Create Yourself in 3D using Unreal Engine 5 & Mesh to Metahuman Plugin

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

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  • @RetroFutureMind
    @RetroFutureMind 2 ปีที่แล้ว +14

    Amazing! Simple and clear tutorial💪🏼

  • @crazyforyou7539
    @crazyforyou7539 2 ปีที่แล้ว +3

    Best unreal engine 5 channel underrated also

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Hey, thanks! Appreciate it!

  •  ปีที่แล้ว +2

    Nice vid bro! Appreciated

  • @film42tv
    @film42tv ปีที่แล้ว +1

    Thanks for taking the time to explain this. Very helpful

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +2

      Hey, thanks for watching. Appreciate the support.

  • @legitmelon1553
    @legitmelon1553 2 ปีที่แล้ว +2

    This is the way!

  • @vikasgarg17
    @vikasgarg17 8 หลายเดือนก่อน +2

    Thanks a lot for this tutorial. I can't wait to make some awesome games.

    • @pinkpocketTV
      @pinkpocketTV  8 หลายเดือนก่อน +1

      Hey, thanks for watching! Appreciate the support!

  • @valleybrook
    @valleybrook 2 ปีที่แล้ว +2

    Amazing. These 10-minute tutorials on your channel are excellent!

    • @pinkpocketTV
      @pinkpocketTV  8 หลายเดือนก่อน +1

      Hey, thanks for watching! Appreciate the support!

  • @shwetallautre4169
    @shwetallautre4169 2 ปีที่แล้ว +1

    Simple,Straight onpoint tutorial,Thanks and i have learned a lot

  • @farankhan3409
    @farankhan3409 2 ปีที่แล้ว +1

    you are so amazing bro you make unreal easy to understand.

  • @HxldenBeats
    @HxldenBeats 2 ปีที่แล้ว +8

    when I import to unreal engine the whole thing is grey like when you're sculpting, how do i show the actual object with the skin colours and eyes on etc?

    • @mikeyfreeman5776
      @mikeyfreeman5776 ปีที่แล้ว

      plz @ me when someone answers this

    • @thenoobdev
      @thenoobdev 11 หลายเดือนก่อน

      Did you add the materials when export from blender ?

  • @awkwardother
    @awkwardother 2 ปีที่แล้ว +1

    thanks man! you're the best

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      Hey, thanks for watching. Appreciate the support!

  • @soul.rebel1986
    @soul.rebel1986 2 ปีที่แล้ว +2

    Amazing! Thank you 🙏🏽

  • @ExTHOM
    @ExTHOM 2 ปีที่แล้ว +1

    I also watching all the vidio! That was awesome!! Im waitting for game trailler tutorial😍

  • @IssamSalemOfficial
    @IssamSalemOfficial 2 ปีที่แล้ว +1

    Awesome bro Awesome. Love from Bangladesh.

  • @inklabstudio
    @inklabstudio 2 ปีที่แล้ว +1

    Marvelous you...cheers

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว +1

    Very cool, thanks 👍

  • @Kryptonian0024
    @Kryptonian0024 2 ปีที่แล้ว +3

    Nice

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      Thanks!

    • @Kryptonian0024
      @Kryptonian0024 2 ปีที่แล้ว +1

      @@pinkpocketTV thanks for showing i thought we could scan in iphone means I didn't know android had app for photo geometry scan

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      There are phogrammetry solutions for the PC as well. I wanted to keep things simple that’s why I used an app. Look into Meshroom, that’s a free and open source photogrammetry software.

  • @khataranakgamerboy
    @khataranakgamerboy 2 ปีที่แล้ว +2

    Love from 🇮🇳 India I want to develop games and I am learning many things from you

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      Hey, happy to hear that my videos are helpful! Appreciate the support.

  • @Tieroid
    @Tieroid 2 ปีที่แล้ว +5

    Man, I can't imagine you without glasses! You should have added glasses to your avatar :)

  • @zahid5285
    @zahid5285 ปีที่แล้ว +1

    Good and straight video.
    But one question:
    i created a metahuman about myself and the problem is that the metahuman doesnt look like me (like just 10% similarity)... how do i improve that he looks more like me?

  • @alexschmidt7326
    @alexschmidt7326 2 ปีที่แล้ว +1

    Genius :D

  • @internetshort3962
    @internetshort3962 ปีที่แล้ว +1

    metahuman downloaded in ue, but cant see in plugins, why?

  • @jablesrules
    @jablesrules 2 ปีที่แล้ว +2

    Ok. Something isn't working here. I have the scan. I'm doing everything you're saying. I cannot for the life of me get my material to export from Blender properly. It just shows up as blank each time. I've done the export image from the UV panel. Its a png. But everytime it shows up as blank. WTF am I doing wrong???

  • @oks263
    @oks263 ปีที่แล้ว +1

    super!

  • @CYJ1120
    @CYJ1120 8 หลายเดือนก่อน

    I have selected a neutral pose in components menu, but the promote frame is not active. How can I solve it?😢

  • @PatrickTheDM
    @PatrickTheDM 2 ปีที่แล้ว +1

    wow!😮

  • @zinouff4384
    @zinouff4384 ปีที่แล้ว

    Please reply me im using ue5 5.2.1 and i didn't find metahuman in plugin how i can fix that please reply

  • @Hamster_.3-u5j
    @Hamster_.3-u5j 2 ปีที่แล้ว +2

    high quality racing track video please

  • @samippudke
    @samippudke 2 ปีที่แล้ว +1

    Super

  • @SayonBiz
    @SayonBiz 2 ปีที่แล้ว +3

    Hey bru, I've followed your tutorial and made my own custom metahuman. But the problem is whenever I import it into Unreal Engine using Quixel Bridge, I lose all added hair on the model (eyebrows, hair, beard, moustache, eyelash)
    How do I fix this issue?

    • @interact.education
      @interact.education ปีที่แล้ว

      What I saw in another tutorial that this can be fixed in photoshop.

  • @richardchipstick235
    @richardchipstick235 2 ปีที่แล้ว +11

    Absolute First class Tutorial, just like all of the others, one very small glitch though, and I see it has been mentioned before, and probably an easy fix, but when importing fbx file into UE5... There's No Textures, followed the advice already giving, But something's not working, which is such a shame, I think a few others are having the same problem, could you clarify that part a little bit further Please. Thank You

    • @mybfsasha4803
      @mybfsasha4803 3 หลายเดือนก่อน

      same I just tried and had the same issue : "Failed to import 'E:/Blender/Creality/TruHead_Touched.fbx'. Failed to create asset '/Game/modes_head'.
      Please see Output Log for details."

  • @shivanshmohan2672
    @shivanshmohan2672 2 ปีที่แล้ว +3

    hey your videos are just awesome and so helpful, just a need of a clarification that in polycam how much minimum photos and from what angles should we click in order to get a perfect 3d scanned model?

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      First tell a friend or someone to do it if you are scanning your own face. Move the phone 180 degrees horizontally and vertically from the front and the side and always keep the face in the frame. Polycam will automatically click pictures. Then you can move the phone in intermediate positions to get that data too. Also as I said you don’t need a high res mesh, just a basic mesh for defining the proportions of the face.

  • @jumpieva
    @jumpieva ปีที่แล้ว +1

    why do you need to bring this into blender if it already exports as fbx? not all of us have blender

  • @lalle_samyek
    @lalle_samyek 5 หลายเดือนก่อน

    hello can you help me on unreal engine even after enabling metahuman plugin after restarting i donot have option for metahuman on content browser

  • @shashankmittuchetan3999
    @shashankmittuchetan3999 หลายเดือนก่อน

    Hi it is to create my own mesh > Metahuman,
    And I can’t find “Metahuman Identity” (right click in Content Browser), nowhere nor in Metahuman Creator nor in Epic documention (5.4) nor on youtube. Plugin is already installed.
    Does someone know where, or how to mesh > Metahuman (if the how to process has changed…) ?
    Thank you,
    Shashank

  • @PardeepKumar-xc7il
    @PardeepKumar-xc7il ปีที่แล้ว +1

    Sir how to Install metahuman plugin in Unreal engine..? Enable option not showing..?

  • @natishmaac
    @natishmaac 2 ปีที่แล้ว

    Thanks bro

  • @yashnasharma1244
    @yashnasharma1244 ปีที่แล้ว

    is this not possible on a mac?? the metahuman plugin is only supported in windows?

  • @NECROMANIA
    @NECROMANIA ปีที่แล้ว

    What the music at the outro please ?

  • @whitneydesignlabs8738
    @whitneydesignlabs8738 2 ปีที่แล้ว +2

    Awesome! I am so looking forward to following along step by step for this. Hopefully I can use a different camera other than an iPhone for the images.

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Yes! You can use any camera you like and there are plenty of photogrammetry tutorials on TH-cam as well. Look into Meshroom, that's a free and opensource photogrammetry software!

    • @whitneydesignlabs8738
      @whitneydesignlabs8738 2 ปีที่แล้ว +1

      @@pinkpocketTV I have used my DSLR and Meshroom for photogrammetry in past experiments. It works really well. My Android phone does not have LIDAR function. Maybe a work-around not using Polycam but following the rest of your tutorial after the the Polycam part will work. I am really excited to get my own 3d assets into UE5. Thank you!

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +3

      Yup! Really exciting stuff!

  • @HasimFN
    @HasimFN ปีที่แล้ว

    doesnt work, it says cant detect import type. no mesh is found or animation track

  • @alex999wrld4ever
    @alex999wrld4ever ปีที่แล้ว

    2 questions:
    1, from Polycam I see my body in colors. But in Blender, I don't see it.
    2, importing fbx files doesn't show me anything on unreal engine
    please, thanks!

  • @Akhwayn
    @Akhwayn 2 ปีที่แล้ว +1

    Awesome tut. Is there any way to change meta human clothing?

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      For now there are limited clothing options but I think they will add a lot later. You can also use custom solutions like Marvelous Designer to design clothes.

  • @bhaktibraj
    @bhaktibraj ปีที่แล้ว

    sir getting difficulty
    while downloading metahuman plugin please help me out!

  • @fabriziomarangelli325
    @fabriziomarangelli325 10 หลายเดือนก่อน

    hi bro, so can i import a character from blender to metahuman on unreal engine?

  • @s.rohilla07
    @s.rohilla07 2 ปีที่แล้ว +1

    Hey, can you please make a video on realtime virtual texturing in unreal engine
    Plzzzzzzzz🥺🥺

  • @Koko-So-Meitantei_
    @Koko-So-Meitantei_ 2 หลายเดือนก่อน

    It imports materials differently

  • @TheXarxus
    @TheXarxus 2 ปีที่แล้ว +3

    super helpful video dude, straightforward and effective as usual. But i have a question here, as a newbie using Blender (only use it for convert glb file), why the fbx i exported doesnt have texture, and will it matter if im using fbx with empty material to change the metahuman head?

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +3

      The texture should be imported by default. If not then you can do it manually. In blender select the model and go to the UV editor. Form there you can export the color map as a png. I think we need the color map for the metahuman to work but I am not sure. Try it without the texture and let me know if it works.

    • @TheXarxus
      @TheXarxus 2 ปีที่แล้ว +1

      @@pinkpocketTV i did it without texture, the tracking result is quite bad, i had to adjust the markers manually and without texture is hard to place them accurately. But anyway, i can still get a result, but not sure if there will be issue in later animation, will do more tests in the following workflow.

  • @hotbergina
    @hotbergina ปีที่แล้ว

    can you make a tutorial on how to create a zbrush mesh and then import into metahuman please

    • @Howard25
      @Howard25 ปีที่แล้ว +2

      Any facemesh should work regardless of program

  • @mathajar9563
    @mathajar9563 2 ปีที่แล้ว +1

    your video dense of information saving time

  • @lakshmanrao6357
    @lakshmanrao6357 ปีที่แล้ว +1

    thank you so much , i like this ,im searching for it. can we do it without iphone Brother

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching.

    • @lakshmanrao6357
      @lakshmanrao6357 ปีที่แล้ว

      @@pinkpocketTV thanks, android phone possible Brother?

  • @AdamWoolnough1981
    @AdamWoolnough1981 ปีที่แล้ว

    You should add blender to title also

  • @interact.education
    @interact.education ปีที่แล้ว

    Is there a way to scan using Android?

  • @harshitology3498
    @harshitology3498 2 ปีที่แล้ว

    you should be in streetfighter 6 as blanka

  • @Playgroundofthegods
    @Playgroundofthegods 2 ปีที่แล้ว +1

    Do you do work for hire?

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Yup! I do freelance work!

    • @Playgroundofthegods
      @Playgroundofthegods 2 ปีที่แล้ว +1

      @@pinkpocketTV That is great. I will be in touch. What is the best way to talk to you?

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      You can communicate via email.

    • @Playgroundofthegods
      @Playgroundofthegods 2 ปีที่แล้ว

      @@pinkpocketTV I sent emails. Got no response?

  • @signaltime304
    @signaltime304 2 ปีที่แล้ว +1

    I came here for your sponsor 😉
    to give watch time

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Hey, thanks and appreciate the support!

  • @yourboydj7797
    @yourboydj7797 2 ปีที่แล้ว +4

    Hello 🤗

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      Hey, thanks for watching :)

    • @yourboydj7797
      @yourboydj7797 2 ปีที่แล้ว +2

      No problem this channel is easy to understand

  • @nikhilnandakumar4445
    @nikhilnandakumar4445 2 ปีที่แล้ว

    Awesome video!... does this work in ue4?

  • @HQLNOH
    @HQLNOH ปีที่แล้ว

    Hey! I love your videos! Really easy to understand but i have a problem, i dont know why when i import my GLTF file in Blender, it does not have colour in it, so frustrating

    • @metagurpreet
      @metagurpreet ปีที่แล้ว

      Change viewport

    • @Explorer_D1
      @Explorer_D1 ปีที่แล้ว

      to what ? I changed to all viewports never saw any color @@metagurpreet

  • @JB-Editing
    @JB-Editing 2 ปีที่แล้ว +2

    What a great tutorial! Thank you. I’m gonna try this out soon 😀 Do you know how to export the mesh files and textures at the end from UE as fbx to use them in blender? Thank you in advance! ❤️

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      You can select the mesh in blender then go to the UV editor and save that texture as a png file. After that you can import that texture in UE5 and add it to the material.

    • @JB-Editing
      @JB-Editing 2 ปีที่แล้ว +1

      @@pinkpocketTV I know. Just was wondering how to export the metahuman as fbx to import it into blender :)

  • @AlanAstle
    @AlanAstle 2 ปีที่แล้ว +1

    Very cool and impressive tutorial sir. I want to create a metahuman of my daughter but she won’t sit still for the photogrammetry part of the process.

  • @wellington66440
    @wellington66440 ปีที่แล้ว +1

    your 3d self looks like matt damon.

  • @juskaran
    @juskaran 11 หลายเดือนก่อน +1

    Ayoo.. the end result looks like Matt Damon..

  • @rodriguesbrasil1405
    @rodriguesbrasil1405 2 ปีที่แล้ว +2

    Hi

  • @kanall103
    @kanall103 2 ปีที่แล้ว

    What's f language is that?

  • @z.o.m.u.l.z.o.m.u.l
    @z.o.m.u.l.z.o.m.u.l 2 ปีที่แล้ว

    dang ez~~!~!~!

  • @mendicott
    @mendicott 2 ปีที่แล้ว

    #virtualbeings

  • @Lavonne1
    @Lavonne1 2 ปีที่แล้ว +3

    Lol

  • @kaixity8497
    @kaixity8497 2 ปีที่แล้ว

    liar lol thereis no material

  • @LR-vw8yu
    @LR-vw8yu ปีที่แล้ว

    this is hilarious, that does not look like you bro

  • @YounusYousuf
    @YounusYousuf 2 ปีที่แล้ว

    getting these errors
    Creating thread pool with 12 threads.
    (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
    (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
    (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
    (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
    (ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.

  • @killumination
    @killumination 2 ปีที่แล้ว +1

    My gaming laptops crashed while selecting identity solve🥲