Chivalry 3 Needs this NEXT GENERATION Feature!!!

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 116

  • @StridahsAngels
    @StridahsAngels  2 หลายเดือนก่อน +8

    What feature do you think is essential in chivalry 3?

    • @Anon-greyman
      @Anon-greyman 2 หลายเดือนก่อน +4

      I would like the armor to be separate from the health, destructible armor that does not regenerate. So essentially when your armor is depleted it is also knocked off your body, similar to how Fallout 4 power armor is removed when depleted.

    • @IGotDigits
      @IGotDigits 2 หลายเดือนก่อน

      When is it coming out?

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +2

      @@Anon-greyman that would be really cool, i thought of that too, but i think that would work better in a chiv tarkov type game! I am not sure if the players would reject the idea

    • @Anon-greyman
      @Anon-greyman 2 หลายเดือนก่อน

      @@StridahsAngels they would probably reject it, but an extraction type chivalry game would be nuts. id be addicted hahaha.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      @@Anon-greyman extraction chiv in tarkov more realistic maps is my dream game LOL!

  • @HumiIiation
    @HumiIiation 2 หลายเดือนก่อน +23

    As a game dev, let me tell you that replication (multiplayer) and physics is an absolute nightmare. Specially when you want something competative.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +3

      yeah i would love to hear more perspective from someone like you on this. and what would be possible if anything.

    • @HumiIiation
      @HumiIiation 2 หลายเดือนก่อน +10

      @StridahsAngels pre-scripted big events like in battlefield would be very possible in a chiv game. Destruction could be physics based on a small scale when it comes to environment. The big issue with physics on characters would feel completely random. An attack would have to be done/calvulated on client, sent to the server to verify and then multicasted to all other clients so as soon as you have any sort of ping fuckery would follow. Its just to many calculations for both client and server to handle in a reliable and predictable way. In competative multiplayer where milliseconds count its hard to get it done well. But things like motion matching would make all the movements feel more realistic and fluid while still being somewhat performance friendly.

  • @SeanShank87
    @SeanShank87 2 หลายเดือนก่อน +4

    Chivalry 2 is in my top 5 all time favorite games. Chivalry 3 is a day one purchase no matter what.

  • @Kjertinge
    @Kjertinge 2 หลายเดือนก่อน +23

    A tug of war game mode
    Proximity chat
    First person only lobby servers
    20v20v20 (3 team game mode)
    Ranked
    Some more physics would be cool (like if you jump off a high point and come down with a overhead if does extra damage and swag points)
    And some sort of mega big team battle where it’s two castle/forts and it’s a mix of attack and defending. VIP in both castles, and your VIPs can leave the castle to go on offence if they wanted.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      great ideas!! love the jump physics

    • @wraithhh3537
      @wraithhh3537 2 หลายเดือนก่อน +1

      First of all: great ideas.
      About the jumping overhead, it doesn’t work like that irl. I’ve seen some tests and, for the majority of weapons, it doesn’t help to cut or chop anything. That’s because one of the main things that interfere on a cut is the edge alignment, which is lost while falling. As far as I remember, only spears pierce more with a jumping attack.

    • @bobbythorton7693
      @bobbythorton7693 หลายเดือนก่อน

      raise the 64 player mode to 80 with bigger battles

    • @Kjertinge
      @Kjertinge หลายเดือนก่อน

      @@wraithhh3537 Fair, but I guess for fun it would be sweet for something like a maul to do that. It would just absolutely crush someone. Either way let us pray for a Chiv 3

    • @Kjertinge
      @Kjertinge หลายเดือนก่อน +1

      @@bobbythorton7693 Hell yeah, I like it!
      I saw footage of a special 100 player battle to honor Soter Dave, and it looked really fun. Some maps might be broken but hey with some fine tuning for the next game, I bet we could have some serious battles on our hands and if they added longer timers for objectives.

  • @ravensbigtrusss7905
    @ravensbigtrusss7905 2 หลายเดือนก่อน +39

    7 years I will be gone Iam 77 years old wtf

    • @kingnova6408
      @kingnova6408 2 หลายเดือนก่อน +3

      What was the civil war like gramps do you miss the slaves?

    • @Sailorvenusssv
      @Sailorvenusssv 2 หลายเดือนก่อน +9

      Watch one piece gramps

    • @gjsj5517
      @gjsj5517 2 หลายเดือนก่อน +12

      Bro played chivalry irl

    • @MeritedMasterOfTheUSSR
      @MeritedMasterOfTheUSSR 2 หลายเดือนก่อน +5

      nah dawg why would u die in 7 years you’ve never died before

    • @CorbanClears
      @CorbanClears 2 หลายเดือนก่อน +8

      ​@@Sailorvenusssv the very last thing i'd recommend someone in their late ages is to waste their time on a horribly written, milked, oversaturated cartoon 🤣

  • @SeasickKhan
    @SeasickKhan 2 หลายเดือนก่อน +20

    I’d be satisfied if all the current features worked properly 🤣

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      not a reasonable expectation KHAN!😂

  • @DR_BAWZ
    @DR_BAWZ 2 หลายเดือนก่อน +16

    I just want proxy chat, actually hearing everyone scream while charging into battle would be so cool

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +3

      Would be hilarious!

    • @hotdogtimemachine2
      @hotdogtimemachine2 2 หลายเดือนก่อน +2

      we better have prox chat and console messenging it’s so funny

    • @eliaspatron4707
      @eliaspatron4707 หลายเดือนก่อน

      yeah and proxychat is basically free promotions since youtube tiktok and ig will be filled with clips from the game kinda like helldivers

  • @grippingstranger9021
    @grippingstranger9021 2 หลายเดือนก่อน +12

    I just want 10 extra maps. the game is perfect as it is.the only thing im struggling with is map fatigue. Also f tornbanner.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      😂😂😂 bro the end

  • @Polybox
    @Polybox 2 หลายเดือนก่อน +3

    I think one major thing I'd wanna see is just the game detecting at which speed the blade hits the opponent. It always felt off to me how a super slow drag where the blade travels at like 1 mph wrecks my character just the same as an accell that flies so fast I can barely track it with my eyes.
    Having the game account for this stuff by maybe having bonus or reduced damage output depending on the velocity at which blade and target collide would be cool to see.
    The cool thing abou this is it doesnt require any complex syncing between the players as it'd just affect damage values, not the actual physics themselves so implementation would be comparatively simple.

    • @healmachine5526
      @healmachine5526 2 หลายเดือนก่อน

      Hoho!! Definitely going to practice the twist for a what if scenario 😂

  • @RayLombardy
    @RayLombardy หลายเดือนก่อน

    The horse running into a wall example is very interesting. Even adding only one or two of these types of interactions would really make those giant battles feel more real. To an extent, chiv 2 does that with the physics of the impact of catapults and cannons, but those usually end up killing anyone in the blast radius anyway. Imagine half of those flying bodies survived. Perhaps with a limb or two less. A guy crawling with 1 arm and 1 leg still stabbing a guy in the foot, sending him tumbling and knocking the guy next to him over.. Lot's of stuff could be made so much more interesting.
    If they were to increase the number of players to..let's say 128.. (or god forbid multiple hundreds like in Planetside 2, for example), you would be able to create environments where a disciplined cavalry charge in formation would actually have a function, and be able to break troop lines. Allowing access to artillery, capture points, or whatever.

  • @Ali.iraq967
    @Ali.iraq967 2 หลายเดือนก่อน +4

    The problem with the physics mechanic is Animation abuse will be so much harder to read than what it already is

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      Which is why I think not all in ing it be good

  • @Creativebb1
    @Creativebb1 2 หลายเดือนก่อน

    Something i want to see, if two people try to tackle each other at the same time it goes into a hand to hand combat where they are trying to punch the other out or break the grapple. Also a proxy chat where you can hear whoever is near you doesn't matter if they are on your team or not.

  • @safsnake
    @safsnake 2 หลายเดือนก่อน +1

    proxy chat would be amazing, as well as more customisation options like cloaks and such

  • @Uppah
    @Uppah หลายเดือนก่อน +1

    How about a good co-op lobby system. Can’t even play with friends that easily

  • @Rlemans5920
    @Rlemans5920 2 หลายเดือนก่อน +4

    an Armor system would be good for chivalry 3

    • @FreakTesticals
      @FreakTesticals 2 หลายเดือนก่อน

      Surprisingly the only game I have played with a medical armor system is half sword, nothing else

  • @sirretsnom3329
    @sirretsnom3329 2 หลายเดือนก่อน +2

    If you had played Age of Chivalry (2007) built in the Source engine, there was a lot of physics in the game that were there by default. Objects in the game like tables, boxes, chandeliers, and the like all had physics were you could push and build barricades with objects within the map. Additional physics were in the player model where side straifing at the right angles could increase player running speed which if memory serves could do more physics damage. The physics in player model straifing was great for boom-N-zoom combat tactics for sprinting into a melee furball doing damage and zooming out of range. Sadly the devs thought that was a bad idea and added the toe-2-toe system which stopped sprinting once you attacked and were forced to fight. That almost killed the game till they configured it better. Much of that is still in Chiv 2. However, there was a drop down attack damage bonus, meaning that if you jumped down from an elevated location and attacked and that hit landed, the gravitational physics of that attack could 1 shot an enemy but you would of course take fall damage. The same was true with the ballistas, catapults and actually working usable trebuchets with projectile physics that could also damage walls that were destructable. That sadly have been relegated to more of a cut scene than actual physics in modern slashers.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      Great post! I did not play chiv 1 so learned a lot

    • @sirretsnom3329
      @sirretsnom3329 2 หลายเดือนก่อน

      @@StridahsAngels Age of Chivalry was the HalfLife 2 mod that started the entire genera before Chiv 1.

    • @jeorhan1262
      @jeorhan1262 25 วันที่ผ่านมา

      That’s dope I didn’t know the AoC had physics damage. Did you like the hit and run style? It seems like it would be the only viable way to play, and might be pretty silly with everyone running around in circles slashing wildly…

  • @landoftheninja
    @landoftheninja 2 หลายเดือนก่อน +3

    Idk about physics. Small touches would be nice for sure. I think adding muskets with bayonets would be cool. You get a two shot on lighter aromored classes and a three on heavy armored classes, but it takes a bit of time for a reload. And you wouldn't be useless in melees bc bayonets and the clubbing attacks. Instead of the offense/defense teams something like command posts like in star wars battlefront would be cool too.

    • @TheRoversX
      @TheRoversX 2 หลายเดือนก่อน

      мушкеты и штыки? иди в другую игру, тут средневековье

    • @RayLombardy
      @RayLombardy หลายเดือนก่อน

      @@TheRoversX The Chinese used 'fire lances' as early as the 11th century, Mamluks and Ottomans used hand cannons about 150 years later. It's not out of the question. And it would be hilarious to have them misfire sometimes and blow up the wielder 😅

  • @tsmo2235
    @tsmo2235 2 หลายเดือนก่อน

    I think a conquest mode would be awesome like theres 3-5 castles on a map and you need to fight to take a majority of them and then maybe get benefits for holding a castle like cannons/ballistas/ siege equipment

  • @matradz
    @matradz 2 หลายเดือนก่อน +1

    About psychic combat, i think overgrowth style would fit. Also, if you never played it i highly recommend it

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      I have not! I’ll look into

  • @ZeroCool98
    @ZeroCool98 2 หลายเดือนก่อน +1

    Thank you champ for still doing chivalry content 🙏🏻❤

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      No prob ! I will Deff mix it in as I expand to other content

  • @hasheeshian840
    @hasheeshian840 2 หลายเดือนก่อน +2

    shouldn't be looked forward to based on the devs track record

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      Let us live! ❤️

  • @Emerald_Wolf
    @Emerald_Wolf 2 หลายเดือนก่อน +2

    Delivering on base promises would be nice. Unforgivable how they would talk down to the players to cover their own short coming. Torn Banner needs to PROVE themselves before they get my money again.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      While I understand that, it’s also one of the only slashers so I’ll Deff be playing.

  • @sloandive
    @sloandive 9 วันที่ผ่านมา

    Physics' could be incredible, i think it would help archers feel more useful too as rather than go for the kill you could shoot somebodies knee to make them an easier target for your allies on the battlefield. Proud archer here who gets targeted by everyone lol

  • @braisedtoast9002
    @braisedtoast9002 2 หลายเดือนก่อน +5

    This poor genre. Drags are the bane of its existence.

    • @billybongos1337
      @billybongos1337 2 หลายเดือนก่อน

      Drags should have damage penalties.

    • @little-rat-tim
      @little-rat-tim 2 หลายเดือนก่อน

      ​@@billybongos1337drags will still be strong unless they deal like 1 damage. but then if you change targets mid attack you will deal less damage, if you decide to attack as early as possible to hit your enemy as soon as you get in range you deal less damage. any kind of spinaroo moves (which is the only way feints can be strong in chiv 2) are also less effective.
      then youre left with a game where you just read feints, at which point just play for honor, its better

    • @bobbythorton7693
      @bobbythorton7693 หลายเดือนก่อน

      @@little-rat-tim for honor felt weird and it's not the same, it was fun but only 4v4 with npcs and very sweaty there is no 64 man mode that makes you feel like your in a real war.

    • @little-rat-tim
      @little-rat-tim หลายเดือนก่อน

      @@bobbythorton7693 ofc its not the same. but if you remove swing manip from chiv 2, the game becomes a terribly stripped down 64 player for honor. literally the only skill dependant mechanic that chiv 2 has is reading swing manip and performing swing manip. if you get rid of that, youre left with skyrim combat lol

  • @luxsolis2
    @luxsolis2 2 หลายเดือนก่อน +1

    Physics could work, some times when i do a sprint attack as a vanguard and the enemy blocks, he goes flying back. Not sure if thats a bug or something but i thought it was cool

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      Just a stagger

    • @luxsolis2
      @luxsolis2 2 หลายเดือนก่อน

      @ its still a stagger when he gets knocked down as if a horse ran into him?

    • @Riccksu
      @Riccksu 2 หลายเดือนก่อน

      ​@@luxsolis2 sup, so that's when, say, I have almost no stamina or no stamina at all and I try to block your sprint attack, that sends me on the floor and the weapon I used to block flies off

    • @luxsolis2
      @luxsolis2 2 หลายเดือนก่อน

      @ got it

  • @AlexanderKowalski-y5y
    @AlexanderKowalski-y5y 2 หลายเดือนก่อน

    Hello stridah, you mentioned bannerlord but it seems you have forgotten something. Bannerlord IS actually a physics based engine that is used subconsciously like you state! I am a part of our competitive dueling community, and its been fun learning how to understand the system and taking advantage of it in a comp setting, including its positives and negatives. For example, weapon speed acts as a multiplier to the base damage of the weapon, limiting the utility of drags and accelerations as they will lose a sizable amount of damage if you drag with or against the swing. Some swings will even hilt (meaning cancel because it has no speed), including stabs and regular swings if the start of the active hitbox phase of the swing begins inside of the player character, as the swing has not built up any speed. Dragging can also help improve the damage level while its in its regular phase(there is tek behind all of this with including different swing phases). Furthermore, blocks are an active hitbox that can block other types of swings if properly placed, and chambers(what you guys call counters) have to physically make contact with the swing to work, making them extremely difficult and skillful to land. There is also physics interactions with horses. Depending on the weight (which can be effected by the type of horse/armor) and the speed, it will change the amount of damage you receive as well as WHETHER OR NOT you are knocked down by the horse. Im not trying to rag on you, but halfsword is a really bad example for a balanced application of a physics based engine to a multiplayer setting. It needs to be a mixed system, or it would devolve into swinging your mouse around like a maniac, like i did when i first started playing, without readable swings. Hellish quart is a great example, but it is on the other side of the melee game spectrum that leans more towards an entirely physics based game. I think this is an idea that is thrown to the devs, but not required. Balance is key, and adding a physics engine to both swing and interactions would likely completely change chivalries combat system as well as changing the gameplay loop. TB could add it but purely for minor interactions, but I really dont think it would work well with swing mechanics. There are alot of things for bannerlord, including already what ive said, that needs a proper in depth explanation including the debate between a stamina and no stamina system. If you want, I could send you videos of how the basics work, or if you want a competitive perspective i could tell you more.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      Banner lord has very rudimentary physics could you imagine if they made it more extreme? Would be insane. Great post very informative

  • @leeday9636
    @leeday9636 2 หลายเดือนก่อน +2

    Vikings and barbarians , with there significant weApons

    • @FreakTesticals
      @FreakTesticals 2 หลายเดือนก่อน

      We need Danes vs Saxon game modes, chivalry 2 just had Vikings in mason instead of their own faction

  • @billybongos1337
    @billybongos1337 2 หลายเดือนก่อน

    1) First and third person animations need to be synced properly. First and foremost number 1.
    2) I'd like to see "sweet spot" mechanics in terms of weapon distancing and damage. Axes and maces would have much more demanding sweet spots with heavier damage on the head, and very little damage with the shaft, whereas swords would be more consistent since they have a continuous blade.
    3) I'd like to see damage modifiers to accels and drags; accels should increase damage since you're swinging the blade faster, and drags should reduce damage. I think physics based calculations to blade velocity outputting damage modifiers would fit well.
    4) I'd like so see collision interactions between player weapons and shields. Holding block wouldn't project a "force field," but would rather place your weapon in a defensive position with AI assistance to intercept strikes near where you are blocking. I'm thinking like Hellish Quart. Stabbing someone through their shield because they aren't holding the block button feels weird and disimmersive.
    5) More complex/realistic armor functioning would be cool, but I don't know how that would do for gameplay. Knights would be completely immune to a lot of weapons if plate armor were rendered realistically.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      I have thought about 2-3 quiet a bit lately. With accells and drags I actually thought an ideal damage point. Like if you go to fast you Do not get full dmg, to slow same. Or accel will become op. Thoughts?

    • @billybongos1337
      @billybongos1337 2 หลายเดือนก่อน

      @@StridahsAngels I think landing your strike at your crosshair rather than at the edge of your screen should do max damage. So turning into a strike to accelerate your weapon while hitting your enemy in the center of your screen would yield max damage, but hitting at the edge of your screen would do less damage. I dunno I'm just spitballing
      Did you by any chance ever play the Star Wars Jedi Knight II games in the early 2000's? Those two games had the best free movement PvP melee system of any game I've ever played.

  • @LyllianaofMirrah
    @LyllianaofMirrah 2 หลายเดือนก่อน

    it needs ability to roll dodge it will ate stamina bar, and sprinting button.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +1

      Good god please no roll dodge lol

    • @bobbythorton7693
      @bobbythorton7693 หลายเดือนก่อน

      who the hell roll dodges in combat, these games these days got people tricked. I like dark souls but that is it's own thing keep the rolling there.

    • @LyllianaofMirrah
      @LyllianaofMirrah หลายเดือนก่อน

      @bobbythorton7693 no, get the rolling everywhere

  • @Kingofther3gion
    @Kingofther3gion 2 หลายเดือนก่อน

    The future of gaming is very convoluted. Don't forget the implications that AI generated and rendered games is going to have on the gaming industry in the coming 5 years. Nvidia believes that by 2030 games and movies will be fully generated and rendered in real time by AI. That type of tech would allow anyone to make anything. It's going to be interesting, and I don't know how traditionally developed games like Chivalry 3 are going to fit in. I mean it's possible that the entire games development industry will just die if all the consumers can just make their own virtually infinite games with a single prompt.

    • @TheRoversX
      @TheRoversX 2 หลายเดือนก่อน

      такие игры будут нуждаться в доработке со стороны людей в любом случае

  • @rickfakhre2400
    @rickfakhre2400 2 หลายเดือนก่อน

    You take the game one way and you lose people; you take it another direction and lose different people. It's so hard to say what would make it good. If fighting became slightly more complex with even just one more mechanic like a grab feature it would be very interesting. You could grab onto your opponents pole weapons, but maybe only after you absorb the hit with the shield, or only after a heavy attack. Or, you could grab the player and prepare for a throw, like in street fighter. It would be something new, but at a certain point Chiv would lose it's appeal by being overwhelming to new players.
    I think the real number one way to improve the game would have been to open it up to mod support. We would have seen what the community wanted, and what players gravitated towards naturally. We could have tapped the creative output of fans of the game. And we could have seen what worked and didn't work first hand. For example, I don't like extraction shooters, but some of the comments suggest that as a game mode. It's very popular, but they are not fun to me. So, what do I know.
    Imagine if only blunt weapons and heavy swords even hurt knights significantly. So like a stab would do almost nothing with a sword against a heavily armored opponent. It would just push them back. That would require stabs to be perfectly placed to hurt armored enemies. Another complex fighting mechanic. Again, what do I know. It could be great, or terrible.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      Great point with the mods!!!

  • @liquidyschitz4908
    @liquidyschitz4908 2 หลายเดือนก่อน

    What's next?
    Kingdom come deliverance 2
    That's what's next

  • @rubsteep
    @rubsteep 2 หลายเดือนก่อน +1

    Ubisoft catching strays 😂 (deserved)

  • @lordtachanka903
    @lordtachanka903 2 หลายเดือนก่อน

    I don’t want to seem negative, but after the massive layoffs, the company just isn’t the same anymore. I really don’t have very high hopes for Chiv3 at all. I’m honestly not even gonna try it unless it’s free to play because my expectations are that low. The old TornBanner is long gone unfortunately.

  • @lilithshopping7904
    @lilithshopping7904 2 หลายเดือนก่อน

    A HEMA based combat system is needed

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      I would love if every weapon had strikes based on hema

  • @fenixtorador
    @fenixtorador 2 หลายเดือนก่อน +1

    Ugh .. Half sword is total junk way too janky. I definitely don't think this is the next step, it would be a step back in my opinion.

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +2

      You Deff did not watch the entire video

  • @SeasickKhan
    @SeasickKhan 2 หลายเดือนก่อน +1

    Nipped the tip 😂

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน

      Glad someone got that reference

  • @supersleekalpha
    @supersleekalpha หลายเดือนก่อน

    I have spent a day trying to get chivalry 2 to work & paid for 2 xbox packages 1st the $13 one then the $22 one & it still wont work or load. Chivalry 3 has already failed in my book. 💩🕳

  • @TheCODGUY21
    @TheCODGUY21 2 หลายเดือนก่อน

    You made a lot of good points, physics is an obvious step forward for the series!

  • @EvilExperiment
    @EvilExperiment 2 หลายเดือนก่อน

    How about when you respawn, you don’t need to run for days to get back to the action.

  • @whyteisrealyte
    @whyteisrealyte 2 หลายเดือนก่อน +2

    there will be no chivalry 3, 2 is dead enough and didn't bring in enough money

    • @StridahsAngels
      @StridahsAngels  2 หลายเดือนก่อน +2

      They confirmed multiple new games in chiv universe

    • @Brother_O4TS
      @Brother_O4TS 2 หลายเดือนก่อน

      1k+ people still play it on Steam, lol. That's not counting console

  • @instinct7393
    @instinct7393 2 หลายเดือนก่อน

    More customizations🙏🙏🙏