Ooh, here's a nice tip for better playing with the formations: if you hold rightclick, you'll be able to rotate the way your formation will face. It's good for turning around the whole team, particularly in tight confines.
That symbol of the head with the gears inside let's you set party AI settings. So that your guys don't just stand around once their current target decides to stops living. Just be careful with having them freely use abilities. It's not recommended for casters with AOE abilities!
27:17 you're gonna have the BEST time when you reach Twin Elms, in Eir Glanfath, and have to deal with the anamfatha and their tribes. I particularly had "troubles" with the Ethik Nôl. May Rymrgand have your back.
There's so many spells because dIfferent spells target different defenses (and cause different afflictions). You should be looking at the defenses of enemies and then choosing a spell/ability that has the highest chance of success (something which you are not doing). You can see the accuracy/hit chance of your spell/ability by selecting it and then hovering your mouse over the enemy. For example, when you realized that your DR reducing invocation was perfect for those trolls who had 5 DR, it only had a 33% chance to hit. And when you tried to cast Crucible of the Soul on the Lurker who aggroed on you, it only had 28% chance to hit (which missed btw). It would have been better to use Second WInd in that instance. Also, you don't have to be this conservative when using your per rest abilities and spells. Camping supplies are very easy to come by, and you can rest often.
OMG i am playing this alongside Keith and I literally just had the same experience 53:43 to 55:27. I even questioned it I really heard Keith talk about that spell. Sadly still didn't realize it was Holy Raidence till just now. Instead of pursuing I just accepted I was crazy
You still had the 3 defences toggled on the tank, when only facing 2 or fewer targets, hence the extra dmg. Starting combat with a ranged attack is always a good start, then switch to melee.
and yep, consecrated ground here heals you once every 1.3 seconds by 11.1 points, and will trigger that heal every 1.3 seconds over 25 seconds. so 25 divided by 1.3 times 11.1 is its HoT potency. multiplied by however many targets stay in it over the duration, the numbers can get very nice.
Ooh, here's a nice tip for better playing with the formations: if you hold rightclick, you'll be able to rotate the way your formation will face. It's good for turning around the whole team, particularly in tight confines.
+
That symbol of the head with the gears inside let's you set party AI settings. So that your guys don't just stand around once their current target decides to stops living.
Just be careful with having them freely use abilities. It's not recommended for casters with AOE abilities!
+
27:17 you're gonna have the BEST time when you reach Twin Elms, in Eir Glanfath, and have to deal with the anamfatha and their tribes. I particularly had "troubles" with the Ethik Nôl. May Rymrgand have your back.
57:58 you can hold Tab to see all items and enemies on the screen.
There's so many spells because dIfferent spells target different defenses (and cause different afflictions). You should be looking at the defenses of enemies and then choosing a spell/ability that has the highest chance of success (something which you are not doing). You can see the accuracy/hit chance of your spell/ability by selecting it and then hovering your mouse over the enemy. For example, when you realized that your DR reducing invocation was perfect for those trolls who had 5 DR, it only had a 33% chance to hit. And when you tried to cast Crucible of the Soul on the Lurker who aggroed on you, it only had 28% chance to hit (which missed btw). It would have been better to use Second WInd in that instance.
Also, you don't have to be this conservative when using your per rest abilities and spells. Camping supplies are very easy to come by, and you can rest often.
+
57:20 right click the AI icon on the lower left corner of the screen, there's a few options for that. Not as amazing as some other games though.
OMG i am playing this alongside Keith and I literally just had the same experience 53:43 to 55:27. I even questioned it I really heard Keith talk about that spell. Sadly still didn't realize it was Holy Raidence till just now. Instead of pursuing I just accepted I was crazy
You should really fool around with the AI options. You should at least enable the option that makes your character auto attack.
You still had the 3 defences toggled on the tank, when only facing 2 or fewer targets, hence the extra dmg.
Starting combat with a ranged attack is always a good start, then switch to melee.
crits on debuffs increase their duration by i think 50%, and i think grazes on debuffs reduce their duration by the same.
and yep, consecrated ground here heals you once every 1.3 seconds by 11.1 points, and will trigger that heal every 1.3 seconds over 25 seconds. so 25 divided by 1.3 times 11.1 is its HoT potency. multiplied by however many targets stay in it over the duration, the numbers can get very nice.