Your production level is absolutely insane! The cinematic monk scenes were such a joy to watch. You made it so well and played it so well. Considering your channel size you really punch above your weight (Pun intended).
We are GIVING AWAY our copy of the 2024 PHB during tomorrow's live stream where we'll be playing in a new campaign using the new rules! Be sure to stop by if you want to see how it all works and for a chance to walk away with the new Player's Handbook yourself! th-cam.com/users/livedDNTtIzTZA0?feature=share
Elemental Burst probably should have scaled a bit higher on the damage rolls. Maybe there should have been something of an upcast feature where an additional die is used for every additional focus point spent. That feature might actually fare better at later levels. So at level 10, when your martial arts die is d8, and you just decide to use all 10 Focus points for an attack (if you can), it'd go from a 3d8 to an 11d8. Also, while the capstone ability of Elements Monk is cool, dealing 1d12 when you're basically at endgame feels a tad pointless. Then again, even if the 6 and 17 features aren't that amazing, I would say that the Elements Monk has basically become the ultimate grappler. They can grapple you at a range because their reach is at minimum 15 ft. And at level 11, they can fly, so around that part of the campaign, the Elements Monk can grapple an enemy, fly up into the sky and drop the enemy to suffer serious damage. Or fly them off a cliff.
Nice!! I'm so happy to hear you're enjoying it! I'm actually playing a Paladin on stream tomorrow but it was hard not to take monk out for a spin with all the new goodies haha
@@ConstructedChaos I get it, party roles🤣 in playing the elements monk and with all the fixes is like a crossbreed of DC 20 and the "four elements reborn" by Nerdarchy. I love monk because for some reason, armor annoys me🤣
@@karatekoala4270 Haha I definitely want to play an elements monk before anything else... maybe a shadow monk too. But, honestly, I'm just playing this Paladin because I'm on a mission to prove that it's still good and the idea I had for my character worked so well with it!
@@ConstructedChaos I can dig, like me you're determined to prove your point through actual play and not white room theory. I salute you sir! The ranger will be my test.
Gosh I'm really every time someone covers the 2024 monk. My favorite class in the game finally got the upgrades it deserved over the previous iterations, especially the 4 elements monk:) But I really I'm confused as to why earth represented by acid damage
Hahaha I’m with you! I guess I don’t know what else it might have been. Force maybe? It definitely feels out of place but I don’t mind having the option!
@@veronwright1291 haha thank you! In my experience they’re not fans of listing out “magical x damage” specifically but the thought did cross my mind as well.
I am so excited for the new monk especially hopefully mixing it in to my monk Nyx. He and the rest of the unsinkables are preparing for a devil invasion from the hells
First time watcher, thanks for you video I have rolled amazingly well and have been racking my brain off what to build next, I'm thinking human monk off the elements and has a huge amount off flavor and just sounds cool, 😅 you got a new subscriber today and il be watching all your class guilds over the next few days. Keep up the good work.
@ConstructedChaos I will be watching every class guide you make I am currently running my first campine, I have hand crafted it and it is called the Gates Of Evocation. It's a level 2 - 10 story, and your videos help me understand my party better.
since im new to DnD, and im going to be playing my first campaign soon, as well as wanting to generally learn the new stuff, this guide feels so much clearer compared to others. im debating between playing cleric or monk, kinda wanting to wait for others to decide (team balance), but now i just really want to choose it. i'll still wait until others have kinda made up their mind, but im just really hoping to pick it (im not being hyper-focused on team balance, more of "oh i dont want a team of a fighter, barbarian, monk and ranger" if you get what i mean).
@@ConstructedChaos Monk is a bad ass!!! They fixed all the problems myself and Monk players were complaining about all over the world 🌎🌍. 5th Edition Monk was badly designed and poor thinking, probably lot of them aren't working for the company anymore.
IMHO they kinda messed the shadow monk up when they took out pass without trace and silence. Those abilities were amazing to have when you would burgle a house, move up and scout, or head off with your assassin friend to do some side "work" when only a few players would show up for the session
I can definitely see the grounds for your disapproval here but I do still personally feel like they moved the subclass in a positive direction overall!
@@ConstructedChaos Pass and silence fit the class since it is basically the ninja subclass without being called that. By removing to me the abilities are a little more selfish in a game where "Don't split the party" is basically one of the ten commandments. With Pass & silence you can make up for the rest of the party being less than useful in a stealth mission
Hi I have some questions, in the dnd beyond app i trigger the elemental attunement and after that I check my actions, my reach for my unarmed strikes goes from 5 to 15 ft But if I scroll down, now I have an special action the elemental strike with 20 ft of range not the 15 of the unarmed strike and a different “to hit” bonus, from +6 down to +4 for the elemental strike so with what do I hit ? The unarmed strike and after that I roll for the elemental strike ? Or I only have to roll the elemental strike ?
@@ConstructedChaos yeah that sucks especially if you want to do that particular damage so you have to take the less effective damage type especially when some effects call for that type but overall good improvement but still
Mmmmm I don't think deflect attacks would take away from damage sources that aren't Bludgeoning, Piercing, or Slashing. Even if they reduce those to zero I don't think it would affect any riders with other typed damage.
I appreciate the input but I’m confident in my interpretation here! The text states that it reduces the damage of an attack that “includes” bludgeoning, piercing, or slashing damage. In my eyes, it is specifically accounting for attacks that deal something like 1d8 slashing plus 2d6 necrotic or something like that.
@@ConstructedChaos Aha, I think I've been looking at an old version because the word includes doesn't appear. Yeah absolutely, if that's the final wording you're 100% correct. And monks rule even further!
Reroling ones gives about half a point of damage more when compared with not reroling ones on avarage. It is not really all that good. I think the push ability is the only Tavern Brawler ability which is actually useful for monks, which is good but I don't think it makes it the 'far and away best origin feat for monks'.
I'm no mathematician but it feels as though rerolling a 1 should be treated as at least the die average--which gets quite large in later levels. And, if you assume we don't roll any 1's, this still would appear to pretty substantially increase our damage floor by much more than a half a point of damage. Again, this is just a layman's understanding. I have a minor in mathematics from college but that does not make me an expert in every category hahaha
@@ConstructedChaos Let's break it down. If you roll a die normally, you can calculate the avarage by adding all possible results and dividing by the number of results. d6: (1+2+3+4+5+6)/6 = 3.5 d8: (1+2+3+4+5+6+7+8)/8 = 4.5 d10: (1+2+3+4+5+6+7+8+9+10)/10 = 5.5 d12: (1+2+3+4+5+6+7+8+9+10+11+12)/12 = 6.5 If we reroll ones, but only once as with the ability, then we can treat ones as the avarage roll as without the feat. Luckilly, we just calculated the avarge rolls. This gives: d6: (3.5+2+3+4+5+6)/6 = 3.917 d8: (4.5+2+3+4+5+6+7+8)/8 = 4.938 d10: (5.5+2+3+4+5+6+7+8+9+10)/10 = 5.95 d12: (6.5+2+3+4+5+6+7+8+9+10+11+12)/12 = 6.958 As you can see, the difference is rather minute. This is even weaker than savage attaker, which is generally considered to be one of the weaker feats. (The calculations for savage attaker are a little more complex, but if you are willing to take my word for it, it starts with +1 at d6 and ends with +2 at d12.)
@@ConstructedChaos I made a comment breaking down the mathematics behind it, but it would appear it got removed. I suppose mathematics is against ToS, or something.
@@ConstructedChaos But to summerize: in case of a d6, rolling a one gives 3.5, which is 2.5 higher than one. Multiplying 2.5 by the chance of rolling one yeilds 2.5*(1/6) = 0.417. For the d12: 6.5 is 5.5 higher than one, multiplied by 1/12 yields 0.458.
@@Foggeer-von-Dreitveld ahhh I see! So it’s less likely to happen as the die increases as well. Thats an interesting bit of statistics there. Admittedly, this wasn’t my strong suit as far as math goes haha. So, that being the case, what origin feat would you look to take instead?
It sounds like Monks should be proficient in Wis Saves instead of Str, but the rest of the changes sound good. By the way...the jokes were great! '16-pack indeed!'
@@Comicsluvr they arent proficient in wisdom saves because they are proficient in dex saves. Every class is proficient in 1 common and 1 uncommon save. Common:dex con wis Uncommon: cha int str.
This is big problem with save system in 5e. IMO martials should get 2 "strong" saves, halfcasters should get 1 "strong"/1 "weak" saves, and fullcasters should get 2 "weak" saves. But it would not work as simple as that because multiclassing rules make anything cool impossible because of level dips. Going away from Multiclass Feats of 4e was one of biggest mistakes wotc made.
Nope! Their key abilities are dexterity and wisdom (meaning we should prioritize those scores) but their proficiencies are indeed in strength and dexterity saving throws.
I see this class, then look back at the ranger… Absolutely not even close. I’m not sure if WoTC is using the ole’ army motto or not. “If it ain’t broke, fix it till it is.” I get it now, they took so much time fixing monks that they had zero time left for that other class. What was it’s name again?
Yeahhh I'm with you here. There's no denying that the new Ranger is more mechanically viable than it used to be but almost every class is so that's not a high bar to clear. I have some ideas for how to fix it and/or get the most out of it as is and I'll definitely be working that into my guide for it soon.
Altought i like many of the changes in general still some feel either like a dumb change, or a band aid. My personal beef on this are to begin with the KI points amount, seriously, just letpeople add their wisdom modifier as extra points on level 2 and thats all you need, the level 2 uncanny metabolism feels like a band aid. That way monks can do cool stuff without going insane about when to use them, specially since not every DM its going to let you have a short rest every time. The ki strike change for me its dumb, previously it allowed you to bypass damage resistances of everything but the trade was not having extra damage, still that made it far more versatile that hte new change, i dont like it one bit. Self restoration feels like an uncesesary nerf, specially when paladins at lower levels can simply be like "nop...no deseases of anykind because god", just make monks inmune to diseases and poison while in previous levels give them back their general proficiency with "most" saving throws. Dont like superior defense, specially when they took away empty body. In general i like a lot of the things they did, but other seriously feel meh or just jumbling things out of place that dont really make sense, at least for me.
You’ve definitely put a lot of thought in here and your opinions are very valid but I actually don’t share your outlook. I think the uncanny metabolism feature in particular combines well with the fact that many abilities don’t require focus points in their base form anymore. I think they did a really great job getting the monk where it needed to be.
I’ve taken a public speaking class in college actually haha. But maybe you’re seeing something that I’m not? I’d be happy to improve my delivery in any way possible so I’m all ears if anything in particular stood out to you!
I mean... do you feel you are as comfortable and as articulate as the more successful youtubers, and presenters you see across media? Self awareness is always step one. If you had a lisp or some kind of nervous tic, that would be so transparent it would go without saying, a confluence of smaller things is more nuanced, but no less deleterious.
@@johnymey4034 I've actually felt like being articulate and easy to understand is one of my strong points! But, you're right, being self-aware is important. I have been making a concerted effort to write better scripts and improve my presentation recently. Hearing that I have flaws to work on makes me feel good about heading in the right direction. Thanks for the input and happy adventuring!
@johnymey4034, That's very harsh and unwarranted. The comic interludes are fun and I find @ConstructedChaos perfectly articulate. My only criticism is that some videos are too long and would be better broken down into smaller chunks. For example, this video could have focussed on monks in general with separate videos for each of the subclasses.
Honestly, the monk got a bigger nerf than the Paladin’s smite. WARRIOR of the XYZ is way less cool than WAY of the XYZ. You can fight me if you disagree
Been seeing you around for a long time, but your production value has skyrocketed with this one, and that thumbnail looks damn good!
Hey!! I’ve been seeing your stuff as well, friend! Thanks for the accolades and keep up the awesome content!
The new skits and cutaways are masterful. The warrior of mercy had me in stitches lol
Thanks so much!! I had fun filming them. Wrapping my face in bandages is always a blast 😂
@@ConstructedChaos Shadow Monk skit and the beginning one was funny 🤣 as hell
@@JamesRichardson-u3i haha thank you!!
Your production level is absolutely insane!
The cinematic monk scenes were such a joy to watch. You made it so well and played it so well.
Considering your channel size you really punch above your weight (Pun intended).
Thanks so much!! I’m happy you enjoyed it! I’m definitely trying to step up my game on this next set of guides! 😊
Your visuals and humor has taken a significant step forward. @19:40 that Fleshmonster!!!
Thank you! Definitely making a big effort to have the videos be informative AND entertaining.
We are GIVING AWAY our copy of the 2024 PHB during tomorrow's live stream where we'll be playing in a new campaign using the new rules! Be sure to stop by if you want to see how it all works and for a chance to walk away with the new Player's Handbook yourself!
th-cam.com/users/livedDNTtIzTZA0?feature=share
This is probably your best video ever. Love the humor and cosplay effort!
@@gilgamesh1973 thank you!! I’m definitely trying to step it up a notch on this new guide series!
Elemental Burst probably should have scaled a bit higher on the damage rolls. Maybe there should have been something of an upcast feature where an additional die is used for every additional focus point spent. That feature might actually fare better at later levels. So at level 10, when your martial arts die is d8, and you just decide to use all 10 Focus points for an attack (if you can), it'd go from a 3d8 to an 11d8.
Also, while the capstone ability of Elements Monk is cool, dealing 1d12 when you're basically at endgame feels a tad pointless.
Then again, even if the 6 and 17 features aren't that amazing, I would say that the Elements Monk has basically become the ultimate grappler. They can grapple you at a range because their reach is at minimum 15 ft. And at level 11, they can fly, so around that part of the campaign, the Elements Monk can grapple an enemy, fly up into the sky and drop the enemy to suffer serious damage. Or fly them off a cliff.
Been playing the new monk for a few weeks now and way better than the old one! And i played everyone of the old subclasses
Nice!! I'm so happy to hear you're enjoying it! I'm actually playing a Paladin on stream tomorrow but it was hard not to take monk out for a spin with all the new goodies haha
@@ConstructedChaos I get it, party roles🤣 in playing the elements monk and with all the fixes is like a crossbreed of DC 20 and the "four elements reborn" by Nerdarchy. I love monk because for some reason, armor annoys me🤣
@@karatekoala4270 Haha I definitely want to play an elements monk before anything else... maybe a shadow monk too. But, honestly, I'm just playing this Paladin because I'm on a mission to prove that it's still good and the idea I had for my character worked so well with it!
@@ConstructedChaos I can dig, like me you're determined to prove your point through actual play and not white room theory. I salute you sir! The ranger will be my test.
Stayed for the content, subscribed for the skits
Haha glad you liked them! There's more where that came from!
Gosh I'm really every time someone covers the 2024 monk. My favorite class in the game finally got the upgrades it deserved over the previous iterations, especially the 4 elements monk:)
But I really I'm confused as to why earth represented by acid damage
Hahaha I’m with you! I guess I don’t know what else it might have been. Force maybe? It definitely feels out of place but I don’t mind having the option!
@@ConstructedChaos force makes a lot more sense but I was thinking maybe magical bludgeon dmg
Oh and I love the skit for 9th level feature 🤣
@@veronwright1291 haha thank you! In my experience they’re not fans of listing out “magical x damage” specifically but the thought did cross my mind as well.
I am so excited for the new monk especially hopefully mixing it in to my monk Nyx. He and the rest of the unsinkables are preparing for a devil invasion from the hells
It's definitely a big jump but I'm sure you'll love it!
@@ConstructedChaos Hex yeah I will :3 I hope you are having a good day
@@8umber Thanks--I am! You have a great day too!
First time watcher, thanks for you video I have rolled amazingly well and have been racking my brain off what to build next, I'm thinking human monk off the elements and has a huge amount off flavor and just sounds cool, 😅 you got a new subscriber today and il be watching all your class guilds over the next few days. Keep up the good work.
Thanks very much! I'm so glad to hear you're enjoying the guides! Happy adventuring!
@ConstructedChaos I will be watching every class guide you make I am currently running my first campine, I have hand crafted it and it is called the Gates Of Evocation. It's a level 2 - 10 story, and your videos help me understand my party better.
“The fuck is this?” 😂😂 Co-signing all the props for the cutaways, you’re killing it.
Haha thank you! Sometimes it's the simple jokes that make for the best laughs!
since im new to DnD, and im going to be playing my first campaign soon, as well as wanting to generally learn the new stuff, this guide feels so much clearer compared to others. im debating between playing cleric or monk, kinda wanting to wait for others to decide (team balance), but now i just really want to choose it.
i'll still wait until others have kinda made up their mind, but im just really hoping to pick it (im not being hyper-focused on team balance, more of "oh i dont want a team of a fighter, barbarian, monk and ranger" if you get what i mean).
If you were disappointed by the blurred feet sign up for our premium under the table content. 😂
Oh no lmao!!!!
So , you guys made an onlyfeet 😂
@@Grymreefer I never knew how big the market was for this 😂
@@ConstructedChaos 😹🤑
Honestly we should at this point
Chaos toes
I love the new monks
Me too! I was pleasantly surprised that they did pretty much everything they needed to do for them coming from 5e!
@@ConstructedChaos Monk is a bad ass!!! They fixed all the problems myself and Monk players were complaining about all over the world 🌎🌍. 5th Edition Monk was badly designed and poor thinking, probably lot of them aren't working for the company anymore.
IMHO they kinda messed the shadow monk up when they took out pass without trace and silence. Those abilities were amazing to have when you would burgle a house, move up and scout, or head off with your assassin friend to do some side "work" when only a few players would show up for the session
I can definitely see the grounds for your disapproval here but I do still personally feel like they moved the subclass in a positive direction overall!
At least Silence is very thematic - so i would just homebrew it back.
Can always play wood elf for pass back, I guess.
@@ConstructedChaos Pass and silence fit the class since it is basically the ninja subclass without being called that. By removing to me the abilities are a little more selfish in a game where "Don't split the party" is basically one of the ten commandments. With Pass & silence you can make up for the rest of the party being less than useful in a stealth mission
The hague has declared that wearing socks and sandals is a hate crime.
My group has a session 0 on this coming Sunday and I’m building a Monk. Thinking the Warrior of Shadow. Hmmm
Warrior of Shadow is so much more fun than it used to be and it was even pretty fun back then!
Mercy: healer/tavern brawler origin; elements: ranged tavern brawler; open hand: tavern brawler; shadow: magic initiate or tavern brawler
{SMH} These are not socks with sandals, they are Hiyori Geta.
Those def get a pass then! Any time you see an anime character wearing those, you know they’re strong!
Hi I have some questions, in the dnd beyond app i trigger the elemental attunement and after that I check my actions, my reach for my unarmed strikes goes from 5 to 15 ft
But if I scroll down, now I have an special action the elemental strike with 20 ft of range not the 15 of the unarmed strike and a different “to hit” bonus, from +6 down to +4 for the elemental strike so with what do I hit ? The unarmed strike and after that I roll for the elemental strike ? Or I only have to roll the elemental strike ?
💪
💪🏼😎🤳
Waot no not the pirate ninja monk how did you know my character
Literally a fomer pirate who is a monk who is using a homebrew subclass i made
Hahaha it’s a fantastic and fun concept! Great minds think alike!
I would always dump INT. Give people others to deal with it.
Fair enough! I kept INT since it’s more common for ability checks and saving throws than STR but I think that could match the flavor better.
Are attacks no longer magical or did I miss it in the vid
@@Itachi45481 they replaced that feature with the one that has them do force damage. So kindof a nerf there honestly. Just a bit though.
@@ConstructedChaos yeah that sucks especially if you want to do that particular damage so you have to take the less effective damage type especially when some effects call for that type but overall good improvement but still
Mmmmm I don't think deflect attacks would take away from damage sources that aren't Bludgeoning, Piercing, or Slashing. Even if they reduce those to zero I don't think it would affect any riders with other typed damage.
I appreciate the input but I’m confident in my interpretation here! The text states that it reduces the damage of an attack that “includes” bludgeoning, piercing, or slashing damage. In my eyes, it is specifically accounting for attacks that deal something like 1d8 slashing plus 2d6 necrotic or something like that.
@@ConstructedChaos Aha, I think I've been looking at an old version because the word includes doesn't appear.
Yeah absolutely, if that's the final wording you're 100% correct.
And monks rule even further!
@@20storiesunderno worries!! I appreciate you looking out because I am bound to make mistakes in videos as big as this one haha
@@ConstructedChaos Aye it wasn't meant in a negative way, love yer content and super excited to actually get to a table with these rules.
@@20storiesunder thank you! I’m excited too!! Happy adventuring!
Reroling ones gives about half a point of damage more when compared with not reroling ones on avarage. It is not really all that good. I think the push ability is the only Tavern Brawler ability which is actually useful for monks, which is good but I don't think it makes it the 'far and away best origin feat for monks'.
I'm no mathematician but it feels as though rerolling a 1 should be treated as at least the die average--which gets quite large in later levels. And, if you assume we don't roll any 1's, this still would appear to pretty substantially increase our damage floor by much more than a half a point of damage. Again, this is just a layman's understanding. I have a minor in mathematics from college but that does not make me an expert in every category hahaha
@@ConstructedChaos
Let's break it down.
If you roll a die normally, you can calculate the avarage by adding all possible results and dividing by the number of results.
d6: (1+2+3+4+5+6)/6 = 3.5
d8: (1+2+3+4+5+6+7+8)/8 = 4.5
d10: (1+2+3+4+5+6+7+8+9+10)/10 = 5.5
d12: (1+2+3+4+5+6+7+8+9+10+11+12)/12 = 6.5
If we reroll ones, but only once as with the ability, then we can treat ones as the avarage roll as without the feat. Luckilly, we just calculated the avarge rolls. This gives:
d6: (3.5+2+3+4+5+6)/6 = 3.917
d8: (4.5+2+3+4+5+6+7+8)/8 = 4.938
d10: (5.5+2+3+4+5+6+7+8+9+10)/10 = 5.95
d12: (6.5+2+3+4+5+6+7+8+9+10+11+12)/12 = 6.958
As you can see, the difference is rather minute. This is even weaker than savage attaker, which is generally considered to be one of the weaker feats. (The calculations for savage attaker are a little more complex, but if you are willing to take my word for it, it starts with +1 at d6 and ends with +2 at d12.)
@@ConstructedChaos I made a comment breaking down the mathematics behind it, but it would appear it got removed. I suppose mathematics is against ToS, or something.
@@ConstructedChaos But to summerize: in case of a d6, rolling a one gives 3.5, which is 2.5 higher than one. Multiplying 2.5 by the chance of rolling one yeilds 2.5*(1/6) = 0.417. For the d12: 6.5 is 5.5 higher than one, multiplied by 1/12 yields 0.458.
@@Foggeer-von-Dreitveld ahhh I see! So it’s less likely to happen as the die increases as well. Thats an interesting bit of statistics there. Admittedly, this wasn’t my strong suit as far as math goes haha.
So, that being the case, what origin feat would you look to take instead?
It sounds like Monks should be proficient in Wis Saves instead of Str, but the rest of the changes sound good.
By the way...the jokes were great! '16-pack indeed!'
Haha thank you!
@@Comicsluvr they arent proficient in wisdom saves because they are proficient in dex saves. Every class is proficient in 1 common and 1 uncommon save.
Common:dex con wis
Uncommon: cha int str.
This is big problem with save system in 5e. IMO martials should get 2 "strong" saves, halfcasters should get 1 "strong"/1 "weak" saves, and fullcasters should get 2 "weak" saves. But it would not work as simple as that because multiclassing rules make anything cool impossible because of level dips.
Going away from Multiclass Feats of 4e was one of biggest mistakes wotc made.
I wish they actually buffed ranger
@@Belerin26 they technically did but not nearly enough in my opinion!
you said strenght and dex save but its dex and wis
Nope! Their key abilities are dexterity and wisdom (meaning we should prioritize those scores) but their proficiencies are indeed in strength and dexterity saving throws.
@@ConstructedChaos damn ok, thanks
I see this class, then look back at the ranger…
Absolutely not even close.
I’m not sure if WoTC is using the ole’ army motto or not.
“If it ain’t broke, fix it till it is.”
I get it now, they took so much time fixing monks that they had zero time left for that other class.
What was it’s name again?
Yeahhh I'm with you here. There's no denying that the new Ranger is more mechanically viable than it used to be but almost every class is so that's not a high bar to clear. I have some ideas for how to fix it and/or get the most out of it as is and I'll definitely be working that into my guide for it soon.
My one issue with sailor tavern brawler feat is that most of it completely useless for monks because of their improved martial arts die
First 🥇
Dang!! Lighting speed! I even published at an odd time!
Why not Monke?
Asking the important questions. Why not Monke, indeed.
Monky Monk
oooo oooo ahhh ahhh
Did you realy miss out on weapon mastery? Calling out that monk is the weapon
@@skyler1469 that’s the idea!
Altought i like many of the changes in general still some feel either like a dumb change, or a band aid. My personal beef on this are to begin with the KI points amount, seriously, just letpeople add their wisdom modifier as extra points on level 2 and thats all you need, the level 2 uncanny metabolism feels like a band aid. That way monks can do cool stuff without going insane about when to use them, specially since not every DM its going to let you have a short rest every time. The ki strike change for me its dumb, previously it allowed you to bypass damage resistances of everything but the trade was not having extra damage, still that made it far more versatile that hte new change, i dont like it one bit. Self restoration feels like an uncesesary nerf, specially when paladins at lower levels can simply be like "nop...no deseases of anykind because god", just make monks inmune to diseases and poison while in previous levels give them back their general proficiency with "most" saving throws. Dont like superior defense, specially when they took away empty body. In general i like a lot of the things they did, but other seriously feel meh or just jumbling things out of place that dont really make sense, at least for me.
You’ve definitely put a lot of thought in here and your opinions are very valid but I actually don’t share your outlook. I think the uncanny metabolism feature in particular combines well with the fact that many abilities don’t require focus points in their base form anymore. I think they did a really great job getting the monk where it needed to be.
I wish this guy would take a public speaking class... he's got things to say, but the delivery is just .... buffoonish.
I’ve taken a public speaking class in college actually haha. But maybe you’re seeing something that I’m not? I’d be happy to improve my delivery in any way possible so I’m all ears if anything in particular stood out to you!
I mean... do you feel you are as comfortable and as articulate as the more successful youtubers, and presenters you see across media? Self awareness is always step one. If you had a lisp or some kind of nervous tic, that would be so transparent it would go without saying, a confluence of smaller things is more nuanced, but no less deleterious.
@@johnymey4034 I've actually felt like being articulate and easy to understand is one of my strong points! But, you're right, being self-aware is important. I have been making a concerted effort to write better scripts and improve my presentation recently. Hearing that I have flaws to work on makes me feel good about heading in the right direction. Thanks for the input and happy adventuring!
@johnymey4034, That's very harsh and unwarranted. The comic interludes are fun and I find @ConstructedChaos perfectly articulate.
My only criticism is that some videos are too long and would be better broken down into smaller chunks. For example, this video could have focussed on monks in general with separate videos for each of the subclasses.
Honestly, the monk got a bigger nerf than the Paladin’s smite. WARRIOR of the XYZ is way less cool than WAY of the XYZ. You can fight me if you disagree
@drizzledaddygaming994 oh, I'm gonna. You want to pick the weapons or the location?