Feel like it's worth dropping a little PSA just to clarify how Deny Existence and Terrible Secret interact: Because Terrible Secret uses the "For each [make a choice]" templating, each point of horror it deals counts as a separate instance. Meaning Deny Existence can never cancel more than a single horror from Terrible Secret This is a change implemented a few FAQs ago, so a lot of older content talks about Deny Existence as being able to fully cancel Terrible Secret. But that hasn't been true for a year and a half or so
@@GuerricSamplesGames Huh, does that also mean that stuff like Occult Lexicon bypasses 1 damage/action enemies like Longest Night? Also, totally forgot this FAQ update and cannot say that I like it. Are there wider implications or was this done specifically to make Diana and Mary's weaknesses much worse?
@@RatherIncoherent It's sort of a mixed bag of a change. On the one hand it makes Diana and Mary's weaknesses much more potent, as well as a variety of treacheries. On the other it has positive ramifications for Blood-Rite, as you noted, is much better for Carolyn (each point of healing from Earthly Serenity now triggers her reaction separately), Bandages is stronger against for each effects, and there's more I'm not recalling. Also in a more philosophical sense, I think you can look at the three main "forms" of damage/horror (incremental, lump, direct) and the three main forms of protection (soak, heal, cancel) as existing in a sort of venn diagram relationship where each form of protection is good against two forms of damage. Before the for each ruling cancels were bleeding into a third portion of that venn diagram a little too much, and now they're more balanced compared to the other forms of protection.
One deck I'm surprised not to see mentioned is bless Diana. The fact that you can abuse Sacred Covenant to draw a card and gain a resource every round provided you find a bless token is very strong. She definitely struggles a little to construct a proper bless package around that interaction, but it's a strong enough value engine that I would have expected to see it shown off as one of the various versions here
Father Mateo moves up in the tierlist once again! I'm playing him right now with Crystal Pendulum and it almost feels unfair, it's basically a lucky cigarette case that increases your most important stat! I'm looking forward for his Investigator Discussion after you playtest him!
@@WayOfHaQodesh It's by no means optimal, but you can make a very solid flex Diana using the doom charms. They let her hit the ground running by using her fist/book while you build up your willpower, and the only upgrades you really need to put into it are Elle Rubash. So it's a very low xp engine you can use if you need to be mindful of your xp total or if you just want to make sure most of your xp budget can go towards Deny (5) and so on. Similar to the doom build shown off in the video it takes advantage of Cat Mask's potency, but with different enablers
I thought you couldn't really Deny her weakness. From how I understand it, each of the cards underneath her is a seperate instance of horror, and Deny only gets to cancel one of the Horror on Terrible Secret.
Feel like it's worth dropping a little PSA just to clarify how Deny Existence and Terrible Secret interact:
Because Terrible Secret uses the "For each [make a choice]" templating, each point of horror it deals counts as a separate instance. Meaning Deny Existence can never cancel more than a single horror from Terrible Secret
This is a change implemented a few FAQs ago, so a lot of older content talks about Deny Existence as being able to fully cancel Terrible Secret. But that hasn't been true for a year and a half or so
@@GuerricSamplesGames Huh, does that also mean that stuff like Occult Lexicon bypasses 1 damage/action enemies like Longest Night?
Also, totally forgot this FAQ update and cannot say that I like it. Are there wider implications or was this done specifically to make Diana and Mary's weaknesses much worse?
@@RatherIncoherent It's sort of a mixed bag of a change. On the one hand it makes Diana and Mary's weaknesses much more potent, as well as a variety of treacheries. On the other it has positive ramifications for Blood-Rite, as you noted, is much better for Carolyn (each point of healing from Earthly Serenity now triggers her reaction separately), Bandages is stronger against for each effects, and there's more I'm not recalling.
Also in a more philosophical sense, I think you can look at the three main "forms" of damage/horror (incremental, lump, direct) and the three main forms of protection (soak, heal, cancel) as existing in a sort of venn diagram relationship where each form of protection is good against two forms of damage. Before the for each ruling cancels were bleeding into a third portion of that venn diagram a little too much, and now they're more balanced compared to the other forms of protection.
One deck I'm surprised not to see mentioned is bless Diana. The fact that you can abuse Sacred Covenant to draw a card and gain a resource every round provided you find a bless token is very strong. She definitely struggles a little to construct a proper bless package around that interaction, but it's a strong enough value engine that I would have expected to see it shown off as one of the various versions here
I actually just misremembered that interaction as getting taboo'd lol. It 100% deserved a mention.
Father Mateo moves up in the tierlist once again! I'm playing him right now with Crystal Pendulum and it almost feels unfair, it's basically a lucky cigarette case that increases your most important stat! I'm looking forward for his Investigator Discussion after you playtest him!
I think low A-Tier is really fair for Diana.
Really wanna see somebody make Doom matters work in mystics. Diana seems very cool.
@@WayOfHaQodesh It's by no means optimal, but you can make a very solid flex Diana using the doom charms. They let her hit the ground running by using her fist/book while you build up your willpower, and the only upgrades you really need to put into it are Elle Rubash. So it's a very low xp engine you can use if you need to be mindful of your xp total or if you just want to make sure most of your xp budget can go towards Deny (5) and so on. Similar to the doom build shown off in the video it takes advantage of Cat Mask's potency, but with different enablers
I thought you couldn't really Deny her weakness. From how I understand it, each of the cards underneath her is a seperate instance of horror, and Deny only gets to cancel one of the Horror on Terrible Secret.
That's a newer ruling from a couple years ago. You can see it on the Arkhamdb page for Terrible Secret.