tutorial >unreal engine tutorial >ue5 tutorial Will show how this works. There is more interest in unity tutorials than unreal tutorials but if you factor in the other two terms related to unreal it becomes about the same. If you include one of these terms alongside unity it barely registers. You can see the large spike on unity corresponds with the unity drama, and the spike is mirrored in the other search terms you provided, perhaps hinting that people are looking to change engines or laymen who are reading about unity are curious what the other products are.
How would you recommend learning how to break down a game concept or game genre into its components? That is the biggest issue that I'm having getting my mind around. You make it seem so easy here (and in your other videos that mention it), but I can't seem to figure out how to do that for my own dream game's concept.
Definitely gets easier with a bit of experience, but I'd try to strip it down to individual systems where the game could function with ONLY that particular system! Hope that helps, and if you don't mind me asking, what kind of game are you going for? Would love to know!
@@Conradical I'm currently working on a turn-based strategy RPG with a focus on character customization and equipment, taking inspiration from the handheld Final Fantasy Tactics games.
Personally, I feel like it is! While what Unity did was absolutely unacceptable, Unreal's terms are unfortunately not better if you look at the fine print.
The slight problem with breaking down your ideal game into its smaller parts (great idea), and then building up each one as an individual project over time is - The way that you'd structure your game is vastly different when needing to build a larger game, versus just making the small part that works. Maybe if you rebuilt everything each time, but even then adding in more complex parts changes some earlier things *entirely* to the point of making them obsolete.
I think that people should try out both godot, unreal and unity so they can see if one of them clicks better. Although Unity has more tutorials, if the setup of the engine isnt intuitive to you then you will be less motivated to learn.
Totally fair! I do think that Unity has a unique advantage in how many different tutorials there are, and because of that it's easier to get up to speed and then take your knowledge to another engine if you want to later on!
Totally understand why you'd feel that, but if you look at Epic/Unreal's track record you'd see how they're not really much safer. Godot is of course by far the most stable option given it's open source, but until it has all of the core features Unreal/Unity have, it's harder to recommend.
I love the idea of taken a game idea your really passionate about and trying to break it down into a bunch of smaller games. That is a clever trick I wish I had done.
Thank you, glad to hear that!
Yeah same like that would be something to. Will def use
Have fun making
And will teach you
I have really enjoyed your make smaller games method. I haven't put it into practice, however, I do enjoy playing your games.
Glad you like them :D
Great video! I didn't know the tutorial series you mention but it seems really interesting to follow :)
Thankyou! It's a super great one, and the dev's games in general are awesome, really recommend!
bruh you have a cool mindset about learning the programming keep it up body . ❤
Thank you :)
This was an interesting topic, and high quality video! 👍
Thank you :)
I appreciate you making this especially after my comment questioning about it
Your comment was the direct inspiration for this video ;) glad it was helpful!
Thanks mate! Really help to understand the process. Where to start, how to move during the whole way
That's great to hear!
Wishlisted. I have to buy your game :)
Eyyy that's great! Hope you enjoy :D
Which course is better to start?
Course from Tom Francis, or "Create with code" from official unity learn website?
Personally I've never had a good experience with the Unity courses, so I'd recommend the Tom Francis one!
Actually game development it's super hard to learn by yourself so I am kinda just ready that it will take a long time. For example I start learning piano and music notes and it was something similar.
I'm also making a videos about my journey you can check it out too 😉
Because actually making videos and learning game dev that's a lot harder then just learning Gamedev
To learn gamedev you basically need to make games us much us you can :)
Exactly! Some paths are straighter than others though 😎
I think that's way to learn anything
@@karole5646 yep
Google trends shows interest in a topic, not how much content there is for it. For example is unreal engine referred to as unreal engine or is it referred to as UEX? Is all interest from "unity" in the unity game engine or is it because unity is a common word?
For example, changing the terms to
>unity tutorial
>unreal tutorial
>unreal engine tutorial
>ue5 tutorial
Will show how this works. There is more interest in unity tutorials than unreal tutorials but if you factor in the other two terms related to unreal it becomes about the same. If you include one of these terms alongside unity it barely registers.
You can see the large spike on unity corresponds with the unity drama, and the spike is mirrored in the other search terms you provided, perhaps hinting that people are looking to change engines or laymen who are reading about unity are curious what the other products are.
For 2D what game engine you suggest?
How would you recommend learning how to break down a game concept or game genre into its components? That is the biggest issue that I'm having getting my mind around. You make it seem so easy here (and in your other videos that mention it), but I can't seem to figure out how to do that for my own dream game's concept.
Definitely gets easier with a bit of experience, but I'd try to strip it down to individual systems where the game could function with ONLY that particular system! Hope that helps, and if you don't mind me asking, what kind of game are you going for? Would love to know!
@@Conradical I'm currently working on a turn-based strategy RPG with a focus on character customization and equipment, taking inspiration from the handheld Final Fantasy Tactics games.
is unity still worth learning after what they did ? im torn between this and unreal
Personally, I feel like it is! While what Unity did was absolutely unacceptable, Unreal's terms are unfortunately not better if you look at the fine print.
The slight problem with breaking down your ideal game into its smaller parts (great idea), and then building up each one as an individual project over time is - The way that you'd structure your game is vastly different when needing to build a larger game, versus just making the small part that works. Maybe if you rebuilt everything each time, but even then adding in more complex parts changes some earlier things *entirely* to the point of making them obsolete.
I think that people should try out both godot, unreal and unity so they can see if one of them clicks better.
Although Unity has more tutorials, if the setup of the engine isnt intuitive to you then you will be less motivated to learn.
Totally fair! I do think that Unity has a unique advantage in how many different tutorials there are, and because of that it's easier to get up to speed and then take your knowledge to another engine if you want to later on!
And what about art?
dude... you had the audacity to recommend unity after the shit_they just did. Like c'mon man.
Totally understand why you'd feel that, but if you look at Epic/Unreal's track record you'd see how they're not really much safer.
Godot is of course by far the most stable option given it's open source, but until it has all of the core features Unreal/Unity have, it's harder to recommend.
How are these comments so boring. It seems like the person holds a real grudge haha