Hi everyone! I realized I didn't actually describe my first role in the industry but it was essentially focused on monetization within games (that's why ethical monetization is my specialty now). So for sure, there's data analysis because we need to be comfortable with leveraging large amounts of data to make good decisions. It also encompasses monetization and systems design - though I wasn't formally trained in monetization design before joining (it's actually not a common designer specific skill so most of us learn this skill by joining the industry first). Monetization design encompasses things like battle passes, loot box designs, game ecoystem design (hard currency to soft currency, what resources are tradable and purchasable, etc.), designing events and seasons (what content should be available, how is it distributed, what does progression and rewards look like in an event, etc.) and ofc the pricing of it all. We also need to have business savvy because we need to lay out beforehand what success looks like and determine if the choices we make are good ones. We often look at things like player sentiment and satisfaction, purchase regret, MAU, revivals, etc to get a sense of this. My role today though focuses on a broader list of things, not just monetization but particularly engagement and retention as well! I made a video about what the responsibilities are so feel free to check that out :)
Im in programming / and other IT stuffs too, and I im really confused about ethics in video game selling / micro transactions / monetization, I dont think its gonna evolve to a fair point, too much factor to address in this question, too much social consequences.
No Monetization is Ethical if a Minor can spend ludicrous amounts of money without any kind of restrictions, just as any Lootbox with obscure percentages.
you are not a game developer regardless of what you may think, i know you're probably only saying it for youtube but if i said i'm a software developer and i actually work in HR for a software development company that funnily enough does not mean i'm a software developer
"game developer", I might be a douche about this but here goes. Designing art, no. Making things function, no. Developing concepts and new ideas, no. Do you design game mechanics? only if you count the shop and using human psychology to make them spend more, the one interaction that does not have anything to do with playing the game is monetization. It's like saying that you're a cook cause you bought a mixer but are not the one using it. If you for example move a HR person from a game company to a construction one, did they become a construction worker? Don't get me wrong, your role might be important and you probably do it well. But if I worked as a repair technician in hospital and had a crucial role in that place running, I would still not call myself a doctor.
tldr: she's not a game developer. she's a sales/business analyst/program manager. this video didn't really help me, but others might find your mechanism useful if they are interested in considering job requirements to your skill set framework, which to me seems obvious, but nothing wrong with that.
If you read my first comment I do systems and monetization design, unless you don’t consider designers game devs? Def not program manager they do something completely different but my role does require analytics since it can inform what design and content choices to make :)
@@morganling Game Designers are absolutely not Game Developers. There is a very clear difference, sure they are involved in the overall production of the game, but so is someone like a Technical Artist, and they are not Developers. Strange, I would think someone from within the industry would actually know what they're talking about.
@@morganling You're trying to use word magic to redefine "game developer" so you can include yourself in the category. It's insulting to actual developers. The janitor cleans the office when you guys leave and he makes it possible for you to return to a clean work environment. Is that janitor not also a game developer? If you keep lying to yourself, you'll be calling the janitor a developer in the next 3 months.
@@space_audits You are being way too harsh & ultimately sound like you want her to feel somehow less for not being a game developer. At the end of the day she's walking proof that, with research and bit of clever thinking, you can be apart of your dream industry. Regardless if she's a game dev or does monetization and analytics, the game isn't complete without her doing her part and that is amazing. P.S - You should kiss the floor the janitor mops on as I doubt someone with a nasty personality like yourself has much in the way of hygiene skills to begin with.
I graduated with Business degree and then I found that I didn't even know what I would like to do at that time I've been working as a sales in Japanese company for 3 years now. And I felt so empty, after work I will play games every single day to calm myself and run away from reality. Because I'm suffer with my current life, then I decided to took a intro IT course from google and I felt so happy like I'm challenging myself to learn new things and I signed up for a few courses about coding. Now I figured out that I do wanna be a game dev or game designer. Because I do love art and I get a commission sometimes. So this vid is so inspiring and cheering me up to continue my path in this industry. I'll keep learning and gain my experience as much as I can. Thank u so much for ur video❤
"Game Developer with ZERO Coding" yes well because your jobs have nothing to do with coding. You're not a coder or game developer. You work at a game developing company. There is a difference
Very good video! I have a good friend of almost 20 years who's been working at Riot games for a while now. Thank you for the inspiration and knowledge!
Insightful video! What I’ll say as a former AAA gameplay developer is that technical skills are king in programming roles. So many people are unable to do it that most would employers be willing to train other skills just have someone with enough brain power. And of course soft skills are important. But those are really just icing on the cake! When I applied out of college, I was basically the only applicant to a big project who passed the technical interview with flying colors. I had a great portfolio, and like to think I’m pretty personable to boot. But the technical competency was the real deal sealer.
100%!! if you don't have the technical skill, there is basically no way someone is getting a technical role. In those roles, unless its a senior level/management role, good soft skills are definitely just icing on the cake. Most times good soft skills alone won't get you anything tbh, even with a live-ops PM role like I'm currently in which is not a technical role, you need systems and monetization design skills, I know SQL, basic research like A/B testing, conjoints analysis, maxdiffs, regression analysis, basic psychology etc. You need to have the core skills needed for the role but sometimes you can get those skills outside the games industry too.
For this kind of work you don't need any coding or design experience. Good to know and informative that there are also other parts needed, but it's not really dev work
TL:DR; "I am not an actual game developer, I work in the marketing department and am mainly focused on analytics and monetization in games" In other words, whatever she says has no actual relevance to someone legitimately wanting to CREATE (develop) something, especially not actual game developers that have passion for creating an experience for other people to enjoy, be it through a beautiful story or fun mechanics. She's just part of the group of people in the gaming industry that actively ruins games, how to warp game elements so they appeal to people's addiction side so they spend more money. She's not in the game industry to make good games/good experiences for people to entertain, she doesn't have the passion one needs to actually be a game developer. But, impressionable teens will fall for this schlock, because she's a pretty face that has the terms "game development in the title, video and video description. Thank you, Morgan, for being part of the problem :) For being the part of the industry that ruins games with monetization (regardless of whether you call it ethical or not, it's never ethical to ask people to PAY for digital items they do NOT actually own, since they basically only pay for a piece of code that unlocks said monetized digital item). Sincerely hope you get a morality check one day.
Thank you so much for this information! I’ve been depriving myself from becoming a developer because I don’t have the necessary skill set. This really helped give me a road map. Good luck in your new career!
Great breakdown - I've been working in the industry on the narrative/writing side for a few years now working with indie developers and a few smaller studios, and it's always humbling and amazing to see so many different ways of breaking in :D
@@morganling I still have yet to work with a bigger studio, but I’m taking the advice of a few other narrative designers who just say to apply even if you don’t have the AAA experience they advertise for. :)
Hi Morgan! Just want to tell you that I really loved the "Skillset to Interest" Framework. It really did a good job. I'm not a game-related worker but this thing helps me up to retrospect my career skill set. Thanks for making this video!
Although I am not interested in Game Development, the content itself was very informative and presented very well. Looking forward to future uploads :)
It's literally part of the development process. "Game developer" isn't a thing, you're either a designer of some form, an engineer / programmer of some form, any type of artist (3D models, animation, technical art, concept art, etc), a sound designer, or on the production side. All of them are "game developers"
@@DankMemes-xq2xm then, how about HR, they contributing by recruiting and operational support. Also, how about IT, they support by provide proper equipment and softwares. Game developers means who directly working on game itself. Then marketing is marketing, operating is operating, customer service is customer service.
@@DankMemes-xq2xm AFAIK, the character growth or economic system are all designed by the game designer. The marketing or operation side will help define some campaigns based on the system that is already designed.
Yeay, I thought about it, after finishing the video, seems to me like she calls most of those positions "game dev" but, pretty sure to most people at least, a game dev builds a video game (whether through art, code, sound, design etc...) but the other jobs she listed are equally as important but, they don't actually build the game, they work around it, and they are part of the gaming industry, but still arent "game dev"
Awesome video!!! Also the kind of Video Games I want to make are Managment games :) and I would like to be my own boss so I can better plan about what I want in my own games :) mainly PC, as I grew up with PC and Video Games :)
Ive been following your content on Tik Tok and youtube for a while now and really appreciate all the insight you give into the industry (it helps a lot for someone who wants to get into the industry). Ive been doing a couple courses on unreal engine 5 to try to break into the game market. I always wanted to be in that industry but my parents pushed me towards another path. I'm 25 now and spent a good amount of time trying to figure out what I wanted to do and I believe this industry is definitely it. Im actually trying to get a job at Riot as a game designer for Val once I have enough skills to even be considered. Im from Canada as well so I need to be good to get a visa. Im for sure going to use the Skillset to interest framework to make sure that game design is the best fit and to see if maybe there would be another good fit for me!
Thank you for creating this video! As a university graduate with a degree not in game design but in Literature and Creative Writing, this video put my mind at ease. Genuinely, I can't thank you enough. Subscribed. 😊
Really love this video, finally there’s someone sharing their experience in game industry. Hopefully I can find someone who will share their experience of UI design in game industry
its good you are explaining the different types of jobs/roles in Video Game companies, but the job you got is not a game developer. You're basically saying any job in a video game company = game developer
I thought this was gonna be another video of watching someone in front of their computer but there is actually a lot useful info here.. the kind I was looking for. Thanks!
Nice video! Solid explanation of the different roles commonly found in game development. I'm not sure I agree with how loosely you use the term 'game developer' though. No disrespect - it's an interesting point of view, I just am having a hard time understanding why getting a job in the game industry makes someone 'a game developer'. I think your role is certainly vital at your company and I don't mean to diminish it, but I still just have a hard time understanding why stretching 'game developer' to anyone who is a part of the process is necessary. Like, if I had a shot at renaming your video I'd suggest, "How I got into the game industry with ZERO coding experience..." I just find the term 'game developer' more reserved for 'software developers' who focus on games. And when it comes to your professional life, I get the impression you are more a 'revenue strategist/analyst/manager' that works in the game industry. I don't know. I in no way mean to diminish what you do and the hard work you've put into your career, i'm just more trying to have a convo about the definition of 'game developer' because I'm curious to why the term is sometimes used so loosely by some people despite having a fairly clear boundary in other people's minds.
Fair point! The definition of game developer can be pretty lose and I tend to lean more on the broad side of the definition. I'm surprised you don't consider designers as game developers though as they literally design every aspect of the game! Or artists who build the assets, the characters, and the environments you see in a game. You're right that I do those things that you listed but I also do design work. To give a quick overview, live-ops product managers (PMs) focus on retention, engagement, and monetization. Some of us are analytics savvy (I find its much easier to do my job when I am but not every PM is that way) but design as well. My specialty is within monetization but that's both monetization strategy and design. The design aspect would be creating and balancing a complex economy (how much hard currency to soft currency, how long does it take to craft something, what should the success/fail rates be) or like when you see events, season passes, etc. those are lead by live ops PMs. We often determine what content would be available, how you accrue points towards it, what a free vs paid track looks like, etc. Since I develop and design a lot of the systems built into live games to retain, encourage more engagement, or encourage monetization, that's why I personally consider myself a game dev. It is true though that after I put together the idea and the components, I would hand it off to an engineering team to execute. I'm curious if you consider the EP (executive producer) of a game to be a game dev? They are basically the head honcho and CEO of a title and need to have so much industry knowledge, understanding of what makes a good game, what features to prioritize and build vs others, in order to make a successful game. But they don't do the day to day coding or design.
@@morganling This is an interesting thread of conversation that I'm sad to see die out. My take on the matter is that there are parts of the game that are considered core to it's identity and those that are almost extra. This would be like story/pacing, gameplay/balance, while monetization extension would likely fall into the realm of extras. In the vein of how (ethical) monetization usually focuses of cosmetics, I consider it to be a type of merchandise that the studio has the opportunity to vertically integrate. It plays almost the exact same role in promoting people's interest and investment into the franchise. However this begs the question, can this merchandising effect be considered core to the experience of the game or is it a seperate influence altogether? They certainly feed off eachother, and there might be people that would never engage with the franchise without the cultural presence that the merchandising provides.
I totally agree with you , I don't think she is a game developer, like you said game developer is under software developer umbrella , similar to mobile or web developer , we never call web or UI designer or mobile tester a developer. You maybe right if you was working in other industries, but the most common meaning for developer in software development umbrella is someone who can do programming.
And then here I am, been coding and writing games since I was like 10. I know C++, C#, Java, Javascript, Python, Lua, HTML, CSS, PHP. I know how to use Linux, how to do Linux administration, I know how to do basic pen testing. I know Unity, and have been developing my own 2D platformer for fun and built my own website to document the process. I am 40 credits into a Computer Science degree. I cannot find a job in this industry for the life of me, not even as a bottom of the barrel QA tester. Out of all the companies I have applied to I have only even heard back from one, and it was just to tell me that "your skills are impressive, but we have gone with another candidate". I am sorry if I sound bitter, but this video is borderline useless to anyone trying to break into this field from a coding background. You got into this field because you went into the financial side of it, and had a degree and prior experience in finance/economics. The title of this video is very misleading, as the video ultimately amounts to "I got into video game development by doing finances, having prior experience, having a degree, and getting a little lucky". Of course you don't need any coding or game design experience to go into the financial aspect of video game design. You did give good tips on cover letters and resume building, but that is general advice applicable to any field and not just game dev. Again, I don't mean to sound bitter, you clearly put in a lot of hard work and effort to get where you are (I CANNOT imagine getting an economics AND a physics degree was easy, seriously congratulations on that), but you really shouldn't have titled this video "I became a Game Developer with no Coding Experience", because "How I got into the Financial Side of the Game Design Field through an Economics Degree" would have been a much more fitting title.
I personally want to experience every little bits of everything and not take a job from the industry because my goal to become developer by my right and be my own boss. I have not so much skill at the moment and my social skills may hinder me especially in english which is not my native language. I am that kind of person whom not talks much but dreams, imagine, try to create. I know what I need to improve to achieve my goals but sooner or later need to make sacrifices which could push me further into the abyss so I need to be careful with it. This video and story of your inspiring and glad there are options to get into the industry in different ways too. Wish you good health and progress.
cool video. id also like to point out that 99% of the viewers are league players who clicked on this video to confirm their beliefs that Riot games hires coders with 0 experience XD
Thanks for the breakdown. Found how you constructed your resume and themed your cover letter pretty interesting. I'll try to do something along those lines once I feel like I have enough exp to apply.
Sort of! My first projects going in were designing ways to distribute content (battle passes, bundling skins, and determining new virtual content). My specialty was monetization not quite finance. I just picked up the design aspect of it pretty quick on the job lol
I'm trying to understand what it is you do exactly ; associate revenue strategy manager position. So, book keeping?! You deal with spreadsheets. It doesn't sound like you're involved in the core game development of the game at all. Its kind of a misleading video
Revenue strategy focused on monetization and systems design, analytics, economics and traditional production management! It’s a riot specific thing that focuses heavily on monetization. I made a video about exactly what I do btw! :) I do play a key role in core game development since I’m in charge of spearheading and designing systems that benefit engagement retention and monetization. At riot those were the people that designed the store, build and designed battle passes and loot box systems for ex!
@@morganling So you are working against a great experience. You are helping to make AAA games shit and us costumers year to year more angry and sad! You are NOT developing games, but making the greedy rich richer.
I will say I feel like I got very lucky in how I got in the game industry. I met a guy through my school who was the QA director for the Indie company I currently work for. My degree is specifically for Game Programming, and after working with him on a project through the school, he was able to put in a good word for me for a QA position. After implementing an in office build machine that did some automation testing on one of their projects and writing a program from scratch to get it all to run properly (weird stuff with the way steam updates). It only took me about 6 months to actually get an engineering position there. Been with the company for just about 4.5 years now with one title release (Beyond Blue).
Over the last week I have been considering moving into video games. I have not spoken about this to anyone, yet this video was recommended to me. I am not subscribed, nor have I searched anything on this topic. This is either the craziest coincidence, or the most obvious sign to start what I want.
I'm a game developer and have never seen any video breaking down the components of choosing a job in the game industry as you did. Most people don't even think about it, and even with enough skill sets required, they just dive into the first position available. And after a couple of years, questions start to pop into their minds. The video felt so honest to me,Thank You 💙
I'm happy for you. For getting in the industry. Please stop using game developer as your title. I checked your linkedin, just use your job title. I know your trying to get clicks. I was interested before clicking. You could have just said; "How I got into game industry, from another industry." So misleading. I don't even want to watch your past and future videos. They might also be misleading.
This video is like the movie Parasite. The half of the video I was waiting to get tips to become a game developer. It was going great and then it turned into a totally different video. It was good tough.
Your journey into game development is genuinely inspiring, Morgan! ❤ To anyone watching this video, remember that every path is different, and your unique journey is what makes you stand out. Keep pursuing your passions, and never let a lack of traditional experience stop you. Morgan's story is a testament to that
Rockstar Educator! Subscribed! Could you do a series breaking down multiple areas of gaming - with colleagues who may have had similar experiences breaking into the industry? Your break down for development applied to other areas would be tremendous in helping map out possible trajectories others could target when studying the gaming industry, and how they can break in. Thanks for your time.
Same. I became a "Senior Sales Engineer" and I barely know how to write a print statement in java. I just got lucky and met my mentor who let me work for his company. It's not about what you know, but rather who you know in this world.
Your explanation is great about the different positions. The only thing I can't agree on is how shallow is your perception on how to get a job in the industry, is diminishing and offensive for those that have worked hard to get in the industry while you had a lucky shot.
I'm sorry you feel that way and I think that's a really fair call out. It was never my intention to disregard or diminish the huge effort many folks take to get into the industry. My goal was simply share my story so that it encourages and illustrates that there is more than one way to break into the industry. I realized after talking to so many people that there was a lack of knowledge about how to even think about breaking in, much less doing the actual breaking in itself. I wanted to provide a structured approach to figuring out maybe a more optimal way of breaking in based on their interests, skills, and willingness to learn new skills. That there are options that don't require having to l learn completely new skills and having many years of work experience basically go to waste. It was definitely not to say this is the best and only way to break in and I'm sorry for not being clear on that point. You're definitely right - I got a lucky shot when they picked up my resume! I totally acknowledge that! I could have been more clear about that aspect too. That's why I wanted to provide tips about the importance of crafting a beautiful application. But I don't want to disregard my own 3 years of relevant experience and the fact that I beat out numerous under candidates going through the actual interview process (Riot is known to be tough tbh lol and it was haha). Thanks for bring to my attention that part of my story may seem offensive to those who worked hard to get into the industry! I don't want it to be like that moving forward.
@@morganling Thank you for your reply, and sorry if I sounded rude in my comment, you have 3 years in the industry and I respect that, because I know how much each of those years worth. I hope you keep giving good information about what is to be in the industry, like when you explained about the different positions in a development team.
It's a very informative video and it's genuinely interesting to hear your journey. On the other hand, the title is definitely a clickbait. The video has very little to do with how to become a developer. Rev analyst is not a developer, nor is the product manager role.
That’s fair I would say your totally right that a rev analyst and traditional product manager are not developer roles! Within the industry the term “game developer” doesn’t refer to specifically programming related roles but is often used to describe designers too for example. Since a large part of my role is around systems and monetization design that’s why people within the industry consider what I do a game developer type role (whereas an analyst wouldn’t be I agree). Live ops product manager is also notably different than traditional product management because we need to have design skills usually.
@@morganling I feel like the title could be changed to more reflect that though. Saying there's "ZERO programming experience" is completely irrelevant to the roles you applied for, and the tips given were just tips for any job, not game dev specific. Programming roles need to prep for coding interviews, and artist roles need to have a portfolio along with art skills. Would have been nice to address that somewhere so that people don't get a false view/have their time wasted
Pretty girls will always be hired, anywhere, to do anything. Its a win win. U get pretty girls at ur company that does what anybody can do, and she get to say that she is a game dev, a trader, or an engineer
Maybe it took you 4 years because you're bad or generally untalented? I work in the games industry, its still mostly men, and the women I work with deserve to be there.
I am also a Taiwanese but based in Toronto. Thanks for sharing Morgan! Love your content and your experience is super inspiring! My dream is also to work in the games industry!
Game industry, in fact, is just like other application development. You will always fit in with certain skills, and when it come to the work itself, you will never feel like playing games anymore.
"And I've been in the Industry for almost 3 years now" ... "Amazon Games: Senior Product Manager" I seriously mean no discreditation (if that's a word), but no single person - after 3 years of doing anything - can ever be considered a "Senior" in their field. It really doesn't matter how skilled someone is, there are just so many things one only learns through blatant experience. Alternatively, this just goes to show that titles actually mean nothing in the US world as every is making their titles fancier than they are. Aside from this little rant: I have huge respect for Morgan. Working within these companies surely is very exciting and demanding at the same time and one does need a certain level of skill to be able to survive in this world.
There is an amazing game developer called Kelly Nero and she tells the story of how attention to detail and problem solving are key skillsets for game developer , great video @Morgan
I find your story to be very interesting. I also work for Amazon, but I am not in the gaming industry (L4 as process expert). In the past several years, I have been inclined to game development, and I have already started to learn VBA in order to gain a better understanding of coding and to use this skill set in my current position to help the projects. I will follow to ensure that I hear more about Amazon Gaming :D .
Yeah VBA is ok but people arent looking for VBA developers. its really only for excel I suggest learning SQL as a start Then if you get good at that start Python (this leads to more a data science positions) The above doesnt directly help with game dev If you really want to be a developer in game dev then you need to learn C# / C++. unfortunately VBA doesnt help here
So your not a game developer in the same way that 90% of the public thinks when they hear game developer. I can see how your using that title to your advantage with this video. You essentially got a job at riot games in the analytics field that you had previous experience in. There are people that try for decades to get into game development (coding and design) and never have success. While your story is interesting it does feel like click bait and a slap in the face to everyone that is actually trying to get in.
Thank you! I am currently a QA in the game industry and this was very helpful. I like the idea of being creative on your cover letter. I will definitely take some lessons from your story. This was a really great video and I hope it gets even more views!
Awesome video I'm game developer with zero coding and design experience glad to find your channel and see how other people with similar background fares
It's kinda depressing i went to university, got a degree in game design and still cant find anything (granted my course wasnt that great but ive still gone out of my way to learn additional things)
@@justahuman4862 kinda depressing ngl 😂 currently working in VR simulations and E learning for mining industries but still looking for actual game Dev work
Hi everyone! I realized I didn't actually describe my first role in the industry but it was essentially focused on monetization within games (that's why ethical monetization is my specialty now). So for sure, there's data analysis because we need to be comfortable with leveraging large amounts of data to make good decisions. It also encompasses monetization and systems design - though I wasn't formally trained in monetization design before joining (it's actually not a common designer specific skill so most of us learn this skill by joining the industry first). Monetization design encompasses things like battle passes, loot box designs, game ecoystem design (hard currency to soft currency, what resources are tradable and purchasable, etc.), designing events and seasons (what content should be available, how is it distributed, what does progression and rewards look like in an event, etc.) and ofc the pricing of it all. We also need to have business savvy because we need to lay out beforehand what success looks like and determine if the choices we make are good ones. We often look at things like player sentiment and satisfaction, purchase regret, MAU, revivals, etc to get a sense of this.
My role today though focuses on a broader list of things, not just monetization but particularly engagement and retention as well! I made a video about what the responsibilities are so feel free to check that out :)
You're great actually!! =D
Im in programming / and other IT stuffs too, and I im really confused about ethics in video game selling / micro transactions / monetization, I dont think its gonna evolve to a fair point, too much factor to address in this question, too much social consequences.
so basically poisoning a game with microtransactions, seeing players as someone to take as much money from as legally possible
@@funkelmine if not done ethically sure
No Monetization is Ethical if a Minor can spend ludicrous amounts of money without any kind of restrictions, just as any Lootbox with obscure percentages.
The title is definitely misleading, working in the game industry and being game developer definitely don't mean the same thing.
Exactly
LOL
Yet she was selling candies
AAA sound designer here. I died inside when Audio wasn't mentioned as part of the developers. :(
Audio is soooo important it's crazy. All that's left for me from World of Warcraft is the outstanding soundtracks!
Imagine playing games on mute in a room of complete silence.
Most games cannot stand on their own merits without good sound design.
they didn't "heard" you but we, gamers....did.
200 years of collective game design experience
Indeed
you are not a game developer regardless of what you may think, i know you're probably only saying it for youtube but if i said i'm a software developer and i actually work in HR for a software development company that funnily enough does not mean i'm a software developer
>0 experience
>worked at riot
Yep, sounds about right.
Ah so the 200 years of experience that Riot told us included people with 0 years of experience.
"game developer", I might be a douche about this but here goes. Designing art, no. Making things function, no. Developing concepts and new ideas, no.
Do you design game mechanics? only if you count the shop and using human psychology to make them spend more, the one interaction that does not have anything to do with playing the game is monetization. It's like saying that you're a cook cause you bought a mixer but are not the one using it. If you for example move a HR person from a game company to a construction one, did they become a construction worker?
Don't get me wrong, your role might be important and you probably do it well. But if I worked as a repair technician in hospital and had a crucial role in that place running, I would still not call myself a doctor.
tldr: she's not a game developer. she's a sales/business analyst/program manager. this video didn't really help me, but others might find your mechanism useful if they are interested in considering job requirements to your skill set framework, which to me seems obvious, but nothing wrong with that.
If you read my first comment I do systems and monetization design, unless you don’t consider designers game devs? Def not program manager they do something completely different but my role does require analytics since it can inform what design and content choices to make :)
@@morganling I do not consider monitization design as part of game development. But if you do, I think that's fine.
@@morganling Game Designers are absolutely not Game Developers. There is a very clear difference, sure they are involved in the overall production of the game, but so is someone like a Technical Artist, and they are not Developers.
Strange, I would think someone from within the industry would actually know what they're talking about.
@@morganling You're trying to use word magic to redefine "game developer" so you can include yourself in the category. It's insulting to actual developers. The janitor cleans the office when you guys leave and he makes it possible for you to return to a clean work environment. Is that janitor not also a game developer? If you keep lying to yourself, you'll be calling the janitor a developer in the next 3 months.
@@space_audits You are being way too harsh & ultimately sound like you want her to feel somehow less for not being a game developer. At the end of the day she's walking proof that, with research and bit of clever thinking, you can be apart of your dream industry. Regardless if she's a game dev or does monetization and analytics, the game isn't complete without her doing her part and that is amazing. P.S - You should kiss the floor the janitor mops on as I doubt someone with a nasty personality like yourself has much in the way of hygiene skills to begin with.
I graduated with Business degree and then I found that I didn't even know what I would like to do at that time I've been working as a sales in Japanese company for 3 years now. And I felt so empty, after work I will play games every single day to calm myself and run away from reality. Because I'm suffer with my current life, then I decided to took a intro IT course from google and I felt so happy like I'm challenging myself to learn new things and I signed up for a few courses about coding. Now I figured out that I do wanna be a game dev or game designer. Because I do love art and I get a commission sometimes. So this vid is so inspiring and cheering me up to continue my path in this industry. I'll keep learning and gain my experience as much as I can. Thank u so much for ur video❤
"Game Developer with ZERO Coding" yes well because your jobs have nothing to do with coding. You're not a coder or game developer. You work at a game developing company. There is a difference
facts
Very good video! I have a good friend of almost 20 years who's been working at Riot games for a while now. Thank you for the inspiration and knowledge!
Insightful video! What I’ll say as a former AAA gameplay developer is that technical skills are king in programming roles. So many people are unable to do it that most would employers be willing to train other skills just have someone with enough brain power. And of course soft skills are important. But those are really just icing on the cake!
When I applied out of college, I was basically the only applicant to a big project who passed the technical interview with flying colors. I had a great portfolio, and like to think I’m pretty personable to boot. But the technical competency was the real deal sealer.
100%!! if you don't have the technical skill, there is basically no way someone is getting a technical role. In those roles, unless its a senior level/management role, good soft skills are definitely just icing on the cake. Most times good soft skills alone won't get you anything tbh, even with a live-ops PM role like I'm currently in which is not a technical role, you need systems and monetization design skills, I know SQL, basic research like A/B testing, conjoints analysis, maxdiffs, regression analysis, basic psychology etc. You need to have the core skills needed for the role but sometimes you can get those skills outside the games industry too.
For this kind of work you don't need any coding or design experience.
Good to know and informative that there are also other parts needed, but it's not really dev work
been following your account for 1-2 years now just wanted to leave a comment.
good job :)
TL:DR;
"I am not an actual game developer, I work in the marketing department and am mainly focused on analytics and monetization in games"
In other words, whatever she says has no actual relevance to someone legitimately wanting to CREATE (develop) something, especially not actual game developers that have passion for creating an experience for other people to enjoy, be it through a beautiful story or fun mechanics. She's just part of the group of people in the gaming industry that actively ruins games, how to warp game elements so they appeal to people's addiction side so they spend more money. She's not in the game industry to make good games/good experiences for people to entertain, she doesn't have the passion one needs to actually be a game developer.
But, impressionable teens will fall for this schlock, because she's a pretty face that has the terms "game development in the title, video and video description.
Thank you, Morgan, for being part of the problem :) For being the part of the industry that ruins games with monetization (regardless of whether you call it ethical or not, it's never ethical to ask people to PAY for digital items they do NOT actually own, since they basically only pay for a piece of code that unlocks said monetized digital item).
Sincerely hope you get a morality check one day.
Thank you so much for this information! I’ve been depriving myself from becoming a developer because I don’t have the necessary skill set. This really helped give me a road map. Good luck in your new career!
Great breakdown - I've been working in the industry on the narrative/writing side for a few years now working with indie developers and a few smaller studios, and it's always humbling and amazing to see so many different ways of breaking in :D
Thank you! That’s awesome to hear that you’re on the narrative side of things!
@@morganling Absolutely love it! :D
@@morganling I still have yet to work with a bigger studio, but I’m taking the advice of a few other narrative designers who just say to apply even if you don’t have the AAA experience they advertise for. :)
Yeah you often don’t need to check all the boxes they list in a job description! Wishing you the best of luck!
@@morganling thanks! You too on your dev journey and also TH-cam! :)
Hi Morgan! Just want to tell you that I really loved the "Skillset to Interest" Framework. It really did a good job. I'm not a game-related worker but this thing helps me up to retrospect my career skill set. Thanks for making this video!
Thank you for this video. I have a finance degree and have been gaming since I was a kid. I would love to get into the gaming industry.
Although I am not interested in Game Development, the content itself was very informative and presented very well. Looking forward to future uploads :)
i really appreciate the skillset - interest graph you made. def will use it for myself
This is really well made. I am a recent CS Graduate myself and I really appreciate this video!
Thank you! I’m super glad you enjoyed my vid! :)
Program/project manager is not game developer. It’s program/project manager.
It's literally part of the development process. "Game developer" isn't a thing, you're either a designer of some form, an engineer / programmer of some form, any type of artist (3D models, animation, technical art, concept art, etc), a sound designer, or on the production side. All of them are "game developers"
@@DankMemes-xq2xm then, how about HR, they contributing by recruiting and operational support. Also, how about IT, they support by provide proper equipment and softwares. Game developers means who directly working on game itself. Then marketing is marketing, operating is operating, customer service is customer service.
@@santozard knowing how much to charge for a powerful microtransaction and how powerful that microtransaction is affects game balance
@@DankMemes-xq2xm AFAIK, the character growth or economic system are all designed by the game designer. The marketing or operation side will help define some campaigns based on the system that is already designed.
Yeay, I thought about it, after finishing the video, seems to me like she calls most of those positions "game dev" but, pretty sure to most people at least, a game dev builds a video game (whether through art, code, sound, design etc...) but the other jobs she listed are equally as important but, they don't actually build the game, they work around it, and they are part of the gaming industry, but still arent "game dev"
Morgan, thanks for sharing! Very helpful advice. And happy holidays!
Awesome video!!! Also the kind of Video Games I want to make are Managment games :) and I would like to be my own boss so I can better plan about what I want in my own games :) mainly PC, as I grew up with PC and Video Games :)
Ive been following your content on Tik Tok and youtube for a while now and really appreciate all the insight you give into the industry (it helps a lot for someone who wants to get into the industry). Ive been doing a couple courses on unreal engine 5 to try to break into the game market. I always wanted to be in that industry but my parents pushed me towards another path. I'm 25 now and spent a good amount of time trying to figure out what I wanted to do and I believe this industry is definitely it. Im actually trying to get a job at Riot as a game designer for Val once I have enough skills to even be considered. Im from Canada as well so I need to be good to get a visa. Im for sure going to use the Skillset to interest framework to make sure that game design is the best fit and to see if maybe there would be another good fit for me!
I'm glad you found my video helpful! Wishing you the best of luck and I hope to see you in the industry someday :)
such a great video on this topic. Thank you!
I went to school for game design and I still can't find an entry way in :')
thank you so much for this, is been a kind mistery for me till this video.
Thank you for creating this video! As a university graduate with a degree not in game design but in Literature and Creative Writing, this video put my mind at ease.
Genuinely, I can't thank you enough. Subscribed. 😊
That was actually really really helpful. Thank you!
Woohoo this was so helpful for me to understand what you’re doing!!! Also nice pop-up designs
Hehe yay!! And thank you!! ♥️
Really love this video, finally there’s someone sharing their experience in game industry. Hopefully I can find someone who will share their experience of UI design in game industry
LETS GO MORGANNNN!!! Loved seeing the super cute edits and graphics that go with your game dev story 🥰🥰
Aww thank you 🥰 girl editing takes so long lmao
@@morganling I knowww but this was beautifully done. you always have a great eye for quality!
its good you are explaining the different types of jobs/roles in Video Game companies, but the job you got is not a game developer. You're basically saying any job in a video game company = game developer
I thought this was gonna be another video of watching someone in front of their computer but there is actually a lot useful info here.. the kind I was looking for. Thanks!
Yeah, I cook for the dev thats mean I'm game developer too, awesome!
xD
TLDR: She helps design all the money grabbing crap and terrible marketing stunts that people hate about current video games.
Cancer of the industry right here. No contribution to what will make the game good and just faking it till they make it off others hard work.
Nice video! Solid explanation of the different roles commonly found in game development. I'm not sure I agree with how loosely you use the term 'game developer' though. No disrespect - it's an interesting point of view, I just am having a hard time understanding why getting a job in the game industry makes someone 'a game developer'.
I think your role is certainly vital at your company and I don't mean to diminish it, but I still just have a hard time understanding why stretching 'game developer' to anyone who is a part of the process is necessary. Like, if I had a shot at renaming your video I'd suggest, "How I got into the game industry with ZERO coding experience..."
I just find the term 'game developer' more reserved for 'software developers' who focus on games. And when it comes to your professional life, I get the impression you are more a 'revenue strategist/analyst/manager' that works in the game industry. I don't know. I in no way mean to diminish what you do and the hard work you've put into your career, i'm just more trying to have a convo about the definition of 'game developer' because I'm curious to why the term is sometimes used so loosely by some people despite having a fairly clear boundary in other people's minds.
Fair point! The definition of game developer can be pretty lose and I tend to lean more on the broad side of the definition. I'm surprised you don't consider designers as game developers though as they literally design every aspect of the game! Or artists who build the assets, the characters, and the environments you see in a game. You're right that I do those things that you listed but I also do design work. To give a quick overview, live-ops product managers (PMs) focus on retention, engagement, and monetization. Some of us are analytics savvy (I find its much easier to do my job when I am but not every PM is that way) but design as well. My specialty is within monetization but that's both monetization strategy and design. The design aspect would be creating and balancing a complex economy (how much hard currency to soft currency, how long does it take to craft something, what should the success/fail rates be) or like when you see events, season passes, etc. those are lead by live ops PMs. We often determine what content would be available, how you accrue points towards it, what a free vs paid track looks like, etc. Since I develop and design a lot of the systems built into live games to retain, encourage more engagement, or encourage monetization, that's why I personally consider myself a game dev. It is true though that after I put together the idea and the components, I would hand it off to an engineering team to execute.
I'm curious if you consider the EP (executive producer) of a game to be a game dev? They are basically the head honcho and CEO of a title and need to have so much industry knowledge, understanding of what makes a good game, what features to prioritize and build vs others, in order to make a successful game. But they don't do the day to day coding or design.
I work in the Mail room at SpaceX I’m a rocket science with 0 experience. People be identifying as anything now a days.
@@morganling This is an interesting thread of conversation that I'm sad to see die out. My take on the matter is that there are parts of the game that are considered core to it's identity and those that are almost extra. This would be like story/pacing, gameplay/balance, while monetization extension would likely fall into the realm of extras. In the vein of how (ethical) monetization usually focuses of cosmetics, I consider it to be a type of merchandise that the studio has the opportunity to vertically integrate. It plays almost the exact same role in promoting people's interest and investment into the franchise. However this begs the question, can this merchandising effect be considered core to the experience of the game or is it a seperate influence altogether? They certainly feed off eachother, and there might be people that would never engage with the franchise without the cultural presence that the merchandising provides.
I totally agree with you , I don't think she is a game developer, like you said game developer is under software developer umbrella , similar to mobile or web developer , we never call web or UI designer or mobile tester a developer. You maybe right if you was working in other industries, but the most common meaning for developer in software development umbrella is someone who can do programming.
And then here I am, been coding and writing games since I was like 10. I know C++, C#, Java, Javascript, Python, Lua, HTML, CSS, PHP. I know how to use Linux, how to do Linux administration, I know how to do basic pen testing. I know Unity, and have been developing my own 2D platformer for fun and built my own website to document the process. I am 40 credits into a Computer Science degree.
I cannot find a job in this industry for the life of me, not even as a bottom of the barrel QA tester. Out of all the companies I have applied to I have only even heard back from one, and it was just to tell me that "your skills are impressive, but we have gone with another candidate". I am sorry if I sound bitter, but this video is borderline useless to anyone trying to break into this field from a coding background. You got into this field because you went into the financial side of it, and had a degree and prior experience in finance/economics.
The title of this video is very misleading, as the video ultimately amounts to "I got into video game development by doing finances, having prior experience, having a degree, and getting a little lucky". Of course you don't need any coding or game design experience to go into the financial aspect of video game design. You did give good tips on cover letters and resume building, but that is general advice applicable to any field and not just game dev.
Again, I don't mean to sound bitter, you clearly put in a lot of hard work and effort to get where you are (I CANNOT imagine getting an economics AND a physics degree was easy, seriously congratulations on that), but you really shouldn't have titled this video "I became a Game Developer with no Coding Experience", because "How I got into the Financial Side of the Game Design Field through an Economics Degree" would have been a much more fitting title.
Look into film, lots of VFX/Animation studios are hiring and there's a serious talent shortage atm. Look at technical director/TA roles.
This was extremely helpful and informative! Thank you :)
I personally want to experience every little bits of everything and not take a job from the industry because my goal to become developer by my right and be my own boss. I have not so much skill at the moment and my social skills may hinder me especially in english which is not my native language. I am that kind of person whom not talks much but dreams, imagine, try to create. I know what I need to improve to achieve my goals but sooner or later need to make sacrifices which could push me further into the abyss so I need to be careful with it.
This video and story of your inspiring and glad there are options to get into the industry in different ways too. Wish you good health and progress.
Typical misleading world play. She isn’t a game developer, she just wants you to believe marketing and analysis is game developing. Dishonest.
I truly appreciate this video!
cool video. id also like to point out that 99% of the viewers are league players who clicked on this video to confirm their beliefs that Riot games hires coders with 0 experience XD
Thanks for the breakdown. Found how you constructed your resume and themed your cover letter pretty interesting. I'll try to do something along those lines once I feel like I have enough exp to apply.
TLDR: She became a game dev without any experience with design or programming because she got into the financial side of game dev.
Sort of! My first projects going in were designing ways to distribute content (battle passes, bundling skins, and determining new virtual content). My specialty was monetization not quite finance. I just picked up the design aspect of it pretty quick on the job lol
with a degree in economics
female
@@morganling Thats not Game developer job... ._.
Don't call yourself a developer if you don't code. Words have meaning.
Working in 'game development company' doesn't mean you can be called game dev, true dat
@@luluskuy that's genius, I can get a job cleaning bathrooms for a week at blizzard and then just put ow2 and wow dev in my resume
I'm trying to understand what it is you do exactly ; associate revenue strategy manager position. So, book keeping?! You deal with spreadsheets. It doesn't sound like you're involved in the core game development of the game at all. Its kind of a misleading video
Revenue strategy focused on monetization and systems design, analytics, economics and traditional production management! It’s a riot specific thing that focuses heavily on monetization. I made a video about exactly what I do btw! :) I do play a key role in core game development since I’m in charge of spearheading and designing systems that benefit engagement retention and monetization. At riot those were the people that designed the store, build and designed battle passes and loot box systems for ex!
@@morganling So you are working against a great experience. You are helping to make AAA games shit and us costumers year to year more angry and sad! You are NOT developing games, but making the greedy rich richer.
Hey! This was super helpful for me, I plan on going into Game Dev eventually haha
I will say I feel like I got very lucky in how I got in the game industry. I met a guy through my school who was the QA director for the Indie company I currently work for. My degree is specifically for Game Programming, and after working with him on a project through the school, he was able to put in a good word for me for a QA position. After implementing an in office build machine that did some automation testing on one of their projects and writing a program from scratch to get it all to run properly (weird stuff with the way steam updates). It only took me about 6 months to actually get an engineering position there. Been with the company for just about 4.5 years now with one title release (Beyond Blue).
So you guys just ripped of ABZU ? And a whole company is living off a single rip-off? Wow...
Yo, amazing.
Bring more of your experience & daily routine into this.
Truly amazed, thanks for the content.
Over the last week I have been considering moving into video games. I have not spoken about this to anyone, yet this video was recommended to me. I am not subscribed, nor have I searched anything on this topic. This is either the craziest coincidence, or the most obvious sign to start what I want.
ITS A SIGN YO
Or they are listening our thoughts 😀
its just google algorithm
I'm thinking the same, but I don't know what to do, I learned English now what? 😂
You have really grown since your last videos! Congrats!!! You inspire me a lot 😁
You have such a pleasant way of speaking and a soothing voice. You should do audiobooks also lol
Now I understand
monetization
@@Differenshit my ad block says no
Good for you for making the switch! I'm actually in a similar situation as I'm looking at changing careers.
so basically, you aren't a game dev... you're a production manager.
Outstanding video! Thank you for making it.
I'm a game developer and have never seen any video breaking down the components of choosing a job in the game industry as you did.
Most people don't even think about it, and even with enough skill sets required, they just dive into the first position available. And after a couple of years, questions start to pop into their minds.
The video felt so honest to me,Thank You 💙
I'm happy for you. For getting in the industry.
Please stop using game developer as your title. I checked your linkedin, just use your job title.
I know your trying to get clicks.
I was interested before clicking. You could have just said; "How I got into game industry, from another industry."
So misleading. I don't even want to watch your past and future videos. They might also be misleading.
This video is like the movie Parasite. The half of the video I was waiting to get tips to become a game developer. It was going great and then it turned into a totally different video. It was good tough.
Lovely video! 😊
Your journey into game development is genuinely inspiring, Morgan! ❤
To anyone watching this video, remember that every path is different, and your unique journey is what makes you stand out. Keep pursuing your passions, and never let a lack of traditional experience stop you. Morgan's story is a testament to that
Thanks Morgan, you are a inspiration for me.
Thanks for sharing this information. I didn't realize it's possible to break into game dev. industry even though w/o game dev. background.
Rockstar Educator! Subscribed! Could you do a series breaking down multiple areas of gaming - with colleagues who may have had similar experiences breaking into the industry? Your break down for development applied to other areas would be tremendous in helping map out possible trajectories others could target when studying the gaming industry, and how they can break in. Thanks for your time.
Love love sending love to your way for sharing 🥰
Im so gladd finaly woman inspires see in this endustry. Actually there are too many but in youtube, we can't see. Thanks and congrat 8 March🙌❤️🌹
Thanks for making the video. 😀👍
I'm a new game developer and I think you wonderful ✨️
200+ Years Of Collective Game Design Experience
I respect you and your work but sorry, i couldn't hold myself.
When i saw ZERO Coding and Design experience and riot games logo in thumbnail i just busted out laughing.
Same. I became a "Senior Sales Engineer" and I barely know how to write a print statement in java. I just got lucky and met my mentor who let me work for his company. It's not about what you know, but rather who you know in this world.
Who you know matters a lot for sure, makes breaking into something a lot easier
Your explanation is great about the different positions. The only thing I can't agree on is how shallow is your perception on how to get a job in the industry, is diminishing and offensive for those that have worked hard to get in the industry while you had a lucky shot.
I'm sorry you feel that way and I think that's a really fair call out. It was never my intention to disregard or diminish the huge effort many folks take to get into the industry. My goal was simply share my story so that it encourages and illustrates that there is more than one way to break into the industry. I realized after talking to so many people that there was a lack of knowledge about how to even think about breaking in, much less doing the actual breaking in itself. I wanted to provide a structured approach to figuring out maybe a more optimal way of breaking in based on their interests, skills, and willingness to learn new skills. That there are options that don't require having to l learn completely new skills and having many years of work experience basically go to waste. It was definitely not to say this is the best and only way to break in and I'm sorry for not being clear on that point.
You're definitely right - I got a lucky shot when they picked up my resume! I totally acknowledge that! I could have been more clear about that aspect too. That's why I wanted to provide tips about the importance of crafting a beautiful application. But I don't want to disregard my own 3 years of relevant experience and the fact that I beat out numerous under candidates going through the actual interview process (Riot is known to be tough tbh lol and it was haha). Thanks for bring to my attention that part of my story may seem offensive to those who worked hard to get into the industry! I don't want it to be like that moving forward.
@@morganling Thank you for your reply, and sorry if I sounded rude in my comment, you have 3 years in the industry and I respect that, because I know how much each of those years worth.
I hope you keep giving good information about what is to be in the industry, like when you explained about the different positions in a development team.
It's a very informative video and it's genuinely interesting to hear your journey. On the other hand, the title is definitely a clickbait. The video has very little to do with how to become a developer. Rev analyst is not a developer, nor is the product manager role.
That’s fair I would say your totally right that a rev analyst and traditional product manager are not developer roles! Within the industry the term “game developer” doesn’t refer to specifically programming related roles but is often used to describe designers too for example. Since a large part of my role is around systems and monetization design that’s why people within the industry consider what I do a game developer type role (whereas an analyst wouldn’t be I agree). Live ops product manager is also notably different than traditional product management because we need to have design skills usually.
@@morganling I feel like the title could be changed to more reflect that though. Saying there's "ZERO programming experience" is completely irrelevant to the roles you applied for, and the tips given were just tips for any job, not game dev specific. Programming roles need to prep for coding interviews, and artist roles need to have a portfolio along with art skills. Would have been nice to address that somewhere so that people don't get a false view/have their time wasted
@@morganling Monetization design. Though you may not be a developer, you can always call yourself a "credit card hacker".
It took my nearly 4 years to land a job.
It feels like companies like to hire women in the tech industry,very unfair.
Pretty girls will always be hired, anywhere, to do anything. Its a win win. U get pretty girls at ur company that does what anybody can do, and she get to say that she is a game dev, a trader, or an engineer
Maybe it took you 4 years because you're bad or generally untalented? I work in the games industry, its still mostly men, and the women I work with deserve to be there.
So basically, all I gotta do is land a role as a custodian at a game studio and I can be a “game dev”. Nice 👍🏻
You are missing the point. But anyone is entitled to listen and understand whatever is liked.
I am also a Taiwanese but based in Toronto.
Thanks for sharing Morgan! Love your content and your experience is super inspiring! My dream is also to work in the games industry!
U doesn't look like Taiwanese
let me know if you need any acoustic drum recordings in any of your games :)
Game industry, in fact, is just like other application development.
You will always fit in with certain skills, and when it come to the work itself, you will never feel like playing games anymore.
Great video!
"And I've been in the Industry for almost 3 years now" ... "Amazon Games: Senior Product Manager"
I seriously mean no discreditation (if that's a word), but no single person - after 3 years of doing anything - can ever be considered a "Senior" in their field. It really doesn't matter how skilled someone is, there are just so many things one only learns through blatant experience.
Alternatively, this just goes to show that titles actually mean nothing in the US world as every is making their titles fancier than they are.
Aside from this little rant: I have huge respect for Morgan. Working within these companies surely is very exciting and demanding at the same time and one does need a certain level of skill to be able to survive in this world.
Great story! In Finland, the gaming industry is still quite male-dominated. Good luck with your chosen professional path. 🎉
You mean your employer decided to enhance the dev_team motivation. Gave you some "tester assignments". Subscribed
There is an amazing game developer called Kelly Nero and she tells the story of how attention to detail and problem solving are key skillsets for game developer , great video @Morgan
I find your story to be very interesting. I also work for Amazon, but I am not in the gaming industry (L4 as process expert). In the past several years, I have been inclined to game development, and I have already started to learn VBA in order to gain a better understanding of coding and to use this skill set in my current position to help the projects. I will follow to ensure that I hear more about Amazon Gaming :D .
Why VBA? If you want to became a game dev learn unity + c#. It's the fastest way.
Yeah VBA is ok but people arent looking for VBA developers. its really only for excel
I suggest learning SQL as a start
Then if you get good at that start Python (this leads to more a data science positions)
The above doesnt directly help with game dev
If you really want to be a developer in game dev then you need to learn C# / C++. unfortunately VBA doesnt help here
So your not a game developer in the same way that 90% of the public thinks when they hear game developer. I can see how your using that title to your advantage with this video. You essentially got a job at riot games in the analytics field that you had previous experience in.
There are people that try for decades to get into game development (coding and design) and never have success. While your story is interesting it does feel like click bait and a slap in the face to everyone that is actually trying to get in.
Really helpful vid, subscribed
Thank you! I am currently a QA in the game industry and this was very helpful. I like the idea of being creative on your cover letter. I will definitely take some lessons from your story. This was a really great video and I hope it gets even more views!
how to become qa in game industry,, Currently I am SDE
Wow, that was smooth.
Therefore, the gaming industry has turned into a donat shit for fools, because people go there without any competence and real love for games, dislike
SUCH a high quality video! You got another sub from me 😄
Thank you for creating this video, love from India !
Awesome video
I'm game developer with zero coding and design experience
glad to find your channel and see how other people with similar background fares
Or "How the quality of videogames nowadays has fallen. An explanation."
does a product manager code?
Morgan! put 0:00 in your description ahead of the 1:30 so TH-cam chapters your videos out :)
It's kinda depressing i went to university, got a degree in game design and still cant find anything (granted my course wasnt that great but ive still gone out of my way to learn additional things)
u need to know someone higher up in the company and give them bj simple
Don't give up. Sometimes it can take 7 years.
@@justahuman4862 kinda depressing ngl 😂 currently working in VR simulations and E learning for mining industries but still looking for actual game Dev work
This is amazing Morgan, well done!